diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915-tex/i915_tex_layout.c')
-rw-r--r-- | src/mesa/drivers/dri/i915-tex/i915_tex_layout.c | 338 |
1 files changed, 0 insertions, 338 deletions
diff --git a/src/mesa/drivers/dri/i915-tex/i915_tex_layout.c b/src/mesa/drivers/dri/i915-tex/i915_tex_layout.c deleted file mode 100644 index 3f263597b01..00000000000 --- a/src/mesa/drivers/dri/i915-tex/i915_tex_layout.c +++ /dev/null @@ -1,338 +0,0 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Code to layout images in a mipmap tree for i915 and i945 - * respectively. - */ - -#include "intel_mipmap_tree.h" -#include "macros.h" - -static GLint initial_offsets[6][2] = { {0,0}, - {0,2}, - {1,0}, - {1,2}, - {1,1}, - {1,3} }; - - -static GLint step_offsets[6][2] = { {0,2}, - {0,2}, - {-1,2}, - {-1,2}, - {-1,1}, - {-1,1} }; - -static GLuint minify( GLuint d ) -{ - return MAX2(1, d>>1); -} - -GLboolean i915_miptree_layout( struct intel_mipmap_tree *mt ) -{ - GLint i; - - switch (mt->target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = mt->width0; - GLuint face; - - /* double pitch for cube layouts */ - mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp; - mt->total_height = dim * 4; - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - for (i = mt->first_level; i <= mt->last_level; i++) { - intel_miptree_set_image_offset(mt, face, i, - x, y, - d, d, 1); - - if (d == 0) - _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n", - face, i, mt->first_level, mt->last_level); - - d >>= 1; - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - } - } - break; - } - case GL_TEXTURE_3D: { - GLuint width = mt->width0; - GLuint height = mt->height0; - GLuint depth = mt->depth0; - - /* Calculate the size of a single slice. - */ - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; - mt->total_height = 0; - - /* XXX: hardware expects/requires 9 levels at minimum. - */ - for ( i = mt->first_level ; i <= MAX2(8, mt->last_level) ; i++ ) { - intel_miptree_set_image_offset(mt, 0, i, - 0, mt->total_height, - width, height, depth); - - mt->total_height += MAX2(2, height); - - width = minify(width); - height = minify(height); - depth = minify(depth); - } - - /* Fixup depth_image_stride: - */ - for ( i = mt->first_level ; i <= mt->last_level ; i++ ) { - mt->offset[0][i].depth_image_stride = mt->total_height * mt->pitch * mt->cpp; - } - - - /* Multiply slice size by texture depth for total size. It's - * remarkable how wasteful of memory the i915 texture layouts - * are. They are largely fixed in the i945. - */ - mt->total_height *= mt->depth0; - break; - } - - default: { - GLuint width = mt->width0; - GLuint height = mt->height0; - - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; - mt->total_height = 0; - - for ( i = mt->first_level ; i <= mt->last_level ; i++ ) { - intel_miptree_set_image_offset(mt, 0, i, - 0, mt->total_height, - width, height, 1); - - if (mt->compressed) - mt->total_height += MAX2(1, height/4); - else - mt->total_height += MAX2(2, height); - - width = minify(width); - height = minify(height); - } - break; - } - } - DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, - mt->pitch, - mt->total_height, - mt->cpp, - mt->pitch * mt->total_height * mt->cpp ); - - return GL_TRUE; -} - - -GLboolean i945_miptree_layout( struct intel_mipmap_tree *mt ) -{ - GLint i; - - switch (mt->target) { - case GL_TEXTURE_CUBE_MAP: { - const GLuint dim = mt->width0; - GLuint face; - - /* Depending on the size of the largest images, pitch can be - * determined either by the old-style packing of cubemap faces, - * or the final row of 4x4, 2x2 and 1x1 faces below this. - */ - if (dim > 32) - mt->pitch = ((dim * mt->cpp * 2 + 3) & ~3) / mt->cpp; - else - mt->pitch = 14 * 8; - - mt->total_height = dim * 4 + 4; - - - for ( face = 0 ; face < 6 ; face++) { - GLuint x = initial_offsets[face][0] * dim; - GLuint y = initial_offsets[face][1] * dim; - GLuint d = dim; - - if (dim == 4 && face >= 4) { - y = mt->total_height - 4; - x = (face - 4) * 8; - } - else if (dim < 4) { - y = mt->total_height - 4; - x = face * 8; - } - - for ( i = mt->first_level ; i <= mt->last_level ; i++ ) { - intel_miptree_set_image_offset(mt, face, i, - x, y, - d, d, 1); - - d >>= 1; - - switch (d) { - case 4: - switch (face) { - case FACE_POS_X: - case FACE_NEG_X: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - case FACE_POS_Y: - case FACE_NEG_Y: - y += 12; - x -= 8; - break; - case FACE_POS_Z: - case FACE_NEG_Z: - y = mt->total_height - 4; - x = (face - 4) * 8; - break; - } - - case 2: - y = mt->total_height - 4; - x = 16 + face * 8; - break; - - case 1: - x += 48; - break; - - default: - x += step_offsets[face][0] * d; - y += step_offsets[face][1] * d; - break; - } - } - } - break; - } - case GL_TEXTURE_3D: { - GLuint width = mt->width0; - GLuint height = mt->height0; - GLuint depth = mt->depth0; - GLuint depth_pack_pitch; - GLuint depth_packing = 0; - - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; - mt->total_height = 0; - - depth_pack_pitch = mt->pitch * mt->cpp; - - for ( i = mt->first_level ; i <= mt->last_level ; i++ ) { - - intel_miptree_set_image_offset(mt, 0, i, - 0, mt->total_height, - width, height, depth); - - - - mt->total_height += MAX2(2, height) * MAX2((depth >> depth_packing), 1); - - /* When alignment dominates, can't increase depth packing? - * Or does pitch grow??? What are the alignment constraints, - * anyway? - */ - if (depth_pack_pitch > 4) { - depth_packing++; - depth_pack_pitch >>= 2; /* KW: is this right?? */ - } - - width = minify(width); - height = minify(height); - depth = minify(depth); - - /* XXX: Not sure how 3d textures work on i945 - where did - * t->depth_pitch get set in the old code. Did it ever work? - * Fix up later. - */ - } - break; - } - - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_RECTANGLE_ARB: { - GLuint x = 0; - GLuint y = 0; - GLuint width = mt->width0; - GLuint height = mt->height0; - - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; - mt->total_height = 0; - - for ( i = mt->first_level ; i <= mt->last_level ; i++ ) { - intel_miptree_set_image_offset(mt, 0, i, - x, y, - width, height, 1); - - - /* LPT change: step right after second mipmap. - */ - if (i == 1) - x += mt->pitch / 2; - else { - GLuint img_height; - - if (mt->compressed) - img_height = MAX2(1, height/4); - else - img_height = MAX2(2, height); - - y += img_height; - } - - /* Because the images are packed better, the final offset - * might not be the maximal one: - */ - mt->total_height = MAX2(mt->total_height, y); - - width = minify(width); - height = minify(height); - } - break; - } - default: - _mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()"); - } - - DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__, - mt->pitch, - mt->total_height, - mt->cpp, - mt->pitch * mt->total_height * mt->cpp ); - - return GL_TRUE; -} - |