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path: root/src/gallium/drivers/lima/lima_program.c
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Diffstat (limited to 'src/gallium/drivers/lima/lima_program.c')
-rw-r--r--src/gallium/drivers/lima/lima_program.c110
1 files changed, 97 insertions, 13 deletions
diff --git a/src/gallium/drivers/lima/lima_program.c b/src/gallium/drivers/lima/lima_program.c
index 33a695557a6..19eef27f320 100644
--- a/src/gallium/drivers/lima/lima_program.c
+++ b/src/gallium/drivers/lima/lima_program.c
@@ -37,6 +37,8 @@
#include "lima_job.h"
#include "lima_program.h"
#include "lima_bo.h"
+#include "lima_format.h"
+
#include "ir/lima_ir.h"
static const nir_shader_compiler_options vs_nir_options = {
@@ -73,10 +75,6 @@ static const nir_shader_compiler_options fs_nir_options = {
.lower_vector_cmp = true,
};
-static const struct nir_lower_tex_options tex_options = {
- .lower_txp = ~0u,
-};
-
const void *
lima_program_get_compiler_options(enum pipe_shader_type shader)
{
@@ -189,14 +187,15 @@ lima_alu_to_scalar_filter_cb(const nir_instr *instr, const void *data)
}
void
-lima_program_optimize_fs_nir(struct nir_shader *s)
+lima_program_optimize_fs_nir(struct nir_shader *s,
+ struct nir_lower_tex_options *tex_options)
{
bool progress;
NIR_PASS_V(s, nir_lower_fragcoord_wtrans);
NIR_PASS_V(s, nir_lower_io, nir_var_all, type_size, 0);
NIR_PASS_V(s, nir_lower_regs_to_ssa);
- NIR_PASS_V(s, nir_lower_tex, &tex_options);
+ NIR_PASS_V(s, nir_lower_tex, tex_options);
do {
progress = false;
@@ -252,12 +251,35 @@ lima_program_optimize_fs_nir(struct nir_shader *s)
nir_sweep(s);
}
+static bool
+lima_fs_compile_shader(struct lima_context *ctx,
+ struct lima_fs_shader_state *fs,
+ struct nir_lower_tex_options *tex_options)
+{
+ struct lima_screen *screen = lima_screen(ctx->base.screen);
+ nir_shader *nir = nir_shader_clone(fs, fs->base.ir.nir);
+
+ lima_program_optimize_fs_nir(nir, tex_options);
+
+ if (lima_debug & LIMA_DEBUG_PP)
+ nir_print_shader(nir, stdout);
+
+ if (!ppir_compile_nir(fs, nir, screen->pp_ra, &ctx->debug)) {
+ ralloc_free(nir);
+ return false;
+ }
+
+ fs->uses_discard = nir->info.fs.uses_discard;
+ ralloc_free(nir);
+
+ return true;
+}
+
static void *
lima_create_fs_state(struct pipe_context *pctx,
const struct pipe_shader_state *cso)
{
struct lima_context *ctx = lima_context(pctx);
- struct lima_screen *screen = lima_screen(pctx->screen);
struct lima_fs_shader_state *so = rzalloc(NULL, struct lima_fs_shader_state);
if (!so)
@@ -265,6 +287,9 @@ lima_create_fs_state(struct pipe_context *pctx,
nir_shader *nir;
if (cso->type == PIPE_SHADER_IR_NIR)
+ /* The backend takes ownership of the NIR shader on state
+ * creation.
+ */
nir = cso->ir.nir;
else {
assert(cso->type == PIPE_SHADER_IR_TGSI);
@@ -272,18 +297,28 @@ lima_create_fs_state(struct pipe_context *pctx,
nir = tgsi_to_nir(cso->tokens, pctx->screen);
}
- lima_program_optimize_fs_nir(nir);
+ so->base.type = PIPE_SHADER_IR_NIR;
+ so->base.ir.nir = nir;
- if (lima_debug & LIMA_DEBUG_PP)
- nir_print_shader(nir, stdout);
+ uint8_t identity[4] = { PIPE_SWIZZLE_X,
+ PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z,
+ PIPE_SWIZZLE_W };
+
+ struct nir_lower_tex_options tex_options = {
+ .lower_txp = ~0u,
+ .swizzle_result = 0,
+ };
- if (!ppir_compile_nir(so, nir, screen->pp_ra, &ctx->debug)) {
+ /* Initialize with identity swizzles. That should suffice for most shaders */
+ for (int i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ memcpy(so->swizzles[i], identity, 4);
+
+ if (!lima_fs_compile_shader(ctx, so, &tex_options)) {
ralloc_free(so);
return NULL;
}
- so->uses_discard = nir->info.fs.uses_discard;
-
return so;
}
@@ -304,6 +339,7 @@ lima_delete_fs_state(struct pipe_context *pctx, void *hwcso)
if (so->bo)
lima_bo_unreference(so->bo);
+ ralloc_free(so->base.ir.nir);
ralloc_free(so);
}
@@ -331,6 +367,54 @@ bool
lima_update_fs_state(struct lima_context *ctx)
{
struct lima_fs_shader_state *fs = ctx->fs;
+ struct lima_texture_stateobj *lima_tex = &ctx->tex_stateobj;
+ struct nir_lower_tex_options tex_options = {
+ .lower_txp = ~0u,
+ .swizzle_result = 0,
+ };
+ bool needs_recompile = false;
+
+ /* Check if texture formats has changed since last compilation.
+ * If it has we need to recompile shader.
+ */
+ if (((ctx->dirty & LIMA_CONTEXT_DIRTY_TEXTURES) &&
+ lima_tex->num_samplers &&
+ lima_tex->num_textures)) {
+ uint8_t identity[4] = { PIPE_SWIZZLE_X,
+ PIPE_SWIZZLE_Y,
+ PIPE_SWIZZLE_Z,
+ PIPE_SWIZZLE_W };
+ for (int i = 0; i < lima_tex->num_samplers; i++) {
+ struct lima_sampler_view *texture = lima_sampler_view(lima_tex->textures[i]);
+ struct pipe_resource *prsc = texture->base.texture;
+ const uint8_t *swizzle = lima_format_get_texel_swizzle(prsc->format);
+ if (memcmp(fs->swizzles[i], swizzle, 4)) {
+ needs_recompile = true;
+ memcpy(fs->swizzles[i], swizzle, 4);
+ }
+
+ for (int j = 0; j < 4; j++)
+ tex_options.swizzles[i][j] = swizzle[j];
+
+ if (memcmp(swizzle, identity, 4))
+ tex_options.swizzle_result |= (1 << i);
+ }
+
+ /* Fill rest with identity swizzle */
+ for (int i = lima_tex->num_samplers; i < PIPE_MAX_SAMPLERS; i++)
+ memcpy(fs->swizzles[i], identity, 4);
+ }
+
+ if (needs_recompile) {
+ if (fs->bo) {
+ lima_bo_unreference(fs->bo);
+ fs->bo = NULL;
+ }
+
+ if (!lima_fs_compile_shader(ctx, fs, &tex_options))
+ return false;
+ }
+
if (!fs->bo) {
struct lima_screen *screen = lima_screen(ctx->base.screen);
fs->bo = lima_bo_create(screen, fs->shader_size, 0);