diff options
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_clear.c')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_clear.c | 302 |
1 files changed, 0 insertions, 302 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c deleted file mode 100644 index bef2d86c08f..00000000000 --- a/src/mesa/drivers/dri/i965/brw_clear.c +++ /dev/null @@ -1,302 +0,0 @@ -/* - * Copyright 2003 VMware, Inc. - * Copyright 2009, 2012 Intel Corporation. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#include "main/mtypes.h" -#include "main/condrender.h" -#include "swrast/swrast.h" -#include "drivers/common/meta.h" - -#include "brw_batch.h" -#include "brw_fbo.h" -#include "brw_mipmap_tree.h" - -#include "brw_context.h" -#include "brw_blorp.h" -#include "brw_defines.h" - -#define FILE_DEBUG_FLAG DEBUG_BLIT - -static const char *buffer_names[] = { - [BUFFER_FRONT_LEFT] = "front", - [BUFFER_BACK_LEFT] = "back", - [BUFFER_FRONT_RIGHT] = "front right", - [BUFFER_BACK_RIGHT] = "back right", - [BUFFER_DEPTH] = "depth", - [BUFFER_STENCIL] = "stencil", - [BUFFER_ACCUM] = "accum", - [BUFFER_COLOR0] = "color0", - [BUFFER_COLOR1] = "color1", - [BUFFER_COLOR2] = "color2", - [BUFFER_COLOR3] = "color3", - [BUFFER_COLOR4] = "color4", - [BUFFER_COLOR5] = "color5", - [BUFFER_COLOR6] = "color6", - [BUFFER_COLOR7] = "color7", -}; - -static void -debug_mask(const char *name, GLbitfield mask) -{ - GLuint i; - - if (INTEL_DEBUG & DEBUG_BLIT) { - DBG("%s clear:", name); - for (i = 0; i < BUFFER_COUNT; i++) { - if (mask & (1 << i)) - DBG(" %s", buffer_names[i]); - } - DBG("\n"); - } -} - -/** - * Returns true if the scissor is a noop (cuts out nothing). - */ -static bool -noop_scissor(struct gl_framebuffer *fb) -{ - return fb->_Xmin <= 0 && - fb->_Ymin <= 0 && - fb->_Xmax >= fb->Width && - fb->_Ymax >= fb->Height; -} - -/** - * Implements fast depth clears on gfx6+. - * - * Fast clears basically work by setting a flag in each of the subspans - * represented in the HiZ buffer that says "When you need the depth values for - * this subspan, it's the hardware's current clear value." Then later rendering - * can just use the static clear value instead of referencing memory. - * - * The tricky part of the implementation is that you have to have the clear - * value that was used on the depth buffer in place for all further rendering, - * at least until a resolve to the real depth buffer happens. - */ -static bool -brw_fast_clear_depth(struct gl_context *ctx) -{ - struct brw_context *brw = brw_context(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - struct brw_renderbuffer *depth_irb = - brw_get_renderbuffer(fb, BUFFER_DEPTH); - struct brw_mipmap_tree *mt = depth_irb->mt; - struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; - const struct intel_device_info *devinfo = &brw->screen->devinfo; - - if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR) - return false; - - if (devinfo->ver < 6) - return false; - - if (!brw_renderbuffer_has_hiz(depth_irb)) - return false; - - /* We only handle full buffer clears -- otherwise you'd have to track whether - * a previous clear had happened at a different clear value and resolve it - * first. - */ - if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) { - perf_debug("Failed to fast clear %dx%d depth because of scissors. " - "Possible 5%% performance win if avoided.\n", - mt->surf.logical_level0_px.width, - mt->surf.logical_level0_px.height); - return false; - } - - switch (mt->format) { - case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: - case MESA_FORMAT_Z24_UNORM_S8_UINT: - /* From the Sandy Bridge PRM, volume 2 part 1, page 314: - * - * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be - * enabled (the legacy method of clearing must be performed): - * - * - If the depth buffer format is D32_FLOAT_S8X24_UINT or - * D24_UNORM_S8_UINT. - */ - return false; - - case MESA_FORMAT_Z_UNORM16: - /* From the Sandy Bridge PRM, volume 2 part 1, page 314: - * - * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be - * enabled (the legacy method of clearing must be performed): - * - * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the - * width of the map (LOD0) is not multiple of 16, fast clear - * optimization must be disabled. - */ - if (devinfo->ver == 6 && - (minify(mt->surf.phys_level0_sa.width, - depth_irb->mt_level - mt->first_level) % 16) != 0) - return false; - break; - - default: - break; - } - - /* Quantize the clear value to what can be stored in the actual depth - * buffer. This makes the following check more accurate because it now - * checks if the actual depth bits will match. It also prevents us from - * getting a too-accurate depth value during depth testing or when sampling - * with HiZ enabled. - */ - float clear_value = - mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear : - _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax); - - const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; - - /* If we're clearing to a new clear value, then we need to resolve any clear - * flags out of the HiZ buffer into the real depth buffer. - */ - if (mt->fast_clear_color.f32[0] != clear_value) { - for (uint32_t level = mt->first_level; level <= mt->last_level; level++) { - if (!brw_miptree_level_has_hiz(mt, level)) - continue; - - const unsigned level_layers = brw_get_num_logical_layers(mt, level); - - for (uint32_t layer = 0; layer < level_layers; layer++) { - if (level == depth_irb->mt_level && - layer >= depth_irb->mt_layer && - layer < depth_irb->mt_layer + num_layers) { - /* We're going to clear this layer anyway. Leave it alone. */ - continue; - } - - enum isl_aux_state aux_state = - brw_miptree_get_aux_state(mt, level, layer); - - if (aux_state != ISL_AUX_STATE_CLEAR && - aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { - /* This slice doesn't have any fast-cleared bits. */ - continue; - } - - /* If we got here, then the level may have fast-clear bits that - * use the old clear value. We need to do a depth resolve to get - * rid of their use of the clear value before we can change it. - * Fortunately, few applications ever change their depth clear - * value so this shouldn't happen often. - */ - brw_hiz_exec(brw, mt, level, layer, 1, ISL_AUX_OP_FULL_RESOLVE); - brw_miptree_set_aux_state(brw, mt, level, layer, 1, - ISL_AUX_STATE_RESOLVED); - } - } - - const union isl_color_value clear_color = { .f32 = {clear_value, } }; - brw_miptree_set_clear_color(brw, mt, clear_color); - } - - for (unsigned a = 0; a < num_layers; a++) { - enum isl_aux_state aux_state = - brw_miptree_get_aux_state(mt, depth_irb->mt_level, - depth_irb->mt_layer + a); - - if (aux_state != ISL_AUX_STATE_CLEAR) { - brw_hiz_exec(brw, mt, depth_irb->mt_level, - depth_irb->mt_layer + a, 1, - ISL_AUX_OP_FAST_CLEAR); - } - } - - brw_miptree_set_aux_state(brw, mt, depth_irb->mt_level, - depth_irb->mt_layer, num_layers, - ISL_AUX_STATE_CLEAR); - return true; -} - -/** - * Called by ctx->Driver.Clear. - */ -static void -brw_clear(struct gl_context *ctx, GLbitfield mask) -{ - struct brw_context *brw = brw_context(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - const struct intel_device_info *devinfo = &brw->screen->devinfo; - bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb); - - if (!_mesa_check_conditional_render(ctx)) - return; - - if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { - brw->front_buffer_dirty = true; - } - - brw_prepare_render(brw); - brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); - - if (mask & BUFFER_BIT_DEPTH) { - if (brw_fast_clear_depth(ctx)) { - DBG("fast clear: depth\n"); - mask &= ~BUFFER_BIT_DEPTH; - } - } - - if (mask & BUFFER_BITS_COLOR) { - brw_blorp_clear_color(brw, fb, mask, partial_clear, - ctx->Color.sRGBEnabled); - debug_mask("blorp color", mask & BUFFER_BITS_COLOR); - mask &= ~BUFFER_BITS_COLOR; - } - - if (devinfo->ver >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) { - brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear); - debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL); - mask &= ~BUFFER_BITS_DEPTH_STENCIL; - } - - GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL | - BUFFER_BIT_DEPTH); - - if (tri_mask) { - debug_mask("tri", tri_mask); - mask &= ~tri_mask; - _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); - } - - /* Any strange buffers get passed off to swrast. The only thing that - * should be left at this point is the accumulation buffer. - */ - assert((mask & ~BUFFER_BIT_ACCUM) == 0); - if (mask) { - debug_mask("swrast", mask); - _swrast_Clear(ctx, mask); - } -} - - -void -brw_init_clear_functions(struct dd_function_table *functions) -{ - functions->Clear = brw_clear; -} |