diff options
Diffstat (limited to 'src/mesa/shader/slang/library/slang_fragment_builtin.gc')
-rwxr-xr-x | src/mesa/shader/slang/library/slang_fragment_builtin.gc | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc deleted file mode 100755 index 373b42de1d5..00000000000 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ /dev/null @@ -1,172 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// TODO: -// - implement dFdx, dFdy, -// - -// -// From Shader Spec, ver. 1.10, rev. 59 -// - -__fixed_input vec4 gl_FragCoord; -__fixed_input bool gl_FrontFacing; -__fixed_output vec4 gl_FragColor; -__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers]; -__fixed_output float gl_FragDepth; - -varying vec4 gl_Color; -varying vec4 gl_SecondaryColor; -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -varying float gl_FogFragCoord; - -// -// 8.7 Texture Lookup Functions -// - -vec4 texture1D (sampler1D sampler, float coord, float bias) { - vec4 texel; - __asm vec4_tex1d texel, sampler, coord, bias; - return texel; -} - -vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) { - return texture1D (sampler, coord.s / coord.t, bias); -} - -vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) { - return texture1D (sampler, coord.s / coord.q, bias); -} - -vec4 texture2D (sampler2D sampler, vec2 coord, float bias) { - vec4 texel; - __asm vec4_tex2d texel, sampler, coord, bias; - return texel; -} - -vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) { - return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias); -} - -vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) { - return texture2D (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), bias); -} - -vec4 texture3D (sampler3D sampler, vec3 coord, float bias) { - vec4 texel; - __asm vec4_tex3d texel, sampler, coord, bias; - return texel; -} - -vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) { - return texture3D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias); -} - -vec4 textureCube (samplerCube sampler, vec3 coord, float bias) { - vec4 texel; - __asm vec4_texcube texel, sampler, coord, bias; - return texel; -} - -vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) { - vec4 texel; - __asm vec4_shad1d texel, sampler, coord, bias; - return texel; -} - -vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) { - return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias); -} - -vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) { - vec4 texel; - __asm vec4_shad2d texel, sampler, coord, bias; - return texel; -} - -vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) { - return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias); -} - -// -// 8.8 Fragment Processing Functions -// - -float dFdx (float p) { - // XXX: - return 0.001; -} - -vec2 dFdx (vec2 p) { - // XXX: - return vec2 (0.001); -} - -vec3 dFdx (vec3 p) { - // XXX: - return vec3 (0.001); -} - -vec4 dFdx (vec4 p) { - // XXX: - return vec4 (0.001); -} - -float dFdy (float p) { - // XXX: - return 0.001; -} - -vec2 dFdy (vec2 p) { - // XXX: - return vec2 (0.001); -} - -vec3 dFdy (vec3 p) { - // XXX: - return vec3 (0.001); -} - -vec4 dFdy (vec4 p) { - // XXX: - return vec4 (0.001); -} - -float fwidth (float p) { - return abs (dFdx (p)) + abs (dFdy (p)); -} - -vec2 fwidth (vec2 p) { - return abs (dFdx (p)) + abs (dFdy (p)); -} - -vec3 fwidth (vec3 p) { - return abs (dFdx (p)) + abs (dFdy (p)); -} - -vec4 fwidth (vec4 p) { - return abs (dFdx (p)) + abs (dFdy (p)); -} - |