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Diffstat (limited to 'src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c')
-rw-r--r--src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c158
1 files changed, 80 insertions, 78 deletions
diff --git a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
index bbe0d5fa4c9..e43187545c5 100644
--- a/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
+++ b/src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
@@ -29,6 +29,7 @@
#include <assert.h>
#include <pipe/p_context.h>
#include <pipe/p_inlines.h>
+#include <util/u_format.h>
#include <util/u_math.h>
#include <util/u_memory.h>
#include <tgsi/tgsi_parse.h>
@@ -115,12 +116,11 @@ create_intra_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -185,12 +185,11 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -237,10 +236,10 @@ create_intra_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -278,12 +277,11 @@ create_frame_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -363,12 +361,11 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -417,10 +414,10 @@ create_frame_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -474,12 +471,11 @@ create_frame_bi_pred_vert_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Vertex pos
@@ -567,12 +563,11 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
assert(r);
tokens = (struct tgsi_token *) malloc(max_tokens * sizeof(struct tgsi_token));
- *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
- header = (struct tgsi_header *) &tokens[1];
+ header = (struct tgsi_header *) &tokens[0];
*header = tgsi_build_header();
- *(struct tgsi_processor *) &tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+ *(struct tgsi_processor *) &tokens[1] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
- ti = 3;
+ ti = 2;
/*
* decl i0 ; Luma texcoords
@@ -626,10 +621,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X << i;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
}
@@ -648,10 +643,10 @@ create_frame_bi_pred_frag_shader(struct vl_mpeg12_mc_renderer *r)
/* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
- inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
- inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_X;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* add o0, t0, t1 ; Add past/future ref and differential to form final output */
@@ -689,7 +684,7 @@ xfer_buffers_map(struct vl_mpeg12_mc_renderer *r)
(
r->pipe->screen, r->textures.all[i],
0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
- r->textures.all[i]->width[0], r->textures.all[i]->height[0]
+ r->textures.all[i]->width0, r->textures.all[i]->height0
);
r->texels[i] = r->pipe->screen->transfer_map(r->pipe->screen, r->tex_transfer[i]);
@@ -843,26 +838,25 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
/* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
- template.width[0] = r->pot_buffers ?
+ template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width) : r->picture_width;
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height) : r->picture_height;
- template.depth[0] = 1;
- pf_get_block(template.format, &template.block);
+ template.depth0 = 1;
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DYNAMIC;
r->textures.individual.y = r->pipe->screen->texture_create(r->pipe->screen, &template);
if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420) {
- template.width[0] = r->pot_buffers ?
+ template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width / 2) :
r->picture_width / 2;
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
}
else if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_422)
- template.height[0] = r->pot_buffers ?
+ template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
@@ -897,53 +891,61 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
/* Position element */
r->vertex_elems[0].src_offset = 0;
+ r->vertex_elems[0].instance_divisor = 0;
r->vertex_elems[0].vertex_buffer_index = 0;
r->vertex_elems[0].nr_components = 2;
r->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Luma, texcoord element */
r->vertex_elems[1].src_offset = sizeof(struct vertex2f);
+ r->vertex_elems[1].instance_divisor = 0;
r->vertex_elems[1].vertex_buffer_index = 0;
r->vertex_elems[1].nr_components = 2;
r->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Chroma Cr texcoord element */
r->vertex_elems[2].src_offset = sizeof(struct vertex2f) * 2;
+ r->vertex_elems[2].instance_divisor = 0;
r->vertex_elems[2].vertex_buffer_index = 0;
r->vertex_elems[2].nr_components = 2;
r->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Chroma Cb texcoord element */
r->vertex_elems[3].src_offset = sizeof(struct vertex2f) * 3;
+ r->vertex_elems[3].instance_divisor = 0;
r->vertex_elems[3].vertex_buffer_index = 0;
r->vertex_elems[3].nr_components = 2;
r->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* First ref surface top field texcoord element */
r->vertex_elems[4].src_offset = 0;
+ r->vertex_elems[4].instance_divisor = 0;
r->vertex_elems[4].vertex_buffer_index = 1;
r->vertex_elems[4].nr_components = 2;
r->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* First ref surface bottom field texcoord element */
r->vertex_elems[5].src_offset = sizeof(struct vertex2f);
+ r->vertex_elems[5].instance_divisor = 0;
r->vertex_elems[5].vertex_buffer_index = 1;
r->vertex_elems[5].nr_components = 2;
r->vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface top field texcoord element */
r->vertex_elems[6].src_offset = 0;
+ r->vertex_elems[6].instance_divisor = 0;
r->vertex_elems[6].vertex_buffer_index = 2;
r->vertex_elems[6].nr_components = 2;
r->vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Second ref surface bottom field texcoord element */
r->vertex_elems[7].src_offset = sizeof(struct vertex2f);
+ r->vertex_elems[7].instance_divisor = 0;
r->vertex_elems[7].vertex_buffer_index = 2;
r->vertex_elems[7].nr_components = 2;
r->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
- r->vs_const_buf.buffer = pipe_buffer_create
+ r->vs_const_buf = pipe_buffer_create
(
r->pipe->screen,
DEFAULT_BUF_ALIGNMENT,
@@ -951,7 +953,7 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
sizeof(struct vertex_shader_consts)
);
- r->fs_const_buf.buffer = pipe_buffer_create
+ r->fs_const_buf = pipe_buffer_create
(
r->pipe->screen,
DEFAULT_BUF_ALIGNMENT,
@@ -960,11 +962,11 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
memcpy
(
- pipe_buffer_map(r->pipe->screen, r->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ pipe_buffer_map(r->pipe->screen, r->fs_const_buf, PIPE_BUFFER_USAGE_CPU_WRITE),
&fs_consts, sizeof(struct fragment_shader_consts)
);
- pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf.buffer);
+ pipe_buffer_unmap(r->pipe->screen, r->fs_const_buf);
return true;
}
@@ -976,8 +978,8 @@ cleanup_buffers(struct vl_mpeg12_mc_renderer *r)
assert(r);
- pipe_buffer_reference(&r->vs_const_buf.buffer, NULL);
- pipe_buffer_reference(&r->fs_const_buf.buffer, NULL);
+ pipe_buffer_reference(&r->vs_const_buf, NULL);
+ pipe_buffer_reference(&r->fs_const_buf, NULL);
for (i = 0; i < 3; ++i)
pipe_buffer_reference(&r->vertex_bufs.all[i].buffer, NULL);
@@ -1290,25 +1292,25 @@ flush(struct vl_mpeg12_mc_renderer *r)
vs_consts = pipe_buffer_map
(
- r->pipe->screen, r->vs_const_buf.buffer,
+ r->pipe->screen, r->vs_const_buf,
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
);
- vs_consts->denorm.x = r->surface->width[0];
- vs_consts->denorm.y = r->surface->height[0];
+ vs_consts->denorm.x = r->surface->width0;
+ vs_consts->denorm.y = r->surface->height0;
- pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer);
+ pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_VERTEX, 0,
- &r->vs_const_buf);
+ r->vs_const_buf);
r->pipe->set_constant_buffer(r->pipe, PIPE_SHADER_FRAGMENT, 0,
- &r->fs_const_buf);
+ r->fs_const_buf);
if (num_macroblocks[MACROBLOCK_TYPE_INTRA] > 0) {
r->pipe->set_vertex_buffers(r->pipe, 1, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 4, r->vertex_elems);
- r->pipe->set_sampler_textures(r->pipe, 3, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 3, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 3, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 3, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->i_vs);
r->pipe->bind_fs_state(r->pipe, r->i_fs);
@@ -1321,8 +1323,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[0]);
@@ -1335,8 +1337,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[1]);
@@ -1349,8 +1351,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[0]);
@@ -1363,8 +1365,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_buffers(r->pipe, 2, r->vertex_bufs.all);
r->pipe->set_vertex_elements(r->pipe, 6, r->vertex_elems);
r->textures.individual.ref[0] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 4, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 4, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 4, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 4, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->p_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->p_fs[1]);
@@ -1378,8 +1380,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->b_vs[0]);
r->pipe->bind_fs_state(r->pipe, r->b_fs[0]);
@@ -1393,8 +1395,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
r->pipe->set_vertex_elements(r->pipe, 8, r->vertex_elems);
r->textures.individual.ref[0] = r->past;
r->textures.individual.ref[1] = r->future;
- r->pipe->set_sampler_textures(r->pipe, 5, r->textures.all);
- r->pipe->bind_sampler_states(r->pipe, 5, r->samplers.all);
+ r->pipe->set_fragment_sampler_textures(r->pipe, 5, r->textures.all);
+ r->pipe->bind_fragment_sampler_states(r->pipe, 5, r->samplers.all);
r->pipe->bind_vs_state(r->pipe, r->b_vs[1]);
r->pipe->bind_fs_state(r->pipe, r->b_fs[1]);
@@ -1461,7 +1463,7 @@ grab_blocks(struct vl_mpeg12_mc_renderer *r, unsigned mbx, unsigned mby,
assert(r);
assert(blocks);
- tex_pitch = r->tex_transfer[0]->stride / r->tex_transfer[0]->block.size;
+ tex_pitch = r->tex_transfer[0]->stride / util_format_get_blocksize(r->tex_transfer[0]->texture->format);
texels = r->texels[0] + mbpy * tex_pitch + mbpx;
for (y = 0; y < 2; ++y) {
@@ -1500,7 +1502,7 @@ grab_blocks(struct vl_mpeg12_mc_renderer *r, unsigned mbx, unsigned mby,
mbpy /= 2;
for (tb = 0; tb < 2; ++tb) {
- tex_pitch = r->tex_transfer[tb + 1]->stride / r->tex_transfer[tb + 1]->block.size;
+ tex_pitch = r->tex_transfer[tb + 1]->stride / util_format_get_blocksize(r->tex_transfer[tb + 1]->texture->format);
texels = r->texels[tb + 1] + mbpy * tex_pitch + mbpx;
if ((cbp >> (1 - tb)) & 1) {
@@ -1644,8 +1646,8 @@ vl_mpeg12_mc_renderer_render_macroblocks(struct vl_mpeg12_mc_renderer
renderer->past = past;
renderer->future = future;
renderer->fence = fence;
- renderer->surface_tex_inv_size.x = 1.0f / surface->width[0];
- renderer->surface_tex_inv_size.y = 1.0f / surface->height[0];
+ renderer->surface_tex_inv_size.x = 1.0f / surface->width0;
+ renderer->surface_tex_inv_size.y = 1.0f / surface->height0;
}
while (num_macroblocks) {