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diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
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+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Generate fragment programs to implement pixel transfer ops, such as
+ * scale/bias, colormatrix, colortable, convolution...
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_program.h"
+#include "st_texture.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_pack_color.h"
+
+
+struct state_key
+{
+ GLuint scaleAndBias:1;
+ GLuint colorMatrix:1;
+ GLuint colorMatrixPostScaleBias:1;
+ GLuint pixelMaps:1;
+
+#if 0
+ GLfloat Maps[3][256][4];
+ int NumMaps;
+ GLint NumStages;
+ pipeline_stage Stages[STAGE_MAX];
+ GLboolean StagesUsed[STAGE_MAX];
+ GLfloat Scale1[4], Bias1[4];
+ GLfloat Scale2[4], Bias2[4];
+#endif
+};
+
+
+static GLboolean
+is_identity(const GLfloat m[16])
+{
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ const int row = i % 4, col = i / 4;
+ const float val = (GLfloat)(row == col);
+ if (m[i] != val)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+make_state_key(GLcontext *ctx, struct state_key *key)
+{
+ static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+ memset(key, 0, sizeof(*key));
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ key->scaleAndBias = 1;
+ }
+
+ if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
+ key->colorMatrix = 1;
+ }
+
+ if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
+ !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
+ key->colorMatrixPostScaleBias = 1;
+ }
+
+ key->pixelMaps = ctx->Pixel.MapColorFlag;
+}
+
+
+static struct pipe_texture *
+create_color_map_texture(GLcontext *ctx)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_texture *pt;
+ enum pipe_format format;
+ const uint texSize = 256; /* simple, and usually perfect */
+
+ /* find an RGBA texture format */
+ format = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
+
+ /* create texture for color map/table */
+ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
+ texSize, texSize, 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ return pt;
+}
+
+
+/**
+ * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
+ */
+static void
+load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ const GLuint rSize = ctx->PixelMaps.RtoR.Size;
+ const GLuint gSize = ctx->PixelMaps.GtoG.Size;
+ const GLuint bSize = ctx->PixelMaps.BtoB.Size;
+ const GLuint aSize = ctx->PixelMaps.AtoA.Size;
+ const uint texSize = pt->width[0];
+ uint *dest;
+ uint i, j;
+
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dest = (uint *) screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* Pack four 1D maps into a 2D texture:
+ * R map is placed horizontally, indexed by S, in channel 0
+ * G map is placed vertically, indexed by T, in channel 1
+ * B map is placed horizontally, indexed by S, in channel 2
+ * A map is placed vertically, indexed by T, in channel 3
+ */
+ for (i = 0; i < texSize; i++) {
+ for (j = 0; j < texSize; j++) {
+ int k = (i * texSize + j);
+ ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
+ ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
+ ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
+ ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
+ util_pack_color_ub(r, g, b, a, pt->format, dest + k);
+ }
+ }
+
+ screen->surface_unmap(screen, surface);
+ pipe_surface_reference(&surface, NULL);
+}
+
+
+
+#define MAX_INST 100
+
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
+{
+ struct st_context *st = ctx->st;
+ struct prog_instruction inst[MAX_INST];
+ struct gl_program_parameter_list *params;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint colorTemp = 0;
+
+ fp = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!fp)
+ return NULL;
+
+ params = _mesa_new_parameter_list();
+
+ /*
+ * Get initial pixel color from the texture.
+ * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
+ */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_INPUT;
+ inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ inst[ic].TexSrcUnit = 0;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
+ fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR);
+ fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+
+ if (key->scaleAndBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLfloat scale[4], bias[4];
+ GLint scale_p, bias_p;
+
+ scale[0] = ctx->Pixel.RedScale;
+ scale[1] = ctx->Pixel.GreenScale;
+ scale[2] = ctx->Pixel.BlueScale;
+ scale[3] = ctx->Pixel.AlphaScale;
+ bias[0] = ctx->Pixel.RedBias;
+ bias[1] = ctx->Pixel.GreenBias;
+ bias[2] = ctx->Pixel.BlueBias;
+ bias[3] = ctx->Pixel.AlphaBias;
+
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
+
+ /* MAD colorTemp, colorTemp, scale, bias; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_p;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_p;
+ ic++;
+ }
+
+ if (key->pixelMaps) {
+ const GLuint temp = 1;
+
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+ }
+
+ /* with a little effort, we can do four pixel map look-ups with
+ * two TEX instructions:
+ */
+
+ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
+ SWIZZLE_Z, SWIZZLE_W);
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+
+ fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
+ }
+
+ if (key->colorMatrix) {
+ static const gl_state_index row0_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
+ static const gl_state_index row1_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
+ static const gl_state_index row2_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
+ static const gl_state_index row3_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
+
+ GLint row0_p = _mesa_add_state_reference(params, row0_state);
+ GLint row1_p = _mesa_add_state_reference(params, row1_state);
+ GLint row2_p = _mesa_add_state_reference(params, row2_state);
+ GLint row3_p = _mesa_add_state_reference(params, row3_state);
+ const GLuint temp = 1;
+
+ /* DP4 temp.x, colorTemp, matrow0; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_X;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row0_p;
+ ic++;
+
+ /* DP4 temp.y, colorTemp, matrow1; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Y;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row1_p;
+ ic++;
+
+ /* DP4 temp.z, colorTemp, matrow2; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Z;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row2_p;
+ ic++;
+
+ /* DP4 temp.w, colorTemp, matrow3; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_W;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row3_p;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+ }
+
+ if (key->colorMatrixPostScaleBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLint scale_param, bias_param;
+
+ scale_param = _mesa_add_state_reference(params, scale_state);
+ bias_param = _mesa_add_state_reference(params, bias_state);
+
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_param;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_param;
+ ic++;
+ }
+
+ /* Modify last instruction's dst reg to write to result.color */
+ {
+ struct prog_instruction *last = &inst[ic - 1];
+ last->DstReg.File = PROGRAM_OUTPUT;
+ last->DstReg.Index = FRAG_RESULT_COLR;
+ }
+
+ /* END; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_END;
+ ic++;
+
+ assert(ic <= MAX_INST);
+
+
+ fp->Base.Instructions = _mesa_alloc_instructions(ic);
+ if (!fp->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating pixel transfer program");
+ return NULL;
+ }
+
+ _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
+ fp->Base.NumInstructions = ic;
+ fp->Base.Parameters = params;
+
+#if 0
+ printf("========= pixel transfer prog\n");
+ _mesa_print_program(&fp->Base);
+ _mesa_print_parameter_list(fp->Base.Parameters);
+#endif
+
+ return fp;
+}
+
+
+
+/**
+ * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ */
+static void
+update_pixel_transfer(struct st_context *st)
+{
+ GLcontext *ctx = st->ctx;
+ struct state_key key;
+ struct gl_fragment_program *fp;
+
+ make_state_key(st->ctx, &key);
+
+ fp = (struct gl_fragment_program *)
+ _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
+ if (!fp) {
+ fp = get_pixel_transfer_program(st->ctx, &key);
+ _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
+ &key, sizeof(key), &fp->Base);
+ }
+
+ if (ctx->Pixel.MapColorFlag) {
+ load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
+ }
+ st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
+
+ st->pixel_xfer.program = (struct st_fragment_program *) fp;
+}
+
+
+
+const struct st_tracked_state st_update_pixel_transfer = {
+ "st_update_pixel_transfer", /* name */
+ { /* dirty */
+ _NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
+ 0, /* st */
+ },
+ update_pixel_transfer /* update */
+};