summaryrefslogtreecommitdiff
path: root/src/mesa/program/ir_to_mesa.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/program/ir_to_mesa.cpp')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp3171
1 files changed, 0 insertions, 3171 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
deleted file mode 100644
index 8c2dc521443..00000000000
--- a/src/mesa/program/ir_to_mesa.cpp
+++ /dev/null
@@ -1,3171 +0,0 @@
-/*
- * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
- * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
- * Copyright © 2010 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file ir_to_mesa.cpp
- *
- * Translate GLSL IR to Mesa's gl_program representation.
- */
-
-#include <stdio.h>
-#include "main/macros.h"
-#include "main/mtypes.h"
-#include "main/shaderapi.h"
-#include "main/shaderobj.h"
-#include "main/uniforms.h"
-#include "main/glspirv.h"
-#include "compiler/glsl/ast.h"
-#include "compiler/glsl/ir.h"
-#include "compiler/glsl/ir_expression_flattening.h"
-#include "compiler/glsl/ir_visitor.h"
-#include "compiler/glsl/ir_optimization.h"
-#include "compiler/glsl/ir_uniform.h"
-#include "compiler/glsl/glsl_parser_extras.h"
-#include "compiler/glsl_types.h"
-#include "compiler/glsl/linker.h"
-#include "compiler/glsl/program.h"
-#include "compiler/glsl/shader_cache.h"
-#include "compiler/glsl/string_to_uint_map.h"
-#include "program/prog_instruction.h"
-#include "program/prog_optimize.h"
-#include "program/prog_print.h"
-#include "program/program.h"
-#include "program/prog_parameter.h"
-
-
-static int swizzle_for_size(int size);
-
-namespace {
-
-class src_reg;
-class dst_reg;
-
-/**
- * This struct is a corresponding struct to Mesa prog_src_register, with
- * wider fields.
- */
-class src_reg {
-public:
- src_reg(gl_register_file file, int index, const glsl_type *type)
- {
- this->file = file;
- this->index = index;
- if (type && (type->is_scalar() || type->is_vector() || type->is_matrix()))
- this->swizzle = swizzle_for_size(type->vector_elements);
- else
- this->swizzle = SWIZZLE_XYZW;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- src_reg()
- {
- this->file = PROGRAM_UNDEFINED;
- this->index = 0;
- this->swizzle = 0;
- this->negate = 0;
- this->reladdr = NULL;
- }
-
- explicit src_reg(dst_reg reg);
-
- gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
- GLuint swizzle; /**< SWIZZLE_XYZWONEZERO swizzles from Mesa. */
- int negate; /**< NEGATE_XYZW mask from mesa */
- /** Register index should be offset by the integer in this reg. */
- src_reg *reladdr;
-};
-
-class dst_reg {
-public:
- dst_reg(gl_register_file file, int writemask)
- {
- this->file = file;
- this->index = 0;
- this->writemask = writemask;
- this->reladdr = NULL;
- }
-
- dst_reg()
- {
- this->file = PROGRAM_UNDEFINED;
- this->index = 0;
- this->writemask = 0;
- this->reladdr = NULL;
- }
-
- explicit dst_reg(src_reg reg);
-
- gl_register_file file; /**< PROGRAM_* from Mesa */
- int index; /**< temporary index, VERT_ATTRIB_*, VARYING_SLOT_*, etc. */
- int writemask; /**< Bitfield of WRITEMASK_[XYZW] */
- /** Register index should be offset by the integer in this reg. */
- src_reg *reladdr;
-};
-
-} /* anonymous namespace */
-
-src_reg::src_reg(dst_reg reg)
-{
- this->file = reg.file;
- this->index = reg.index;
- this->swizzle = SWIZZLE_XYZW;
- this->negate = 0;
- this->reladdr = reg.reladdr;
-}
-
-dst_reg::dst_reg(src_reg reg)
-{
- this->file = reg.file;
- this->index = reg.index;
- this->writemask = WRITEMASK_XYZW;
- this->reladdr = reg.reladdr;
-}
-
-namespace {
-
-class ir_to_mesa_instruction : public exec_node {
-public:
- DECLARE_RALLOC_CXX_OPERATORS(ir_to_mesa_instruction)
-
- enum prog_opcode op;
- dst_reg dst;
- src_reg src[3];
- /** Pointer to the ir source this tree came from for debugging */
- ir_instruction *ir;
- bool saturate;
- int sampler; /**< sampler index */
- int tex_target; /**< One of TEXTURE_*_INDEX */
- GLboolean tex_shadow;
-};
-
-class variable_storage : public exec_node {
-public:
- variable_storage(ir_variable *var, gl_register_file file, int index)
- : file(file), index(index), var(var)
- {
- /* empty */
- }
-
- gl_register_file file;
- int index;
- ir_variable *var; /* variable that maps to this, if any */
-};
-
-class function_entry : public exec_node {
-public:
- ir_function_signature *sig;
-
- /**
- * identifier of this function signature used by the program.
- *
- * At the point that Mesa instructions for function calls are
- * generated, we don't know the address of the first instruction of
- * the function body. So we make the BranchTarget that is called a
- * small integer and rewrite them during set_branchtargets().
- */
- int sig_id;
-
- /**
- * Pointer to first instruction of the function body.
- *
- * Set during function body emits after main() is processed.
- */
- ir_to_mesa_instruction *bgn_inst;
-
- /**
- * Index of the first instruction of the function body in actual
- * Mesa IR.
- *
- * Set after convertion from ir_to_mesa_instruction to prog_instruction.
- */
- int inst;
-
- /** Storage for the return value. */
- src_reg return_reg;
-};
-
-class ir_to_mesa_visitor : public ir_visitor {
-public:
- ir_to_mesa_visitor();
- ~ir_to_mesa_visitor();
-
- function_entry *current_function;
-
- struct gl_context *ctx;
- struct gl_program *prog;
- struct gl_shader_program *shader_program;
- struct gl_shader_compiler_options *options;
-
- int next_temp;
-
- variable_storage *find_variable_storage(const ir_variable *var);
-
- src_reg get_temp(const glsl_type *type);
- void reladdr_to_temp(ir_instruction *ir, src_reg *reg, int *num_reladdr);
-
- src_reg src_reg_for_float(float val);
-
- /**
- * \name Visit methods
- *
- * As typical for the visitor pattern, there must be one \c visit method for
- * each concrete subclass of \c ir_instruction. Virtual base classes within
- * the hierarchy should not have \c visit methods.
- */
- /*@{*/
- virtual void visit(ir_variable *);
- virtual void visit(ir_loop *);
- virtual void visit(ir_loop_jump *);
- virtual void visit(ir_function_signature *);
- virtual void visit(ir_function *);
- virtual void visit(ir_expression *);
- virtual void visit(ir_swizzle *);
- virtual void visit(ir_dereference_variable *);
- virtual void visit(ir_dereference_array *);
- virtual void visit(ir_dereference_record *);
- virtual void visit(ir_assignment *);
- virtual void visit(ir_constant *);
- virtual void visit(ir_call *);
- virtual void visit(ir_return *);
- virtual void visit(ir_discard *);
- virtual void visit(ir_demote *);
- virtual void visit(ir_texture *);
- virtual void visit(ir_if *);
- virtual void visit(ir_emit_vertex *);
- virtual void visit(ir_end_primitive *);
- virtual void visit(ir_barrier *);
- /*@}*/
-
- src_reg result;
-
- /** List of variable_storage */
- exec_list variables;
-
- /** List of function_entry */
- exec_list function_signatures;
- int next_signature_id;
-
- /** List of ir_to_mesa_instruction */
- exec_list instructions;
-
- ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op);
-
- ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0);
-
- ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0, src_reg src1);
-
- ir_to_mesa_instruction *emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst,
- src_reg src0, src_reg src1, src_reg src2);
-
- /**
- * Emit the correct dot-product instruction for the type of arguments
- */
- ir_to_mesa_instruction * emit_dp(ir_instruction *ir,
- dst_reg dst,
- src_reg src0,
- src_reg src1,
- unsigned elements);
-
- void emit_scalar(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0);
-
- void emit_scalar(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0, src_reg src1);
-
- bool try_emit_mad(ir_expression *ir,
- int mul_operand);
- bool try_emit_mad_for_and_not(ir_expression *ir,
- int mul_operand);
-
- void emit_swz(ir_expression *ir);
-
- void emit_equality_comparison(ir_expression *ir, enum prog_opcode op,
- dst_reg dst,
- const src_reg &src0, const src_reg &src1);
-
- inline void emit_sne(ir_expression *ir, dst_reg dst,
- const src_reg &src0, const src_reg &src1)
- {
- emit_equality_comparison(ir, OPCODE_SLT, dst, src0, src1);
- }
-
- inline void emit_seq(ir_expression *ir, dst_reg dst,
- const src_reg &src0, const src_reg &src1)
- {
- emit_equality_comparison(ir, OPCODE_SGE, dst, src0, src1);
- }
-
- bool process_move_condition(ir_rvalue *ir);
-
- void copy_propagate(void);
-
- void *mem_ctx;
-};
-
-} /* anonymous namespace */
-
-static src_reg undef_src = src_reg(PROGRAM_UNDEFINED, 0, NULL);
-
-static dst_reg undef_dst = dst_reg(PROGRAM_UNDEFINED, SWIZZLE_NOOP);
-
-static dst_reg address_reg = dst_reg(PROGRAM_ADDRESS, WRITEMASK_X);
-
-static int
-swizzle_for_size(int size)
-{
- static const int size_swizzles[4] = {
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Y, SWIZZLE_Y),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z),
- MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W),
- };
-
- assert((size >= 1) && (size <= 4));
- return size_swizzles[size - 1];
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst,
- src_reg src0, src_reg src1, src_reg src2)
-{
- ir_to_mesa_instruction *inst = new(mem_ctx) ir_to_mesa_instruction();
- int num_reladdr = 0;
-
- /* If we have to do relative addressing, we want to load the ARL
- * reg directly for one of the regs, and preload the other reladdr
- * sources into temps.
- */
- num_reladdr += dst.reladdr != NULL;
- num_reladdr += src0.reladdr != NULL;
- num_reladdr += src1.reladdr != NULL;
- num_reladdr += src2.reladdr != NULL;
-
- reladdr_to_temp(ir, &src2, &num_reladdr);
- reladdr_to_temp(ir, &src1, &num_reladdr);
- reladdr_to_temp(ir, &src0, &num_reladdr);
-
- if (dst.reladdr) {
- emit(ir, OPCODE_ARL, address_reg, *dst.reladdr);
- num_reladdr--;
- }
- assert(num_reladdr == 0);
-
- inst->op = op;
- inst->dst = dst;
- inst->src[0] = src0;
- inst->src[1] = src1;
- inst->src[2] = src2;
- inst->ir = ir;
-
- this->instructions.push_tail(inst);
-
- return inst;
-}
-
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0, src_reg src1)
-{
- return emit(ir, op, dst, src0, src1, undef_src);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0)
-{
- assert(dst.writemask != 0);
- return emit(ir, op, dst, src0, undef_src, undef_src);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::emit(ir_instruction *ir, enum prog_opcode op)
-{
- return emit(ir, op, undef_dst, undef_src, undef_src, undef_src);
-}
-
-ir_to_mesa_instruction *
-ir_to_mesa_visitor::emit_dp(ir_instruction *ir,
- dst_reg dst, src_reg src0, src_reg src1,
- unsigned elements)
-{
- static const enum prog_opcode dot_opcodes[] = {
- OPCODE_DP2, OPCODE_DP3, OPCODE_DP4
- };
-
- return emit(ir, dot_opcodes[elements - 2], dst, src0, src1);
-}
-
-/**
- * Emits Mesa scalar opcodes to produce unique answers across channels.
- *
- * Some Mesa opcodes are scalar-only, like ARB_fp/vp. The src X
- * channel determines the result across all channels. So to do a vec4
- * of this operation, we want to emit a scalar per source channel used
- * to produce dest channels.
- */
-void
-ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst,
- src_reg orig_src0, src_reg orig_src1)
-{
- int i, j;
- int done_mask = ~dst.writemask;
-
- /* Mesa RCP is a scalar operation splatting results to all channels,
- * like ARB_fp/vp. So emit as many RCPs as necessary to cover our
- * dst channels.
- */
- for (i = 0; i < 4; i++) {
- GLuint this_mask = (1 << i);
- ir_to_mesa_instruction *inst;
- src_reg src0 = orig_src0;
- src_reg src1 = orig_src1;
-
- if (done_mask & this_mask)
- continue;
-
- GLuint src0_swiz = GET_SWZ(src0.swizzle, i);
- GLuint src1_swiz = GET_SWZ(src1.swizzle, i);
- for (j = i + 1; j < 4; j++) {
- /* If there is another enabled component in the destination that is
- * derived from the same inputs, generate its value on this pass as
- * well.
- */
- if (!(done_mask & (1 << j)) &&
- GET_SWZ(src0.swizzle, j) == src0_swiz &&
- GET_SWZ(src1.swizzle, j) == src1_swiz) {
- this_mask |= (1 << j);
- }
- }
- src0.swizzle = MAKE_SWIZZLE4(src0_swiz, src0_swiz,
- src0_swiz, src0_swiz);
- src1.swizzle = MAKE_SWIZZLE4(src1_swiz, src1_swiz,
- src1_swiz, src1_swiz);
-
- inst = emit(ir, op, dst, src0, src1);
- inst->dst.writemask = this_mask;
- done_mask |= this_mask;
- }
-}
-
-void
-ir_to_mesa_visitor::emit_scalar(ir_instruction *ir, enum prog_opcode op,
- dst_reg dst, src_reg src0)
-{
- src_reg undef = undef_src;
-
- undef.swizzle = SWIZZLE_XXXX;
-
- emit_scalar(ir, op, dst, src0, undef);
-}
-
-src_reg
-ir_to_mesa_visitor::src_reg_for_float(float val)
-{
- src_reg src(PROGRAM_CONSTANT, -1, NULL);
-
- src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- (const gl_constant_value *)&val, 1, &src.swizzle);
-
- return src;
-}
-
-static int
-type_size(const struct glsl_type *type)
-{
- return type->count_vec4_slots(false, false);
-}
-
-/**
- * In the initial pass of codegen, we assign temporary numbers to
- * intermediate results. (not SSA -- variable assignments will reuse
- * storage). Actual register allocation for the Mesa VM occurs in a
- * pass over the Mesa IR later.
- */
-src_reg
-ir_to_mesa_visitor::get_temp(const glsl_type *type)
-{
- src_reg src;
-
- src.file = PROGRAM_TEMPORARY;
- src.index = next_temp;
- src.reladdr = NULL;
- next_temp += type_size(type);
-
- if (type->is_array() || type->is_struct()) {
- src.swizzle = SWIZZLE_NOOP;
- } else {
- src.swizzle = swizzle_for_size(type->vector_elements);
- }
- src.negate = 0;
-
- return src;
-}
-
-variable_storage *
-ir_to_mesa_visitor::find_variable_storage(const ir_variable *var)
-{
- foreach_in_list(variable_storage, entry, &this->variables) {
- if (entry->var == var)
- return entry;
- }
-
- return NULL;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_variable *ir)
-{
- if (ir->data.mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) {
- unsigned int i;
- const ir_state_slot *const slots = ir->get_state_slots();
- assert(slots != NULL);
-
- /* Check if this statevar's setup in the STATE file exactly
- * matches how we'll want to reference it as a
- * struct/array/whatever. If not, then we need to move it into
- * temporary storage and hope that it'll get copy-propagated
- * out.
- */
- for (i = 0; i < ir->get_num_state_slots(); i++) {
- if (slots[i].swizzle != SWIZZLE_XYZW) {
- break;
- }
- }
-
- variable_storage *storage;
- dst_reg dst;
- if (i == ir->get_num_state_slots()) {
- /* We'll set the index later. */
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1);
- this->variables.push_tail(storage);
-
- dst = undef_dst;
- } else {
- /* The variable_storage constructor allocates slots based on the size
- * of the type. However, this had better match the number of state
- * elements that we're going to copy into the new temporary.
- */
- assert((int) ir->get_num_state_slots() == type_size(ir->type));
-
- storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(storage);
- this->next_temp += type_size(ir->type);
-
- dst = dst_reg(src_reg(PROGRAM_TEMPORARY, storage->index, NULL));
- }
-
-
- for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
- int index = _mesa_add_state_reference(this->prog->Parameters,
- slots[i].tokens);
-
- if (storage->file == PROGRAM_STATE_VAR) {
- if (storage->index == -1) {
- storage->index = index;
- } else {
- assert(index == storage->index + (int)i);
- }
- } else {
- src_reg src(PROGRAM_STATE_VAR, index, NULL);
- src.swizzle = slots[i].swizzle;
- emit(ir, OPCODE_MOV, dst, src);
- /* even a float takes up a whole vec4 reg in a struct/array. */
- dst.index++;
- }
- }
-
- if (storage->file == PROGRAM_TEMPORARY &&
- dst.index != storage->index + (int) ir->get_num_state_slots()) {
- linker_error(this->shader_program,
- "failed to load builtin uniform `%s' "
- "(%d/%d regs loaded)\n",
- ir->name, dst.index - storage->index,
- type_size(ir->type));
- }
- }
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop *ir)
-{
- emit(NULL, OPCODE_BGNLOOP);
-
- visit_exec_list(&ir->body_instructions, this);
-
- emit(NULL, OPCODE_ENDLOOP);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_loop_jump *ir)
-{
- switch (ir->mode) {
- case ir_loop_jump::jump_break:
- emit(NULL, OPCODE_BRK);
- break;
- case ir_loop_jump::jump_continue:
- emit(NULL, OPCODE_CONT);
- break;
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_function_signature *ir)
-{
- assert(0);
- (void)ir;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_function *ir)
-{
- /* Ignore function bodies other than main() -- we shouldn't see calls to
- * them since they should all be inlined before we get to ir_to_mesa.
- */
- if (strcmp(ir->name, "main") == 0) {
- const ir_function_signature *sig;
- exec_list empty;
-
- sig = ir->matching_signature(NULL, &empty, false);
-
- assert(sig);
-
- foreach_in_list(ir_instruction, ir, &sig->body) {
- ir->accept(this);
- }
- }
-}
-
-bool
-ir_to_mesa_visitor::try_emit_mad(ir_expression *ir, int mul_operand)
-{
- int nonmul_operand = 1 - mul_operand;
- src_reg a, b, c;
-
- ir_expression *expr = ir->operands[mul_operand]->as_expression();
- if (!expr || expr->operation != ir_binop_mul)
- return false;
-
- expr->operands[0]->accept(this);
- a = this->result;
- expr->operands[1]->accept(this);
- b = this->result;
- ir->operands[nonmul_operand]->accept(this);
- c = this->result;
-
- this->result = get_temp(ir->type);
- emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, c);
-
- return true;
-}
-
-/**
- * Emit OPCODE_MAD(a, -b, a) instead of AND(a, NOT(b))
- *
- * The logic values are 1.0 for true and 0.0 for false. Logical-and is
- * implemented using multiplication, and logical-or is implemented using
- * addition. Logical-not can be implemented as (true - x), or (1.0 - x).
- * As result, the logical expression (a & !b) can be rewritten as:
- *
- * - a * !b
- * - a * (1 - b)
- * - (a * 1) - (a * b)
- * - a + -(a * b)
- * - a + (a * -b)
- *
- * This final expression can be implemented as a single MAD(a, -b, a)
- * instruction.
- */
-bool
-ir_to_mesa_visitor::try_emit_mad_for_and_not(ir_expression *ir, int try_operand)
-{
- const int other_operand = 1 - try_operand;
- src_reg a, b;
-
- ir_expression *expr = ir->operands[try_operand]->as_expression();
- if (!expr || expr->operation != ir_unop_logic_not)
- return false;
-
- ir->operands[other_operand]->accept(this);
- a = this->result;
- expr->operands[0]->accept(this);
- b = this->result;
-
- b.negate = ~b.negate;
-
- this->result = get_temp(ir->type);
- emit(ir, OPCODE_MAD, dst_reg(this->result), a, b, a);
-
- return true;
-}
-
-void
-ir_to_mesa_visitor::reladdr_to_temp(ir_instruction *ir,
- src_reg *reg, int *num_reladdr)
-{
- if (!reg->reladdr)
- return;
-
- emit(ir, OPCODE_ARL, address_reg, *reg->reladdr);
-
- if (*num_reladdr != 1) {
- src_reg temp = get_temp(glsl_type::vec4_type);
-
- emit(ir, OPCODE_MOV, dst_reg(temp), *reg);
- *reg = temp;
- }
-
- (*num_reladdr)--;
-}
-
-void
-ir_to_mesa_visitor::emit_swz(ir_expression *ir)
-{
- /* Assume that the vector operator is in a form compatible with OPCODE_SWZ.
- * This means that each of the operands is either an immediate value of -1,
- * 0, or 1, or is a component from one source register (possibly with
- * negation).
- */
- uint8_t components[4] = { 0 };
- bool negate[4] = { false };
- ir_variable *var = NULL;
-
- for (unsigned i = 0; i < ir->type->vector_elements; i++) {
- ir_rvalue *op = ir->operands[i];
-
- assert(op->type->is_scalar());
-
- while (op != NULL) {
- switch (op->ir_type) {
- case ir_type_constant: {
-
- assert(op->type->is_scalar());
-
- const ir_constant *const c = op->as_constant();
- if (c->is_one()) {
- components[i] = SWIZZLE_ONE;
- } else if (c->is_zero()) {
- components[i] = SWIZZLE_ZERO;
- } else if (c->is_negative_one()) {
- components[i] = SWIZZLE_ONE;
- negate[i] = true;
- } else {
- assert(!"SWZ constant must be 0.0 or 1.0.");
- }
-
- op = NULL;
- break;
- }
-
- case ir_type_dereference_variable: {
- ir_dereference_variable *const deref =
- (ir_dereference_variable *) op;
-
- assert((var == NULL) || (deref->var == var));
- components[i] = SWIZZLE_X;
- var = deref->var;
- op = NULL;
- break;
- }
-
- case ir_type_expression: {
- ir_expression *const expr = (ir_expression *) op;
-
- assert(expr->operation == ir_unop_neg);
- negate[i] = true;
-
- op = expr->operands[0];
- break;
- }
-
- case ir_type_swizzle: {
- ir_swizzle *const swiz = (ir_swizzle *) op;
-
- components[i] = swiz->mask.x;
- op = swiz->val;
- break;
- }
-
- default:
- assert(!"Should not get here.");
- return;
- }
- }
- }
-
- assert(var != NULL);
-
- ir_dereference_variable *const deref =
- new(mem_ctx) ir_dereference_variable(var);
-
- this->result.file = PROGRAM_UNDEFINED;
- deref->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- printf("Failed to get tree for expression operand:\n");
- deref->print();
- printf("\n");
- exit(1);
- }
-
- src_reg src;
-
- src = this->result;
- src.swizzle = MAKE_SWIZZLE4(components[0],
- components[1],
- components[2],
- components[3]);
- src.negate = ((unsigned(negate[0]) << 0)
- | (unsigned(negate[1]) << 1)
- | (unsigned(negate[2]) << 2)
- | (unsigned(negate[3]) << 3));
-
- /* Storage for our result. Ideally for an assignment we'd be using the
- * actual storage for the result here, instead.
- */
- const src_reg result_src = get_temp(ir->type);
- dst_reg result_dst = dst_reg(result_src);
-
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- emit(ir, OPCODE_SWZ, result_dst, src);
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::emit_equality_comparison(ir_expression *ir,
- enum prog_opcode op,
- dst_reg dst,
- const src_reg &src0,
- const src_reg &src1)
-{
- src_reg difference;
- src_reg abs_difference = get_temp(glsl_type::vec4_type);
- const src_reg zero = src_reg_for_float(0.0);
-
- /* x == y is equivalent to -abs(x-y) >= 0. Since all of the code that
- * consumes the generated IR is pretty dumb, take special care when one
- * of the operands is zero.
- *
- * Similarly, x != y is equivalent to -abs(x-y) < 0.
- */
- if (src0.file == zero.file &&
- src0.index == zero.index &&
- src0.swizzle == zero.swizzle) {
- difference = src1;
- } else if (src1.file == zero.file &&
- src1.index == zero.index &&
- src1.swizzle == zero.swizzle) {
- difference = src0;
- } else {
- difference = get_temp(glsl_type::vec4_type);
-
- src_reg tmp_src = src0;
- tmp_src.negate = ~tmp_src.negate;
-
- emit(ir, OPCODE_ADD, dst_reg(difference), tmp_src, src1);
- }
-
- emit(ir, OPCODE_ABS, dst_reg(abs_difference), difference);
-
- abs_difference.negate = ~abs_difference.negate;
- emit(ir, op, dst, abs_difference, zero);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_expression *ir)
-{
- unsigned int operand;
- src_reg op[ARRAY_SIZE(ir->operands)];
- src_reg result_src;
- dst_reg result_dst;
-
- /* Quick peephole: Emit OPCODE_MAD(a, b, c) instead of ADD(MUL(a, b), c)
- */
- if (ir->operation == ir_binop_add) {
- if (try_emit_mad(ir, 1))
- return;
- if (try_emit_mad(ir, 0))
- return;
- }
-
- /* Quick peephole: Emit OPCODE_MAD(-a, -b, a) instead of AND(a, NOT(b))
- */
- if (ir->operation == ir_binop_logic_and) {
- if (try_emit_mad_for_and_not(ir, 1))
- return;
- if (try_emit_mad_for_and_not(ir, 0))
- return;
- }
-
- if (ir->operation == ir_quadop_vector) {
- this->emit_swz(ir);
- return;
- }
-
- for (operand = 0; operand < ir->num_operands; operand++) {
- this->result.file = PROGRAM_UNDEFINED;
- ir->operands[operand]->accept(this);
- if (this->result.file == PROGRAM_UNDEFINED) {
- printf("Failed to get tree for expression operand:\n");
- ir->operands[operand]->print();
- printf("\n");
- exit(1);
- }
- op[operand] = this->result;
-
- /* Matrix expression operands should have been broken down to vector
- * operations already.
- */
- assert(!ir->operands[operand]->type->is_matrix());
- }
-
- int vector_elements = ir->operands[0]->type->vector_elements;
- if (ir->operands[1]) {
- vector_elements = MAX2(vector_elements,
- ir->operands[1]->type->vector_elements);
- }
-
- this->result.file = PROGRAM_UNDEFINED;
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(ir->type);
- /* convenience for the emit functions below. */
- result_dst = dst_reg(result_src);
- /* Limit writes to the channels that will be used by result_src later.
- * This does limit this temp's use as a temporary for multi-instruction
- * sequences.
- */
- result_dst.writemask = (1 << ir->type->vector_elements) - 1;
-
- switch (ir->operation) {
- case ir_unop_logic_not:
- /* Previously 'SEQ dst, src, 0.0' was used for this. However, many
- * older GPUs implement SEQ using multiple instructions (i915 uses two
- * SGE instructions and a MUL instruction). Since our logic values are
- * 0.0 and 1.0, 1-x also implements !x.
- */
- op[0].negate = ~op[0].negate;
- emit(ir, OPCODE_ADD, result_dst, op[0], src_reg_for_float(1.0));
- break;
- case ir_unop_neg:
- op[0].negate = ~op[0].negate;
- result_src = op[0];
- break;
- case ir_unop_abs:
- emit(ir, OPCODE_ABS, result_dst, op[0]);
- break;
- case ir_unop_sign:
- emit(ir, OPCODE_SSG, result_dst, op[0]);
- break;
- case ir_unop_rcp:
- emit_scalar(ir, OPCODE_RCP, result_dst, op[0]);
- break;
-
- case ir_unop_exp2:
- emit_scalar(ir, OPCODE_EX2, result_dst, op[0]);
- break;
- case ir_unop_exp:
- assert(!"not reached: should be handled by exp_to_exp2");
- break;
- case ir_unop_log:
- assert(!"not reached: should be handled by log_to_log2");
- break;
- case ir_unop_log2:
- emit_scalar(ir, OPCODE_LG2, result_dst, op[0]);
- break;
- case ir_unop_sin:
- emit_scalar(ir, OPCODE_SIN, result_dst, op[0]);
- break;
- case ir_unop_cos:
- emit_scalar(ir, OPCODE_COS, result_dst, op[0]);
- break;
-
- case ir_unop_dFdx:
- emit(ir, OPCODE_DDX, result_dst, op[0]);
- break;
- case ir_unop_dFdy:
- emit(ir, OPCODE_DDY, result_dst, op[0]);
- break;
-
- case ir_unop_saturate: {
- ir_to_mesa_instruction *inst = emit(ir, OPCODE_MOV,
- result_dst, op[0]);
- inst->saturate = true;
- break;
- }
-
- case ir_binop_add:
- emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- break;
- case ir_binop_sub:
- emit(ir, OPCODE_SUB, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_mul:
- emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
- case ir_binop_div:
- assert(!"not reached: should be handled by ir_div_to_mul_rcp");
- break;
- case ir_binop_mod:
- /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
- assert(ir->type->is_integer_32());
- emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_less:
- emit(ir, OPCODE_SLT, result_dst, op[0], op[1]);
- break;
- case ir_binop_gequal:
- emit(ir, OPCODE_SGE, result_dst, op[0], op[1]);
- break;
- case ir_binop_equal:
- emit_seq(ir, result_dst, op[0], op[1]);
- break;
- case ir_binop_nequal:
- emit_sne(ir, result_dst, op[0], op[1]);
- break;
- case ir_binop_all_equal:
- /* "==" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- src_reg temp = get_temp(glsl_type::vec4_type);
- emit_sne(ir, dst_reg(temp), op[0], op[1]);
-
- /* After the dot-product, the value will be an integer on the
- * range [0,4]. Zero becomes 1.0, and positive values become zero.
- */
- emit_dp(ir, result_dst, temp, temp, vector_elements);
-
- /* Negating the result of the dot-product gives values on the range
- * [-4, 0]. Zero becomes 1.0, and negative values become zero. This
- * achieved using SGE.
- */
- src_reg sge_src = result_src;
- sge_src.negate = ~sge_src.negate;
- emit(ir, OPCODE_SGE, result_dst, sge_src, src_reg_for_float(0.0));
- } else {
- emit_seq(ir, result_dst, op[0], op[1]);
- }
- break;
- case ir_binop_any_nequal:
- /* "!=" operator producing a scalar boolean. */
- if (ir->operands[0]->type->is_vector() ||
- ir->operands[1]->type->is_vector()) {
- src_reg temp = get_temp(glsl_type::vec4_type);
- if (ir->operands[0]->type->is_boolean() &&
- ir->operands[1]->as_constant() &&
- ir->operands[1]->as_constant()->is_zero()) {
- temp = op[0];
- } else {
- emit_sne(ir, dst_reg(temp), op[0], op[1]);
- }
-
- /* After the dot-product, the value will be an integer on the
- * range [0,4]. Zero stays zero, and positive values become 1.0.
- */
- ir_to_mesa_instruction *const dp =
- emit_dp(ir, result_dst, temp, temp, vector_elements);
- if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- /* The clamping to [0,1] can be done for free in the fragment
- * shader with a saturate.
- */
- dp->saturate = true;
- } else {
- /* Negating the result of the dot-product gives values on the range
- * [-4, 0]. Zero stays zero, and negative values become 1.0. This
- * achieved using SLT.
- */
- src_reg slt_src = result_src;
- slt_src.negate = ~slt_src.negate;
- emit(ir, OPCODE_SLT, result_dst, slt_src, src_reg_for_float(0.0));
- }
- } else {
- emit_sne(ir, result_dst, op[0], op[1]);
- }
- break;
-
- case ir_binop_logic_xor:
- emit_sne(ir, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_logic_or: {
- if (this->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- /* After the addition, the value will be an integer on the
- * range [0,2]. Zero stays zero, and positive values become 1.0.
- */
- ir_to_mesa_instruction *add =
- emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- add->saturate = true;
- } else {
- /* The Boolean arguments are stored as float 0.0 and 1.0. If either
- * value is 1.0, the result of the logcal-or should be 1.0. If both
- * values are 0.0, the result should be 0.0. This is exactly what
- * MAX does.
- */
- emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
- }
- break;
- }
-
- case ir_binop_logic_and:
- /* the bool args are stored as float 0.0 or 1.0, so "mul" gives us "and". */
- emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
- break;
-
- case ir_binop_dot:
- assert(ir->operands[0]->type->is_vector());
- assert(ir->operands[0]->type == ir->operands[1]->type);
- emit_dp(ir, result_dst, op[0], op[1],
- ir->operands[0]->type->vector_elements);
- break;
-
- case ir_unop_sqrt:
- /* sqrt(x) = x * rsq(x). */
- emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
- emit(ir, OPCODE_MUL, result_dst, result_src, op[0]);
- /* For incoming channels <= 0, set the result to 0. */
- op[0].negate = ~op[0].negate;
- emit(ir, OPCODE_CMP, result_dst,
- op[0], result_src, src_reg_for_float(0.0));
- break;
- case ir_unop_rsq:
- emit_scalar(ir, OPCODE_RSQ, result_dst, op[0]);
- break;
- case ir_unop_i2f:
- case ir_unop_u2f:
- case ir_unop_b2f:
- case ir_unop_b2i:
- case ir_unop_i2u:
- case ir_unop_u2i:
- /* Mesa IR lacks types, ints are stored as truncated floats. */
- result_src = op[0];
- break;
- case ir_unop_f2i:
- case ir_unop_f2u:
- emit(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_f2b:
- case ir_unop_i2b:
- emit_sne(ir, result_dst, op[0], src_reg_for_float(0.0));
- break;
- case ir_unop_bitcast_f2i: // Ignore these 4, they can't happen here anyway
- case ir_unop_bitcast_f2u:
- case ir_unop_bitcast_i2f:
- case ir_unop_bitcast_u2f:
- break;
- case ir_unop_trunc:
- emit(ir, OPCODE_TRUNC, result_dst, op[0]);
- break;
- case ir_unop_ceil:
- op[0].negate = ~op[0].negate;
- emit(ir, OPCODE_FLR, result_dst, op[0]);
- result_src.negate = ~result_src.negate;
- break;
- case ir_unop_floor:
- emit(ir, OPCODE_FLR, result_dst, op[0]);
- break;
- case ir_unop_fract:
- emit(ir, OPCODE_FRC, result_dst, op[0]);
- break;
- case ir_unop_pack_snorm_2x16:
- case ir_unop_pack_snorm_4x8:
- case ir_unop_pack_unorm_2x16:
- case ir_unop_pack_unorm_4x8:
- case ir_unop_pack_half_2x16:
- case ir_unop_pack_double_2x32:
- case ir_unop_unpack_snorm_2x16:
- case ir_unop_unpack_snorm_4x8:
- case ir_unop_unpack_unorm_2x16:
- case ir_unop_unpack_unorm_4x8:
- case ir_unop_unpack_half_2x16:
- case ir_unop_unpack_double_2x32:
- case ir_unop_bitfield_reverse:
- case ir_unop_bit_count:
- case ir_unop_find_msb:
- case ir_unop_find_lsb:
- case ir_unop_d2f:
- case ir_unop_f2d:
- case ir_unop_d2i:
- case ir_unop_i2d:
- case ir_unop_d2u:
- case ir_unop_u2d:
- case ir_unop_d2b:
- case ir_unop_frexp_sig:
- case ir_unop_frexp_exp:
- assert(!"not supported");
- break;
- case ir_binop_min:
- emit(ir, OPCODE_MIN, result_dst, op[0], op[1]);
- break;
- case ir_binop_max:
- emit(ir, OPCODE_MAX, result_dst, op[0], op[1]);
- break;
- case ir_binop_pow:
- emit_scalar(ir, OPCODE_POW, result_dst, op[0], op[1]);
- break;
-
- /* GLSL 1.30 integer ops are unsupported in Mesa IR, but since
- * hardware backends have no way to avoid Mesa IR generation
- * even if they don't use it, we need to emit "something" and
- * continue.
- */
- case ir_binop_lshift:
- case ir_binop_rshift:
- case ir_binop_bit_and:
- case ir_binop_bit_xor:
- case ir_binop_bit_or:
- emit(ir, OPCODE_ADD, result_dst, op[0], op[1]);
- break;
-
- case ir_unop_bit_not:
- case ir_unop_round_even:
- emit(ir, OPCODE_MOV, result_dst, op[0]);
- break;
-
- case ir_binop_ubo_load:
- assert(!"not supported");
- break;
-
- case ir_triop_lrp:
- /* ir_triop_lrp operands are (x, y, a) while
- * OPCODE_LRP operands are (a, y, x) to match ARB_fragment_program.
- */
- emit(ir, OPCODE_LRP, result_dst, op[2], op[1], op[0]);
- break;
-
- case ir_triop_csel:
- /* We assume that boolean true and false are 1.0 and 0.0. OPCODE_CMP
- * selects src1 if src0 is < 0, src2 otherwise.
- */
- op[0].negate = ~op[0].negate;
- emit(ir, OPCODE_CMP, result_dst, op[0], op[1], op[2]);
- break;
-
- case ir_binop_vector_extract:
- case ir_triop_fma:
- case ir_triop_bitfield_extract:
- case ir_triop_vector_insert:
- case ir_quadop_bitfield_insert:
- case ir_binop_ldexp:
- case ir_binop_carry:
- case ir_binop_borrow:
- case ir_binop_abs_sub:
- case ir_binop_add_sat:
- case ir_binop_sub_sat:
- case ir_binop_avg:
- case ir_binop_avg_round:
- case ir_binop_mul_32x16:
- case ir_binop_imul_high:
- case ir_unop_interpolate_at_centroid:
- case ir_binop_interpolate_at_offset:
- case ir_binop_interpolate_at_sample:
- case ir_unop_dFdx_coarse:
- case ir_unop_dFdx_fine:
- case ir_unop_dFdy_coarse:
- case ir_unop_dFdy_fine:
- case ir_unop_subroutine_to_int:
- case ir_unop_get_buffer_size:
- case ir_unop_bitcast_u642d:
- case ir_unop_bitcast_i642d:
- case ir_unop_bitcast_d2u64:
- case ir_unop_bitcast_d2i64:
- case ir_unop_i642i:
- case ir_unop_u642i:
- case ir_unop_i642u:
- case ir_unop_u642u:
- case ir_unop_i642b:
- case ir_unop_i642f:
- case ir_unop_u642f:
- case ir_unop_i642d:
- case ir_unop_u642d:
- case ir_unop_i2i64:
- case ir_unop_u2i64:
- case ir_unop_b2i64:
- case ir_unop_f2i64:
- case ir_unop_d2i64:
- case ir_unop_i2u64:
- case ir_unop_u2u64:
- case ir_unop_f2u64:
- case ir_unop_d2u64:
- case ir_unop_u642i64:
- case ir_unop_i642u64:
- case ir_unop_pack_int_2x32:
- case ir_unop_unpack_int_2x32:
- case ir_unop_pack_uint_2x32:
- case ir_unop_unpack_uint_2x32:
- case ir_unop_pack_sampler_2x32:
- case ir_unop_unpack_sampler_2x32:
- case ir_unop_pack_image_2x32:
- case ir_unop_unpack_image_2x32:
- case ir_unop_atan:
- case ir_binop_atan2:
- case ir_unop_clz:
- case ir_unop_f162f:
- case ir_unop_f2f16:
- case ir_unop_f2fmp:
- case ir_unop_f162b:
- case ir_unop_b2f16:
- case ir_unop_i2i:
- case ir_unop_i2imp:
- case ir_unop_u2u:
- case ir_unop_u2ump:
- assert(!"not supported");
- break;
-
- case ir_unop_ssbo_unsized_array_length:
- case ir_unop_implicitly_sized_array_length:
- case ir_quadop_vector:
- /* This operation should have already been handled.
- */
- assert(!"Should not get here.");
- break;
- }
-
- this->result = result_src;
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_swizzle *ir)
-{
- src_reg src;
- int i;
- int swizzle[4] = {0};
-
- /* Note that this is only swizzles in expressions, not those on the left
- * hand side of an assignment, which do write masking. See ir_assignment
- * for that.
- */
-
- ir->val->accept(this);
- src = this->result;
- assert(src.file != PROGRAM_UNDEFINED);
- assert(ir->type->vector_elements > 0);
-
- for (i = 0; i < 4; i++) {
- if (i < ir->type->vector_elements) {
- switch (i) {
- case 0:
- swizzle[i] = GET_SWZ(src.swizzle, ir->mask.x);
- break;
- case 1:
- swizzle[i] = GET_SWZ(src.swizzle, ir->mask.y);
- break;
- case 2:
- swizzle[i] = GET_SWZ(src.swizzle, ir->mask.z);
- break;
- case 3:
- swizzle[i] = GET_SWZ(src.swizzle, ir->mask.w);
- break;
- }
- } else {
- /* If the type is smaller than a vec4, replicate the last
- * channel out.
- */
- swizzle[i] = swizzle[ir->type->vector_elements - 1];
- }
- }
-
- src.swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
-
- this->result = src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
-{
- variable_storage *entry = find_variable_storage(ir->var);
- ir_variable *var = ir->var;
-
- if (!entry) {
- switch (var->data.mode) {
- case ir_var_uniform:
- entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
- var->data.param_index);
- this->variables.push_tail(entry);
- break;
- case ir_var_shader_in:
- /* The linker assigns locations for varyings and attributes,
- * including deprecated builtins (like gl_Color),
- * user-assigned generic attributes (glBindVertexLocation),
- * and user-defined varyings.
- */
- assert(var->data.location != -1);
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_INPUT,
- var->data.location);
- break;
- case ir_var_shader_out:
- assert(var->data.location != -1);
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_OUTPUT,
- var->data.location);
- break;
- case ir_var_system_value:
- entry = new(mem_ctx) variable_storage(var,
- PROGRAM_SYSTEM_VALUE,
- var->data.location);
- break;
- case ir_var_auto:
- case ir_var_temporary:
- entry = new(mem_ctx) variable_storage(var, PROGRAM_TEMPORARY,
- this->next_temp);
- this->variables.push_tail(entry);
-
- next_temp += type_size(var->type);
- break;
- }
-
- if (!entry) {
- printf("Failed to make storage for %s\n", var->name);
- exit(1);
- }
- }
-
- this->result = src_reg(entry->file, entry->index, var->type);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_array *ir)
-{
- ir_constant *index;
- src_reg src;
- int element_size = type_size(ir->type);
-
- index = ir->array_index->constant_expression_value(ralloc_parent(ir));
-
- ir->array->accept(this);
- src = this->result;
-
- if (index) {
- src.index += index->value.i[0] * element_size;
- } else {
- /* Variable index array dereference. It eats the "vec4" of the
- * base of the array and an index that offsets the Mesa register
- * index.
- */
- ir->array_index->accept(this);
-
- src_reg index_reg;
-
- if (element_size == 1) {
- index_reg = this->result;
- } else {
- index_reg = get_temp(glsl_type::float_type);
-
- emit(ir, OPCODE_MUL, dst_reg(index_reg),
- this->result, src_reg_for_float(element_size));
- }
-
- /* If there was already a relative address register involved, add the
- * new and the old together to get the new offset.
- */
- if (src.reladdr != NULL) {
- src_reg accum_reg = get_temp(glsl_type::float_type);
-
- emit(ir, OPCODE_ADD, dst_reg(accum_reg),
- index_reg, *src.reladdr);
-
- index_reg = accum_reg;
- }
-
- src.reladdr = ralloc(mem_ctx, src_reg);
- memcpy(src.reladdr, &index_reg, sizeof(index_reg));
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- src.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- src.swizzle = SWIZZLE_NOOP;
-
- this->result = src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_dereference_record *ir)
-{
- unsigned int i;
- const glsl_type *struct_type = ir->record->type;
- int offset = 0;
-
- ir->record->accept(this);
-
- assert(ir->field_idx >= 0);
- for (i = 0; i < struct_type->length; i++) {
- if (i == (unsigned) ir->field_idx)
- break;
- offset += type_size(struct_type->fields.structure[i].type);
- }
-
- /* If the type is smaller than a vec4, replicate the last channel out. */
- if (ir->type->is_scalar() || ir->type->is_vector())
- this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
- else
- this->result.swizzle = SWIZZLE_NOOP;
-
- this->result.index += offset;
-}
-
-/**
- * We want to be careful in assignment setup to hit the actual storage
- * instead of potentially using a temporary like we might with the
- * ir_dereference handler.
- */
-static dst_reg
-get_assignment_lhs(ir_dereference *ir, ir_to_mesa_visitor *v)
-{
- /* The LHS must be a dereference. If the LHS is a variable indexed array
- * access of a vector, it must be separated into a series conditional moves
- * before reaching this point (see ir_vec_index_to_cond_assign).
- */
- assert(ir->as_dereference());
- ir_dereference_array *deref_array = ir->as_dereference_array();
- if (deref_array) {
- assert(!deref_array->array->type->is_vector());
- }
-
- /* Use the rvalue deref handler for the most part. We'll ignore
- * swizzles in it and write swizzles using writemask, though.
- */
- ir->accept(v);
- return dst_reg(v->result);
-}
-
-/* Calculate the sampler index and also calculate the base uniform location
- * for struct members.
- */
-static void
-calc_sampler_offsets(struct gl_shader_program *prog, ir_dereference *deref,
- unsigned *offset, unsigned *array_elements,
- unsigned *location)
-{
- if (deref->ir_type == ir_type_dereference_variable)
- return;
-
- switch (deref->ir_type) {
- case ir_type_dereference_array: {
- ir_dereference_array *deref_arr = deref->as_dereference_array();
-
- void *mem_ctx = ralloc_parent(deref_arr);
- ir_constant *array_index =
- deref_arr->array_index->constant_expression_value(mem_ctx);
-
- if (!array_index) {
- /* GLSL 1.10 and 1.20 allowed variable sampler array indices,
- * while GLSL 1.30 requires that the array indices be
- * constant integer expressions. We don't expect any driver
- * to actually work with a really variable array index, so
- * all that would work would be an unrolled loop counter that ends
- * up being constant above.
- */
- ralloc_strcat(&prog->data->InfoLog,
- "warning: Variable sampler array index unsupported.\n"
- "This feature of the language was removed in GLSL 1.20 "
- "and is unlikely to be supported for 1.10 in Mesa.\n");
- } else {
- *offset += array_index->value.u[0] * *array_elements;
- }
-
- *array_elements *= deref_arr->array->type->length;
-
- calc_sampler_offsets(prog, deref_arr->array->as_dereference(),
- offset, array_elements, location);
- break;
- }
-
- case ir_type_dereference_record: {
- ir_dereference_record *deref_record = deref->as_dereference_record();
- unsigned field_index = deref_record->field_idx;
- *location +=
- deref_record->record->type->struct_location_offset(field_index);
- calc_sampler_offsets(prog, deref_record->record->as_dereference(),
- offset, array_elements, location);
- break;
- }
-
- default:
- unreachable("Invalid deref type");
- break;
- }
-}
-
-static int
-get_sampler_uniform_value(class ir_dereference *sampler,
- struct gl_shader_program *shader_program,
- const struct gl_program *prog)
-{
- GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
- ir_variable *var = sampler->variable_referenced();
- unsigned location = var->data.location;
- unsigned array_elements = 1;
- unsigned offset = 0;
-
- calc_sampler_offsets(shader_program, sampler, &offset, &array_elements,
- &location);
-
- assert(shader_program->data->UniformStorage[location].opaque[shader].active);
- return shader_program->data->UniformStorage[location].opaque[shader].index +
- offset;
-}
-
-/**
- * Process the condition of a conditional assignment
- *
- * Examines the condition of a conditional assignment to generate the optimal
- * first operand of a \c CMP instruction. If the condition is a relational
- * operator with 0 (e.g., \c ir_binop_less), the value being compared will be
- * used as the source for the \c CMP instruction. Otherwise the comparison
- * is processed to a boolean result, and the boolean result is used as the
- * operand to the CMP instruction.
- */
-bool
-ir_to_mesa_visitor::process_move_condition(ir_rvalue *ir)
-{
- ir_rvalue *src_ir = ir;
- bool negate = true;
- bool switch_order = false;
-
- ir_expression *const expr = ir->as_expression();
- if ((expr != NULL) && (expr->num_operands == 2)) {
- bool zero_on_left = false;
-
- if (expr->operands[0]->is_zero()) {
- src_ir = expr->operands[1];
- zero_on_left = true;
- } else if (expr->operands[1]->is_zero()) {
- src_ir = expr->operands[0];
- zero_on_left = false;
- }
-
- /* a is - 0 + - 0 +
- * (a < 0) T F F ( a < 0) T F F
- * (0 < a) F F T (-a < 0) F F T
- * (a >= 0) F T T ( a < 0) T F F (swap order of other operands)
- * (0 >= a) T T F (-a < 0) F F T (swap order of other operands)
- *
- * Note that exchanging the order of 0 and 'a' in the comparison simply
- * means that the value of 'a' should be negated.
- */
- if (src_ir != ir) {
- switch (expr->operation) {
- case ir_binop_less:
- switch_order = false;
- negate = zero_on_left;
- break;
-
- case ir_binop_gequal:
- switch_order = true;
- negate = zero_on_left;
- break;
-
- default:
- /* This isn't the right kind of comparison afterall, so make sure
- * the whole condition is visited.
- */
- src_ir = ir;
- break;
- }
- }
- }
-
- src_ir->accept(this);
-
- /* We use the OPCODE_CMP (a < 0 ? b : c) for conditional moves, and the
- * condition we produced is 0.0 or 1.0. By flipping the sign, we can
- * choose which value OPCODE_CMP produces without an extra instruction
- * computing the condition.
- */
- if (negate)
- this->result.negate = ~this->result.negate;
-
- return switch_order;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_assignment *ir)
-{
- dst_reg l;
- src_reg r;
- int i;
-
- ir->rhs->accept(this);
- r = this->result;
-
- l = get_assignment_lhs(ir->lhs, this);
-
- /* FINISHME: This should really set to the correct maximal writemask for each
- * FINISHME: component written (in the loops below). This case can only
- * FINISHME: occur for matrices, arrays, and structures.
- */
- if (ir->write_mask == 0) {
- assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector());
- l.writemask = WRITEMASK_XYZW;
- } else if (ir->lhs->type->is_scalar()) {
- /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the
- * FINISHME: W component of fragment shader output zero, work correctly.
- */
- l.writemask = WRITEMASK_XYZW;
- } else {
- int swizzles[4];
- int first_enabled_chan = 0;
- int rhs_chan = 0;
-
- assert(ir->lhs->type->is_vector());
- l.writemask = ir->write_mask;
-
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i)) {
- first_enabled_chan = GET_SWZ(r.swizzle, i);
- break;
- }
- }
-
- /* Swizzle a small RHS vector into the channels being written.
- *
- * glsl ir treats write_mask as dictating how many channels are
- * present on the RHS while Mesa IR treats write_mask as just
- * showing which channels of the vec4 RHS get written.
- */
- for (int i = 0; i < 4; i++) {
- if (l.writemask & (1 << i))
- swizzles[i] = GET_SWZ(r.swizzle, rhs_chan++);
- else
- swizzles[i] = first_enabled_chan;
- }
- r.swizzle = MAKE_SWIZZLE4(swizzles[0], swizzles[1],
- swizzles[2], swizzles[3]);
- }
-
- assert(l.file != PROGRAM_UNDEFINED);
- assert(r.file != PROGRAM_UNDEFINED);
-
- if (ir->condition) {
- const bool switch_order = this->process_move_condition(ir->condition);
- src_reg condition = this->result;
-
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- if (switch_order) {
- emit(ir, OPCODE_CMP, l, condition, src_reg(l), r);
- } else {
- emit(ir, OPCODE_CMP, l, condition, r, src_reg(l));
- }
-
- l.index++;
- r.index++;
- }
- } else {
- for (i = 0; i < type_size(ir->lhs->type); i++) {
- emit(ir, OPCODE_MOV, l, r);
- l.index++;
- r.index++;
- }
- }
-}
-
-
-void
-ir_to_mesa_visitor::visit(ir_constant *ir)
-{
- src_reg src;
- GLfloat stack_vals[4] = { 0 };
- GLfloat *values = stack_vals;
- unsigned int i;
-
- /* Unfortunately, 4 floats is all we can get into
- * _mesa_add_unnamed_constant. So, make a temp to store an
- * aggregate constant and move each constant value into it. If we
- * get lucky, copy propagation will eliminate the extra moves.
- */
-
- if (ir->type->is_struct()) {
- src_reg temp_base = get_temp(ir->type);
- dst_reg temp = dst_reg(temp_base);
-
- for (i = 0; i < ir->type->length; i++) {
- ir_constant *const field_value = ir->get_record_field(i);
- int size = type_size(field_value->type);
-
- assert(size > 0);
-
- field_value->accept(this);
- src = this->result;
-
- for (unsigned j = 0; j < (unsigned int)size; j++) {
- emit(ir, OPCODE_MOV, temp, src);
-
- src.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_array()) {
- src_reg temp_base = get_temp(ir->type);
- dst_reg temp = dst_reg(temp_base);
- int size = type_size(ir->type->fields.array);
-
- assert(size > 0);
-
- for (i = 0; i < ir->type->length; i++) {
- ir->const_elements[i]->accept(this);
- src = this->result;
- for (int j = 0; j < size; j++) {
- emit(ir, OPCODE_MOV, temp, src);
-
- src.index++;
- temp.index++;
- }
- }
- this->result = temp_base;
- return;
- }
-
- if (ir->type->is_matrix()) {
- src_reg mat = get_temp(ir->type);
- dst_reg mat_column = dst_reg(mat);
-
- for (i = 0; i < ir->type->matrix_columns; i++) {
- assert(ir->type->is_float());
- values = &ir->value.f[i * ir->type->vector_elements];
-
- src = src_reg(PROGRAM_CONSTANT, -1, NULL);
- src.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- (gl_constant_value *) values,
- ir->type->vector_elements,
- &src.swizzle);
- emit(ir, OPCODE_MOV, mat_column, src);
-
- mat_column.index++;
- }
-
- this->result = mat;
- return;
- }
-
- src.file = PROGRAM_CONSTANT;
- switch (ir->type->base_type) {
- case GLSL_TYPE_FLOAT:
- values = &ir->value.f[0];
- break;
- case GLSL_TYPE_UINT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.u[i];
- }
- break;
- case GLSL_TYPE_INT:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.i[i];
- }
- break;
- case GLSL_TYPE_BOOL:
- for (i = 0; i < ir->type->vector_elements; i++) {
- values[i] = ir->value.b[i];
- }
- break;
- default:
- assert(!"Non-float/uint/int/bool constant");
- }
-
- this->result = src_reg(PROGRAM_CONSTANT, -1, ir->type);
- this->result.index = _mesa_add_unnamed_constant(this->prog->Parameters,
- (gl_constant_value *) values,
- ir->type->vector_elements,
- &this->result.swizzle);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_call *)
-{
- assert(!"ir_to_mesa: All function calls should have been inlined by now.");
-}
-
-void
-ir_to_mesa_visitor::visit(ir_texture *ir)
-{
- src_reg result_src, coord, lod_info, projector, dx, dy;
- dst_reg result_dst, coord_dst;
- ir_to_mesa_instruction *inst = NULL;
- prog_opcode opcode = OPCODE_NOP;
-
- if (ir->op == ir_txs)
- this->result = src_reg_for_float(0.0);
- else
- ir->coordinate->accept(this);
-
- /* Put our coords in a temp. We'll need to modify them for shadow,
- * projection, or LOD, so the only case we'd use it as-is is if
- * we're doing plain old texturing. Mesa IR optimization should
- * handle cleaning up our mess in that case.
- */
- coord = get_temp(glsl_type::vec4_type);
- coord_dst = dst_reg(coord);
- emit(ir, OPCODE_MOV, coord_dst, this->result);
-
- if (ir->projector) {
- ir->projector->accept(this);
- projector = this->result;
- }
-
- /* Storage for our result. Ideally for an assignment we'd be using
- * the actual storage for the result here, instead.
- */
- result_src = get_temp(glsl_type::vec4_type);
- result_dst = dst_reg(result_src);
-
- switch (ir->op) {
- case ir_tex:
- case ir_txs:
- opcode = OPCODE_TEX;
- break;
- case ir_txb:
- opcode = OPCODE_TXB;
- ir->lod_info.bias->accept(this);
- lod_info = this->result;
- break;
- case ir_txf:
- /* Pretend to be TXL so the sampler, coordinate, lod are available */
- case ir_txl:
- opcode = OPCODE_TXL;
- ir->lod_info.lod->accept(this);
- lod_info = this->result;
- break;
- case ir_txd:
- opcode = OPCODE_TXD;
- ir->lod_info.grad.dPdx->accept(this);
- dx = this->result;
- ir->lod_info.grad.dPdy->accept(this);
- dy = this->result;
- break;
- case ir_txf_ms:
- assert(!"Unexpected ir_txf_ms opcode");
- break;
- case ir_lod:
- assert(!"Unexpected ir_lod opcode");
- break;
- case ir_tg4:
- assert(!"Unexpected ir_tg4 opcode");
- break;
- case ir_query_levels:
- assert(!"Unexpected ir_query_levels opcode");
- break;
- case ir_samples_identical:
- unreachable("Unexpected ir_samples_identical opcode");
- case ir_texture_samples:
- unreachable("Unexpected ir_texture_samples opcode");
- }
-
- const glsl_type *sampler_type = ir->sampler->type;
-
- if (ir->projector) {
- if (opcode == OPCODE_TEX) {
- /* Slot the projector in as the last component of the coord. */
- coord_dst.writemask = WRITEMASK_W;
- emit(ir, OPCODE_MOV, coord_dst, projector);
- coord_dst.writemask = WRITEMASK_XYZW;
- opcode = OPCODE_TXP;
- } else {
- src_reg coord_w = coord;
- coord_w.swizzle = SWIZZLE_WWWW;
-
- /* For the other TEX opcodes there's no projective version
- * since the last slot is taken up by lod info. Do the
- * projective divide now.
- */
- coord_dst.writemask = WRITEMASK_W;
- emit(ir, OPCODE_RCP, coord_dst, projector);
-
- /* In the case where we have to project the coordinates "by hand,"
- * the shadow comparator value must also be projected.
- */
- src_reg tmp_src = coord;
- if (ir->shadow_comparator) {
- /* Slot the shadow value in as the second to last component of the
- * coord.
- */
- ir->shadow_comparator->accept(this);
-
- tmp_src = get_temp(glsl_type::vec4_type);
- dst_reg tmp_dst = dst_reg(tmp_src);
-
- /* Projective division not allowed for array samplers. */
- assert(!sampler_type->sampler_array);
-
- tmp_dst.writemask = WRITEMASK_Z;
- emit(ir, OPCODE_MOV, tmp_dst, this->result);
-
- tmp_dst.writemask = WRITEMASK_XY;
- emit(ir, OPCODE_MOV, tmp_dst, coord);
- }
-
- coord_dst.writemask = WRITEMASK_XYZ;
- emit(ir, OPCODE_MUL, coord_dst, tmp_src, coord_w);
-
- coord_dst.writemask = WRITEMASK_XYZW;
- coord.swizzle = SWIZZLE_XYZW;
- }
- }
-
- /* If projection is done and the opcode is not OPCODE_TXP, then the shadow
- * comparator was put in the correct place (and projected) by the code,
- * above, that handles by-hand projection.
- */
- if (ir->shadow_comparator && (!ir->projector || opcode == OPCODE_TXP)) {
- /* Slot the shadow value in as the second to last component of the
- * coord.
- */
- ir->shadow_comparator->accept(this);
-
- /* XXX This will need to be updated for cubemap array samplers. */
- if (sampler_type->sampler_dimensionality == GLSL_SAMPLER_DIM_2D &&
- sampler_type->sampler_array) {
- coord_dst.writemask = WRITEMASK_W;
- } else {
- coord_dst.writemask = WRITEMASK_Z;
- }
-
- emit(ir, OPCODE_MOV, coord_dst, this->result);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- if (opcode == OPCODE_TXL || opcode == OPCODE_TXB) {
- /* Mesa IR stores lod or lod bias in the last channel of the coords. */
- coord_dst.writemask = WRITEMASK_W;
- emit(ir, OPCODE_MOV, coord_dst, lod_info);
- coord_dst.writemask = WRITEMASK_XYZW;
- }
-
- if (opcode == OPCODE_TXD)
- inst = emit(ir, opcode, result_dst, coord, dx, dy);
- else
- inst = emit(ir, opcode, result_dst, coord);
-
- if (ir->shadow_comparator)
- inst->tex_shadow = GL_TRUE;
-
- inst->sampler = get_sampler_uniform_value(ir->sampler, shader_program,
- prog);
-
- switch (sampler_type->sampler_dimensionality) {
- case GLSL_SAMPLER_DIM_1D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_2D:
- inst->tex_target = (sampler_type->sampler_array)
- ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_3D:
- inst->tex_target = TEXTURE_3D_INDEX;
- break;
- case GLSL_SAMPLER_DIM_CUBE:
- inst->tex_target = TEXTURE_CUBE_INDEX;
- break;
- case GLSL_SAMPLER_DIM_RECT:
- inst->tex_target = TEXTURE_RECT_INDEX;
- break;
- case GLSL_SAMPLER_DIM_BUF:
- assert(!"FINISHME: Implement ARB_texture_buffer_object");
- break;
- case GLSL_SAMPLER_DIM_EXTERNAL:
- inst->tex_target = TEXTURE_EXTERNAL_INDEX;
- break;
- default:
- assert(!"Should not get here.");
- }
-
- this->result = result_src;
-}
-
-void
-ir_to_mesa_visitor::visit(ir_return *ir)
-{
- /* Non-void functions should have been inlined. We may still emit RETs
- * from main() unless the EmitNoMainReturn option is set.
- */
- assert(!ir->get_value());
- emit(ir, OPCODE_RET);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_discard *ir)
-{
- if (!ir->condition)
- ir->condition = new(mem_ctx) ir_constant(true);
-
- ir->condition->accept(this);
- this->result.negate = ~this->result.negate;
- emit(ir, OPCODE_KIL, undef_dst, this->result);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_demote *ir)
-{
- assert(!"demote statement unsupported");
-}
-
-void
-ir_to_mesa_visitor::visit(ir_if *ir)
-{
- ir_to_mesa_instruction *if_inst;
-
- ir->condition->accept(this);
- assert(this->result.file != PROGRAM_UNDEFINED);
-
- if_inst = emit(ir->condition, OPCODE_IF, undef_dst, this->result);
-
- this->instructions.push_tail(if_inst);
-
- visit_exec_list(&ir->then_instructions, this);
-
- if (!ir->else_instructions.is_empty()) {
- emit(ir->condition, OPCODE_ELSE);
- visit_exec_list(&ir->else_instructions, this);
- }
-
- emit(ir->condition, OPCODE_ENDIF);
-}
-
-void
-ir_to_mesa_visitor::visit(ir_emit_vertex *)
-{
- assert(!"Geometry shaders not supported.");
-}
-
-void
-ir_to_mesa_visitor::visit(ir_end_primitive *)
-{
- assert(!"Geometry shaders not supported.");
-}
-
-void
-ir_to_mesa_visitor::visit(ir_barrier *)
-{
- unreachable("GLSL barrier() not supported.");
-}
-
-ir_to_mesa_visitor::ir_to_mesa_visitor()
-{
- result.file = PROGRAM_UNDEFINED;
- next_temp = 1;
- next_signature_id = 1;
- current_function = NULL;
- mem_ctx = ralloc_context(NULL);
- ctx = NULL;
- prog = NULL;
- shader_program = NULL;
- options = NULL;
-}
-
-ir_to_mesa_visitor::~ir_to_mesa_visitor()
-{
- ralloc_free(mem_ctx);
-}
-
-static struct prog_src_register
-mesa_src_reg_from_ir_src_reg(src_reg reg)
-{
- struct prog_src_register mesa_reg;
-
- mesa_reg.File = reg.file;
- assert(reg.index < (1 << INST_INDEX_BITS));
- mesa_reg.Index = reg.index;
- mesa_reg.Swizzle = reg.swizzle;
- mesa_reg.RelAddr = reg.reladdr != NULL;
- mesa_reg.Negate = reg.negate;
-
- return mesa_reg;
-}
-
-static void
-set_branchtargets(ir_to_mesa_visitor *v,
- struct prog_instruction *mesa_instructions,
- int num_instructions)
-{
- int if_count = 0, loop_count = 0;
- int *if_stack, *loop_stack;
- int if_stack_pos = 0, loop_stack_pos = 0;
- int i, j;
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_count++;
- break;
- case OPCODE_BGNLOOP:
- loop_count++;
- break;
- case OPCODE_BRK:
- case OPCODE_CONT:
- mesa_instructions[i].BranchTarget = -1;
- break;
- default:
- break;
- }
- }
-
- if_stack = rzalloc_array(v->mem_ctx, int, if_count);
- loop_stack = rzalloc_array(v->mem_ctx, int, loop_count);
-
- for (i = 0; i < num_instructions; i++) {
- switch (mesa_instructions[i].Opcode) {
- case OPCODE_IF:
- if_stack[if_stack_pos] = i;
- if_stack_pos++;
- break;
- case OPCODE_ELSE:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack[if_stack_pos - 1] = i;
- break;
- case OPCODE_ENDIF:
- mesa_instructions[if_stack[if_stack_pos - 1]].BranchTarget = i;
- if_stack_pos--;
- break;
- case OPCODE_BGNLOOP:
- loop_stack[loop_stack_pos] = i;
- loop_stack_pos++;
- break;
- case OPCODE_ENDLOOP:
- loop_stack_pos--;
- /* Rewrite any breaks/conts at this nesting level (haven't
- * already had a BranchTarget assigned) to point to the end
- * of the loop.
- */
- for (j = loop_stack[loop_stack_pos]; j < i; j++) {
- if (mesa_instructions[j].Opcode == OPCODE_BRK ||
- mesa_instructions[j].Opcode == OPCODE_CONT) {
- if (mesa_instructions[j].BranchTarget == -1) {
- mesa_instructions[j].BranchTarget = i;
- }
- }
- }
- /* The loop ends point at each other. */
- mesa_instructions[i].BranchTarget = loop_stack[loop_stack_pos];
- mesa_instructions[loop_stack[loop_stack_pos]].BranchTarget = i;
- break;
- case OPCODE_CAL:
- foreach_in_list(function_entry, entry, &v->function_signatures) {
- if (entry->sig_id == mesa_instructions[i].BranchTarget) {
- mesa_instructions[i].BranchTarget = entry->inst;
- break;
- }
- }
- break;
- default:
- break;
- }
- }
-}
-
-static void
-print_program(struct prog_instruction *mesa_instructions,
- ir_instruction **mesa_instruction_annotation,
- int num_instructions)
-{
- ir_instruction *last_ir = NULL;
- int i;
- int indent = 0;
-
- for (i = 0; i < num_instructions; i++) {
- struct prog_instruction *mesa_inst = mesa_instructions + i;
- ir_instruction *ir = mesa_instruction_annotation[i];
-
- fprintf(stdout, "%3d: ", i);
-
- if (last_ir != ir && ir) {
- int j;
-
- for (j = 0; j < indent; j++) {
- fprintf(stdout, " ");
- }
- ir->print();
- printf("\n");
- last_ir = ir;
-
- fprintf(stdout, " "); /* line number spacing. */
- }
-
- indent = _mesa_fprint_instruction_opt(stdout, mesa_inst, indent,
- PROG_PRINT_DEBUG, NULL);
- }
-}
-
-namespace {
-
-class add_uniform_to_shader : public program_resource_visitor {
-public:
- add_uniform_to_shader(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params)
- : ctx(ctx), shader_program(shader_program), params(params), idx(-1),
- var(NULL)
- {
- /* empty */
- }
-
- void process(ir_variable *var)
- {
- this->idx = -1;
- this->var = var;
- this->program_resource_visitor::process(var,
- ctx->Const.UseSTD430AsDefaultPacking);
- var->data.param_index = this->idx;
- }
-
-private:
- virtual void visit_field(const glsl_type *type, const char *name,
- bool row_major, const glsl_type *record_type,
- const enum glsl_interface_packing packing,
- bool last_field);
-
- struct gl_context *ctx;
- struct gl_shader_program *shader_program;
- struct gl_program_parameter_list *params;
- int idx;
- ir_variable *var;
-};
-
-} /* anonymous namespace */
-
-void
-add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
- bool /* row_major */,
- const glsl_type * /* record_type */,
- const enum glsl_interface_packing,
- bool /* last_field */)
-{
- /* opaque types don't use storage in the param list unless they are
- * bindless samplers or images.
- */
- if (type->contains_opaque() && !var->data.bindless)
- return;
-
- /* Add the uniform to the param list */
- assert(_mesa_lookup_parameter_index(params, name) < 0);
- int index = _mesa_lookup_parameter_index(params, name);
-
- unsigned num_params = type->arrays_of_arrays_size();
- num_params = MAX2(num_params, 1);
- num_params *= type->without_array()->matrix_columns;
-
- bool is_dual_slot = type->without_array()->is_dual_slot();
- if (is_dual_slot)
- num_params *= 2;
-
- _mesa_reserve_parameter_storage(params, num_params, num_params);
- index = params->NumParameters;
-
- if (ctx->Const.PackedDriverUniformStorage) {
- for (unsigned i = 0; i < num_params; i++) {
- unsigned dmul = type->without_array()->is_64bit() ? 2 : 1;
- unsigned comps = type->without_array()->vector_elements * dmul;
- if (is_dual_slot) {
- if (i & 0x1)
- comps -= 4;
- else
- comps = 4;
- }
-
- _mesa_add_parameter(params, PROGRAM_UNIFORM, name, comps,
- type->gl_type, NULL, NULL, false);
- }
- } else {
- for (unsigned i = 0; i < num_params; i++) {
- _mesa_add_parameter(params, PROGRAM_UNIFORM, name, 4,
- type->gl_type, NULL, NULL, true);
- }
- }
-
- /* The first part of the uniform that's processed determines the base
- * location of the whole uniform (for structures).
- */
- if (this->idx < 0)
- this->idx = index;
-
- /* Each Parameter will hold the index to the backing uniform storage.
- * This avoids relying on names to match parameters and uniform
- * storages later when associating uniform storage.
- */
- unsigned location = -1;
- ASSERTED const bool found =
- shader_program->UniformHash->get(location, params->Parameters[index].Name);
- assert(found);
-
- for (unsigned i = 0; i < num_params; i++) {
- struct gl_program_parameter *param = &params->Parameters[index + i];
- param->UniformStorageIndex = location;
- param->MainUniformStorageIndex = params->Parameters[this->idx].UniformStorageIndex;
- }
-}
-
-/**
- * Generate the program parameters list for the user uniforms in a shader
- *
- * \param shader_program Linked shader program. This is only used to
- * emit possible link errors to the info log.
- * \param sh Shader whose uniforms are to be processed.
- * \param params Parameter list to be filled in.
- */
-void
-_mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
- struct gl_shader_program
- *shader_program,
- struct gl_linked_shader *sh,
- struct gl_program_parameter_list
- *params)
-{
- add_uniform_to_shader add(ctx, shader_program, params);
-
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *var = node->as_variable();
-
- if ((var == NULL) || (var->data.mode != ir_var_uniform)
- || var->is_in_buffer_block() || (strncmp(var->name, "gl_", 3) == 0))
- continue;
-
- add.process(var);
- }
-}
-
-void
-_mesa_associate_uniform_storage(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program *prog)
-{
- struct gl_program_parameter_list *params = prog->Parameters;
- gl_shader_stage shader_type = prog->info.stage;
-
- _mesa_disallow_parameter_storage_realloc(params);
-
- /* After adding each uniform to the parameter list, connect the storage for
- * the parameter with the tracking structure used by the API for the
- * uniform.
- */
- unsigned last_location = unsigned(~0);
- for (unsigned i = 0; i < params->NumParameters; i++) {
- if (params->Parameters[i].Type != PROGRAM_UNIFORM)
- continue;
-
- unsigned location = params->Parameters[i].UniformStorageIndex;
-
- struct gl_uniform_storage *storage =
- &shader_program->data->UniformStorage[location];
-
- /* Do not associate any uniform storage to built-in uniforms */
- if (storage->builtin)
- continue;
-
- if (location != last_location) {
- enum gl_uniform_driver_format format = uniform_native;
- unsigned columns = 0;
-
- int dmul;
- if (ctx->Const.PackedDriverUniformStorage && !prog->info.is_arb_asm) {
- dmul = storage->type->vector_elements * sizeof(float);
- } else {
- dmul = 4 * sizeof(float);
- }
-
- switch (storage->type->base_type) {
- case GLSL_TYPE_UINT64:
- if (storage->type->vector_elements > 2)
- dmul *= 2;
- FALLTHROUGH;
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_UINT16:
- case GLSL_TYPE_UINT8:
- assert(ctx->Const.NativeIntegers);
- format = uniform_native;
- columns = 1;
- break;
- case GLSL_TYPE_INT64:
- if (storage->type->vector_elements > 2)
- dmul *= 2;
- FALLTHROUGH;
- case GLSL_TYPE_INT:
- case GLSL_TYPE_INT16:
- case GLSL_TYPE_INT8:
- format =
- (ctx->Const.NativeIntegers) ? uniform_native : uniform_int_float;
- columns = 1;
- break;
- case GLSL_TYPE_DOUBLE:
- if (storage->type->vector_elements > 2)
- dmul *= 2;
- FALLTHROUGH;
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_FLOAT16:
- format = uniform_native;
- columns = storage->type->matrix_columns;
- break;
- case GLSL_TYPE_BOOL:
- format = uniform_native;
- columns = 1;
- break;
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- case GLSL_TYPE_SUBROUTINE:
- format = uniform_native;
- columns = 1;
- break;
- case GLSL_TYPE_ATOMIC_UINT:
- case GLSL_TYPE_ARRAY:
- case GLSL_TYPE_VOID:
- case GLSL_TYPE_STRUCT:
- case GLSL_TYPE_ERROR:
- case GLSL_TYPE_INTERFACE:
- case GLSL_TYPE_FUNCTION:
- assert(!"Should not get here.");
- break;
- }
-
- unsigned pvo = params->Parameters[i].ValueOffset;
- _mesa_uniform_attach_driver_storage(storage, dmul * columns, dmul,
- format,
- &params->ParameterValues[pvo]);
-
- /* When a bindless sampler/image is bound to a texture/image unit, we
- * have to overwrite the constant value by the resident handle
- * directly in the constant buffer before the next draw. One solution
- * is to keep track a pointer to the base of the data.
- */
- if (storage->is_bindless && (prog->sh.NumBindlessSamplers ||
- prog->sh.NumBindlessImages)) {
- unsigned array_elements = MAX2(1, storage->array_elements);
-
- for (unsigned j = 0; j < array_elements; ++j) {
- unsigned unit = storage->opaque[shader_type].index + j;
-
- if (storage->type->without_array()->is_sampler()) {
- assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers);
- prog->sh.BindlessSamplers[unit].data =
- &params->ParameterValues[pvo] + 4 * j;
- } else if (storage->type->without_array()->is_image()) {
- assert(unit >= 0 && unit < prog->sh.NumBindlessImages);
- prog->sh.BindlessImages[unit].data =
- &params->ParameterValues[pvo] + 4 * j;
- }
- }
- }
-
- /* After attaching the driver's storage to the uniform, propagate any
- * data from the linker's backing store. This will cause values from
- * initializers in the source code to be copied over.
- */
- unsigned array_elements = MAX2(1, storage->array_elements);
- if (ctx->Const.PackedDriverUniformStorage && !prog->info.is_arb_asm &&
- (storage->is_bindless || !storage->type->contains_opaque())) {
- const int dmul = storage->type->is_64bit() ? 2 : 1;
- const unsigned components =
- storage->type->vector_elements *
- storage->type->matrix_columns;
-
- for (unsigned s = 0; s < storage->num_driver_storage; s++) {
- gl_constant_value *uni_storage = (gl_constant_value *)
- storage->driver_storage[s].data;
- memcpy(uni_storage, storage->storage,
- sizeof(storage->storage[0]) * components *
- array_elements * dmul);
- }
- } else {
- _mesa_propagate_uniforms_to_driver_storage(storage, 0,
- array_elements);
- }
-
- last_location = location;
- }
- }
-}
-
-void
-_mesa_ensure_and_associate_uniform_storage(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program *prog, unsigned required_space)
-{
- /* Avoid reallocation of the program parameter list, because the uniform
- * storage is only associated with the original parameter list.
- */
- _mesa_reserve_parameter_storage(prog->Parameters, required_space,
- required_space);
-
- /* This has to be done last. Any operation the can cause
- * prog->ParameterValues to get reallocated (e.g., anything that adds a
- * program constant) has to happen before creating this linkage.
- */
- _mesa_associate_uniform_storage(ctx, shader_program, prog);
-}
-
-/*
- * On a basic block basis, tracks available PROGRAM_TEMPORARY register
- * channels for copy propagation and updates following instructions to
- * use the original versions.
- *
- * The ir_to_mesa_visitor lazily produces code assuming that this pass
- * will occur. As an example, a TXP production before this pass:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], TEMP[1], texture[0], 2D;
- *
- * and after:
- *
- * 0: MOV TEMP[1], INPUT[4].xyyy;
- * 1: MOV TEMP[1].w, INPUT[4].wwww;
- * 2: TXP TEMP[2], INPUT[4].xyyw, texture[0], 2D;
- *
- * which allows for dead code elimination on TEMP[1]'s writes.
- */
-void
-ir_to_mesa_visitor::copy_propagate(void)
-{
- ir_to_mesa_instruction **acp = rzalloc_array(mem_ctx,
- ir_to_mesa_instruction *,
- this->next_temp * 4);
- int *acp_level = rzalloc_array(mem_ctx, int, this->next_temp * 4);
- int level = 0;
-
- foreach_in_list(ir_to_mesa_instruction, inst, &this->instructions) {
- assert(inst->dst.file != PROGRAM_TEMPORARY
- || inst->dst.index < this->next_temp);
-
- /* First, do any copy propagation possible into the src regs. */
- for (int r = 0; r < 3; r++) {
- ir_to_mesa_instruction *first = NULL;
- bool good = true;
- int acp_base = inst->src[r].index * 4;
-
- if (inst->src[r].file != PROGRAM_TEMPORARY ||
- inst->src[r].reladdr)
- continue;
-
- /* See if we can find entries in the ACP consisting of MOVs
- * from the same src register for all the swizzled channels
- * of this src register reference.
- */
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src[r].swizzle, i);
- ir_to_mesa_instruction *copy_chan = acp[acp_base + src_chan];
-
- if (!copy_chan) {
- good = false;
- break;
- }
-
- assert(acp_level[acp_base + src_chan] <= level);
-
- if (!first) {
- first = copy_chan;
- } else {
- if (first->src[0].file != copy_chan->src[0].file ||
- first->src[0].index != copy_chan->src[0].index) {
- good = false;
- break;
- }
- }
- }
-
- if (good) {
- /* We've now validated that we can copy-propagate to
- * replace this src register reference. Do it.
- */
- inst->src[r].file = first->src[0].file;
- inst->src[r].index = first->src[0].index;
-
- int swizzle = 0;
- for (int i = 0; i < 4; i++) {
- int src_chan = GET_SWZ(inst->src[r].swizzle, i);
- ir_to_mesa_instruction *copy_inst = acp[acp_base + src_chan];
- swizzle |= (GET_SWZ(copy_inst->src[0].swizzle, src_chan) <<
- (3 * i));
- }
- inst->src[r].swizzle = swizzle;
- }
- }
-
- switch (inst->op) {
- case OPCODE_BGNLOOP:
- case OPCODE_ENDLOOP:
- /* End of a basic block, clear the ACP entirely. */
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- break;
-
- case OPCODE_IF:
- ++level;
- break;
-
- case OPCODE_ENDIF:
- case OPCODE_ELSE:
- /* Clear all channels written inside the block from the ACP, but
- * leaving those that were not touched.
- */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- if (acp_level[4 * r + c] >= level)
- acp[4 * r + c] = NULL;
- }
- }
- if (inst->op == OPCODE_ENDIF)
- --level;
- break;
-
- default:
- /* Continuing the block, clear any written channels from
- * the ACP.
- */
- if (inst->dst.file == PROGRAM_TEMPORARY && inst->dst.reladdr) {
- /* Any temporary might be written, so no copy propagation
- * across this instruction.
- */
- memset(acp, 0, sizeof(*acp) * this->next_temp * 4);
- } else if (inst->dst.file == PROGRAM_OUTPUT &&
- inst->dst.reladdr) {
- /* Any output might be written, so no copy propagation
- * from outputs across this instruction.
- */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- if (acp[4 * r + c]->src[0].file == PROGRAM_OUTPUT)
- acp[4 * r + c] = NULL;
- }
- }
- } else if (inst->dst.file == PROGRAM_TEMPORARY ||
- inst->dst.file == PROGRAM_OUTPUT) {
- /* Clear where it's used as dst. */
- if (inst->dst.file == PROGRAM_TEMPORARY) {
- for (int c = 0; c < 4; c++) {
- if (inst->dst.writemask & (1 << c)) {
- acp[4 * inst->dst.index + c] = NULL;
- }
- }
- }
-
- /* Clear where it's used as src. */
- for (int r = 0; r < this->next_temp; r++) {
- for (int c = 0; c < 4; c++) {
- if (!acp[4 * r + c])
- continue;
-
- int src_chan = GET_SWZ(acp[4 * r + c]->src[0].swizzle, c);
-
- if (acp[4 * r + c]->src[0].file == inst->dst.file &&
- acp[4 * r + c]->src[0].index == inst->dst.index &&
- inst->dst.writemask & (1 << src_chan))
- {
- acp[4 * r + c] = NULL;
- }
- }
- }
- }
- break;
- }
-
- /* If this is a copy, add it to the ACP. */
- if (inst->op == OPCODE_MOV &&
- inst->dst.file == PROGRAM_TEMPORARY &&
- !(inst->dst.file == inst->src[0].file &&
- inst->dst.index == inst->src[0].index) &&
- !inst->dst.reladdr &&
- !inst->saturate &&
- !inst->src[0].reladdr &&
- !inst->src[0].negate) {
- for (int i = 0; i < 4; i++) {
- if (inst->dst.writemask & (1 << i)) {
- acp[4 * inst->dst.index + i] = inst;
- acp_level[4 * inst->dst.index + i] = level;
- }
- }
- }
- }
-
- ralloc_free(acp_level);
- ralloc_free(acp);
-}
-
-
-/**
- * Convert a shader's GLSL IR into a Mesa gl_program.
- */
-static struct gl_program *
-get_mesa_program(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_linked_shader *shader)
-{
- ir_to_mesa_visitor v;
- struct prog_instruction *mesa_instructions, *mesa_inst;
- ir_instruction **mesa_instruction_annotation;
- int i;
- struct gl_program *prog;
- GLenum target = _mesa_shader_stage_to_program(shader->Stage);
- const char *target_string = _mesa_shader_stage_to_string(shader->Stage);
- struct gl_shader_compiler_options *options =
- &ctx->Const.ShaderCompilerOptions[shader->Stage];
-
- validate_ir_tree(shader->ir);
-
- prog = shader->Program;
- prog->Parameters = _mesa_new_parameter_list();
- v.ctx = ctx;
- v.prog = prog;
- v.shader_program = shader_program;
- v.options = options;
-
- _mesa_generate_parameters_list_for_uniforms(ctx, shader_program, shader,
- prog->Parameters);
-
- /* Emit Mesa IR for main(). */
- visit_exec_list(shader->ir, &v);
- v.emit(NULL, OPCODE_END);
-
- prog->arb.NumTemporaries = v.next_temp;
-
- unsigned num_instructions = v.instructions.length();
-
- mesa_instructions = rzalloc_array(prog, struct prog_instruction,
- num_instructions);
- mesa_instruction_annotation = ralloc_array(v.mem_ctx, ir_instruction *,
- num_instructions);
-
- v.copy_propagate();
-
- /* Convert ir_mesa_instructions into prog_instructions.
- */
- mesa_inst = mesa_instructions;
- i = 0;
- foreach_in_list(const ir_to_mesa_instruction, inst, &v.instructions) {
- mesa_inst->Opcode = inst->op;
- if (inst->saturate)
- mesa_inst->Saturate = GL_TRUE;
- mesa_inst->DstReg.File = inst->dst.file;
- mesa_inst->DstReg.Index = inst->dst.index;
- mesa_inst->DstReg.WriteMask = inst->dst.writemask;
- mesa_inst->DstReg.RelAddr = inst->dst.reladdr != NULL;
- mesa_inst->SrcReg[0] = mesa_src_reg_from_ir_src_reg(inst->src[0]);
- mesa_inst->SrcReg[1] = mesa_src_reg_from_ir_src_reg(inst->src[1]);
- mesa_inst->SrcReg[2] = mesa_src_reg_from_ir_src_reg(inst->src[2]);
- mesa_inst->TexSrcUnit = inst->sampler;
- mesa_inst->TexSrcTarget = inst->tex_target;
- mesa_inst->TexShadow = inst->tex_shadow;
- mesa_instruction_annotation[i] = inst->ir;
-
- /* Set IndirectRegisterFiles. */
- if (mesa_inst->DstReg.RelAddr)
- prog->arb.IndirectRegisterFiles |= 1 << mesa_inst->DstReg.File;
-
- /* Update program's bitmask of indirectly accessed register files */
- for (unsigned src = 0; src < 3; src++)
- if (mesa_inst->SrcReg[src].RelAddr)
- prog->arb.IndirectRegisterFiles |= 1 << mesa_inst->SrcReg[src].File;
-
- switch (mesa_inst->Opcode) {
- case OPCODE_IF:
- if (options->MaxIfDepth == 0) {
- linker_warning(shader_program,
- "Couldn't flatten if-statement. "
- "This will likely result in software "
- "rasterization.\n");
- }
- break;
- case OPCODE_BGNLOOP:
- if (options->EmitNoLoops) {
- linker_warning(shader_program,
- "Couldn't unroll loop. "
- "This will likely result in software "
- "rasterization.\n");
- }
- break;
- case OPCODE_CONT:
- if (options->EmitNoCont) {
- linker_warning(shader_program,
- "Couldn't lower continue-statement. "
- "This will likely result in software "
- "rasterization.\n");
- }
- break;
- case OPCODE_ARL:
- prog->arb.NumAddressRegs = 1;
- break;
- default:
- break;
- }
-
- mesa_inst++;
- i++;
-
- if (!shader_program->data->LinkStatus)
- break;
- }
-
- if (!shader_program->data->LinkStatus) {
- goto fail_exit;
- }
-
- set_branchtargets(&v, mesa_instructions, num_instructions);
-
- if (ctx->_Shader->Flags & GLSL_DUMP) {
- fprintf(stderr, "\n");
- fprintf(stderr, "GLSL IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- _mesa_print_ir(stderr, shader->ir, NULL);
- fprintf(stderr, "\n");
- fprintf(stderr, "\n");
- fprintf(stderr, "Mesa IR for linked %s program %d:\n", target_string,
- shader_program->Name);
- print_program(mesa_instructions, mesa_instruction_annotation,
- num_instructions);
- fflush(stderr);
- }
-
- prog->arb.Instructions = mesa_instructions;
- prog->arb.NumInstructions = num_instructions;
-
- /* Setting this to NULL prevents a possible double free in the fail_exit
- * path (far below).
- */
- mesa_instructions = NULL;
-
- do_set_program_inouts(shader->ir, prog, shader->Stage);
-
- prog->ShadowSamplers = shader->shadow_samplers;
- prog->ExternalSamplersUsed = gl_external_samplers(prog);
- _mesa_update_shader_textures_used(shader_program, prog);
-
- /* Set the gl_FragDepth layout. */
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- prog->info.fs.depth_layout = shader_program->FragDepthLayout;
- }
-
- _mesa_optimize_program(prog, prog);
-
- /* This has to be done last. Any operation that can cause
- * prog->ParameterValues to get reallocated (e.g., anything that adds a
- * program constant) has to happen before creating this linkage.
- */
- _mesa_associate_uniform_storage(ctx, shader_program, prog);
- if (!shader_program->data->LinkStatus) {
- goto fail_exit;
- }
-
- return prog;
-
-fail_exit:
- ralloc_free(mesa_instructions);
- _mesa_reference_program(ctx, &shader->Program, NULL);
- return NULL;
-}
-
-extern "C" {
-
-/**
- * Link a shader.
- * Called via ctx->Driver.LinkShader()
- * This actually involves converting GLSL IR into Mesa gl_programs with
- * code lowering and other optimizations.
- */
-GLboolean
-_mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- assert(prog->data->LinkStatus);
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- bool progress;
- exec_list *ir = prog->_LinkedShaders[i]->ir;
- const struct gl_shader_compiler_options *options =
- &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage];
-
- do {
- progress = false;
-
- /* Lowering */
- do_mat_op_to_vec(ir);
- lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
- | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
- | MUL64_TO_MUL_AND_MUL_HIGH
- | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
-
- progress = do_common_optimization(ir, true, true,
- options, ctx->Const.NativeIntegers)
- || progress;
-
- progress = lower_quadop_vector(ir, true) || progress;
-
- if (options->MaxIfDepth == 0)
- progress = lower_discard(ir) || progress;
-
- progress = lower_if_to_cond_assign((gl_shader_stage)i, ir,
- options->MaxIfDepth) || progress;
-
- /* If there are forms of indirect addressing that the driver
- * cannot handle, perform the lowering pass.
- */
- if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput
- || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform)
- progress =
- lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir,
- options->EmitNoIndirectInput,
- options->EmitNoIndirectOutput,
- options->EmitNoIndirectTemp,
- options->EmitNoIndirectUniform)
- || progress;
-
- progress = do_vec_index_to_cond_assign(ir) || progress;
- progress = lower_vector_insert(ir, true) || progress;
- } while (progress);
-
- validate_ir_tree(ir);
- }
-
- for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
- struct gl_program *linked_prog;
-
- if (prog->_LinkedShaders[i] == NULL)
- continue;
-
- linked_prog = get_mesa_program(ctx, prog, prog->_LinkedShaders[i]);
-
- if (linked_prog) {
- _mesa_copy_linked_program_data(prog, prog->_LinkedShaders[i]);
-
- if (!ctx->Driver.ProgramStringNotify(ctx,
- _mesa_shader_stage_to_program(i),
- linked_prog)) {
- _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
- NULL);
- return GL_FALSE;
- }
- }
- }
-
- build_program_resource_list(ctx, prog, false);
- return prog->data->LinkStatus;
-}
-
-/**
- * Link a GLSL shader program. Called via glLinkProgram().
- */
-void
-_mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
-{
- unsigned int i;
- bool spirv = false;
-
- _mesa_clear_shader_program_data(ctx, prog);
-
- prog->data = _mesa_create_shader_program_data();
-
- prog->data->LinkStatus = LINKING_SUCCESS;
-
- for (i = 0; i < prog->NumShaders; i++) {
- if (!prog->Shaders[i]->CompileStatus) {
- linker_error(prog, "linking with uncompiled/unspecialized shader");
- }
-
- if (!i) {
- spirv = (prog->Shaders[i]->spirv_data != NULL);
- } else if (spirv && !prog->Shaders[i]->spirv_data) {
- /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of
- * reasons LinkProgram can fail:
- *
- * "All the shader objects attached to <program> do not have the
- * same value for the SPIR_V_BINARY_ARB state."
- */
- linker_error(prog,
- "not all attached shaders have the same "
- "SPIR_V_BINARY_ARB state");
- }
- }
- prog->data->spirv = spirv;
-
- if (prog->data->LinkStatus) {
- if (!spirv)
- link_shaders(ctx, prog);
- else
- _mesa_spirv_link_shaders(ctx, prog);
- }
-
- /* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.
- * Validation happens via the LinkShader call below. If LinkStatus is
- * LINKING_SKIPPED, then SamplersValidated will have been restored from the
- * shader cache.
- */
- if (prog->data->LinkStatus == LINKING_SUCCESS) {
- prog->SamplersValidated = GL_TRUE;
- }
-
- if (prog->data->LinkStatus && !ctx->Driver.LinkShader(ctx, prog)) {
- prog->data->LinkStatus = LINKING_FAILURE;
- }
-
- if (prog->data->LinkStatus != LINKING_FAILURE)
- _mesa_create_program_resource_hash(prog);
-
- /* Return early if we are loading the shader from on-disk cache */
- if (prog->data->LinkStatus == LINKING_SKIPPED)
- return;
-
- if (ctx->_Shader->Flags & GLSL_DUMP) {
- if (!prog->data->LinkStatus) {
- fprintf(stderr, "GLSL shader program %d failed to link\n", prog->Name);
- }
-
- if (prog->data->InfoLog && prog->data->InfoLog[0] != 0) {
- fprintf(stderr, "GLSL shader program %d info log:\n", prog->Name);
- fprintf(stderr, "%s\n", prog->data->InfoLog);
- }
- }
-
-#ifdef ENABLE_SHADER_CACHE
- if (prog->data->LinkStatus)
- shader_cache_write_program_metadata(ctx, prog);
-#endif
-}
-
-} /* extern "C" */