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Diffstat (limited to 'src/mesa/shader/slang/library/slang_fragment_builtin.gc')
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_fragment_builtin.gc172
1 files changed, 0 insertions, 172 deletions
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
deleted file mode 100755
index 373b42de1d5..00000000000
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 2006 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-//
-// TODO:
-// - implement dFdx, dFdy,
-//
-
-//
-// From Shader Spec, ver. 1.10, rev. 59
-//
-
-__fixed_input vec4 gl_FragCoord;
-__fixed_input bool gl_FrontFacing;
-__fixed_output vec4 gl_FragColor;
-__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers];
-__fixed_output float gl_FragDepth;
-
-varying vec4 gl_Color;
-varying vec4 gl_SecondaryColor;
-varying vec4 gl_TexCoord[gl_MaxTextureCoords];
-varying float gl_FogFragCoord;
-
-//
-// 8.7 Texture Lookup Functions
-//
-
-vec4 texture1D (sampler1D sampler, float coord, float bias) {
- vec4 texel;
- __asm vec4_tex1d texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) {
- return texture1D (sampler, coord.s / coord.t, bias);
-}
-
-vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) {
- return texture1D (sampler, coord.s / coord.q, bias);
-}
-
-vec4 texture2D (sampler2D sampler, vec2 coord, float bias) {
- vec4 texel;
- __asm vec4_tex2d texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) {
- return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias);
-}
-
-vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) {
- return texture2D (sampler, vec2 (coord.s / coord.q, coord.t / coord.q), bias);
-}
-
-vec4 texture3D (sampler3D sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_tex3d texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) {
- return texture3D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias);
-}
-
-vec4 textureCube (samplerCube sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_texcube texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_shad1d texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) {
- return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias);
-}
-
-vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) {
- vec4 texel;
- __asm vec4_shad2d texel, sampler, coord, bias;
- return texel;
-}
-
-vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {
- return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias);
-}
-
-//
-// 8.8 Fragment Processing Functions
-//
-
-float dFdx (float p) {
- // XXX:
- return 0.001;
-}
-
-vec2 dFdx (vec2 p) {
- // XXX:
- return vec2 (0.001);
-}
-
-vec3 dFdx (vec3 p) {
- // XXX:
- return vec3 (0.001);
-}
-
-vec4 dFdx (vec4 p) {
- // XXX:
- return vec4 (0.001);
-}
-
-float dFdy (float p) {
- // XXX:
- return 0.001;
-}
-
-vec2 dFdy (vec2 p) {
- // XXX:
- return vec2 (0.001);
-}
-
-vec3 dFdy (vec3 p) {
- // XXX:
- return vec3 (0.001);
-}
-
-vec4 dFdy (vec4 p) {
- // XXX:
- return vec4 (0.001);
-}
-
-float fwidth (float p) {
- return abs (dFdx (p)) + abs (dFdy (p));
-}
-
-vec2 fwidth (vec2 p) {
- return abs (dFdx (p)) + abs (dFdy (p));
-}
-
-vec3 fwidth (vec3 p) {
- return abs (dFdx (p)) + abs (dFdy (p));
-}
-
-vec4 fwidth (vec4 p) {
- return abs (dFdx (p)) + abs (dFdy (p));
-}
-