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Diffstat (limited to 'src/intel/compiler/brw_vec4_tes.cpp')
-rw-r--r--src/intel/compiler/brw_vec4_tes.cpp231
1 files changed, 0 insertions, 231 deletions
diff --git a/src/intel/compiler/brw_vec4_tes.cpp b/src/intel/compiler/brw_vec4_tes.cpp
deleted file mode 100644
index 2155f257ea3..00000000000
--- a/src/intel/compiler/brw_vec4_tes.cpp
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file brw_vec4_tes.cpp
- *
- * Tessellaton evaluation shader specific code derived from the vec4_visitor class.
- */
-
-#include "brw_vec4_tes.h"
-#include "brw_cfg.h"
-#include "dev/intel_debug.h"
-
-namespace brw {
-
-vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
- void *log_data,
- const struct brw_tes_prog_key *key,
- struct brw_tes_prog_data *prog_data,
- const nir_shader *shader,
- void *mem_ctx,
- int shader_time_index,
- bool debug_enabled)
- : vec4_visitor(compiler, log_data, &key->base.tex, &prog_data->base,
- shader, mem_ctx, false, shader_time_index, debug_enabled)
-{
-}
-
-void
-vec4_tes_visitor::setup_payload()
-{
- int reg = 0;
-
- /* The payload always contains important data in r0 and r1, which contains
- * the URB handles that are passed on to the URB write at the end
- * of the thread.
- */
- reg += 2;
-
- reg = setup_uniforms(reg);
-
- foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
- for (int i = 0; i < 3; i++) {
- if (inst->src[i].file != ATTR)
- continue;
-
- unsigned slot = inst->src[i].nr + inst->src[i].offset / 16;
- struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2));
- grf = stride(grf, 0, 4, 1);
- grf.swizzle = inst->src[i].swizzle;
- grf.type = inst->src[i].type;
- grf.abs = inst->src[i].abs;
- grf.negate = inst->src[i].negate;
- inst->src[i] = grf;
- }
- }
-
- reg += 8 * prog_data->urb_read_length;
-
- this->first_non_payload_grf = reg;
-}
-
-
-void
-vec4_tes_visitor::emit_prolog()
-{
- input_read_header = src_reg(this, glsl_type::uvec4_type);
- emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header));
-
- this->current_annotation = NULL;
-}
-
-
-void
-vec4_tes_visitor::emit_urb_write_header(int mrf)
-{
- /* No need to do anything for DS; an implied write to this MRF will be
- * performed by VS_OPCODE_URB_WRITE.
- */
- (void) mrf;
-}
-
-
-vec4_instruction *
-vec4_tes_visitor::emit_urb_write_opcode(bool complete)
-{
- /* For DS, the URB writes end the thread. */
- if (complete) {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
- }
-
- vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
- inst->urb_write_flags = complete ?
- BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
-
- return inst;
-}
-
-void
-vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
-{
- const struct brw_tes_prog_data *tes_prog_data =
- (const struct brw_tes_prog_data *) prog_data;
-
- switch (instr->intrinsic) {
- case nir_intrinsic_load_tess_coord:
- /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
- src_reg(brw_vec8_grf(1, 0))));
- break;
- case nir_intrinsic_load_tess_level_outer:
- if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) {
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
- swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
- BRW_SWIZZLE_ZWZW)));
- } else {
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
- swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
- BRW_SWIZZLE_WZYX)));
- }
- break;
- case nir_intrinsic_load_tess_level_inner:
- if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) {
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
- swizzle(src_reg(ATTR, 0, glsl_type::vec4_type),
- BRW_SWIZZLE_WZYX)));
- } else {
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
- src_reg(ATTR, 1, glsl_type::float_type)));
- }
- break;
- case nir_intrinsic_load_primitive_id:
- emit(TES_OPCODE_GET_PRIMITIVE_ID,
- get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
- break;
-
- case nir_intrinsic_load_input:
- case nir_intrinsic_load_per_vertex_input: {
- assert(nir_dest_bit_size(instr->dest) == 32);
- src_reg indirect_offset = get_indirect_offset(instr);
- unsigned imm_offset = instr->const_index[0];
- src_reg header = input_read_header;
- unsigned first_component = nir_intrinsic_component(instr);
-
- if (indirect_offset.file != BAD_FILE) {
- src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type);
-
- /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the
- * valid range of the offset is [0, 0FFFFFFFh].
- */
- emit_minmax(BRW_CONDITIONAL_L,
- dst_reg(clamped_indirect_offset),
- retype(indirect_offset, BRW_REGISTER_TYPE_UD),
- brw_imm_ud(0x0fffffffu));
-
- header = src_reg(this, glsl_type::uvec4_type);
- emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
- input_read_header, clamped_indirect_offset);
- } else {
- /* Arbitrarily only push up to 24 vec4 slots worth of data,
- * which is 12 registers (since each holds 2 vec4 slots).
- */
- const unsigned max_push_slots = 24;
- if (imm_offset < max_push_slots) {
- src_reg src = src_reg(ATTR, imm_offset, glsl_type::ivec4_type);
- src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
-
- emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D), src));
-
- prog_data->urb_read_length =
- MAX2(prog_data->urb_read_length,
- DIV_ROUND_UP(imm_offset + 1, 2));
- break;
- }
- }
-
- dst_reg temp(this, glsl_type::ivec4_type);
- vec4_instruction *read =
- emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
- read->offset = imm_offset;
- read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
-
- src_reg src = src_reg(temp);
- src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
-
- /* Copy to target. We might end up with some funky writemasks landing
- * in here, but we really don't want them in the above pseudo-ops.
- */
- dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
- dst.writemask = brw_writemask_for_size(instr->num_components);
- emit(MOV(dst, src));
- break;
- }
- default:
- vec4_visitor::nir_emit_intrinsic(instr);
- }
-}
-
-
-void
-vec4_tes_visitor::emit_thread_end()
-{
- /* For DS, we always end the thread by emitting a single vertex.
- * emit_urb_write_opcode() will take care of setting the eot flag on the
- * SEND instruction.
- */
- emit_vertex();
-}
-
-} /* namespace brw */