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Diffstat (limited to 'src/mesa/drivers/dri/common/utils.c')
-rw-r--r--src/mesa/drivers/dri/common/utils.c336
1 files changed, 251 insertions, 85 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 67cffead00f..2a1ded3871d 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -31,10 +31,10 @@
#include <string.h>
#include <stdlib.h>
-#include "mtypes.h"
-#include "extensions.h"
+#include "main/mtypes.h"
+#include "main/extensions.h"
+#include "glapi/dispatch.h"
#include "utils.h"
-#include "dispatch.h"
int driDispatchRemapTable[ driDispatchRemapTable_size ];
@@ -421,21 +421,6 @@ driCheckDriDdxDrmVersions2(const char * driver_name,
drmActual, drmExpected);
}
-
-
-GLint
-driIntersectArea( drm_clip_rect_t rect1, drm_clip_rect_t rect2 )
-{
- if (rect2.x1 > rect1.x1) rect1.x1 = rect2.x1;
- if (rect2.x2 < rect1.x2) rect1.x2 = rect2.x2;
- if (rect2.y1 > rect1.y1) rect1.y1 = rect2.y1;
- if (rect2.y2 < rect1.y2) rect1.y2 = rect2.y2;
-
- if (rect1.x1 > rect1.x2 || rect1.y1 > rect1.y2) return 0;
-
- return (rect1.x2 - rect1.x1) * (rect1.y2 - rect1.y1);
-}
-
GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
GLint *x, GLint *y,
GLsizei *width, GLsizei *height )
@@ -469,8 +454,6 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
return GL_TRUE;
}
-
-
/**
* Creates a set of \c __GLcontextModes that a driver will expose.
*
@@ -541,85 +524,98 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
*/
-GLboolean
-driFillInModes( __GLcontextModes ** ptr_to_modes,
- GLenum fb_format, GLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- const u_int8_t * msaa_samples, unsigned num_msaa_modes,
- int visType )
+__DRIconfig **
+driCreateConfigs(GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ const u_int8_t * msaa_samples, unsigned num_msaa_modes)
{
- static const uint8_t bits_table[3][4] = {
+ static const uint8_t bits_table[4][4] = {
/* R G B A */
+ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */
{ 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
{ 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
{ 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
};
- /* The following arrays are all indexed by the fb_type masked with 0x07.
- * Given the four supported fb_type values, this results in valid array
- * indices of 3, 4, 5, and 7.
- */
- static const uint32_t masks_table_rgb[8][4] = {
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+ static const uint32_t masks_table_rgb[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
{ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */
};
- static const uint32_t masks_table_rgba[8][4] = {
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+ static const uint32_t masks_table_rgba[6][4] = {
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */
{ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */
};
- static const uint32_t masks_table_bgr[8][4] = {
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+ static const uint32_t masks_table_bgr[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
{ 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */
};
- static const uint32_t masks_table_bgra[8][4] = {
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
+ static const uint32_t masks_table_bgra[6][4] = {
+ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */
+ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */
{ 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */
{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */
{ 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */
- { 0x00000000, 0x00000000, 0x00000000, 0x00000000 },
{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */
};
- static const uint8_t bytes_per_pixel[8] = {
- 0, 0, 0, 2, 2, 4, 0, 4
+ static const uint8_t bytes_per_pixel[6] = {
+ 1, /* 3_3_2 */
+ 1, /* 2_3_3_REV */
+ 2, /* 5_6_5 */
+ 2, /* 5_6_5_REV */
+ 4, /* 8_8_8_8 */
+ 4 /* 8_8_8_8_REV */
};
const uint8_t * bits;
const uint32_t * masks;
- const int index = fb_type & 0x07;
- __GLcontextModes * modes = *ptr_to_modes;
+ int index;
+ __DRIconfig **configs, **c;
+ __GLcontextModes *modes;
unsigned i, j, k, h;
-
-
- if ( bytes_per_pixel[ index ] == 0 ) {
- fprintf( stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
- __FUNCTION__, __LINE__, fb_type );
- return GL_FALSE;
+ unsigned num_modes;
+ unsigned num_accum_bits = 2;
+
+ switch ( fb_type ) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ index = 0;
+ break;
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ index = 1;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ index = 2;
+ break;
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ index = 3;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8:
+ index = 4;
+ break;
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ index = 5;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_type );
+ return NULL;
}
@@ -631,41 +627,56 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
switch ( fb_format ) {
case GL_RGB:
- bits = (bytes_per_pixel[ index ] == 2)
- ? bits_table[0] : bits_table[1];
masks = masks_table_rgb[ index ];
break;
case GL_RGBA:
- bits = (bytes_per_pixel[ index ] == 2)
- ? bits_table[0] : bits_table[2];
masks = masks_table_rgba[ index ];
break;
case GL_BGR:
- bits = (bytes_per_pixel[ index ] == 2)
- ? bits_table[0] : bits_table[1];
masks = masks_table_bgr[ index ];
break;
case GL_BGRA:
- bits = (bytes_per_pixel[ index ] == 2)
- ? bits_table[0] : bits_table[2];
masks = masks_table_bgra[ index ];
break;
default:
- fprintf( stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
- __FUNCTION__, __LINE__, fb_format );
- return GL_FALSE;
+ fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n",
+ __FUNCTION__, __LINE__, fb_format );
+ return NULL;
+ }
+
+ switch ( bytes_per_pixel[ index ] ) {
+ case 1:
+ bits = bits_table[0];
+ break;
+ case 2:
+ bits = bits_table[1];
+ break;
+ default:
+ bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR))
+ ? bits_table[2]
+ : bits_table[3];
+ break;
}
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
+ configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
+ if (configs == NULL)
+ return NULL;
+ c = configs;
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
for ( i = 0 ; i < num_db_modes ; i++ ) {
for ( h = 0 ; h < num_msaa_modes; h++ ) {
- for ( j = 0 ; j < 2 ; j++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = _mesa_malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+ memset(modes, 0, sizeof *modes);
modes->redBits = bits[0];
modes->greenBits = bits[1];
modes->blueBits = bits[2];
@@ -675,7 +686,7 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
modes->blueMask = masks[2];
modes->alphaMask = masks[3];
modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits + modes->alphaBits;
+ + modes->blueBits + modes->alphaBits;
modes->accumRedBits = 16 * j;
modes->accumGreenBits = 16 * j;
@@ -686,35 +697,190 @@ driFillInModes( __GLcontextModes ** ptr_to_modes,
modes->stencilBits = stencil_bits[k];
modes->depthBits = depth_bits[k];
- modes->visualType = visType;
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->visualType = GLX_DONT_CARE;
modes->renderType = GLX_RGBA_BIT;
modes->drawableType = GLX_WINDOW_BIT;
modes->rgbMode = GL_TRUE;
if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
+ modes->doubleBufferMode = GL_FALSE;
}
else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
}
modes->samples = msaa_samples[h];
modes->sampleBuffers = modes->samples ? 1 : 0;
+
modes->haveAccumBuffer = ((modes->accumRedBits +
- modes->accumGreenBits +
- modes->accumBlueBits +
- modes->accumAlphaBits) > 0);
+ modes->accumGreenBits +
+ modes->accumBlueBits +
+ modes->accumAlphaBits) > 0);
modes->haveDepthBuffer = (modes->depthBits > 0);
modes->haveStencilBuffer = (modes->stencilBits > 0);
- modes = modes->next;
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets = modes->rgbMode ?
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+ 0;
}
}
}
}
+ *c = NULL;
+
+ return configs;
+}
+
+const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b)
+{
+ const __DRIconfig **all;
+ int i, j, index;
+
+ i = 0;
+ while (a[i] != NULL)
+ i++;
+ j = 0;
+ while (b[j] != NULL)
+ j++;
+
+ all = _mesa_malloc((i + j + 1) * sizeof *all);
+ index = 0;
+ for (i = 0; a[i] != NULL; i++)
+ all[index++] = a[i];
+ for (j = 0; b[j] != NULL; j++)
+ all[index++] = b[j];
+ all[index++] = NULL;
+
+ _mesa_free(a);
+ _mesa_free(b);
+
+ return all;
+}
+
+#define __ATTRIB(attrib, field) \
+ { attrib, offsetof(__GLcontextModes, field) }
+
+static const struct { unsigned int attrib, offset; } attribMap[] = {
+ __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits),
+ __ATTRIB(__DRI_ATTRIB_LEVEL, level),
+ __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits),
+ __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits),
+ __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits),
+ __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits),
+ __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits),
+ __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits),
+ __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers),
+ __ATTRIB(__DRI_ATTRIB_SAMPLES, samples),
+ __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode),
+ __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode),
+ __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue),
+ __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha),
+ __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode),
+ __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask),
+ __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask),
+ __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask),
+ __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth),
+ __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture),
+ __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets),
+ __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted),
+
+ /* The struct field doesn't matter here, these are handled by the
+ * switch in driGetConfigAttribIndex. We need them in the array
+ * so the iterator includes them though.*/
+ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level),
+ __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level),
+ __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)
+};
+
+#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))
+
+static int
+driGetConfigAttribIndex(const __DRIconfig *config,
+ unsigned int index, unsigned int *value)
+{
+ switch (attribMap[index].attrib) {
+ case __DRI_ATTRIB_RENDER_TYPE:
+ if (config->modes.rgbMode)
+ *value = __DRI_ATTRIB_RGBA_BIT;
+ else
+ *value = __DRI_ATTRIB_COLOR_INDEX_BIT;
+ break;
+ case __DRI_ATTRIB_CONFIG_CAVEAT:
+ if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
+ *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
+ else if (config->modes.visualRating == GLX_SLOW_CONFIG)
+ *value = __DRI_ATTRIB_SLOW_BIT;
+ else
+ *value = 0;
+ break;
+ case __DRI_ATTRIB_SWAP_METHOD:
+ break;
+
+ case __DRI_ATTRIB_FLOAT_MODE:
+ *value = config->modes.floatMode;
+ break;
+
+ default:
+ *value = *(unsigned int *)
+ ((char *) &config->modes + attribMap[index].offset);
+
+ break;
+ }
- *ptr_to_modes = modes;
return GL_TRUE;
}
+
+int
+driGetConfigAttrib(const __DRIconfig *config,
+ unsigned int attrib, unsigned int *value)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(attribMap); i++)
+ if (attribMap[i].attrib == attrib)
+ return driGetConfigAttribIndex(config, i, value);
+
+ return GL_FALSE;
+}
+
+int
+driIndexConfigAttrib(const __DRIconfig *config, int index,
+ unsigned int *attrib, unsigned int *value)
+{
+ if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
+ *attrib = attribMap[index].attrib;
+ return driGetConfigAttribIndex(config, index, value);
+ }
+
+ return GL_FALSE;
+}