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diff --git a/src/panfrost/lib/pan_device.h b/src/panfrost/lib/pan_device.h
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-/**************************************************************************
- *
- * Copyright 2018-2019 Alyssa Rosenzweig
- * Copyright 2018-2019 Collabora, Ltd.
- * Copyright © 2015 Intel Corporation
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef PAN_DEVICE_H
-#define PAN_DEVICE_H
-
-#include <xf86drm.h>
-#include "renderonly/renderonly.h"
-#include "util/u_dynarray.h"
-#include "util/bitset.h"
-#include "util/list.h"
-#include "util/sparse_array.h"
-
-#include "panfrost/util/pan_ir.h"
-#include "pan_pool.h"
-#include "pan_util.h"
-
-#include <gen_macros.h>
-
-#if defined(__cplusplus)
-extern "C" {
-#endif
-
-/* Driver limits */
-#define PAN_MAX_CONST_BUFFERS 16
-
-/* How many power-of-two levels in the BO cache do we want? 2^12
- * minimum chosen as it is the page size that all allocations are
- * rounded to */
-
-#define MIN_BO_CACHE_BUCKET (12) /* 2^12 = 4KB */
-#define MAX_BO_CACHE_BUCKET (22) /* 2^22 = 4MB */
-
-/* Fencepost problem, hence the off-by-one */
-#define NR_BO_CACHE_BUCKETS (MAX_BO_CACHE_BUCKET - MIN_BO_CACHE_BUCKET + 1)
-
-struct pan_blitter {
- struct {
- struct pan_pool *pool;
- struct hash_table *blit;
- struct hash_table *blend;
- pthread_mutex_t lock;
- } shaders;
- struct {
- struct pan_pool *pool;
- struct hash_table *rsds;
- pthread_mutex_t lock;
- } rsds;
-};
-
-struct pan_blend_shaders {
- struct hash_table *shaders;
- pthread_mutex_t lock;
-};
-
-enum pan_indirect_draw_flags {
- PAN_INDIRECT_DRAW_NO_INDEX = 0 << 0,
- PAN_INDIRECT_DRAW_1B_INDEX = 1 << 0,
- PAN_INDIRECT_DRAW_2B_INDEX = 2 << 0,
- PAN_INDIRECT_DRAW_4B_INDEX = 3 << 0,
- PAN_INDIRECT_DRAW_INDEX_SIZE_MASK = 3 << 0,
- PAN_INDIRECT_DRAW_HAS_PSIZ = 1 << 2,
- PAN_INDIRECT_DRAW_PRIMITIVE_RESTART = 1 << 3,
- PAN_INDIRECT_DRAW_UPDATE_PRIM_SIZE = 1 << 4,
- PAN_INDIRECT_DRAW_LAST_FLAG = PAN_INDIRECT_DRAW_UPDATE_PRIM_SIZE,
- PAN_INDIRECT_DRAW_FLAGS_MASK = (PAN_INDIRECT_DRAW_LAST_FLAG << 1) - 1,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_1B_INDEX = PAN_INDIRECT_DRAW_LAST_FLAG << 1,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_2B_INDEX,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_4B_INDEX,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_1B_INDEX_PRIM_RESTART,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_2B_INDEX_PRIM_RESTART,
- PAN_INDIRECT_DRAW_MIN_MAX_SEARCH_3B_INDEX_PRIM_RESTART,
- PAN_INDIRECT_DRAW_NUM_SHADERS,
-};
-
-struct pan_indirect_draw_shader {
- struct panfrost_ubo_push push;
- mali_ptr rsd;
-};
-
-struct pan_indirect_draw_shaders {
- struct pan_indirect_draw_shader shaders[PAN_INDIRECT_DRAW_NUM_SHADERS];
-
- /* Take the lock when initializing the draw shaders context or when
- * allocating from the binary pool.
- */
- pthread_mutex_t lock;
-
- /* A memory pool for shader binaries. We currently don't allocate a
- * single BO for all shaders up-front because estimating shader size
- * is not trivial, and changes to the compiler might influence this
- * estimation.
- */
- struct pan_pool *bin_pool;
-
- /* BO containing all renderer states attached to the compute shaders.
- * Those are built at shader compilation time and re-used every time
- * panfrost_emit_indirect_draw() is called.
- */
- struct panfrost_bo *states;
-
- /* Varying memory is allocated dynamically by compute jobs from this
- * heap.
- */
- struct panfrost_bo *varying_heap;
-};
-
-struct pan_indirect_dispatch {
- struct panfrost_ubo_push push;
- struct panfrost_bo *bin;
- struct panfrost_bo *descs;
-};
-
-/** Implementation-defined tiler features */
-struct panfrost_tiler_features {
- /** Number of bytes per tiler bin */
- unsigned bin_size;
-
- /** Maximum number of levels that may be simultaneously enabled.
- * Invariant: bitcount(hierarchy_mask) <= max_levels */
- unsigned max_levels;
-};
-
-struct panfrost_device {
- /* For ralloc */
- void *memctx;
-
- int fd;
-
- /* Properties of the GPU in use */
- unsigned arch;
- unsigned gpu_id;
- unsigned core_count;
- unsigned thread_tls_alloc;
- struct panfrost_tiler_features tiler_features;
- unsigned quirks;
-
- /* Table of formats, indexed by a PIPE format */
- const struct panfrost_format *formats;
-
- /* Bitmask of supported compressed texture formats */
- uint32_t compressed_formats;
-
- /* debug flags, see pan_util.h how to interpret */
- unsigned debug;
-
- drmVersionPtr kernel_version;
-
- struct renderonly *ro;
-
- pthread_mutex_t bo_map_lock;
- struct util_sparse_array bo_map;
-
- struct {
- pthread_mutex_t lock;
-
- /* List containing all cached BOs sorted in LRU (Least
- * Recently Used) order. This allows us to quickly evict BOs
- * that are more than 1 second old.
- */
- struct list_head lru;
-
- /* The BO cache is a set of buckets with power-of-two sizes
- * ranging from 2^12 (4096, the page size) to
- * 2^(12 + MAX_BO_CACHE_BUCKETS).
- * Each bucket is a linked list of free panfrost_bo objects. */
-
- struct list_head buckets[NR_BO_CACHE_BUCKETS];
- } bo_cache;
-
- struct pan_blitter blitter;
- struct pan_blend_shaders blend_shaders;
- struct pan_indirect_draw_shaders indirect_draw_shaders;
- struct pan_indirect_dispatch indirect_dispatch;
-
- /* Tiler heap shared across all tiler jobs, allocated against the
- * device since there's only a single tiler. Since this is invisible to
- * the CPU, it's okay for multiple contexts to reference it
- * simultaneously; by keeping on the device struct, we eliminate a
- * costly per-context allocation. */
-
- struct panfrost_bo *tiler_heap;
-
- /* The tiler heap is shared by all contexts, and is written by tiler
- * jobs and read by fragment job. We need to ensure that a
- * vertex/tiler job chain from one context is not inserted between
- * the vertex/tiler and fragment job of another context, otherwise
- * we end up with tiler heap corruption.
- */
- pthread_mutex_t submit_lock;
-
- /* Sample positions are preloaded into a write-once constant buffer,
- * such that they can be referenced fore free later. Needed
- * unconditionally on Bifrost, and useful for sharing with Midgard */
-
- struct panfrost_bo *sample_positions;
-};
-
-void
-panfrost_open_device(void *memctx, int fd, struct panfrost_device *dev);
-
-void
-panfrost_close_device(struct panfrost_device *dev);
-
-bool
-panfrost_supports_compressed_format(struct panfrost_device *dev, unsigned fmt);
-
-void
-panfrost_upload_sample_positions(struct panfrost_device *dev);
-
-mali_ptr
-panfrost_sample_positions(const struct panfrost_device *dev,
- enum mali_sample_pattern pattern);
-void
-panfrost_query_sample_position(
- enum mali_sample_pattern pattern,
- unsigned sample_idx,
- float *out);
-
-static inline struct panfrost_bo *
-pan_lookup_bo(struct panfrost_device *dev, uint32_t gem_handle)
-{
- return (struct panfrost_bo *)util_sparse_array_get(&dev->bo_map, gem_handle);
-}
-
-static inline bool
-pan_is_bifrost(const struct panfrost_device *dev)
-{
- return dev->arch >= 6 && dev->arch <= 7;
-}
-
-#if defined(__cplusplus)
-} // extern "C"
-#endif
-
-#endif