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Diffstat (limited to 'src/mesa/swrast/s_texrender.c')
-rw-r--r--src/mesa/swrast/s_texrender.c102
1 files changed, 0 insertions, 102 deletions
diff --git a/src/mesa/swrast/s_texrender.c b/src/mesa/swrast/s_texrender.c
deleted file mode 100644
index 4e41b3b72a8..00000000000
--- a/src/mesa/swrast/s_texrender.c
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include "main/context.h"
-#include "main/fbobject.h"
-#include "main/macros.h"
-#include "main/teximage.h"
-#include "main/renderbuffer.h"
-#include "swrast/swrast.h"
-#include "swrast/s_context.h"
-#include "swrast/s_texfetch.h"
-
-
-/*
- * Render-to-texture code for GL_EXT_framebuffer_object
- */
-
-
-static void
-delete_texture_wrapper(struct gl_context *ctx, struct gl_renderbuffer *rb)
-{
- assert(rb->RefCount == 0);
- free(rb);
-}
-
-/**
- * Update the renderbuffer wrapper for rendering to a texture.
- * For example, update the width, height of the RB based on the texture size,
- * update the internal format info, etc.
- */
-static void
-update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
-{
- struct gl_renderbuffer *rb = att->Renderbuffer;
- struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
- struct swrast_texture_image *swImage;
- mesa_format format;
- GLuint zOffset;
-
- (void) ctx;
-
- swImage = swrast_texture_image(rb->TexImage);
- assert(swImage);
-
- format = swImage->Base.TexFormat;
-
- if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
- zOffset = 0;
- }
- else {
- zOffset = att->Zoffset;
- }
-
- /* Want to store linear values, not sRGB */
- rb->Format = _mesa_get_srgb_format_linear(format);
-
- srb->Buffer = swImage->ImageSlices[zOffset];
-}
-
-
-
-/**
- * Called when rendering to a texture image begins, or when changing
- * the dest mipmap level, cube face, etc.
- * This is a fallback routine for software render-to-texture.
- *
- * Called via the glRenderbufferTexture1D/2D/3D() functions
- * and elsewhere (such as glTexImage2D).
- *
- * The image we're rendering into is
- * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
- * It'll never be NULL.
- *
- * \param fb the framebuffer object the texture is being bound to
- * \param att the fb attachment point of the texture
- *
- * \sa _mesa_FramebufferRenderbuffer_sw
- */
-void
-_swrast_render_texture(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
-{
- struct gl_renderbuffer *rb = att->Renderbuffer;
- (void) fb;
-
- /* plug in our texture_renderbuffer-specific functions */
- rb->Delete = delete_texture_wrapper;
-
- update_wrapper(ctx, att);
-}
-
-
-void
-_swrast_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer *rb)
-{
- /* do nothing */
- /* The renderbuffer texture wrapper will get deleted by the
- * normal mechanism for deleting renderbuffers.
- */
- (void) ctx;
- (void) rb;
-}