diff options
Diffstat (limited to 'src/compiler/glsl/tests/builtin_variable_test.cpp')
-rw-r--r-- | src/compiler/glsl/tests/builtin_variable_test.cpp | 393 |
1 files changed, 393 insertions, 0 deletions
diff --git a/src/compiler/glsl/tests/builtin_variable_test.cpp b/src/compiler/glsl/tests/builtin_variable_test.cpp new file mode 100644 index 00000000000..11e384a0722 --- /dev/null +++ b/src/compiler/glsl/tests/builtin_variable_test.cpp @@ -0,0 +1,393 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ +#include <gtest/gtest.h> +#include "standalone_scaffolding.h" +#include "main/compiler.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "ir.h" +#include "glsl_parser_extras.h" +#include "glsl_symbol_table.h" + +class common_builtin : public ::testing::Test { +public: + common_builtin(GLenum shader_type) + : shader_type(shader_type) + { + /* empty */ + } + + virtual void SetUp(); + virtual void TearDown(); + + void string_starts_with_prefix(const char *str, const char *prefix); + void names_start_with_gl(); + void uniforms_and_system_values_dont_have_explicit_location(); + void constants_are_constant(); + void no_invalid_variable_modes(); + + GLenum shader_type; + struct _mesa_glsl_parse_state *state; + struct gl_shader *shader; + void *mem_ctx; + gl_context ctx; + exec_list ir; +}; + +void +common_builtin::SetUp() +{ + this->mem_ctx = ralloc_context(NULL); + this->ir.make_empty(); + + initialize_context_to_defaults(&this->ctx, API_OPENGL_COMPAT); + + this->shader = rzalloc(this->mem_ctx, gl_shader); + this->shader->Type = this->shader_type; + this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type); + + this->state = + new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage, + this->shader); + + _mesa_glsl_initialize_types(this->state); + _mesa_glsl_initialize_variables(&this->ir, this->state); +} + +void +common_builtin::TearDown() +{ + ralloc_free(this->mem_ctx); + this->mem_ctx = NULL; +} + +void +common_builtin::string_starts_with_prefix(const char *str, const char *prefix) +{ + const size_t len = strlen(prefix); + char *const name_prefix = new char[len + 1]; + + strncpy(name_prefix, str, len); + name_prefix[len] = '\0'; + EXPECT_STREQ(prefix, name_prefix) << "Bad name " << str; + + delete [] name_prefix; +} + +void +common_builtin::names_start_with_gl() +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + string_starts_with_prefix(var->name, "gl_"); + } +} + +void +common_builtin::uniforms_and_system_values_dont_have_explicit_location() +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_uniform && var->data.mode != ir_var_system_value) + continue; + + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); + } +} + +void +common_builtin::constants_are_constant() +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_auto) + continue; + + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); + EXPECT_TRUE(var->data.read_only); + } +} + +void +common_builtin::no_invalid_variable_modes() +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + switch (var->data.mode) { + case ir_var_auto: + case ir_var_uniform: + case ir_var_shader_in: + case ir_var_shader_out: + case ir_var_system_value: + break; + + default: + ADD_FAILURE() << "Built-in variable " << var->name + << " has an invalid mode " << int(var->data.mode); + break; + } + } +} + +/************************************************************/ + +class vertex_builtin : public common_builtin { +public: + vertex_builtin() + : common_builtin(GL_VERTEX_SHADER) + { + /* empty */ + } +}; + +TEST_F(vertex_builtin, names_start_with_gl) +{ + common_builtin::names_start_with_gl(); +} + +TEST_F(vertex_builtin, inputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_in) + continue; + + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VERT_ATTRIB_GENERIC0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); + } +} + +TEST_F(vertex_builtin, outputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_out) + continue; + + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); + + /* Several varyings only exist in the fragment shader. Be sure that no + * outputs with these locations exist. + */ + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); + EXPECT_NE(VARYING_SLOT_PRIMITIVE_ID, var->data.location); + } +} + +TEST_F(vertex_builtin, uniforms_and_system_values_dont_have_explicit_location) +{ + common_builtin::uniforms_and_system_values_dont_have_explicit_location(); +} + +TEST_F(vertex_builtin, constants_are_constant) +{ + common_builtin::constants_are_constant(); +} + +TEST_F(vertex_builtin, no_invalid_variable_modes) +{ + common_builtin::no_invalid_variable_modes(); +} + +/********************************************************************/ + +class fragment_builtin : public common_builtin { +public: + fragment_builtin() + : common_builtin(GL_FRAGMENT_SHADER) + { + /* empty */ + } +}; + +TEST_F(fragment_builtin, names_start_with_gl) +{ + common_builtin::names_start_with_gl(); +} + +TEST_F(fragment_builtin, inputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_in) + continue; + + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); + + /* Several varyings only exist in the vertex / geometry shader. Be sure + * that no inputs with these locations exist. + */ + EXPECT_TRUE(_mesa_varying_slot_in_fs((gl_varying_slot) var->data.location)); + } +} + +TEST_F(fragment_builtin, outputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_out) + continue; + + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + + /* gl_FragData[] has location FRAG_RESULT_DATA0. Locations beyond that + * are invalid. + */ + EXPECT_GE(FRAG_RESULT_DATA0, var->data.location); + + EXPECT_EQ(0u, var->data.location_frac); + } +} + +TEST_F(fragment_builtin, uniforms_and_system_values_dont_have_explicit_location) +{ + common_builtin::uniforms_and_system_values_dont_have_explicit_location(); +} + +TEST_F(fragment_builtin, constants_are_constant) +{ + common_builtin::constants_are_constant(); +} + +TEST_F(fragment_builtin, no_invalid_variable_modes) +{ + common_builtin::no_invalid_variable_modes(); +} + +/********************************************************************/ + +class geometry_builtin : public common_builtin { +public: + geometry_builtin() + : common_builtin(GL_GEOMETRY_SHADER) + { + /* empty */ + } +}; + +TEST_F(geometry_builtin, names_start_with_gl) +{ + common_builtin::names_start_with_gl(); +} + +TEST_F(geometry_builtin, inputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_in) + continue; + + if (var->is_interface_instance()) { + EXPECT_STREQ("gl_in", var->name); + EXPECT_FALSE(var->data.explicit_location); + EXPECT_EQ(-1, var->data.location); + + ASSERT_TRUE(var->type->is_array()); + + const glsl_type *const instance_type = var->type->fields.array; + + for (unsigned i = 0; i < instance_type->length; i++) { + const glsl_struct_field *const input = + &instance_type->fields.structure[i]; + + string_starts_with_prefix(input->name, "gl_"); + EXPECT_NE(-1, input->location); + EXPECT_GT(VARYING_SLOT_VAR0, input->location); + + /* Several varyings only exist in the fragment shader. Be sure + * that no inputs with these locations exist. + */ + EXPECT_NE(VARYING_SLOT_PNTC, input->location); + EXPECT_NE(VARYING_SLOT_FACE, input->location); + } + } else { + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); + } + + /* Several varyings only exist in the fragment shader. Be sure that no + * inputs with these locations exist. + */ + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); + } +} + +TEST_F(geometry_builtin, outputs_have_explicit_location) +{ + foreach_in_list(ir_instruction, node, &this->ir) { + ir_variable *const var = node->as_variable(); + + if (var->data.mode != ir_var_shader_out) + continue; + + EXPECT_TRUE(var->data.explicit_location); + EXPECT_NE(-1, var->data.location); + EXPECT_GT(VARYING_SLOT_VAR0, var->data.location); + EXPECT_EQ(0u, var->data.location_frac); + + /* Several varyings only exist in the fragment shader. Be sure that no + * outputs with these locations exist. + */ + EXPECT_NE(VARYING_SLOT_PNTC, var->data.location); + EXPECT_NE(VARYING_SLOT_FACE, var->data.location); + } +} + +TEST_F(geometry_builtin, uniforms_and_system_values_dont_have_explicit_location) +{ + common_builtin::uniforms_and_system_values_dont_have_explicit_location(); +} + +TEST_F(geometry_builtin, constants_are_constant) +{ + common_builtin::constants_are_constant(); +} + +TEST_F(geometry_builtin, no_invalid_variable_modes) +{ + common_builtin::no_invalid_variable_modes(); +} |