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-rw-r--r--src/mesa/drivers/dri/i965/gfx6_urb.c153
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diff --git a/src/mesa/drivers/dri/i965/gfx6_urb.c b/src/mesa/drivers/dri/i965/gfx6_urb.c
deleted file mode 100644
index 8b69409bc77..00000000000
--- a/src/mesa/drivers/dri/i965/gfx6_urb.c
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- *
- */
-
-#include "main/macros.h"
-#include "brw_batch.h"
-#include "brw_context.h"
-#include "brw_state.h"
-#include "brw_defines.h"
-
-/**
- * When the GS is not in use, we assign the entire URB space to the VS. When
- * the GS is in use, we split the URB space evenly between the VS and the GS.
- * This is not ideal, but it's simple.
- *
- * URB size / 2 URB size / 2
- * _____________-______________ _____________-______________
- * / \ / \
- * +-------------------------------------------------------------+
- * | Vertex Shader Entries | Geometry Shader Entries |
- * +-------------------------------------------------------------+
- *
- * Sandybridge GT1 has 32kB of URB space, while GT2 has 64kB.
- * (See the Sandybridge PRM, Volume 2, Part 1, Section 1.4.7: 3DSTATE_URB.)
- */
-void
-gfx6_upload_urb(struct brw_context *brw, unsigned vs_size,
- bool gs_present, unsigned gs_size)
-{
- int nr_vs_entries, nr_gs_entries;
- int total_urb_size = brw->urb.size * 1024; /* in bytes */
- const struct intel_device_info *devinfo = &brw->screen->devinfo;
-
- /* Calculate how many entries fit in each stage's section of the URB */
- if (gs_present) {
- nr_vs_entries = (total_urb_size/2) / (vs_size * 128);
- nr_gs_entries = (total_urb_size/2) / (gs_size * 128);
- } else {
- nr_vs_entries = total_urb_size / (vs_size * 128);
- nr_gs_entries = 0;
- }
-
- /* Then clamp to the maximum allowed by the hardware */
- if (nr_vs_entries > devinfo->urb.max_entries[MESA_SHADER_VERTEX])
- nr_vs_entries = devinfo->urb.max_entries[MESA_SHADER_VERTEX];
-
- if (nr_gs_entries > devinfo->urb.max_entries[MESA_SHADER_GEOMETRY])
- nr_gs_entries = devinfo->urb.max_entries[MESA_SHADER_GEOMETRY];
-
- /* Finally, both must be a multiple of 4 (see 3DSTATE_URB in the PRM). */
- brw->urb.nr_vs_entries = ROUND_DOWN_TO(nr_vs_entries, 4);
- brw->urb.nr_gs_entries = ROUND_DOWN_TO(nr_gs_entries, 4);
-
- assert(brw->urb.nr_vs_entries >=
- devinfo->urb.min_entries[MESA_SHADER_VERTEX]);
- assert(brw->urb.nr_vs_entries % 4 == 0);
- assert(brw->urb.nr_gs_entries % 4 == 0);
- assert(vs_size <= 5);
- assert(gs_size <= 5);
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
- OUT_BATCH(((vs_size - 1) << GFX6_URB_VS_SIZE_SHIFT) |
- ((brw->urb.nr_vs_entries) << GFX6_URB_VS_ENTRIES_SHIFT));
- OUT_BATCH(((gs_size - 1) << GFX6_URB_GS_SIZE_SHIFT) |
- ((brw->urb.nr_gs_entries) << GFX6_URB_GS_ENTRIES_SHIFT));
- ADVANCE_BATCH();
-
- /* From the PRM Volume 2 part 1, section 1.4.7:
- *
- * Because of a urb corruption caused by allocating a previous gsunit’s
- * urb entry to vsunit software is required to send a "GS NULL
- * Fence"(Send URB fence with VS URB size == 1 and GS URB size == 0) plus
- * a dummy DRAW call before any case where VS will be taking over GS URB
- * space.
- *
- * It is not clear exactly what this means ("URB fence" is a command that
- * doesn't exist on Gfx6). So for now we just do a full pipeline flush as
- * a workaround.
- */
- if (brw->urb.gs_present && !gs_present)
- brw_emit_mi_flush(brw);
- brw->urb.gs_present = gs_present;
-}
-
-static void
-upload_urb(struct brw_context *brw)
-{
- /* BRW_NEW_VS_PROG_DATA */
- const struct brw_vue_prog_data *vs_vue_prog_data =
- brw_vue_prog_data(brw->vs.base.prog_data);
- const unsigned vs_size = MAX2(vs_vue_prog_data->urb_entry_size, 1);
-
- /* BRW_NEW_GEOMETRY_PROGRAM, BRW_NEW_GS_PROG_DATA */
- const bool gs_present =
- brw->ff_gs.prog_active || brw->programs[MESA_SHADER_GEOMETRY];
-
- /* Whe using GS to do transform feedback only we use the same VUE layout for
- * VS outputs and GS outputs (as it's what the SF and Clipper expect), so we
- * can simply make the GS URB entry size the same as for the VS. This may
- * technically be too large in cases where we have few vertex attributes and
- * a lot of varyings, since the VS size is determined by the larger of the
- * two. For now, it's safe.
- *
- * For user-provided GS the assumption above does not hold since the GS
- * outputs can be different from the VS outputs.
- */
- unsigned gs_size = vs_size;
- if (brw->programs[MESA_SHADER_GEOMETRY]) {
- const struct brw_vue_prog_data *gs_vue_prog_data =
- brw_vue_prog_data(brw->gs.base.prog_data);
- gs_size = gs_vue_prog_data->urb_entry_size;
- assert(gs_size >= 1);
- }
-
- gfx6_upload_urb(brw, vs_size, gs_present, gs_size);
-}
-
-const struct brw_tracked_state gfx6_urb = {
- .dirty = {
- .mesa = 0,
- .brw = BRW_NEW_BLORP |
- BRW_NEW_CONTEXT |
- BRW_NEW_FF_GS_PROG_DATA |
- BRW_NEW_GEOMETRY_PROGRAM |
- BRW_NEW_GS_PROG_DATA |
- BRW_NEW_VS_PROG_DATA,
- },
- .emit = upload_urb,
-};