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-rwxr-xr-xsrc/gallium/state_trackers/python/retrace/interpreter.py578
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diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py
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+++ b/src/gallium/state_trackers/python/retrace/interpreter.py
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+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import sys
+import struct
+
+import gallium
+import model
+import parser
+
+
+def make_image(surface):
+ pixels = gallium.FloatArray(surface.height*surface.width*4)
+ surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels)
+
+ import Image
+ outimage = Image.new(
+ mode='RGB',
+ size=(surface.width, surface.height),
+ color=(0,0,0))
+ outpixels = outimage.load()
+ for y in range(0, surface.height):
+ for x in range(0, surface.width):
+ offset = (y*surface.width + x)*4
+ r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)]
+ outpixels[x, y] = r, g, b
+ return outimage
+
+def save_image(filename, surface):
+ outimage = make_image(surface)
+ outimage.save(filename, "PNG")
+
+def show_image(surface):
+ outimage = make_image(surface)
+
+ import Tkinter as tk
+ from PIL import Image, ImageTk
+ root = tk.Tk()
+
+ root.title('background image')
+
+ image1 = ImageTk.PhotoImage(outimage)
+ w = image1.width()
+ h = image1.height()
+ x = 100
+ y = 100
+ root.geometry("%dx%d+%d+%d" % (w, h, x, y))
+ panel1 = tk.Label(root, image=image1)
+ panel1.pack(side='top', fill='both', expand='yes')
+ panel1.image = image1
+ root.mainloop()
+
+
+
+
+class Struct:
+ """C-like struct"""
+
+ # A basic Python class can pass as a C-like structure
+ pass
+
+
+struct_factories = {
+ "pipe_blend_color": gallium.BlendColor,
+ "pipe_blend_state": gallium.Blend,
+ #"pipe_clip_state": gallium.Clip,
+ #"pipe_constant_buffer": gallium.ConstantBuffer,
+ "pipe_depth_state": gallium.Depth,
+ "pipe_stencil_state": gallium.Stencil,
+ "pipe_alpha_state": gallium.Alpha,
+ "pipe_depth_stencil_alpha_state": gallium.DepthStencilAlpha,
+ "pipe_format_block": gallium.FormatBlock,
+ #"pipe_framebuffer_state": gallium.Framebuffer,
+ "pipe_poly_stipple": gallium.PolyStipple,
+ "pipe_rasterizer_state": gallium.Rasterizer,
+ "pipe_sampler_state": gallium.Sampler,
+ "pipe_scissor_state": gallium.Scissor,
+ #"pipe_shader_state": gallium.Shader,
+ #"pipe_vertex_buffer": gallium.VertexBuffer,
+ "pipe_vertex_element": gallium.VertexElement,
+ "pipe_viewport_state": gallium.Viewport,
+ #"pipe_texture": gallium.Texture,
+}
+
+
+member_array_factories = {
+ "pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray},
+ "pipe_poly_stipple": {"stipple": gallium.UnsignedArray},
+ "pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray},
+ #"pipe_clip_state": {"ucp": gallium.FloatArray},
+ "pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray},
+ "pipe_blend_color": {"color": gallium.FloatArray},
+ "pipe_sampler_state": {"border_color": gallium.FloatArray},
+}
+
+
+class Translator(model.Visitor):
+ """Translate model arguments into regular Python objects"""
+
+ def __init__(self, interpreter):
+ self.interpreter = interpreter
+ self.result = None
+
+ def visit(self, node):
+ self.result = None
+ node.visit(self)
+ return self.result
+
+ def visit_literal(self, node):
+ self.result = node.value
+
+ def visit_named_constant(self, node):
+ # lookup the named constant in the gallium module
+ self.result = getattr(gallium, node.name)
+
+ def visit_array(self, node):
+ array = []
+ for element in node.elements:
+ array.append(self.visit(element))
+ self.result = array
+
+ def visit_struct(self, node):
+ struct_factory = struct_factories.get(node.name, Struct)
+ struct = struct_factory()
+ for member_name, member_node in node.members:
+ member_value = self.visit(member_node)
+ try:
+ array_factory = member_array_factories[node.name][member_name]
+ except KeyError:
+ pass
+ else:
+ assert isinstance(member_value, list)
+ array = array_factory(len(member_value))
+ for i in range(len(member_value)):
+ array[i] = member_value[i]
+ member_value = array
+ #print node.name, member_name, member_value
+ assert isinstance(struct, Struct) or hasattr(struct, member_name)
+ setattr(struct, member_name, member_value)
+ self.result = struct
+
+ def visit_pointer(self, node):
+ self.result = self.interpreter.lookup_object(node.address)
+
+
+class Object:
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+
+class Global(Object):
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+ def pipe_winsys_create(self):
+ return Winsys(self.interpreter, gallium.Device())
+
+ def pipe_screen_create(self, winsys):
+ return Screen(self.interpreter, winsys.real)
+
+ def pipe_context_create(self, screen):
+ context = screen.real.context_create()
+ return Context(self.interpreter, context)
+
+
+class Winsys(Object):
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+ def get_name(self):
+ pass
+
+ def user_buffer_create(self, data, size):
+ # We don't really care to distinguish between user and regular buffers
+ buffer = self.real.buffer_create(size,
+ 4,
+ gallium.PIPE_BUFFER_USAGE_CPU_READ |
+ gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
+ assert size == len(data)
+ buffer.write(data)
+ return buffer
+
+ def buffer_create(self, alignment, usage, size):
+ return self.real.buffer_create(size, alignment, usage)
+
+ def buffer_destroy(self, buffer):
+ pass
+
+ def buffer_write(self, buffer, data, size):
+ assert size == len(data)
+ buffer.write(data)
+
+ def fence_finish(self, fence, flags):
+ pass
+
+ def fence_reference(self, dst, src):
+ pass
+
+ def flush_frontbuffer(self, surface):
+ pass
+
+ def surface_alloc(self):
+ return None
+
+ def surface_release(self, surface):
+ pass
+
+
+class Screen(Object):
+
+ def destroy(self):
+ pass
+
+ def get_name(self):
+ pass
+
+ def get_vendor(self):
+ pass
+
+ def get_param(self, param):
+ pass
+
+ def get_paramf(self, param):
+ pass
+
+ def is_format_supported(self, format, target, tex_usage, geom_flags):
+ return self.real.is_format_supported(format, target, tex_usage, geom_flags)
+
+ def texture_create(self, template):
+ return self.real.texture_create(
+ format = template.format,
+ width = template.width[0],
+ height = template.height[0],
+ depth = template.depth[0],
+ last_level = template.last_level,
+ target = template.target,
+ tex_usage = template.tex_usage,
+ )
+
+ def texture_destroy(self, texture):
+ self.interpreter.unregister_object(texture)
+
+ def texture_release(self, surface):
+ pass
+
+ def get_tex_surface(self, texture, face, level, zslice, usage):
+ return texture.get_surface(face, level, zslice, usage)
+
+ def tex_surface_destroy(self, surface):
+ self.interpreter.unregister_object(surface)
+
+ def tex_surface_release(self, surface):
+ pass
+
+ def surface_write(self, surface, data, stride, size):
+ assert surface.nblocksy * stride == size
+ surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride)
+
+
+class Context(Object):
+
+ def __init__(self, interpreter, real):
+ Object.__init__(self, interpreter, real)
+ self.cbufs = []
+ self.zsbuf = None
+ self.vbufs = []
+ self.velems = []
+
+ def destroy(self):
+ pass
+
+ def create_blend_state(self, state):
+ return state
+
+ def bind_blend_state(self, state):
+ if state is not None:
+ self.real.set_blend(state)
+
+ def delete_blend_state(self, state):
+ pass
+
+ def create_sampler_state(self, state):
+ return state
+
+ def delete_sampler_state(self, state):
+ pass
+
+ def bind_sampler_states(self, n, states):
+ for i in range(n):
+ self.real.set_sampler(i, states[i])
+
+ def create_rasterizer_state(self, state):
+ return state
+
+ def bind_rasterizer_state(self, state):
+ if state is not None:
+ self.real.set_rasterizer(state)
+
+ def delete_rasterizer_state(self, state):
+ pass
+
+ def create_depth_stencil_alpha_state(self, state):
+ return state
+
+ def bind_depth_stencil_alpha_state(self, state):
+ if state is not None:
+ self.real.set_depth_stencil_alpha(state)
+
+ def delete_depth_stencil_alpha_state(self, state):
+ pass
+
+ def create_fs_state(self, state):
+ tokens = str(state.tokens)
+ shader = gallium.Shader(tokens)
+ return shader
+
+ create_vs_state = create_fs_state
+
+ def bind_fs_state(self, state):
+ self.real.set_fragment_shader(state)
+
+ def bind_vs_state(self, state):
+ self.real.set_vertex_shader(state)
+
+ def delete_fs_state(self, state):
+ pass
+
+ delete_vs_state = delete_fs_state
+
+ def set_blend_color(self, state):
+ self.real.set_blend_color(state)
+
+ def set_clip_state(self, state):
+ _state = gallium.Clip()
+ _state.nr = state.nr
+ if state.nr:
+ # FIXME
+ ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4)
+ for i in range(len(state.ucp)):
+ for j in range(len(state.ucp[i])):
+ ucp[i*4 + j] = state.ucp[i][j]
+ _state.ucp = ucp
+ self.real.set_clip(_state)
+
+ def set_constant_buffer(self, shader, index, state):
+ if state is not None:
+ self.real.set_constant_buffer(shader, index, state.buffer)
+
+ if 1:
+ data = state.buffer.read()
+ format = '4f'
+ index = 0
+ for offset in range(0, len(data), struct.calcsize(format)):
+ x, y, z, w = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w))
+ index += 1
+
+ def set_framebuffer_state(self, state):
+ _state = gallium.Framebuffer()
+ _state.width = state.width
+ _state.height = state.height
+ _state.num_cbufs = state.num_cbufs
+ for i in range(len(state.cbufs)):
+ _state.set_cbuf(i, state.cbufs[i])
+ _state.set_zsbuf(state.zsbuf)
+ self.real.set_framebuffer(_state)
+
+ self.cbufs = state.cbufs
+ self.zsbuf = state.zsbuf
+
+ def set_polygon_stipple(self, state):
+ self.real.set_polygon_stipple(state)
+
+ def set_scissor_state(self, state):
+ self.real.set_scissor(state)
+
+ def set_viewport_state(self, state):
+ self.real.set_viewport(state)
+
+ def set_sampler_textures(self, n, textures):
+ for i in range(n):
+ self.real.set_sampler_texture(i, textures[i])
+
+ def set_vertex_buffers(self, n, vbufs):
+ self.vbufs = vbufs[0:n]
+ for i in range(n):
+ vbuf = vbufs[i]
+ self.real.set_vertex_buffer(
+ i,
+ pitch = vbuf.pitch,
+ max_index = vbuf.max_index,
+ buffer_offset = vbuf.buffer_offset,
+ buffer = vbuf.buffer,
+ )
+
+ def set_vertex_elements(self, n, elements):
+ self.velems = elements[0:n]
+ for i in range(n):
+ self.real.set_vertex_element(i, elements[i])
+ self.real.set_vertex_elements(n)
+
+ def set_edgeflags(self, bitfield):
+ # FIXME
+ pass
+
+ def dump_vertices(self, start, count):
+ for index in range(start, start + count):
+ if index >= start + 16:
+ sys.stdout.write('\t...\n')
+ break
+ sys.stdout.write('\t{\n')
+ for velem in self.velems:
+ vbuf = self.vbufs[velem.vertex_buffer_index]
+
+ offset = vbuf.buffer_offset + velem.src_offset + vbuf.pitch*index
+ format = {
+ gallium.PIPE_FORMAT_R32_FLOAT: 'f',
+ gallium.PIPE_FORMAT_R32G32_FLOAT: '2f',
+ gallium.PIPE_FORMAT_R32G32B32_FLOAT: '3f',
+ gallium.PIPE_FORMAT_R32G32B32A32_FLOAT: '4f',
+ gallium.PIPE_FORMAT_B8G8R8A8_UNORM: '4B',
+ }[velem.src_format]
+
+ data = vbuf.buffer.read()
+ values = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\t\t{' + ', '.join(map(str, values)) + '},\n')
+ assert len(values) == velem.nr_components
+ sys.stdout.write('\t},\n')
+
+ def dump_indices(self, ibuf, isize, start, count):
+ format = {
+ 1: 'B',
+ 2: 'H',
+ 4: 'I',
+ }[isize]
+
+ assert struct.calcsize(format) == isize
+
+ data = ibuf.read()
+ maxindex, minindex = 0, 0xffffffff
+
+ sys.stdout.write('\t{\n')
+ for i in range(start, start + count):
+ if i >= start + 16:
+ sys.stdout.write('\t...\n')
+ break
+ offset = i*isize
+ index, = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\t\t%u,\n' % index)
+ minindex = min(minindex, index)
+ maxindex = max(maxindex, index)
+ sys.stdout.write('\t},\n')
+
+ return minindex, maxindex
+
+ def draw_arrays(self, mode, start, count):
+ self.dump_vertices(start, count)
+
+ self.real.draw_arrays(mode, start, count)
+
+ def draw_elements(self, indexBuffer, indexSize, mode, start, count):
+ minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
+ self.dump_vertices(minindex, maxindex - minindex)
+
+ self.real.draw_elements(indexBuffer, indexSize, mode, start, count)
+
+ def draw_range_elements(self, indexBuffer, indexSize, minIndex, maxIndex, mode, start, count):
+ minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
+ minindex = min(minindex, minIndex)
+ maxindex = min(maxindex, maxIndex)
+ self.dump_vertices(minindex, maxindex - minindex)
+
+ self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count)
+
+ def flush(self, flags):
+ self.real.flush(flags)
+ if flags & gallium.PIPE_FLUSH_FRAME:
+ self._update()
+ return None
+
+ def clear(self, surface, value):
+ self.real.surface_clear(surface, value)
+
+ def _update(self):
+ self.real.flush()
+
+ if self.cbufs and self.cbufs[0]:
+ show_image(self.cbufs[0])
+
+
+class Interpreter(parser.TraceDumper):
+
+ ignore_calls = set((
+ ('pipe_screen', 'is_format_supported'),
+ ('pipe_screen', 'get_param'),
+ ('pipe_screen', 'get_paramf'),
+ ))
+
+ def __init__(self, stream):
+ parser.TraceDumper.__init__(self, stream)
+ self.objects = {}
+ self.result = None
+ self.globl = Global(self, None)
+
+ def register_object(self, address, object):
+ self.objects[address] = object
+
+ def unregister_object(self, object):
+ # FIXME:
+ pass
+
+ def lookup_object(self, address):
+ return self.objects[address]
+
+ def interpret(self, trace):
+ for call in trace.calls:
+ self.interpret_call(call)
+
+ def handle_call(self, call):
+
+ if (call.klass, call.method) in self.ignore_calls:
+ return
+
+ parser.TraceDumper.handle_call(self, call)
+
+ args = [self.interpret_arg(arg) for name, arg in call.args]
+
+ if call.klass:
+ obj = args[0]
+ args = args[1:]
+ else:
+ obj = self.globl
+
+ method = getattr(obj, call.method)
+ ret = method(*args)
+
+ if call.ret and isinstance(call.ret, model.Pointer):
+ self.register_object(call.ret.address, ret)
+
+ def interpret_arg(self, node):
+ translator = Translator(self)
+ return translator.visit(node)
+
+
+if __name__ == '__main__':
+ parser.main(Interpreter)