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Diffstat (limited to 'src/gallium/drivers/cell/spu/spu_texture.c')
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c200
1 files changed, 200 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
new file mode 100644
index 00000000000..5051774f00c
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+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_compiler.h"
+#include "spu_main.h"
+#include "spu_texture.h"
+#include "spu_tile.h"
+#include "spu_colorpack.h"
+#include "spu_dcache.h"
+
+
+/**
+ * Mark all tex cache entries as invalid.
+ */
+void
+invalidate_tex_cache(void)
+{
+ uint unit = 0;
+ uint bytes = 4 * spu.texture[unit].width
+ * spu.texture[unit].height;
+
+ spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes);
+}
+
+
+/**
+ * XXX look into getting texels for all four pixels in a quad at once.
+ */
+static uint
+get_texel(uint unit, vec_uint4 coordinate)
+{
+ /*
+ * XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as
+ * SIMD since X and Y are already in a SIMD register.
+ */
+ const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
+ ushort x = spu_extract(coordinate, 0);
+ ushort y = spu_extract(coordinate, 1);
+ unsigned tile_offset = sizeof(tile_t)
+ * ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
+ ushort texel_offset = (ushort) 4
+ * (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
+ vec_uint4 tmp;
+
+ spu_dcache_fetch_unaligned((qword *) & tmp,
+ texture_ea + tile_offset + texel_offset,
+ 4);
+ return spu_extract(tmp, 0);
+}
+
+
+/**
+ * Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
+ *
+ * NOTE: in the typical case of bilinear filtering, the four texels
+ * are in a 2x2 group so we could get by with just two dcache fetches
+ * (two side-by-side texels per fetch). But when bilinear filtering
+ * wraps around a texture edge, we'll probably need code like we have
+ * now.
+ * FURTHERMORE: since we're rasterizing a quad of 2x2 pixels at a time,
+ * it's quite likely that the four pixels in a quad will need some of the
+ * same texels. So look into doing texture fetches for four pixels at
+ * a time.
+ */
+static void
+get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
+{
+ const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
+ vec_uint4 tile_x = spu_rlmask(x, -5);
+ vec_uint4 tile_y = spu_rlmask(y, -5);
+ const qword offset_x = si_andi((qword) x, 0x1f);
+ const qword offset_y = si_andi((qword) y, 0x1f);
+
+ const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].tiles_per_row);
+ const qword tile_size = (qword) spu_splats(sizeof(tile_t));
+
+ qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
+ tile_offset = si_mpy((qword) tile_offset, tile_size);
+
+ qword texel_offset = si_a(si_mpyui(offset_y, 32), offset_x);
+ texel_offset = si_mpyui(texel_offset, 4);
+
+ vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset);
+
+ spu_dcache_fetch_unaligned((qword *) & texels[0],
+ texture_ea + spu_extract(offset, 0), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[1],
+ texture_ea + spu_extract(offset, 1), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[2],
+ texture_ea + spu_extract(offset, 2), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[3],
+ texture_ea + spu_extract(offset, 3), 4);
+}
+
+
+/**
+ * Get texture sample at texcoord.
+ */
+vector float
+sample_texture_nearest(uint unit, vector float texcoord)
+{
+ vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
+ vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
+ itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */
+ uint texel = get_texel(unit, itc);
+ return spu_unpack_A8R8G8B8(texel);
+}
+
+
+vector float
+sample_texture_bilinear(uint unit, vector float texcoord)
+{
+ static const vec_uint4 offset_x = {0, 0, 1, 1};
+ static const vec_uint4 offset_y = {0, 1, 0, 1};
+
+ vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
+ tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
+
+ /* integer texcoords S,T: */
+ vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */
+
+ vec_uint4 texels[4];
+
+ /* setup texcoords for quad:
+ * +-----+-----+
+ * |x0,y0|x1,y1|
+ * +-----+-----+
+ * |x2,y2|x3,y3|
+ * +-----+-----+
+ */
+ vec_uint4 x = spu_splats(spu_extract(itc, 0));
+ vec_uint4 y = spu_splats(spu_extract(itc, 1));
+ x = spu_add(x, offset_x);
+ y = spu_add(y, offset_y);
+
+ /* GL_REPEAT wrap mode: */
+ x = spu_and(x, spu.texture[unit].tex_size_x_mask);
+ y = spu_and(y, spu.texture[unit].tex_size_y_mask);
+
+ get_four_texels(unit, x, y, texels);
+
+ /* integer A8R8G8B8 to float texel conversion */
+ vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0));
+ vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0));
+ vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0));
+ vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0));
+
+
+ /* Compute weighting factors in [0,1]
+ * Multiply texcoord by 1024, AND with 1023, convert back to float.
+ */
+ vector float tc1024 = spu_mul(tc, spu_splats(1024.0f));
+ vector signed int itc1024 = spu_convts(tc1024, 0);
+ itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1));
+ vector float weight = spu_convtf(itc1024, 10);
+
+ /* smeared frac and 1-frac */
+ vector float sfrac = spu_splats(spu_extract(weight, 0));
+ vector float tfrac = spu_splats(spu_extract(weight, 1));
+ vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac);
+ vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac);
+
+ /* multiply the samples (colors) by the S/T weights */
+ texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1);
+ texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1);
+ texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac );
+ texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac );
+
+ /* compute sum of weighted samples */
+ vector float texel_sum = spu_add(texel00, texel01);
+ texel_sum = spu_add(texel_sum, texel10);
+ texel_sum = spu_add(texel_sum, texel11);
+
+ return texel_sum;
+}