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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv04_state_raster.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_state_raster.c228
1 files changed, 0 insertions, 228 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c b/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
deleted file mode 100644
index a2b0ab921de..00000000000
--- a/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
+++ /dev/null
@@ -1,228 +0,0 @@
-/*
- * Copyright (C) 2009 Francisco Jerez.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- */
-
-#include "nouveau_driver.h"
-#include "nouveau_context.h"
-#include "nouveau_util.h"
-#include "nv_object.xml.h"
-#include "nv04_3d.xml.h"
-#include "nv04_driver.h"
-#include "main/stencil.h"
-
-static unsigned
-get_comparison_op(unsigned op)
-{
- switch (op) {
- case GL_NEVER:
- return 0x1;
- case GL_LESS:
- return 0x2;
- case GL_EQUAL:
- return 0x3;
- case GL_LEQUAL:
- return 0x4;
- case GL_GREATER:
- return 0x5;
- case GL_NOTEQUAL:
- return 0x6;
- case GL_GEQUAL:
- return 0x7;
- case GL_ALWAYS:
- return 0x8;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_stencil_op(unsigned op)
-{
- switch (op) {
- case GL_KEEP:
- return 0x1;
- case GL_ZERO:
- return 0x2;
- case GL_REPLACE:
- return 0x3;
- case GL_INCR:
- return 0x4;
- case GL_DECR:
- return 0x5;
- case GL_INVERT:
- return 0x6;
- case GL_INCR_WRAP:
- return 0x7;
- case GL_DECR_WRAP:
- return 0x8;
- default:
- assert(0);
- }
-}
-
-static unsigned
-get_blend_func(unsigned func)
-{
- switch (func) {
- case GL_ZERO:
- return 0x1;
- case GL_ONE:
- return 0x2;
- case GL_SRC_COLOR:
- return 0x3;
- case GL_ONE_MINUS_SRC_COLOR:
- return 0x4;
- case GL_SRC_ALPHA:
- return 0x5;
- case GL_ONE_MINUS_SRC_ALPHA:
- return 0x6;
- case GL_DST_ALPHA:
- return 0x7;
- case GL_ONE_MINUS_DST_ALPHA:
- return 0x8;
- case GL_DST_COLOR:
- return 0x9;
- case GL_ONE_MINUS_DST_COLOR:
- return 0xa;
- case GL_SRC_ALPHA_SATURATE:
- return 0xb;
- default:
- assert(0);
- }
-}
-
-void
-nv04_defer_control(struct gl_context *ctx, int emit)
-{
- context_dirty(ctx, CONTROL);
-}
-
-void
-nv04_emit_control(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- int cull = ctx->Polygon.CullFaceMode;
- int front = ctx->Polygon.FrontFace;
-
- nv04->ctrl[0] = NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED |
- NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;
- nv04->ctrl[1] = 0;
- nv04->ctrl[2] = 0;
-
- /* Dithering. */
- if (ctx->Color.DitherFlag)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
-
- /* Cull mode. */
- if (!ctx->Polygon.CullFlag)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
- else if (cull == GL_FRONT_AND_BACK)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
- else
- nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ?
- NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
- NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
-
- /* Depth test. */
- if (ctx->Depth.Test && fb->Visual.depthBits > 0)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
- if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
-
- nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;
-
- /* Alpha test. */
- if (ctx->Color.AlphaEnabled)
- nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;
-
- nv04->ctrl[0] |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
- FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
-
- /* Color mask. */
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
- if (GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3))
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;
-
- /* Stencil test. */
- if (ctx->Stencil.WriteMask[0])
- nv04->ctrl[0] |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
-
- if (_mesa_stencil_is_enabled(ctx))
- nv04->ctrl[1] |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
-
- nv04->ctrl[1] |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
- _mesa_get_stencil_ref(ctx, 0) << 8 |
- ctx->Stencil.ValueMask[0] << 16 |
- ctx->Stencil.WriteMask[0] << 24;
-
- nv04->ctrl[2] |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
- get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
- get_stencil_op(ctx->Stencil.FailFunc[0]);
-}
-
-void
-nv04_defer_blend(struct gl_context *ctx, int emit)
-{
- context_dirty(ctx, BLEND);
-}
-
-void
-nv04_emit_blend(struct gl_context *ctx, int emit)
-{
- struct nv04_context *nv04 = to_nv04_context(ctx);
-
- nv04->blend &= NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK;
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB |
- NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
-
- /* Alpha blending. */
- nv04->blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
- get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;
-
- if (ctx->Color.BlendEnabled)
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
-
- /* Shade model. */
- if (ctx->Light.ShadeModel == GL_SMOOTH)
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
- else
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
-
- /* Secondary color */
- if (_mesa_need_secondary_color(ctx))
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;
-
- /* Fog. */
- if (ctx->Fog.Enabled) {
- nv04->blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
- nv04->fog = pack_rgba_f(MESA_FORMAT_B8G8R8A8_UNORM, ctx->Fog.Color);
- }
-}