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Diffstat (limited to 'src/intel/blorp/blorp_priv.h')
-rw-r--r--src/intel/blorp/blorp_priv.h268
1 files changed, 187 insertions, 81 deletions
diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
index e8dba77cf52..4afc5efe7a2 100644
--- a/src/intel/blorp/blorp_priv.h
+++ b/src/intel/blorp/blorp_priv.h
@@ -28,7 +28,6 @@
#include "common/intel_measure.h"
#include "compiler/nir/nir.h"
-#include "compiler/brw_compiler.h"
#include "blorp.h"
@@ -36,6 +35,30 @@
extern "C" {
#endif
+void blorp_init(struct blorp_context *blorp, void *driver_ctx,
+ struct isl_device *isl_dev, const struct blorp_config *config);
+
+struct blorp_compiler {
+ const struct brw_compiler *brw;
+ const struct elk_compiler *elk;
+
+ struct blorp_program (*compile_fs)(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir,
+ bool multisample_fbo,
+ bool use_repclear);
+ struct blorp_program (*compile_vs)(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir);
+
+ struct blorp_program (*compile_cs)(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir);
+
+ bool (*ensure_sf_program)(struct blorp_batch *batch,
+ struct blorp_params *params);
+
+ bool (*params_get_layer_offset_vs)(struct blorp_batch *batch,
+ struct blorp_params *params);
+};
+
/**
* Binding table indices used by BLORP.
*/
@@ -45,7 +68,9 @@ enum {
BLORP_NUM_BT_ENTRIES
};
-struct brw_blorp_surface_info
+#define BLORP_SAMPLER_INDEX 0
+
+struct blorp_surface_info
{
bool enabled;
@@ -68,47 +93,47 @@ struct brw_blorp_surface_info
};
void
-brw_blorp_surface_info_init(struct blorp_context *blorp,
- struct brw_blorp_surface_info *info,
+blorp_surface_info_init(struct blorp_batch *batch,
+ struct blorp_surface_info *info,
const struct blorp_surf *surf,
unsigned int level, float layer,
- enum isl_format format, bool is_render_target);
+ enum isl_format format, bool is_dest);
void
blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info);
+ struct blorp_surface_info *info);
void
surf_fake_rgb_with_red(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info);
+ struct blorp_surface_info *info);
void
blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info,
+ struct blorp_surface_info *info,
uint32_t *x, uint32_t *y,
uint32_t *width, uint32_t *height);
void
blorp_surf_fake_interleaved_msaa(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info);
+ struct blorp_surface_info *info);
void
blorp_surf_retile_w_to_y(const struct isl_device *isl_dev,
- struct brw_blorp_surface_info *info);
+ struct blorp_surface_info *info);
-struct brw_blorp_coord_transform
+struct blorp_coord_transform
{
float multiplier;
float offset;
};
/**
- * Bounding rectangle telling pixel discard which pixels are not to be
- * touched. This is needed in when surfaces are configured as something else
- * what they really are:
+ * Bounding rectangle telling pixel discard which pixels are to be touched.
+ * This is needed in when surfaces are configured as something else what they
+ * really are:
*
* - writing W-tiled stencil as Y-tiled
* - writing interleaved multisampled as single sampled.
*
- * See blorp_nir_discard_if_outside_rect().
+ * See blorp_check_in_bounds().
*/
-struct brw_blorp_discard_rect
+struct blorp_bounds_rect
{
uint32_t x0;
uint32_t x1;
@@ -120,7 +145,7 @@ struct brw_blorp_discard_rect
* Grid needed for blended and scaled blits of integer formats, see
* blorp_nir_manual_blend_bilinear().
*/
-struct brw_blorp_rect_grid
+struct blorp_rect_grid
{
float x1;
float y1;
@@ -132,13 +157,13 @@ struct blorp_surf_offset {
uint32_t y;
};
-struct brw_blorp_wm_inputs
+struct blorp_wm_inputs
{
uint32_t clear_color[4];
- struct brw_blorp_discard_rect discard_rect;
- struct brw_blorp_rect_grid rect_grid;
- struct brw_blorp_coord_transform coord_transform[2];
+ struct blorp_bounds_rect bounds_rect;
+ struct blorp_rect_grid rect_grid;
+ struct blorp_coord_transform coord_transform[2];
struct blorp_surf_offset src_offset;
struct blorp_surf_offset dst_offset;
@@ -151,21 +176,37 @@ struct brw_blorp_wm_inputs
*/
float src_z;
- /* Pad out to an integral number of registers */
- uint32_t pad[1];
+ /* Note: Pad out to an integral number of registers when extending, but
+ * make sure subgroup_id is the last 32-bit item.
+ */
+ /* uint32_t pad[?]; */
+ uint32_t subgroup_id;
};
-#define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
- nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
- type, #name); \
- if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \
- input->data.interpolation = INTERP_MODE_FLAT; \
- input->data.location = VARYING_SLOT_VAR0 + \
- offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
- input->data.location_frac = \
- (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
- input; \
-})
+static inline nir_variable *
+blorp_create_nir_input(struct nir_shader *nir,
+ const char *name,
+ const struct glsl_type *type,
+ unsigned int offset)
+{
+ nir_variable *input;
+ if (nir->info.stage == MESA_SHADER_COMPUTE) {
+ input = nir_variable_create(nir, nir_var_uniform, type, name);
+ input->data.driver_location = offset;
+ input->data.location = offset;
+ } else {
+ input = nir_variable_create(nir, nir_var_shader_in, type, name);
+ input->data.location = VARYING_SLOT_VAR0 + offset / (4 * sizeof(float));
+ input->data.location_frac = (offset / sizeof(float)) % 4;
+ }
+ if (nir->info.stage == MESA_SHADER_FRAGMENT)
+ input->data.interpolation = INTERP_MODE_FLAT;
+ return input;
+}
+
+#define BLORP_CREATE_NIR_INPUT(shader, name, type) \
+ blorp_create_nir_input((shader), #name, (type), \
+ offsetof(struct blorp_wm_inputs, name))
struct blorp_vs_inputs {
uint32_t base_layer;
@@ -173,21 +214,23 @@ struct blorp_vs_inputs {
uint32_t pad[2];
};
-static inline unsigned
-brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data)
-{
- if (prog_data == NULL)
- return 1;
+enum blorp_shader_type {
+ BLORP_SHADER_TYPE_COPY,
+ BLORP_SHADER_TYPE_BLIT,
+ BLORP_SHADER_TYPE_CLEAR,
+ BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
+ BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
+ BLORP_SHADER_TYPE_GFX4_SF,
+};
- /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
- *
- * read_length = ceiling((max_source_attr+1)/2)
- */
- return MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
-}
+enum blorp_shader_pipeline {
+ BLORP_SHADER_PIPELINE_RENDER,
+ BLORP_SHADER_PIPELINE_COMPUTE,
+};
struct blorp_params
{
+ enum blorp_op op;
uint32_t x0;
uint32_t y0;
uint32_t x1;
@@ -195,59 +238,60 @@ struct blorp_params
float z;
uint8_t stencil_mask;
uint8_t stencil_ref;
- struct brw_blorp_surface_info depth;
- struct brw_blorp_surface_info stencil;
+ struct blorp_surface_info depth;
+ struct blorp_surface_info stencil;
uint32_t depth_format;
- struct brw_blorp_surface_info src;
- struct brw_blorp_surface_info dst;
+ struct blorp_surface_info src;
+ struct blorp_surface_info dst;
enum isl_aux_op hiz_op;
bool full_surface_hiz_op;
enum isl_aux_op fast_clear_op;
- bool color_write_disable[4];
- struct brw_blorp_wm_inputs wm_inputs;
+ uint8_t color_write_disable;
+ struct blorp_wm_inputs wm_inputs;
struct blorp_vs_inputs vs_inputs;
bool dst_clear_color_as_input;
unsigned num_samples;
unsigned num_draw_buffers;
unsigned num_layers;
uint32_t vs_prog_kernel;
- struct brw_vs_prog_data *vs_prog_data;
+ void *vs_prog_data;
uint32_t sf_prog_kernel;
- struct brw_sf_prog_data *sf_prog_data;
+ void *sf_prog_data;
uint32_t wm_prog_kernel;
- struct brw_wm_prog_data *wm_prog_data;
+ void *wm_prog_data;
+ uint32_t cs_prog_kernel;
+ void *cs_prog_data;
bool use_pre_baked_binding_table;
uint32_t pre_baked_binding_table_offset;
- enum intel_measure_snapshot_type snapshot_type;
+ enum blorp_shader_type shader_type;
+ enum blorp_shader_pipeline shader_pipeline;
};
-void blorp_params_init(struct blorp_params *params);
+enum intel_measure_snapshot_type
+blorp_op_to_intel_measure_snapshot(enum blorp_op op);
-enum blorp_shader_type {
- BLORP_SHADER_TYPE_COPY,
- BLORP_SHADER_TYPE_BLIT,
- BLORP_SHADER_TYPE_CLEAR,
- BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE,
- BLORP_SHADER_TYPE_LAYER_OFFSET_VS,
- BLORP_SHADER_TYPE_GFX4_SF,
-};
+const char *blorp_op_to_name(enum blorp_op op);
+
+void blorp_params_init(struct blorp_params *params);
-struct brw_blorp_base_key
+struct blorp_base_key
{
char name[8];
enum blorp_shader_type shader_type;
+ enum blorp_shader_pipeline shader_pipeline;
};
-#define BRW_BLORP_BASE_KEY_INIT(_type) \
- (struct brw_blorp_base_key) { \
- .name = "blorp", \
- .shader_type = _type, \
+#define BLORP_BASE_KEY_INIT(_type) \
+ (struct blorp_base_key) { \
+ .name = "blorp", \
+ .shader_type = _type, \
+ .shader_pipeline = BLORP_SHADER_PIPELINE_RENDER, \
}
-struct brw_blorp_blit_prog_key
+struct blorp_blit_prog_key
{
- struct brw_blorp_base_key base;
+ struct blorp_base_key base;
/* Number of samples per pixel that have been configured in the surface
* state for texturing from.
@@ -365,6 +409,10 @@ struct brw_blorp_blit_prog_key
*/
float x_scale;
float y_scale;
+
+ /* If a compute shader is used, this is the local size y dimension.
+ */
+ uint8_t local_y;
};
/**
@@ -374,25 +422,83 @@ struct brw_blorp_blit_prog_key
* Used internally by gfx6_blorp_exec() and gfx7_blorp_exec().
*/
-void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key);
+bool blorp_blitter_supports_aux(const struct intel_device_info *devinfo,
+ enum isl_aux_usage aux_usage);
const char *blorp_shader_type_to_name(enum blorp_shader_type type);
+const char *blorp_shader_pipeline_to_name(enum blorp_shader_pipeline pipe);
+
+struct blorp_program {
+ const void *kernel;
+ uint32_t kernel_size;
-const unsigned *
+ const void *prog_data;
+ uint32_t prog_data_size;
+};
+
+static inline struct blorp_program
blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir,
- struct brw_wm_prog_key *wm_key,
- bool use_repclear,
- struct brw_wm_prog_data *wm_prog_data);
+ bool multisample_fbo,
+ bool use_repclear)
+{
+ return blorp->compiler->compile_fs(blorp, mem_ctx, nir, multisample_fbo, use_repclear);
+}
-const unsigned *
+static inline struct blorp_program
blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
- struct nir_shader *nir,
- struct brw_vs_prog_data *vs_prog_data);
+ struct nir_shader *nir)
+{
+ return blorp->compiler->compile_vs(blorp, mem_ctx, nir);
+}
-bool
+static inline bool
blorp_ensure_sf_program(struct blorp_batch *batch,
- struct blorp_params *params);
+ struct blorp_params *params)
+{
+ struct blorp_compiler *c = batch->blorp->compiler;
+ /* Absence of callback indicates it is not needed. This is the case for
+ * brw, which is Gfx9+.
+ */
+ return !c->ensure_sf_program || c->ensure_sf_program(batch, params);
+}
+
+static inline uint8_t
+blorp_get_cs_local_y(struct blorp_params *params)
+{
+ uint32_t height = params->y1 - params->y0;
+ uint32_t or_ys = params->y0 | params->y1;
+ if (height > 32 || (or_ys & 3) == 0) {
+ return 4;
+ } else if ((or_ys & 1) == 0) {
+ return 2;
+ } else {
+ return 1;
+ }
+}
+
+static inline void
+blorp_set_cs_dims(struct nir_shader *nir, uint8_t local_y)
+{
+ assert(local_y != 0 && (16 % local_y == 0));
+ nir->info.workgroup_size[0] = 16 / local_y;
+ nir->info.workgroup_size[1] = local_y;
+ nir->info.workgroup_size[2] = 1;
+}
+
+static inline struct blorp_program
+blorp_compile_cs(struct blorp_context *blorp, void *mem_ctx,
+ struct nir_shader *nir)
+{
+ return blorp->compiler->compile_cs(blorp, mem_ctx, nir);
+}
+
+static inline bool
+blorp_params_get_layer_offset_vs(struct blorp_batch *batch,
+ struct blorp_params *params)
+{
+ return batch->blorp->compiler->params_get_layer_offset_vs(batch, params);
+}
/** \} */