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-rw-r--r--src/glx/Makefile.am195
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diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am
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--- a/src/glx/Makefile.am
+++ /dev/null
@@ -1,195 +0,0 @@
-# Copyright © 2012 Intel Corporation
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice (including the next
-# paragraph) shall be included in all copies or substantial portions of the
-# Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-# IN THE SOFTWARE.
-
-
-SUBDIRS =
-
-EXTRA_DIST = SConscript meson.build
-
-AM_CFLAGS = \
- -I$(top_srcdir)/include \
- -I$(top_srcdir)/include/GL/internal \
- -I$(top_srcdir)/src \
- -I$(top_srcdir)/src/loader \
- -I$(top_builddir)/src/mapi \
- -I$(top_srcdir)/src/mapi \
- -I$(top_builddir)/src/mapi/glapi \
- -I$(top_srcdir)/src/mapi/glapi \
- $(VISIBILITY_CFLAGS) \
- -D_REENTRANT \
- $(DEFINES) \
- $(LIBDRM_CFLAGS) \
- $(DRI2PROTO_CFLAGS) \
- $(GLPROTO_CFLAGS) \
- $(X11_INCLUDES)
-
-lib_LTLIBRARIES = lib@GL_LIB@.la
-
-noinst_LTLIBRARIES = libglx.la
-
-libglx_la_SOURCES = \
- clientattrib.c \
- clientinfo.c \
- compsize.c \
- create_context.c \
- eval.c \
- glxclient.h \
- glxcmds.c \
- glxconfig.c \
- glxconfig.h \
- glxcurrent.c \
- glx_error.c \
- glx_error.h \
- glxext.c \
- glxextensions.c \
- glxextensions.h \
- glxhash.c \
- glxhash.h \
- glx_pbuffer.c \
- glx_query.c \
- indirect.c \
- indirect_glx.c \
- indirect_init.c \
- indirect_init.h \
- indirect_size.c \
- indirect_texture_compression.c \
- indirect_transpose_matrix.c \
- indirect_vertex_array.c \
- indirect_vertex_array.h \
- indirect_vertex_array_priv.h \
- indirect_vertex_program.c \
- indirect_window_pos.c \
- packrender.h \
- packsingle.h \
- pixel.c \
- pixelstore.c \
- query_renderer.c \
- render2.c \
- renderpix.c \
- single2.c \
- singlepix.c \
- vertarr.c
-
-libglx_la_LIBADD = \
- $(top_builddir)/src/loader/libloader.la \
- $(top_builddir)/src/util/libmesautil.la \
- $(top_builddir)/src/util/libxmlconfig.la
-
-if HAVE_DRISW
-libglx_la_SOURCES += \
- drisw_glx.c \
- drisw_priv.h
-endif
-
-if HAVE_DRICOMMON
-libglx_la_SOURCES += \
- dri_common.c \
- dri_common.h \
- dri_common_query_renderer.c \
- dri_common_interop.c \
- xfont.c
-endif
-
-if HAVE_DRI2
-libglx_la_SOURCES += \
- dri2.c \
- dri2_glx.c \
- dri2.h \
- dri2_priv.h \
- dri_glx.c \
- dri_sarea.h \
- XF86dri.c \
- xf86dri.h \
- xf86dristr.h
-endif
-
-if HAVE_DRI3
-libglx_la_SOURCES += \
- dri3_glx.c \
- dri3_priv.h
-
-libglx_la_LIBADD += $(top_builddir)/src/loader/libloader_dri3_helper.la
-endif
-
-if HAVE_APPLEDRI
-libglx_la_SOURCES += \
- applegl_glx.c
-
-SUBDIRS += apple
-libglx_la_LIBADD += $(builddir)/apple/libappleglx.la
-endif
-
-if HAVE_WINDOWSDRI
-libglx_la_SOURCES += \
- driwindows_glx.c
-
-SUBDIRS += windows
-libglx_la_LIBADD += \
- $(builddir)/windows/libwindowsdri.la \
- $(builddir)/windows/libwindowsglx.la
-endif
-
-if USE_LIBGLVND
-AM_CFLAGS += \
- -DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \
- $(GLVND_CFLAGS)
-
-libglx_la_SOURCES += \
- g_glxglvnddispatchfuncs.c \
- g_glxglvnddispatchindices.h \
- glxglvnd.c \
- glxglvnd.h \
- glxglvnddispatchfuncs.h
-
-GL_LIB_VERSION=0
-else
-AM_CFLAGS += \
- -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\"
-GL_LIB_VERSION=1:2
-endif
-
-# Push the libdrm furhter up, as due to libtool bug we might end up relinking
-# against the system one.
-GL_LIBS = \
- $(LIBDRM_LIBS) \
- libglx.la \
- $(top_builddir)/src/mapi/glapi/libglapi.la \
- $(top_builddir)/src/mapi/shared-glapi/libglapi.la \
- $(GL_LIB_DEPS)
-
-GL_LDFLAGS = \
- -no-undefined \
- -version-number $(GL_LIB_VERSION) \
- $(BSYMBOLIC) \
- $(GC_SECTIONS) \
- $(LD_NO_UNDEFINED)
-
-lib@GL_LIB@_la_SOURCES =
-lib@GL_LIB@_la_LIBADD = $(GL_LIBS)
-lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS)
-
-if HAVE_WINDOWSDRI
-lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup
-endif
-
-SUBDIRS += . tests
-
-include $(top_srcdir)/install-lib-links.mk