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+/**********************************************************
+ * Copyright 2010 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+
+#ifndef _API_H_
+#define _API_H_
+
+#include "pipe/p_format.h"
+
+/**
+ * \file API for communication between state trackers and state tracker
+ * managers.
+ *
+ * While both are state tackers, we use the term state tracker for rendering
+ * APIs such as OpenGL or OpenVG, and state tracker manager for window system
+ * APIs such as EGL or GLX in this file.
+ *
+ * This file defines an API to be implemented by both state trackers and state
+ * tracker managers.
+ */
+
+/**
+ * The supported rendering API of a state tracker.
+ */
+enum st_api_type {
+ ST_API_OPENGL,
+ ST_API_OPENVG,
+
+ ST_API_COUNT
+};
+
+/**
+ * The profile of a context.
+ */
+enum st_profile_type
+{
+ ST_PROFILE_DEFAULT, /**< OpenGL compatibility profile */
+ ST_PROFILE_OPENGL_CORE, /**< OpenGL 3.2+ core profile */
+ ST_PROFILE_OPENGL_ES1, /**< OpenGL ES 1.x */
+ ST_PROFILE_OPENGL_ES2 /**< OpenGL ES 2.0 */
+};
+
+/* for profile_mask in st_api */
+#define ST_PROFILE_DEFAULT_MASK (1 << ST_PROFILE_DEFAULT)
+#define ST_PROFILE_OPENGL_CORE_MASK (1 << ST_PROFILE_OPENGL_CORE)
+#define ST_PROFILE_OPENGL_ES1_MASK (1 << ST_PROFILE_OPENGL_ES1)
+#define ST_PROFILE_OPENGL_ES2_MASK (1 << ST_PROFILE_OPENGL_ES2)
+
+/**
+ * Optional API/state tracker features.
+ */
+enum st_api_feature
+{
+ ST_API_FEATURE_MS_VISUALS /**< support for multisample visuals */
+};
+
+/* for feature_mask in st_api */
+#define ST_API_FEATURE_MS_VISUALS_MASK (1 << ST_API_FEATURE_MS_VISUALS)
+
+/**
+ * New context flags for GL 3.0 and beyond.
+ *
+ * Profile information (core vs. compatibilty for OpenGL 3.2+) is communicated
+ * through the \c st_profile_type, not through flags.
+ */
+#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
+#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
+#define ST_CONTEXT_FLAG_ROBUST_ACCESS (1 << 2)
+#define ST_CONTEXT_FLAG_RESET_NOTIFICATION_ENABLED (1 << 3)
+#define ST_CONTEXT_FLAG_NO_ERROR (1 << 4)
+#define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 5)
+#define ST_CONTEXT_FLAG_HIGH_PRIORITY (1 << 6)
+#define ST_CONTEXT_FLAG_LOW_PRIORITY (1 << 7)
+
+/**
+ * Reasons that context creation might fail.
+ */
+enum st_context_error {
+ ST_CONTEXT_SUCCESS = 0,
+ ST_CONTEXT_ERROR_NO_MEMORY,
+ ST_CONTEXT_ERROR_BAD_API,
+ ST_CONTEXT_ERROR_BAD_VERSION,
+ ST_CONTEXT_ERROR_BAD_FLAG,
+ ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE,
+ ST_CONTEXT_ERROR_UNKNOWN_FLAG
+};
+
+/**
+ * Used in st_context_iface->teximage.
+ */
+enum st_texture_type {
+ ST_TEXTURE_1D,
+ ST_TEXTURE_2D,
+ ST_TEXTURE_3D,
+ ST_TEXTURE_RECT
+};
+
+/**
+ * Available attachments of framebuffer.
+ */
+enum st_attachment_type {
+ ST_ATTACHMENT_FRONT_LEFT,
+ ST_ATTACHMENT_BACK_LEFT,
+ ST_ATTACHMENT_FRONT_RIGHT,
+ ST_ATTACHMENT_BACK_RIGHT,
+ ST_ATTACHMENT_DEPTH_STENCIL,
+ ST_ATTACHMENT_ACCUM,
+ ST_ATTACHMENT_SAMPLE,
+
+ ST_ATTACHMENT_COUNT,
+ ST_ATTACHMENT_INVALID = -1
+};
+
+/* for buffer_mask in st_visual */
+#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
+#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
+#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
+#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
+#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
+#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
+#define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
+
+/**
+ * Flush flags.
+ */
+#define ST_FLUSH_FRONT (1 << 0)
+#define ST_FLUSH_END_OF_FRAME (1 << 1)
+#define ST_FLUSH_WAIT (1 << 2)
+#define ST_FLUSH_FENCE_FD (1 << 3)
+
+/**
+ * Value to st_manager->get_param function.
+ */
+enum st_manager_param {
+ /**
+ * The dri state tracker on old libGL's doesn't do the right thing
+ * with regards to invalidating the framebuffers.
+ *
+ * For the mesa state tracker that means that it needs to invalidate
+ * the framebuffer in glViewport itself.
+ */
+ ST_MANAGER_BROKEN_INVALIDATE
+};
+
+struct pipe_context;
+struct pipe_resource;
+struct pipe_fence_handle;
+struct util_queue_monitoring;
+
+/**
+ * Used in st_manager_iface->get_egl_image.
+ */
+struct st_egl_image
+{
+ /* this is owned by the caller */
+ struct pipe_resource *texture;
+
+ /* format only differs from texture->format for multi-planar (YUV): */
+ enum pipe_format format;
+
+ unsigned level;
+ unsigned layer;
+ /* GL internal format. */
+ unsigned internalformat;
+};
+
+/**
+ * Represent the visual of a framebuffer.
+ */
+struct st_visual
+{
+ bool no_config;
+
+ /**
+ * Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
+ */
+ unsigned buffer_mask;
+
+ /**
+ * Buffer formats. The formats are always set even when the buffer is
+ * not available.
+ */
+ enum pipe_format color_format;
+ enum pipe_format depth_stencil_format;
+ enum pipe_format accum_format;
+ unsigned samples;
+
+ /**
+ * Desired render buffer.
+ */
+ enum st_attachment_type render_buffer;
+};
+
+
+/**
+ * Configuration options from driconf
+ */
+struct st_config_options
+{
+ bool disable_blend_func_extended;
+ bool disable_glsl_line_continuations;
+ bool disable_arb_gpu_shader5;
+ bool force_glsl_extensions_warn;
+ unsigned force_glsl_version;
+ bool allow_glsl_extension_directive_midshader;
+ bool allow_glsl_builtin_const_expression;
+ bool allow_glsl_relaxed_es;
+ bool allow_glsl_builtin_variable_redeclaration;
+ bool allow_higher_compat_version;
+ bool glsl_zero_init;
+ bool vs_position_always_invariant;
+ bool force_glsl_abs_sqrt;
+ bool allow_glsl_cross_stage_interpolation_mismatch;
+ bool allow_glsl_layout_qualifier_on_function_parameters;
+ bool allow_draw_out_of_order;
+ bool force_integer_tex_nearest;
+ char *force_gl_vendor;
+ unsigned char config_options_sha1[20];
+};
+
+/**
+ * Represent the attributes of a context.
+ */
+struct st_context_attribs
+{
+ /**
+ * The profile and minimal version to support.
+ *
+ * The valid profiles and versions are rendering API dependent. The latest
+ * version satisfying the request should be returned.
+ */
+ enum st_profile_type profile;
+ int major, minor;
+
+ /** Mask of ST_CONTEXT_FLAG_x bits */
+ unsigned flags;
+
+ /**
+ * The visual of the framebuffers the context will be bound to.
+ */
+ struct st_visual visual;
+
+ /**
+ * Configuration options.
+ */
+ struct st_config_options options;
+};
+
+struct st_context_iface;
+struct st_manager;
+
+/**
+ * Represent a windowing system drawable.
+ *
+ * The framebuffer is implemented by the state tracker manager and
+ * used by the state trackers.
+ *
+ * Instead of the winsys poking into the API context to figure
+ * out what buffers that might be needed in the future by the API
+ * context, it calls into the framebuffer to get the textures.
+ *
+ * This structure along with the notify_invalid_framebuffer
+ * allows framebuffers to be shared between different threads
+ * but at the same make the API context free from thread
+ * synchronization primitves, with the exception of a small
+ * atomic flag used for notification of framebuffer dirty status.
+ *
+ * The thread synchronization is put inside the framebuffer
+ * and only called once the framebuffer has become dirty.
+ */
+struct st_framebuffer_iface
+{
+ /**
+ * Atomic stamp which changes when framebuffers need to be updated.
+ */
+ int32_t stamp;
+
+ /**
+ * Identifier that uniquely identifies the framebuffer interface object.
+ */
+ uint32_t ID;
+
+ /**
+ * The state tracker manager that manages this object.
+ */
+ struct st_manager *state_manager;
+
+ /**
+ * Available for the state tracker manager to use.
+ */
+ void *st_manager_private;
+
+ /**
+ * The visual of a framebuffer.
+ */
+ const struct st_visual *visual;
+
+ /**
+ * Flush the front buffer.
+ *
+ * On some window systems, changes to the front buffers are not immediately
+ * visible. They need to be flushed.
+ *
+ * @att is one of the front buffer attachments.
+ */
+ bool (*flush_front)(struct st_context_iface *stctx,
+ struct st_framebuffer_iface *stfbi,
+ enum st_attachment_type statt);
+
+ /**
+ * The state tracker asks for the textures it needs.
+ *
+ * It should try to only ask for attachments that it currently renders
+ * to, thus allowing the winsys to delay the allocation of textures not
+ * needed. For example front buffer attachments are not needed if you
+ * only do back buffer rendering.
+ *
+ * The implementor of this function needs to also ensure
+ * thread safty as this call might be done from multiple threads.
+ *
+ * The returned textures are owned by the caller. They should be
+ * unreferenced when no longer used. If this function is called multiple
+ * times with different sets of attachments, those buffers not included in
+ * the last call might be destroyed. This behavior might change in the
+ * future.
+ */
+ bool (*validate)(struct st_context_iface *stctx,
+ struct st_framebuffer_iface *stfbi,
+ const enum st_attachment_type *statts,
+ unsigned count,
+ struct pipe_resource **out);
+ bool (*flush_swapbuffers) (struct st_context_iface *stctx,
+ struct st_framebuffer_iface *stfbi);
+};
+
+/**
+ * Represent a rendering context.
+ *
+ * This entity is created from st_api and used by the state tracker manager.
+ */
+struct st_context_iface
+{
+ /**
+ * Available for the state tracker and the manager to use.
+ */
+ void *st_context_private;
+ void *st_manager_private;
+
+ /**
+ * The state tracker manager that manages this object.
+ */
+ struct st_manager *state_manager;
+
+ /**
+ * The CSO context associated with this context in case we need to draw
+ * something before swap buffers.
+ */
+ struct cso_context *cso_context;
+
+ /**
+ * The gallium context.
+ */
+ struct pipe_context *pipe;
+
+ /**
+ * Destroy the context.
+ */
+ void (*destroy)(struct st_context_iface *stctxi);
+
+ /**
+ * Flush all drawing from context to the pipe also flushes the pipe.
+ */
+ void (*flush)(struct st_context_iface *stctxi, unsigned flags,
+ struct pipe_fence_handle **fence,
+ void (*notify_before_flush_cb) (void*),
+ void* notify_before_flush_cb_args);
+
+ /**
+ * Replace the texture image of a texture object at the specified level.
+ *
+ * This function is optional.
+ */
+ bool (*teximage)(struct st_context_iface *stctxi,
+ enum st_texture_type target,
+ int level, enum pipe_format internal_format,
+ struct pipe_resource *tex, bool mipmap);
+
+ /**
+ * Used to implement glXCopyContext.
+ */
+ void (*copy)(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci, unsigned mask);
+
+ /**
+ * Used to implement wglShareLists.
+ */
+ bool (*share)(struct st_context_iface *stctxi,
+ struct st_context_iface *stsrci);
+
+ /**
+ * Start the thread if the API has a worker thread.
+ * Called after the context has been created and fully initialized on both
+ * sides (e.g. st/mesa and st/dri).
+ */
+ void (*start_thread)(struct st_context_iface *stctxi);
+
+ /**
+ * If the API is multithreaded, wait for all queued commands to complete.
+ * Called from the main thread.
+ */
+ void (*thread_finish)(struct st_context_iface *stctxi);
+};
+
+
+/**
+ * Represent a state tracker manager.
+ *
+ * This interface is implemented by the state tracker manager. It corresponds
+ * to a "display" in the window system.
+ */
+struct st_manager
+{
+ struct pipe_screen *screen;
+
+ /**
+ * Look up and return the info of an EGLImage.
+ *
+ * This is used to implement for example EGLImageTargetTexture2DOES.
+ * The GLeglImageOES agrument of that call is passed directly to this
+ * function call and the information needed to access this is returned
+ * in the given struct out.
+ *
+ * @smapi: manager owning the caller context
+ * @stctx: caller context
+ * @egl_image: EGLImage that caller recived
+ * @out: return struct filled out with access information.
+ *
+ * This function is optional.
+ */
+ bool (*get_egl_image)(struct st_manager *smapi,
+ void *egl_image,
+ struct st_egl_image *out);
+
+ /**
+ * Query an manager param.
+ */
+ int (*get_param)(struct st_manager *smapi,
+ enum st_manager_param param);
+
+ /**
+ * Call the loader function setBackgroundContext. Called from the worker
+ * thread.
+ */
+ void (*set_background_context)(struct st_context_iface *stctxi,
+ struct util_queue_monitoring *queue_info);
+
+ /**
+ * Destroy any private data used by the state tracker manager.
+ */
+ void (*destroy)(struct st_manager *smapi);
+
+ /**
+ * Available for the state tracker manager to use.
+ */
+ void *st_manager_private;
+};
+
+/**
+ * Represent a rendering API such as OpenGL or OpenVG.
+ *
+ * Implemented by the state tracker and used by the state tracker manager.
+ */
+struct st_api
+{
+ /**
+ * The name of the rendering API. This is informative.
+ */
+ const char *name;
+
+ /**
+ * The supported rendering API.
+ */
+ enum st_api_type api;
+
+ /**
+ * The supported profiles. Tested with ST_PROFILE_*_MASK.
+ */
+ unsigned profile_mask;
+
+ /**
+ * The supported optional features. Tested with ST_FEATURE_*_MASK.
+ */
+ unsigned feature_mask;
+
+ /**
+ * Destroy the API.
+ */
+ void (*destroy)(struct st_api *stapi);
+
+ /**
+ * Query supported OpenGL versions. (if applicable)
+ * The format is (major*10+minor).
+ */
+ void (*query_versions)(struct st_api *stapi, struct st_manager *sm,
+ struct st_config_options *options,
+ int *gl_core_version,
+ int *gl_compat_version,
+ int *gl_es1_version,
+ int *gl_es2_version);
+
+ /**
+ * Create a rendering context.
+ */
+ struct st_context_iface *(*create_context)(struct st_api *stapi,
+ struct st_manager *smapi,
+ const struct st_context_attribs *attribs,
+ enum st_context_error *error,
+ struct st_context_iface *stsharei);
+
+ /**
+ * Bind the context to the calling thread with draw and read as drawables.
+ *
+ * The framebuffers might be NULL, or might have different visuals than the
+ * context does.
+ */
+ bool (*make_current)(struct st_api *stapi,
+ struct st_context_iface *stctxi,
+ struct st_framebuffer_iface *stdrawi,
+ struct st_framebuffer_iface *streadi);
+
+ /**
+ * Get the currently bound context in the calling thread.
+ */
+ struct st_context_iface *(*get_current)(struct st_api *stapi);
+
+ /**
+ * Notify the st manager the framebuffer interface object
+ * is no longer valid.
+ */
+ void (*destroy_drawable)(struct st_api *stapi,
+ struct st_framebuffer_iface *stfbi);
+};
+
+/**
+ * Return true if the visual has the specified buffers.
+ */
+static inline bool
+st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
+{
+ return ((visual->buffer_mask & mask) == mask);
+}
+
+#endif /* _API_H_ */