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2008-07-08raw2png: Update formats from p_formats.hJosé Fonseca1-99/+44
2008-07-07egl: bump up MAX_ATTRIBS, added assertionBrian Paul1-2/+6
2008-07-07gallium: move assertion (though not really significant)Brian Paul1-1/+2
2008-07-07gallium: simplify/fix buffer_offset, src_offset computation for VBO arraysBrian Paul1-2/+21
Things broke when vertex position wasn't the first attribute.
2008-07-07i915: Fix wrong pointer to cleanupJakob Bornecrantz1-1/+1
2008-07-07i915: Fix EGL make currentJakob Bornecrantz1-5/+8
2008-07-07i915: More cleanup of displayJakob Bornecrantz1-0/+2
2008-07-07i915: Fetch the real deviceID for EGLJakob Bornecrantz3-4/+34
2008-07-07i915: Destruction of surface, context and device in EGLJakob Bornecrantz4-9/+65
2008-07-05i915: Fix EGL version and nameJakob Bornecrantz1-1/+2
2008-07-05i915: Added a intel be function to wrap a drm bo handleJakob Bornecrantz3-16/+52
2008-07-05i915: Fix haveDepth and haveStencil for visual in EGLJakob Bornecrantz1-0/+2
2008-07-05softpipe: Prevent NULL ptr derreference on takedown.José Fonseca1-2/+2
2008-07-05softpipe: Compute block size for display targets.José Fonseca1-1/+3
2008-07-04i915: Added debug filling code of texture, not activeJakob Bornecrantz1-2/+11
2008-07-04i915: Clean up intel_egl.c a bitJakob Bornecrantz1-21/+3
2008-07-04egl: Add egltriJakob Bornecrantz3-2/+277
First tri for EGL drivers with mesa screen ext
2008-07-04mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul5-297/+154
Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
2008-07-04gallium: fix st_choose_format(internalFormat=GL_RGBA16)Brian Paul1-1/+4
Need to check if we're choosing a surface or texture format.
2008-07-04mesa: Implement mutex/locking around texture object reference counting.Brian Paul8-213/+194
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
2008-07-04gallium: replace assertion with conditionalBrian Paul1-1/+2
2008-07-04gallium: fix trim() function bug when count < firstBrian Paul1-0/+2
If the user called glDrawArrays(GL_TRIANGLES, count=1), trim() returned a very large integer because of the unsigned arithmetic.
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul1-0/+5
program isn't linked
2008-07-04mesa: move assertionBrian Paul1-2/+2
2008-07-05psb: Fill all texture fields when creating texture blanket.José Fonseca1-0/+2
2008-07-05softpipe: Implement texture blankets.José Fonseca1-0/+34
2008-07-04scons: Enable gcc SSE2 intrinsics on x86.José Fonseca1-1/+6
2008-07-03mesa: added _vbo_VertexAttrib4f()Brian Paul2-0/+9
2008-07-03mesa: fix incorrect array size, added assertionBrian Paul1-1/+2
2008-07-03mesa: fix array storage allocation bugBrian Paul1-0/+8
2008-07-03mesa: regenerated fileBrian Paul1-761/+763
2008-07-03mesa: additional vec4 constructorBrian Paul1-0/+8
2008-07-03mesa: fix various error codesBrian Paul1-94/+144
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul1-4/+4
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul3-4/+62
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03gallium: added a4r4g4b4_put_tile_rgba()Brian Paul1-0/+31
2008-07-03mesa: added case for fixed ptBrian Paul1-0/+5
2008-07-03gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2-24/+28
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
2008-07-03gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2-3/+7
2008-07-03gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul1-3/+3
2008-07-03gallium: fix surface memleak in bitmap codeBrian Paul1-0/+5
Found w/ tunnel2.c demo.
2008-07-03pipebuffer: Silent warnings.José Fonseca1-0/+4
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03Support conversion of YUV surfaces.José Fonseca1-13/+55
2008-07-03gallium: Don't forget to get overllaping blits working again.José Fonseca1-0/+1
2008-07-03i915: EGL almost works againJakob Bornecrantz6-40/+67
2008-07-03egl: Fix demodriverJakob Bornecrantz1-11/+11
2008-07-03gallium: Use surface_copy for 1:1 blits.José Fonseca1-0/+10
2008-07-03scons: Add a env.CodeGenerate method to simplify code generation via python ↵José Fonseca1-3/+69
scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul1-8/+12
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
2008-07-02gallium: replace an assertion with "if (!texobj) continue"Brian Paul1-1/+2
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.