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-rw-r--r--src/glu/sgi/libutil/quad.c1155
1 files changed, 0 insertions, 1155 deletions
diff --git a/src/glu/sgi/libutil/quad.c b/src/glu/sgi/libutil/quad.c
deleted file mode 100644
index d88b20f5566..00000000000
--- a/src/glu/sgi/libutil/quad.c
+++ /dev/null
@@ -1,1155 +0,0 @@
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
-#include "gluos.h"
-#include "gluint.h"
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glu.h>
-
-/* Make it not a power of two to avoid cache thrashing on the chip */
-#define CACHE_SIZE 240
-
-#undef PI
-#define PI 3.14159265358979323846
-
-struct GLUquadric {
- GLint normals;
- GLboolean textureCoords;
- GLint orientation;
- GLint drawStyle;
- void (GLAPIENTRY *errorCallback)( GLint );
-};
-
-GLUquadric * GLAPIENTRY
-gluNewQuadric(void)
-{
- GLUquadric *newstate;
-
- newstate = (GLUquadric *) malloc(sizeof(GLUquadric));
- if (newstate == NULL) {
- /* Can't report an error at this point... */
- return NULL;
- }
- newstate->normals = GLU_SMOOTH;
- newstate->textureCoords = GL_FALSE;
- newstate->orientation = GLU_OUTSIDE;
- newstate->drawStyle = GLU_FILL;
- newstate->errorCallback = NULL;
- return newstate;
-}
-
-
-void GLAPIENTRY
-gluDeleteQuadric(GLUquadric *state)
-{
- free(state);
-}
-
-static void gluQuadricError(GLUquadric *qobj, GLenum which)
-{
- if (qobj->errorCallback) {
- qobj->errorCallback(which);
- }
-}
-
-void GLAPIENTRY
-gluQuadricCallback(GLUquadric *qobj, GLenum which, _GLUfuncptr fn)
-{
- switch (which) {
- case GLU_ERROR:
- qobj->errorCallback = (void (GLAPIENTRY *)(GLint)) fn;
- break;
- default:
- gluQuadricError(qobj, GLU_INVALID_ENUM);
- return;
- }
-}
-
-void GLAPIENTRY
-gluQuadricNormals(GLUquadric *qobj, GLenum normals)
-{
- switch (normals) {
- case GLU_SMOOTH:
- case GLU_FLAT:
- case GLU_NONE:
- break;
- default:
- gluQuadricError(qobj, GLU_INVALID_ENUM);
- return;
- }
- qobj->normals = normals;
-}
-
-void GLAPIENTRY
-gluQuadricTexture(GLUquadric *qobj, GLboolean textureCoords)
-{
- qobj->textureCoords = textureCoords;
-}
-
-void GLAPIENTRY
-gluQuadricOrientation(GLUquadric *qobj, GLenum orientation)
-{
- switch(orientation) {
- case GLU_OUTSIDE:
- case GLU_INSIDE:
- break;
- default:
- gluQuadricError(qobj, GLU_INVALID_ENUM);
- return;
- }
- qobj->orientation = orientation;
-}
-
-void GLAPIENTRY
-gluQuadricDrawStyle(GLUquadric *qobj, GLenum drawStyle)
-{
- switch(drawStyle) {
- case GLU_POINT:
- case GLU_LINE:
- case GLU_FILL:
- case GLU_SILHOUETTE:
- break;
- default:
- gluQuadricError(qobj, GLU_INVALID_ENUM);
- return;
- }
- qobj->drawStyle = drawStyle;
-}
-
-void GLAPIENTRY
-gluCylinder(GLUquadric *qobj, GLdouble baseRadius, GLdouble topRadius,
- GLdouble height, GLint slices, GLint stacks)
-{
- GLint i,j;
- GLfloat sinCache[CACHE_SIZE];
- GLfloat cosCache[CACHE_SIZE];
- GLfloat sinCache2[CACHE_SIZE];
- GLfloat cosCache2[CACHE_SIZE];
- GLfloat sinCache3[CACHE_SIZE];
- GLfloat cosCache3[CACHE_SIZE];
- GLfloat angle;
- GLfloat zLow, zHigh;
- GLfloat sintemp, costemp;
- GLfloat length;
- GLfloat deltaRadius;
- GLfloat zNormal;
- GLfloat xyNormalRatio;
- GLfloat radiusLow, radiusHigh;
- int needCache2, needCache3;
-
- if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
-
- if (slices < 2 || stacks < 1 || baseRadius < 0.0 || topRadius < 0.0 ||
- height < 0.0) {
- gluQuadricError(qobj, GLU_INVALID_VALUE);
- return;
- }
-
- /* Compute length (needed for normal calculations) */
- deltaRadius = baseRadius - topRadius;
- length = SQRT(deltaRadius*deltaRadius + height*height);
- if (length == 0.0) {
- gluQuadricError(qobj, GLU_INVALID_VALUE);
- return;
- }
-
- /* Cache is the vertex locations cache */
- /* Cache2 is the various normals at the vertices themselves */
- /* Cache3 is the various normals for the faces */
- needCache2 = needCache3 = 0;
- if (qobj->normals == GLU_SMOOTH) {
- needCache2 = 1;
- }
-
- if (qobj->normals == GLU_FLAT) {
- if (qobj->drawStyle != GLU_POINT) {
- needCache3 = 1;
- }
- if (qobj->drawStyle == GLU_LINE) {
- needCache2 = 1;
- }
- }
-
- zNormal = deltaRadius / length;
- xyNormalRatio = height / length;
-
- for (i = 0; i < slices; i++) {
- angle = 2 * PI * i / slices;
- if (needCache2) {
- if (qobj->orientation == GLU_OUTSIDE) {
- sinCache2[i] = xyNormalRatio * SIN(angle);
- cosCache2[i] = xyNormalRatio * COS(angle);
- } else {
- sinCache2[i] = -xyNormalRatio * SIN(angle);
- cosCache2[i] = -xyNormalRatio * COS(angle);
- }
- }
- sinCache[i] = SIN(angle);
- cosCache[i] = COS(angle);
- }
-
- if (needCache3) {
- for (i = 0; i < slices; i++) {
- angle = 2 * PI * (i-0.5) / slices;
- if (qobj->orientation == GLU_OUTSIDE) {
- sinCache3[i] = xyNormalRatio * SIN(angle);
- cosCache3[i] = xyNormalRatio * COS(angle);
- } else {
- sinCache3[i] = -xyNormalRatio * SIN(angle);
- cosCache3[i] = -xyNormalRatio * COS(angle);
- }
- }
- }
-
- sinCache[slices] = sinCache[0];
- cosCache[slices] = cosCache[0];
- if (needCache2) {
- sinCache2[slices] = sinCache2[0];
- cosCache2[slices] = cosCache2[0];
- }
- if (needCache3) {
- sinCache3[slices] = sinCache3[0];
- cosCache3[slices] = cosCache3[0];
- }
-
- switch (qobj->drawStyle) {
- case GLU_FILL:
- /* Note:
- ** An argument could be made for using a TRIANGLE_FAN for the end
- ** of the cylinder of either radii is 0.0 (a cone). However, a
- ** TRIANGLE_FAN would not work in smooth shading mode (the common
- ** case) because the normal for the apex is different for every
- ** triangle (and TRIANGLE_FAN doesn't let me respecify that normal).
- ** Now, my choice is GL_TRIANGLES, or leave the GL_QUAD_STRIP and
- ** just let the GL trivially reject one of the two triangles of the
- ** QUAD. GL_QUAD_STRIP is probably faster, so I will leave this code
- ** alone.
- */
- for (j = 0; j < stacks; j++) {
- zLow = j * height / stacks;
- zHigh = (j + 1) * height / stacks;
- radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
- radiusHigh = baseRadius - deltaRadius * ((float) (j + 1) / stacks);
-
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- glNormal3f(sinCache3[i], cosCache3[i], zNormal);
- break;
- case GLU_SMOOTH:
- glNormal3f(sinCache2[i], cosCache2[i], zNormal);
- break;
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->orientation == GLU_OUTSIDE) {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], zLow);
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) (j+1) / stacks);
- }
- glVertex3f(radiusHigh * sinCache[i],
- radiusHigh * cosCache[i], zHigh);
- } else {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) (j+1) / stacks);
- }
- glVertex3f(radiusHigh * sinCache[i],
- radiusHigh * cosCache[i], zHigh);
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], zLow);
- }
- }
- glEnd();
- }
- break;
- case GLU_POINT:
- glBegin(GL_POINTS);
- for (i = 0; i < slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- glNormal3f(sinCache2[i], cosCache2[i], zNormal);
- break;
- case GLU_NONE:
- default:
- break;
- }
- sintemp = sinCache[i];
- costemp = cosCache[i];
- for (j = 0; j <= stacks; j++) {
- zLow = j * height / stacks;
- radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
-
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sintemp,
- radiusLow * costemp, zLow);
- }
- }
- glEnd();
- break;
- case GLU_LINE:
- for (j = 1; j < stacks; j++) {
- zLow = j * height / stacks;
- radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- glNormal3f(sinCache3[i], cosCache3[i], zNormal);
- break;
- case GLU_SMOOTH:
- glNormal3f(sinCache2[i], cosCache2[i], zNormal);
- break;
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], zLow);
- }
- glEnd();
- }
- /* Intentionally fall through here... */
- case GLU_SILHOUETTE:
- for (j = 0; j <= stacks; j += stacks) {
- zLow = j * height / stacks;
- radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- glNormal3f(sinCache3[i], cosCache3[i], zNormal);
- break;
- case GLU_SMOOTH:
- glNormal3f(sinCache2[i], cosCache2[i], zNormal);
- break;
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sinCache[i], radiusLow * cosCache[i],
- zLow);
- }
- glEnd();
- }
- for (i = 0; i < slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- glNormal3f(sinCache2[i], cosCache2[i], 0.0);
- break;
- case GLU_NONE:
- default:
- break;
- }
- sintemp = sinCache[i];
- costemp = cosCache[i];
- glBegin(GL_LINE_STRIP);
- for (j = 0; j <= stacks; j++) {
- zLow = j * height / stacks;
- radiusLow = baseRadius - deltaRadius * ((float) j / stacks);
-
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- (float) j / stacks);
- }
- glVertex3f(radiusLow * sintemp,
- radiusLow * costemp, zLow);
- }
- glEnd();
- }
- break;
- default:
- break;
- }
-}
-
-void GLAPIENTRY
-gluDisk(GLUquadric *qobj, GLdouble innerRadius, GLdouble outerRadius,
- GLint slices, GLint loops)
-{
- gluPartialDisk(qobj, innerRadius, outerRadius, slices, loops, 0.0, 360.0);
-}
-
-void GLAPIENTRY
-gluPartialDisk(GLUquadric *qobj, GLdouble innerRadius,
- GLdouble outerRadius, GLint slices, GLint loops,
- GLdouble startAngle, GLdouble sweepAngle)
-{
- GLint i,j;
- GLfloat sinCache[CACHE_SIZE];
- GLfloat cosCache[CACHE_SIZE];
- GLfloat angle;
- GLfloat sintemp, costemp;
- GLfloat deltaRadius;
- GLfloat radiusLow, radiusHigh;
- GLfloat texLow = 0.0, texHigh = 0.0;
- GLfloat angleOffset;
- GLint slices2;
- GLint finish;
-
- if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
- if (slices < 2 || loops < 1 || outerRadius <= 0.0 || innerRadius < 0.0 ||
- innerRadius > outerRadius) {
- gluQuadricError(qobj, GLU_INVALID_VALUE);
- return;
- }
-
- if (sweepAngle < -360.0) sweepAngle = 360.0;
- if (sweepAngle > 360.0) sweepAngle = 360.0;
- if (sweepAngle < 0) {
- startAngle += sweepAngle;
- sweepAngle = -sweepAngle;
- }
-
- if (sweepAngle == 360.0) {
- slices2 = slices;
- } else {
- slices2 = slices + 1;
- }
-
- /* Compute length (needed for normal calculations) */
- deltaRadius = outerRadius - innerRadius;
-
- /* Cache is the vertex locations cache */
-
- angleOffset = startAngle / 180.0 * PI;
- for (i = 0; i <= slices; i++) {
- angle = angleOffset + ((PI * sweepAngle) / 180.0) * i / slices;
- sinCache[i] = SIN(angle);
- cosCache[i] = COS(angle);
- }
-
- if (sweepAngle == 360.0) {
- sinCache[slices] = sinCache[0];
- cosCache[slices] = cosCache[0];
- }
-
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- if (qobj->orientation == GLU_OUTSIDE) {
- glNormal3f(0.0, 0.0, 1.0);
- } else {
- glNormal3f(0.0, 0.0, -1.0);
- }
- break;
- default:
- case GLU_NONE:
- break;
- }
-
- switch (qobj->drawStyle) {
- case GLU_FILL:
- if (innerRadius == 0.0) {
- finish = loops - 1;
- /* Triangle strip for inner polygons */
- glBegin(GL_TRIANGLE_FAN);
- if (qobj->textureCoords) {
- glTexCoord2f(0.5, 0.5);
- }
- glVertex3f(0.0, 0.0, 0.0);
- radiusLow = outerRadius -
- deltaRadius * ((float) (loops-1) / loops);
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- }
-
- if (qobj->orientation == GLU_OUTSIDE) {
- for (i = slices; i >= 0; i--) {
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
- }
- } else {
- for (i = 0; i <= slices; i++) {
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
- }
- }
- glEnd();
- } else {
- finish = loops;
- }
- for (j = 0; j < finish; j++) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
- radiusHigh = outerRadius - deltaRadius * ((float) (j + 1) / loops);
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- texHigh = radiusHigh / outerRadius / 2;
- }
-
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= slices; i++) {
- if (qobj->orientation == GLU_OUTSIDE) {
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
-
- if (qobj->textureCoords) {
- glTexCoord2f(texHigh * sinCache[i] + 0.5,
- texHigh * cosCache[i] + 0.5);
- }
- glVertex3f(radiusHigh * sinCache[i],
- radiusHigh * cosCache[i], 0.0);
- } else {
- if (qobj->textureCoords) {
- glTexCoord2f(texHigh * sinCache[i] + 0.5,
- texHigh * cosCache[i] + 0.5);
- }
- glVertex3f(radiusHigh * sinCache[i],
- radiusHigh * cosCache[i], 0.0);
-
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
- }
- }
- glEnd();
- }
- break;
- case GLU_POINT:
- glBegin(GL_POINTS);
- for (i = 0; i < slices2; i++) {
- sintemp = sinCache[i];
- costemp = cosCache[i];
- for (j = 0; j <= loops; j++) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
-
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
-
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
- }
- }
- glEnd();
- break;
- case GLU_LINE:
- if (innerRadius == outerRadius) {
- glBegin(GL_LINE_STRIP);
-
- for (i = 0; i <= slices; i++) {
- if (qobj->textureCoords) {
- glTexCoord2f(sinCache[i] / 2 + 0.5,
- cosCache[i] / 2 + 0.5);
- }
- glVertex3f(innerRadius * sinCache[i],
- innerRadius * cosCache[i], 0.0);
- }
- glEnd();
- break;
- }
- for (j = 0; j <= loops; j++) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- }
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= slices; i++) {
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
- }
- glEnd();
- }
- for (i=0; i < slices2; i++) {
- sintemp = sinCache[i];
- costemp = cosCache[i];
- glBegin(GL_LINE_STRIP);
- for (j = 0; j <= loops; j++) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- }
-
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
- }
- glEnd();
- }
- break;
- case GLU_SILHOUETTE:
- if (sweepAngle < 360.0) {
- for (i = 0; i <= slices; i+= slices) {
- sintemp = sinCache[i];
- costemp = cosCache[i];
- glBegin(GL_LINE_STRIP);
- for (j = 0; j <= loops; j++) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
-
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sintemp, radiusLow * costemp, 0.0);
- }
- glEnd();
- }
- }
- for (j = 0; j <= loops; j += loops) {
- radiusLow = outerRadius - deltaRadius * ((float) j / loops);
- if (qobj->textureCoords) {
- texLow = radiusLow / outerRadius / 2;
- }
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= slices; i++) {
- if (qobj->textureCoords) {
- glTexCoord2f(texLow * sinCache[i] + 0.5,
- texLow * cosCache[i] + 0.5);
- }
- glVertex3f(radiusLow * sinCache[i],
- radiusLow * cosCache[i], 0.0);
- }
- glEnd();
- if (innerRadius == outerRadius) break;
- }
- break;
- default:
- break;
- }
-}
-
-void GLAPIENTRY
-gluSphere(GLUquadric *qobj, GLdouble radius, GLint slices, GLint stacks)
-{
- GLint i,j;
- GLfloat sinCache1a[CACHE_SIZE];
- GLfloat cosCache1a[CACHE_SIZE];
- GLfloat sinCache2a[CACHE_SIZE];
- GLfloat cosCache2a[CACHE_SIZE];
- GLfloat sinCache3a[CACHE_SIZE];
- GLfloat cosCache3a[CACHE_SIZE];
- GLfloat sinCache1b[CACHE_SIZE];
- GLfloat cosCache1b[CACHE_SIZE];
- GLfloat sinCache2b[CACHE_SIZE];
- GLfloat cosCache2b[CACHE_SIZE];
- GLfloat sinCache3b[CACHE_SIZE];
- GLfloat cosCache3b[CACHE_SIZE];
- GLfloat angle;
- GLfloat zLow, zHigh;
- GLfloat sintemp1 = 0.0, sintemp2 = 0.0, sintemp3 = 0.0, sintemp4 = 0.0;
- GLfloat costemp1 = 0.0, costemp2 = 0.0, costemp3 = 0.0, costemp4 = 0.0;
- GLboolean needCache2, needCache3;
- GLint start, finish;
-
- if (slices >= CACHE_SIZE) slices = CACHE_SIZE-1;
- if (stacks >= CACHE_SIZE) stacks = CACHE_SIZE-1;
- if (slices < 2 || stacks < 1 || radius < 0.0) {
- gluQuadricError(qobj, GLU_INVALID_VALUE);
- return;
- }
-
- /* Cache is the vertex locations cache */
- /* Cache2 is the various normals at the vertices themselves */
- /* Cache3 is the various normals for the faces */
- needCache2 = needCache3 = GL_FALSE;
-
- if (qobj->normals == GLU_SMOOTH) {
- needCache2 = GL_TRUE;
- }
-
- if (qobj->normals == GLU_FLAT) {
- if (qobj->drawStyle != GLU_POINT) {
- needCache3 = GL_TRUE;
- }
- if (qobj->drawStyle == GLU_LINE) {
- needCache2 = GL_TRUE;
- }
- }
-
- for (i = 0; i < slices; i++) {
- angle = 2 * PI * i / slices;
- sinCache1a[i] = SIN(angle);
- cosCache1a[i] = COS(angle);
- if (needCache2) {
- sinCache2a[i] = sinCache1a[i];
- cosCache2a[i] = cosCache1a[i];
- }
- }
-
- for (j = 0; j <= stacks; j++) {
- angle = PI * j / stacks;
- if (needCache2) {
- if (qobj->orientation == GLU_OUTSIDE) {
- sinCache2b[j] = SIN(angle);
- cosCache2b[j] = COS(angle);
- } else {
- sinCache2b[j] = -SIN(angle);
- cosCache2b[j] = -COS(angle);
- }
- }
- sinCache1b[j] = radius * SIN(angle);
- cosCache1b[j] = radius * COS(angle);
- }
- /* Make sure it comes to a point */
- sinCache1b[0] = 0;
- sinCache1b[stacks] = 0;
-
- if (needCache3) {
- for (i = 0; i < slices; i++) {
- angle = 2 * PI * (i-0.5) / slices;
- sinCache3a[i] = SIN(angle);
- cosCache3a[i] = COS(angle);
- }
- for (j = 0; j <= stacks; j++) {
- angle = PI * (j - 0.5) / stacks;
- if (qobj->orientation == GLU_OUTSIDE) {
- sinCache3b[j] = SIN(angle);
- cosCache3b[j] = COS(angle);
- } else {
- sinCache3b[j] = -SIN(angle);
- cosCache3b[j] = -COS(angle);
- }
- }
- }
-
- sinCache1a[slices] = sinCache1a[0];
- cosCache1a[slices] = cosCache1a[0];
- if (needCache2) {
- sinCache2a[slices] = sinCache2a[0];
- cosCache2a[slices] = cosCache2a[0];
- }
- if (needCache3) {
- sinCache3a[slices] = sinCache3a[0];
- cosCache3a[slices] = cosCache3a[0];
- }
-
- switch (qobj->drawStyle) {
- case GLU_FILL:
- /* Do ends of sphere as TRIANGLE_FAN's (if not texturing)
- ** We don't do it when texturing because we need to respecify the
- ** texture coordinates of the apex for every adjacent vertex (because
- ** it isn't a constant for that point)
- */
- if (!(qobj->textureCoords)) {
- start = 1;
- finish = stacks - 1;
-
- /* Low end first (j == 0 iteration) */
- sintemp2 = sinCache1b[1];
- zHigh = cosCache1b[1];
- switch(qobj->normals) {
- case GLU_FLAT:
- sintemp3 = sinCache3b[1];
- costemp3 = cosCache3b[1];
- break;
- case GLU_SMOOTH:
- sintemp3 = sinCache2b[1];
- costemp3 = cosCache2b[1];
- glNormal3f(sinCache2a[0] * sinCache2b[0],
- cosCache2a[0] * sinCache2b[0],
- cosCache2b[0]);
- break;
- default:
- break;
- }
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0.0, 0.0, radius);
- if (qobj->orientation == GLU_OUTSIDE) {
- for (i = slices; i >= 0; i--) {
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp3,
- cosCache2a[i] * sintemp3,
- costemp3);
- break;
- case GLU_FLAT:
- if (i != slices) {
- glNormal3f(sinCache3a[i+1] * sintemp3,
- cosCache3a[i+1] * sintemp3,
- costemp3);
- }
- break;
- case GLU_NONE:
- default:
- break;
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- }
- } else {
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp3,
- cosCache2a[i] * sintemp3,
- costemp3);
- break;
- case GLU_FLAT:
- glNormal3f(sinCache3a[i] * sintemp3,
- cosCache3a[i] * sintemp3,
- costemp3);
- break;
- case GLU_NONE:
- default:
- break;
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- }
- }
- glEnd();
-
- /* High end next (j == stacks-1 iteration) */
- sintemp2 = sinCache1b[stacks-1];
- zHigh = cosCache1b[stacks-1];
- switch(qobj->normals) {
- case GLU_FLAT:
- sintemp3 = sinCache3b[stacks];
- costemp3 = cosCache3b[stacks];
- break;
- case GLU_SMOOTH:
- sintemp3 = sinCache2b[stacks-1];
- costemp3 = cosCache2b[stacks-1];
- glNormal3f(sinCache2a[stacks] * sinCache2b[stacks],
- cosCache2a[stacks] * sinCache2b[stacks],
- cosCache2b[stacks]);
- break;
- default:
- break;
- }
- glBegin(GL_TRIANGLE_FAN);
- glVertex3f(0.0, 0.0, -radius);
- if (qobj->orientation == GLU_OUTSIDE) {
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp3,
- cosCache2a[i] * sintemp3,
- costemp3);
- break;
- case GLU_FLAT:
- glNormal3f(sinCache3a[i] * sintemp3,
- cosCache3a[i] * sintemp3,
- costemp3);
- break;
- case GLU_NONE:
- default:
- break;
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- }
- } else {
- for (i = slices; i >= 0; i--) {
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp3,
- cosCache2a[i] * sintemp3,
- costemp3);
- break;
- case GLU_FLAT:
- if (i != slices) {
- glNormal3f(sinCache3a[i+1] * sintemp3,
- cosCache3a[i+1] * sintemp3,
- costemp3);
- }
- break;
- case GLU_NONE:
- default:
- break;
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- }
- }
- glEnd();
- } else {
- start = 0;
- finish = stacks;
- }
- for (j = start; j < finish; j++) {
- zLow = cosCache1b[j];
- zHigh = cosCache1b[j+1];
- sintemp1 = sinCache1b[j];
- sintemp2 = sinCache1b[j+1];
- switch(qobj->normals) {
- case GLU_FLAT:
- sintemp4 = sinCache3b[j+1];
- costemp4 = cosCache3b[j+1];
- break;
- case GLU_SMOOTH:
- if (qobj->orientation == GLU_OUTSIDE) {
- sintemp3 = sinCache2b[j+1];
- costemp3 = cosCache2b[j+1];
- sintemp4 = sinCache2b[j];
- costemp4 = cosCache2b[j];
- } else {
- sintemp3 = sinCache2b[j];
- costemp3 = cosCache2b[j];
- sintemp4 = sinCache2b[j+1];
- costemp4 = cosCache2b[j+1];
- }
- break;
- default:
- break;
- }
-
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp3,
- cosCache2a[i] * sintemp3,
- costemp3);
- break;
- case GLU_FLAT:
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->orientation == GLU_OUTSIDE) {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) (j+1) / stacks);
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- } else {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) j / stacks);
- }
- glVertex3f(sintemp1 * sinCache1a[i],
- sintemp1 * cosCache1a[i], zLow);
- }
- switch(qobj->normals) {
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp4,
- cosCache2a[i] * sintemp4,
- costemp4);
- break;
- case GLU_FLAT:
- glNormal3f(sinCache3a[i] * sintemp4,
- cosCache3a[i] * sintemp4,
- costemp4);
- break;
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->orientation == GLU_OUTSIDE) {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) j / stacks);
- }
- glVertex3f(sintemp1 * sinCache1a[i],
- sintemp1 * cosCache1a[i], zLow);
- } else {
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) (j+1) / stacks);
- }
- glVertex3f(sintemp2 * sinCache1a[i],
- sintemp2 * cosCache1a[i], zHigh);
- }
- }
- glEnd();
- }
- break;
- case GLU_POINT:
- glBegin(GL_POINTS);
- for (j = 0; j <= stacks; j++) {
- sintemp1 = sinCache1b[j];
- costemp1 = cosCache1b[j];
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- sintemp2 = sinCache2b[j];
- costemp2 = cosCache2b[j];
- break;
- default:
- break;
- }
- for (i = 0; i < slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp2,
- cosCache2a[i] * sintemp2,
- costemp2);
- break;
- case GLU_NONE:
- default:
- break;
- }
-
- zLow = j * radius / stacks;
-
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) j / stacks);
- }
- glVertex3f(sintemp1 * sinCache1a[i],
- sintemp1 * cosCache1a[i], costemp1);
- }
- }
- glEnd();
- break;
- case GLU_LINE:
- case GLU_SILHOUETTE:
- for (j = 1; j < stacks; j++) {
- sintemp1 = sinCache1b[j];
- costemp1 = cosCache1b[j];
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- sintemp2 = sinCache2b[j];
- costemp2 = cosCache2b[j];
- break;
- default:
- break;
- }
-
- glBegin(GL_LINE_STRIP);
- for (i = 0; i <= slices; i++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- glNormal3f(sinCache3a[i] * sintemp2,
- cosCache3a[i] * sintemp2,
- costemp2);
- break;
- case GLU_SMOOTH:
- glNormal3f(sinCache2a[i] * sintemp2,
- cosCache2a[i] * sintemp2,
- costemp2);
- break;
- case GLU_NONE:
- default:
- break;
- }
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) j / stacks);
- }
- glVertex3f(sintemp1 * sinCache1a[i],
- sintemp1 * cosCache1a[i], costemp1);
- }
- glEnd();
- }
- for (i = 0; i < slices; i++) {
- sintemp1 = sinCache1a[i];
- costemp1 = cosCache1a[i];
- switch(qobj->normals) {
- case GLU_FLAT:
- case GLU_SMOOTH:
- sintemp2 = sinCache2a[i];
- costemp2 = cosCache2a[i];
- break;
- default:
- break;
- }
-
- glBegin(GL_LINE_STRIP);
- for (j = 0; j <= stacks; j++) {
- switch(qobj->normals) {
- case GLU_FLAT:
- glNormal3f(sintemp2 * sinCache3b[j],
- costemp2 * sinCache3b[j],
- cosCache3b[j]);
- break;
- case GLU_SMOOTH:
- glNormal3f(sintemp2 * sinCache2b[j],
- costemp2 * sinCache2b[j],
- cosCache2b[j]);
- break;
- case GLU_NONE:
- default:
- break;
- }
-
- if (qobj->textureCoords) {
- glTexCoord2f(1 - (float) i / slices,
- 1 - (float) j / stacks);
- }
- glVertex3f(sintemp1 * sinCache1b[j],
- costemp1 * sinCache1b[j], cosCache1b[j]);
- }
- glEnd();
- }
- break;
- default:
- break;
- }
-}