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-rw-r--r--src/mesa/main/dd.h1619
1 files changed, 23 insertions, 1596 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 78fa4c4e235..c97e7182d51 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -31,20 +31,15 @@
#ifndef DD_INCLUDED
#define DD_INCLUDED
-#include "glheader.h"
+#include "util/glheader.h"
#include "formats.h"
#include "menums.h"
#include "compiler/shader_enums.h"
-/* Windows winnt.h defines MemoryBarrier as a macro on some platforms,
- * including as a function-like macro in some cases. That either causes
- * the table entry below to have a weird name, or fail to compile.
- */
-#ifdef MemoryBarrier
-#undef MemoryBarrier
+#if defined(_WIN32) && defined(_WINDOWS_)
+#error "Should not include <windows.h> here"
#endif
-struct gl_bitmap_atlas;
struct gl_buffer_object;
struct gl_context;
struct gl_display_list;
@@ -59,13 +54,20 @@ struct gl_shader_program;
struct gl_texture_image;
struct gl_texture_object;
struct gl_memory_info;
+struct gl_memory_object;
+struct gl_query_object;
+struct gl_sampler_object;
struct gl_transform_feedback_object;
+struct gl_vertex_array_object;
struct ati_fragment_shader;
struct util_queue_monitoring;
-struct _mesa_prim;
-struct _mesa_index_buffer;
struct pipe_draw_info;
+struct pipe_draw_indirect_info;
struct pipe_draw_start_count_bias;
+struct pipe_vertex_state;
+struct pipe_draw_vertex_state_info;
+struct pipe_vertex_buffer;
+struct pipe_vertex_element;
/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
@@ -87,6 +89,12 @@ struct pipe_draw_start_count_bias;
/* This buffer will only be mapped/unmapped once */
#define MESA_MAP_ONCE 0x10000
+/* This BufferStorage flag indicates that the buffer will be used
+ * by pipe_vertex_state, which doesn't track buffer busyness and doesn't
+ * support invalidations.
+ */
+#define MESA_GALLIUM_VERTEX_STATE_STORAGE 0x20000
+
/**
* Device driver function table.
@@ -103,422 +111,12 @@ struct pipe_draw_start_count_bias;
*/
struct dd_function_table {
/**
- * Return a string as needed by glGetString().
- * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
- * returned.
- */
- const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
-
- /**
- * Notify the driver after Mesa has made some internal state changes.
- *
- * This is in addition to any state change callbacks Mesa may already have
- * made.
- */
- void (*UpdateState)(struct gl_context *ctx);
-
- /**
- * This is called whenever glFinish() is called.
- */
- void (*Finish)( struct gl_context *ctx );
-
- /**
- * This is called whenever glFlush() is called.
- */
- void (*Flush)(struct gl_context *ctx, unsigned gallium_flush_flags);
-
- /**
- * Clear the color/depth/stencil/accum buffer(s).
- * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
- * renderbuffers need to be cleared.
- */
- void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
-
- /**
- * Execute glRasterPos, updating the ctx->Current.Raster fields
- */
- void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
-
- /**
- * \name Image-related functions
- */
- /*@{*/
-
- /**
- * Called by glDrawPixels().
- * \p unpack describes how to unpack the source image data.
- */
- void (*DrawPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- const GLvoid *pixels );
-
- /**
- * Called by glReadPixels().
- */
- void (*ReadPixels)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *unpack,
- GLvoid *dest );
-
- /**
- * Called by glCopyPixels().
- */
- void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
- GLsizei width, GLsizei height,
- GLint dstx, GLint dsty, GLenum type );
-
- /**
- * Called by glBitmap().
- */
- void (*Bitmap)( struct gl_context *ctx,
- GLint x, GLint y, GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap );
-
- /**
- * Called by display list code for optimized glCallLists/glBitmap rendering
- * The driver must support texture rectangles of width 1024 or more.
- */
- void (*DrawAtlasBitmaps)(struct gl_context *ctx,
- const struct gl_bitmap_atlas *atlas,
- GLuint count, const GLubyte *ids);
- /*@}*/
-
-
- /**
- * \name Texture image functions
- */
- /*@{*/
-
- /**
- * Choose actual hardware texture format given the texture target, the
- * user-provided source image format and type and the desired internal
- * format. In some cases, srcFormat and srcType can be GL_NONE.
- * Note: target may be GL_TEXTURE_CUBE_MAP, but never
- * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
- * Called by glTexImage(), etc.
- */
- mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
- GLenum target, GLint internalFormat,
- GLenum srcFormat, GLenum srcType );
-
- /**
- * Queries different driver parameters for a particular target and format.
- * Since ARB_internalformat_query2 introduced several new query parameters
- * over ARB_internalformat_query, having one driver hook for each parameter
- * is no longer feasible. So this is the generic entry-point for calls
- * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
- * checked errors and default values.
- *
- * \param ctx GL context
- * \param target GL target enum
- * \param internalFormat GL format enum
- * \param pname GL enum that specifies the info to query.
- * \param params Buffer to hold the result of the query.
- */
- void (*QueryInternalFormat)(struct gl_context *ctx,
- GLenum target,
- GLenum internalFormat,
- GLenum pname,
- GLint *params);
-
- /**
- * Called by glTexImage[123]D() and glCopyTexImage[12]D()
- * Allocate texture memory and copy the user's image to the buffer.
- * The gl_texture_image fields, etc. will be fully initialized.
- * The parameters are the same as glTexImage3D(), plus:
- * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
- * \param packing describes how to unpack the source data.
- * \param texImage is the destination texture image.
- */
- void (*TexImage)(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *texImage,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing);
-
- /**
- * Called by glTexSubImage[123]D().
- * Replace a subset of the target texture with new texel data.
- */
- void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLint depth,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing);
-
-
- /**
- * Called by glGetTexImage(), glGetTextureSubImage().
- */
- void (*GetTexSubImage)(struct gl_context *ctx,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage);
-
- /**
- * Called by glClearTex[Sub]Image
- *
- * Clears a rectangular region of the image to a given value. The
- * clearValue argument is either NULL or points to a single texel to use as
- * the clear value in the same internal format as the texture image. If it
- * is NULL then the texture should be cleared to zeroes.
- */
- void (*ClearTexSubImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- const GLvoid *clearValue);
-
- /**
- * Called by glCopyTex[Sub]Image[123]D().
- *
- * This function should copy a rectangular region in the rb to a single
- * destination slice, specified by @slice. In the case of 1D array
- * textures (where one GL call can potentially affect multiple destination
- * slices), core mesa takes care of calling this function multiple times,
- * once for each scanline to be copied.
- */
- void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint slice,
- struct gl_renderbuffer *rb,
- GLint x, GLint y,
- GLsizei width, GLsizei height);
- /**
- * Called by glCopyImageSubData().
- *
- * This function should copy one 2-D slice from src_teximage or
- * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
- * teximage or renderbuffer pointer will be non-null to indicate which
- * is the real src/dst.
- *
- * If one of the textures is 3-D or is a 1-D or 2-D array
- * texture, this function will be called multiple times: once for each
- * slice. If one of the textures is a cube map, this function will be
- * called once for each face to be copied.
- */
- void (*CopyImageSubData)(struct gl_context *ctx,
- struct gl_texture_image *src_teximage,
- struct gl_renderbuffer *src_renderbuffer,
- int src_x, int src_y, int src_z,
- struct gl_texture_image *dst_teximage,
- struct gl_renderbuffer *dst_renderbuffer,
- int dst_x, int dst_y, int dst_z,
- int src_width, int src_height);
-
- /**
- * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
- * Note that if the texture is a cube map, the <target> parameter will
- * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
- * texObj->BaseLevel is the level from which to generate the remaining
- * mipmap levels.
- */
- void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj);
-
- /**
- * Called by glTexImage, glCompressedTexImage, glCopyTexImage
- * and glTexStorage to check if the dimensions of the texture image
- * are too large.
- * \param target any GL_PROXY_TEXTURE_x target
- * \return GL_TRUE if the image is OK, GL_FALSE if too large
- */
- GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
- GLuint numLevels, GLint level,
- mesa_format format, GLuint numSamples,
- GLint width, GLint height,
- GLint depth);
- /*@}*/
-
-
- /**
- * \name Compressed texture functions
- */
- /*@{*/
-
- /**
- * Called by glCompressedTexImage[123]D().
- */
- void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *texImage,
- GLsizei imageSize, const GLvoid *data);
-
- /**
- * Called by glCompressedTexSubImage[123]D().
- */
- void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
- struct gl_texture_image *texImage,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data);
- /*@}*/
-
- /**
- * \name Texture object / image functions
- */
- /*@{*/
-
- /**
- * Called by glBindTexture() and glBindTextures().
- */
- void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
- GLenum target, struct gl_texture_object *tObj );
-
- /**
- * Called to allocate a new texture object. Drivers will usually
- * allocate/return a subclass of gl_texture_object.
- */
- struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
- GLuint name, GLenum target);
- /**
- * Called to delete/free a texture object. Drivers should free the
- * object and any image data it contains.
- */
- void (*DeleteTexture)(struct gl_context *ctx,
- struct gl_texture_object *texObj);
-
- /**
- * Called to notify that texture is removed from ctx->Shared->TexObjects
- */
- void (*TextureRemovedFromShared)(struct gl_context *ctx,
- struct gl_texture_object *texObj);
-
- /** Called to allocate a new texture image object. */
- struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
-
- /** Called to free a texture image object returned by NewTextureImage() */
- void (*DeleteTextureImage)(struct gl_context *ctx,
- struct gl_texture_image *);
-
- /** Called to allocate memory for a single texture image */
- GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
- struct gl_texture_image *texImage);
-
- /** Free the memory for a single texture image */
- void (*FreeTextureImageBuffer)(struct gl_context *ctx,
- struct gl_texture_image *texImage);
-
- /** Map a slice of a texture image into user space.
- * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
- * indicates the 1D array index.
- * \param texImage the texture image
- * \param slice the 3D image slice or array texture slice
- * \param x, y, w, h region of interest
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
- * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
- * \param mapOut returns start of mapping of region of interest
- * \param rowStrideOut returns row stride (in bytes). In the case of a
- * compressed texture, this is the byte stride between one row of blocks
- * and another.
- */
- void (*MapTextureImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLuint slice,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **mapOut, GLint *rowStrideOut);
-
- void (*UnmapTextureImage)(struct gl_context *ctx,
- struct gl_texture_image *texImage,
- GLuint slice);
-
- /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
- * All the gl_texture_images in the texture object will have their
- * dimensions, format, etc. initialized already.
- */
- GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth);
-
- /** Called as part of glTextureView to add views to origTexObj */
- GLboolean (*TextureView)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- struct gl_texture_object *origTexObj);
-
- /**
- * Map a renderbuffer into user space.
- * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
- * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
- */
- void (*MapRenderbuffer)(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- GLuint x, GLuint y, GLuint w, GLuint h,
- GLbitfield mode,
- GLubyte **mapOut, GLint *rowStrideOut,
- bool flip_y);
-
- void (*UnmapRenderbuffer)(struct gl_context *ctx,
- struct gl_renderbuffer *rb);
-
- /**
- * Optional driver entrypoint that binds a non-texture renderbuffer's
- * contents to a texture image.
- */
- GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- struct gl_texture_image *texImage);
- /*@}*/
-
-
- /**
* \name Vertex/fragment program functions
*/
- /*@{*/
/** Allocate a new program */
struct gl_program * (*NewProgram)(struct gl_context *ctx,
gl_shader_stage stage,
GLuint id, bool is_arb_asm);
- /** Delete a program */
- void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
- /**
- * Allocate a program to associate with the new ATI fragment shader (optional)
- */
- struct gl_program * (*NewATIfs)(struct gl_context *ctx,
- struct ati_fragment_shader *curProg);
- /**
- * Notify driver that a program string (and GPU code) has been specified
- * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
- * supported by the driver.
- */
- GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /**
- * Notify driver that the sampler uniforms for the current program have
- * changed. On some drivers, this may require shader recompiles.
- */
- void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /** Query if program can be loaded onto hardware */
- GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
- struct gl_program *prog);
-
- /*@}*/
-
- /**
- * \name GLSL shader/program functions.
- */
- /*@{*/
- /**
- * Called when a shader program is linked.
- *
- * This gives drivers an opportunity to clone the IR and make their
- * own transformations on it for the purposes of code generation.
- */
- GLboolean (*LinkShader)(struct gl_context *ctx,
- struct gl_shader_program *shader);
- /*@}*/
-
-
/**
* \name Draw functions.
*/
@@ -545,43 +143,15 @@ struct dd_function_table {
*/
/**
- * Draw a number of primitives.
- * \param prims array [nr_prims] describing what to draw (prim type,
- * vertex count, first index, instance count, etc).
- * \param ib index buffer for indexed drawing, NULL for array drawing
- * \param index_bounds_valid are min_index and max_index valid?
- * \param min_index lowest vertex index used
- * \param max_index highest vertex index used
- * \param num_instances instance count from ARB_draw_instanced
- * \param base_instance base instance from ARB_base_instance
- */
- void (*Draw)(struct gl_context *ctx,
- const struct _mesa_prim *prims, unsigned nr_prims,
- const struct _mesa_index_buffer *ib,
- bool index_bounds_valid,
- bool primitive_restart,
- unsigned restart_index,
- unsigned min_index, unsigned max_index,
- unsigned num_instances, unsigned base_instance);
-
- /**
- * Optimal Gallium version of Draw() that doesn't require translation
- * of draw info in the state tracker.
+ * The basic draw function used to implement glDrawArrays, glDrawElements,
+ * multidraws, and instancing.
*
- * The interface is identical to pipe_context::draw_vbo
- * with indirect == NULL.
- *
- * "info" is not const and the following fields can be changed by
- * the callee, so callers should be aware:
- * - info->index_bounds_valid (if false)
- * - info->min_index (if index_bounds_valid is false)
- * - info->max_index (if index_bounds_valid is false)
- * - info->drawid (if increment_draw_id is true)
- * - info->index.gl_bo (if index_size && !has_user_indices)
+ * The interface is identical to pipe_context::draw_vbo.
*/
void (*DrawGallium)(struct gl_context *ctx,
- struct pipe_draw_info *info,
+ const struct pipe_draw_info *info,
unsigned drawid_offset,
+ const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws);
@@ -599,366 +169,6 @@ struct dd_function_table {
const struct pipe_draw_start_count_bias *draws,
const unsigned char *mode,
unsigned num_draws);
-
- /**
- * Draw a primitive, getting the vertex count, instance count, start
- * vertex, etc. from a buffer object.
- * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
- * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
- * data
- * \param indirect_offset offset of first primitive in indrect_data buffer
- * \param draw_count number of primitives to draw
- * \param stride stride, in bytes, between
- * "DrawArrays/ElementsIndirectCommand" objects
- * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
- * the real draw_count value. Used for
- * GL_ARB_indirect_parameters.
- * \param indirect_draw_count_offset offset to the draw_count value in
- * indirect_draw_count_buffer
- * \param ib index buffer for indexed drawing, NULL otherwise.
- */
- void (*DrawIndirect)(struct gl_context *ctx, GLuint mode,
- struct gl_buffer_object *indirect_data,
- GLsizeiptr indirect_offset, unsigned draw_count,
- unsigned stride,
- struct gl_buffer_object *indirect_draw_count_buffer,
- GLsizeiptr indirect_draw_count_offset,
- const struct _mesa_index_buffer *ib,
- bool primitive_restart,
- unsigned restart_index);
-
- /**
- * Driver implementation of glDrawTransformFeedback.
- *
- * \param mode Primitive type
- * \param num_instances instance count from ARB_draw_instanced
- * \param stream If called via DrawTransformFeedbackStream, specifies
- * the vertex stream buffer from which to get the vertex
- * count.
- * \param tfb_vertcount if non-null, indicates which transform feedback
- * object has the vertex count.
- */
- void (*DrawTransformFeedback)(struct gl_context *ctx, GLenum mode,
- unsigned num_instances, unsigned stream,
- struct gl_transform_feedback_object *tfb_vertcount);
- /*@}*/
-
-
- /**
- * \name State-changing functions.
- *
- * \note drawing functions are above.
- *
- * These functions are called by their corresponding OpenGL API functions.
- * They are \e also called by the gl_PopAttrib() function!!!
- * May add more functions like these to the device driver in the future.
- */
- /*@{*/
- /** Specify the alpha test function */
- void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
- /** Set the blend color */
- void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
- /** Set the blend equation */
- void (*BlendEquationSeparate)(struct gl_context *ctx,
- GLenum modeRGB, GLenum modeA);
- /** Specify pixel arithmetic */
- void (*BlendFuncSeparate)(struct gl_context *ctx,
- GLenum sfactorRGB, GLenum dfactorRGB,
- GLenum sfactorA, GLenum dfactorA);
- /** Specify a plane against which all geometry is clipped */
- void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
- /** Enable and disable writing of frame buffer color components */
- void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
- GLboolean bmask, GLboolean amask );
- /** Cause a material color to track the current color */
- void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Specify whether front- or back-facing facets can be culled */
- void (*CullFace)(struct gl_context *ctx, GLenum mode);
- /** Define front- and back-facing polygons */
- void (*FrontFace)(struct gl_context *ctx, GLenum mode);
- /** Specify the value used for depth buffer comparisons */
- void (*DepthFunc)(struct gl_context *ctx, GLenum func);
- /** Enable or disable writing into the depth buffer */
- void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
- /** Specify mapping of depth values from NDC to window coordinates */
- void (*DepthRange)(struct gl_context *ctx);
- /** Specify the current buffer for writing */
- void (*DrawBuffer)(struct gl_context *ctx);
- /** Used to allocated any buffers with on-demand creation */
- void (*DrawBufferAllocate)(struct gl_context *ctx);
- /** Enable or disable server-side gl capabilities */
- void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
- /** Specify fog parameters */
- void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
- /** Set light source parameters.
- * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
- * been transformed to eye-space.
- */
- void (*Lightfv)(struct gl_context *ctx, GLenum light,
- GLenum pname, const GLfloat *params );
- /** Set the lighting model parameters */
- void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the line stipple pattern */
- void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
- /** Specify the width of rasterized lines */
- void (*LineWidth)(struct gl_context *ctx, GLfloat width);
- /** Specify a logical pixel operation for color index rendering */
- void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode);
- void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
- const GLfloat *params);
- /** Specify the diameter of rasterized points */
- void (*PointSize)(struct gl_context *ctx, GLfloat size);
- /** Select a polygon rasterization mode */
- void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
- /** Set the scale and units used to calculate depth values */
- void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
- /** Set the polygon stippling pattern */
- void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
- /* Specifies the current buffer for reading */
- void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
- /** Set rasterization mode */
- void (*RenderMode)(struct gl_context *ctx, GLenum mode );
- /** Define the scissor box */
- void (*Scissor)(struct gl_context *ctx);
- /** Select flat or smooth shading */
- void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
- /** OpenGL 2.0 two-sided StencilFunc */
- void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
- GLint ref, GLuint mask);
- /** OpenGL 2.0 two-sided StencilMask */
- void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
- /** OpenGL 2.0 two-sided StencilOp */
- void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
- GLenum zfail, GLenum zpass);
- /** Control the generation of texture coordinates */
- void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
- const GLfloat *params);
- /** Set texture environment parameters */
- void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
- const GLfloat *param);
- /** Set texture parameter (callee gets param value from the texObj) */
- void (*TexParameter)(struct gl_context *ctx,
- struct gl_texture_object *texObj, GLenum pname);
- /** Set the viewport */
- void (*Viewport)(struct gl_context *ctx);
- /*@}*/
-
-
- /**
- * \name Vertex/pixel buffer object functions
- */
- /*@{*/
- struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
- GLuint buffer);
-
- void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
-
- GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
- GLsizeiptrARB size, const GLvoid *data, GLenum usage,
- GLenum storageFlags, struct gl_buffer_object *obj);
-
- void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
- GLsizeiptrARB size, const GLvoid *data,
- struct gl_buffer_object *obj );
-
- void (*GetBufferSubData)( struct gl_context *ctx,
- GLintptrARB offset, GLsizeiptrARB size,
- GLvoid *data, struct gl_buffer_object *obj );
-
- void (*ClearBufferSubData)( struct gl_context *ctx,
- GLintptr offset, GLsizeiptr size,
- const GLvoid *clearValue,
- GLsizeiptr clearValueSize,
- struct gl_buffer_object *obj );
-
- void (*CopyBufferSubData)( struct gl_context *ctx,
- struct gl_buffer_object *src,
- struct gl_buffer_object *dst,
- GLintptr readOffset, GLintptr writeOffset,
- GLsizeiptr size );
-
- void (*InvalidateBufferSubData)( struct gl_context *ctx,
- struct gl_buffer_object *obj,
- GLintptr offset,
- GLsizeiptr length );
-
- /* Returns pointer to the start of the mapped range.
- * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
- */
- void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
- GLsizeiptr length, GLbitfield access,
- struct gl_buffer_object *obj,
- gl_map_buffer_index index);
-
- void (*FlushMappedBufferRange)(struct gl_context *ctx,
- GLintptr offset, GLsizeiptr length,
- struct gl_buffer_object *obj,
- gl_map_buffer_index index);
-
- GLboolean (*UnmapBuffer)( struct gl_context *ctx,
- struct gl_buffer_object *obj,
- gl_map_buffer_index index);
- /*@}*/
-
- /**
- * \name Functions for GL_APPLE_object_purgeable
- */
- /*@{*/
- /* variations on ObjectPurgeable */
- GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
- struct gl_buffer_object *obj, GLenum option);
- GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
- struct gl_renderbuffer *obj, GLenum option);
- GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
- struct gl_texture_object *obj,
- GLenum option);
-
- /* variations on ObjectUnpurgeable */
- GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
- struct gl_buffer_object *obj,
- GLenum option);
- GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
- struct gl_renderbuffer *obj,
- GLenum option);
- GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
- struct gl_texture_object *obj,
- GLenum option);
- /*@}*/
-
- /**
- * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
- */
- /*@{*/
- struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
- GLuint name);
- struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
- GLuint name);
- void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
- struct gl_framebuffer *drawFb,
- struct gl_framebuffer *readFb);
- void (*FramebufferRenderbuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLenum attachment,
- struct gl_renderbuffer *rb);
- void (*RenderTexture)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
- void (*FinishRenderTexture)(struct gl_context *ctx,
- struct gl_renderbuffer *rb);
- void (*ValidateFramebuffer)(struct gl_context *ctx,
- struct gl_framebuffer *fb);
- /*@}*/
- void (*BlitFramebuffer)(struct gl_context *ctx,
- struct gl_framebuffer *readFb,
- struct gl_framebuffer *drawFb,
- GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter);
- void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att);
-
- /**
- * \name Functions for GL_ARB_sample_locations
- */
- void (*GetProgrammableSampleCaps)(struct gl_context *ctx,
- const struct gl_framebuffer *fb,
- GLuint *bits, GLuint *width, GLuint *height);
- void (*EvaluateDepthValues)(struct gl_context *ctx);
-
- /**
- * \name Query objects
- */
- /*@{*/
- struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
- void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
- void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
- void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
- /*
- * \pname the value requested to be written (GL_QUERY_RESULT, etc)
- * \ptype the type of the value requested to be written:
- * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
- * GL_INT, GL_INT64_ARB
- */
- void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
- struct gl_buffer_object *buf, intptr_t offset,
- GLenum pname, GLenum ptype);
- /*@}*/
-
- /**
- * \name Performance monitors
- */
- /*@{*/
- void (*InitPerfMonitorGroups)(struct gl_context *ctx);
- struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
- void (*DeletePerfMonitor)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m);
- GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m);
-
- /** Stop an active performance monitor, discarding results. */
- void (*ResetPerfMonitor)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m);
- void (*EndPerfMonitor)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m);
- GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m);
- void (*GetPerfMonitorResult)(struct gl_context *ctx,
- struct gl_perf_monitor_object *m,
- GLsizei dataSize,
- GLuint *data,
- GLint *bytesWritten);
- /*@}*/
-
- /**
- * \name Performance Query objects
- */
- /*@{*/
- unsigned (*InitPerfQueryInfo)(struct gl_context *ctx);
- void (*GetPerfQueryInfo)(struct gl_context *ctx,
- unsigned queryIndex,
- const char **name,
- GLuint *dataSize,
- GLuint *numCounters,
- GLuint *numActive);
- void (*GetPerfCounterInfo)(struct gl_context *ctx,
- unsigned queryIndex,
- unsigned counterIndex,
- const char **name,
- const char **desc,
- GLuint *offset,
- GLuint *data_size,
- GLuint *type_enum,
- GLuint *data_type_enum,
- GLuint64 *raw_max);
- struct gl_perf_query_object * (*NewPerfQueryObject)(struct gl_context *ctx,
- unsigned queryIndex);
- void (*DeletePerfQuery)(struct gl_context *ctx,
- struct gl_perf_query_object *obj);
- bool (*BeginPerfQuery)(struct gl_context *ctx,
- struct gl_perf_query_object *obj);
- void (*EndPerfQuery)(struct gl_context *ctx,
- struct gl_perf_query_object *obj);
- void (*WaitPerfQuery)(struct gl_context *ctx,
- struct gl_perf_query_object *obj);
- bool (*IsPerfQueryReady)(struct gl_context *ctx,
- struct gl_perf_query_object *obj);
- bool (*GetPerfQueryData)(struct gl_context *ctx,
- struct gl_perf_query_object *obj,
- GLsizei dataSize,
- GLuint *data,
- GLuint *bytesWritten);
- /*@}*/
-
-
- /**
- * \name GREMEDY debug/marker functions
- */
- /*@{*/
- void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
/*@}*/
/**
@@ -996,126 +206,9 @@ struct dd_function_table {
/** Need to call vbo_save_SaveFlushVertices() upon state change? */
GLboolean SaveNeedFlush;
- /**
- * Notify driver that the special derived value _NeedEyeCoords has
- * changed.
- */
- void (*LightingSpaceChange)( struct gl_context *ctx );
-
/**@}*/
/**
- * \name GL_ARB_sync interfaces
- */
- /*@{*/
- struct gl_sync_object * (*NewSyncObject)(struct gl_context *);
- void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
- GLenum, GLbitfield);
- void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
- void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
- void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
- GLbitfield, GLuint64);
- /*@}*/
-
- /** GL_NV_conditional_render */
- void (*BeginConditionalRender)(struct gl_context *ctx,
- struct gl_query_object *q,
- GLenum mode);
- void (*EndConditionalRender)(struct gl_context *ctx,
- struct gl_query_object *q);
-
- /**
- * \name GL_OES_draw_texture interface
- */
- /*@{*/
- void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
- GLfloat width, GLfloat height);
- /*@}*/
-
- /**
- * \name GL_OES_EGL_image interface
- */
- void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLeglImageOES image_handle);
- void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
- struct gl_renderbuffer *rb,
- void *image_handle);
-
- /**
- * \name GL_EXT_EGL_image_storage interface
- */
- void (*EGLImageTargetTexStorage)(struct gl_context *ctx, GLenum target,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLeglImageOES image_handle);
- /**
- * \name GL_EXT_transform_feedback interface
- */
- struct gl_transform_feedback_object *
- (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
- void (*DeleteTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
- struct gl_transform_feedback_object *obj);
- void (*EndTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*PauseTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
- void (*ResumeTransformFeedback)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj);
-
- /**
- * Return the number of vertices written to a stream during the last
- * Begin/EndTransformFeedback block.
- */
- GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
- struct gl_transform_feedback_object *obj,
- GLuint stream);
-
- /**
- * \name GL_NV_texture_barrier interface
- */
- void (*TextureBarrier)(struct gl_context *ctx);
-
- /**
- * \name GL_ARB_sampler_objects
- */
- struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
- GLuint name);
-
- /**
- * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
- * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
- */
- uint64_t (*GetTimestamp)(struct gl_context *ctx);
-
- /**
- * \name GL_ARB_texture_multisample
- */
- void (*GetSamplePosition)(struct gl_context *ctx,
- struct gl_framebuffer *fb,
- GLuint index,
- GLfloat *outValue);
-
- /**
- * \name NV_vdpau_interop interface
- */
- void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
- GLenum access, GLboolean output,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- const GLvoid *vdpSurface, GLuint index);
- void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
- GLenum access, GLboolean output,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- const GLvoid *vdpSurface, GLuint index);
-
- /**
* Query reset status for GL_ARB_robustness
*
* Per \c glGetGraphicsResetStatusARB, this function should return a
@@ -1125,176 +218,12 @@ struct dd_function_table {
GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
/**
- * \name GL_ARB_shader_image_load_store interface.
- */
- /** @{ */
- void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
- /** @} */
-
- /**
- * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
- *
- * On return from this function any framebuffer contents written by
- * previous draw commands are guaranteed to be visible from subsequent
- * fragment shader invocations using the
- * EXT_shader_framebuffer_fetch_non_coherent interface.
- */
- /** @{ */
- void (*FramebufferFetchBarrier)(struct gl_context *ctx);
- /** @} */
-
- /**
- * \name GL_ARB_compute_shader interface
- */
- /*@{*/
- void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
- void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
- /*@}*/
-
- /**
- * \name GL_ARB_compute_variable_group_size interface
- */
- /*@{*/
- void (*DispatchComputeGroupSize)(struct gl_context *ctx,
- const GLuint *num_groups,
- const GLuint *group_size);
- /*@}*/
-
- /**
- * Query information about memory. Device memory is e.g. VRAM. Staging
- * memory is e.g. GART. All sizes are in kilobytes.
- */
- void (*QueryMemoryInfo)(struct gl_context *ctx,
- struct gl_memory_info *info);
-
- /**
- * Indicate that this thread is being used by Mesa as a background drawing
- * thread for the given GL context.
- *
- * If this function is called more than once from any given thread, each
- * subsequent call overrides the context that was passed in the previous
- * call. Mesa takes advantage of this to re-use a background thread to
- * perform drawing on behalf of multiple contexts.
- *
- * Mesa may sometimes call this function from a non-background thread
- * (i.e. a thread that has already been bound to a context using
- * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
- * the context that is bound to this thread.
- *
- * Mesa will only call this function if GL multithreading is enabled.
- */
- void (*SetBackgroundContext)(struct gl_context *ctx,
- struct util_queue_monitoring *queue_info);
-
- /**
- * \name GL_ARB_sparse_buffer interface
- */
- /*@{*/
- void (*BufferPageCommitment)(struct gl_context *ctx,
- struct gl_buffer_object *bufferObj,
- GLintptr offset, GLsizeiptr size,
- GLboolean commit);
- /*@}*/
-
- /**
- * \name GL_ARB_bindless_texture interface
- */
- /*@{*/
- GLuint64 (*NewTextureHandle)(struct gl_context *ctx,
- struct gl_texture_object *texObj,
- struct gl_sampler_object *sampObj);
- void (*DeleteTextureHandle)(struct gl_context *ctx, GLuint64 handle);
- void (*MakeTextureHandleResident)(struct gl_context *ctx, GLuint64 handle,
- bool resident);
- GLuint64 (*NewImageHandle)(struct gl_context *ctx,
- struct gl_image_unit *imgObj);
- void (*DeleteImageHandle)(struct gl_context *ctx, GLuint64 handle);
- void (*MakeImageHandleResident)(struct gl_context *ctx, GLuint64 handle,
- GLenum access, bool resident);
- /*@}*/
-
-
- /**
- * \name GL_EXT_external_objects interface
- */
- /*@{*/
- /**
- * Called to allocate a new memory object. Drivers will usually
- * allocate/return a subclass of gl_memory_object.
- */
- struct gl_memory_object * (*NewMemoryObject)(struct gl_context *ctx,
- GLuint name);
- /**
- * Called to delete/free a memory object. Drivers should free the
- * object and any image data it contains.
- */
- void (*DeleteMemoryObject)(struct gl_context *ctx,
- struct gl_memory_object *memObj);
-
- /**
- * Set the given memory object as the texture's storage.
- */
- GLboolean (*SetTextureStorageForMemoryObject)(struct gl_context *ctx,
- struct gl_texture_object *tex_obj,
- struct gl_memory_object *mem_obj,
- GLsizei levels, GLsizei width,
- GLsizei height, GLsizei depth,
- GLuint64 offset);
-
- /**
- * Use a memory object as the backing data for a buffer object
- */
- GLboolean (*BufferDataMem)(struct gl_context *ctx,
- GLenum target,
- GLsizeiptrARB size,
- struct gl_memory_object *memObj,
- GLuint64 offset,
- GLenum usage,
- struct gl_buffer_object *bufObj);
-
- /**
- * Fill uuid with an unique identifier for this driver
- *
- * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
- */
- void (*GetDriverUuid)(struct gl_context *ctx, char *uuid);
-
- /**
- * Fill uuid with an unique identifier for the device associated
- * to this driver
- *
- * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
- */
- void (*GetDeviceUuid)(struct gl_context *ctx, char *uuid);
-
- /*@}*/
-
- /**
- * \name GL_EXT_external_objects_fd interface
- */
- /*@{*/
- /**
- * Called to import a memory object. The caller relinquishes ownership
- * of fd after the call returns.
- *
- * Accessing fd after ImportMemoryObjectFd returns results in undefined
- * behaviour. This is consistent with EXT_external_object_fd.
- */
- void (*ImportMemoryObjectFd)(struct gl_context *ctx,
- struct gl_memory_object *memObj,
- GLuint64 size,
- int fd);
- /*@}*/
-
- /**
* \name GL_ARB_get_program_binary
*/
/*@{*/
/**
* Calls to retrieve/store a binary serialized copy of the current program.
*/
- void (*GetProgramBinaryDriverSHA1)(struct gl_context *ctx, uint8_t *sha1);
-
void (*ProgramBinarySerializeDriverBlob)(struct gl_context *ctx,
struct gl_shader_program *shProg,
struct gl_program *prog);
@@ -1305,64 +234,6 @@ struct dd_function_table {
/*@}*/
/**
- * \name GL_EXT_semaphore interface
- */
- /*@{*/
- /**
- * Called to allocate a new semaphore object. Drivers will usually
- * allocate/return a subclass of gl_semaphore_object.
- */
- struct gl_semaphore_object * (*NewSemaphoreObject)(struct gl_context *ctx,
- GLuint name);
- /**
- * Called to delete/free a semaphore object. Drivers should free the
- * object and any associated resources.
- */
- void (*DeleteSemaphoreObject)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj);
-
- /**
- * Introduce an operation to wait for the semaphore object in the GL
- * server's command stream
- */
- void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj,
- GLuint numBufferBarriers,
- struct gl_buffer_object **bufObjs,
- GLuint numTextureBarriers,
- struct gl_texture_object **texObjs,
- const GLenum *srcLayouts);
-
- /**
- * Introduce an operation to signal the semaphore object in the GL
- * server's command stream
- */
- void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj,
- GLuint numBufferBarriers,
- struct gl_buffer_object **bufObjs,
- GLuint numTextureBarriers,
- struct gl_texture_object **texObjs,
- const GLenum *dstLayouts);
- /*@}*/
-
- /**
- * \name GL_EXT_semaphore_fd interface
- */
- /*@{*/
- /**
- * Called to import a semaphore object. The caller relinquishes ownership
- * of fd after the call returns.
- *
- * Accessing fd after ImportSemaphoreFd returns results in undefined
- * behaviour. This is consistent with EXT_semaphore_fd.
- */
- void (*ImportSemaphoreFd)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj,
- int fd);
- /*@}*/
-
- /**
* \name Disk shader cache functions
*/
/*@{*/
@@ -1377,451 +248,7 @@ struct dd_function_table {
struct gl_program *prog);
/*@}*/
- /**
- * \name Set the number of compiler threads for ARB_parallel_shader_compile
- */
- void (*SetMaxShaderCompilerThreads)(struct gl_context *ctx, unsigned count);
- bool (*GetShaderProgramCompletionStatus)(struct gl_context *ctx,
- struct gl_shader_program *shprog);
-
- void (*PinDriverToL3Cache)(struct gl_context *ctx, unsigned L3_cache);
-
GLboolean (*ValidateEGLImage)(struct gl_context *ctx, GLeglImageOES image_handle);
};
-
-/**
- * Per-vertex functions.
- *
- * These are the functions which can appear between glBegin and glEnd.
- * Depending on whether we're inside or outside a glBegin/End pair
- * and whether we're in immediate mode or building a display list, these
- * functions behave differently. This structure allows us to switch
- * between those modes more easily.
- *
- * Generally, these pointers point to functions in the VBO module.
- */
-typedef struct {
- void (GLAPIENTRYP ArrayElement)( GLint );
- void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color3fv)( const GLfloat * );
- void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Color4fv)( const GLfloat * );
- void (GLAPIENTRYP EdgeFlag)( GLboolean );
- void (GLAPIENTRYP EvalCoord1f)( GLfloat );
- void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP EvalPoint1)( GLint );
- void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
- void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
- void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
- void (GLAPIENTRYP Indexf)( GLfloat );
- void (GLAPIENTRYP Indexfv)( const GLfloat * );
- void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
- void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
- void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Normal3fv)( const GLfloat * );
- void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
- void (GLAPIENTRYP TexCoord1f)( GLfloat );
- void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
- void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
- void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
- void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
- void (GLAPIENTRYP CallList)( GLuint );
- void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
- void (GLAPIENTRYP Begin)( GLenum );
- void (GLAPIENTRYP End)( void );
- void (GLAPIENTRYP PrimitiveRestartNV)( void );
- /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
- void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
- /* GL_ARB_vertex_program */
- void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
- void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
- void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
- void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
- void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
-
- /* GL_EXT_gpu_shader4 / GL 3.0 */
- void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
- void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
- void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
- void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
-
- void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
- void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
- void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
- void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
-
- /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
- void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
- void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
-
- void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
- void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
-
- void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
- void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
-
- void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
- void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
- void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
- void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
- void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
- void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
- void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
- void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
- void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
- void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
- void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
- void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
- void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
-
- void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
- void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
-
- void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
- void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
-
- void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
- void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
-
- void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
- GLboolean normalized, GLuint value);
- void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
- GLboolean normalized, GLuint value);
- void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
- GLboolean normalized, GLuint value);
- void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
- GLboolean normalized, GLuint value);
- void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
- GLboolean normalized,
- const GLuint *value);
- void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
- GLboolean normalized,
- const GLuint *value);
- void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
- GLboolean normalized,
- const GLuint *value);
- void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
- GLboolean normalized,
- const GLuint *value);
-
- /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
- void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
- void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
- void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
-
- void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
-
- void (GLAPIENTRYP VertexAttribL1ui64ARB)( GLuint index, GLuint64EXT x);
- void (GLAPIENTRYP VertexAttribL1ui64vARB)( GLuint index, const GLuint64EXT *v);
-
- /* GL_NV_half_float */
- void (GLAPIENTRYP Vertex2hNV)( GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Vertex2hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP Vertex3hNV)( GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Vertex3hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP Vertex4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Vertex4hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP Normal3hNV)( GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Normal3hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP Color3hNV)( GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Color3hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP Color4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP Color4hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP TexCoord1hNV)( GLhalfNV );
- void (GLAPIENTRYP TexCoord1hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP TexCoord2hNV)( GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP TexCoord2hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP TexCoord3hNV)( GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP TexCoord3hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP TexCoord4hNV)( GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP TexCoord4hvNV)( const GLhalfNV * );
- void (GLAPIENTRYP MultiTexCoord1hNV)( GLenum, GLhalfNV );
- void (GLAPIENTRYP MultiTexCoord1hvNV)( GLenum, const GLhalfNV * );
- void (GLAPIENTRYP MultiTexCoord2hNV)( GLenum, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP MultiTexCoord2hvNV)( GLenum, const GLhalfNV * );
- void (GLAPIENTRYP MultiTexCoord3hNV)( GLenum, GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP MultiTexCoord3hvNV)( GLenum, const GLhalfNV * );
- void (GLAPIENTRYP MultiTexCoord4hNV)( GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP MultiTexCoord4hvNV)( GLenum, const GLhalfNV * );
- void (GLAPIENTRYP VertexAttrib1hNV)( GLuint index, GLhalfNV x );
- void (GLAPIENTRYP VertexAttrib1hvNV)( GLuint index, const GLhalfNV *v );
- void (GLAPIENTRYP VertexAttrib2hNV)( GLuint index, GLhalfNV x, GLhalfNV y );
- void (GLAPIENTRYP VertexAttrib2hvNV)( GLuint index, const GLhalfNV *v );
- void (GLAPIENTRYP VertexAttrib3hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z );
- void (GLAPIENTRYP VertexAttrib3hvNV)( GLuint index, const GLhalfNV *v );
- void (GLAPIENTRYP VertexAttrib4hNV)( GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w );
- void (GLAPIENTRYP VertexAttrib4hvNV)( GLuint index, const GLhalfNV *v );
- void (GLAPIENTRYP VertexAttribs1hvNV)(GLuint index, GLsizei n, const GLhalfNV *v);
- void (GLAPIENTRYP VertexAttribs2hvNV)(GLuint index, GLsizei n, const GLhalfNV *v);
- void (GLAPIENTRYP VertexAttribs3hvNV)(GLuint index, GLsizei n, const GLhalfNV *v);
- void (GLAPIENTRYP VertexAttribs4hvNV)(GLuint index, GLsizei n, const GLhalfNV *v);
- void (GLAPIENTRYP FogCoordhNV)( GLhalfNV );
- void (GLAPIENTRYP FogCoordhvNV)( const GLhalfNV * );
- void (GLAPIENTRYP SecondaryColor3hNV)( GLhalfNV, GLhalfNV, GLhalfNV );
- void (GLAPIENTRYP SecondaryColor3hvNV)( const GLhalfNV * );
-
- void (GLAPIENTRYP Color3b)( GLbyte red, GLbyte green, GLbyte blue );
- void (GLAPIENTRYP Color3d)( GLdouble red, GLdouble green, GLdouble blue );
- void (GLAPIENTRYP Color3i)( GLint red, GLint green, GLint blue );
- void (GLAPIENTRYP Color3s)( GLshort red, GLshort green, GLshort blue );
- void (GLAPIENTRYP Color3ui)( GLuint red, GLuint green, GLuint blue );
- void (GLAPIENTRYP Color3us)( GLushort red, GLushort green, GLushort blue );
- void (GLAPIENTRYP Color3ub)( GLubyte red, GLubyte green, GLubyte blue );
- void (GLAPIENTRYP Color3bv)( const GLbyte *v );
- void (GLAPIENTRYP Color3dv)( const GLdouble *v );
- void (GLAPIENTRYP Color3iv)( const GLint *v );
- void (GLAPIENTRYP Color3sv)( const GLshort *v );
- void (GLAPIENTRYP Color3uiv)( const GLuint *v );
- void (GLAPIENTRYP Color3usv)( const GLushort *v );
- void (GLAPIENTRYP Color3ubv)( const GLubyte *v );
- void (GLAPIENTRYP Color4b)( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
- void (GLAPIENTRYP Color4d)( GLdouble red, GLdouble green, GLdouble blue,
- GLdouble alpha );
- void (GLAPIENTRYP Color4i)( GLint red, GLint green, GLint blue, GLint alpha );
- void (GLAPIENTRYP Color4s)( GLshort red, GLshort green, GLshort blue,
- GLshort alpha );
- void (GLAPIENTRYP Color4ui)( GLuint red, GLuint green, GLuint blue, GLuint alpha );
- void (GLAPIENTRYP Color4us)( GLushort red, GLushort green, GLushort blue,
- GLushort alpha );
- void (GLAPIENTRYP Color4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
- void (GLAPIENTRYP Color4iv)( const GLint *v );
- void (GLAPIENTRYP Color4bv)( const GLbyte *v );
- void (GLAPIENTRYP Color4dv)( const GLdouble *v );
- void (GLAPIENTRYP Color4sv)( const GLshort *v);
- void (GLAPIENTRYP Color4uiv)( const GLuint *v);
- void (GLAPIENTRYP Color4usv)( const GLushort *v);
- void (GLAPIENTRYP Color4ubv)( const GLubyte *v);
- void (GLAPIENTRYP FogCoordd)( GLdouble d );
- void (GLAPIENTRYP FogCoorddv)( const GLdouble *v );
- void (GLAPIENTRYP Indexd)( GLdouble c );
- void (GLAPIENTRYP Indexi)( GLint c );
- void (GLAPIENTRYP Indexs)( GLshort c );
- void (GLAPIENTRYP Indexub)( GLubyte c );
- void (GLAPIENTRYP Indexdv)( const GLdouble *c );
- void (GLAPIENTRYP Indexiv)( const GLint *c );
- void (GLAPIENTRYP Indexsv)( const GLshort *c );
- void (GLAPIENTRYP Indexubv)( const GLubyte *c );
- void (GLAPIENTRYP EdgeFlagv)(const GLboolean *flag);
- void (GLAPIENTRYP Normal3b)( GLbyte nx, GLbyte ny, GLbyte nz );
- void (GLAPIENTRYP Normal3d)( GLdouble nx, GLdouble ny, GLdouble nz );
- void (GLAPIENTRYP Normal3i)( GLint nx, GLint ny, GLint nz );
- void (GLAPIENTRYP Normal3s)( GLshort nx, GLshort ny, GLshort nz );
- void (GLAPIENTRYP Normal3bv)( const GLbyte *v );
- void (GLAPIENTRYP Normal3dv)( const GLdouble *v );
- void (GLAPIENTRYP Normal3iv)( const GLint *v );
- void (GLAPIENTRYP Normal3sv)( const GLshort *v );
- void (GLAPIENTRYP TexCoord1d)( GLdouble s );
- void (GLAPIENTRYP TexCoord1i)( GLint s );
- void (GLAPIENTRYP TexCoord1s)( GLshort s );
- void (GLAPIENTRYP TexCoord2d)( GLdouble s, GLdouble t );
- void (GLAPIENTRYP TexCoord2s)( GLshort s, GLshort t );
- void (GLAPIENTRYP TexCoord2i)( GLint s, GLint t );
- void (GLAPIENTRYP TexCoord3d)( GLdouble s, GLdouble t, GLdouble r );
- void (GLAPIENTRYP TexCoord3i)( GLint s, GLint t, GLint r );
- void (GLAPIENTRYP TexCoord3s)( GLshort s, GLshort t, GLshort r );
- void (GLAPIENTRYP TexCoord4d)( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
- void (GLAPIENTRYP TexCoord4i)( GLint s, GLint t, GLint r, GLint q );
- void (GLAPIENTRYP TexCoord4s)( GLshort s, GLshort t, GLshort r, GLshort q );
- void (GLAPIENTRYP TexCoord1dv)( const GLdouble *v );
- void (GLAPIENTRYP TexCoord1iv)( const GLint *v );
- void (GLAPIENTRYP TexCoord1sv)( const GLshort *v );
- void (GLAPIENTRYP TexCoord2dv)( const GLdouble *v );
- void (GLAPIENTRYP TexCoord2iv)( const GLint *v );
- void (GLAPIENTRYP TexCoord2sv)( const GLshort *v );
- void (GLAPIENTRYP TexCoord3dv)( const GLdouble *v );
- void (GLAPIENTRYP TexCoord3iv)( const GLint *v );
- void (GLAPIENTRYP TexCoord3sv)( const GLshort *v );
- void (GLAPIENTRYP TexCoord4dv)( const GLdouble *v );
- void (GLAPIENTRYP TexCoord4iv)( const GLint *v );
- void (GLAPIENTRYP TexCoord4sv)( const GLshort *v );
- void (GLAPIENTRYP Vertex2d)( GLdouble x, GLdouble y );
- void (GLAPIENTRYP Vertex2i)( GLint x, GLint y );
- void (GLAPIENTRYP Vertex2s)( GLshort x, GLshort y );
- void (GLAPIENTRYP Vertex3d)( GLdouble x, GLdouble y, GLdouble z );
- void (GLAPIENTRYP Vertex3i)( GLint x, GLint y, GLint z );
- void (GLAPIENTRYP Vertex3s)( GLshort x, GLshort y, GLshort z );
- void (GLAPIENTRYP Vertex4d)( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- void (GLAPIENTRYP Vertex4i)( GLint x, GLint y, GLint z, GLint w );
- void (GLAPIENTRYP Vertex4s)( GLshort x, GLshort y, GLshort z, GLshort w );
- void (GLAPIENTRYP Vertex2dv)( const GLdouble *v );
- void (GLAPIENTRYP Vertex2iv)( const GLint *v );
- void (GLAPIENTRYP Vertex2sv)( const GLshort *v );
- void (GLAPIENTRYP Vertex3dv)( const GLdouble *v );
- void (GLAPIENTRYP Vertex3iv)( const GLint *v );
- void (GLAPIENTRYP Vertex3sv)( const GLshort *v );
- void (GLAPIENTRYP Vertex4dv)( const GLdouble *v );
- void (GLAPIENTRYP Vertex4iv)( const GLint *v );
- void (GLAPIENTRYP Vertex4sv)( const GLshort *v );
- void (GLAPIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s);
- void (GLAPIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble *v);
- void (GLAPIENTRYP MultiTexCoord1i)(GLenum target, GLint s);
- void (GLAPIENTRYP MultiTexCoord1iv)(GLenum target, const GLint *v);
- void (GLAPIENTRYP MultiTexCoord1s)(GLenum target, GLshort s);
- void (GLAPIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort *v);
- void (GLAPIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
- void (GLAPIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble *v);
- void (GLAPIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t);
- void (GLAPIENTRYP MultiTexCoord2iv)(GLenum target, const GLint *v);
- void (GLAPIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
- void (GLAPIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort *v);
- void (GLAPIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- void (GLAPIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble *v);
- void (GLAPIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
- void (GLAPIENTRYP MultiTexCoord3iv)(GLenum target, const GLint *v);
- void (GLAPIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
- void (GLAPIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort *v);
- void (GLAPIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r,
- GLdouble q);
- void (GLAPIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble *v);
- void (GLAPIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
- void (GLAPIENTRYP MultiTexCoord4iv)(GLenum target, const GLint *v);
- void (GLAPIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r,
- GLshort q);
- void (GLAPIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort *v);
- void (GLAPIENTRYP EvalCoord2dv)( const GLdouble *u );
- void (GLAPIENTRYP EvalCoord2d)( GLdouble u, GLdouble v );
- void (GLAPIENTRYP EvalCoord1dv)( const GLdouble *u );
- void (GLAPIENTRYP EvalCoord1d)( GLdouble u );
- void (GLAPIENTRYP Materialf)( GLenum face, GLenum pname, GLfloat param );
- void (GLAPIENTRYP Materiali)(GLenum face, GLenum pname, GLint param );
- void (GLAPIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint *params );
- void (GLAPIENTRYP SecondaryColor3b)( GLbyte red, GLbyte green, GLbyte blue );
- void (GLAPIENTRYP SecondaryColor3d)( GLdouble red, GLdouble green, GLdouble blue );
- void (GLAPIENTRYP SecondaryColor3i)( GLint red, GLint green, GLint blue );
- void (GLAPIENTRYP SecondaryColor3s)( GLshort red, GLshort green, GLshort blue );
- void (GLAPIENTRYP SecondaryColor3ui)( GLuint red, GLuint green, GLuint blue );
- void (GLAPIENTRYP SecondaryColor3us)( GLushort red, GLushort green, GLushort blue );
- void (GLAPIENTRYP SecondaryColor3ub)( GLubyte red, GLubyte green, GLubyte blue );
- void (GLAPIENTRYP SecondaryColor3bv)( const GLbyte *v );
- void (GLAPIENTRYP SecondaryColor3dv)( const GLdouble *v );
- void (GLAPIENTRYP SecondaryColor3iv)( const GLint *v );
- void (GLAPIENTRYP SecondaryColor3sv)( const GLshort *v );
- void (GLAPIENTRYP SecondaryColor3uiv)( const GLuint *v );
- void (GLAPIENTRYP SecondaryColor3usv)( const GLushort *v );
- void (GLAPIENTRYP SecondaryColor3ubv)( const GLubyte *v );
- void (GLAPIENTRYP VertexAttrib1sNV)(GLuint index, GLshort x);
- void (GLAPIENTRYP VertexAttrib1dNV)(GLuint index, GLdouble x);
- void (GLAPIENTRYP VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y);
- void (GLAPIENTRYP VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y);
- void (GLAPIENTRYP VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z);
- void (GLAPIENTRYP VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (GLAPIENTRYP VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z,
- GLshort w);
- void (GLAPIENTRYP VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z,
- GLdouble w);
- void (GLAPIENTRYP VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z,
- GLubyte w);
- void (GLAPIENTRYP VertexAttrib1svNV)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib1dvNV)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib2svNV)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib2dvNV)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib3svNV)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib3dvNV)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib4svNV)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib4dvNV)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib4ubvNV)(GLuint index, const GLubyte *v);
- void (GLAPIENTRYP VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort *v);
- void (GLAPIENTRYP VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat *v);
- void (GLAPIENTRYP VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort *v);
- void (GLAPIENTRYP VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat *v);
- void (GLAPIENTRYP VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort *v);
- void (GLAPIENTRYP VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat *v);
- void (GLAPIENTRYP VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort *v);
- void (GLAPIENTRYP VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat *v);
- void (GLAPIENTRYP VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble *v);
- void (GLAPIENTRYP VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte *v);
- void (GLAPIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
- void (GLAPIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
- void (GLAPIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
- void (GLAPIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
- void (GLAPIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
- void (GLAPIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (GLAPIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z,
- GLshort w);
- void (GLAPIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z,
- GLdouble w);
- void (GLAPIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
- void (GLAPIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte * v);
- void (GLAPIENTRYP VertexAttrib4iv)(GLuint index, const GLint * v);
- void (GLAPIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte * v);
- void (GLAPIENTRYP VertexAttrib4usv)(GLuint index, const GLushort * v);
- void (GLAPIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint * v);
- void (GLAPIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte * v);
- void (GLAPIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort * v);
- void (GLAPIENTRYP VertexAttrib4Niv)(GLuint index, const GLint * v);
- void (GLAPIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z,
- GLubyte w);
- void (GLAPIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte * v);
- void (GLAPIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort * v);
- void (GLAPIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint * v);
- void (GLAPIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
- void (GLAPIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
- void (GLAPIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
- void (GLAPIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
- void (GLAPIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
- void (GLAPIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
-} GLvertexformat;
-
-
#endif /* DD_INCLUDED */