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Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_clear.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c302
1 files changed, 0 insertions, 302 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
deleted file mode 100644
index bef2d86c08f..00000000000
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ /dev/null
@@ -1,302 +0,0 @@
-/*
- * Copyright 2003 VMware, Inc.
- * Copyright 2009, 2012 Intel Corporation.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include "main/mtypes.h"
-#include "main/condrender.h"
-#include "swrast/swrast.h"
-#include "drivers/common/meta.h"
-
-#include "brw_batch.h"
-#include "brw_fbo.h"
-#include "brw_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_blorp.h"
-#include "brw_defines.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLIT
-
-static const char *buffer_names[] = {
- [BUFFER_FRONT_LEFT] = "front",
- [BUFFER_BACK_LEFT] = "back",
- [BUFFER_FRONT_RIGHT] = "front right",
- [BUFFER_BACK_RIGHT] = "back right",
- [BUFFER_DEPTH] = "depth",
- [BUFFER_STENCIL] = "stencil",
- [BUFFER_ACCUM] = "accum",
- [BUFFER_COLOR0] = "color0",
- [BUFFER_COLOR1] = "color1",
- [BUFFER_COLOR2] = "color2",
- [BUFFER_COLOR3] = "color3",
- [BUFFER_COLOR4] = "color4",
- [BUFFER_COLOR5] = "color5",
- [BUFFER_COLOR6] = "color6",
- [BUFFER_COLOR7] = "color7",
-};
-
-static void
-debug_mask(const char *name, GLbitfield mask)
-{
- GLuint i;
-
- if (INTEL_DEBUG & DEBUG_BLIT) {
- DBG("%s clear:", name);
- for (i = 0; i < BUFFER_COUNT; i++) {
- if (mask & (1 << i))
- DBG(" %s", buffer_names[i]);
- }
- DBG("\n");
- }
-}
-
-/**
- * Returns true if the scissor is a noop (cuts out nothing).
- */
-static bool
-noop_scissor(struct gl_framebuffer *fb)
-{
- return fb->_Xmin <= 0 &&
- fb->_Ymin <= 0 &&
- fb->_Xmax >= fb->Width &&
- fb->_Ymax >= fb->Height;
-}
-
-/**
- * Implements fast depth clears on gfx6+.
- *
- * Fast clears basically work by setting a flag in each of the subspans
- * represented in the HiZ buffer that says "When you need the depth values for
- * this subspan, it's the hardware's current clear value." Then later rendering
- * can just use the static clear value instead of referencing memory.
- *
- * The tricky part of the implementation is that you have to have the clear
- * value that was used on the depth buffer in place for all further rendering,
- * at least until a resolve to the real depth buffer happens.
- */
-static bool
-brw_fast_clear_depth(struct gl_context *ctx)
-{
- struct brw_context *brw = brw_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- struct brw_renderbuffer *depth_irb =
- brw_get_renderbuffer(fb, BUFFER_DEPTH);
- struct brw_mipmap_tree *mt = depth_irb->mt;
- struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
- const struct intel_device_info *devinfo = &brw->screen->devinfo;
-
- if (INTEL_DEBUG & DEBUG_NO_FAST_CLEAR)
- return false;
-
- if (devinfo->ver < 6)
- return false;
-
- if (!brw_renderbuffer_has_hiz(depth_irb))
- return false;
-
- /* We only handle full buffer clears -- otherwise you'd have to track whether
- * a previous clear had happened at a different clear value and resolve it
- * first.
- */
- if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) {
- perf_debug("Failed to fast clear %dx%d depth because of scissors. "
- "Possible 5%% performance win if avoided.\n",
- mt->surf.logical_level0_px.width,
- mt->surf.logical_level0_px.height);
- return false;
- }
-
- switch (mt->format) {
- case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
- /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
- *
- * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
- * enabled (the legacy method of clearing must be performed):
- *
- * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
- * D24_UNORM_S8_UINT.
- */
- return false;
-
- case MESA_FORMAT_Z_UNORM16:
- /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
- *
- * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
- * enabled (the legacy method of clearing must be performed):
- *
- * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
- * width of the map (LOD0) is not multiple of 16, fast clear
- * optimization must be disabled.
- */
- if (devinfo->ver == 6 &&
- (minify(mt->surf.phys_level0_sa.width,
- depth_irb->mt_level - mt->first_level) % 16) != 0)
- return false;
- break;
-
- default:
- break;
- }
-
- /* Quantize the clear value to what can be stored in the actual depth
- * buffer. This makes the following check more accurate because it now
- * checks if the actual depth bits will match. It also prevents us from
- * getting a too-accurate depth value during depth testing or when sampling
- * with HiZ enabled.
- */
- float clear_value =
- mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear :
- _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax);
-
- const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1;
-
- /* If we're clearing to a new clear value, then we need to resolve any clear
- * flags out of the HiZ buffer into the real depth buffer.
- */
- if (mt->fast_clear_color.f32[0] != clear_value) {
- for (uint32_t level = mt->first_level; level <= mt->last_level; level++) {
- if (!brw_miptree_level_has_hiz(mt, level))
- continue;
-
- const unsigned level_layers = brw_get_num_logical_layers(mt, level);
-
- for (uint32_t layer = 0; layer < level_layers; layer++) {
- if (level == depth_irb->mt_level &&
- layer >= depth_irb->mt_layer &&
- layer < depth_irb->mt_layer + num_layers) {
- /* We're going to clear this layer anyway. Leave it alone. */
- continue;
- }
-
- enum isl_aux_state aux_state =
- brw_miptree_get_aux_state(mt, level, layer);
-
- if (aux_state != ISL_AUX_STATE_CLEAR &&
- aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) {
- /* This slice doesn't have any fast-cleared bits. */
- continue;
- }
-
- /* If we got here, then the level may have fast-clear bits that
- * use the old clear value. We need to do a depth resolve to get
- * rid of their use of the clear value before we can change it.
- * Fortunately, few applications ever change their depth clear
- * value so this shouldn't happen often.
- */
- brw_hiz_exec(brw, mt, level, layer, 1, ISL_AUX_OP_FULL_RESOLVE);
- brw_miptree_set_aux_state(brw, mt, level, layer, 1,
- ISL_AUX_STATE_RESOLVED);
- }
- }
-
- const union isl_color_value clear_color = { .f32 = {clear_value, } };
- brw_miptree_set_clear_color(brw, mt, clear_color);
- }
-
- for (unsigned a = 0; a < num_layers; a++) {
- enum isl_aux_state aux_state =
- brw_miptree_get_aux_state(mt, depth_irb->mt_level,
- depth_irb->mt_layer + a);
-
- if (aux_state != ISL_AUX_STATE_CLEAR) {
- brw_hiz_exec(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer + a, 1,
- ISL_AUX_OP_FAST_CLEAR);
- }
- }
-
- brw_miptree_set_aux_state(brw, mt, depth_irb->mt_level,
- depth_irb->mt_layer, num_layers,
- ISL_AUX_STATE_CLEAR);
- return true;
-}
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-brw_clear(struct gl_context *ctx, GLbitfield mask)
-{
- struct brw_context *brw = brw_context(ctx);
- struct gl_framebuffer *fb = ctx->DrawBuffer;
- const struct intel_device_info *devinfo = &brw->screen->devinfo;
- bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb);
-
- if (!_mesa_check_conditional_render(ctx))
- return;
-
- if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) {
- brw->front_buffer_dirty = true;
- }
-
- brw_prepare_render(brw);
- brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask);
-
- if (mask & BUFFER_BIT_DEPTH) {
- if (brw_fast_clear_depth(ctx)) {
- DBG("fast clear: depth\n");
- mask &= ~BUFFER_BIT_DEPTH;
- }
- }
-
- if (mask & BUFFER_BITS_COLOR) {
- brw_blorp_clear_color(brw, fb, mask, partial_clear,
- ctx->Color.sRGBEnabled);
- debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
- mask &= ~BUFFER_BITS_COLOR;
- }
-
- if (devinfo->ver >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) {
- brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear);
- debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL);
- mask &= ~BUFFER_BITS_DEPTH_STENCIL;
- }
-
- GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL |
- BUFFER_BIT_DEPTH);
-
- if (tri_mask) {
- debug_mask("tri", tri_mask);
- mask &= ~tri_mask;
- _mesa_meta_glsl_Clear(&brw->ctx, tri_mask);
- }
-
- /* Any strange buffers get passed off to swrast. The only thing that
- * should be left at this point is the accumulation buffer.
- */
- assert((mask & ~BUFFER_BIT_ACCUM) == 0);
- if (mask) {
- debug_mask("swrast", mask);
- _swrast_Clear(ctx, mask);
- }
-}
-
-
-void
-brw_init_clear_functions(struct dd_function_table *functions)
-{
- functions->Clear = brw_clear;
-}