diff options
Diffstat (limited to 'src/mesa/main/dd.h')
-rw-r--r-- | src/mesa/main/dd.h | 1619 |
1 files changed, 23 insertions, 1596 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 78fa4c4e235..c97e7182d51 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -31,20 +31,15 @@ #ifndef DD_INCLUDED #define DD_INCLUDED -#include "glheader.h" +#include "util/glheader.h" #include "formats.h" #include "menums.h" #include "compiler/shader_enums.h" -/* Windows winnt.h defines MemoryBarrier as a macro on some platforms, - * including as a function-like macro in some cases. That either causes - * the table entry below to have a weird name, or fail to compile. - */ -#ifdef MemoryBarrier -#undef MemoryBarrier +#if defined(_WIN32) && defined(_WINDOWS_) +#error "Should not include <windows.h> here" #endif -struct gl_bitmap_atlas; struct gl_buffer_object; struct gl_context; struct gl_display_list; @@ -59,13 +54,20 @@ struct gl_shader_program; struct gl_texture_image; struct gl_texture_object; struct gl_memory_info; +struct gl_memory_object; +struct gl_query_object; +struct gl_sampler_object; struct gl_transform_feedback_object; +struct gl_vertex_array_object; struct ati_fragment_shader; struct util_queue_monitoring; -struct _mesa_prim; -struct _mesa_index_buffer; struct pipe_draw_info; +struct pipe_draw_indirect_info; struct pipe_draw_start_count_bias; +struct pipe_vertex_state; +struct pipe_draw_vertex_state_info; +struct pipe_vertex_buffer; +struct pipe_vertex_element; /* GL_ARB_vertex_buffer_object */ /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return @@ -87,6 +89,12 @@ struct pipe_draw_start_count_bias; /* This buffer will only be mapped/unmapped once */ #define MESA_MAP_ONCE 0x10000 +/* This BufferStorage flag indicates that the buffer will be used + * by pipe_vertex_state, which doesn't track buffer busyness and doesn't + * support invalidations. + */ +#define MESA_GALLIUM_VERTEX_STATE_STORAGE 0x20000 + /** * Device driver function table. @@ -103,422 +111,12 @@ struct pipe_draw_start_count_bias; */ struct dd_function_table { /** - * Return a string as needed by glGetString(). - * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be - * returned. - */ - const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); - - /** - * Notify the driver after Mesa has made some internal state changes. - * - * This is in addition to any state change callbacks Mesa may already have - * made. - */ - void (*UpdateState)(struct gl_context *ctx); - - /** - * This is called whenever glFinish() is called. - */ - void (*Finish)( struct gl_context *ctx ); - - /** - * This is called whenever glFlush() is called. - */ - void (*Flush)(struct gl_context *ctx, unsigned gallium_flush_flags); - - /** - * Clear the color/depth/stencil/accum buffer(s). - * \param buffers a bitmask of BUFFER_BIT_* flags indicating which - * renderbuffers need to be cleared. - */ - void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); - - /** - * Execute glRasterPos, updating the ctx->Current.Raster fields - */ - void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); - - /** - * \name Image-related functions - */ - /*@{*/ - - /** - * Called by glDrawPixels(). - * \p unpack describes how to unpack the source image data. - */ - void (*DrawPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - - /** - * Called by glReadPixels(). - */ - void (*ReadPixels)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *dest ); - - /** - * Called by glCopyPixels(). - */ - void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, - GLsizei width, GLsizei height, - GLint dstx, GLint dsty, GLenum type ); - - /** - * Called by glBitmap(). - */ - void (*Bitmap)( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - - /** - * Called by display list code for optimized glCallLists/glBitmap rendering - * The driver must support texture rectangles of width 1024 or more. - */ - void (*DrawAtlasBitmaps)(struct gl_context *ctx, - const struct gl_bitmap_atlas *atlas, - GLuint count, const GLubyte *ids); - /*@}*/ - - - /** - * \name Texture image functions - */ - /*@{*/ - - /** - * Choose actual hardware texture format given the texture target, the - * user-provided source image format and type and the desired internal - * format. In some cases, srcFormat and srcType can be GL_NONE. - * Note: target may be GL_TEXTURE_CUBE_MAP, but never - * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. - * Called by glTexImage(), etc. - */ - mesa_format (*ChooseTextureFormat)(struct gl_context *ctx, - GLenum target, GLint internalFormat, - GLenum srcFormat, GLenum srcType ); - - /** - * Queries different driver parameters for a particular target and format. - * Since ARB_internalformat_query2 introduced several new query parameters - * over ARB_internalformat_query, having one driver hook for each parameter - * is no longer feasible. So this is the generic entry-point for calls - * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has - * checked errors and default values. - * - * \param ctx GL context - * \param target GL target enum - * \param internalFormat GL format enum - * \param pname GL enum that specifies the info to query. - * \param params Buffer to hold the result of the query. - */ - void (*QueryInternalFormat)(struct gl_context *ctx, - GLenum target, - GLenum internalFormat, - GLenum pname, - GLint *params); - - /** - * Called by glTexImage[123]D() and glCopyTexImage[12]D() - * Allocate texture memory and copy the user's image to the buffer. - * The gl_texture_image fields, etc. will be fully initialized. - * The parameters are the same as glTexImage3D(), plus: - * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() - * \param packing describes how to unpack the source data. - * \param texImage is the destination texture image. - */ - void (*TexImage)(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *texImage, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing); - - /** - * Called by glTexSubImage[123]D(). - * Replace a subset of the target texture with new texel data. - */ - void (*TexSubImage)(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLint depth, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing); - - - /** - * Called by glGetTexImage(), glGetTextureSubImage(). - */ - void (*GetTexSubImage)(struct gl_context *ctx, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, GLvoid *pixels, - struct gl_texture_image *texImage); - - /** - * Called by glClearTex[Sub]Image - * - * Clears a rectangular region of the image to a given value. The - * clearValue argument is either NULL or points to a single texel to use as - * the clear value in the same internal format as the texture image. If it - * is NULL then the texture should be cleared to zeroes. - */ - void (*ClearTexSubImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - const GLvoid *clearValue); - - /** - * Called by glCopyTex[Sub]Image[123]D(). - * - * This function should copy a rectangular region in the rb to a single - * destination slice, specified by @slice. In the case of 1D array - * textures (where one GL call can potentially affect multiple destination - * slices), core mesa takes care of calling this function multiple times, - * once for each scanline to be copied. - */ - void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, GLint slice, - struct gl_renderbuffer *rb, - GLint x, GLint y, - GLsizei width, GLsizei height); - /** - * Called by glCopyImageSubData(). - * - * This function should copy one 2-D slice from src_teximage or - * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the - * teximage or renderbuffer pointer will be non-null to indicate which - * is the real src/dst. - * - * If one of the textures is 3-D or is a 1-D or 2-D array - * texture, this function will be called multiple times: once for each - * slice. If one of the textures is a cube map, this function will be - * called once for each face to be copied. - */ - void (*CopyImageSubData)(struct gl_context *ctx, - struct gl_texture_image *src_teximage, - struct gl_renderbuffer *src_renderbuffer, - int src_x, int src_y, int src_z, - struct gl_texture_image *dst_teximage, - struct gl_renderbuffer *dst_renderbuffer, - int dst_x, int dst_y, int dst_z, - int src_width, int src_height); - - /** - * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. - * Note that if the texture is a cube map, the <target> parameter will - * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). - * texObj->BaseLevel is the level from which to generate the remaining - * mipmap levels. - */ - void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj); - - /** - * Called by glTexImage, glCompressedTexImage, glCopyTexImage - * and glTexStorage to check if the dimensions of the texture image - * are too large. - * \param target any GL_PROXY_TEXTURE_x target - * \return GL_TRUE if the image is OK, GL_FALSE if too large - */ - GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, - GLuint numLevels, GLint level, - mesa_format format, GLuint numSamples, - GLint width, GLint height, - GLint depth); - /*@}*/ - - - /** - * \name Compressed texture functions - */ - /*@{*/ - - /** - * Called by glCompressedTexImage[123]D(). - */ - void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *texImage, - GLsizei imageSize, const GLvoid *data); - - /** - * Called by glCompressedTexSubImage[123]D(). - */ - void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, - struct gl_texture_image *texImage, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, - GLsizei imageSize, const GLvoid *data); - /*@}*/ - - /** - * \name Texture object / image functions - */ - /*@{*/ - - /** - * Called by glBindTexture() and glBindTextures(). - */ - void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, - GLenum target, struct gl_texture_object *tObj ); - - /** - * Called to allocate a new texture object. Drivers will usually - * allocate/return a subclass of gl_texture_object. - */ - struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, - GLuint name, GLenum target); - /** - * Called to delete/free a texture object. Drivers should free the - * object and any image data it contains. - */ - void (*DeleteTexture)(struct gl_context *ctx, - struct gl_texture_object *texObj); - - /** - * Called to notify that texture is removed from ctx->Shared->TexObjects - */ - void (*TextureRemovedFromShared)(struct gl_context *ctx, - struct gl_texture_object *texObj); - - /** Called to allocate a new texture image object. */ - struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); - - /** Called to free a texture image object returned by NewTextureImage() */ - void (*DeleteTextureImage)(struct gl_context *ctx, - struct gl_texture_image *); - - /** Called to allocate memory for a single texture image */ - GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, - struct gl_texture_image *texImage); - - /** Free the memory for a single texture image */ - void (*FreeTextureImageBuffer)(struct gl_context *ctx, - struct gl_texture_image *texImage); - - /** Map a slice of a texture image into user space. - * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice - * indicates the 1D array index. - * \param texImage the texture image - * \param slice the 3D image slice or array texture slice - * \param x, y, w, h region of interest - * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and - * GL_MAP_INVALIDATE_RANGE_BIT (if writing) - * \param mapOut returns start of mapping of region of interest - * \param rowStrideOut returns row stride (in bytes). In the case of a - * compressed texture, this is the byte stride between one row of blocks - * and another. - */ - void (*MapTextureImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **mapOut, GLint *rowStrideOut); - - void (*UnmapTextureImage)(struct gl_context *ctx, - struct gl_texture_image *texImage, - GLuint slice); - - /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. - * All the gl_texture_images in the texture object will have their - * dimensions, format, etc. initialized already. - */ - GLboolean (*AllocTextureStorage)(struct gl_context *ctx, - struct gl_texture_object *texObj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth); - - /** Called as part of glTextureView to add views to origTexObj */ - GLboolean (*TextureView)(struct gl_context *ctx, - struct gl_texture_object *texObj, - struct gl_texture_object *origTexObj); - - /** - * Map a renderbuffer into user space. - * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and - * GL_MAP_INVALIDATE_RANGE_BIT (if writing) - */ - void (*MapRenderbuffer)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **mapOut, GLint *rowStrideOut, - bool flip_y); - - void (*UnmapRenderbuffer)(struct gl_context *ctx, - struct gl_renderbuffer *rb); - - /** - * Optional driver entrypoint that binds a non-texture renderbuffer's - * contents to a texture image. - */ - GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - struct gl_texture_image *texImage); - /*@}*/ - - - /** * \name Vertex/fragment program functions */ - /*@{*/ /** Allocate a new program */ struct gl_program * (*NewProgram)(struct gl_context *ctx, gl_shader_stage stage, GLuint id, bool is_arb_asm); - /** Delete a program */ - void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); - /** - * Allocate a program to associate with the new ATI fragment shader (optional) - */ - struct gl_program * (*NewATIfs)(struct gl_context *ctx, - struct ati_fragment_shader *curProg); - /** - * Notify driver that a program string (and GPU code) has been specified - * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is - * supported by the driver. - */ - GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** - * Notify driver that the sampler uniforms for the current program have - * changed. On some drivers, this may require shader recompiles. - */ - void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /*@}*/ - - /** - * \name GLSL shader/program functions. - */ - /*@{*/ - /** - * Called when a shader program is linked. - * - * This gives drivers an opportunity to clone the IR and make their - * own transformations on it for the purposes of code generation. - */ - GLboolean (*LinkShader)(struct gl_context *ctx, - struct gl_shader_program *shader); - /*@}*/ - - /** * \name Draw functions. */ @@ -545,43 +143,15 @@ struct dd_function_table { */ /** - * Draw a number of primitives. - * \param prims array [nr_prims] describing what to draw (prim type, - * vertex count, first index, instance count, etc). - * \param ib index buffer for indexed drawing, NULL for array drawing - * \param index_bounds_valid are min_index and max_index valid? - * \param min_index lowest vertex index used - * \param max_index highest vertex index used - * \param num_instances instance count from ARB_draw_instanced - * \param base_instance base instance from ARB_base_instance - */ - void (*Draw)(struct gl_context *ctx, - const struct _mesa_prim *prims, unsigned nr_prims, - const struct _mesa_index_buffer *ib, - bool index_bounds_valid, - bool primitive_restart, - unsigned restart_index, - unsigned min_index, unsigned max_index, - unsigned num_instances, unsigned base_instance); - - /** - * Optimal Gallium version of Draw() that doesn't require translation - * of draw info in the state tracker. + * The basic draw function used to implement glDrawArrays, glDrawElements, + * multidraws, and instancing. * - * The interface is identical to pipe_context::draw_vbo - * with indirect == NULL. - * - * "info" is not const and the following fields can be changed by - * the callee, so callers should be aware: - * - info->index_bounds_valid (if false) - * - info->min_index (if index_bounds_valid is false) - * - info->max_index (if index_bounds_valid is false) - * - info->drawid (if increment_draw_id is true) - * - info->index.gl_bo (if index_size && !has_user_indices) + * The interface is identical to pipe_context::draw_vbo. */ void (*DrawGallium)(struct gl_context *ctx, - struct pipe_draw_info *info, + const struct pipe_draw_info *info, unsigned drawid_offset, + const struct pipe_draw_indirect_info *indirect, const struct pipe_draw_start_count_bias *draws, unsigned num_draws); @@ -599,366 +169,6 @@ struct dd_function_table { const struct pipe_draw_start_count_bias *draws, const unsigned char *mode, unsigned num_draws); - - /** - * Draw a primitive, getting the vertex count, instance count, start - * vertex, etc. from a buffer object. - * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc. - * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" - * data - * \param indirect_offset offset of first primitive in indrect_data buffer - * \param draw_count number of primitives to draw - * \param stride stride, in bytes, between - * "DrawArrays/ElementsIndirectCommand" objects - * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get - * the real draw_count value. Used for - * GL_ARB_indirect_parameters. - * \param indirect_draw_count_offset offset to the draw_count value in - * indirect_draw_count_buffer - * \param ib index buffer for indexed drawing, NULL otherwise. - */ - void (*DrawIndirect)(struct gl_context *ctx, GLuint mode, - struct gl_buffer_object *indirect_data, - GLsizeiptr indirect_offset, unsigned draw_count, - unsigned stride, - struct gl_buffer_object *indirect_draw_count_buffer, - GLsizeiptr indirect_draw_count_offset, - const struct _mesa_index_buffer *ib, - bool primitive_restart, - unsigned restart_index); - - /** - * Driver implementation of glDrawTransformFeedback. - * - * \param mode Primitive type - * \param num_instances instance count from ARB_draw_instanced - * \param stream If called via DrawTransformFeedbackStream, specifies - * the vertex stream buffer from which to get the vertex - * count. - * \param tfb_vertcount if non-null, indicates which transform feedback - * object has the vertex count. - */ - void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode, - unsigned num_instances, unsigned stream, - struct gl_transform_feedback_object *tfb_vertcount); - /*@}*/ - - - /** - * \name State-changing functions. - * - * \note drawing functions are above. - * - * These functions are called by their corresponding OpenGL API functions. - * They are \e also called by the gl_PopAttrib() function!!! - * May add more functions like these to the device driver in the future. - */ - /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx); - /** Specify the current buffer for writing */ - void (*DrawBuffer)(struct gl_context *ctx); - /** Used to allocated any buffers with on-demand creation */ - void (*DrawBufferAllocate)(struct gl_context *ctx); - /** Enable or disable server-side gl capabilities */ - void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); - /* Specifies the current buffer for reading */ - void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); - /** Set rasterization mode */ - void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); - /** Set texture parameter (callee gets param value from the texObj) */ - void (*TexParameter)(struct gl_context *ctx, - struct gl_texture_object *texObj, GLenum pname); - /** Set the viewport */ - void (*Viewport)(struct gl_context *ctx); - /*@}*/ - - - /** - * \name Vertex/pixel buffer object functions - */ - /*@{*/ - struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx, - GLuint buffer); - - void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); - - GLboolean (*BufferData)(struct gl_context *ctx, GLenum target, - GLsizeiptrARB size, const GLvoid *data, GLenum usage, - GLenum storageFlags, struct gl_buffer_object *obj); - - void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, - GLsizeiptrARB size, const GLvoid *data, - struct gl_buffer_object *obj ); - - void (*GetBufferSubData)( struct gl_context *ctx, - GLintptrARB offset, GLsizeiptrARB size, - GLvoid *data, struct gl_buffer_object *obj ); - - void (*ClearBufferSubData)( struct gl_context *ctx, - GLintptr offset, GLsizeiptr size, - const GLvoid *clearValue, - GLsizeiptr clearValueSize, - struct gl_buffer_object *obj ); - - void (*CopyBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *src, - struct gl_buffer_object *dst, - GLintptr readOffset, GLintptr writeOffset, - GLsizeiptr size ); - - void (*InvalidateBufferSubData)( struct gl_context *ctx, - struct gl_buffer_object *obj, - GLintptr offset, - GLsizeiptr length ); - - /* Returns pointer to the start of the mapped range. - * May return NULL if MESA_MAP_NOWAIT_BIT is set in access: - */ - void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, - GLsizeiptr length, GLbitfield access, - struct gl_buffer_object *obj, - gl_map_buffer_index index); - - void (*FlushMappedBufferRange)(struct gl_context *ctx, - GLintptr offset, GLsizeiptr length, - struct gl_buffer_object *obj, - gl_map_buffer_index index); - - GLboolean (*UnmapBuffer)( struct gl_context *ctx, - struct gl_buffer_object *obj, - gl_map_buffer_index index); - /*@}*/ - - /** - * \name Functions for GL_APPLE_object_purgeable - */ - /*@{*/ - /* variations on ObjectPurgeable */ - GLenum (*BufferObjectPurgeable)(struct gl_context *ctx, - struct gl_buffer_object *obj, GLenum option); - GLenum (*RenderObjectPurgeable)(struct gl_context *ctx, - struct gl_renderbuffer *obj, GLenum option); - GLenum (*TextureObjectPurgeable)(struct gl_context *ctx, - struct gl_texture_object *obj, - GLenum option); - - /* variations on ObjectUnpurgeable */ - GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx, - struct gl_buffer_object *obj, - GLenum option); - GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx, - struct gl_renderbuffer *obj, - GLenum option); - GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx, - struct gl_texture_object *obj, - GLenum option); - /*@}*/ - - /** - * \name Functions for GL_EXT_framebuffer_{object,blit,discard}. - */ - /*@{*/ - struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, - GLuint name); - struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, - GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); - void (*FramebufferRenderbuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb); - void (*RenderTexture)(struct gl_context *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - void (*FinishRenderTexture)(struct gl_context *ctx, - struct gl_renderbuffer *rb); - void (*ValidateFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *fb); - /*@}*/ - void (*BlitFramebuffer)(struct gl_context *ctx, - struct gl_framebuffer *readFb, - struct gl_framebuffer *drawFb, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att); - - /** - * \name Functions for GL_ARB_sample_locations - */ - void (*GetProgrammableSampleCaps)(struct gl_context *ctx, - const struct gl_framebuffer *fb, - GLuint *bits, GLuint *width, GLuint *height); - void (*EvaluateDepthValues)(struct gl_context *ctx); - - /** - * \name Query objects - */ - /*@{*/ - struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); - void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q); - void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); - /* - * \pname the value requested to be written (GL_QUERY_RESULT, etc) - * \ptype the type of the value requested to be written: - * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB, - * GL_INT, GL_INT64_ARB - */ - void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q, - struct gl_buffer_object *buf, intptr_t offset, - GLenum pname, GLenum ptype); - /*@}*/ - - /** - * \name Performance monitors - */ - /*@{*/ - void (*InitPerfMonitorGroups)(struct gl_context *ctx); - struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx); - void (*DeletePerfMonitor)(struct gl_context *ctx, - struct gl_perf_monitor_object *m); - GLboolean (*BeginPerfMonitor)(struct gl_context *ctx, - struct gl_perf_monitor_object *m); - - /** Stop an active performance monitor, discarding results. */ - void (*ResetPerfMonitor)(struct gl_context *ctx, - struct gl_perf_monitor_object *m); - void (*EndPerfMonitor)(struct gl_context *ctx, - struct gl_perf_monitor_object *m); - GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx, - struct gl_perf_monitor_object *m); - void (*GetPerfMonitorResult)(struct gl_context *ctx, - struct gl_perf_monitor_object *m, - GLsizei dataSize, - GLuint *data, - GLint *bytesWritten); - /*@}*/ - - /** - * \name Performance Query objects - */ - /*@{*/ - unsigned (*InitPerfQueryInfo)(struct gl_context *ctx); - void (*GetPerfQueryInfo)(struct gl_context *ctx, - unsigned queryIndex, - const char **name, - GLuint *dataSize, - GLuint *numCounters, - GLuint *numActive); - void (*GetPerfCounterInfo)(struct gl_context *ctx, - unsigned queryIndex, - unsigned counterIndex, - const char **name, - const char **desc, - GLuint *offset, - GLuint *data_size, - GLuint *type_enum, - GLuint *data_type_enum, - GLuint64 *raw_max); - struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx, - unsigned queryIndex); - void (*DeletePerfQuery)(struct gl_context *ctx, - struct gl_perf_query_object *obj); - bool (*BeginPerfQuery)(struct gl_context *ctx, - struct gl_perf_query_object *obj); - void (*EndPerfQuery)(struct gl_context *ctx, - struct gl_perf_query_object *obj); - void (*WaitPerfQuery)(struct gl_context *ctx, - struct gl_perf_query_object *obj); - bool (*IsPerfQueryReady)(struct gl_context *ctx, - struct gl_perf_query_object *obj); - bool (*GetPerfQueryData)(struct gl_context *ctx, - struct gl_perf_query_object *obj, - GLsizei dataSize, - GLuint *data, - GLuint *bytesWritten); - /*@}*/ - - - /** - * \name GREMEDY debug/marker functions - */ - /*@{*/ - void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len); /*@}*/ /** @@ -996,126 +206,9 @@ struct dd_function_table { /** Need to call vbo_save_SaveFlushVertices() upon state change? */ GLboolean SaveNeedFlush; - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - /**@}*/ /** - * \name GL_ARB_sync interfaces - */ - /*@{*/ - struct gl_sync_object * (*NewSyncObject)(struct gl_context *); - void (*FenceSync)(struct gl_context *, struct gl_sync_object *, - GLenum, GLbitfield); - void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); - void (*CheckSync)(struct gl_context *, struct gl_sync_object *); - void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, - GLbitfield, GLuint64); - /*@}*/ - - /** GL_NV_conditional_render */ - void (*BeginConditionalRender)(struct gl_context *ctx, - struct gl_query_object *q, - GLenum mode); - void (*EndConditionalRender)(struct gl_context *ctx, - struct gl_query_object *q); - - /** - * \name GL_OES_draw_texture interface - */ - /*@{*/ - void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - /*@}*/ - - /** - * \name GL_OES_EGL_image interface - */ - void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - void *image_handle); - - /** - * \name GL_EXT_EGL_image_storage interface - */ - void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - GLeglImageOES image_handle); - /** - * \name GL_EXT_transform_feedback interface - */ - struct gl_transform_feedback_object * - (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); - void (*DeleteTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, - struct gl_transform_feedback_object *obj); - void (*EndTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*PauseTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - void (*ResumeTransformFeedback)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj); - - /** - * Return the number of vertices written to a stream during the last - * Begin/EndTransformFeedback block. - */ - GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj, - GLuint stream); - - /** - * \name GL_NV_texture_barrier interface - */ - void (*TextureBarrier)(struct gl_context *ctx); - - /** - * \name GL_ARB_sampler_objects - */ - struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, - GLuint name); - - /** - * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. - * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); - */ - uint64_t (*GetTimestamp)(struct gl_context *ctx); - - /** - * \name GL_ARB_texture_multisample - */ - void (*GetSamplePosition)(struct gl_context *ctx, - struct gl_framebuffer *fb, - GLuint index, - GLfloat *outValue); - - /** - * \name NV_vdpau_interop interface - */ - void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target, - GLenum access, GLboolean output, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - const GLvoid *vdpSurface, GLuint index); - void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target, - GLenum access, GLboolean output, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, - const GLvoid *vdpSurface, GLuint index); - - /** * Query reset status for GL_ARB_robustness * * Per \c glGetGraphicsResetStatusARB, this function should return a @@ -1125,176 +218,12 @@ struct dd_function_table { GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); /** - * \name GL_ARB_shader_image_load_store interface. - */ - /** @{ */ - void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); - /** @} */ - - /** - * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier. - * - * On return from this function any framebuffer contents written by - * previous draw commands are guaranteed to be visible from subsequent - * fragment shader invocations using the - * EXT_shader_framebuffer_fetch_non_coherent interface. - */ - /** @{ */ - void (*FramebufferFetchBarrier)(struct gl_context *ctx); - /** @} */ - - /** - * \name GL_ARB_compute_shader interface - */ - /*@{*/ - void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups); - void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect); - /*@}*/ - - /** - * \name GL_ARB_compute_variable_group_size interface - */ - /*@{*/ - void (*DispatchComputeGroupSize)(struct gl_context *ctx, - const GLuint *num_groups, - const GLuint *group_size); - /*@}*/ - - /** - * Query information about memory. Device memory is e.g. VRAM. Staging - * memory is e.g. GART. All sizes are in kilobytes. - */ - void (*QueryMemoryInfo)(struct gl_context *ctx, - struct gl_memory_info *info); - - /** - * Indicate that this thread is being used by Mesa as a background drawing - * thread for the given GL context. - * - * If this function is called more than once from any given thread, each - * subsequent call overrides the context that was passed in the previous - * call. Mesa takes advantage of this to re-use a background thread to - * perform drawing on behalf of multiple contexts. - * - * Mesa may sometimes call this function from a non-background thread - * (i.e. a thread that has already been bound to a context using - * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to - * the context that is bound to this thread. - * - * Mesa will only call this function if GL multithreading is enabled. - */ - void (*SetBackgroundContext)(struct gl_context *ctx, - struct util_queue_monitoring *queue_info); - - /** - * \name GL_ARB_sparse_buffer interface - */ - /*@{*/ - void (*BufferPageCommitment)(struct gl_context *ctx, - struct gl_buffer_object *bufferObj, - GLintptr offset, GLsizeiptr size, - GLboolean commit); - /*@}*/ - - /** - * \name GL_ARB_bindless_texture interface - */ - /*@{*/ - GLuint64 (*NewTextureHandle)(struct gl_context *ctx, - struct gl_texture_object *texObj, - struct gl_sampler_object *sampObj); - void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle); - void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle, - bool resident); - GLuint64 (*NewImageHandle)(struct gl_context *ctx, - struct gl_image_unit *imgObj); - void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle); - void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle, - GLenum access, bool resident); - /*@}*/ - - - /** - * \name GL_EXT_external_objects interface - */ - /*@{*/ - /** - * Called to allocate a new memory object. Drivers will usually - * allocate/return a subclass of gl_memory_object. - */ - struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx, - GLuint name); - /** - * Called to delete/free a memory object. Drivers should free the - * object and any image data it contains. - */ - void (*DeleteMemoryObject)(struct gl_context *ctx, - struct gl_memory_object *memObj); - - /** - * Set the given memory object as the texture's storage. - */ - GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx, - struct gl_texture_object *tex_obj, - struct gl_memory_object *mem_obj, - GLsizei levels, GLsizei width, - GLsizei height, GLsizei depth, - GLuint64 offset); - - /** - * Use a memory object as the backing data for a buffer object - */ - GLboolean (*BufferDataMem)(struct gl_context *ctx, - GLenum target, - GLsizeiptrARB size, - struct gl_memory_object *memObj, - GLuint64 offset, - GLenum usage, - struct gl_buffer_object *bufObj); - - /** - * Fill uuid with an unique identifier for this driver - * - * uuid must point to GL_UUID_SIZE_EXT bytes of available memory - */ - void (*GetDriverUuid)(struct gl_context *ctx, char *uuid); - - /** - * Fill uuid with an unique identifier for the device associated - * to this driver - * - * uuid must point to GL_UUID_SIZE_EXT bytes of available memory - */ - void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid); - - /*@}*/ - - /** - * \name GL_EXT_external_objects_fd interface - */ - /*@{*/ - /** - * Called to import a memory object. The caller relinquishes ownership - * of fd after the call returns. - * - * Accessing fd after ImportMemoryObjectFd returns results in undefined - * behaviour. This is consistent with EXT_external_object_fd. - */ - void (*ImportMemoryObjectFd)(struct gl_context *ctx, - struct gl_memory_object *memObj, - GLuint64 size, - int fd); - /*@}*/ - - /** * \name GL_ARB_get_program_binary */ /*@{*/ /** * Calls to retrieve/store a binary serialized copy of the current program. */ - void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1); - void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog); @@ -1305,64 +234,6 @@ struct dd_function_table { /*@}*/ /** - * \name GL_EXT_semaphore interface - */ - /*@{*/ - /** - * Called to allocate a new semaphore object. Drivers will usually - * allocate/return a subclass of gl_semaphore_object. - */ - struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx, - GLuint name); - /** - * Called to delete/free a semaphore object. Drivers should free the - * object and any associated resources. - */ - void (*DeleteSemaphoreObject)(struct gl_context *ctx, - struct gl_semaphore_object *semObj); - - /** - * Introduce an operation to wait for the semaphore object in the GL - * server's command stream - */ - void (*ServerWaitSemaphoreObject)(struct gl_context *ctx, - struct gl_semaphore_object *semObj, - GLuint numBufferBarriers, - struct gl_buffer_object **bufObjs, - GLuint numTextureBarriers, - struct gl_texture_object **texObjs, - const GLenum *srcLayouts); - - /** - * Introduce an operation to signal the semaphore object in the GL - * server's command stream - */ - void (*ServerSignalSemaphoreObject)(struct gl_context *ctx, - struct gl_semaphore_object *semObj, - GLuint numBufferBarriers, - struct gl_buffer_object **bufObjs, - GLuint numTextureBarriers, - struct gl_texture_object **texObjs, - const GLenum *dstLayouts); - /*@}*/ - - /** - * \name GL_EXT_semaphore_fd interface - */ - /*@{*/ - /** - * Called to import a semaphore object. The caller relinquishes ownership - * of fd after the call returns. - * - * Accessing fd after ImportSemaphoreFd returns results in undefined - * behaviour. This is consistent with EXT_semaphore_fd. - */ - void (*ImportSemaphoreFd)(struct gl_context *ctx, - struct gl_semaphore_object *semObj, - int fd); - /*@}*/ - - /** * \name Disk shader cache functions */ /*@{*/ @@ -1377,451 +248,7 @@ struct dd_function_table { struct gl_program *prog); /*@}*/ - /** - * \name Set the number of compiler threads for ARB_parallel_shader_compile - */ - void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count); - bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx, - struct gl_shader_program *shprog); - - void (*PinDriverToL3Cache)(struct gl_context *ctx, unsigned L3_cache); - GLboolean (*ValidateEGLImage)(struct gl_context *ctx, GLeglImageOES image_handle); }; - -/** - * Per-vertex functions. - * - * These are the functions which can appear between glBegin and glEnd. - * Depending on whether we're inside or outside a glBegin/End pair - * and whether we're in immediate mode or building a display list, these - * functions behave differently. This structure allows us to switch - * between those modes more easily. - * - * Generally, these pointers point to functions in the VBO module. - */ -typedef struct { - void (GLAPIENTRYP ArrayElement)( GLint ); - void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color3fv)( const GLfloat * ); - void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Color4fv)( const GLfloat * ); - void (GLAPIENTRYP EdgeFlag)( GLboolean ); - void (GLAPIENTRYP EvalCoord1f)( GLfloat ); - void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP EvalPoint1)( GLint ); - void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); - void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); - void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); - void (GLAPIENTRYP Indexf)( GLfloat ); - void (GLAPIENTRYP Indexfv)( const GLfloat * ); - void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); - void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); - void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Normal3fv)( const GLfloat * ); - void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); - void (GLAPIENTRYP TexCoord1f)( GLfloat ); - void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); - void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); - void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); - void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); - void (GLAPIENTRYP CallList)( GLuint ); - void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); - void (GLAPIENTRYP Begin)( GLenum ); - void (GLAPIENTRYP End)( void ); - void (GLAPIENTRYP PrimitiveRestartNV)( void ); - /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */ - void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); - /* GL_ARB_vertex_program */ - void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); - void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); - void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); - void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); - void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); - void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); - - /* GL_EXT_gpu_shader4 / GL 3.0 */ - void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); - void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); - void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); - void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); - void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); - - void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); - void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); - void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); - void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); - void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); - - /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ - void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); - void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); - - void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); - void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); - void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); - void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); - - void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); - void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); - - void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, - GLboolean normalized, GLuint value); - void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, - GLboolean normalized, - const GLuint *value); - - /* GL_ARB_vertex_attrib_64bit / GL 4.1 */ - void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x); - void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y); - void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z); - void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); - - - void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v); - - void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x); - void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v); - - /* GL_NV_half_float */ - void (GLAPIENTRYP Vertex2hNV)( GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Vertex2hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP Vertex3hNV)( GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Vertex3hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP Vertex4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Vertex4hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP Normal3hNV)( GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Normal3hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP Color3hNV)( GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Color3hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP Color4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP Color4hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP TexCoord1hNV)( GLhalfNV ); - void (GLAPIENTRYP TexCoord1hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP TexCoord2hNV)( GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP TexCoord2hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP TexCoord3hNV)( GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP TexCoord3hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP TexCoord4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP TexCoord4hvNV)( const GLhalfNV * ); - void (GLAPIENTRYP MultiTexCoord1hNV)( GLenum, GLhalfNV ); - void (GLAPIENTRYP MultiTexCoord1hvNV)( GLenum, const GLhalfNV * ); - void (GLAPIENTRYP MultiTexCoord2hNV)( GLenum, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP MultiTexCoord2hvNV)( GLenum, const GLhalfNV * ); - void (GLAPIENTRYP MultiTexCoord3hNV)( GLenum, GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP MultiTexCoord3hvNV)( GLenum, const GLhalfNV * ); - void (GLAPIENTRYP MultiTexCoord4hNV)( GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP MultiTexCoord4hvNV)( GLenum, const GLhalfNV * ); - void (GLAPIENTRYP VertexAttrib1hNV)( GLuint index, GLhalfNV x ); - void (GLAPIENTRYP VertexAttrib1hvNV)( GLuint index, const GLhalfNV *v ); - void (GLAPIENTRYP VertexAttrib2hNV)( GLuint index, GLhalfNV x, GLhalfNV y ); - void (GLAPIENTRYP VertexAttrib2hvNV)( GLuint index, const GLhalfNV *v ); - void (GLAPIENTRYP VertexAttrib3hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z ); - void (GLAPIENTRYP VertexAttrib3hvNV)( GLuint index, const GLhalfNV *v ); - void (GLAPIENTRYP VertexAttrib4hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w ); - void (GLAPIENTRYP VertexAttrib4hvNV)( GLuint index, const GLhalfNV *v ); - void (GLAPIENTRYP VertexAttribs1hvNV)(GLuint index, GLsizei n, const GLhalfNV *v); - void (GLAPIENTRYP VertexAttribs2hvNV)(GLuint index, GLsizei n, const GLhalfNV *v); - void (GLAPIENTRYP VertexAttribs3hvNV)(GLuint index, GLsizei n, const GLhalfNV *v); - void (GLAPIENTRYP VertexAttribs4hvNV)(GLuint index, GLsizei n, const GLhalfNV *v); - void (GLAPIENTRYP FogCoordhNV)( GLhalfNV ); - void (GLAPIENTRYP FogCoordhvNV)( const GLhalfNV * ); - void (GLAPIENTRYP SecondaryColor3hNV)( GLhalfNV, GLhalfNV, GLhalfNV ); - void (GLAPIENTRYP SecondaryColor3hvNV)( const GLhalfNV * ); - - void (GLAPIENTRYP Color3b)( GLbyte red, GLbyte green, GLbyte blue ); - void (GLAPIENTRYP Color3d)( GLdouble red, GLdouble green, GLdouble blue ); - void (GLAPIENTRYP Color3i)( GLint red, GLint green, GLint blue ); - void (GLAPIENTRYP Color3s)( GLshort red, GLshort green, GLshort blue ); - void (GLAPIENTRYP Color3ui)( GLuint red, GLuint green, GLuint blue ); - void (GLAPIENTRYP Color3us)( GLushort red, GLushort green, GLushort blue ); - void (GLAPIENTRYP Color3ub)( GLubyte red, GLubyte green, GLubyte blue ); - void (GLAPIENTRYP Color3bv)( const GLbyte *v ); - void (GLAPIENTRYP Color3dv)( const GLdouble *v ); - void (GLAPIENTRYP Color3iv)( const GLint *v ); - void (GLAPIENTRYP Color3sv)( const GLshort *v ); - void (GLAPIENTRYP Color3uiv)( const GLuint *v ); - void (GLAPIENTRYP Color3usv)( const GLushort *v ); - void (GLAPIENTRYP Color3ubv)( const GLubyte *v ); - void (GLAPIENTRYP Color4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); - void (GLAPIENTRYP Color4d)( GLdouble red, GLdouble green, GLdouble blue, - GLdouble alpha ); - void (GLAPIENTRYP Color4i)( GLint red, GLint green, GLint blue, GLint alpha ); - void (GLAPIENTRYP Color4s)( GLshort red, GLshort green, GLshort blue, - GLshort alpha ); - void (GLAPIENTRYP Color4ui)( GLuint red, GLuint green, GLuint blue, GLuint alpha ); - void (GLAPIENTRYP Color4us)( GLushort red, GLushort green, GLushort blue, - GLushort alpha ); - void (GLAPIENTRYP Color4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); - void (GLAPIENTRYP Color4iv)( const GLint *v ); - void (GLAPIENTRYP Color4bv)( const GLbyte *v ); - void (GLAPIENTRYP Color4dv)( const GLdouble *v ); - void (GLAPIENTRYP Color4sv)( const GLshort *v); - void (GLAPIENTRYP Color4uiv)( const GLuint *v); - void (GLAPIENTRYP Color4usv)( const GLushort *v); - void (GLAPIENTRYP Color4ubv)( const GLubyte *v); - void (GLAPIENTRYP FogCoordd)( GLdouble d ); - void (GLAPIENTRYP FogCoorddv)( const GLdouble *v ); - void (GLAPIENTRYP Indexd)( GLdouble c ); - void (GLAPIENTRYP Indexi)( GLint c ); - void (GLAPIENTRYP Indexs)( GLshort c ); - void (GLAPIENTRYP Indexub)( GLubyte c ); - void (GLAPIENTRYP Indexdv)( const GLdouble *c ); - void (GLAPIENTRYP Indexiv)( const GLint *c ); - void (GLAPIENTRYP Indexsv)( const GLshort *c ); - void (GLAPIENTRYP Indexubv)( const GLubyte *c ); - void (GLAPIENTRYP EdgeFlagv)(const GLboolean *flag); - void (GLAPIENTRYP Normal3b)( GLbyte nx, GLbyte ny, GLbyte nz ); - void (GLAPIENTRYP Normal3d)( GLdouble nx, GLdouble ny, GLdouble nz ); - void (GLAPIENTRYP Normal3i)( GLint nx, GLint ny, GLint nz ); - void (GLAPIENTRYP Normal3s)( GLshort nx, GLshort ny, GLshort nz ); - void (GLAPIENTRYP Normal3bv)( const GLbyte *v ); - void (GLAPIENTRYP Normal3dv)( const GLdouble *v ); - void (GLAPIENTRYP Normal3iv)( const GLint *v ); - void (GLAPIENTRYP Normal3sv)( const GLshort *v ); - void (GLAPIENTRYP TexCoord1d)( GLdouble s ); - void (GLAPIENTRYP TexCoord1i)( GLint s ); - void (GLAPIENTRYP TexCoord1s)( GLshort s ); - void (GLAPIENTRYP TexCoord2d)( GLdouble s, GLdouble t ); - void (GLAPIENTRYP TexCoord2s)( GLshort s, GLshort t ); - void (GLAPIENTRYP TexCoord2i)( GLint s, GLint t ); - void (GLAPIENTRYP TexCoord3d)( GLdouble s, GLdouble t, GLdouble r ); - void (GLAPIENTRYP TexCoord3i)( GLint s, GLint t, GLint r ); - void (GLAPIENTRYP TexCoord3s)( GLshort s, GLshort t, GLshort r ); - void (GLAPIENTRYP TexCoord4d)( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); - void (GLAPIENTRYP TexCoord4i)( GLint s, GLint t, GLint r, GLint q ); - void (GLAPIENTRYP TexCoord4s)( GLshort s, GLshort t, GLshort r, GLshort q ); - void (GLAPIENTRYP TexCoord1dv)( const GLdouble *v ); - void (GLAPIENTRYP TexCoord1iv)( const GLint *v ); - void (GLAPIENTRYP TexCoord1sv)( const GLshort *v ); - void (GLAPIENTRYP TexCoord2dv)( const GLdouble *v ); - void (GLAPIENTRYP TexCoord2iv)( const GLint *v ); - void (GLAPIENTRYP TexCoord2sv)( const GLshort *v ); - void (GLAPIENTRYP TexCoord3dv)( const GLdouble *v ); - void (GLAPIENTRYP TexCoord3iv)( const GLint *v ); - void (GLAPIENTRYP TexCoord3sv)( const GLshort *v ); - void (GLAPIENTRYP TexCoord4dv)( const GLdouble *v ); - void (GLAPIENTRYP TexCoord4iv)( const GLint *v ); - void (GLAPIENTRYP TexCoord4sv)( const GLshort *v ); - void (GLAPIENTRYP Vertex2d)( GLdouble x, GLdouble y ); - void (GLAPIENTRYP Vertex2i)( GLint x, GLint y ); - void (GLAPIENTRYP Vertex2s)( GLshort x, GLshort y ); - void (GLAPIENTRYP Vertex3d)( GLdouble x, GLdouble y, GLdouble z ); - void (GLAPIENTRYP Vertex3i)( GLint x, GLint y, GLint z ); - void (GLAPIENTRYP Vertex3s)( GLshort x, GLshort y, GLshort z ); - void (GLAPIENTRYP Vertex4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); - void (GLAPIENTRYP Vertex4i)( GLint x, GLint y, GLint z, GLint w ); - void (GLAPIENTRYP Vertex4s)( GLshort x, GLshort y, GLshort z, GLshort w ); - void (GLAPIENTRYP Vertex2dv)( const GLdouble *v ); - void (GLAPIENTRYP Vertex2iv)( const GLint *v ); - void (GLAPIENTRYP Vertex2sv)( const GLshort *v ); - void (GLAPIENTRYP Vertex3dv)( const GLdouble *v ); - void (GLAPIENTRYP Vertex3iv)( const GLint *v ); - void (GLAPIENTRYP Vertex3sv)( const GLshort *v ); - void (GLAPIENTRYP Vertex4dv)( const GLdouble *v ); - void (GLAPIENTRYP Vertex4iv)( const GLint *v ); - void (GLAPIENTRYP Vertex4sv)( const GLshort *v ); - void (GLAPIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s); - void (GLAPIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble *v); - void (GLAPIENTRYP MultiTexCoord1i)(GLenum target, GLint s); - void (GLAPIENTRYP MultiTexCoord1iv)(GLenum target, const GLint *v); - void (GLAPIENTRYP MultiTexCoord1s)(GLenum target, GLshort s); - void (GLAPIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort *v); - void (GLAPIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t); - void (GLAPIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble *v); - void (GLAPIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t); - void (GLAPIENTRYP MultiTexCoord2iv)(GLenum target, const GLint *v); - void (GLAPIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t); - void (GLAPIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort *v); - void (GLAPIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r); - void (GLAPIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble *v); - void (GLAPIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r); - void (GLAPIENTRYP MultiTexCoord3iv)(GLenum target, const GLint *v); - void (GLAPIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r); - void (GLAPIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort *v); - void (GLAPIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, - GLdouble q); - void (GLAPIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble *v); - void (GLAPIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q); - void (GLAPIENTRYP MultiTexCoord4iv)(GLenum target, const GLint *v); - void (GLAPIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, - GLshort q); - void (GLAPIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort *v); - void (GLAPIENTRYP EvalCoord2dv)( const GLdouble *u ); - void (GLAPIENTRYP EvalCoord2d)( GLdouble u, GLdouble v ); - void (GLAPIENTRYP EvalCoord1dv)( const GLdouble *u ); - void (GLAPIENTRYP EvalCoord1d)( GLdouble u ); - void (GLAPIENTRYP Materialf)( GLenum face, GLenum pname, GLfloat param ); - void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param ); - void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint *params ); - void (GLAPIENTRYP SecondaryColor3b)( GLbyte red, GLbyte green, GLbyte blue ); - void (GLAPIENTRYP SecondaryColor3d)( GLdouble red, GLdouble green, GLdouble blue ); - void (GLAPIENTRYP SecondaryColor3i)( GLint red, GLint green, GLint blue ); - void (GLAPIENTRYP SecondaryColor3s)( GLshort red, GLshort green, GLshort blue ); - void (GLAPIENTRYP SecondaryColor3ui)( GLuint red, GLuint green, GLuint blue ); - void (GLAPIENTRYP SecondaryColor3us)( GLushort red, GLushort green, GLushort blue ); - void (GLAPIENTRYP SecondaryColor3ub)( GLubyte red, GLubyte green, GLubyte blue ); - void (GLAPIENTRYP SecondaryColor3bv)( const GLbyte *v ); - void (GLAPIENTRYP SecondaryColor3dv)( const GLdouble *v ); - void (GLAPIENTRYP SecondaryColor3iv)( const GLint *v ); - void (GLAPIENTRYP SecondaryColor3sv)( const GLshort *v ); - void (GLAPIENTRYP SecondaryColor3uiv)( const GLuint *v ); - void (GLAPIENTRYP SecondaryColor3usv)( const GLushort *v ); - void (GLAPIENTRYP SecondaryColor3ubv)( const GLubyte *v ); - void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x); - void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x); - void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y); - void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y); - void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z); - void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z); - void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, - GLshort w); - void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, - GLdouble w); - void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, - GLubyte w); - void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte *v); - void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v); - void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v); - void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v); - void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v); - void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v); - void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v); - void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v); - void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v); - void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v); - void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v); - void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v); - void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v); - void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v); - void (GLAPIENTRYP VertexAttrib1s)(GLuint index, GLshort x); - void (GLAPIENTRYP VertexAttrib1d)(GLuint index, GLdouble x); - void (GLAPIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y); - void (GLAPIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y); - void (GLAPIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z); - void (GLAPIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z); - void (GLAPIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, - GLshort w); - void (GLAPIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, - GLdouble w); - void (GLAPIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v); - void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v); - void (GLAPIENTRYP VertexAttrib4iv)(GLuint index, const GLint * v); - void (GLAPIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte * v); - void (GLAPIENTRYP VertexAttrib4usv)(GLuint index, const GLushort * v); - void (GLAPIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint * v); - void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v); - void (GLAPIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort * v); - void (GLAPIENTRYP VertexAttrib4Niv)(GLuint index, const GLint * v); - void (GLAPIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, - GLubyte w); - void (GLAPIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte * v); - void (GLAPIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort * v); - void (GLAPIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint * v); - void (GLAPIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v); - void (GLAPIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v); - void (GLAPIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v); - void (GLAPIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v); - void (GLAPIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v); - void (GLAPIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v); -} GLvertexformat; - - #endif /* DD_INCLUDED */ |