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diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
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-/*
- * Copyright © 2016 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef BLORP_GENX_EXEC_H
-#define BLORP_GENX_EXEC_H
-
-#include "blorp_priv.h"
-#include "dev/intel_device_info.h"
-#include "common/intel_sample_positions.h"
-#include "common/intel_l3_config.h"
-#include "genxml/gen_macros.h"
-
-/**
- * This file provides the blorp pipeline setup and execution functionality.
- * It defines the following function:
- *
- * static void
- * blorp_exec(struct blorp_context *blorp, void *batch_data,
- * const struct blorp_params *params);
- *
- * It is the job of whoever includes this header to wrap this in something
- * to get an externally visible symbol.
- *
- * In order for the blorp_exec function to work, the driver must provide
- * implementations of the following static helper functions.
- */
-
-static void *
-blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
-
-static uint64_t
-blorp_emit_reloc(struct blorp_batch *batch,
- void *location, struct blorp_address address, uint32_t delta);
-
-static void
-blorp_measure_start(struct blorp_batch *batch,
- const struct blorp_params *params);
-
-static void *
-blorp_alloc_dynamic_state(struct blorp_batch *batch,
- uint32_t size,
- uint32_t alignment,
- uint32_t *offset);
-static void *
-blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
- struct blorp_address *addr);
-static void
-blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch,
- const struct blorp_address *addrs,
- uint32_t *sizes,
- unsigned num_vbs);
-
-UNUSED static struct blorp_address
-blorp_get_workaround_address(struct blorp_batch *batch);
-
-static void
-blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
- unsigned state_size, unsigned state_alignment,
- uint32_t *bt_offset, uint32_t *surface_offsets,
- void **surface_maps);
-
-static void
-blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
-
-static void
-blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
- struct blorp_address address, uint32_t delta);
-
-static uint64_t
-blorp_get_surface_address(struct blorp_batch *batch,
- struct blorp_address address);
-
-#if GFX_VER >= 7 && GFX_VER < 10
-static struct blorp_address
-blorp_get_surface_base_address(struct blorp_batch *batch);
-#endif
-
-#if GFX_VER >= 7
-static const struct intel_l3_config *
-blorp_get_l3_config(struct blorp_batch *batch);
-# else
-static void
-blorp_emit_urb_config(struct blorp_batch *batch,
- unsigned vs_entry_size, unsigned sf_entry_size);
-#endif
-
-static void
-blorp_emit_pipeline(struct blorp_batch *batch,
- const struct blorp_params *params);
-
-/***** BEGIN blorp_exec implementation ******/
-
-static uint64_t
-_blorp_combine_address(struct blorp_batch *batch, void *location,
- struct blorp_address address, uint32_t delta)
-{
- if (address.buffer == NULL) {
- return address.offset + delta;
- } else {
- return blorp_emit_reloc(batch, location, address, delta);
- }
-}
-
-#define __gen_address_type struct blorp_address
-#define __gen_user_data struct blorp_batch
-#define __gen_combine_address _blorp_combine_address
-
-#include "genxml/genX_pack.h"
-
-#define _blorp_cmd_length(cmd) cmd ## _length
-#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
-#define _blorp_cmd_header(cmd) cmd ## _header
-#define _blorp_cmd_pack(cmd) cmd ## _pack
-
-#define blorp_emit(batch, cmd, name) \
- for (struct cmd name = { _blorp_cmd_header(cmd) }, \
- *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
- __builtin_expect(_dst != NULL, 1); \
- _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \
- _dst = NULL)
-
-#define blorp_emitn(batch, cmd, n, ...) ({ \
- uint32_t *_dw = blorp_emit_dwords(batch, n); \
- if (_dw) { \
- struct cmd template = { \
- _blorp_cmd_header(cmd), \
- .DWordLength = n - _blorp_cmd_length_bias(cmd), \
- __VA_ARGS__ \
- }; \
- _blorp_cmd_pack(cmd)(batch, _dw, &template); \
- } \
- _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */ \
- })
-
-#define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; })
-
-#define blorp_emit_dynamic(batch, state, name, align, offset) \
- for (struct state name = STRUCT_ZERO(state), \
- *_dst = blorp_alloc_dynamic_state(batch, \
- _blorp_cmd_length(state) * 4, \
- align, offset); \
- __builtin_expect(_dst != NULL, 1); \
- _blorp_cmd_pack(state)(batch, (void *)_dst, &name), \
- blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4), \
- _dst = NULL)
-
-/* 3DSTATE_URB
- * 3DSTATE_URB_VS
- * 3DSTATE_URB_HS
- * 3DSTATE_URB_DS
- * 3DSTATE_URB_GS
- *
- * Assign the entire URB to the VS. Even though the VS disabled, URB space
- * is still needed because the clipper loads the VUE's from the URB. From
- * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
- * Dword 1.15:0 "VS Number of URB Entries":
- * This field is always used (even if VS Function Enable is DISABLED).
- *
- * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
- * safely ignore it because this batch contains only one draw call.
- * Because of URB corruption caused by allocating a previous GS unit
- * URB entry to the VS unit, software is required to send a “GS NULL
- * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
- * plus a dummy DRAW call before any case where VS will be taking over
- * GS URB space.
- *
- * If the 3DSTATE_URB_VS is emitted, than the others must be also.
- * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
- *
- * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
- * programmed in order for the programming of this state to be
- * valid.
- */
-static void
-emit_urb_config(struct blorp_batch *batch,
- const struct blorp_params *params,
- UNUSED enum intel_urb_deref_block_size *deref_block_size)
-{
- /* Once vertex fetcher has written full VUE entries with complete
- * header the space requirement is as follows per vertex (in bytes):
- *
- * Header Position Program constants
- * +--------+------------+-------------------+
- * | 16 | 16 | n x 16 |
- * +--------+------------+-------------------+
- *
- * where 'n' stands for number of varying inputs expressed as vec4s.
- */
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned total_needed = 16 + 16 + num_varyings * 16;
-
- /* The URB size is expressed in units of 64 bytes (512 bits) */
- const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
-
- ASSERTED const unsigned sf_entry_size =
- params->sf_prog_data ? params->sf_prog_data->urb_entry_size : 0;
-
-#if GFX_VER >= 7
- assert(sf_entry_size == 0);
- const unsigned entry_size[4] = { vs_entry_size, 1, 1, 1 };
-
- unsigned entries[4], start[4];
- bool constrained;
- intel_get_urb_config(batch->blorp->compiler->devinfo,
- blorp_get_l3_config(batch),
- false, false, entry_size,
- entries, start, deref_block_size, &constrained);
-
-#if GFX_VERx10 == 70
- /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
- *
- * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
- * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
- * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
- * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
- * needs to be sent before any combination of VS associated 3DSTATE."
- */
- blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
- pc.DepthStallEnable = true;
- pc.PostSyncOperation = WriteImmediateData;
- pc.Address = blorp_get_workaround_address(batch);
- }
-#endif
-
- for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
- blorp_emit(batch, GENX(3DSTATE_URB_VS), urb) {
- urb._3DCommandSubOpcode += i;
- urb.VSURBStartingAddress = start[i];
- urb.VSURBEntryAllocationSize = entry_size[i] - 1;
- urb.VSNumberofURBEntries = entries[i];
- }
- }
-#else /* GFX_VER < 7 */
- blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size);
-#endif
-}
-
-#if GFX_VER >= 7
-static void
-blorp_emit_memcpy(struct blorp_batch *batch,
- struct blorp_address dst,
- struct blorp_address src,
- uint32_t size);
-#endif
-
-static void
-blorp_emit_vertex_data(struct blorp_batch *batch,
- const struct blorp_params *params,
- struct blorp_address *addr,
- uint32_t *size)
-{
- const float vertices[] = {
- /* v0 */ (float)params->x1, (float)params->y1, params->z,
- /* v1 */ (float)params->x0, (float)params->y1, params->z,
- /* v2 */ (float)params->x0, (float)params->y0, params->z,
- };
-
- void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
- memcpy(data, vertices, sizeof(vertices));
- *size = sizeof(vertices);
- blorp_flush_range(batch, data, *size);
-}
-
-static void
-blorp_emit_input_varying_data(struct blorp_batch *batch,
- const struct blorp_params *params,
- struct blorp_address *addr,
- uint32_t *size)
-{
- const unsigned vec4_size_in_bytes = 4 * sizeof(float);
- const unsigned max_num_varyings =
- DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
-
- *size = 16 + num_varyings * vec4_size_in_bytes;
-
- const uint32_t *const inputs_src = (const uint32_t *)&params->wm_inputs;
- void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
- uint32_t *inputs = data;
-
- /* Copy in the VS inputs */
- assert(sizeof(params->vs_inputs) == 16);
- memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
- inputs += 4;
-
- if (params->wm_prog_data) {
- /* Walk over the attribute slots, determine if the attribute is used by
- * the program and when necessary copy the values from the input storage
- * to the vertex data buffer.
- */
- for (unsigned i = 0; i < max_num_varyings; i++) {
- const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
-
- const int input_index = params->wm_prog_data->urb_setup[attr];
- if (input_index < 0)
- continue;
-
- memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
-
- inputs += 4;
- }
- }
-
- blorp_flush_range(batch, data, *size);
-
- if (params->dst_clear_color_as_input) {
-#if GFX_VER >= 7
- /* In this case, the clear color isn't known statically and instead
- * comes in through an indirect which we have to copy into the vertex
- * buffer before we execute the 3DPRIMITIVE. We already copied the
- * value of params->wm_inputs.clear_color into the vertex buffer in the
- * loop above. Now we emit code to stomp it from the GPU with the
- * actual clear color value.
- */
- assert(num_varyings == 1);
-
- /* The clear color is the first thing after the header */
- struct blorp_address clear_color_input_addr = *addr;
- clear_color_input_addr.offset += 16;
-
- const unsigned clear_color_size =
- GFX_VER < 10 ? batch->blorp->isl_dev->ss.clear_value_size : 4 * 4;
- blorp_emit_memcpy(batch, clear_color_input_addr,
- params->dst.clear_color_addr,
- clear_color_size);
-#else
- unreachable("MCS partial resolve is not a thing on SNB and earlier");
-#endif
- }
-}
-
-static void
-blorp_fill_vertex_buffer_state(struct GENX(VERTEX_BUFFER_STATE) *vb,
- unsigned idx,
- struct blorp_address addr, uint32_t size,
- uint32_t stride)
-{
- vb[idx].VertexBufferIndex = idx;
- vb[idx].BufferStartingAddress = addr;
- vb[idx].BufferPitch = stride;
-
-#if GFX_VER >= 6
- vb[idx].MOCS = addr.mocs;
-#endif
-
-#if GFX_VER >= 7
- vb[idx].AddressModifyEnable = true;
-#endif
-
-#if GFX_VER >= 8
- vb[idx].BufferSize = size;
-#elif GFX_VER >= 5
- vb[idx].BufferAccessType = stride > 0 ? VERTEXDATA : INSTANCEDATA;
- vb[idx].EndAddress = vb[idx].BufferStartingAddress;
- vb[idx].EndAddress.offset += size - 1;
-#elif GFX_VER == 4
- vb[idx].BufferAccessType = stride > 0 ? VERTEXDATA : INSTANCEDATA;
- vb[idx].MaxIndex = stride > 0 ? size / stride : 0;
-#endif
-
-#if GFX_VER >= 12
- vb[idx].L3BypassDisable = true;
-#endif
-}
-
-static void
-blorp_emit_vertex_buffers(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- struct GENX(VERTEX_BUFFER_STATE) vb[3];
- uint32_t num_vbs = 2;
- memset(vb, 0, sizeof(vb));
-
- struct blorp_address addrs[2] = {};
- uint32_t sizes[2];
- blorp_emit_vertex_data(batch, params, &addrs[0], &sizes[0]);
- blorp_fill_vertex_buffer_state(vb, 0, addrs[0], sizes[0],
- 3 * sizeof(float));
-
- blorp_emit_input_varying_data(batch, params, &addrs[1], &sizes[1]);
- blorp_fill_vertex_buffer_state(vb, 1, addrs[1], sizes[1], 0);
-
- blorp_vf_invalidate_for_vb_48b_transitions(batch, addrs, sizes, num_vbs);
-
- const unsigned num_dwords = 1 + num_vbs * GENX(VERTEX_BUFFER_STATE_length);
- uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
- if (!dw)
- return;
-
- for (unsigned i = 0; i < num_vbs; i++) {
- GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
- dw += GENX(VERTEX_BUFFER_STATE_length);
- }
-}
-
-static void
-blorp_emit_vertex_elements(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- bool need_ndc = batch->blorp->compiler->devinfo->ver <= 5;
- const unsigned num_elements = 2 + need_ndc + num_varyings;
-
- struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
- memset(ve, 0, num_elements * sizeof(*ve));
-
- /* Setup VBO for the rectangle primitive..
- *
- * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
- * vertices. The vertices reside in screen space with DirectX
- * coordinates (that is, (0, 0) is the upper left corner).
- *
- * v2 ------ implied
- * | |
- * | |
- * v1 ----- v0
- *
- * Since the VS is disabled, the clipper loads each VUE directly from
- * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
- * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
- * dw0: Reserved, MBZ.
- * dw1: Render Target Array Index. Below vertex fetcher gets programmed
- * to assign this with primitive instance identifier which will be
- * used for layered clears. All other renders have only one instance
- * and therefore the value will be effectively zero.
- * dw2: Viewport Index. The HiZ op disables viewport mapping and
- * scissoring, so set the dword to 0.
- * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
- * so set the dword to 0.
- * dw4: Vertex Position X.
- * dw5: Vertex Position Y.
- * dw6: Vertex Position Z.
- * dw7: Vertex Position W.
- *
- * dw8: Flat vertex input 0
- * dw9: Flat vertex input 1
- * ...
- * dwn: Flat vertex input n - 8
- *
- * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
- * "Vertex URB Entry (VUE) Formats".
- *
- * Only vertex position X and Y are going to be variable, Z is fixed to
- * zero and W to one. Header words dw0,2,3 are zero. There is no need to
- * include the fixed values in the vertex buffer. Vertex fetcher can be
- * instructed to fill vertex elements with constant values of one and zero
- * instead of reading them from the buffer.
- * Flat inputs are program constants that are not interpolated. Moreover
- * their values will be the same between vertices.
- *
- * See the vertex element setup below.
- */
- unsigned slot = 0;
-
- ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 1,
- .Valid = true,
- .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
- .SourceElementOffset = 0,
- .Component0Control = VFCOMP_STORE_SRC,
-
- /* From Gfx8 onwards hardware is no more instructed to overwrite
- * components using an element specifier. Instead one has separate
- * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it.
- */
-#if GFX_VER >= 8
- .Component1Control = VFCOMP_STORE_0,
-#elif GFX_VER >= 5
- .Component1Control = VFCOMP_STORE_IID,
-#else
- .Component1Control = VFCOMP_STORE_0,
-#endif
- .Component2Control = VFCOMP_STORE_0,
- .Component3Control = VFCOMP_STORE_0,
-#if GFX_VER <= 5
- .DestinationElementOffset = slot * 4,
-#endif
- };
- slot++;
-
-#if GFX_VER <= 5
- /* On Iron Lake and earlier, a native device coordinates version of the
- * position goes right after the normal VUE header and before position.
- * Since w == 1 for all of our coordinates, this is just a copy of the
- * position.
- */
- ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 0,
- .Valid = true,
- .SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT,
- .SourceElementOffset = 0,
- .Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = VFCOMP_STORE_SRC,
- .Component2Control = VFCOMP_STORE_SRC,
- .Component3Control = VFCOMP_STORE_1_FP,
- .DestinationElementOffset = slot * 4,
- };
- slot++;
-#endif
-
- ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 0,
- .Valid = true,
- .SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT,
- .SourceElementOffset = 0,
- .Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = VFCOMP_STORE_SRC,
- .Component2Control = VFCOMP_STORE_SRC,
- .Component3Control = VFCOMP_STORE_1_FP,
-#if GFX_VER <= 5
- .DestinationElementOffset = slot * 4,
-#endif
- };
- slot++;
-
- for (unsigned i = 0; i < num_varyings; ++i) {
- ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 1,
- .Valid = true,
- .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
- .SourceElementOffset = 16 + i * 4 * sizeof(float),
- .Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = VFCOMP_STORE_SRC,
- .Component2Control = VFCOMP_STORE_SRC,
- .Component3Control = VFCOMP_STORE_SRC,
-#if GFX_VER <= 5
- .DestinationElementOffset = slot * 4,
-#endif
- };
- slot++;
- }
-
- const unsigned num_dwords =
- 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
- uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
- if (!dw)
- return;
-
- for (unsigned i = 0; i < num_elements; i++) {
- GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
- dw += GENX(VERTEX_ELEMENT_STATE_length);
- }
-
- blorp_emit(batch, GENX(3DSTATE_VF_STATISTICS), vf) {
- vf.StatisticsEnable = false;
- }
-
-#if GFX_VER >= 8
- /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
- * primitive instance identifier. This is used for layered clears.
- */
- blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
- sgvs.InstanceIDEnable = true;
- sgvs.InstanceIDComponentNumber = COMP_1;
- sgvs.InstanceIDElementOffset = 0;
- }
-
- for (unsigned i = 0; i < num_elements; i++) {
- blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
- vf.VertexElementIndex = i;
- vf.InstancingEnable = false;
- }
- }
-
- blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
- topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
- }
-#endif
-}
-
-/* 3DSTATE_VIEWPORT_STATE_POINTERS */
-static uint32_t
-blorp_emit_cc_viewport(struct blorp_batch *batch)
-{
- uint32_t cc_vp_offset;
- blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) {
- vp.MinimumDepth = 0.0;
- vp.MaximumDepth = 1.0;
- }
-
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
- vsp.CCViewportPointer = cc_vp_offset;
- }
-#elif GFX_VER == 6
- blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
- vsp.CCViewportStateChange = true;
- vsp.PointertoCC_VIEWPORT = cc_vp_offset;
- }
-#endif
-
- return cc_vp_offset;
-}
-
-static uint32_t
-blorp_emit_sampler_state(struct blorp_batch *batch)
-{
- uint32_t offset;
- blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) {
- sampler.MipModeFilter = MIPFILTER_NONE;
- sampler.MagModeFilter = MAPFILTER_LINEAR;
- sampler.MinModeFilter = MAPFILTER_LINEAR;
- sampler.MinLOD = 0;
- sampler.MaxLOD = 0;
- sampler.TCXAddressControlMode = TCM_CLAMP;
- sampler.TCYAddressControlMode = TCM_CLAMP;
- sampler.TCZAddressControlMode = TCM_CLAMP;
- sampler.MaximumAnisotropy = RATIO21;
- sampler.RAddressMinFilterRoundingEnable = true;
- sampler.RAddressMagFilterRoundingEnable = true;
- sampler.VAddressMinFilterRoundingEnable = true;
- sampler.VAddressMagFilterRoundingEnable = true;
- sampler.UAddressMinFilterRoundingEnable = true;
- sampler.UAddressMagFilterRoundingEnable = true;
-#if GFX_VER > 6
- sampler.NonnormalizedCoordinateEnable = true;
-#endif
- }
-
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
- ssp.PointertoPSSamplerState = offset;
- }
-#elif GFX_VER == 6
- blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
- ssp.VSSamplerStateChange = true;
- ssp.GSSamplerStateChange = true;
- ssp.PSSamplerStateChange = true;
- ssp.PointertoPSSamplerState = offset;
- }
-#endif
-
- return offset;
-}
-
-/* What follows is the code for setting up a "pipeline" on Sandy Bridge and
- * later hardware. This file will be included by i965 for gfx4-5 as well, so
- * this code is guarded by GFX_VER >= 6.
- */
-#if GFX_VER >= 6
-
-static void
-blorp_emit_vs_config(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
- assert(!vs_prog_data || GFX_VER < 11 ||
- vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8);
-
- blorp_emit(batch, GENX(3DSTATE_VS), vs) {
- if (vs_prog_data) {
- vs.Enable = true;
-
- vs.KernelStartPointer = params->vs_prog_kernel;
-
- vs.DispatchGRFStartRegisterForURBData =
- vs_prog_data->base.base.dispatch_grf_start_reg;
- vs.VertexURBEntryReadLength =
- vs_prog_data->base.urb_read_length;
- vs.VertexURBEntryReadOffset = 0;
-
- vs.MaximumNumberofThreads =
- batch->blorp->isl_dev->info->max_vs_threads - 1;
-
-#if GFX_VER >= 8
- vs.SIMD8DispatchEnable =
- vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
-#endif
- }
- }
-}
-
-static void
-blorp_emit_sf_config(struct blorp_batch *batch,
- const struct blorp_params *params,
- UNUSED enum intel_urb_deref_block_size urb_deref_block_size)
-{
- const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
-
- /* 3DSTATE_SF
- *
- * Disable ViewportTransformEnable (dw2.1)
- *
- * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
- * Primitives Overview":
- * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
- * use of screen- space coordinates).
- *
- * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
- * and BackFaceFillMode (dw2.5:6) to SOLID(0).
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, Section
- * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
- * SOLID: Any triangle or rectangle object found to be front-facing
- * is rendered as a solid object. This setting is required when
- * (rendering rectangle (RECTLIST) objects.
- */
-
-#if GFX_VER >= 8
-
- blorp_emit(batch, GENX(3DSTATE_SF), sf) {
-#if GFX_VER >= 12
- sf.DerefBlockSize = urb_deref_block_size;
-#endif
- }
-
- blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
- raster.CullMode = CULLMODE_NONE;
- }
-
- blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
- sbe.VertexURBEntryReadOffset = 1;
- if (prog_data) {
- sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
- } else {
- sbe.NumberofSFOutputAttributes = 0;
- sbe.VertexURBEntryReadLength = 1;
- }
- sbe.ForceVertexURBEntryReadLength = true;
- sbe.ForceVertexURBEntryReadOffset = true;
-
-#if GFX_VER >= 9
- for (unsigned i = 0; i < 32; i++)
- sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
-#endif
- }
-
-#elif GFX_VER >= 7
-
- blorp_emit(batch, GENX(3DSTATE_SF), sf) {
- sf.FrontFaceFillMode = FILL_MODE_SOLID;
- sf.BackFaceFillMode = FILL_MODE_SOLID;
-
- sf.MultisampleRasterizationMode = params->num_samples > 1 ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
-#if GFX_VER == 7
- sf.DepthBufferSurfaceFormat = params->depth_format;
-#endif
- }
-
- blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
- sbe.VertexURBEntryReadOffset = 1;
- if (prog_data) {
- sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
- } else {
- sbe.NumberofSFOutputAttributes = 0;
- sbe.VertexURBEntryReadLength = 1;
- }
- }
-
-#else /* GFX_VER <= 6 */
-
- blorp_emit(batch, GENX(3DSTATE_SF), sf) {
- sf.FrontFaceFillMode = FILL_MODE_SOLID;
- sf.BackFaceFillMode = FILL_MODE_SOLID;
-
- sf.MultisampleRasterizationMode = params->num_samples > 1 ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
- sf.VertexURBEntryReadOffset = 1;
- if (prog_data) {
- sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sf.ConstantInterpolationEnable = prog_data->flat_inputs;
- } else {
- sf.NumberofSFOutputAttributes = 0;
- sf.VertexURBEntryReadLength = 1;
- }
- }
-
-#endif /* GFX_VER */
-}
-
-static void
-blorp_emit_ps_config(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
-
- /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
- * nonzero to prevent the GPU from hanging. While the documentation doesn't
- * mention this explicitly, it notes that the valid range for the field is
- * [1,39] = [2,40] threads, which excludes zero.
- *
- * To be safe (and to minimize extraneous code) we go ahead and fully
- * configure the WM state whether or not there is a WM program.
- */
-
-#if GFX_VER >= 8
-
- blorp_emit(batch, GENX(3DSTATE_WM), wm);
-
- blorp_emit(batch, GENX(3DSTATE_PS), ps) {
- if (params->src.enabled) {
- ps.SamplerCount = 1; /* Up to 4 samplers */
- ps.BindingTableEntryCount = 2;
- } else {
- ps.BindingTableEntryCount = 1;
- }
-
- /* SAMPLER_STATE prefetching is broken on Gfx11 - Wa_1606682166 */
- if (GFX_VER == 11)
- ps.SamplerCount = 0;
-
- if (prog_data) {
- ps._8PixelDispatchEnable = prog_data->dispatch_8;
- ps._16PixelDispatchEnable = prog_data->dispatch_16;
- ps._32PixelDispatchEnable = prog_data->dispatch_32;
-
- /* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable:
- *
- * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32
- * Dispatch must not be enabled for PER_PIXEL dispatch mode."
- *
- * Since 16x MSAA is first introduced on SKL, we don't need to apply
- * the workaround on any older hardware.
- */
- if (GFX_VER >= 9 && !prog_data->persample_dispatch &&
- params->num_samples == 16) {
- assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable);
- ps._32PixelDispatchEnable = false;
- }
-
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
- ps.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1);
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2);
-
- ps.KernelStartPointer0 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 0);
- ps.KernelStartPointer1 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 1);
- ps.KernelStartPointer2 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 2);
- }
-
- /* 3DSTATE_PS expects the number of threads per PSD, which is always 64
- * for pre Gfx11 and 128 for gfx11+; On gfx11+ If a programmed value is
- * k, it implies 2(k+1) threads. It implicitly scales for different GT
- * levels (which have some # of PSDs).
- *
- * In Gfx8 the format is U8-2 whereas in Gfx9+ it is U9-1.
- */
- if (GFX_VER >= 9)
- ps.MaximumNumberofThreadsPerPSD = 64 - 1;
- else
- ps.MaximumNumberofThreadsPerPSD = 64 - 2;
-
- switch (params->fast_clear_op) {
- case ISL_AUX_OP_NONE:
- break;
-#if GFX_VER >= 10
- case ISL_AUX_OP_AMBIGUATE:
- ps.RenderTargetFastClearEnable = true;
- ps.RenderTargetResolveType = FAST_CLEAR_0;
- break;
-#endif
-#if GFX_VER >= 9
- case ISL_AUX_OP_PARTIAL_RESOLVE:
- ps.RenderTargetResolveType = RESOLVE_PARTIAL;
- break;
- case ISL_AUX_OP_FULL_RESOLVE:
- ps.RenderTargetResolveType = RESOLVE_FULL;
- break;
-#else
- case ISL_AUX_OP_FULL_RESOLVE:
- ps.RenderTargetResolveEnable = true;
- break;
-#endif
- case ISL_AUX_OP_FAST_CLEAR:
- ps.RenderTargetFastClearEnable = true;
- break;
- default:
- unreachable("Invalid fast clear op");
- }
- }
-
- blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
- if (prog_data) {
- psx.PixelShaderValid = true;
- psx.AttributeEnable = prog_data->num_varying_inputs > 0;
- psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
- psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
-#if GFX_VER >= 9
- psx.PixelShaderComputesStencil = prog_data->computed_stencil;
-#endif
- }
-
- if (params->src.enabled)
- psx.PixelShaderKillsPixel = true;
- }
-
-#elif GFX_VER >= 7
-
- blorp_emit(batch, GENX(3DSTATE_WM), wm) {
- switch (params->hiz_op) {
- case ISL_AUX_OP_FAST_CLEAR:
- wm.DepthBufferClear = true;
- break;
- case ISL_AUX_OP_FULL_RESOLVE:
- wm.DepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_AMBIGUATE:
- wm.HierarchicalDepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
-
- if (prog_data) {
- wm.ThreadDispatchEnable = true;
- wm.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
- }
-
- if (params->src.enabled)
- wm.PixelShaderKillsPixel = true;
-
- if (params->num_samples > 1) {
- wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
- wm.MultisampleDispatchMode =
- (prog_data && prog_data->persample_dispatch) ?
- MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
- } else {
- wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
- wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
- }
- }
-
- blorp_emit(batch, GENX(3DSTATE_PS), ps) {
- ps.MaximumNumberofThreads =
- batch->blorp->isl_dev->info->max_wm_threads - 1;
-
-#if GFX_VERx10 == 75
- ps.SampleMask = 1;
-#endif
-
- if (prog_data) {
- ps._8PixelDispatchEnable = prog_data->dispatch_8;
- ps._16PixelDispatchEnable = prog_data->dispatch_16;
- ps._32PixelDispatchEnable = prog_data->dispatch_32;
-
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
- ps.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1);
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2);
-
- ps.KernelStartPointer0 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 0);
- ps.KernelStartPointer1 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 1);
- ps.KernelStartPointer2 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, ps, 2);
-
- ps.AttributeEnable = prog_data->num_varying_inputs > 0;
- } else {
- /* Gfx7 hardware gets angry if we don't enable at least one dispatch
- * mode, so just enable 16-pixel dispatch if we don't have a program.
- */
- ps._16PixelDispatchEnable = true;
- }
-
- if (params->src.enabled)
- ps.SamplerCount = 1; /* Up to 4 samplers */
-
- switch (params->fast_clear_op) {
- case ISL_AUX_OP_NONE:
- break;
- case ISL_AUX_OP_FULL_RESOLVE:
- ps.RenderTargetResolveEnable = true;
- break;
- case ISL_AUX_OP_FAST_CLEAR:
- ps.RenderTargetFastClearEnable = true;
- break;
- default:
- unreachable("Invalid fast clear op");
- }
- }
-
-#else /* GFX_VER <= 6 */
-
- blorp_emit(batch, GENX(3DSTATE_WM), wm) {
- wm.MaximumNumberofThreads =
- batch->blorp->isl_dev->info->max_wm_threads - 1;
-
- switch (params->hiz_op) {
- case ISL_AUX_OP_FAST_CLEAR:
- wm.DepthBufferClear = true;
- break;
- case ISL_AUX_OP_FULL_RESOLVE:
- wm.DepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_AMBIGUATE:
- wm.HierarchicalDepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
-
- if (prog_data) {
- wm.ThreadDispatchEnable = true;
-
- wm._8PixelDispatchEnable = prog_data->dispatch_8;
- wm._16PixelDispatchEnable = prog_data->dispatch_16;
- wm._32PixelDispatchEnable = prog_data->dispatch_32;
-
- wm.DispatchGRFStartRegisterForConstantSetupData0 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 0);
- wm.DispatchGRFStartRegisterForConstantSetupData1 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 1);
- wm.DispatchGRFStartRegisterForConstantSetupData2 =
- brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 2);
-
- wm.KernelStartPointer0 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, wm, 0);
- wm.KernelStartPointer1 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, wm, 1);
- wm.KernelStartPointer2 = params->wm_prog_kernel +
- brw_wm_prog_data_prog_offset(prog_data, wm, 2);
-
- wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- }
-
- if (params->src.enabled) {
- wm.SamplerCount = 1; /* Up to 4 samplers */
- wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
- }
-
- if (params->num_samples > 1) {
- wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
- wm.MultisampleDispatchMode =
- (prog_data && prog_data->persample_dispatch) ?
- MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
- } else {
- wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
- wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
- }
- }
-
-#endif /* GFX_VER */
-}
-
-static uint32_t
-blorp_emit_blend_state(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- struct GENX(BLEND_STATE) blend = { };
-
- uint32_t offset;
- int size = GENX(BLEND_STATE_length) * 4;
- size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers;
- uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset);
- uint32_t *pos = state;
-
- GENX(BLEND_STATE_pack)(NULL, pos, &blend);
- pos += GENX(BLEND_STATE_length);
-
- for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
- struct GENX(BLEND_STATE_ENTRY) entry = {
- .PreBlendColorClampEnable = true,
- .PostBlendColorClampEnable = true,
- .ColorClampRange = COLORCLAMP_RTFORMAT,
-
- .WriteDisableRed = params->color_write_disable[0],
- .WriteDisableGreen = params->color_write_disable[1],
- .WriteDisableBlue = params->color_write_disable[2],
- .WriteDisableAlpha = params->color_write_disable[3],
- };
- GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry);
- pos += GENX(BLEND_STATE_ENTRY_length);
- }
-
- blorp_flush_range(batch, state, size);
-
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
- sp.BlendStatePointer = offset;
-#if GFX_VER >= 8
- sp.BlendStatePointerValid = true;
-#endif
- }
-#endif
-
-#if GFX_VER >= 8
- blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
- ps_blend.HasWriteableRT = true;
- }
-#endif
-
- return offset;
-}
-
-static uint32_t
-blorp_emit_color_calc_state(struct blorp_batch *batch,
- UNUSED const struct blorp_params *params)
-{
- uint32_t offset;
- blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) {
-#if GFX_VER <= 8
- cc.StencilReferenceValue = params->stencil_ref;
-#endif
- }
-
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
- sp.ColorCalcStatePointer = offset;
-#if GFX_VER >= 8
- sp.ColorCalcStatePointerValid = true;
-#endif
- }
-#endif
-
- return offset;
-}
-
-static uint32_t
-blorp_emit_depth_stencil_state(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
-#if GFX_VER >= 8
- struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = {
- GENX(3DSTATE_WM_DEPTH_STENCIL_header),
- };
-#else
- struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
-#endif
-
- if (params->depth.enabled) {
- ds.DepthBufferWriteEnable = true;
-
- switch (params->hiz_op) {
- /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
- */
- case ISL_AUX_OP_FULL_RESOLVE:
- ds.DepthTestEnable = true;
- ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
- break;
-
- case ISL_AUX_OP_NONE:
- case ISL_AUX_OP_FAST_CLEAR:
- case ISL_AUX_OP_AMBIGUATE:
- ds.DepthTestEnable = false;
- break;
- case ISL_AUX_OP_PARTIAL_RESOLVE:
- unreachable("Invalid HIZ op");
- }
- }
-
- if (params->stencil.enabled) {
- ds.StencilBufferWriteEnable = true;
- ds.StencilTestEnable = true;
- ds.DoubleSidedStencilEnable = false;
-
- ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
- ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
-
- ds.StencilWriteMask = params->stencil_mask;
-#if GFX_VER >= 9
- ds.StencilReferenceValue = params->stencil_ref;
-#endif
- }
-
-#if GFX_VER >= 8
- uint32_t offset = 0;
- uint32_t *dw = blorp_emit_dwords(batch,
- GENX(3DSTATE_WM_DEPTH_STENCIL_length));
- if (!dw)
- return 0;
-
- GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds);
-#else
- uint32_t offset;
- void *state = blorp_alloc_dynamic_state(batch,
- GENX(DEPTH_STENCIL_STATE_length) * 4,
- 64, &offset);
- GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
- blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4);
-#endif
-
-#if GFX_VER == 7
- blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
- sp.PointertoDEPTH_STENCIL_STATE = offset;
- }
-#endif
-
- return offset;
-}
-
-static void
-blorp_emit_3dstate_multisample(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
- ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
-
-#if GFX_VER >= 8
- /* The PRM says that this bit is valid only for DX9:
- *
- * SW can choose to set this bit only for DX9 API. DX10/OGL API's
- * should not have any effect by setting or not setting this bit.
- */
- ms.PixelPositionOffsetEnable = false;
-#elif GFX_VER >= 7
-
- switch (params->num_samples) {
- case 1:
- INTEL_SAMPLE_POS_1X(ms.Sample);
- break;
- case 2:
- INTEL_SAMPLE_POS_2X(ms.Sample);
- break;
- case 4:
- INTEL_SAMPLE_POS_4X(ms.Sample);
- break;
- case 8:
- INTEL_SAMPLE_POS_8X(ms.Sample);
- break;
- default:
- break;
- }
-#else
- INTEL_SAMPLE_POS_4X(ms.Sample);
-#endif
- ms.PixelLocation = CENTER;
- }
-}
-
-static void
-blorp_emit_pipeline(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- uint32_t blend_state_offset = 0;
- uint32_t color_calc_state_offset;
- uint32_t depth_stencil_state_offset;
-
- enum intel_urb_deref_block_size urb_deref_block_size;
- emit_urb_config(batch, params, &urb_deref_block_size);
-
- if (params->wm_prog_data) {
- blend_state_offset = blorp_emit_blend_state(batch, params);
- }
- color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
- depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
-
-#if GFX_VER == 6
- /* 3DSTATE_CC_STATE_POINTERS
- *
- * The pointer offsets are relative to
- * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- *
- * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
- *
- * The dynamic state emit helpers emit their own STATE_POINTERS packets on
- * gfx7+. However, on gfx6 and earlier, they're all lumpped together in
- * one CC_STATE_POINTERS packet so we have to emit that here.
- */
- blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
- cc.BLEND_STATEChange = true;
- cc.ColorCalcStatePointerValid = true;
- cc.DEPTH_STENCIL_STATEChange = true;
- cc.PointertoBLEND_STATE = blend_state_offset;
- cc.ColorCalcStatePointer = color_calc_state_offset;
- cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
- }
-#else
- (void)blend_state_offset;
- (void)color_calc_state_offset;
- (void)depth_stencil_state_offset;
-#endif
-
-#if GFX_VER >= 12
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_ALL), pc) {
- /* Update empty push constants for all stages (bitmask = 11111b) */
- pc.ShaderUpdateEnable = 0x1f;
- }
-#else
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
-#endif
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
- blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
-#endif
-
- if (params->src.enabled)
- blorp_emit_sampler_state(batch);
-
- blorp_emit_3dstate_multisample(batch, params);
-
- blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
- mask.SampleMask = (1 << params->num_samples) - 1;
- }
-
- /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
- * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
- *
- * [DevSNB] A pipeline flush must be programmed prior to a
- * 3DSTATE_VS command that causes the VS Function Enable to
- * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
- * command with CS stall bit set and a post sync operation.
- *
- * We've already done one at the start of the BLORP operation.
- */
- blorp_emit_vs_config(batch, params);
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_HS), hs);
- blorp_emit(batch, GENX(3DSTATE_TE), te);
- blorp_emit(batch, GENX(3DSTATE_DS), DS);
- blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
-#endif
- blorp_emit(batch, GENX(3DSTATE_GS), gs);
-
- blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
- clip.PerspectiveDivideDisable = true;
- }
-
- blorp_emit_sf_config(batch, params, urb_deref_block_size);
- blorp_emit_ps_config(batch, params);
-
- blorp_emit_cc_viewport(batch);
-
-#if GFX_VER >= 12
- /* Disable Primitive Replication. */
- blorp_emit(batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
-#endif
-}
-
-/******** This is the end of the pipeline setup code ********/
-
-#endif /* GFX_VER >= 6 */
-
-#if GFX_VER >= 7
-static void
-blorp_emit_memcpy(struct blorp_batch *batch,
- struct blorp_address dst,
- struct blorp_address src,
- uint32_t size)
-{
- assert(size % 4 == 0);
-
- for (unsigned dw = 0; dw < size; dw += 4) {
-#if GFX_VER >= 8
- blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) {
- cp.DestinationMemoryAddress = dst;
- cp.SourceMemoryAddress = src;
- }
-#else
- /* IVB does not have a general purpose register for command streamer
- * commands. Therefore, we use an alternate temporary register.
- */
-#define BLORP_TEMP_REG 0x2440 /* GFX7_3DPRIM_BASE_VERTEX */
- blorp_emit(batch, GENX(MI_LOAD_REGISTER_MEM), load) {
- load.RegisterAddress = BLORP_TEMP_REG;
- load.MemoryAddress = src;
- }
- blorp_emit(batch, GENX(MI_STORE_REGISTER_MEM), store) {
- store.RegisterAddress = BLORP_TEMP_REG;
- store.MemoryAddress = dst;
- }
-#undef BLORP_TEMP_REG
-#endif
- dst.offset += 4;
- src.offset += 4;
- }
-}
-#endif
-
-static void
-blorp_emit_surface_state(struct blorp_batch *batch,
- const struct brw_blorp_surface_info *surface,
- UNUSED enum isl_aux_op aux_op,
- void *state, uint32_t state_offset,
- const bool color_write_disables[4],
- bool is_render_target)
-{
- const struct isl_device *isl_dev = batch->blorp->isl_dev;
- struct isl_surf surf = surface->surf;
-
- if (surf.dim == ISL_SURF_DIM_1D &&
- surf.dim_layout == ISL_DIM_LAYOUT_GFX4_2D) {
- assert(surf.logical_level0_px.height == 1);
- surf.dim = ISL_SURF_DIM_2D;
- }
-
- if (isl_aux_usage_has_hiz(surface->aux_usage)) {
- /* BLORP doesn't render with depth so we can't use HiZ */
- assert(!is_render_target);
- /* We can't reinterpret HiZ */
- assert(surface->surf.format == surface->view.format);
- }
-
- enum isl_aux_usage aux_usage = surface->aux_usage;
-
- /* On gfx12, implicit CCS has no aux buffer */
- bool use_aux_address = (aux_usage != ISL_AUX_USAGE_NONE) &&
- (surface->aux_addr.buffer != NULL);
-
- isl_channel_mask_t write_disable_mask = 0;
- if (is_render_target && GFX_VER <= 5) {
- if (color_write_disables[0])
- write_disable_mask |= ISL_CHANNEL_RED_BIT;
- if (color_write_disables[1])
- write_disable_mask |= ISL_CHANNEL_GREEN_BIT;
- if (color_write_disables[2])
- write_disable_mask |= ISL_CHANNEL_BLUE_BIT;
- if (color_write_disables[3])
- write_disable_mask |= ISL_CHANNEL_ALPHA_BIT;
- }
-
- const bool use_clear_address =
- GFX_VER >= 10 && (surface->clear_color_addr.buffer != NULL);
-
- isl_surf_fill_state(batch->blorp->isl_dev, state,
- .surf = &surf, .view = &surface->view,
- .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
- .address =
- blorp_get_surface_address(batch, surface->addr),
- .aux_address = !use_aux_address ? 0 :
- blorp_get_surface_address(batch, surface->aux_addr),
- .clear_address = !use_clear_address ? 0 :
- blorp_get_surface_address(batch,
- surface->clear_color_addr),
- .mocs = surface->addr.mocs,
- .clear_color = surface->clear_color,
- .use_clear_address = use_clear_address,
- .write_disables = write_disable_mask);
-
- blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
- surface->addr, 0);
-
- if (use_aux_address) {
- /* On gfx7 and prior, the bottom 12 bits of the MCS base address are
- * used to store other information. This should be ok, however, because
- * surface buffer addresses are always 4K page alinged.
- */
- assert((surface->aux_addr.offset & 0xfff) == 0);
- uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
- blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
- surface->aux_addr, *aux_addr);
- }
-
- if (aux_usage != ISL_AUX_USAGE_NONE && surface->clear_color_addr.buffer) {
-#if GFX_VER >= 10
- assert((surface->clear_color_addr.offset & 0x3f) == 0);
- uint32_t *clear_addr = state + isl_dev->ss.clear_color_state_offset;
- blorp_surface_reloc(batch, state_offset +
- isl_dev->ss.clear_color_state_offset,
- surface->clear_color_addr, *clear_addr);
-#elif GFX_VER >= 7
- /* Fast clears just whack the AUX surface and don't actually use the
- * clear color for anything. We can avoid the MI memcpy on that case.
- */
- if (aux_op != ISL_AUX_OP_FAST_CLEAR) {
- struct blorp_address dst_addr = blorp_get_surface_base_address(batch);
- dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset;
- blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr,
- isl_dev->ss.clear_value_size);
- }
-#else
- unreachable("Fast clears are only supported on gfx7+");
-#endif
- }
-
- blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
-}
-
-static void
-blorp_emit_null_surface_state(struct blorp_batch *batch,
- const struct brw_blorp_surface_info *surface,
- uint32_t *state)
-{
- struct GENX(RENDER_SURFACE_STATE) ss = {
- .SurfaceType = SURFTYPE_NULL,
- .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
- .Width = surface->surf.logical_level0_px.width - 1,
- .Height = surface->surf.logical_level0_px.height - 1,
- .MIPCountLOD = surface->view.base_level,
- .MinimumArrayElement = surface->view.base_array_layer,
- .Depth = surface->view.array_len - 1,
- .RenderTargetViewExtent = surface->view.array_len - 1,
-#if GFX_VER >= 6
- .NumberofMultisamples = ffs(surface->surf.samples) - 1,
-#endif
-
-#if GFX_VER >= 7
- .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
-#endif
-
-#if GFX_VERx10 >= 125
- .TileMode = TILE4,
-#elif GFX_VER >= 8
- .TileMode = YMAJOR,
-#else
- .TiledSurface = true,
-#endif
- };
-
- GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
-
- blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
-}
-
-static void
-blorp_emit_surface_states(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- const struct isl_device *isl_dev = batch->blorp->isl_dev;
- uint32_t bind_offset = 0, surface_offsets[2];
- void *surface_maps[2];
-
- UNUSED bool has_indirect_clear_color = false;
- if (params->use_pre_baked_binding_table) {
- bind_offset = params->pre_baked_binding_table_offset;
- } else {
- unsigned num_surfaces = 1 + params->src.enabled;
- blorp_alloc_binding_table(batch, num_surfaces,
- isl_dev->ss.size, isl_dev->ss.align,
- &bind_offset, surface_offsets, surface_maps);
-
- if (params->dst.enabled) {
- blorp_emit_surface_state(batch, &params->dst,
- params->fast_clear_op,
- surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
- surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
- params->color_write_disable, true);
- if (params->dst.clear_color_addr.buffer != NULL)
- has_indirect_clear_color = true;
- } else {
- assert(params->depth.enabled || params->stencil.enabled);
- const struct brw_blorp_surface_info *surface =
- params->depth.enabled ? &params->depth : &params->stencil;
- blorp_emit_null_surface_state(batch, surface,
- surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
- }
-
- if (params->src.enabled) {
- blorp_emit_surface_state(batch, &params->src,
- params->fast_clear_op,
- surface_maps[BLORP_TEXTURE_BT_INDEX],
- surface_offsets[BLORP_TEXTURE_BT_INDEX],
- NULL, false);
- if (params->src.clear_color_addr.buffer != NULL)
- has_indirect_clear_color = true;
- }
- }
-
-#if GFX_VER >= 7
- if (has_indirect_clear_color) {
- /* Updating a surface state object may require that the state cache be
- * invalidated. From the SKL PRM, Shared Functions -> State -> State
- * Caching:
- *
- * Whenever the RENDER_SURFACE_STATE object in memory pointed to by
- * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
- * modified [...], the L1 state cache must be invalidated to ensure
- * the new surface or sampler state is fetched from system memory.
- */
- blorp_emit(batch, GENX(PIPE_CONTROL), pipe) {
- pipe.StateCacheInvalidationEnable = true;
- }
- }
-#endif
-
-#if GFX_VER >= 7
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
-
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
- bt.PointertoPSBindingTable = bind_offset;
- }
-#elif GFX_VER >= 6
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
- bt.PSBindingTableChange = true;
- bt.PointertoPSBindingTable = bind_offset;
- }
-#else
- blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
- bt.PointertoPSBindingTable = bind_offset;
- }
-#endif
-}
-
-static void
-blorp_emit_depth_stencil_config(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- const struct isl_device *isl_dev = batch->blorp->isl_dev;
-
- uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4);
- if (dw == NULL)
- return;
-
- struct isl_depth_stencil_hiz_emit_info info = { };
-
- if (params->depth.enabled) {
- info.view = &params->depth.view;
- info.mocs = params->depth.addr.mocs;
- } else if (params->stencil.enabled) {
- info.view = &params->stencil.view;
- info.mocs = params->stencil.addr.mocs;
- }
-
- if (params->depth.enabled) {
- info.depth_surf = &params->depth.surf;
-
- info.depth_address =
- blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4,
- params->depth.addr, 0);
-
- info.hiz_usage = params->depth.aux_usage;
- if (isl_aux_usage_has_hiz(info.hiz_usage)) {
- info.hiz_surf = &params->depth.aux_surf;
-
- struct blorp_address hiz_address = params->depth.aux_addr;
-#if GFX_VER == 6
- /* Sandy bridge hardware does not technically support mipmapped HiZ.
- * However, we have a special layout that allows us to make it work
- * anyway by manually offsetting to the specified miplevel.
- */
- assert(info.hiz_surf->dim_layout == ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ);
- uint64_t offset_B;
- isl_surf_get_image_offset_B_tile_sa(info.hiz_surf,
- info.view->base_level, 0, 0,
- &offset_B, NULL, NULL);
- hiz_address.offset += offset_B;
-#endif
-
- info.hiz_address =
- blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4,
- hiz_address, 0);
-
- info.depth_clear_value = params->depth.clear_color.f32[0];
- }
- }
-
- if (params->stencil.enabled) {
- info.stencil_surf = &params->stencil.surf;
-
- info.stencil_aux_usage = params->stencil.aux_usage;
- struct blorp_address stencil_address = params->stencil.addr;
-#if GFX_VER == 6
- /* Sandy bridge hardware does not technically support mipmapped stencil.
- * However, we have a special layout that allows us to make it work
- * anyway by manually offsetting to the specified miplevel.
- */
- assert(info.stencil_surf->dim_layout == ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ);
- uint64_t offset_B;
- isl_surf_get_image_offset_B_tile_sa(info.stencil_surf,
- info.view->base_level, 0, 0,
- &offset_B, NULL, NULL);
- stencil_address.offset += offset_B;
-#endif
-
- info.stencil_address =
- blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4,
- stencil_address, 0);
- }
-
- isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info);
-
-#if GFX_VER >= 12
- /* Wa_1408224581
- *
- * Workaround: Gfx12LP Astep only An additional pipe control with
- * post-sync = store dword operation would be required.( w/a is to
- * have an additional pipe control after the stencil state whenever
- * the surface state bits of this state is changing).
- */
- blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
- pc.PostSyncOperation = WriteImmediateData;
- pc.Address = blorp_get_workaround_address(batch);
- }
-#endif
-}
-
-#if GFX_VER >= 8
-/* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
- * depth/stencil buffer extents are ignored to handle APIs which perform
- * clearing operations without such information.
- * */
-static void
-blorp_emit_gfx8_hiz_op(struct blorp_batch *batch,
- const struct blorp_params *params)
-{
- /* We should be performing an operation on a depth or stencil buffer.
- */
- assert(params->depth.enabled || params->stencil.enabled);
-
- /* The stencil buffer should only be enabled if a fast clear operation is
- * requested.
- */
- if (params->stencil.enabled)
- assert(params->hiz_op == ISL_AUX_OP_FAST_CLEAR);
-
- /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP:
- *
- * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change
- * the Number of Multisamples. This packet must not be used to change
- * Number of Multisamples in a rendering sequence.
- *
- * Since HIZ may be the first thing in a batch buffer, play safe and always
- * emit 3DSTATE_MULTISAMPLE.
- */
- blorp_emit_3dstate_multisample(batch, params);
-
- /* From the BDW PRM Volume 7, Depth Buffer Clear:
- *
- * The clear value must be between the min and max depth values
- * (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is
- * D32_FLOAT, then +/-DENORM values are also allowed.
- *
- * Set the bounds to match our hardware limits, [0.0, 1.0].
- */
- if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) {
- assert(params->depth.clear_color.f32[0] >= 0.0f);
- assert(params->depth.clear_color.f32[0] <= 1.0f);
- blorp_emit_cc_viewport(batch);
- }
-
- /* According to the SKL PRM formula for WM_INT::ThreadDispatchEnable, the
- * 3DSTATE_WM::ForceThreadDispatchEnable field can force WM thread dispatch
- * even when WM_HZ_OP is active. However, WM thread dispatch is normally
- * disabled for HiZ ops and it appears that force-enabling it can lead to
- * GPU hangs on at least Skylake. Since we don't know the current state of
- * the 3DSTATE_WM packet, just emit a dummy one prior to 3DSTATE_WM_HZ_OP.
- */
- blorp_emit(batch, GENX(3DSTATE_WM), wm);
-
- /* If we can't alter the depth stencil config and multiple layers are
- * involved, the HiZ op will fail. This is because the op requires that a
- * new config is emitted for each additional layer.
- */
- if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
- assert(params->num_layers <= 1);
- } else {
- blorp_emit_depth_stencil_config(batch, params);
- }
-
- blorp_measure_start(batch, params);
-
- blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
- switch (params->hiz_op) {
- case ISL_AUX_OP_FAST_CLEAR:
- hzp.StencilBufferClearEnable = params->stencil.enabled;
- hzp.DepthBufferClearEnable = params->depth.enabled;
- hzp.StencilClearValue = params->stencil_ref;
- hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op;
- break;
- case ISL_AUX_OP_FULL_RESOLVE:
- assert(params->full_surface_hiz_op);
- hzp.DepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_AMBIGUATE:
- assert(params->full_surface_hiz_op);
- hzp.HierarchicalDepthBufferResolveEnable = true;
- break;
- case ISL_AUX_OP_PARTIAL_RESOLVE:
- case ISL_AUX_OP_NONE:
- unreachable("Invalid HIZ op");
- }
-
- hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
- hzp.SampleMask = 0xFFFF;
-
- /* Due to a hardware issue, this bit MBZ */
- assert(hzp.ScissorRectangleEnable == false);
-
- /* Contrary to the HW docs both fields are inclusive */
- hzp.ClearRectangleXMin = params->x0;
- hzp.ClearRectangleYMin = params->y0;
-
- /* Contrary to the HW docs both fields are exclusive */
- hzp.ClearRectangleXMax = params->x1;
- hzp.ClearRectangleYMax = params->y1;
- }
-
- /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set
- * to “Write Immediate Data” enabled.
- */
- blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
- pc.PostSyncOperation = WriteImmediateData;
- pc.Address = blorp_get_workaround_address(batch);
- }
-
- blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
-}
-#endif
-
-static void
-blorp_update_clear_color(UNUSED struct blorp_batch *batch,
- const struct brw_blorp_surface_info *info,
- enum isl_aux_op op)
-{
- if (info->clear_color_addr.buffer && op == ISL_AUX_OP_FAST_CLEAR) {
-#if GFX_VER == 11
- blorp_emit(batch, GENX(PIPE_CONTROL), pipe) {
- pipe.CommandStreamerStallEnable = true;
- }
-
- /* 2 QWORDS */
- const unsigned inlinedata_dw = 2 * 2;
- const unsigned num_dwords = GENX(MI_ATOMIC_length) + inlinedata_dw;
-
- struct blorp_address clear_addr = info->clear_color_addr;
- uint32_t *dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords,
- .DataSize = MI_ATOMIC_QWORD,
- .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B,
- .InlineData = true,
- .MemoryAddress = clear_addr);
- /* dw starts at dword 1, but we need to fill dwords 3 and 5 */
- dw[2] = info->clear_color.u32[0];
- dw[3] = 0;
- dw[4] = info->clear_color.u32[1];
- dw[5] = 0;
-
- clear_addr.offset += 8;
- dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords,
- .DataSize = MI_ATOMIC_QWORD,
- .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B,
- .CSSTALL = true,
- .ReturnDataControl = true,
- .InlineData = true,
- .MemoryAddress = clear_addr);
- /* dw starts at dword 1, but we need to fill dwords 3 and 5 */
- dw[2] = info->clear_color.u32[2];
- dw[3] = 0;
- dw[4] = info->clear_color.u32[3];
- dw[5] = 0;
-
- blorp_emit(batch, GENX(PIPE_CONTROL), pipe) {
- pipe.StateCacheInvalidationEnable = true;
- pipe.TextureCacheInvalidationEnable = true;
- }
-#elif GFX_VER >= 9
-
- /* According to Wa_2201730850, in the Clear Color Programming Note
- * under the Red channel, "Software shall write the converted Depth
- * Clear to this dword." The only depth formats listed under the red
- * channel are IEEE_FP and UNORM24_X8. These two requirements are
- * incompatible with the UNORM16 depth format, so just ignore that case
- * and simply perform the conversion for all depth formats.
- */
- union isl_color_value fixed_color = info->clear_color;
- if (GFX_VER == 12 && isl_surf_usage_is_depth(info->surf.usage)) {
- isl_color_value_pack(&info->clear_color, info->surf.format,
- fixed_color.u32);
- }
-
- for (int i = 0; i < 4; i++) {
- blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
- sdi.Address = info->clear_color_addr;
- sdi.Address.offset += i * 4;
- sdi.ImmediateData = fixed_color.u32[i];
-#if GFX_VER >= 12
- if (i == 3)
- sdi.ForceWriteCompletionCheck = true;
-#endif
- }
- }
-
-/* The RENDER_SURFACE_STATE::ClearColor field states that software should
- * write the converted depth value 16B after the clear address:
- *
- * 3D Sampler will always fetch clear depth from the location 16-bytes
- * above this address, where the clear depth, converted to native
- * surface format by software, will be stored.
- *
- */
-#if GFX_VER >= 12
- if (isl_surf_usage_is_depth(info->surf.usage)) {
- blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
- sdi.Address = info->clear_color_addr;
- sdi.Address.offset += 4 * 4;
- sdi.ImmediateData = fixed_color.u32[0];
- sdi.ForceWriteCompletionCheck = true;
- }
- }
-#endif
-
-#elif GFX_VER >= 7
- blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) {
- sdi.Address = info->clear_color_addr;
- sdi.ImmediateData = ISL_CHANNEL_SELECT_RED << 25 |
- ISL_CHANNEL_SELECT_GREEN << 22 |
- ISL_CHANNEL_SELECT_BLUE << 19 |
- ISL_CHANNEL_SELECT_ALPHA << 16;
- if (isl_format_has_int_channel(info->view.format)) {
- for (unsigned i = 0; i < 4; i++) {
- assert(info->clear_color.u32[i] == 0 ||
- info->clear_color.u32[i] == 1);
- }
- sdi.ImmediateData |= (info->clear_color.u32[0] != 0) << 31;
- sdi.ImmediateData |= (info->clear_color.u32[1] != 0) << 30;
- sdi.ImmediateData |= (info->clear_color.u32[2] != 0) << 29;
- sdi.ImmediateData |= (info->clear_color.u32[3] != 0) << 28;
- } else {
- for (unsigned i = 0; i < 4; i++) {
- assert(info->clear_color.f32[i] == 0.0f ||
- info->clear_color.f32[i] == 1.0f);
- }
- sdi.ImmediateData |= (info->clear_color.f32[0] != 0.0f) << 31;
- sdi.ImmediateData |= (info->clear_color.f32[1] != 0.0f) << 30;
- sdi.ImmediateData |= (info->clear_color.f32[2] != 0.0f) << 29;
- sdi.ImmediateData |= (info->clear_color.f32[3] != 0.0f) << 28;
- }
- }
-#endif
- }
-}
-
-/**
- * \brief Execute a blit or render pass operation.
- *
- * To execute the operation, this function manually constructs and emits a
- * batch to draw a rectangle primitive. The batchbuffer is flushed before
- * constructing and after emitting the batch.
- *
- * This function alters no GL state.
- */
-static void
-blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
-{
- if (!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR)) {
- blorp_update_clear_color(batch, &params->dst, params->fast_clear_op);
- blorp_update_clear_color(batch, &params->depth, params->hiz_op);
- }
-
-#if GFX_VER >= 8
- if (params->hiz_op != ISL_AUX_OP_NONE) {
- blorp_emit_gfx8_hiz_op(batch, params);
- return;
- }
-#endif
-
- blorp_emit_vertex_buffers(batch, params);
- blorp_emit_vertex_elements(batch, params);
-
- blorp_emit_pipeline(batch, params);
-
- blorp_emit_surface_states(batch, params);
-
- if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
- blorp_emit_depth_stencil_config(batch, params);
-
- blorp_measure_start(batch, params);
-
- blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
- prim.VertexAccessType = SEQUENTIAL;
- prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
-#if GFX_VER >= 7
- prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE;
-#endif
- prim.VertexCountPerInstance = 3;
- prim.InstanceCount = params->num_layers;
- }
-}
-
-#endif /* BLORP_GENX_EXEC_H */