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-rw-r--r--src/intel/vulkan/genX_cmd_buffer.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index 36c56691521..770f92cb219 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -270,16 +270,18 @@ color_attachment_compute_aux_usage(struct anv_device * device,
* also supports color compression.
*/
if (isl_format_supports_ccs_e(&device->info, iview->isl.format)) {
- /* TODO: Consider using a heuristic to determine if temporarily enabling
- * CCS_E for this image view would be beneficial.
- *
- * While fast-clear resolves and partial resolves are fairly cheap in the
+ att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+
+ /* While fast-clear resolves and partial resolves are fairly cheap in the
* case where you render to most of the pixels, full resolves are not
* because they potentially involve reading and writing the entire
* framebuffer. If we can't texture with CCS_E, we should leave it off and
* limit ourselves to fast clears.
*/
- att_state->input_aux_usage = ISL_AUX_USAGE_CCS_D;
+ if (cmd_state->pass->attachments[att].first_subpass_layout ==
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
+ anv_perf_warn("Not temporarily enabling CCS_E.");
+ }
} else {
att_state->input_aux_usage = ISL_AUX_USAGE_NONE;
}