path: root/src/mesa/drivers/dri/i965/gen6_blorp.cpp
diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen6_blorp.cpp')
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index fc26eb561ce..8056bf557a1 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -688,9 +688,9 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
uint32_t dw2, dw4, dw5, dw6;
/* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
- * nonzero to prevent the GPU from hanging. See the valid ranges in the
- * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
- * "Maximum Number Of Threads".
+ * nonzero to prevent the GPU from hanging. While the documentation doesn't
+ * mention this explicitly, it notes that the valid range for the field is
+ * [1,39] = [2,40] threads, which excludes zero.
* To be safe (and to minimize extraneous code) we go ahead and fully
* configure the WM state whether or not there is a WM program.