diff options
Diffstat (limited to 'src/mesa/shader/slang/library/slang_vertex_builtin.gc')
-rwxr-xr-x | src/mesa/shader/slang/library/slang_vertex_builtin.gc | 128 |
1 files changed, 0 insertions, 128 deletions
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc deleted file mode 100755 index 8afb723ee2c..00000000000 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ /dev/null @@ -1,128 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_output vec4 gl_Position; -__fixed_output float gl_PointSize; -__fixed_output vec4 gl_ClipVertex; - -attribute vec4 gl_Color; -attribute vec4 gl_SecondaryColor; -attribute vec3 gl_Normal; -attribute vec4 gl_Vertex; -attribute vec4 gl_MultiTexCoord0; -attribute vec4 gl_MultiTexCoord1; -attribute vec4 gl_MultiTexCoord2; -attribute vec4 gl_MultiTexCoord3; -attribute vec4 gl_MultiTexCoord4; -attribute vec4 gl_MultiTexCoord5; -attribute vec4 gl_MultiTexCoord6; -attribute vec4 gl_MultiTexCoord7; -attribute float gl_FogCoord; - -varying vec4 gl_FrontColor; -varying vec4 gl_BackColor; -varying vec4 gl_FrontSecondaryColor; -varying vec4 gl_BackSecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - -// -// Geometric Functions -// - -vec4 ftransform () { - return gl_ModelViewProjectionMatrix * gl_Vertex; -} - -// -// 8.7 Texture Lookup Functions -// - -vec4 texture1DLod (sampler1D sampler, float coord, float lod) { - vec4 texel; - __asm vec4_tex1d texel, sampler, coord, lod; - return texel; -} - -vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) { - return texture1DLod (sampler, coord.s / coord.t, lod); -} - -vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) { - return texture1DLod (sampler, coord.s / coord.q, lod); -} - -vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) { - vec4 texel; - __asm vec4_tex2d texel, sampler, coord, lod; - return texel; -} - -vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) { - return texture2DLod (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), lod); -} - -vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) { - return texture2DLod (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), lod); -} - -vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) { - vec4 texel; - __asm vec4_tex3d texel, sampler, coord, lod; - return texel; -} -vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) { - return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod); -} - -vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) { - vec4 texel; - __asm vec4_texcube texel, sampler, coord, lod; - return texel; -} - -vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) { - vec4 texel; - __asm vec4_shad1d texel, sampler, coord, lod; - return texel; -} - -vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) { - return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod); -} - -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) { - vec4 texel; - __asm vec4_shad2d texel, sampler, coord, lod; - return texel; -} - -vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) { - return shadow2DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod); -} - |