diff options
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 655 |
1 files changed, 226 insertions, 429 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index b2a1b68b686..bc4e435da27 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -27,15 +27,13 @@ #include "main/accum.h" -#include "main/api_exec.h" #include "main/context.h" #include "main/debug_output.h" +#include "main/framebuffer.h" #include "main/glthread.h" -#include "main/samplerobj.h" #include "main/shaderobj.h" #include "main/state.h" #include "main/version.h" -#include "main/vtxfmt.h" #include "main/hash.h" #include "program/prog_cache.h" #include "vbo/vbo.h" @@ -44,33 +42,12 @@ #include "st_context.h" #include "st_debug.h" #include "st_cb_bitmap.h" -#include "st_cb_blit.h" -#include "st_cb_bufferobjects.h" #include "st_cb_clear.h" -#include "st_cb_compute.h" -#include "st_cb_condrender.h" -#include "st_cb_copyimage.h" #include "st_cb_drawpixels.h" -#include "st_cb_rasterpos.h" #include "st_cb_drawtex.h" #include "st_cb_eglimage.h" -#include "st_cb_fbo.h" #include "st_cb_feedback.h" -#include "st_cb_memoryobjects.h" -#include "st_cb_msaa.h" -#include "st_cb_perfmon.h" -#include "st_cb_perfquery.h" -#include "st_cb_program.h" -#include "st_cb_queryobj.h" -#include "st_cb_readpixels.h" -#include "st_cb_semaphoreobjects.h" -#include "st_cb_texture.h" -#include "st_cb_xformfb.h" #include "st_cb_flush.h" -#include "st_cb_syncobj.h" -#include "st_cb_strings.h" -#include "st_cb_texturebarrier.h" -#include "st_cb_viewport.h" #include "st_atom.h" #include "st_draw.h" #include "st_extensions.h" @@ -79,7 +56,7 @@ #include "st_program.h" #include "st_sampler_view.h" #include "st_shader_cache.h" -#include "st_vdpau.h" +#include "st_texcompress_compute.h" #include "st_texture.h" #include "st_util.h" #include "pipe/p_context.h" @@ -88,108 +65,27 @@ #include "util/u_upload_mgr.h" #include "util/u_vbuf.h" #include "util/u_memory.h" +#include "util/hash_table.h" +#include "util/thread_sched.h" #include "cso_cache/cso_context.h" #include "compiler/glsl/glsl_parser_extras.h" -#include "nir/nir_to_tgsi.h" - -DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE) - - -/** - * Called via ctx->Driver.Enable() - */ -static void -st_Enable(struct gl_context *ctx, GLenum cap, UNUSED GLboolean state) -{ - struct st_context *st = st_context(ctx); - - switch (cap) { - case GL_DEBUG_OUTPUT: - case GL_DEBUG_OUTPUT_SYNCHRONOUS: - st_update_debug_callback(st); - break; - case GL_BLACKHOLE_RENDER_INTEL: - st->pipe->set_frontend_noop(st->pipe, ctx->IntelBlackholeRender); - break; - default: - break; - } -} - - -/** - * Called via ctx->Driver.QueryMemoryInfo() - */ -static void -st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out) -{ - struct pipe_screen *screen = st_context(ctx)->screen; - struct pipe_memory_info info; - - assert(screen->query_memory_info); - if (!screen->query_memory_info) - return; - - screen->query_memory_info(screen, &info); - - out->total_device_memory = info.total_device_memory; - out->avail_device_memory = info.avail_device_memory; - out->total_staging_memory = info.total_staging_memory; - out->avail_staging_memory = info.avail_staging_memory; - out->device_memory_evicted = info.device_memory_evicted; - out->nr_device_memory_evictions = info.nr_device_memory_evictions; -} - - -static uint64_t -st_get_active_states(struct gl_context *ctx) -{ - struct st_program *vp = - st_program(ctx->VertexProgram._Current); - struct st_program *tcp = - st_program(ctx->TessCtrlProgram._Current); - struct st_program *tep = - st_program(ctx->TessEvalProgram._Current); - struct st_program *gp = - st_program(ctx->GeometryProgram._Current); - struct st_program *fp = - st_program(ctx->FragmentProgram._Current); - struct st_program *cp = - st_program(ctx->ComputeProgram._Current); - uint64_t active_shader_states = 0; - - if (vp) - active_shader_states |= vp->affected_states; - if (tcp) - active_shader_states |= tcp->affected_states; - if (tep) - active_shader_states |= tep->affected_states; - if (gp) - active_shader_states |= gp->affected_states; - if (fp) - active_shader_states |= fp->affected_states; - if (cp) - active_shader_states |= cp->affected_states; - - /* Mark non-shader-resource shader states as "always active". */ - return active_shader_states | ~ST_ALL_SHADER_RESOURCES; -} +DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", false) void st_invalidate_buffers(struct st_context *st) { - st->dirty |= ST_NEW_BLEND | - ST_NEW_DSA | - ST_NEW_FB_STATE | - ST_NEW_SAMPLE_STATE | - ST_NEW_SAMPLE_SHADING | - ST_NEW_FS_STATE | - ST_NEW_POLY_STIPPLE | - ST_NEW_VIEWPORT | - ST_NEW_RASTERIZER | - ST_NEW_SCISSOR | - ST_NEW_WINDOW_RECTANGLES; + st->ctx->NewDriverState |= ST_NEW_BLEND | + ST_NEW_DSA | + ST_NEW_FB_STATE | + ST_NEW_SAMPLE_STATE | + ST_NEW_SAMPLE_SHADING | + ST_NEW_FS_STATE | + ST_NEW_POLY_STIPPLE | + ST_NEW_VIEWPORT | + ST_NEW_RASTERIZER | + ST_NEW_SCISSOR | + ST_NEW_WINDOW_RECTANGLES; } @@ -197,14 +93,12 @@ static inline bool st_vp_uses_current_values(const struct gl_context *ctx) { const uint64_t inputs = ctx->VertexProgram._Current->info.inputs_read; - return _mesa_draw_current_bits(ctx) & inputs; + + return ~_mesa_get_enabled_vertex_arrays(ctx) & inputs; } -/** - * Called via ctx->Driver.UpdateState() - */ -static void +void st_invalidate_state(struct gl_context *ctx) { GLbitfield new_state = ctx->NewState; @@ -216,74 +110,60 @@ st_invalidate_state(struct gl_context *ctx) /* These set a subset of flags set by _NEW_BUFFERS, so we only have to * check them when _NEW_BUFFERS isn't set. */ - if (new_state & _NEW_PROGRAM) - st->dirty |= ST_NEW_RASTERIZER; - if (new_state & _NEW_FOG) - st->dirty |= ST_NEW_FS_STATE; + ctx->NewDriverState |= ST_NEW_FS_STATE; } if (new_state & (_NEW_LIGHT_STATE | _NEW_POINT)) - st->dirty |= ST_NEW_RASTERIZER; + ctx->NewDriverState |= ST_NEW_RASTERIZER; if ((new_state & _NEW_LIGHT_STATE) && (st->lower_flatshade || st->lower_two_sided_color)) - st->dirty |= ST_NEW_FS_STATE; + ctx->NewDriverState |= ST_NEW_FS_STATE; if (new_state & _NEW_PROJECTION && st_user_clip_planes_enabled(ctx)) - st->dirty |= ST_NEW_CLIP_STATE; - - if (new_state & _NEW_POINT && st->lower_texcoord_replace) - st->dirty |= ST_NEW_FS_STATE; + ctx->NewDriverState |= ST_NEW_CLIP_STATE; if (new_state & _NEW_PIXEL) - st->dirty |= ST_NEW_PIXEL_TRANSFER; + ctx->NewDriverState |= ST_NEW_PIXEL_TRANSFER; - if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx)) - st->dirty |= ST_NEW_VERTEX_ARRAYS; - - if (st->clamp_frag_depth_in_shader && (new_state & _NEW_VIEWPORT)) { - if (ctx->GeometryProgram._Current) - st->dirty |= ST_NEW_GS_CONSTANTS; - else if (ctx->TessEvalProgram._Current) - st->dirty |= ST_NEW_TES_CONSTANTS; - else - st->dirty |= ST_NEW_VS_CONSTANTS; - st->dirty |= ST_NEW_FS_CONSTANTS; + if (new_state & _NEW_CURRENT_ATTRIB && st_vp_uses_current_values(ctx)) { + ctx->NewDriverState |= ST_NEW_VERTEX_ARRAYS; + /* glColor3f -> glColor4f changes the vertex format. */ + ctx->Array.NewVertexElements = true; } /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */ if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT_STATE)) { - st->dirty |= ST_NEW_VS_STATE; - if (st->ctx->API == API_OPENGL_COMPAT && ctx->Version >= 32) { - st->dirty |= ST_NEW_GS_STATE | ST_NEW_TES_STATE; + ctx->NewDriverState |= ST_NEW_VS_STATE; + if (_mesa_is_desktop_gl_compat(st->ctx) && ctx->Version >= 32) { + ctx->NewDriverState |= ST_NEW_GS_STATE | ST_NEW_TES_STATE; } } /* Update the vertex shader if ctx->Point was changed. */ - if (st->lower_point_size && new_state & _NEW_POINT) - st->dirty |= ST_NEW_VS_STATE | ST_NEW_TES_STATE | ST_NEW_GS_STATE; - - /* Which shaders are dirty will be determined manually. */ - if (new_state & _NEW_PROGRAM) { - st->gfx_shaders_may_be_dirty = true; - st->compute_shader_may_be_dirty = true; - /* This will mask out unused shader resources. */ - st->active_states = st_get_active_states(ctx); + if (st->lower_point_size && new_state & _NEW_POINT) { + if (ctx->GeometryProgram._Current) + ctx->NewDriverState |= ST_NEW_GS_STATE | ST_NEW_GS_CONSTANTS; + else if (ctx->TessEvalProgram._Current) + ctx->NewDriverState |= ST_NEW_TES_STATE | ST_NEW_TES_CONSTANTS; + else + ctx->NewDriverState |= ST_NEW_VS_STATE | ST_NEW_VS_CONSTANTS; } if (new_state & _NEW_TEXTURE_OBJECT) { - st->dirty |= st->active_states & - (ST_NEW_SAMPLER_VIEWS | - ST_NEW_SAMPLERS | - ST_NEW_IMAGE_UNITS); + ctx->NewDriverState |= st->active_states & + (ST_NEW_SAMPLER_VIEWS | + ST_NEW_SAMPLERS | + ST_NEW_IMAGE_UNITS); if (ctx->FragmentProgram._Current) { - struct st_program *stfp = st_program(ctx->FragmentProgram._Current); + struct gl_program *fp = ctx->FragmentProgram._Current; - if (stfp->Base.ExternalSamplersUsed || stfp->ati_fs) - st->dirty |= ST_NEW_FS_STATE; + if (fp->ExternalSamplersUsed || fp->ati_fs || + (!fp->shader_program && fp->ShadowSamplers)) + ctx->NewDriverState |= ST_NEW_FS_STATE; } } } @@ -454,14 +334,16 @@ st_context_free_zombie_objects(struct st_context *st) static void st_destroy_context_priv(struct st_context *st, bool destroy_pipe) { - st_destroy_atoms(st); st_destroy_draw(st); st_destroy_clear(st); st_destroy_bitmap(st); st_destroy_drawpix(st); st_destroy_drawtex(st); - st_destroy_perfmon(st); st_destroy_pbo_helpers(st); + + if (_mesa_has_compute_shaders(st->ctx) && st->transcode_astc) + st_destroy_texcompress_compute(st); + st_destroy_bound_texture_handles(st); st_destroy_bound_image_handles(st); @@ -474,7 +356,8 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe) if (st->pipe && destroy_pipe) st->pipe->destroy(st->pipe); - free(st); + st->ctx->st = NULL; + FREE(st); } @@ -483,20 +366,11 @@ st_init_driver_flags(struct st_context *st) { struct gl_driver_flags *f = &st->ctx->DriverFlags; - f->NewArray = ST_NEW_VERTEX_ARRAYS; - f->NewRasterizerDiscard = ST_NEW_RASTERIZER; - f->NewTileRasterOrder = ST_NEW_RASTERIZER; - f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER; - f->NewTessState = ST_NEW_TESS_STATE; - /* Shader resources */ - f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS; if (st->has_hw_atomics) f->NewAtomicBuffer = ST_NEW_HW_ATOMICS | ST_NEW_CS_ATOMICS; else f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER; - f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER; - f->NewImageUnits = ST_NEW_IMAGE_UNITS; f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS; f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS; @@ -505,27 +379,13 @@ st_init_driver_flags(struct st_context *st) f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS; f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS; - f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES; - f->NewFramebufferSRGB = ST_NEW_FB_STATE; - f->NewScissorRect = ST_NEW_SCISSOR; - f->NewScissorTest = ST_NEW_SCISSOR | ST_NEW_RASTERIZER; - if (st->lower_alpha_test) f->NewAlphaTest = ST_NEW_FS_STATE | ST_NEW_FS_CONSTANTS; else f->NewAlphaTest = ST_NEW_DSA; - f->NewBlend = ST_NEW_BLEND; - f->NewBlendColor = ST_NEW_BLEND_COLOR; - f->NewColorMask = ST_NEW_BLEND; - f->NewDepth = ST_NEW_DSA; - f->NewLogicOp = ST_NEW_BLEND; - f->NewStencil = ST_NEW_DSA; f->NewMultisampleEnable = ST_NEW_BLEND | ST_NEW_RASTERIZER | ST_NEW_SAMPLE_STATE | ST_NEW_SAMPLE_SHADING; - f->NewSampleAlphaToXEnable = ST_NEW_BLEND; - f->NewSampleMask = ST_NEW_SAMPLE_STATE; - f->NewSampleLocations = ST_NEW_SAMPLE_STATE; f->NewSampleShading = ST_NEW_SAMPLE_SHADING; /* This depends on what the gallium driver wants. */ @@ -536,62 +396,54 @@ st_init_driver_flags(struct st_context *st) f->NewSampleShading |= ST_NEW_RASTERIZER; } - f->NewClipControl = ST_NEW_VIEWPORT | ST_NEW_RASTERIZER; - f->NewClipPlane = ST_NEW_CLIP_STATE; - if (st->clamp_frag_color_in_shader) { f->NewFragClamp = ST_NEW_FS_STATE; } else { f->NewFragClamp = ST_NEW_RASTERIZER; } - if (st->clamp_frag_depth_in_shader) { - f->NewClipControl |= ST_NEW_VS_STATE | ST_NEW_GS_STATE | - ST_NEW_TES_STATE; - - f->NewDepthClamp = ST_NEW_FS_STATE | ST_NEW_VS_STATE | - ST_NEW_GS_STATE | ST_NEW_TES_STATE; - } else { - f->NewDepthClamp = ST_NEW_RASTERIZER; - } - + f->NewClipPlaneEnable = ST_NEW_RASTERIZER; if (st->lower_ucp) - f->NewClipPlaneEnable = ST_NEW_VS_STATE | ST_NEW_GS_STATE; - else - f->NewClipPlaneEnable = ST_NEW_RASTERIZER; - - f->NewLineState = ST_NEW_RASTERIZER; - f->NewPolygonState = ST_NEW_RASTERIZER; - f->NewPolygonStipple = ST_NEW_POLY_STIPPLE; - f->NewViewport = ST_NEW_VIEWPORT; - f->NewNvConservativeRasterization = ST_NEW_RASTERIZER; - f->NewNvConservativeRasterizationParams = ST_NEW_RASTERIZER; - f->NewIntelConservativeRasterization = ST_NEW_RASTERIZER; + f->NewClipPlaneEnable |= ST_NEW_VS_STATE | ST_NEW_GS_STATE | ST_NEW_TES_STATE; if (st->emulate_gl_clamp) f->NewSamplersWithClamp = ST_NEW_SAMPLERS | ST_NEW_VS_STATE | ST_NEW_TCS_STATE | ST_NEW_TES_STATE | ST_NEW_GS_STATE | ST_NEW_FS_STATE | ST_NEW_CS_STATE; + + if (!st->has_hw_atomics && st->ctx->Const.ShaderStorageBufferOffsetAlignment > 4) + f->NewAtomicBuffer |= ST_NEW_CONSTANTS; } +static bool +st_have_perfquery(struct st_context *ctx) +{ + struct pipe_context *pipe = ctx->pipe; + + return pipe->init_intel_perf_query_info && pipe->get_intel_perf_query_info && + pipe->get_intel_perf_query_counter_info && + pipe->new_intel_perf_query_obj && pipe->begin_intel_perf_query && + pipe->end_intel_perf_query && pipe->delete_intel_perf_query && + pipe->wait_intel_perf_query && pipe->is_intel_perf_query_ready && + pipe->get_intel_perf_query_data; +} static struct st_context * st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, - const struct st_config_options *options, bool no_error) + const struct st_config_options *options) { struct pipe_screen *screen = pipe->screen; - uint i; - struct st_context *st = ST_CALLOC_STRUCT( st_context); + struct st_context *st = CALLOC_STRUCT( st_context); st->options = *options; + ctx->st_opts = &st->options; ctx->st = st; st->ctx = ctx; st->screen = screen; st->pipe = pipe; - st->dirty = ST_ALL_STATES_MASK; st->can_bind_const_buffer_as_vertex = screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX); @@ -617,9 +469,20 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, } st->cso_context = cso_create_context(pipe, cso_flags); + ctx->cso_context = st->cso_context; + + STATIC_ASSERT(ARRAY_SIZE(st->update_functions) <= 64); + +#define ST_STATE(FLAG, st_update) st->update_functions[FLAG##_INDEX] = st_update; +#include "st_atom_list.h" +#undef ST_STATE - st_init_atoms(st); st_init_clear(st); + { + enum pipe_texture_transfer_mode val = screen->get_param(screen, PIPE_CAP_TEXTURE_TRANSFER_MODES); + st->prefer_blit_based_texture_transfer = (val & PIPE_TEXTURE_TRANSFER_BLIT) != 0; + st->allow_compute_based_texture_transfer = (val & PIPE_TEXTURE_TRANSFER_COMPUTE) != 0; + } st_init_pbo_helpers(st); /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */ @@ -637,23 +500,17 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, st->util_velems.velems[0].src_offset = 0; st->util_velems.velems[0].vertex_buffer_index = 0; st->util_velems.velems[0].src_format = PIPE_FORMAT_R32G32B32_FLOAT; + st->util_velems.velems[0].src_stride = sizeof(struct st_util_vertex); st->util_velems.velems[1].src_offset = 3 * sizeof(float); st->util_velems.velems[1].vertex_buffer_index = 0; st->util_velems.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + st->util_velems.velems[1].src_stride = sizeof(struct st_util_vertex); st->util_velems.velems[2].src_offset = 7 * sizeof(float); st->util_velems.velems[2].vertex_buffer_index = 0; st->util_velems.velems[2].src_format = PIPE_FORMAT_R32G32_FLOAT; + st->util_velems.velems[2].src_stride = sizeof(struct st_util_vertex); } - /* Need these flags: - */ - ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - _mesa_reset_vertex_processing_mode(ctx); - - if (no_error) - ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR; - ctx->Const.PackedDriverUniformStorage = screen->get_param(screen, PIPE_CAP_PACKED_UNIFORMS); @@ -662,6 +519,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW); + ctx->Const.QueryCounterBits.Timestamp = + screen->get_param(screen, PIPE_CAP_QUERY_TIMESTAMP_BITS); + st->has_stencil_export = screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT); st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8, @@ -677,6 +537,9 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, st->transcode_astc = options->transcode_astc && screen->is_format_supported(screen, PIPE_FORMAT_DXT5_SRGBA, PIPE_TEXTURE_2D, 0, 0, + PIPE_BIND_SAMPLER_VIEW) && + screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW); st->has_astc_2d_ldr = screen->is_format_supported(screen, PIPE_FORMAT_ASTC_4x4_SRGB, @@ -684,8 +547,21 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, st->has_astc_5x5_ldr = screen->is_format_supported(screen, PIPE_FORMAT_ASTC_5x5_SRGB, PIPE_TEXTURE_2D, 0, 0, PIPE_BIND_SAMPLER_VIEW); - st->prefer_blit_based_texture_transfer = screen->get_param(screen, - PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER); + st->astc_void_extents_need_denorm_flush = + screen->get_param(screen, PIPE_CAP_ASTC_VOID_EXTENTS_NEED_DENORM_FLUSH); + + st->has_s3tc = screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, + PIPE_TEXTURE_2D, 0, 0, + PIPE_BIND_SAMPLER_VIEW); + st->has_rgtc = screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM, + PIPE_TEXTURE_2D, 0, 0, + PIPE_BIND_SAMPLER_VIEW); + st->has_latc = screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM, + PIPE_TEXTURE_2D, 0, 0, + PIPE_BIND_SAMPLER_VIEW); + st->has_bptc = screen->is_format_supported(screen, PIPE_FORMAT_BPTC_SRGBA, + PIPE_TEXTURE_2D, 0, 0, + PIPE_BIND_SAMPLER_VIEW); st->force_persample_in_shader = screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) && !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP); @@ -697,28 +573,48 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 | PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600)); + st->use_format_with_border_color = + !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & + PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_FREEDRENO); + st->alpha_border_color_is_not_w = + !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) & + PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_ALPHA_NOT_W); st->emulate_gl_clamp = !screen->get_param(screen, PIPE_CAP_GL_CLAMP); - st->texture_buffer_sampler = - screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_SAMPLER); st->has_time_elapsed = screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); - st->has_half_float_packing = - screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT); + ctx->Const.GLSLHasHalfFloatPacking = + screen->get_param(screen, PIPE_CAP_SHADER_PACK_HALF_FLOAT); st->has_multi_draw_indirect = screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT); + st->has_indirect_partial_stride = + screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT_PARTIAL_STRIDE); + st->has_occlusion_query = + screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY); st->has_single_pipe_stat = screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE); + st->has_pipeline_stat = + screen->get_param(screen, PIPE_CAP_QUERY_PIPELINE_STATISTICS); + st->has_indep_blend_enable = + screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE); st->has_indep_blend_func = screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC); - st->needs_rgb_dst_alpha_override = - screen->get_param(screen, PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND); + st->can_dither = + screen->get_param(screen, PIPE_CAP_DITHERING); st->lower_flatshade = !screen->get_param(screen, PIPE_CAP_FLATSHADE); st->lower_alpha_test = !screen->get_param(screen, PIPE_CAP_ALPHA_TEST); - st->lower_point_size = - !screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED); + switch (screen->get_param(screen, PIPE_CAP_POINT_SIZE_FIXED)) { + case PIPE_POINT_SIZE_LOWER_ALWAYS: + st->lower_point_size = true; + st->add_point_size = true; + break; + case PIPE_POINT_SIZE_LOWER_USER_ONLY: + st->lower_point_size = true; + break; + default: break; + } st->lower_two_sided_color = !screen->get_param(screen, PIPE_CAP_TWO_SIDED_COLOR); st->lower_ucp = @@ -727,8 +623,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, screen->get_param(screen, PIPE_CAP_PREFER_REAL_BUFFER_IN_CONSTBUF0); st->has_conditional_render = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER); - st->lower_texcoord_replace = - !screen->get_param(screen, PIPE_CAP_POINT_SPRITE); st->lower_rect_tex = !screen->get_param(screen, PIPE_CAP_TEXRECT); st->allow_st_finalize_nir_twice = screen->finalize_nir != NULL; @@ -738,19 +632,22 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS) ? true : false; + st->validate_all_dirty_states = + screen->get_param(screen, PIPE_CAP_VALIDATE_ALL_DIRTY_STATES) + ? true : false; + st->can_null_texture = + screen->get_param(screen, PIPE_CAP_NULL_TEXTURES) + ? true : false; + util_throttle_init(&st->throttle, screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET)); /* GL limits and extensions */ - st_init_limits(screen, &ctx->Const, &ctx->Extensions); + st_init_limits(screen, &ctx->Const, &ctx->Extensions, ctx->API); st_init_extensions(screen, &ctx->Const, &ctx->Extensions, &st->options, ctx->API); - if (st_have_perfmon(st)) { - ctx->Extensions.AMD_performance_monitor = GL_TRUE; - } - if (st_have_perfquery(st)) { ctx->Extensions.INTEL_performance_query = GL_TRUE; } @@ -768,7 +665,7 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, /* For drivers which cannot do color clamping, it's better to just * disable ARB_color_buffer_float in the core profile, because * the clamping is deprecated there anyway. */ - if (ctx->API == API_OPENGL_CORE && + if (_mesa_is_desktop_gl_core(ctx) && (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) { st->clamp_vert_color_in_shader = GL_FALSE; st->clamp_frag_color_in_shader = GL_FALSE; @@ -776,9 +673,6 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, } } - if (screen->get_param(screen, PIPE_CAP_DEPTH_CLIP_DISABLE) == 2) - st->clamp_frag_depth_in_shader = true; - /* called after _mesa_create_context/_mesa_init_point, fix default user * settable max point size up */ @@ -788,28 +682,16 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, ctx->Const.NoClippingOnCopyTex = screen->get_param(screen, PIPE_CAP_NO_CLIP_ON_COPY_TEX); - /* For vertex shaders, make sure not to emit saturate when SM 3.0 - * is not supported - */ - ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = - !screen->get_param(screen, PIPE_CAP_VERTEX_SHADER_SATURATE); + ctx->Const.ForceFloat32TexNearest = + !screen->get_param(screen, PIPE_CAP_TEXTURE_FLOAT_LINEAR); ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_position_always_invariant; - enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) - screen->get_shader_param(screen, PIPE_SHADER_VERTEX, - PIPE_SHADER_CAP_PREFERRED_IR); - ctx->Const.UseNIRGLSLLinker = preferred_ir == PIPE_SHADER_IR_NIR; - - if (ctx->Const.GLSLVersion < 400) { - for (i = 0; i < MESA_SHADER_STAGES; i++) - ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true; - } + ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].PositionAlwaysPrecise = options->vs_position_always_precise; /* Set which shader types can be compiled at link time. */ st->shader_has_one_variant[MESA_SHADER_VERTEX] = st->has_shareable_shaders && - !st->clamp_frag_depth_in_shader && !st->clamp_vert_color_in_shader && !st->lower_point_size && !st->lower_ucp; @@ -819,44 +701,37 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, !st->lower_flatshade && !st->lower_alpha_test && !st->clamp_frag_color_in_shader && - !st->clamp_frag_depth_in_shader && !st->force_persample_in_shader && - !st->lower_two_sided_color && - !st->lower_texcoord_replace; + !st->lower_two_sided_color; st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders; st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders && - !st->clamp_frag_depth_in_shader && !st->clamp_vert_color_in_shader && !st->lower_point_size && !st->lower_ucp; st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders && - !st->clamp_frag_depth_in_shader && !st->clamp_vert_color_in_shader && !st->lower_point_size && !st->lower_ucp; st->shader_has_one_variant[MESA_SHADER_COMPUTE] = st->has_shareable_shaders; - util_cpu_detect(); - - if (util_get_cpu_caps()->num_L3_caches == 1 || - !st->pipe->set_context_param) - st->pin_thread_counter = ST_L3_PINNING_DISABLED; + if (!st->pipe->set_context_param || !util_thread_scheduler_enabled()) + st->pin_thread_counter = ST_THREAD_SCHEDULER_DISABLED; st->bitmap.cache.empty = true; if (ctx->Const.ForceGLNamesReuse && ctx->Shared->RefCount == 1) { - _mesa_HashEnableNameReuse(ctx->Shared->TexObjects); - _mesa_HashEnableNameReuse(ctx->Shared->ShaderObjects); - _mesa_HashEnableNameReuse(ctx->Shared->BufferObjects); - _mesa_HashEnableNameReuse(ctx->Shared->SamplerObjects); - _mesa_HashEnableNameReuse(ctx->Shared->FrameBuffers); - _mesa_HashEnableNameReuse(ctx->Shared->RenderBuffers); - _mesa_HashEnableNameReuse(ctx->Shared->MemoryObjects); - _mesa_HashEnableNameReuse(ctx->Shared->SemaphoreObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->TexObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->ShaderObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->BufferObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->SamplerObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->FrameBuffers); + _mesa_HashEnableNameReuse(&ctx->Shared->RenderBuffers); + _mesa_HashEnableNameReuse(&ctx->Shared->MemoryObjects); + _mesa_HashEnableNameReuse(&ctx->Shared->SemaphoreObjects); } /* SPECviewperf13/sw-04 crashes since a56849ddda6 if Mesa is build with * -O3 on gcc 7.5, which doesn't happen with ForceGLNamesReuse, which is @@ -864,12 +739,13 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, * of closed source drivers. */ if (ctx->Const.ForceGLNamesReuse) - _mesa_HashEnableNameReuse(ctx->Query.QueryObjects); + _mesa_HashEnableNameReuse(&ctx->Query.QueryObjects); _mesa_override_extensions(ctx); _mesa_compute_version(ctx); - if (ctx->Version == 0) { + if (ctx->Version == 0 || + !_mesa_initialize_dispatch_tables(ctx)) { /* This can happen when a core profile was requested, but the driver * does not support some features of GL 3.1 or later. */ @@ -877,14 +753,24 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, return NULL; } + if (_mesa_has_compute_shaders(ctx) && + st->transcode_astc && !st_init_texcompress_compute(st)) { + /* Transcoding ASTC to DXT5 using compute shaders can provide a + * significant performance benefit over the CPU path. It isn't strictly + * necessary to fail if we can't use the compute shader path, but it's + * very convenient to do so. This should be rare. + */ + st_destroy_context_priv(st, false); + return NULL; + } + /* This must be done after extensions are initialized to enable persistent * mappings immediately. */ - _vbo_CreateContext(ctx, true); + _vbo_CreateContext(ctx); - _mesa_initialize_dispatch_tables(ctx); - _mesa_initialize_vbo_vtxfmt(ctx); st_init_driver_flags(st); + st_init_update_array(st); /* Initialize context's winsys buffers list */ list_inithead(&st->winsys_buffers); @@ -894,135 +780,43 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, list_inithead(&st->zombie_shaders.list.node); simple_mtx_init(&st->zombie_shaders.mutex, mtx_plain); - return st; -} - + ctx->Const.DriverSupportedPrimMask = screen->get_param(screen, PIPE_CAP_SUPPORTED_PRIM_MODES) | + /* patches is always supported */ + BITFIELD_BIT(MESA_PRIM_PATCHES); + st->active_states = _mesa_get_active_states(ctx); -static void -st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len) -{ - struct st_context *st = ctx->st; - st->pipe->emit_string_marker(st->pipe, string, len); + return st; } - -static void +void st_set_background_context(struct gl_context *ctx, struct util_queue_monitoring *queue_info) { struct st_context *st = ctx->st; - struct st_manager *smapi = - (struct st_manager *) st->iface.st_context_private; - - assert(smapi->set_background_context); - smapi->set_background_context(&st->iface, queue_info); -} - - -static void -st_get_device_uuid(struct gl_context *ctx, char *uuid) -{ - struct pipe_screen *screen = st_context(ctx)->screen; - - assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE); - memset(uuid, 0, GL_UUID_SIZE_EXT); - screen->get_device_uuid(screen, uuid); -} - + struct pipe_frontend_screen *fscreen = st->frontend_screen; -static void -st_get_driver_uuid(struct gl_context *ctx, char *uuid) -{ - struct pipe_screen *screen = st_context(ctx)->screen; - - assert(GL_UUID_SIZE_EXT >= PIPE_UUID_SIZE); - memset(uuid, 0, GL_UUID_SIZE_EXT); - screen->get_driver_uuid(screen, uuid); -} - - -static void -st_pin_driver_to_l3_cache(struct gl_context *ctx, unsigned L3_cache) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - - pipe->set_context_param(pipe, PIPE_CONTEXT_PARAM_PIN_THREADS_TO_L3_CACHE, - L3_cache); + assert(fscreen->set_background_context); + fscreen->set_background_context(st, queue_info); } - static void st_init_driver_functions(struct pipe_screen *screen, struct dd_function_table *functions, bool has_egl_image_validate) { - _mesa_init_sampler_object_functions(functions); - - st_init_draw_functions(functions); - st_init_blit_functions(functions); - st_init_bufferobject_functions(screen, functions); - st_init_clear_functions(functions); - st_init_bitmap_functions(functions); - st_init_copy_image_functions(functions); - st_init_drawpixels_functions(functions); - st_init_rasterpos_functions(functions); - - st_init_drawtex_functions(functions); + st_init_draw_functions(screen, functions); st_init_eglimage_functions(functions, has_egl_image_validate); - st_init_fbo_functions(functions); - st_init_feedback_functions(functions); - st_init_memoryobject_functions(functions); - st_init_msaa_functions(functions); - st_init_perfmon_functions(functions); - st_init_perfquery_functions(functions); - st_init_program_functions(functions); - st_init_query_functions(functions); - st_init_cond_render_functions(functions); - st_init_readpixels_functions(functions); - st_init_semaphoreobject_functions(functions); - st_init_texture_functions(functions); - st_init_texture_barrier_functions(functions); + functions->NewProgram = _mesa_new_program; st_init_flush_functions(screen, functions); - st_init_string_functions(functions); - st_init_viewport_functions(functions); - st_init_compute_functions(functions); - - st_init_xformfb_functions(functions); - st_init_syncobj_functions(functions); - - st_init_vdpau_functions(functions); - - if (screen->get_param(screen, PIPE_CAP_STRING_MARKER)) - functions->EmitStringMarker = st_emit_string_marker; - - functions->Enable = st_Enable; - functions->UpdateState = st_invalidate_state; - functions->QueryMemoryInfo = st_query_memory_info; - functions->SetBackgroundContext = st_set_background_context; - functions->GetDriverUuid = st_get_driver_uuid; - functions->GetDeviceUuid = st_get_device_uuid; /* GL_ARB_get_program_binary */ - functions->GetProgramBinaryDriverSHA1 = st_get_program_binary_driver_sha1; - - enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) - screen->get_shader_param(screen, PIPE_SHADER_VERTEX, - PIPE_SHADER_CAP_PREFERRED_IR); - if (preferred_ir == PIPE_SHADER_IR_NIR) { - functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program; - functions->ProgramBinarySerializeDriverBlob = - st_serialise_nir_program_binary; - functions->ProgramBinaryDeserializeDriverBlob = - st_deserialise_nir_program; - } else { - functions->ShaderCacheSerializeDriverBlob = st_serialise_tgsi_program; - functions->ProgramBinarySerializeDriverBlob = - st_serialise_tgsi_program_binary; - functions->ProgramBinaryDeserializeDriverBlob = - st_deserialise_tgsi_program; - } + functions->ShaderCacheSerializeDriverBlob = st_serialise_nir_program; + functions->ProgramBinarySerializeDriverBlob = + st_serialise_nir_program_binary; + functions->ProgramBinaryDeserializeDriverBlob = + st_deserialise_nir_program; } @@ -1038,21 +832,19 @@ st_create_context(gl_api api, struct pipe_context *pipe, struct dd_function_table funcs; struct st_context *st; - util_cpu_detect(); - memset(&funcs, 0, sizeof(funcs)); st_init_driver_functions(pipe->screen, &funcs, has_egl_image_validate); - if (pipe->set_context_param) - funcs.PinDriverToL3Cache = st_pin_driver_to_l3_cache; - /* gl_context must be 16-byte aligned due to the alignment on GLmatrix. */ ctx = align_malloc(sizeof(struct gl_context), 16); if (!ctx) return NULL; memset(ctx, 0, sizeof(*ctx)); - if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) { + ctx->pipe = pipe; + ctx->screen = pipe->screen; + + if (!_mesa_initialize_context(ctx, api, no_error, visual, shareCtx, &funcs)) { align_free(ctx); return NULL; } @@ -1068,7 +860,13 @@ st_create_context(gl_api api, struct pipe_context *pipe, if (debug_get_option_mesa_mvp_dp4()) ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; - st = st_create_context_priv(ctx, pipe, options, no_error); + if (pipe->screen->get_param(pipe->screen, PIPE_CAP_INVALIDATE_BUFFER)) + ctx->has_invalidate_buffer = true; + + if (pipe->screen->get_param(pipe->screen, PIPE_CAP_STRING_MARKER)) + ctx->has_string_marker = true; + + st = st_create_context_priv(ctx, pipe, options); if (!st) { _mesa_free_context_data(ctx, true); align_free(ctx); @@ -1091,7 +889,7 @@ destroy_tex_sampler_cb(void *data, void *userData) struct gl_texture_object *texObj = (struct gl_texture_object *) data; struct st_context *st = (struct st_context *) userData; - st_texture_release_context_sampler_view(st, st_texture_object(texObj)); + st_texture_release_context_sampler_view(st, texObj); } static void @@ -1103,7 +901,7 @@ destroy_framebuffer_attachment_sampler_cb(void *data, void *userData) for (unsigned i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &glfb->Attachment[i]; if (att->Texture) { - st_texture_release_context_sampler_view(st, st_texture_object(att->Texture)); + st_texture_release_context_sampler_view(st, att->Texture); } } } @@ -1112,7 +910,7 @@ void st_destroy_context(struct st_context *st) { struct gl_context *ctx = st->ctx; - struct st_framebuffer *stfb, *next; + struct gl_framebuffer *stfb, *next; struct gl_framebuffer *save_drawbuffer; struct gl_framebuffer *save_readbuffer; @@ -1135,24 +933,21 @@ st_destroy_context(struct st_context *st) /* This must be called first so that glthread has a chance to finish */ _mesa_glthread_destroy(ctx); - _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st); + _mesa_HashWalk(&ctx->Shared->TexObjects, destroy_tex_sampler_cb, st); /* For the fallback textures, free any sampler views belonging to this * context. */ for (unsigned i = 0; i < NUM_TEXTURE_TARGETS; i++) { - struct st_texture_object *stObj = - st_texture_object(ctx->Shared->FallbackTex[i]); - if (stObj) { - st_texture_release_context_sampler_view(st, stObj); + for (unsigned j = 0; j < ARRAY_SIZE(ctx->Shared->FallbackTex[0]); j++) { + struct gl_texture_object *stObj = + ctx->Shared->FallbackTex[i][j]; + if (stObj) { + st_texture_release_context_sampler_view(st, stObj); + } } } - st_context_free_zombie_objects(st); - - simple_mtx_destroy(&st->zombie_sampler_views.mutex); - simple_mtx_destroy(&st->zombie_shaders.mutex); - st_release_program(st, &st->fp); st_release_program(st, &st->gp); st_release_program(st, &st->vp); @@ -1160,12 +955,18 @@ st_destroy_context(struct st_context *st) st_release_program(st, &st->tep); st_release_program(st, &st->cp); + if (st->hw_select_shaders) { + hash_table_foreach(st->hw_select_shaders, entry) + st->pipe->delete_gs_state(st->pipe, entry->data); + _mesa_hash_table_destroy(st->hw_select_shaders, NULL); + } + /* release framebuffer in the winsys buffers list */ LIST_FOR_EACH_ENTRY_SAFE_REV(stfb, next, &st->winsys_buffers, head) { - st_framebuffer_reference(&stfb, NULL); + _mesa_reference_framebuffer(&stfb, NULL); } - _mesa_HashWalk(ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st); + _mesa_HashWalk(&ctx->Shared->FrameBuffers, destroy_framebuffer_attachment_sampler_cb, st); pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL); pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL); @@ -1180,6 +981,11 @@ st_destroy_context(struct st_context *st) */ _mesa_free_context_data(ctx, false); + st_context_free_zombie_objects(st); + + simple_mtx_destroy(&st->zombie_sampler_views.mutex); + simple_mtx_destroy(&st->zombie_shaders.mutex); + /* This will free the st_context too, so 'st' must not be accessed * afterwards. */ st_destroy_context_priv(st, true); @@ -1201,14 +1007,5 @@ st_destroy_context(struct st_context *st) const struct nir_shader_compiler_options * st_get_nir_compiler_options(struct st_context *st, gl_shader_stage stage) { - const struct nir_shader_compiler_options *options = - st->ctx->Const.ShaderCompilerOptions[stage].NirOptions; - - if (options) { - return options; - } else { - return nir_to_tgsi_get_compiler_options(st->screen, - PIPE_SHADER_IR_NIR, - pipe_shader_type_from_mesa(stage)); - } + return st->ctx->Const.ShaderCompilerOptions[stage].NirOptions; } |