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1 files changed, 0 insertions, 203 deletions
diff --git a/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt
deleted file mode 100644
index 52277428cbc..00000000000
--- a/src/gallium/drivers/i915/ci/deqp-i915-g33-fails.txt
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@@ -1,203 +0,0 @@
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4971
-# "../src/gallium/drivers/i915/i915_prim_vbuf.c:628: i915_vbuf_render_draw_elements: Assertion `0' failed."
-dEQP-GLES2.functional.buffer.write.random.0,Crash
-dEQP-GLES2.functional.buffer.write.random.1,Crash
-dEQP-GLES2.functional.buffer.write.random.2,Crash
-dEQP-GLES2.functional.buffer.write.random.3,Crash
-dEQP-GLES2.functional.buffer.write.random.4,Crash
-dEQP-GLES2.functional.buffer.write.random.5,Crash
-dEQP-GLES2.functional.buffer.write.random.8,Crash
-dEQP-GLES2.functional.buffer.write.random.9,Crash
-dEQP-GLES2.functional.buffer.write.recreate_store.random_1,Crash
-dEQP-GLES2.functional.buffer.write.recreate_store.random_2,Crash
-dEQP-GLES2.functional.buffer.write.recreate_store.random_3,Crash
-dEQP-GLES2.functional.buffer.write.recreate_store.random_4,Crash
-
-# Lines with the center outside the viewport clipped out when they shouldn't be?
-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail
-dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner,Fail
-
-# Points with center outside the viewport clipped out when they shouldn't be?
-dEQP-GLES2.functional.clipping.point.wide_point_clip,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center,Fail
-dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner,Fail
-
-# " // GL_INVALID_OPERATION returned
-# // ERROR: expected GL_INVALID_VALUE"
-# Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform)
-# Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform)
-# Mesa: User error: GL_INVALID_OPERATION in glUniformMatrix(non-matrix uniform)
-dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose,Fail
-
-# "GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.
-# // GL_NO_ERROR returned
-# // ERROR: expected GL_INVALID_OPERATION"
-dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed,Fail
-
-# Maybe doesn't like the color interpolation in wide lines?
-dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
-dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
-dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
-dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
-dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
-dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
-
-# "Invalid fragment count in result image."
-dEQP-GLES2.functional.rasterization.primitives.line_loop_wide,Fail
-dEQP-GLES2.functional.rasterization.primitives.line_strip_wide,Fail
-dEQP-GLES2.functional.rasterization.primitives.lines_wide,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4980
-dEQP-GLES2.functional.shaders.builtin_variable.frontfacing,Fail
-
-dEQP-GLES2.functional.shaders.functions.control_flow.mixed_return_break_continue_fragment,Fail
-dEQP-GLES2.functional.shaders.functions.control_flow.return_after_continue_fragment,Fail
-dEQP-GLES2.functional.shaders.functions.control_flow.return_in_loop_if_fragment,Fail
-dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_write_dynamic_read_fragment,Fail
-
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_loop_subscript_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_component_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_direct_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_dynamic_subscript_read_fragment,Fail
-dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_dynamic_subscript_write_static_subscript_read_fragment,Fail
-
-dEQP-GLES2.functional.shaders.loops.for_constant_iterations.101_iterations_fragment,Fail
-dEQP-GLES2.functional.shaders.loops.for_constant_iterations.conditional_continue_fragment,Fail
-dEQP-GLES2.functional.shaders.loops.for_constant_iterations.double_continue_fragment,Fail
-dEQP-GLES2.functional.shaders.loops.for_constant_iterations.mixed_break_continue_fragment,Fail
-
-dEQP-GLES2.functional.shaders.random.all_features.fragment.22,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.32,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.34,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.38,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.5,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.53,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.80,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.86,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.89,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.93,Fail
-dEQP-GLES2.functional.shaders.random.all_features.fragment.97,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.15,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.26,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.4,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.42,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.45,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.52,Fail
-dEQP-GLES2.functional.shaders.random.trigonometric.fragment.81,Fail
-
-dEQP-GLES2.functional.shaders.struct.local.nested_struct_array_dynamic_index_fragment,Fail
-dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array_dynamic_index_fragment,Fail
-
-# Need to port the DP3 trick for all_equal from st_glsl_to_tgsi.
-dEQP-GLES2.functional.shaders.struct.uniform.equal_fragment,Fail
-dEQP-GLES2.functional.shaders.struct.uniform.not_equal_fragment,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4982
-# -Y face renders incorrectly (black instead of texture contents)
-dEQP-GLES2.functional.texture.filtering.cube.linear_linear_clamp_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_linear_mirror_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_linear_repeat_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_nearest_repeat_l8,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_nearest_nearest_repeat_l8,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_repeat_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_repeat_l8,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_nearest_repeat_l8,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_clamp_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_mirror_l8_pot,Fail
-dEQP-GLES2.functional.texture.filtering.cube.nearest_nearest_repeat_l8_pot,Fail
-dEQP-GLES2.functional.texture.size.cube.128x128_l8_mipmap,Fail
-dEQP-GLES2.functional.texture.size.cube.64x64_l8_mipmap,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4982
-# Minor errors on all faces, perhaps around filtering's texel selection?
-dEQP-GLES2.functional.texture.size.cube.15x15_l8,Fail
-dEQP-GLES2.functional.texture.size.cube.15x15_rgb888,Fail
-dEQP-GLES2.functional.texture.size.cube.15x15_rgba4444,Fail
-dEQP-GLES2.functional.texture.size.cube.15x15_rgba8888,Fail
-dEQP-GLES2.functional.texture.size.cube.16x16_l8_mipmap,Fail
-
-# Texel differences in the middle of the texture?
-dEQP-GLES2.functional.texture.wrap.clamp_clamp_nearest_npot_etc1,Fail
-
-dEQP-GLES2.functional.uniform_api.random.13,Fail
-dEQP-GLES2.functional.uniform_api.random.20,Fail
-dEQP-GLES2.functional.uniform_api.random.54,Fail
-dEQP-GLES2.functional.uniform_api.random.71,Fail
-dEQP-GLES2.functional.uniform_api.random.74,Fail
-dEQP-GLES2.functional.uniform_api.random.80,Fail
-dEQP-GLES2.functional.uniform_api.random.81,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_both,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.mat4_mat2_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.mat4_both,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic_array.mat4_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.both,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_nested_structs_arrays.fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.nested_structs_arrays.mat4_mat2_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_both,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.struct_in_array.mat4_mat2_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.array_in_struct.sampler2D_samplerCube_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_nested_structs_arrays.both,Fail
-dEQP-GLES2.functional.uniform_api.value.assigned.by_value.render.multiple_nested_structs_arrays.fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.mat4_mat2_both,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.mat4_mat2_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.mat4_both,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.basic_array.mat4_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.both,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.mat4_mat2_fragment,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_both,Fail
-dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_fragment,Fail
-
-# "Fail (glCopyTexImage2D: glGetError() returned GL_INVALID_ENUM at glcInternalformatTests.cpp:1035)"
-KHR-GLES2.core.internalformat.copy_tex_image.alpha8_oes,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.luminance4_alpha4_oes,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.luminance8_alpha8_oes,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.luminance8_oes,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.rgb10_a2,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.rgb565,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.rgb5_a1,Fail
-KHR-GLES2.core.internalformat.copy_tex_image.rgba4,Fail
-
-# depth texture is sampling as as white instead of red.
-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component16,Fail
-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_int_depth_component24,Fail
-KHR-GLES2.core.internalformat.texture2d.depth_component_unsigned_short_depth_component16,Fail
-
-# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4979
-# Non-unrolled loops, but they should be unrollable.
-KHR-GLES2.shaders.aggressive_optimizations.sin_vec2_frag,Fail
-KHR-GLES2.shaders.aggressive_optimizations.sin_vec3_frag,Fail
-
-# "GL_INVALID_FRAMEBUFFER_OPERATION was expected but got GL_INVALID_ENUM. GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."
-# The invalid enums generated during the test are:
-# Mesa: User error: GL_INVALID_ENUM in glCopyTexSubImage3D(invalid target GL_NONE)
-# Mesa: User error: GL_INVALID_ENUM in glCheckFramebufferStatus(invalid target GL_READ_FRAMEBUFFER)
-# This appears to be a testcase bug, because GL_READ_FRAMEBUFFER is not a valid enum in GLES2.
-KHR-GLES2.texture_3d.copy_sub_image.negative,Fail
-
-# Mesa: User error: GL_INVALID_ENUM in glFramebufferTexture2D(invalid target GL_DRAW_FRAMEBUFFER)
-# Fail (Could not attach texture object to draw framebuffer color attachment.: glGetError() returned GL_INVALID_ENUM at es2cTexture3DTests.cpp:840)
-# This appears to be a testcase bug, because GL_DRAW_FRAMEBUFFER is not a valid enum in GLES2.
-KHR-GLES2.texture_3d.copy_sub_image.rgba,Fail
-
-# "GL_INVALID_OPERATION was expected but got GL_INVALID_ENUM. GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid."
-# The invalid enums generated during the test are:
-# Mesa: User error: GL_INVALID_ENUM in glTexImage3D(target=GL_NONE)
-# Mesa: User error: GL_INVALID_ENUM in glTexImage3D(target=GL_TEXTURE_2D)
-# Mesa: User error: GL_INVALID_ENUM in glTexImage3D(incompatible format = GL_RGBA, type = GL_NONE)
-# Mesa: User error: GL_INVALID_ENUM in glTexImage3D(incompatible format = GL_NONE, type = GL_UNSIGNED_BYTE)
-# Mesa: User error: GL_INVALID_ENUM in glTexImage3D(incompatible format = GL_RGBA_INTEGER, type = GL_INT)
-KHR-GLES2.texture_3d.filtering.combinations.negative,Fail