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Diffstat (limited to 'src/mesa/drivers/dri/r600/r600_tex.c')
-rw-r--r--src/mesa/drivers/dri/r600/r600_tex.c24
1 files changed, 7 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c
index d105b90cd18..9d83a64e220 100644
--- a/src/mesa/drivers/dri/r600/r600_tex.c
+++ b/src/mesa/drivers/dri/r600/r600_tex.c
@@ -40,7 +40,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/image.h"
#include "main/mipmap.h"
#include "main/simple_list.h"
-#include "main/texformat.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
@@ -286,6 +285,7 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * params)
{
radeonTexObj* t = radeon_tex_obj(texObj);
+ GLenum baseFormat;
radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_VERBOSE,
"%s( %s )\n", __FUNCTION__,
@@ -312,23 +312,15 @@ static void r600TexParameter(GLcontext * ctx, GLenum target,
case GL_TEXTURE_MAX_LEVEL:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
- /* This isn't the most efficient solution but there doesn't appear to
- * be a nice alternative. Since there's no LOD clamping,
- * we just have to rely on loading the right subset of mipmap levels
- * to simulate a clamped LOD.
- */
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- t->validated = GL_FALSE;
- }
+ t->validated = GL_FALSE;
break;
case GL_DEPTH_TEXTURE_MODE:
if (!texObj->Image[0][texObj->BaseLevel])
return;
- if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat
- == GL_DEPTH_COMPONENT) {
+ baseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) {
r600SetDepthTexMode(texObj);
break;
} else {
@@ -368,10 +360,8 @@ static void r600DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
t->bo = NULL;
}
- if (t->mt) {
- radeon_miptree_unreference(t->mt);
- t->mt = 0;
- }
+ radeon_miptree_unreference(&t->mt);
+
_mesa_delete_texture_object(ctx, texObj);
}