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-rw-r--r--src/panfrost/lib/midgard.xml1656
1 files changed, 0 insertions, 1656 deletions
diff --git a/src/panfrost/lib/midgard.xml b/src/panfrost/lib/midgard.xml
deleted file mode 100644
index 8fc399bc4ea..00000000000
--- a/src/panfrost/lib/midgard.xml
+++ /dev/null
@@ -1,1656 +0,0 @@
-<panxml>
-
- <enum name="Attribute Type">
- <value name="1D" value="1"/>
- <value name="1D POT Divisor" value="2"/>
- <value name="1D Modulus" value="3"/>
- <value name="1D NPOT Divisor" value="4"/>
- <value name="3D Linear" value="5"/>
- <value name="3D Interleaved" value="6"/>
- <value name="1D Primitive Index Buffer" value="7"/>
- <value name="1D POT Divisor Write Reduction" value="10"/>
- <value name="1D Modulus Write Reduction" value="11"/>
- <value name="1D NPOT Divisor Write Reduction" value="12"/>
- <value name="Continuation" value="32"/>
- </enum>
-
- <enum name="Attribute Special">
- <value name="Vertex ID" value="34"/>
- <value name="Instance ID" value="36"/>
- <value name="Frag Coord" value="37"/>
- <value name="Front Facing" value="38"/>
- <value name="Point Coord" value="97"/>
- </enum>
-
- <enum name="Channel">
- <value name="R" value="0"/>
- <value name="G" value="1"/>
- <value name="B" value="2"/>
- <value name="A" value="3"/>
- <value name="0" value="4"/>
- <value name="1" value="5"/>
- </enum>
-
- <enum name="Depth Source">
- <value name="None" value="0"/>
- <value name="Fixed function" value="2"/>
- <value name="Shader" value="3"/>
- </enum>
-
- <enum name="Job Type">
- <value name="Not started" value="0"/>
- <value name="Null" value="1"/>
- <value name="Write value" value="2"/>
- <value name="Cache flush" value="3"/>
- <value name="Compute" value="4"/>
- <value name="Vertex" value="5"/>
- <value name="Geometry" value="6"/>
- <value name="Tiler" value="7"/>
- <value name="Fused" value="8"/>
- <value name="Fragment" value="9"/>
- <value name="Indexed Vertex" value="10"/>
- </enum>
-
- <enum name="Draw Mode">
- <value name="None" value="0"/>
- <value name="Points" value="1"/>
- <value name="Lines" value="2"/>
- <value name="Line strip" value="4"/>
- <value name="Line loop" value="6"/>
- <value name="Triangles" value="8"/>
- <value name="Triangle strip" value="10"/>
- <value name="Triangle fan" value="12"/>
- <value name="Polygon" value="13"/>
- <value name="Quads" value="14"/>
- <value name="Quad strip" value="15"/>
- </enum>
-
- <enum name="Exception Access">
- <value name="None" value="0"/>
- <value name="Execute" value="2"/>
- <value name="Read" value="1"/>
- <value name="Write" value="3"/>
- </enum>
-
- <enum name="Func">
- <value name="Never" value="0"/>
- <value name="Less" value="1"/>
- <value name="Equal" value="2"/>
- <value name="Lequal" value="3"/>
- <value name="Greater" value="4"/>
- <value name="Not Equal" value="5"/>
- <value name="Gequal" value="6"/>
- <value name="Always" value="7"/>
- </enum>
-
- <enum name="Format">
- <value name="ETC2 RGB8" value="1"/>
- <value name="ETC2 R11 UNORM" value="2"/>
- <value name="ETC2 RGBA8" value="3"/>
- <value name="ETC2 RG11 UNORM" value="4"/>
- <!--- Formats 5-6 new in v7 *-->
- <value name="R4A4 UNORM" value="5"/>
- <value name="A4R4 UNORM" value="6"/>
- <value name="BC1 UNORM" value="7"/>
- <value name="BC2 UNORM" value="8"/>
- <value name="BC3 UNORM" value="9"/>
- <value name="BC4 UNORM" value="10"/>
- <value name="BC4 SNORM" value="11"/>
- <value name="BC5 UNORM" value="12"/>
- <value name="BC5 SNORM" value="13"/>
- <value name="BC6H UF16" value="14"/>
- <value name="BC6H SF16" value="15"/>
- <value name="BC7 UNORM" value="16"/>
- <value name="ETC2 R11 SNORM" value="17"/>
- <value name="ETC2 RG11 SNORM" value="18"/>
- <value name="ETC2 RGB8A1" value="19"/>
- <value name="ASTC 3D LDR" value="20"/>
- <value name="ASTC 3D HDR" value="21"/>
- <value name="ASTC 2D LDR" value="22"/>
- <value name="ASTC 2D HDR" value="23"/>
- <!--- Formats 24-31 new in v7 * *-->
- <value name="R8A8 UNORM" value="24"/>
- <value name="A8R8 UNORM" value="25"/>
- <value name="A8 UNORM" value="26"/>
- <value name="RAW10" value="28"/>
- <value name="RAW12" value="29"/>
- <value name="R8G8B8G8" value="30"/>
- <value name="G8R8G8B8" value="31"/>
- <value name="RGB565" value="64"/>
- <value name="RGB5 A1 UNORM" value="65"/>
- <value name="A1 BGR5 UNORM" value="66"/>
- <value name="RGB10 A2 UNORM" value="67"/>
- <value name="A2 BGR10 UNORM" value="68"/>
- <value name="RGB10 A2 SNORM" value="69"/>
- <value name="A2 BGR10 SNORM" value="70"/>
- <value name="RGB10 A2UI" value="71"/>
- <value name="A2 BGR10UI" value="72"/>
- <value name="RGB10 A2I" value="73"/>
- <value name="A2 BGR10I" value="74"/>
- <value name="RGB332 UNORM" value="75"/>
- <value name="BGR233 UNORM" value="76"/>
- <value name="Z24X8 UNORM" value="77"/>
- <value name="X8Z24" value="78"/>
- <value name="X32 S8X24" value="79"/>
- <value name="X24S8 X32" value="80"/>
- <value name="R32 FIXED" value="81"/>
- <value name="RG32 FIXED" value="82"/>
- <value name="RGB32 FIXED" value="83"/>
- <value name="RGBA32 FIXED" value="84"/>
- <!--- On v7, X24S8 -->
- <value name="Tilebuffer Native" value="85"/>
- <value name="S8X24" value="86"/>
- <value name="Z32 X32" value="87"/>
- <value name="X32 Z32" value="88"/>
- <value name="R11F G11F B10F" value="89"/>
- <value name="B10F G11F R11F" value="90"/>
- <value name="R9F G9F B9F E5F" value="91"/>
- <value name="E5F B9F G9F R9F" value="92"/>
- <!--- Format 93 avaible v7+. On Midgard, acts as a RG16F + snap -->
- <value name="S8" value="93"/>
- <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
- <value name="Snap 4" value="94"/>
- <value name="Constant" value="95"/>
- <value name="R1 SNORM" value="96"/>
- <value name="R2 SNORM" value="97"/>
- <value name="R4 SNORM" value="98"/>
- <value name="R8 SNORM" value="99"/>
- <value name="R16 SNORM" value="100"/>
- <value name="R32 SNORM" value="101"/>
- <value name="R64 SNORM" value="102"/>
- <!--- 103 reserved -->
- <value name="RG1 SNORM" value="104"/>
- <value name="RG2 SNORM" value="105"/>
- <value name="RG4 SNORM" value="106"/>
- <value name="RG8 SNORM" value="107"/>
- <value name="RG16 SNORM" value="108"/>
- <value name="RG32 SNORM" value="109"/>
- <value name="RG64 SNORM" value="110"/>
- <!-- 111 reserved -->
- <value name="RGB1 SNORM" value="112"/>
- <value name="RGB2 SNORM" value="113"/>
- <value name="RGB4 SNORM" value="114"/>
- <value name="RGB8 SNORM" value="115"/>
- <value name="RGB16 SNORM" value="116"/>
- <value name="RGB32 SNORM" value="117"/>
- <value name="RGB64 SNORM" value="118"/>
- <!-- 119 reserved -->
- <value name="RGBA1 SNORM" value="120"/>
- <value name="RGBA2 SNORM" value="121"/>
- <value name="RGBA4 SNORM" value="122"/>
- <value name="RGBA8 SNORM" value="123"/>
- <value name="RGBA16 SNORM" value="124"/>
- <value name="RGBA32 SNORM" value="125"/>
- <value name="RGBA64 SNORM" value="126"/>
- <!-- 127 reserved -->
- <value name="R1UI" value="128"/>
- <value name="R2UI" value="129"/>
- <value name="R4UI" value="130"/>
- <value name="R8UI" value="131"/>
- <value name="R16UI" value="132"/>
- <value name="R32UI" value="133"/>
- <value name="R64UI" value="134"/>
- <value name="R64F" value="135"/>
- <value name="RG1UI" value="136"/>
- <value name="RG2UI" value="137"/>
- <value name="RG4UI" value="138"/>
- <value name="RG8UI" value="139"/>
- <value name="RG16UI" value="140"/>
- <value name="RG32UI" value="141"/>
- <value name="RG64UI" value="142"/>
- <value name="RG64F" value="143"/>
- <value name="RGB1UI" value="144"/>
- <value name="RGB2UI" value="145"/>
- <value name="RGB4UI" value="146"/>
- <value name="RGB8UI" value="147"/>
- <value name="RGB16UI" value="148"/>
- <value name="RGB32UI" value="149"/>
- <value name="RGB64UI" value="150"/>
- <value name="RGB64F" value="151"/>
- <value name="RGBA1UI" value="152"/>
- <value name="RGBA2UI" value="153"/>
- <value name="RGBA4UI" value="154"/>
- <value name="RGBA8UI" value="155"/>
- <value name="RGBA16UI" value="156"/>
- <value name="RGBA32UI" value="157"/>
- <value name="RGBA64UI" value="158"/>
- <value name="RGBA64F" value="159"/>
- <value name="R1 UNORM" value="160"/>
- <value name="R2 UNORM" value="161"/>
- <value name="R4 UNORM" value="162"/>
- <value name="R8 UNORM" value="163"/>
- <value name="R16 UNORM" value="164"/>
- <value name="R32 UNORM" value="165"/>
- <value name="R64 UNORM" value="166"/>
- <value name="R32F" value="167"/>
- <value name="RG1 UNORM" value="168"/>
- <value name="RG2 UNORM" value="169"/>
- <value name="RG4 UNORM" value="170"/>
- <value name="RG8 UNORM" value="171"/>
- <value name="RG16 UNORM" value="172"/>
- <value name="RG32 UNORM" value="173"/>
- <value name="RG64 UNORM" value="174"/>
- <value name="RG32F" value="175"/>
- <value name="RGB1 UNORM" value="176"/>
- <value name="RGB2 UNORM" value="177"/>
- <value name="RGB4 UNORM" value="178"/>
- <value name="RGB8 UNORM" value="179"/>
- <value name="RGB16 UNORM" value="180"/>
- <value name="RGB32 UNORM" value="181"/>
- <value name="RGB64 UNORM" value="182"/>
- <value name="RGB32F" value="183"/>
- <value name="RGBA1 UNORM" value="184"/>
- <value name="RGBA2 UNORM" value="185"/>
- <value name="RGBA4 UNORM" value="186"/>
- <value name="RGBA8 UNORM" value="187"/>
- <value name="RGBA16 UNORM" value="188"/>
- <value name="RGBA32 UNORM" value="189"/>
- <value name="RGBA64 UNORM" value="190"/>
- <value name="RGBA32F" value="191"/>
- <value name="R1I" value="192"/>
- <value name="R2I" value="193"/>
- <value name="R4I" value="194"/>
- <value name="R8I" value="195"/>
- <value name="R16I" value="196"/>
- <value name="R32I" value="197"/>
- <value name="R64I" value="198"/>
- <value name="R16F" value="199"/>
- <value name="RG1I" value="200"/>
- <value name="RG2I" value="201"/>
- <value name="RG4I" value="202"/>
- <value name="RG8I" value="203"/>
- <value name="RG16I" value="204"/>
- <value name="RG32I" value="205"/>
- <value name="RG64I" value="206"/>
- <value name="RG16F" value="207"/>
- <value name="RGB1I" value="208"/>
- <value name="RGB2I" value="209"/>
- <value name="RGB4I" value="210"/>
- <value name="RGB8I" value="211"/>
- <value name="RGB16I" value="212"/>
- <value name="RGB32I" value="213"/>
- <value name="RGB64I" value="214"/>
- <value name="RGB16F" value="215"/>
- <value name="RGBA1I" value="216"/>
- <value name="RGBA2I" value="217"/>
- <value name="RGBA4I" value="218"/>
- <value name="RGBA8I" value="219"/>
- <value name="RGBA16I" value="220"/>
- <value name="RGBA32I" value="221"/>
- <value name="RGBA64I" value="222"/>
- <value name="RGBA16F" value="223"/>
- <value name="RGB5 A1 AU" value="224"/>
- <value name="RGB5 A1 PU" value="225"/>
- <value name="R5G6B5 AU" value="226"/>
- <value name="R5G6B5 PU" value="227"/>
- <value name="Snap4 V" value="230"/>
- <value name="R32F RTZ" value="231"/>
- <value name="RGBA4 AU" value="232"/>
- <value name="RGBA4 PU" value="233"/>
- <value name="RGBA8 TB" value="237"/>
- <value name="RGB10 A2 TB" value="238"/>
- <value name="RG32F RTZ" value="239"/>
- <value name="Tess Vertex Pack" value="240"/>
- <value name="RGB8 A2 AU" value="241"/>
- <value name="RGB8 A2 PU" value="242"/>
- <value name="RGB32F RTZ" value="247"/>
- <value name="RGBA32F RTZ" value="255"/>
- </enum>
-
- <enum name="RGB Component Order">
- <value name="RGBA" value="0"/>
- <value name="GRBA" value="2"/>
- <value name="BGRA" value="4"/>
- <value name="ARGB" value="8"/>
- <value name="AGRB" value="10"/>
- <value name="ABGR" value="12"/>
- <value name="RGB1" value="16"/>
- <value name="GRB1" value="18"/>
- <value name="BGR1" value="20"/>
- <value name="1RGB" value="24"/>
- <value name="1GRB" value="26"/>
- <value name="1BGR" value="28"/>
- <value name="RRRR" value="226"/>
- <value name="RRR1" value="227"/>
- <value name="RRRA" value="228"/>
- <value name="000A" value="229"/>
- <value name="0001" value="230"/>
- <value name="0000" value="231"/>
- <value name="Snap4 v9" value="232"/>
- <value name="Snap4 v10" value="233"/>
- <value name="Snap4 v11" value="234"/>
- <value name="Snap4 v12" value="235"/>
- <value name="Snap4 v13" value="236"/>
- <value name="Snap4 v14" value="237"/>
- <value name="Snap4 v15" value="238"/>
- <value name="Snap4 v16" value="239"/>
- <!-- Internal only, do not use -->
- <value name="R000" value="240"/>
- <value name="RBGA" value="242"/>
- </enum>
-
- <enum name="YUV Swizzle">
- <value name="YUVA" value="0"/>
- <value name="YVUA" value="1"/>
- <value name="UYVA" value="2"/>
- <value name="UVYA" value="3"/>
- <value name="VUYA" value="4"/>
- <value name="VYUA" value="5"/>
- <value name="Y00A" value="6"/>
- <value name="YXXA" value="7"/>
- </enum>
-
- <enum name="YUV Conversion Mode">
- <value name="No Conversion" value="0"/>
- <value name="BT 601" value="3"/>
- <value name="BT 709" value="4"/>
- <value name="BT 2020" value="6"/>
- </enum>
-
- <enum name="YUV Cr Siting">
- <value name="Co-Sited" value="0"/>
- <value name="Center Y" value="1"/>
- <value name="Center X" value="2"/>
- <value name="Center" value="3"/>
- <value name="One Quarter" value="4"/>
- <value name="Three Quarters" value="5"/>
- <value name="Replicated" value="7"/>
- </enum>
-
- <enum name="Pixel Kill">
- <value name="Force Early" value="0"/>
- <value name="Strong Early" value="1"/>
- <value name="Weak Early" value="2"/>
- <value name="Force Late" value="3"/>
- </enum>
-
- <enum name="Block Format">
- <!--- 16x16 block u-interleaved -->
- <value name="Tiled U-Interleaved" value="0"/>
- <value name="Tiled Linear" value="1"/>
- <value name="Linear" value="2"/>
- <value name="AFBC" value="3"/>
- </enum>
-
- <enum name="Block Format v7">
- <value name="No Write" value="0"/>
- <value name="Tiled U-Interleaved" value="1"/>
- <value name="Linear" value="2"/>
- <value name="AFBC" value="12"/>
- <value name="AFBC Tiled" value="13"/>
- </enum>
-
- <enum name="Mipmap Mode">
- <value name="Nearest" value="0"/>
- <value name="None" value="1"/>
- <value name="Trilinear" value="3"/>
- </enum>
-
- <enum name="LOD Algorithm">
- <value name="Isotropic" value="0"/>
- <!--- 1, 2 reserved -->
- <value name="Anisotropic" value="3"/>
- </enum>
-
- <enum name="MSAA">
- <value name="Single" value="0"/>
- <!-- N samples, 1 surface, resolved -->
- <value name="Average" value="1"/>
- <!-- N samples, 1 surface, unresolved -->
- <value name="Multiple" value="2"/>
- <!-- N samples, N surfaces -->
- <value name="Layered" value="3"/>
- </enum>
-
- <enum name="Index Type">
- <value name="None" value="0"/>
- <value name="UINT8" value="1"/>
- <value name="UINT16" value="2"/>
- <value name="UINT32" value="3"/>
- </enum>
-
- <enum name="Occlusion Mode">
- <value name="Disabled" value="0"/>
- <value name="Predicate" value="1"/>
- <value name="Counter" value="3"/>
- </enum>
-
- <enum name="Stencil Op">
- <value name="Keep" value="0"/>
- <value name="Replace" value="1"/>
- <value name="Zero" value="2"/>
- <value name="Invert" value="3"/>
- <value name="Incr Wrap" value="4"/>
- <value name="Decr Wrap" value="5"/>
- <value name="Incr Sat" value="6"/>
- <value name="Decr Sat" value="7"/>
- </enum>
-
- <enum name="Texture Dimension">
- <value name="Cube" value="0"/>
- <value name="1D" value="1"/>
- <value name="2D" value="2"/>
- <value name="3D" value="3"/>
- </enum>
-
- <enum name="Texture Layout">
- <!--- 16x16 block u-interleaved -->
- <value name="Tiled" value="1"/>
- <value name="Linear" value="2"/>
- <value name="AFBC" value="12"/>
- </enum>
-
- <enum name="AFBC Surface Flag">
- <value name="YTR" value="1"/>
- <value name="Split Block" value="2"/>
- <value name="Wide Block" value="4"/>
- <value name="Tiled Header" value="8"/>
- <value name="Prefetch" value="16"/>
- <value name="Check Payload Range" value="32"/>
- </enum>
-
- <enum name="Wrap Mode">
- <value name="Repeat" value="8"/>
- <value name="Clamp to Edge" value="9"/>
- <value name="Clamp" value="10"/>
- <value name="Clamp to Border" value="11"/>
- <value name="Mirrored Repeat" value="12"/>
- <value name="Mirrored Clamp to Edge" value="13"/>
- <value name="Mirrored Clamp" value="14"/>
- <value name="Mirrored Clamp to Border" value="15"/>
- </enum>
-
- <struct name="Attribute" align="8">
- <field name="Buffer index" size="9" start="0" type="uint"/>
- <field name="Offset enable" size="1" start="9" type="bool" default="true"/>
- <field name="Format" size="22" start="10" type="Pixel Format"/>
- <field name="Offset" size="32" start="32" type="int"/>
- </struct>
-
- <struct name="Attribute Vertex ID" align="32">
- <field name="Type" size="8" start="0" type="Attribute Special" default="Vertex ID"/>
- <field name="Divisor R" size="5" start="56" type="uint"/>
- <field name="Divisor P" size="3" start="61" type="uint"/>
- <field name="Offset" size="32" start="96" type="int"/>
- </struct>
-
- <struct name="Attribute Instance ID" align="32">
- <field name="Type" size="8" start="0" type="Attribute Special" default="Instance ID"/>
- <field name="Divisor R" size="5" start="56" type="uint"/>
- <field name="Divisor E" size="1" start="61" type="uint"/>
- <field name="Divisor P" size="32" start="64" type="uint"/>
- <field name="Offset" size="32" start="96" type="int"/>
- </struct>
-
- <struct name="Attribute Buffer" align="32">
- <field name="Special" size="8" start="0" type="Attribute Special"/>
- <field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>
- <field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>
- <field name="Stride" size="32" start="64" type="uint"/>
- <field name="Size" size="32" start="96" type="uint"/>
-
- <field name="Divisor" size="8" start="56" type="padded" default="1"/>
- <field name="Divisor R" size="5" start="56" type="uint"/>
- <field name="Divisor P" size="3" start="61" type="uint"/>
- <field name="Divisor E" size="1" start="61" type="uint"/>
- </struct>
-
- <struct name="Attribute Buffer Continuation NPOT">
- <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
- <field name="Divisor Numerator" size="32" start="1:0" type="uint"/>
- <field name="Divisor" size="32" start="3:0" type="uint"/>
- </struct>
-
- <struct name="Attribute Buffer Continuation 3D" size="4">
- <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
- <field name="S dimension" size="16" start="0:16" type="uint" modifier="minus(1)"/>
- <field name="T dimension" size="16" start="1:0" type="uint" modifier="minus(1)"/>
- <field name="R dimension" size="16" start="1:16" type="uint" modifier="minus(1)"/>
- <field name="Row Stride" size="32" start="2:0" type="uint"/>
- <field name="Slice Stride" size="32" start="3:0" type="uint"/>
- </struct>
-
- <enum name="Blend Operand A">
- <value name="Zero" value="1"/>
- <value name="Src" value="2"/>
- <value name="Dest" value="3"/>
- </enum>
-
- <enum name="Blend Operand B">
- <value name="Src Minus Dest" value="0"/>
- <value name="Src Plus Dest" value="1"/>
- <value name="Src" value="2"/>
- <value name="Dest" value="3"/>
- </enum>
-
- <enum name="Blend Operand C">
- <value name="Zero" value="1"/>
- <value name="Src" value="2"/>
- <value name="Dest" value="3"/>
- <value name="Src x 2" value="4"/>
- <value name="Src Alpha" value="5"/>
- <value name="Dest Alpha" value="6"/>
- <value name="Constant" value="7"/>
- </enum>
-
- <struct name="Blend Function" no-direct-packing="true">
- <!-- Blend equation: A + (B * C) -->
- <field name="A" size="2" start="0" type="Blend Operand A"/>
- <field name="Negate A" size="1" start="3" type="bool"/>
- <field name="B" size="2" start="4" type="Blend Operand B"/>
- <field name="Negate B" size="1" start="7" type="bool"/>
- <field name="C" size="3" start="8" type="Blend Operand C"/>
- <field name="Invert C" size="1" start="11" type="bool"/>
- </struct>
-
- <struct name="Blend Equation" size="1">
- <field name="RGB" size="12" start="0:0" type="Blend Function"/>
- <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
- <field name="Color Mask" size="4" start="0:28" type="uint"/>
- </struct>
-
- <struct name="Midgard Blend Overlay" size="4" no-direct-packing="true">
- <field name="Blend Shader" size="1" start="0:1" type="bool" default="false"/>
- <field name="Blend Shader Contains Discard" size="1" start="0:2" type="bool" default="false"/>
- <field name="Shader PC" size="64" start="2:0" type="address"/>
- <field name="Equation" size="32" start="2:0" type="Blend Equation"/>
- <field name="Constant" size="32" start="3:0" type="float"/>
- </struct>
-
- <enum name="Bifrost Register File Format">
- <value name="F16" value="0"/>
- <value name="F32" value="1"/>
- <value name="I32" value="2"/>
- <value name="U32" value="3"/>
- <value name="I16" value="4"/>
- <value name="U16" value="5"/>
- </enum>
-
- <enum name="Message Type">
- <value name="Disabled" value="0"/>
- <value name="LD_VAR" value="1"/>
- <value name="VAR_TEX" value="2"/>
- </enum>
-
- <enum name="Message Preload Register Format">
- <value name="F32" value="0"/>
- <value name="F16" value="1"/>
- </enum>
-
- <enum name="Bifrost Blend Mode">
- <value name="Shader" value="0"/>
- <value name="Opaque" value="1"/>
- <value name="Fixed-Function" value="2"/>
- <value name="Off" value="3"/>
- </enum>
-
- <struct name="Bifrost Blend Shader" size="2">
- <field name="Return Value" size="29" start="0:3" type="uint" modifier="shr(3)"/>
- <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
- </struct>
-
- <struct name="Bifrost Internal Conversion" size="1">
- <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
- <field name="Raw" size="1" start="22" type="bool"/>
- <field name="Register Format" size="3" start="24" type="Bifrost Register File Format"/>
- </struct>
-
- <struct name="Bifrost Blend Fixed-Function" size="2">
- <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
- <field name="Alpha Zero NOP" size="1" start="0:5" type="bool"/>
- <field name="Alpha One Store" size="1" start="0:6" type="bool"/>
- <field name="RT" size="4" start="0:16" type="uint">
- <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
- </field>
- <field name="Conversion" size="32" start="1:0" type="Bifrost Internal Conversion"/>
- </struct>
-
- <struct name="Bifrost Internal Blend">
- <field name="Mode" size="2" start="0:0" type="Bifrost Blend Mode"/>
- <field name="Shader" size="64" start="0:0" type="Bifrost Blend Shader"/>
- <field name="Fixed-Function" size="64" start="0:0" type="Bifrost Blend Fixed-Function"/>
- </struct>
-
- <struct name="Bifrost Blend Overlay" no-direct-packing="true">
- <field name="Constant" size="16" start="0:16" type="uint"/>
- <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
- <field name="Internal" size="64" start="2:0" type="Bifrost Internal Blend"/>
- </struct>
-
- <struct name="Blend" size="4" align="16">
- <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
- <field name="Alpha To One" size="1" start="0:8" type="bool"/>
- <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
- <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
- <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
- <field name="Midgard" size="1" start="0:0" type="Midgard Blend Overlay"/>
- <field name="Bifrost" size="1" start="0:0" type="Bifrost Blend Overlay"/>
- </struct>
-
- <struct name="Invocation">
- <!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz
- The number of bits allocated for each number is based on the *_shift
- fields. For example, workgroups_y_shift gives the bit that
- gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
- that gl_NumWorkGroups.z starts at (and therefore one after the bit
- that gl_NumWorkGroups.y ends at). The actual value for each
- is one more than the stored value, since if any of the values
- are zero, then there would be no invocations (and hence no job). -->
- <field name="Invocations" size="32" start="0:0" type="uint"/>
- <field name="Size Y shift" size="5" start="1:0" type="uint"/>
- <field name="Size Z shift" size="5" start="1:5" type="uint"/>
- <field name="Workgroups X shift" size="6" start="1:10" type="uint"/>
- <field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>
- <field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>
- <field name="Thread group split" size="4" start="1:28" type="uint" prefix="MALI_SPLIT">
- <value name="Min efficient" value="2"/>
- </field>
- </struct>
-
- <enum name="Point Size Array Format">
- <value name="None" value="0"/>
- <value name="FP16" value="2"/>
- <value name="FP32" value="3"/>
- </enum>
-
- <enum name="Primitive Restart">
- <value name="None" value="0"/>
- <value name="Implicit" value="2"/>
- <value name="Explicit" value="3"/>
- </enum>
-
- <struct name="Primitive">
- <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
- <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
- <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
- <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
- <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
- <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
- <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
- <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
- <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
- <field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
- <field name="Job Task Split" size="6" start="0:26" type="uint"/>
- <field name="Base vertex offset" size="32" start="1:0" type="uint"/>
- <field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>
- <field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>
- <field name="Indices" size="64" start="4:0" type="address"/>
- </struct>
-
- <struct name="Draw" size="30" align="64">
- <field name="Four Components Per Vertex" size="1" start="0:0" type="bool"/>
- <field name="Draw Descriptor Is 64b" size="1" start="0:1" type="bool"/>
- <field name="Texture Descriptor Is 64b" size="1" start="0:2" type="bool"/>
- <field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>
- <field name="Front face CCW" size="1" start="0:5" type="bool"/>
- <field name="Cull front face" size="1" start="0:6" type="bool"/>
- <field name="Cull back face" size="1" start="0:7" type="bool"/>
- <field name="Flat Shading Vertex" size="1" start="0:8" type="uint"/>
- <field name="Exclude Filtered Perf Counters" size="1" start="0:9" type="bool"/>
- <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
- <field name="Clean Fragment Write" size="1" start="0:11" type="bool"/>
- <field name="Instance Size" size="8" start="0:16" type="padded" default="1"/>
- <field name="Instance Primitive Size" size="8" start="0:24" type="padded" default="1"/>
- <field name="Offset start" size="32" start="1:0" type="uint"/>
- <field name="Primitive Index Base" size="32" start="2:0" type="uint"/>
- <field name="Position" size="64" start="4:0" type="address"/>
- <field name="Uniform buffers" size="64" start="6:0" type="address"/>
- <field name="Textures" size="64" start="8:0" type="address"/>
- <field name="Samplers" size="64" start="10:0" type="address"/>
- <field name="Push uniforms" size="64" start="12:0" type="address"/>
- <field name="State" size="64" start="14:0" type="address"/>
- <field name="Attribute buffers" size="64" start="16:0" type="address"/>
- <field name="Attributes" size="64" start="18:0" type="address"/>
- <field name="Varying buffers" size="64" start="20:0" type="address"/>
- <field name="Varyings" size="64" start="22:0" type="address"/>
- <field name="Viewport" size="64" start="24:0" type="address"/>
- <field name="Occlusion" size="64" start="26:0" type="address"/>
- <field name="Thread Storage" size="64" start="28:0" type="address"/>
- <field name="FBD" size="64" start="28:0" type="address"/>
- </struct>
-
- <struct name="Draw Padding" size="2" align="8">
- </struct>
-
- <struct name="Surface" align="8">
- <field name="Pointer" size="64" start="0:0" type="address"/>
- </struct>
-
- <struct name="Surface With Stride" align="8">
- <field name="Pointer" size="64" start="0:0" type="address"/>
- <field name="Row stride" size="32" start="2:0" type="int"/>
- <field name="Surface stride" size="32" start="3:0" type="int"/>
- </struct>
-
- <struct name="Midgard Sampler" align="32">
- <field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>
- <field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>
- <field name="Mipmap Mode" size="2" start="3" type="Mipmap Mode" default="Nearest"/>
- <field name="Normalized Coordinates" size="1" start="5" type="bool" default="true"/>
- <field name="LOD Bias" size="16" start="0:16" type="int" default="0"/>
- <field name="Minimum LOD" size="16" start="1:0" type="uint" default="0"/>
- <field name="Maximum LOD" size="16" start="1:16" type="uint" default="1"/>
- <field name="Wrap Mode S" size="4" start="2:0" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Wrap Mode T" size="4" start="2:4" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Wrap Mode R" size="4" start="2:8" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Compare Function" size="3" start="2:12" type="Func" default="Never"/>
- <field name="Seamless Cube Map" size="1" start="2:15" type="bool" default="true"/>
- <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
- <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
- <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
- <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
- </struct>
-
- <struct name="Midgard Texture" size="8" align="64">
- <field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>
- <field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>
- <field name="Depth" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>
- <field name="Sample count" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>
- <field name="Array size" size="16" start="1:16" type="uint" modifier="minus(1)"/>
- <field name="Format" size="22" start="2:0" type="Pixel Format"/>
- <field name="Dimension" size="2" start="2:22" type="Texture Dimension"/>
- <field name="Texel ordering" size="4" start="2:24" type="Texture Layout"/>
- <field name="Surface pointer is 64b" size="1" start="2:28" type="bool" default="true"/>
- <field name="Manual stride" size="1" start="2:29" type="bool" default="false"/>
- <field name="Levels" size="8" start="3:24" type="uint" modifier="minus(1)" default="1"/>
- <field name="Swizzle" size="12" start="4:0" type="uint"/>
- </struct>
-
- <struct name="Bifrost Sampler" size="8" align="32">
- <field name="Type" size="4" start="0:0" type="uint" default="1"/>
- <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
- <field name="Round to nearest even" size="1" start="0:21" type="bool" default="false"/>
- <!--- Disable sRGB-to-linear conversion (assume linear) -->
- <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
- <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
- <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
- <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
- <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
- <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
- <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
- <!--- Set for 0.5, clear for 0.0 -->
- <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
- <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
- <field name="Minimum LOD" size="13" start="1:0" type="uint" default="0"/>
- <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
- <field name="Maximum LOD" size="13" start="1:16" type="uint" default="0"/>
- <field name="LOD bias" size="16" start="2:0" type="int" default="0"/>
- <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
- <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
- <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
- <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
- <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
- <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
- </struct>
-
- <struct name="Bifrost Texture" size="8" align="32">
- <field name="Type" size="4" start="0:0" type="uint" default="2"/>
- <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
- <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
- <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
- <field name="Format" size="22" start="0:10" type="Pixel Format"/>
- <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
- <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
- <field name="Swizzle" size="12" start="2:0" type="uint"/>
- <field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>
- <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
- <field name="Minimum level" size="5" start="2:24" type="uint"/>
- <field name="Minimum LOD" size="13" start="3:0" type="uint" default="0"/>
- <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
- <field name="Maximum LOD" size="13" start="3:16" type="uint" default="0"/>
- <field name="Surfaces" size="64" start="4:0" type="address"/>
- <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
- <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
- </struct>
-
- <enum name="FP Mode">
- <value name="GL Inf/NaN Allowed" value="0"/>
- <value name="GL Inf/NaN Suppressed" value="1"/>
- <value name="CL" value="2"/>
- <value name="D3D11" value="3"/>
- </enum>
-
- <struct name="Midgard Renderer Properties" size="1" no-direct-packing="true">
- <field name="Force early-z" size="1" start="10" type="bool"/>
- <field name="Shader contains discard" size="1" start="12" type="bool"/>
- <field name="Shader has side-effects" size="1" start="13" type="bool"/>
- <field name="Shader reads tilebuffer" size="1" start="14" type="bool"/>
- <field name="Forward pixel kill" size="1" start="15" type="bool"/>
- <field name="Work register count" size="5" start="16" type="uint"/>
- <field name="Uniform count" size="5" start="21" type="uint"/>
- <field name="FP mode" size="3" start="29" type="FP Mode"/>
- </struct>
-
- <enum name="Shader Register Allocation">
- <value name="64 Per Thread" value="0"/>
- <value name="32 Per Thread" value="2"/>
- </enum>
-
- <struct name="Bifrost Renderer Properties" size="1" no-direct-packing="true">
- <field name="Shader register allocation" size="2" start="12" type="Shader Register Allocation"/>
- <field name="Secondary shader register allocation" size="2" start="14" type="Shader Register Allocation"/>
- <field name="Shader modifies coverage" size="1" start="16" type="bool"/>
- <field name="Allow forward pixel to kill" size="1" start="19" type="bool"/>
- <field name="Allow forward pixel to be killed" size="1" start="20" type="bool"/>
- <field name="Pixel kill operation" size="2" start="21" type="Pixel Kill"/>
- <field name="ZS update operation" size="2" start="23" type="Pixel Kill"/>
- <field name="Point sprite coord origin max Y" size="1" start="27" type="bool"/>
- <field name="Shader wait dependency 6" size="1" start="30" type="bool"/>
- <field name="Shader wait dependency 7" size="1" start="31" type="bool"/>
- </struct>
-
- <struct name="Renderer Properties" size="1">
- <field name="Midgard" size="32" start="0" type="Midgard Renderer Properties"/>
- <field name="Bifrost" size="32" start="0" type="Bifrost Renderer Properties"/>
- <field name="Uniform buffer count" size="8" start="0" type="uint"/>
- <field name="Depth source" size="2" start="8" type="Depth Source" default="None"/>
- <field name="Shader contains barrier" size="1" start="11" type="bool"/>
- <field name="Stencil from shader" size="1" start="28" type="bool"/>
- </struct>
-
- <struct name="Compute Preload" size="1" no-direct-packing="true">
- <field name="PC" size="1" start="6" type="bool"/>
- <field name="Local Invocation XY" size="1" start="7" type="bool"/>
- <field name="Local Invocation Z" size="1" start="8" type="bool"/>
- <field name="Work group X" size="1" start="9" type="bool"/>
- <field name="Work group Y" size="1" start="10" type="bool"/>
- <field name="Work group Z" size="1" start="11" type="bool"/>
- <field name="Global Invocation X" size="1" start="12" type="bool"/>
- <field name="Global Invocation Y" size="1" start="13" type="bool"/>
- <field name="Global Invocation Z" size="1" start="14" type="bool"/>
- </struct>
-
- <enum name="Warp Limit">
- <value name="None" value="0"/>
- <value name="2" value="1"/>
- <value name="4" value="2"/>
- <value name="8" value="3"/>
- </enum>
-
- <struct name="Vertex Preload" size="1" no-direct-packing="true">
- <field name="Warp limit" size="2" start="0" type="Warp Limit"/>
- <field name="PC" size="1" start="6" type="bool"/>
- <field name="Position result address lo" size="1" start="10" type="bool"/>
- <field name="Position result address hi" size="1" start="11" type="bool"/>
- <field name="Vertex ID" size="1" start="13" type="bool"/>
- <field name="Instance ID" size="1" start="14" type="bool"/>
- </struct>
-
- <struct name="Fragment Preload" size="1" no-direct-packing="true">
- <field name="PC" size="1" start="6" type="bool"/>
- <field name="Coverage" size="1" start="7" type="bool"/>
- <field name="Primitive ID" size="1" start="9" type="bool"/>
- <field name="Primitive flags" size="1" start="10" type="bool"/>
- <field name="Fragment position" size="1" start="11" type="bool"/>
- <field name="Sample mask/ID" size="1" start="13" type="bool"/>
- </struct>
-
- <struct name="Preload" size="1">
- <field name="Compute" size="32" start="0" type="Compute Preload"/>
- <field name="Vertex" size="32" start="0" type="Vertex Preload"/>
- <field name="Fragment" size="32" start="0" type="Fragment Preload"/>
- <field name="Uniform count" size="7" start="15" type="uint"/>
- </struct>
-
- <struct name="Shader" size="4">
- <field name="Shader" size="64" start="0:0" type="address"/>
- <field name="Sampler count" size="16" start="2:0" type="uint"/>
- <field name="Texture count" size="16" start="2:16" type="uint"/>
- <field name="Attribute count" size="16" start="3:0" type="uint"/>
- <field name="Varying count" size="16" start="3:16" type="uint"/>
- </struct>
-
- <struct name="Multisample, Misc" size="1">
- <field name="Sample mask" size="16" start="0" type="uint"/>
- <field name="Multisample enable" size="1" start="16" type="bool"/>
- <field name="Multisample late coverage" size="1" start="17" type="bool"/>
- <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
- <field name="Fixed-function depth range fixed" size="1" start="19" type="bool"/>
- <field name="Shader depth range fixed" size="1" start="20" type="bool"/>
- <field name="SFBD Load destination" size="1" start="21" type="bool"/>
- <field name="SFBD Blend shader" size="1" start="22" type="bool"/>
- <field name="SFBD Blend shader discard" size="1" start="23" type="bool"/>
- <field name="Depth function" size="3" start="24" type="Func"/>
- <field name="Depth write mask" size="1" start="27" type="bool"/>
- <field name="Fixed-function near discard" size="1" start="28" type="bool"/>
- <field name="Fixed-function far discard" size="1" start="29" type="bool"/>
- <field name="Fragment near discard" size="1" start="30" type="bool"/>
- <field name="Fragment far discard" size="1" start="31" type="bool"/>
- </struct>
-
- <struct name="Stencil Mask, Misc" size="1">
- <field name="Stencil mask front" size="8" start="0" type="uint"/>
- <field name="Stencil mask back" size="8" start="8" type="uint"/>
- <field name="Stencil enable" size="1" start="16" type="bool"/>
- <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
- <field name="Alpha-to-coverage Invert" size="1" start="18" type="bool"/>
- <field name="SFBD Alpha to one" size="1" start="19" type="bool"/>
- <field name="SFBD Write enable" size="1" start="20" type="bool"/>
- <field name="Alpha test compare function" size="3" start="21" type="Func"/>
- <field name="SFBD sRGB" size="1" start="24" type="bool"/>
- <field name="SFBD Dither disable" size="1" start="25" type="bool"/>
- <field name="Force seamless cubemaps" size="1" start="26" type="bool"/>
- <field name="Depth Range 1" size="1" start="28" type="bool"/>
- <field name="Depth Range 2" size="1" start="29" type="bool"/>
- <field name="Single-sampled lines" size="1" start="30" type="bool"/>
- <field name="Point snap" size="1" start="31" type="bool"/>
- </struct>
-
- <struct name="Stencil">
- <field name="Reference Value" size="8" start="0" type="uint"/>
- <field name="Mask" size="8" start="8" type="uint"/>
- <field name="Compare Function" size="3" start="16" type="Func"/>
- <field name="Stencil Fail" size="3" start="19" type="Stencil Op"/>
- <field name="Depth Fail" size="3" start="22" type="Stencil Op"/>
- <field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
- </struct>
-
- <struct name="LD_VAR Preload" size="1" no-direct-packing="true">
- <field name="Varying Index" size="5" start="4" type="uint"/>
- <field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>
- <field name="Num Components" size="2" start="11" type="uint" modifier="minus(1)" default="1"/>
- </struct>
-
- <struct name="VAR_TEX Preload" size="1" no-direct-packing="true">
- <field name="Varying Index" size="3" start="4" type="uint"/>
- <field name="Sampler Index" size="2" start="7" type="uint"/>
- <field name="Register Format" size="2" start="9" type="Message Preload Register Format"/>
- <field name="Skip" size="1" start="14" type="bool"/>
- <field name="Zero LOD" size="1" start="15" type="bool"/>
- </struct>
-
- <struct name="Message Preload" size="1">
- <field name="Type" size="4" start="0" type="Message Type"/>
- <field name="LD_VAR" size="16" start="0" type="LD_VAR Preload"/>
- <field name="VAR_TEX" size="16" start="0" type="VAR_TEX Preload"/>
- </struct>
-
- <struct name="Renderer State" align="64">
- <field name="Shader" size="128" start="0:0" type="Shader"/>
- <field name="Properties" size="32" start="4:0" type="Renderer Properties"/>
- <field name="Depth units" size="32" start="5:0" type="float"/>
- <field name="Depth factor" size="32" start="6:0" type="float"/>
- <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
- <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
- <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
- <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
- <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
- <field name="Preload" size="32" start="12:0" type="Preload"/>
- <field name="Alpha reference" size="32" start="12:0" type="float"/>
- <field name="Thread Balancing" size="16" start="13:0" type="uint"/>
- <field name="SFBD Blend Shader" size="64" start="14:0" type="address"/>
- <field name="SFBD Blend Equation" size="32" start="14:0" type="Blend Equation"/>
- <field name="SFBD Blend Constant" size="32" start="15:0" type="float"/>
- <!-- New in v6, only without message preloading -->
- <field name="Secondary preload" size="32" start="13:0" type="Preload"/>
- <field name="Secondary shader" size="64" start="13:0" type="address"/>
- <!-- New in v7, only with a single shader (XXX: type Message Preload) -->
- <field name="Message Preload 1" size="16" start="15:0" type="uint"/>
- <field name="Message Preload 2" size="16" start="15:16" type="uint"/>
- </struct>
-
- <struct name="Uniform Buffer" align="8">
- <field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
- <field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>
- </struct>
-
- <struct name="Viewport" align="32">
- <field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>
- <field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>
- <field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>
- <field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>
- <field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>
- <field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>
- <field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>
- <field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>
- <field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>
- <field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>
- </struct>
-
- <struct name="Local Storage" size="8" align="64">
- <field name="TLS Size" size="5" start="0:0" type="uint"/>
- <field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>
- <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
- <value name="No Workgroup Mem" value="0x80000000"/>
- </field>
- <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
- <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
- <field name="TLS Base Pointer" size="64" start="2:0" type="address"/>
- <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
- </struct>
-
- <struct name="Midgard Tiler" size="10">
- <field name="Polygon List Size" size="32" start="0:0" type="uint" prefix="MALI_MIDGARD_TILER">
- <value name="Minimum Header Size" value="512"/>
- </field>
- <field name="Hierarchy Mask" size="16" start="1:0" type="uint" prefix="MALI_MIDGARD_TILER">
- <value name="Disabled" value="4096"/>
- <value name="User" value="4095"/>
- <value name="Hierarchy Mask" value="511"/>
- </field>
- <field name="Polygon List" size="64" start="2:0" type="address"/>
- <field name="Polygon List Body" size="64" start="4:0" type="address"/>
- <field name="Heap Start" size="64" start="6:0" type="address"/>
- <field name="Heap End" size="64" start="8:0" type="address"/>
- </struct>
-
- <struct name="Midgard Tiler Weights">
- <field name="Weight0" size="32" start="0:0" type="uint"/>
- <field name="Weight1" size="32" start="1:0" type="uint"/>
- <field name="Weight2" size="32" start="2:0" type="uint"/>
- <field name="Weight3" size="32" start="3:0" type="uint"/>
- <field name="Weight4" size="32" start="4:0" type="uint"/>
- <field name="Weight5" size="32" start="5:0" type="uint"/>
- <field name="Weight6" size="32" start="6:0" type="uint"/>
- <field name="Weight7" size="32" start="7:0" type="uint"/>
- </struct>
-
- <enum name="Color Buffer Internal Format">
- <value name="Raw Value" value="0"/>
- <value name="R8G8B8A8" value="1"/>
- <value name="R10G10B10A2" value="2"/>
- <value name="R8G8B8A2" value="3"/>
- <value name="R4G4B4A4" value="4"/>
- <value name="R5G6B5A0" value="5"/>
- <value name="R5G5B5A1" value="6"/>
- <value name="RAW8" value="32"/>
- <value name="RAW16" value="33"/>
- <value name="RAW32" value="34"/>
- <value name="RAW64" value="35"/>
- <value name="RAW128" value="36"/>
- </enum>
-
- <enum name="SFBD Color Format">
- <value name="4_32B_CHANNELS" value="0"/>
- <value name="3_32B_CHANNELS" value="1"/>
- <value name="2_32B_CHANNELS" value="2"/>
- <value name="1_32B_CHANNEL" value="3"/>
- <value name="4_16B_CHANNELS" value="4"/>
- <value name="3_16B_CHANNELS" value="5"/>
- <value name="2_16B_CHANNELS" value="6"/>
- <value name="1_16B_CHANNEL" value="7"/>
- <value name="R8" value="16"/>
- <value name="R8G8" value="17"/>
- <value name="R8G8B8" value="18"/>
- <value name="R8G8B8A8" value="19"/>
- <value name="R4G4B4A4" value="20"/>
- <value name="R5G6B5" value="21"/>
- <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
- <value name="R10G10B10A2" value="24"/>
- <value name="A2B10G10R10" value="25"/>
- <value name="R5G5B5A1" value="28"/>
- <value name="A1B5G5R5" value="29"/>
- </enum>
-
- <enum name="MFBD Color Format">
- <value name="RAW8" value="0"/>
- <value name="RAW16" value="1"/>
- <value name="RAW24" value="2"/>
- <value name="RAW32" value="3"/>
- <value name="RAW48" value="4"/>
- <value name="RAW64" value="5"/>
- <value name="RAW96" value="6"/>
- <value name="RAW128" value="7"/>
- <value name="RAW192" value="8"/>
- <value name="RAW256" value="9"/>
- <value name="RAW384" value="10"/>
- <value name="RAW512" value="11"/>
- <value name="RAW768" value="12"/>
- <value name="RAW1024" value="13"/>
- <value name="RAW1536" value="14"/>
- <value name="RAW2048" value="15"/>
- <value name="R8" value="16"/>
- <value name="R8G8" value="17"/>
- <value name="R8G8B8" value="18"/>
- <value name="R8G8B8A8" value="19"/>
- <value name="R4G4B4A4" value="20"/>
- <value name="R5G6B5" value="21"/>
- <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
- <value name="R10G10B10A2" value="24"/>
- <value name="A2B10G10R10" value="25"/>
- <value name="R5G5B5A1" value="28"/>
- <value name="A1B5G5R5" value="29"/>
- <value name="NATIVE" value="31"/>
- </enum>
-
- <enum name="Downsampling Accumulation Mode">
- <value name="Unsigned normalized integer" value="0"/>
- <value name="Signed normalized integer" value="1"/>
- </enum>
-
- <enum name="Sample Layout">
- <value name="Ordered 4x Grid" value="0"/>
- <value name="Rotated 4x Grid" value="1"/>
- <value name="D3D 8x Grid" value="2"/>
- <value name="D3D 16x Grid" value="3"/>
- </enum>
-
- <enum name="ZS Format">
- <value name="D16" value="1"/>
- <value name="D24" value="2"/>
- <value name="D24X8" value="4"/>
- <value name="D24S8" value="5"/>
- <value name="X8D24" value="6"/>
- <value name="S8D24" value="7"/>
- <value name="D32_X8X24" value="13"/>
- <value name="D32" value="14"/>
- <value name="D32_S8X24" value="15"/>
- </enum>
-
- <enum name="ZS Preload Format">
- <value name="D32_S8X24" value="4"/>
- </enum>
-
- <enum name="S Format">
- <value name="S8" value="1"/>
- <value name="S8X8" value="2"/>
- <value name="S8X24" value="3"/>
- <value name="X24S8" value="4"/>
- <value name="X8S8" value="5"/>
- <value name="X32_S8X24" value="6"/>
- </enum>
-
- <enum name="Tie-Break Rule">
- <value name="0_IN_180_OUT" value="0"/>
- <value name="0_OUT_180_IN" value="1"/>
- <value name="MINUS_180_IN_0_OUT" value="2"/>
- <value name="MINUS_180_OUT_0_IN" value="3"/>
- <value name="90_IN_270_OUT" value="4"/>
- <value name="90_OUT_270_IN" value="5"/>
- <value name="MINUS_90_IN_90_OUT" value="6"/>
- <value name="MINUS_90_OUT_90_IN" value="7"/>
- </enum>
-
- <struct name="RT Buffer">
- <field name="Base" size="64" start="0:0" type="address"/>
- <field name="Row Stride" size="32" start="2:0" type="uint"/>
- <field name="Surface Stride" size="32" start="3:0" type="uint"/>
- </struct>
-
- <struct name="Single-Target Framebuffer Parameters" size="40">
- <field name="Internal Format" size="3" start="0:0" default="Raw Value" type="Color Buffer Internal Format"/>
- <field name="Sample Count" size="3" start="0:3" type="uint" default="1" modifier="log2"/>
- <field name="Swizzle" size="12" start="0:6" type="uint"/>
- <field name="Color Writeback Format" size="5" start="0:18" default="4_32B_CHANNELS" type="SFBD Color Format"/>
- <field name="MSAA" size="2" start="0:23" default="Single" type="MSAA"/>
- <field name="sRGB" size="1" start="0:25" type="bool"/>
- <field name="Color Block Format" size="2" start="0:26" type="Block Format"/>
- <field name="Dithering Enable" size="1" start="0:28" type="bool"/>
- <field name="Clean Pixel Write Enable" size="1" start="0:29" type="bool"/>
- <field name="Color Preload Enable" size="1" start="0:30" type="bool"/>
- <field name="Color Write Enable" size="1" start="0:31" type="bool"/>
- <field name="X Downsampling Scale" size="3" start="1:0" type="uint"/>
- <field name="Y Downsampling Scale" size="3" start="1:3" type="uint"/>
- <field name="Downsampling Accumulation Mode" size="2" start="1:6" type="Downsampling Accumulation Mode"/>
- <field name="Sample Layout" size="2" start="1:8" type="Sample Layout"/>
- <field name="Big Endian" size="1" start="1:10" type="bool"/>
- <field name="Tie-Break Rule" size="3" start="1:11" type="Tie-Break Rule"/>
- <field name="CRC Read Enable" size="1" start="1:14" type="bool"/>
- <field name="CRC Write Enable" size="1" start="1:15" type="bool"/>
- <field name="ZS Block Format" size="2" start="1:16" type="Block Format"/>
- <field name="ZS Format" size="4" start="1:18" type="ZS Format" default="D24S8"/>
- <field name="ZS Preload Enable" size="1" start="1:22" type="bool"/>
- <field name="ZS Write Enable" size="1" start="1:23" type="bool"/>
- <field name="S Block Format" size="2" start="1:24" type="Block Format"/>
- <field name="S Format" size="4" start="1:26" type="S Format"/>
- <field name="S Write Enable" size="1" start="1:31" type="bool"/>
- <field name="Bound Min X" size="16" start="2:0" type="uint"/>
- <field name="Bound Min Y" size="16" start="2:16" type="uint"/>
- <field name="Bound Max X" size="16" start="3:0" type="uint"/>
- <field name="Bound Max Y" size="16" start="3:16" type="uint"/>
- <field name="DCD Offset" size="32" start="4:0" type="uint"/>
- <field name="CRC Buffer" size="128" start="8:0" type="RT Buffer"/>
- <field name="Color Writeback" size="128" start="12:0" type="RT Buffer"/>
- <field name="ZS Writeback" size="128" start="16:0" type="RT Buffer"/>
- <field name="S Writeback" size="128" start="20:0" type="RT Buffer"/>
- <field name="Color Load Address" size="64" start="24:0" type="address"/>
- <field name="Color Load Row Stride" size="32" start="26:0" type="uint"/>
- <field name="Color Load Surface Stride" size="32" start="27:0" type="uint"/>
- <field name="Clear Color 0" size="32" start="24:0" type="uint"/>
- <field name="Clear Color 1" size="32" start="25:0" type="uint"/>
- <field name="Clear Color 2" size="32" start="26:0" type="uint"/>
- <field name="Clear Color 3" size="32" start="27:0" type="uint"/>
- <field name="ZS Load Address" size="64" start="28:0" type="address"/>
- <field name="ZS Load Row Stride" size="32" start="30:0" type="uint"/>
- <field name="ZS Load Surface Stride" size="32" start="31:0" type="uint"/>
- <field name="Z Clear" size="32" start="28:0" type="float"/>
- <field name="S Clear" size="8" start="32:0" type="uint"/>
- </struct>
-
- <struct name="Single-Target Framebuffer Padding 1" size="6">
- </struct>
-
- <struct name="Single-Target Framebuffer Padding 2" size="8">
- </struct>
-
- <aggregate name="Single-Target Framebuffer" size="320" align="64">
- <section name="Local Storage" offset="0" type="Local Storage"/>
- <section name="Parameters" offset="32" type="Single-Target Framebuffer Parameters"/>
- <section name="Tiler" offset="192" type="Midgard Tiler"/>
- <section name="Padding 1" offset="232" type="Single-Target Framebuffer Padding 1"/>
- <section name="Tiler Weights" offset="256" type="Midgard Tiler Weights"/>
- <section name="Padding 2" offset="288" type="Single-Target Framebuffer Padding 2"/>
- </aggregate>
-
- <enum name="Sample Pattern">
- <value name="Single-sampled" value="0"/>
- <value name="Ordered 4x Grid" value="1"/>
- <value name="Rotated 4x Grid" value="2"/>
- <value name="D3D 8x Grid" value="3"/>
- <value name="D3D 16x Grid" value="4"/>
- </enum>
-
- <enum name="Z Internal Format">
- <value name="D16" value="0"/>
- <value name="D24" value="1"/>
- <value name="D32" value="2"/>
- </enum>
-
- <enum name="FBD Tag">
- <value name="IS_MFBD" value="1"/>
- <value name="HAS_ZS_RT" value="2"/>
- <value name="MASK" value="63"/>
- </enum>
-
- <struct name="Multi-Target Framebuffer Parameters">
- <field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>
- <field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>
- <field name="Bound Min X" size="16" start="1:0" type="uint"/>
- <field name="Bound Min Y" size="16" start="1:16" type="uint"/>
- <field name="Bound Max X" size="16" start="2:0" type="uint"/>
- <field name="Bound Max Y" size="16" start="2:16" type="uint"/>
- <field name="Sample Count" size="3" start="3:0" type="uint" default="1" modifier="log2"/>
- <field name="Sample Pattern" size="3" start="3:3" type="Sample Pattern"/>
- <field name="Tie-Break Rule" size="3" start="3:6" type="Tie-Break Rule"/>
- <field name="Effective Tile Size" size="4" start="3:9" type="uint" modifier="log2"/>
- <field name="X Downsampling Scale" size="3" start="3:13" type="uint"/>
- <field name="Y Downsampling Scale" size="3" start="3:16" type="uint"/>
- <field name="Render Target Count" size="4" start="3:19" type="uint" modifier="minus(1)"/>
- <field name="Color Buffer Allocation" size="8" start="3:24" type="uint" modifier="shr(10)"/>
- <field name="S Clear" size="8" start="4:0" type="uint"/>
- <field name="S Write Enable" size="1" start="4:8" type="bool"/>
- <field name="S Preload Enable" size="1" start="4:9" type="bool"/>
- <field name="S Unload Enable" size="1" start="4:10" type="bool"/>
- <field name="Z Internal Format" size="2" start="4:16" type="Z Internal Format"/>
- <field name="Z Write Enable" size="1" start="4:18" type="bool"/>
- <field name="Z Preload Enable" size="1" start="4:19" type="bool"/>
- <field name="Z Unload Enable" size="1" start="4:20" type="bool"/>
- <field name="Has ZS CRC Extension" size="1" start="4:21" type="bool"/>
- <field name="CRC Read Enable" size="1" start="4:30" type="bool"/>
- <field name="CRC Write Enable" size="1" start="4:31" type="bool"/>
- <field name="Z Clear" size="32" start="5:0" type="float"/>
- </struct>
-
- <struct name="ZS CRC Extension" align="64">
- <field name="CRC Base" size="64" start="0:0" type="address"/>
- <field name="CRC Row Stride" size="32" start="2:0" type="uint"/>
- <field name="ZS Write Format" size="4" start="3:0" type="ZS Format"/>
- <field name="ZS Block Format" size="2" start="3:4" type="Block Format"/>
- <field name="ZS Block Format v7" size="4" start="3:4" type="Block Format v7"/>
- <field name="ZS MSAA" size="2" start="3:6" default="Single" type="MSAA"/>
- <field name="ZS MSAA v7" size="2" start="3:8" default="Single" type="MSAA"/>
- <field name="ZS Big Endian" size="1" start="3:8" type="bool"/>
- <field name="ZS Clean Pixel Write Enable" size="1" start="3:10" type="bool"/>
- <field name="CRC Render Target" size="4" start="3:11" type="uint"/>
- <field name="S Write Format" size="4" start="3:16" type="S Format"/>
- <field name="S Block Format" size="2" start="3:20" type="Block Format"/>
- <field name="S Block Format v7" size="4" start="3:20" type="Block Format v7"/>
- <field name="S MSAA" size="2" start="3:22" default="Single" type="MSAA"/>
- <field name="S MSAA v7" size="2" start="3:24" default="Single" type="MSAA"/>
- <field name="ZS Preload Format" size="4" start="3:28" type="ZS Preload Format"/>
- <field name="ZS Writeback Base" size="64" start="4:0" type="address"/>
- <field name="ZS Writeback Row Stride" size="32" start="6:0" type="uint"/>
- <field name="ZS Writeback Surface Stride" size="32" start="7:0" type="uint"/>
- <field name="S Writeback Base" size="64" start="8:0" type="address"/>
- <field name="S Writeback Row Stride" size="32" start="10:0" type="uint"/>
- <field name="S Writeback Surface Stride" size="32" start="11:0" type="uint"/>
- <field name="ZS AFBC Header" size="64" start="4:0" type="address"/>
- <field name="ZS AFBC Row Stride" size="13" start="6:0" type="uint"/>
- <field name="ZS AFBC Chunk Size" size="12" start="7:0" type="uint"/>
- <field name="ZS AFBC Sparse" size="1" start="7:16" type="bool"/>
- <field name="ZS AFBC Body" size="64" start="8:0" type="address"/>
- <field name="ZS AFBC Body Size" size="32" start="10:0" type="uint"/>
- <field name="ZS Preload Base" size="64" start="12:0" type="address"/>
- <field name="ZS Preload Row Stride" size="32" start="14:0" type="uint"/>
- <field name="ZS Preload Surface Stride" size="32" start="15:0" type="uint"/>
- <field name="CRC Clear Color" size="64" start="12:0" type="uint"/>
- </struct>
-
- <enum name="RT Endianness">
- <value name="Little Endian" value="0"/>
- <value name="Big Endian 2B" value="1"/>
- <value name="Big Endian 4B" value="2"/>
- <value name="Big Endian 8B" value="3"/>
- </enum>
-
- <enum name="YUV Conv K6">
- <value name="0" value="0"/>
- <value name="16" value="1"/>
- </enum>
-
- <enum name="YUV Conv K7 Clamp">
- <value name="MINUS_128_TO_127" value="0"/>
- <value name="MINUS_112_TO_111" value="1"/>
- <value name="0_TO_255" value="2"/>
- <value name="16_TO_239" value="3"/>
- </enum>
-
- <enum name="YUV Conv K8">
- <value name="220" value="0"/>
- <value name="256" value="1"/>
- </enum>
-
- <struct name="Render Target Midgard Overlay" size="16">
- <field name="Writeback Endianness" size="2" start="1:8" type="RT Endianness"/>
- <field name="Writeback Block Format" size="2" start="1:10" type="Block Format"/>
- <field name="Writeback Sampling Mode" size="2" start="1:29" type="Downsampling Accumulation Mode"/>
- <field name="Preload Enable" size="1" start="2:0" type="bool"/>
- <field name="Unload Enable" size="1" start="2:1" type="bool"/>
- <field name="Preload Format" size="5" start="2:3" type="MFBD Color Format"/>
- <field name="Preload Endianness" size="2" start="2:8" type="RT Endianness"/>
- <field name="Preload Block Format" size="4" start="2:10" type="Block Format"/>
- <field name="Preload MSAA" size="2" start="2:14" type="MSAA"/>
- </struct>
-
- <struct name="Render Target Midgard YUV Overlay" size="16">
- <field name="Conv K5" size="8" start="2:16" type="uint"/>
- <field name="Conv K6" size="1" start="2:24" type="YUV Conv K6"/>
- <field name="Conv K7 Clamp" size="2" start="2:25" type="YUV Conv K7 Clamp"/>
- <field name="Conv K8" size="1" start="2:27" type="YUV Conv K8"/>
- <field name="Conv Disable" size="1" start="2:31" type="bool"/>
- <field name="Conv K1" size="8" start="3:0" type="uint"/>
- <field name="Conv K2" size="8" start="3:8" type="uint"/>
- <field name="Conv K3" size="8" start="3:16" type="uint"/>
- <field name="Conv K4" size="8" start="3:24" type="uint"/>
- </struct>
-
- <struct name="Render Target Bifrost YUV Overlay" size="16">
- <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
- <field name="Full Range" size="1" start="2:20" type="bool"/>
- <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
- <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
- <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
- </struct>
-
- <struct name="Render Target Bifrost v7 Overlay" size="16">
- <field name="Writeback Block Format" size="4" start="1:8" type="Block Format v7"/>
- <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
- </struct>
-
- <struct name="Render Target Bifrost v6 Overlay" size="16">
- <field name="Writeback Endianness" size="2" start="1:8" type="RT Endianness"/>
- <field name="Writeback Block Format" size="2" start="1:10" type="Block Format"/>
- <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
- </struct>
-
- <struct name="Render Target YUV Overlay" size="16">
- <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
- <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
- <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
- <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
- <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
- </struct>
-
- <struct name="Render Target AFBC Overlay" size="16">
- <field name="Header" size="64" start="4:0" type="address"/>
- <field name="Row Stride" size="13" start="6:0" type="uint"/>
- <field name="Chunk Size" size="12" start="7:0" type="uint"/>
- <field name="YUV Transform Enable" size="1" start="7:17" type="bool"/>
- <field name="Body" size="64" start="8:0" type="address"/>
- <field name="Body Size" size="32" start="10:0" type="uint"/>
- </struct>
-
- <struct name="Render Target Midgard AFBC Overlay" size="16">
- <field name="Sparse" size="1" start="7:16" type="bool"/>
- </struct>
-
- <struct name="Render Target Bifrost AFBC Overlay" size="16">
- <field name="AFBC Split Block Enable" size="1" start="7:18" type="bool"/>
- <field name="AFBC Wide Block Enable" size="1" start="7:19" type="bool"/>
-
- <!-- Flag in v7 to effectively disable AFBC as a race condition workaround
- when in-place rendering is used with the AFBC block size differing
- from the effective tile size (XXX: does v6 need a different workaround?) -->
- <field name="Reverse Issue Order" size="1" start="7:20" type="bool"/>
- </struct>
-
- <struct name="RT Clear">
- <field name="Color 0" size="32" start="0:0" type="uint"/>
- <field name="Color 1" size="32" start="1:0" type="uint"/>
- <field name="Color 2" size="32" start="2:0" type="uint"/>
- <field name="Color 3" size="32" start="3:0" type="uint"/>
- </struct>
-
- <struct name="Render Target" align="64">
- <field name="Midgard" size="512" start="0:0" type="Render Target Midgard Overlay"/>
- <field name="Bifrost v6" size="512" start="0:0" type="Render Target Bifrost v6 Overlay"/>
- <field name="Bifrost v7" size="512" start="0:0" type="Render Target Bifrost v7 Overlay"/>
- <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
- <field name="Midgard YUV" size="512" start="0:0" type="Render Target Midgard YUV Overlay"/>
- <field name="Bifrost YUV" size="512" start="0:0" type="Render Target Bifrost YUV Overlay"/>
- <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
- <field name="Midgard AFBC" size="512" start="0:0" type="Render Target Midgard AFBC Overlay"/>
- <field name="Bifrost AFBC" size="512" start="0:0" type="Render Target Bifrost AFBC Overlay"/>
- <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
- <field name="YUV Enable" size="1" start="0:24" type="bool"/>
- <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
- <field name="Write Enable" size="1" start="1:0" type="bool"/>
- <field name="Writeback Format" size="5" start="1:3" type="MFBD Color Format"/>
- <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
- <field name="sRGB" size="1" start="1:14" type="bool"/>
- <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
- <field name="Swizzle" size="12" start="1:16" type="uint"/>
- <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
- <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
- <field name="Midgard Preload" size="128" start="12:0" type="RT Buffer"/>
- <field name="Clear" size="128" start="12:0" type="RT Clear"/>
- </struct>
-
- <enum name="Pre Post Frame Shader Mode">
- <value name="Never" value="0"/>
- <value name="Always" value="1"/>
- <value name="Intersect" value="2"/>
- <value name="Early ZS always" value="3"/>
- </enum>
-
- <struct name="Bifrost Framebuffer Parameters">
- <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
- <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
- <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
- <field name="Sample Locations" size="64" start="4:0" type="address"/>
- <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
- </struct>
-
- <struct name="Bifrost Tiler Heap" align="64">
- <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
- <field name="Base" size="64" start="2:0" type="address"/>
- <field name="Bottom" size="64" start="4:0" type="address"/>
- <field name="Top" size="64" start="6:0" type="address"/>
- </struct>
-
- <struct name="Bifrost Tiler Weights" size="8">
- <field name="Weight0" size="16" start="0:16" type="uint"/>
- <field name="Weight1" size="16" start="1:16" type="uint"/>
- <field name="Weight2" size="16" start="2:16" type="uint"/>
- <field name="Weight3" size="16" start="3:16" type="uint"/>
- <field name="Weight4" size="16" start="4:16" type="uint"/>
- <field name="Weight5" size="16" start="5:16" type="uint"/>
- <field name="Weight6" size="16" start="6:16" type="uint"/>
- <field name="Weight7" size="16" start="7:16" type="uint"/>
- </struct>
-
- <struct name="Bifrost Tiler State" size="16">
- <field name="Word0" size="32" start="0:0" type="uint"/>
- <field name="Word1" size="32" start="1:0" type="uint"/>
- <field name="Word2" size="32" start="2:0" type="uint"/>
- <field name="Word3" size="32" start="3:0" type="uint"/>
- <field name="Word4" size="32" start="4:0" type="uint"/>
- <field name="Word5" size="32" start="5:0" type="uint"/>
- <field name="Word6" size="32" start="6:0" type="uint"/>
- <field name="Word7" size="32" start="7:0" type="uint"/>
- <field name="Word8" size="32" start="8:0" type="uint"/>
- <field name="Word9" size="32" start="9:0" type="uint"/>
- <field name="Word10" size="32" start="10:0" type="uint"/>
- <field name="Word11" size="32" start="11:0" type="uint"/>
- <field name="Word12" size="32" start="12:0" type="uint"/>
- <field name="Word13" size="32" start="13:0" type="uint"/>
- <field name="Word14" size="32" start="14:0" type="uint"/>
- <field name="Word15" size="32" start="15:0" type="uint"/>
- </struct>
-
- <struct name="Bifrost Tiler" size="48" align="64">
- <field name="Polygon List" size="64" start="0:0" type="address"/>
- <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
- <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
- <field name="Update Cost Table" size="1" start="2:16" type="bool"/>
- <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
- <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
- <field name="Heap" size="64" start="6:0" type="address"/>
- <field name="Weights" size="256" start="8:0" type="Bifrost Tiler Weights"/>
- <field name="State" size="512" start="32:0" type="Bifrost Tiler State"/>
- </struct>
-
- <struct name="Bifrost Tiler Pointer">
- <field name="Address" size="64" start="0:0" type="address"/>
- </struct>
-
- <struct name="Bifrost Framebuffer Padding" size="16">
- </struct>
-
- <aggregate name="Multi-Target Framebuffer" align="64">
- <section name="Local Storage" offset="0" type="Local Storage"/>
- <section name="Bifrost Parameters" offset="0" type="Bifrost Framebuffer Parameters"/>
- <section name="Parameters" offset="32" type="Multi-Target Framebuffer Parameters"/>
- <section name="Tiler" offset="56" type="Midgard Tiler"/>
- <section name="Tiler Weights" offset="96" type="Midgard Tiler Weights"/>
- <section name="Bifrost Tiler Pointer" offset="56" type="Bifrost Tiler Pointer"/>
- <section name="Bifrost Padding" offset="64" type="Bifrost Framebuffer Padding"/>
- </aggregate>
-
- <struct name="Job Header" align="64">
- <field name="Exception Status" size="32" start="0:0" type="uint"/>
- <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
- <field name="Fault Pointer" size="64" start="2:0" type="address"/>
- <field name="Is 64b" size="1" start="4:0" type="bool" default="true"/>
- <field name="Type" size="7" start="4:1" type="Job Type"/>
- <field name="Barrier" size="1" start="4:8" type="bool"/>
- <field name="Invalidate Cache" size="1" start="4:9" type="bool"/>
- <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
- <field name="Enable Texture Mapper" size="1" start="4:12" type="bool"/>
- <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
- <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
- <field name="Index" size="16" start="4:16" type="uint"/>
- <field name="Dependency 1" size="16" start="5:0" type="uint"/>
- <field name="Dependency 2" size="16" start="5:16" type="uint"/>
- <field name="Next" size="64" start="6:0" type="address"/>
- </struct>
-
- <struct name="Fragment Job Payload" size="8">
- <field name="Bound Min X" size="12" start="0:0" type="uint"/>
- <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
- <field name="Bound Max X" size="12" start="1:0" type="uint"/>
- <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
- <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
- <field name="Framebuffer" size="64" start="2:0" type="address"/>
- <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
- <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
- </struct>
-
- <aggregate name="Fragment Job" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Payload" offset="32" type="Fragment Job Payload"/>
- </aggregate>
-
- <enum name="Write Value Type">
- <value name="Cycle Counter" value="1"/>
- <value name="System Timestamp" value="2"/>
- <value name="Zero" value="3"/>
- <value name="Immediate 8" value="4"/>
- <value name="Immediate 16" value="5"/>
- <value name="Immediate 32" value="6"/>
- <value name="Immediate 64" value="7"/>
- </enum>
-
- <struct name="Write Value Job Payload">
- <field name="Address" size="64" start="0:0" type="address"/>
- <field name="Type" size="32" start="2:0" type="Write Value Type"/>
- <field name="Immediate Value" size="64" start="4:0" type="uint"/>
- </struct>
-
- <struct name="Cache Flush Job Payload" size="2">
- <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
- <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
- <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
- <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
- <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
- <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
- <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
- <field name="L2 Clean" size="1" start="1:0" type="bool"/>
- <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
- </struct>
-
- <aggregate name="Write Value Job" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Payload" offset="32" type="Write Value Job Payload"/>
- </aggregate>
-
- <aggregate name="Cache Flush Job" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
- </aggregate>
-
- <struct name="Compute Job Parameters" size="6">
- <field name="Job Task Split" size="4" start="0:26" type="uint"/>
- </struct>
-
- <!-- Compute job also covers vertex and geometry operations -->
- <aggregate name="Compute Job" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Invocation" offset="32" type="Invocation"/>
- <section name="Parameters" offset="40" type="Compute Job Parameters"/>
- <section name="Draw" offset="64" type="Draw"/>
- <section name="Draw Padding" offset="184" type="Draw Padding"/>
- </aggregate>
-
- <struct name="Primitive Size">
- <field name="Constant" size="32" start="0:0" type="float"/>
- <field name="Size Array" size="64" start="0:0" type="uint"/>
- </struct>
-
- <aggregate name="Midgard Tiler Job" size="192" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Invocation" offset="32" type="Invocation"/>
- <section name="Primitive" offset="40" type="Primitive"/>
- <section name="Draw" offset="64" type="Draw"/>
- <section name="Primitive Size" offset="184" type="Primitive Size"/>
- </aggregate>
-
- <struct name="Bifrost Tiler Job Padding" size="12">
- </struct>
-
- <aggregate name="Bifrost Tiler Job" size="256" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Invocation" offset="32" type="Invocation"/>
- <section name="Primitive" offset="40" type="Primitive"/>
- <section name="Primitive Size" offset="64" type="Primitive Size"/>
- <section name="Tiler" offset="72" type="Bifrost Tiler Pointer"/>
- <section name="Padding" offset="80" type="Bifrost Tiler Job Padding"/>
- <section name="Draw" offset="128" type="Draw"/>
- <section name="Draw Padding" offset="248" type="Draw Padding"/>
- </aggregate>
-
- <aggregate name="Bifrost Indexed Vertex Job" size="384" align="64">
- <section name="Header" offset="0" type="Job Header"/>
- <section name="Invocation" offset="32" type="Invocation"/>
- <section name="Primitive" offset="40" type="Primitive"/>
- <section name="Primitive Size" offset="64" type="Primitive Size"/>
- <section name="Tiler" offset="72" type="Bifrost Tiler Pointer"/>
- <section name="Padding" offset="80" type="Bifrost Tiler Job Padding"/>
- <section name="Fragment Draw" offset="128" type="Draw"/>
- <section name="Fragment Draw Padding" offset="248" type="Draw Padding"/>
- <section name="Vertex Draw" offset="256" type="Draw"/>
- <section name="Vertex Draw Padding" offset="376" type="Draw Padding"/>
- </aggregate>
-</panxml>