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diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
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-/*
- * Copyright © 2012 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file link_varyings.cpp
- *
- * Linker functions related specifically to linking varyings between shader
- * stages.
- */
-
-
-#include "main/errors.h"
-#include "main/mtypes.h"
-#include "glsl_symbol_table.h"
-#include "glsl_parser_extras.h"
-#include "ir_optimization.h"
-#include "linker.h"
-#include "link_varyings.h"
-#include "main/macros.h"
-#include "util/hash_table.h"
-#include "util/u_math.h"
-#include "program.h"
-
-
-/**
- * Get the varying type stripped of the outermost array if we're processing
- * a stage whose varyings are arrays indexed by a vertex number (such as
- * geometry shader inputs).
- */
-static const glsl_type *
-get_varying_type(const ir_variable *var, gl_shader_stage stage)
-{
- const glsl_type *type = var->type;
-
- if (!var->data.patch &&
- ((var->data.mode == ir_var_shader_out &&
- stage == MESA_SHADER_TESS_CTRL) ||
- (var->data.mode == ir_var_shader_in &&
- (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
- stage == MESA_SHADER_GEOMETRY)))) {
- assert(type->is_array());
- type = type->fields.array;
- }
-
- return type;
-}
-
-static bool
-varying_has_user_specified_location(const ir_variable *var)
-{
- return var->data.explicit_location &&
- var->data.location >= VARYING_SLOT_VAR0;
-}
-
-static void
-create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
- size_t name_length, unsigned *count,
- const char *ifc_member_name,
- const glsl_type *ifc_member_t, char ***varying_names)
-{
- if (t->is_interface()) {
- size_t new_length = name_length;
-
- assert(ifc_member_name && ifc_member_t);
- ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", ifc_member_name);
-
- create_xfb_varying_names(mem_ctx, ifc_member_t, name, new_length, count,
- NULL, NULL, varying_names);
- } else if (t->is_struct()) {
- for (unsigned i = 0; i < t->length; i++) {
- const char *field = t->fields.structure[i].name;
- size_t new_length = name_length;
-
- ralloc_asprintf_rewrite_tail(name, &new_length, ".%s", field);
-
- create_xfb_varying_names(mem_ctx, t->fields.structure[i].type, name,
- new_length, count, NULL, NULL,
- varying_names);
- }
- } else if (t->without_array()->is_struct() ||
- t->without_array()->is_interface() ||
- (t->is_array() && t->fields.array->is_array())) {
- for (unsigned i = 0; i < t->length; i++) {
- size_t new_length = name_length;
-
- /* Append the subscript to the current variable name */
- ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
-
- create_xfb_varying_names(mem_ctx, t->fields.array, name, new_length,
- count, ifc_member_name, ifc_member_t,
- varying_names);
- }
- } else {
- (*varying_names)[(*count)++] = ralloc_strdup(mem_ctx, *name);
- }
-}
-
-static bool
-process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
- struct gl_shader_program *prog,
- unsigned *num_tfeedback_decls,
- char ***varying_names)
-{
- bool has_xfb_qualifiers = false;
-
- /* We still need to enable transform feedback mode even if xfb_stride is
- * only applied to a global out. Also we don't bother to propagate
- * xfb_stride to interface block members so this will catch that case also.
- */
- for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (prog->TransformFeedback.BufferStride[j]) {
- has_xfb_qualifiers = true;
- break;
- }
- }
-
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *var = node->as_variable();
- if (!var || var->data.mode != ir_var_shader_out)
- continue;
-
- /* From the ARB_enhanced_layouts spec:
- *
- * "Any shader making any static use (after preprocessing) of any of
- * these *xfb_* qualifiers will cause the shader to be in a
- * transform feedback capturing mode and hence responsible for
- * describing the transform feedback setup. This mode will capture
- * any output selected by *xfb_offset*, directly or indirectly, to
- * a transform feedback buffer."
- */
- if (var->data.explicit_xfb_buffer || var->data.explicit_xfb_stride) {
- has_xfb_qualifiers = true;
- }
-
- if (var->data.explicit_xfb_offset) {
- *num_tfeedback_decls += var->type->varying_count();
- has_xfb_qualifiers = true;
- }
- }
-
- if (*num_tfeedback_decls == 0)
- return has_xfb_qualifiers;
-
- unsigned i = 0;
- *varying_names = ralloc_array(mem_ctx, char *, *num_tfeedback_decls);
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *var = node->as_variable();
- if (!var || var->data.mode != ir_var_shader_out)
- continue;
-
- if (var->data.explicit_xfb_offset) {
- char *name;
- const glsl_type *type, *member_type;
-
- if (var->data.from_named_ifc_block) {
- type = var->get_interface_type();
-
- /* Find the member type before it was altered by lowering */
- const glsl_type *type_wa = type->without_array();
- member_type =
- type_wa->fields.structure[type_wa->field_index(var->name)].type;
- name = ralloc_strdup(NULL, type_wa->name);
- } else {
- type = var->type;
- member_type = NULL;
- name = ralloc_strdup(NULL, var->name);
- }
- create_xfb_varying_names(mem_ctx, type, &name, strlen(name), &i,
- var->name, member_type, varying_names);
- ralloc_free(name);
- }
- }
-
- assert(i == *num_tfeedback_decls);
- return has_xfb_qualifiers;
-}
-
-/**
- * Validate the types and qualifiers of an output from one stage against the
- * matching input to another stage.
- */
-static void
-cross_validate_types_and_qualifiers(struct gl_context *ctx,
- struct gl_shader_program *prog,
- const ir_variable *input,
- const ir_variable *output,
- gl_shader_stage consumer_stage,
- gl_shader_stage producer_stage)
-{
- /* Check that the types match between stages.
- */
- const glsl_type *type_to_match = input->type;
-
- /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */
- const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX &&
- consumer_stage != MESA_SHADER_FRAGMENT) ||
- consumer_stage == MESA_SHADER_GEOMETRY;
- if (extra_array_level) {
- assert(type_to_match->is_array());
- type_to_match = type_to_match->fields.array;
- }
-
- if (type_to_match != output->type) {
- if (output->type->is_struct()) {
- /* Structures across shader stages can have different name
- * and considered to match in type if and only if structure
- * members match in name, type, qualification, and declaration
- * order. The precision doesn’t need to match.
- */
- if (!output->type->record_compare(type_to_match,
- false, /* match_name */
- true, /* match_locations */
- false /* match_precision */)) {
- linker_error(prog,
- "%s shader output `%s' declared as struct `%s', "
- "doesn't match in type with %s shader input "
- "declared as struct `%s'\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- output->type->name,
- _mesa_shader_stage_to_string(consumer_stage),
- input->type->name);
- }
- } else if (!output->type->is_array() || !is_gl_identifier(output->name)) {
- /* There is a bit of a special case for gl_TexCoord. This
- * built-in is unsized by default. Applications that variable
- * access it must redeclare it with a size. There is some
- * language in the GLSL spec that implies the fragment shader
- * and vertex shader do not have to agree on this size. Other
- * driver behave this way, and one or two applications seem to
- * rely on it.
- *
- * Neither declaration needs to be modified here because the array
- * sizes are fixed later when update_array_sizes is called.
- *
- * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec:
- *
- * "Unlike user-defined varying variables, the built-in
- * varying variables don't have a strict one-to-one
- * correspondence between the vertex language and the
- * fragment language."
- */
- linker_error(prog,
- "%s shader output `%s' declared as type `%s', "
- "but %s shader input declared as type `%s'\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- output->type->name,
- _mesa_shader_stage_to_string(consumer_stage),
- input->type->name);
- return;
- }
- }
-
- /* Check that all of the qualifiers match between stages.
- */
-
- /* According to the OpenGL and OpenGLES GLSL specs, the centroid qualifier
- * should match until OpenGL 4.3 and OpenGLES 3.1. The OpenGLES 3.0
- * conformance test suite does not verify that the qualifiers must match.
- * The deqp test suite expects the opposite (OpenGLES 3.1) behavior for
- * OpenGLES 3.0 drivers, so we relax the checking in all cases.
- */
- if (false /* always skip the centroid check */ &&
- prog->data->Version < (prog->IsES ? 310 : 430) &&
- input->data.centroid != output->data.centroid) {
- linker_error(prog,
- "%s shader output `%s' %s centroid qualifier, "
- "but %s shader input %s centroid qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.centroid) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.centroid) ? "has" : "lacks");
- return;
- }
-
- if (input->data.sample != output->data.sample) {
- linker_error(prog,
- "%s shader output `%s' %s sample qualifier, "
- "but %s shader input %s sample qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.sample) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.sample) ? "has" : "lacks");
- return;
- }
-
- if (input->data.patch != output->data.patch) {
- linker_error(prog,
- "%s shader output `%s' %s patch qualifier, "
- "but %s shader input %s patch qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.patch) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.patch) ? "has" : "lacks");
- return;
- }
-
- /* The GLSL 4.30 and GLSL ES 3.00 specifications say:
- *
- * "As only outputs need be declared with invariant, an output from
- * one shader stage will still match an input of a subsequent stage
- * without the input being declared as invariant."
- *
- * while GLSL 4.20 says:
- *
- * "For variables leaving one shader and coming into another shader,
- * the invariant keyword has to be used in both shaders, or a link
- * error will result."
- *
- * and GLSL ES 1.00 section 4.6.4 "Invariance and Linking" says:
- *
- * "The invariance of varyings that are declared in both the vertex
- * and fragment shaders must match."
- */
- if (input->data.explicit_invariant != output->data.explicit_invariant &&
- prog->data->Version < (prog->IsES ? 300 : 430)) {
- linker_error(prog,
- "%s shader output `%s' %s invariant qualifier, "
- "but %s shader input %s invariant qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- (output->data.explicit_invariant) ? "has" : "lacks",
- _mesa_shader_stage_to_string(consumer_stage),
- (input->data.explicit_invariant) ? "has" : "lacks");
- return;
- }
-
- /* GLSL >= 4.40 removes text requiring interpolation qualifiers
- * to match cross stage, they must only match within the same stage.
- *
- * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec:
- *
- * "It is a link-time error if, within the same stage, the interpolation
- * qualifiers of variables of the same name do not match.
- *
- * Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
- *
- * "When no interpolation qualifier is present, smooth interpolation
- * is used."
- *
- * So we match variables where one is smooth and the other has no explicit
- * qualifier.
- */
- unsigned input_interpolation = input->data.interpolation;
- unsigned output_interpolation = output->data.interpolation;
- if (prog->IsES) {
- if (input_interpolation == INTERP_MODE_NONE)
- input_interpolation = INTERP_MODE_SMOOTH;
- if (output_interpolation == INTERP_MODE_NONE)
- output_interpolation = INTERP_MODE_SMOOTH;
- }
- if (input_interpolation != output_interpolation &&
- prog->data->Version < 440) {
- if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
- linker_error(prog,
- "%s shader output `%s' specifies %s "
- "interpolation qualifier, "
- "but %s shader input specifies %s "
- "interpolation qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- interpolation_string(output->data.interpolation),
- _mesa_shader_stage_to_string(consumer_stage),
- interpolation_string(input->data.interpolation));
- return;
- } else {
- linker_warning(prog,
- "%s shader output `%s' specifies %s "
- "interpolation qualifier, "
- "but %s shader input specifies %s "
- "interpolation qualifier\n",
- _mesa_shader_stage_to_string(producer_stage),
- output->name,
- interpolation_string(output->data.interpolation),
- _mesa_shader_stage_to_string(consumer_stage),
- interpolation_string(input->data.interpolation));
- }
- }
-}
-
-/**
- * Validate front and back color outputs against single color input
- */
-static void
-cross_validate_front_and_back_color(struct gl_context *ctx,
- struct gl_shader_program *prog,
- const ir_variable *input,
- const ir_variable *front_color,
- const ir_variable *back_color,
- gl_shader_stage consumer_stage,
- gl_shader_stage producer_stage)
-{
- if (front_color != NULL && front_color->data.assigned)
- cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
- consumer_stage, producer_stage);
-
- if (back_color != NULL && back_color->data.assigned)
- cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
- consumer_stage, producer_stage);
-}
-
-static unsigned
-compute_variable_location_slot(ir_variable *var, gl_shader_stage stage)
-{
- unsigned location_start = VARYING_SLOT_VAR0;
-
- switch (stage) {
- case MESA_SHADER_VERTEX:
- if (var->data.mode == ir_var_shader_in)
- location_start = VERT_ATTRIB_GENERIC0;
- break;
- case MESA_SHADER_TESS_CTRL:
- case MESA_SHADER_TESS_EVAL:
- if (var->data.patch)
- location_start = VARYING_SLOT_PATCH0;
- break;
- case MESA_SHADER_FRAGMENT:
- if (var->data.mode == ir_var_shader_out)
- location_start = FRAG_RESULT_DATA0;
- break;
- default:
- break;
- }
-
- return var->data.location - location_start;
-}
-
-struct explicit_location_info {
- ir_variable *var;
- bool base_type_is_integer;
- unsigned base_type_bit_size;
- unsigned interpolation;
- bool centroid;
- bool sample;
- bool patch;
-};
-
-static bool
-check_location_aliasing(struct explicit_location_info explicit_locations[][4],
- ir_variable *var,
- unsigned location,
- unsigned component,
- unsigned location_limit,
- const glsl_type *type,
- unsigned interpolation,
- bool centroid,
- bool sample,
- bool patch,
- gl_shader_program *prog,
- gl_shader_stage stage)
-{
- unsigned last_comp;
- unsigned base_type_bit_size;
- const glsl_type *type_without_array = type->without_array();
- const bool base_type_is_integer =
- glsl_base_type_is_integer(type_without_array->base_type);
- const bool is_struct = type_without_array->is_struct();
- if (is_struct) {
- /* structs don't have a defined underlying base type so just treat all
- * component slots as used and set the bit size to 0. If there is
- * location aliasing, we'll fail anyway later.
- */
- last_comp = 4;
- base_type_bit_size = 0;
- } else {
- unsigned dmul = type_without_array->is_64bit() ? 2 : 1;
- last_comp = component + type_without_array->vector_elements * dmul;
- base_type_bit_size =
- glsl_base_type_get_bit_size(type_without_array->base_type);
- }
-
- while (location < location_limit) {
- unsigned comp = 0;
- while (comp < 4) {
- struct explicit_location_info *info =
- &explicit_locations[location][comp];
-
- if (info->var) {
- if (info->var->type->without_array()->is_struct() || is_struct) {
- /* Structs cannot share location since they are incompatible
- * with any other underlying numerical type.
- */
- linker_error(prog,
- "%s shader has multiple %sputs sharing the "
- "same location that don't have the same "
- "underlying numerical type. Struct variable '%s', "
- "location %u\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ? "in" : "out",
- is_struct ? var->name : info->var->name,
- location);
- return false;
- } else if (comp >= component && comp < last_comp) {
- /* Component aliasing is not allowed */
- linker_error(prog,
- "%s shader has multiple %sputs explicitly "
- "assigned to location %d and component %d\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ? "in" : "out",
- location, comp);
- return false;
- } else {
- /* From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout
- * Qualifiers, Page 67, (Location aliasing):
- *
- * " Further, when location aliasing, the aliases sharing the
- * location must have the same underlying numerical type
- * and bit width (floating-point or integer, 32-bit versus
- * 64-bit, etc.) and the same auxiliary storage and
- * interpolation qualification."
- */
-
- /* If the underlying numerical type isn't integer, implicitly
- * it will be float or else we would have failed by now.
- */
- if (info->base_type_is_integer != base_type_is_integer) {
- linker_error(prog,
- "%s shader has multiple %sputs sharing the "
- "same location that don't have the same "
- "underlying numerical type. Location %u "
- "component %u.\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ?
- "in" : "out", location, comp);
- return false;
- }
-
- if (info->base_type_bit_size != base_type_bit_size) {
- linker_error(prog,
- "%s shader has multiple %sputs sharing the "
- "same location that don't have the same "
- "underlying numerical bit size. Location %u "
- "component %u.\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ?
- "in" : "out", location, comp);
- return false;
- }
-
- if (info->interpolation != interpolation) {
- linker_error(prog,
- "%s shader has multiple %sputs sharing the "
- "same location that don't have the same "
- "interpolation qualification. Location %u "
- "component %u.\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ?
- "in" : "out", location, comp);
- return false;
- }
-
- if (info->centroid != centroid ||
- info->sample != sample ||
- info->patch != patch) {
- linker_error(prog,
- "%s shader has multiple %sputs sharing the "
- "same location that don't have the same "
- "auxiliary storage qualification. Location %u "
- "component %u.\n",
- _mesa_shader_stage_to_string(stage),
- var->data.mode == ir_var_shader_in ?
- "in" : "out", location, comp);
- return false;
- }
- }
- } else if (comp >= component && comp < last_comp) {
- info->var = var;
- info->base_type_is_integer = base_type_is_integer;
- info->base_type_bit_size = base_type_bit_size;
- info->interpolation = interpolation;
- info->centroid = centroid;
- info->sample = sample;
- info->patch = patch;
- }
-
- comp++;
-
- /* We need to do some special handling for doubles as dvec3 and
- * dvec4 consume two consecutive locations. We don't need to
- * worry about components beginning at anything other than 0 as
- * the spec does not allow this for dvec3 and dvec4.
- */
- if (comp == 4 && last_comp > 4) {
- last_comp = last_comp - 4;
- /* Bump location index and reset the component index */
- location++;
- comp = 0;
- component = 0;
- }
- }
-
- location++;
- }
-
- return true;
-}
-
-static bool
-validate_explicit_variable_location(struct gl_context *ctx,
- struct explicit_location_info explicit_locations[][4],
- ir_variable *var,
- gl_shader_program *prog,
- gl_linked_shader *sh)
-{
- const glsl_type *type = get_varying_type(var, sh->Stage);
- unsigned num_elements = type->count_attribute_slots(false);
- unsigned idx = compute_variable_location_slot(var, sh->Stage);
- unsigned slot_limit = idx + num_elements;
-
- /* Vertex shader inputs and fragment shader outputs are validated in
- * assign_attribute_or_color_locations() so we should not attempt to
- * validate them again here.
- */
- unsigned slot_max;
- if (var->data.mode == ir_var_shader_out) {
- assert(sh->Stage != MESA_SHADER_FRAGMENT);
- slot_max =
- ctx->Const.Program[sh->Stage].MaxOutputComponents / 4;
- } else {
- assert(var->data.mode == ir_var_shader_in);
- assert(sh->Stage != MESA_SHADER_VERTEX);
- slot_max =
- ctx->Const.Program[sh->Stage].MaxInputComponents / 4;
- }
-
- if (slot_limit > slot_max) {
- linker_error(prog,
- "Invalid location %u in %s shader\n",
- idx, _mesa_shader_stage_to_string(sh->Stage));
- return false;
- }
-
- const glsl_type *type_without_array = type->without_array();
- if (type_without_array->is_interface()) {
- for (unsigned i = 0; i < type_without_array->length; i++) {
- glsl_struct_field *field = &type_without_array->fields.structure[i];
- unsigned field_location = field->location -
- (field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
- unsigned field_slots = field->type->count_attribute_slots(false);
- if (!check_location_aliasing(explicit_locations, var,
- field_location,
- 0,
- field_location + field_slots,
- field->type,
- field->interpolation,
- field->centroid,
- field->sample,
- field->patch,
- prog, sh->Stage)) {
- return false;
- }
- }
- } else if (!check_location_aliasing(explicit_locations, var,
- idx, var->data.location_frac,
- slot_limit, type,
- var->data.interpolation,
- var->data.centroid,
- var->data.sample,
- var->data.patch,
- prog, sh->Stage)) {
- return false;
- }
-
- return true;
-}
-
-/**
- * Validate explicit locations for the inputs to the first stage and the
- * outputs of the last stage in a program, if those are not the VS and FS
- * shaders.
- */
-void
-validate_first_and_last_interface_explicit_locations(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_shader_stage first_stage,
- gl_shader_stage last_stage)
-{
- /* VS inputs and FS outputs are validated in
- * assign_attribute_or_color_locations()
- */
- bool validate_first_stage = first_stage != MESA_SHADER_VERTEX;
- bool validate_last_stage = last_stage != MESA_SHADER_FRAGMENT;
- if (!validate_first_stage && !validate_last_stage)
- return;
-
- struct explicit_location_info explicit_locations[MAX_VARYING][4];
-
- gl_shader_stage stages[2] = { first_stage, last_stage };
- bool validate_stage[2] = { validate_first_stage, validate_last_stage };
- ir_variable_mode var_direction[2] = { ir_var_shader_in, ir_var_shader_out };
-
- for (unsigned i = 0; i < 2; i++) {
- if (!validate_stage[i])
- continue;
-
- gl_shader_stage stage = stages[i];
-
- gl_linked_shader *sh = prog->_LinkedShaders[stage];
- assert(sh);
-
- memset(explicit_locations, 0, sizeof(explicit_locations));
-
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL ||
- !var->data.explicit_location ||
- var->data.location < VARYING_SLOT_VAR0 ||
- var->data.mode != var_direction[i])
- continue;
-
- if (!validate_explicit_variable_location(
- ctx, explicit_locations, var, prog, sh)) {
- return;
- }
- }
- }
-}
-
-/**
- * Check if we should force input / output matching between shader
- * interfaces.
- *
- * Section 4.3.4 (Inputs) of the GLSL 4.10 specifications say:
- *
- * "Only the input variables that are actually read need to be
- * written by the previous stage; it is allowed to have
- * superfluous declarations of input variables."
- *
- * However it's not defined anywhere as to how we should handle
- * inputs that are not written in the previous stage and it's not
- * clear what "actually read" means.
- *
- * The GLSL 4.20 spec however is much clearer:
- *
- * "Only the input variables that are statically read need to
- * be written by the previous stage; it is allowed to have
- * superfluous declarations of input variables."
- *
- * It also has a table that states it is an error to statically
- * read an input that is not defined in the previous stage. While
- * it is not an error to not statically write to the output (it
- * just needs to be defined to not be an error).
- *
- * The text in the GLSL 4.20 spec was an attempt to clarify the
- * previous spec iterations. However given the difference in spec
- * and that some applications seem to depend on not erroring when
- * the input is not actually read in control flow we only apply
- * this rule to GLSL 4.20 and higher. GLSL 4.10 shaders have been
- * seen in the wild that depend on the less strict interpretation.
- */
-static bool
-static_input_output_matching(struct gl_shader_program *prog)
-{
- return prog->data->Version >= (prog->IsES ? 0 : 420);
-}
-
-/**
- * Validate that outputs from one stage match inputs of another
- */
-void
-cross_validate_outputs_to_inputs(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_linked_shader *producer,
- gl_linked_shader *consumer)
-{
- glsl_symbol_table parameters;
- struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = {};
- struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = {};
-
- /* Find all shader outputs in the "producer" stage.
- */
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != ir_var_shader_out)
- continue;
-
- if (!var->data.explicit_location
- || var->data.location < VARYING_SLOT_VAR0)
- parameters.add_variable(var);
- else {
- /* User-defined varyings with explicit locations are handled
- * differently because they do not need to have matching names.
- */
- if (!validate_explicit_variable_location(ctx,
- output_explicit_locations,
- var, prog, producer)) {
- return;
- }
- }
- }
-
-
- /* Find all shader inputs in the "consumer" stage. Any variables that have
- * matching outputs already in the symbol table must have the same type and
- * qualifiers.
- *
- * Exception: if the consumer is the geometry shader, then the inputs
- * should be arrays and the type of the array element should match the type
- * of the corresponding producer output.
- */
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const input = node->as_variable();
-
- if (input == NULL || input->data.mode != ir_var_shader_in)
- continue;
-
- if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
- const ir_variable *const front_color =
- parameters.get_variable("gl_FrontColor");
-
- const ir_variable *const back_color =
- parameters.get_variable("gl_BackColor");
-
- cross_validate_front_and_back_color(ctx, prog, input,
- front_color, back_color,
- consumer->Stage, producer->Stage);
- } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
- const ir_variable *const front_color =
- parameters.get_variable("gl_FrontSecondaryColor");
-
- const ir_variable *const back_color =
- parameters.get_variable("gl_BackSecondaryColor");
-
- cross_validate_front_and_back_color(ctx, prog, input,
- front_color, back_color,
- consumer->Stage, producer->Stage);
- } else {
- /* The rules for connecting inputs and outputs change in the presence
- * of explicit locations. In this case, we no longer care about the
- * names of the variables. Instead, we care only about the
- * explicitly assigned location.
- */
- ir_variable *output = NULL;
- if (input->data.explicit_location
- && input->data.location >= VARYING_SLOT_VAR0) {
-
- const glsl_type *type = get_varying_type(input, consumer->Stage);
- unsigned num_elements = type->count_attribute_slots(false);
- unsigned idx =
- compute_variable_location_slot(input, consumer->Stage);
- unsigned slot_limit = idx + num_elements;
-
- if (!validate_explicit_variable_location(ctx,
- input_explicit_locations,
- input, prog, consumer)) {
- return;
- }
-
- while (idx < slot_limit) {
- if (idx >= MAX_VARYING) {
- linker_error(prog,
- "Invalid location %u in %s shader\n", idx,
- _mesa_shader_stage_to_string(consumer->Stage));
- return;
- }
-
- output = output_explicit_locations[idx][input->data.location_frac].var;
-
- if (output == NULL) {
- /* A linker failure should only happen when there is no
- * output declaration and there is Static Use of the
- * declared input.
- */
- if (input->data.used && static_input_output_matching(prog)) {
- linker_error(prog,
- "%s shader input `%s' with explicit location "
- "has no matching output\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input->name);
- break;
- }
- } else if (input->data.location != output->data.location) {
- linker_error(prog,
- "%s shader input `%s' with explicit location "
- "has no matching output\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input->name);
- break;
- }
- idx++;
- }
- } else {
- output = parameters.get_variable(input->name);
- }
-
- if (output != NULL) {
- /* Interface blocks have their own validation elsewhere so don't
- * try validating them here.
- */
- if (!(input->get_interface_type() &&
- output->get_interface_type()))
- cross_validate_types_and_qualifiers(ctx, prog, input, output,
- consumer->Stage,
- producer->Stage);
- } else {
- /* Check for input vars with unmatched output vars in prev stage
- * taking into account that interface blocks could have a matching
- * output but with different name, so we ignore them.
- */
- assert(!input->data.assigned);
- if (input->data.used && !input->get_interface_type() &&
- !input->data.explicit_location &&
- static_input_output_matching(prog))
- linker_error(prog,
- "%s shader input `%s' "
- "has no matching output in the previous stage\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input->name);
- }
- }
- }
-}
-
-/**
- * Demote shader inputs and outputs that are not used in other stages, and
- * remove them via dead code elimination.
- */
-static void
-remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object,
- gl_linked_shader *sh,
- enum ir_variable_mode mode)
-{
- if (is_separate_shader_object)
- return;
-
- foreach_in_list(ir_instruction, node, sh->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != int(mode))
- continue;
-
- /* A shader 'in' or 'out' variable is only really an input or output if
- * its value is used by other shader stages. This will cause the
- * variable to have a location assigned.
- */
- if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) {
- assert(var->data.mode != ir_var_temporary);
-
- /* Assign zeros to demoted inputs to allow more optimizations. */
- if (var->data.mode == ir_var_shader_in && !var->constant_value)
- var->constant_value = ir_constant::zero(var, var->type);
-
- var->data.mode = ir_var_auto;
- }
- }
-
- /* Eliminate code that is now dead due to unused inputs/outputs being
- * demoted.
- */
- while (do_dead_code(sh->ir, false))
- ;
-
-}
-
-/**
- * Initialize this object based on a string that was passed to
- * glTransformFeedbackVaryings.
- *
- * If the input is mal-formed, this call still succeeds, but it sets
- * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var()
- * will fail to find any matching variable.
- */
-void
-tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx,
- const char *input)
-{
- /* We don't have to be pedantic about what is a valid GLSL variable name,
- * because any variable with an invalid name can't exist in the IR anyway.
- */
-
- this->location = -1;
- this->orig_name = input;
- this->lowered_builtin_array_variable = none;
- this->skip_components = 0;
- this->next_buffer_separator = false;
- this->matched_candidate = NULL;
- this->stream_id = 0;
- this->buffer = 0;
- this->offset = 0;
-
- if (ctx->Extensions.ARB_transform_feedback3) {
- /* Parse gl_NextBuffer. */
- if (strcmp(input, "gl_NextBuffer") == 0) {
- this->next_buffer_separator = true;
- return;
- }
-
- /* Parse gl_SkipComponents. */
- if (strcmp(input, "gl_SkipComponents1") == 0)
- this->skip_components = 1;
- else if (strcmp(input, "gl_SkipComponents2") == 0)
- this->skip_components = 2;
- else if (strcmp(input, "gl_SkipComponents3") == 0)
- this->skip_components = 3;
- else if (strcmp(input, "gl_SkipComponents4") == 0)
- this->skip_components = 4;
-
- if (this->skip_components)
- return;
- }
-
- /* Parse a declaration. */
- const char *base_name_end;
- long subscript = parse_program_resource_name(input, strlen(input),
- &base_name_end);
- this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input);
- if (this->var_name == NULL) {
- _mesa_error_no_memory(__func__);
- return;
- }
-
- if (subscript >= 0) {
- this->array_subscript = subscript;
- this->is_subscripted = true;
- } else {
- this->is_subscripted = false;
- }
-
- /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this
- * class must behave specially to account for the fact that gl_ClipDistance
- * is converted from a float[8] to a vec4[2].
- */
- if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
- strcmp(this->var_name, "gl_ClipDistance") == 0) {
- this->lowered_builtin_array_variable = clip_distance;
- }
- if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance &&
- strcmp(this->var_name, "gl_CullDistance") == 0) {
- this->lowered_builtin_array_variable = cull_distance;
- }
-
- if (ctx->Const.LowerTessLevel &&
- (strcmp(this->var_name, "gl_TessLevelOuter") == 0))
- this->lowered_builtin_array_variable = tess_level_outer;
- if (ctx->Const.LowerTessLevel &&
- (strcmp(this->var_name, "gl_TessLevelInner") == 0))
- this->lowered_builtin_array_variable = tess_level_inner;
-}
-
-
-/**
- * Determine whether two tfeedback_decl objects refer to the same variable and
- * array index (if applicable).
- */
-bool
-tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
-{
- assert(x.is_varying() && y.is_varying());
-
- if (strcmp(x.var_name, y.var_name) != 0)
- return false;
- if (x.is_subscripted != y.is_subscripted)
- return false;
- if (x.is_subscripted && x.array_subscript != y.array_subscript)
- return false;
- return true;
-}
-
-
-/**
- * Assign a location and stream ID for this tfeedback_decl object based on the
- * transform feedback candidate found by find_candidate.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-tfeedback_decl::assign_location(struct gl_context *ctx,
- struct gl_shader_program *prog)
-{
- assert(this->is_varying());
-
- unsigned fine_location
- = this->matched_candidate->toplevel_var->data.location * 4
- + this->matched_candidate->toplevel_var->data.location_frac
- + this->matched_candidate->struct_offset_floats;
- const unsigned dmul =
- this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
-
- if (this->matched_candidate->type->is_array()) {
- /* Array variable */
- const unsigned matrix_cols =
- this->matched_candidate->type->fields.array->matrix_columns;
- const unsigned vector_elements =
- this->matched_candidate->type->fields.array->vector_elements;
- unsigned actual_array_size;
- switch (this->lowered_builtin_array_variable) {
- case clip_distance:
- actual_array_size = prog->last_vert_prog ?
- prog->last_vert_prog->info.clip_distance_array_size : 0;
- break;
- case cull_distance:
- actual_array_size = prog->last_vert_prog ?
- prog->last_vert_prog->info.cull_distance_array_size : 0;
- break;
- case tess_level_outer:
- actual_array_size = 4;
- break;
- case tess_level_inner:
- actual_array_size = 2;
- break;
- case none:
- default:
- actual_array_size = this->matched_candidate->type->array_size();
- break;
- }
-
- if (this->is_subscripted) {
- /* Check array bounds. */
- if (this->array_subscript >= actual_array_size) {
- linker_error(prog, "Transform feedback varying %s has index "
- "%i, but the array size is %u.",
- this->orig_name, this->array_subscript,
- actual_array_size);
- return false;
- }
- unsigned array_elem_size = this->lowered_builtin_array_variable ?
- 1 : vector_elements * matrix_cols * dmul;
- fine_location += array_elem_size * this->array_subscript;
- this->size = 1;
- } else {
- this->size = actual_array_size;
- }
- this->vector_elements = vector_elements;
- this->matrix_columns = matrix_cols;
- if (this->lowered_builtin_array_variable)
- this->type = GL_FLOAT;
- else
- this->type = this->matched_candidate->type->fields.array->gl_type;
- } else {
- /* Regular variable (scalar, vector, or matrix) */
- if (this->is_subscripted) {
- linker_error(prog, "Transform feedback varying %s requested, "
- "but %s is not an array.",
- this->orig_name, this->var_name);
- return false;
- }
- this->size = 1;
- this->vector_elements = this->matched_candidate->type->vector_elements;
- this->matrix_columns = this->matched_candidate->type->matrix_columns;
- this->type = this->matched_candidate->type->gl_type;
- }
- this->location = fine_location / 4;
- this->location_frac = fine_location % 4;
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * the total number of components to capture in any varying
- * variable in <varyings> is greater than the constant
- * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the
- * buffer mode is SEPARATE_ATTRIBS_EXT;
- */
- if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
- this->num_components() >
- ctx->Const.MaxTransformFeedbackSeparateComponents) {
- linker_error(prog, "Transform feedback varying %s exceeds "
- "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.",
- this->orig_name);
- return false;
- }
-
- /* Only transform feedback varyings can be assigned to non-zero streams,
- * so assign the stream id here.
- */
- this->stream_id = this->matched_candidate->toplevel_var->data.stream;
-
- unsigned array_offset = this->array_subscript * 4 * dmul;
- unsigned struct_offset = this->matched_candidate->xfb_offset_floats * 4;
- this->buffer = this->matched_candidate->toplevel_var->data.xfb_buffer;
- this->offset = this->matched_candidate->toplevel_var->data.offset +
- array_offset + struct_offset;
-
- return true;
-}
-
-
-unsigned
-tfeedback_decl::get_num_outputs() const
-{
- if (!this->is_varying()) {
- return 0;
- }
-
- if (varying_has_user_specified_location(this->matched_candidate->toplevel_var)) {
- unsigned dmul = this->is_64bit() ? 2 : 1;
- unsigned rows_per_element = DIV_ROUND_UP(this->vector_elements * dmul, 4);
- return this->size * this->matrix_columns * rows_per_element;
- } else {
- return (this->num_components() + this->location_frac + 3) / 4;
- }
-}
-
-
-/**
- * Update gl_transform_feedback_info to reflect this tfeedback_decl.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-bool
-tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
- struct gl_transform_feedback_info *info,
- unsigned buffer, unsigned buffer_index,
- const unsigned max_outputs,
- BITSET_WORD *used_components[MAX_FEEDBACK_BUFFERS],
- bool *explicit_stride, unsigned *max_member_alignment,
- bool has_xfb_qualifiers, const void* mem_ctx) const
-{
- unsigned xfb_offset = 0;
- unsigned size = this->size;
- /* Handle gl_SkipComponents. */
- if (this->skip_components) {
- info->Buffers[buffer].Stride += this->skip_components;
- size = this->skip_components;
- goto store_varying;
- }
-
- if (this->next_buffer_separator) {
- size = 0;
- goto store_varying;
- }
-
- if (has_xfb_qualifiers) {
- xfb_offset = this->offset / 4;
- } else {
- xfb_offset = info->Buffers[buffer].Stride;
- }
- info->Varyings[info->NumVarying].Offset = xfb_offset * 4;
-
- {
- unsigned location = this->location;
- unsigned location_frac = this->location_frac;
- unsigned num_components = this->num_components();
-
- /* From GL_EXT_transform_feedback:
- *
- * " A program will fail to link if:
- *
- * * the total number of components to capture is greater than the
- * constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT
- * and the buffer mode is INTERLEAVED_ATTRIBS_EXT."
- *
- * From GL_ARB_enhanced_layouts:
- *
- * " The resulting stride (implicit or explicit) must be less than or
- * equal to the implementation-dependent constant
- * gl_MaxTransformFeedbackInterleavedComponents."
- */
- if ((prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS ||
- has_xfb_qualifiers) &&
- xfb_offset + num_components >
- ctx->Const.MaxTransformFeedbackInterleavedComponents) {
- linker_error(prog,
- "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
- "limit has been exceeded.");
- return false;
- }
-
- /* From the OpenGL 4.60.5 spec, section 4.4.2. Output Layout Qualifiers,
- * Page 76, (Transform Feedback Layout Qualifiers):
- *
- * " No aliasing in output buffers is allowed: It is a compile-time or
- * link-time error to specify variables with overlapping transform
- * feedback offsets."
- */
- const unsigned max_components =
- ctx->Const.MaxTransformFeedbackInterleavedComponents;
- const unsigned first_component = xfb_offset;
- const unsigned last_component = xfb_offset + num_components - 1;
- const unsigned start_word = BITSET_BITWORD(first_component);
- const unsigned end_word = BITSET_BITWORD(last_component);
- BITSET_WORD *used;
- assert(last_component < max_components);
-
- if (!used_components[buffer]) {
- used_components[buffer] =
- rzalloc_array(mem_ctx, BITSET_WORD, BITSET_WORDS(max_components));
- }
- used = used_components[buffer];
-
- for (unsigned word = start_word; word <= end_word; word++) {
- unsigned start_range = 0;
- unsigned end_range = BITSET_WORDBITS - 1;
-
- if (word == start_word)
- start_range = first_component % BITSET_WORDBITS;
-
- if (word == end_word)
- end_range = last_component % BITSET_WORDBITS;
-
- if (used[word] & BITSET_RANGE(start_range, end_range)) {
- linker_error(prog,
- "variable '%s', xfb_offset (%d) is causing aliasing.",
- this->orig_name, xfb_offset * 4);
- return false;
- }
- used[word] |= BITSET_RANGE(start_range, end_range);
- }
-
- const unsigned type_num_components =
- this->vector_elements * (this->is_64bit() ? 2 : 1);
- unsigned current_type_components_left = type_num_components;
-
- while (num_components > 0) {
- unsigned output_size = 0;
-
- /* From GL_ARB_enhanced_layouts:
- *
- * "When an attribute variable declared using an array type is bound to
- * generic attribute index <i>, the active array elements are assigned to
- * consecutive generic attributes beginning with generic attribute <i>. The
- * number of attributes and components assigned to each element are
- * determined according to the data type of array elements and "component"
- * layout qualifier (if any) specified in the declaration of the array."
- *
- * "When an attribute variable declared using a matrix type is bound to a
- * generic attribute index <i>, its values are taken from consecutive generic
- * attributes beginning with generic attribute <i>. Such matrices are
- * treated as an array of column vectors with values taken from the generic
- * attributes.
- * This means there may be gaps in the varyings we are taking values from."
- *
- * Examples:
- *
- * | layout(location=0) dvec3[2] a; | layout(location=4) vec2[4] b; |
- * | | |
- * | 32b 32b 32b 32b | 32b 32b 32b 32b |
- * | 0 X X Y Y | 4 X Y 0 0 |
- * | 1 Z Z 0 0 | 5 X Y 0 0 |
- * | 2 X X Y Y | 6 X Y 0 0 |
- * | 3 Z Z 0 0 | 7 X Y 0 0 |
- *
- */
- if (varying_has_user_specified_location(this->matched_candidate->toplevel_var)) {
- output_size = MIN3(num_components, current_type_components_left, 4);
- current_type_components_left -= output_size;
- if (current_type_components_left == 0) {
- current_type_components_left = type_num_components;
- }
- } else {
- output_size = MIN2(num_components, 4 - location_frac);
- }
-
- assert((info->NumOutputs == 0 && max_outputs == 0) ||
- info->NumOutputs < max_outputs);
-
- /* From the ARB_enhanced_layouts spec:
- *
- * "If such a block member or variable is not written during a shader
- * invocation, the buffer contents at the assigned offset will be
- * undefined. Even if there are no static writes to a variable or
- * member that is assigned a transform feedback offset, the space is
- * still allocated in the buffer and still affects the stride."
- */
- if (this->is_varying_written()) {
- info->Outputs[info->NumOutputs].ComponentOffset = location_frac;
- info->Outputs[info->NumOutputs].OutputRegister = location;
- info->Outputs[info->NumOutputs].NumComponents = output_size;
- info->Outputs[info->NumOutputs].StreamId = stream_id;
- info->Outputs[info->NumOutputs].OutputBuffer = buffer;
- info->Outputs[info->NumOutputs].DstOffset = xfb_offset;
- ++info->NumOutputs;
- }
- info->Buffers[buffer].Stream = this->stream_id;
- xfb_offset += output_size;
-
- num_components -= output_size;
- location++;
- location_frac = 0;
- }
- }
-
- if (explicit_stride && explicit_stride[buffer]) {
- if (this->is_64bit() && info->Buffers[buffer].Stride % 2) {
- linker_error(prog, "invalid qualifier xfb_stride=%d must be a "
- "multiple of 8 as its applied to a type that is or "
- "contains a double.",
- info->Buffers[buffer].Stride * 4);
- return false;
- }
-
- if (xfb_offset > info->Buffers[buffer].Stride) {
- linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
- "buffer (%d)", xfb_offset * 4,
- info->Buffers[buffer].Stride * 4, buffer);
- return false;
- }
- } else {
- if (max_member_alignment && has_xfb_qualifiers) {
- max_member_alignment[buffer] = MAX2(max_member_alignment[buffer],
- this->is_64bit() ? 2 : 1);
- info->Buffers[buffer].Stride = ALIGN(xfb_offset,
- max_member_alignment[buffer]);
- } else {
- info->Buffers[buffer].Stride = xfb_offset;
- }
- }
-
- store_varying:
- info->Varyings[info->NumVarying].Name = ralloc_strdup(prog,
- this->orig_name);
- info->Varyings[info->NumVarying].Type = this->type;
- info->Varyings[info->NumVarying].Size = size;
- info->Varyings[info->NumVarying].BufferIndex = buffer_index;
- info->NumVarying++;
- info->Buffers[buffer].NumVaryings++;
-
- return true;
-}
-
-
-const tfeedback_candidate *
-tfeedback_decl::find_candidate(gl_shader_program *prog,
- hash_table *tfeedback_candidates)
-{
- const char *name = this->var_name;
- switch (this->lowered_builtin_array_variable) {
- case none:
- name = this->var_name;
- break;
- case clip_distance:
- name = "gl_ClipDistanceMESA";
- break;
- case cull_distance:
- name = "gl_CullDistanceMESA";
- break;
- case tess_level_outer:
- name = "gl_TessLevelOuterMESA";
- break;
- case tess_level_inner:
- name = "gl_TessLevelInnerMESA";
- break;
- }
- hash_entry *entry = _mesa_hash_table_search(tfeedback_candidates, name);
-
- this->matched_candidate = entry ?
- (const tfeedback_candidate *) entry->data : NULL;
-
- if (!this->matched_candidate) {
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * any variable name specified in the <varyings> array is not
- * declared as an output in the geometry shader (if present) or
- * the vertex shader (if no geometry shader is present);
- */
- linker_error(prog, "Transform feedback varying %s undeclared.",
- this->orig_name);
- }
-
- return this->matched_candidate;
-}
-
-/**
- * Force a candidate over the previously matched one. It happens when a new
- * varying needs to be created to match the xfb declaration, for example,
- * to fullfil an alignment criteria.
- */
-void
-tfeedback_decl::set_lowered_candidate(const tfeedback_candidate *candidate)
-{
- this->matched_candidate = candidate;
-
- /* The subscript part is no longer relevant */
- this->is_subscripted = false;
- this->array_subscript = 0;
-}
-
-
-/**
- * Parse all the transform feedback declarations that were passed to
- * glTransformFeedbackVaryings() and store them in tfeedback_decl objects.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-static bool
-parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
- const void *mem_ctx, unsigned num_names,
- char **varying_names, tfeedback_decl *decls)
-{
- for (unsigned i = 0; i < num_names; ++i) {
- decls[i].init(ctx, mem_ctx, varying_names[i]);
-
- if (!decls[i].is_varying())
- continue;
-
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * any two entries in the <varyings> array specify the same varying
- * variable;
- *
- * We interpret this to mean "any two entries in the <varyings> array
- * specify the same varying variable and array index", since transform
- * feedback of arrays would be useless otherwise.
- */
- for (unsigned j = 0; j < i; ++j) {
- if (decls[j].is_varying()) {
- if (tfeedback_decl::is_same(decls[i], decls[j])) {
- linker_error(prog, "Transform feedback varying %s specified "
- "more than once.", varying_names[i]);
- return false;
- }
- }
- }
- }
- return true;
-}
-
-
-static int
-cmp_xfb_offset(const void * x_generic, const void * y_generic)
-{
- tfeedback_decl *x = (tfeedback_decl *) x_generic;
- tfeedback_decl *y = (tfeedback_decl *) y_generic;
-
- if (x->get_buffer() != y->get_buffer())
- return x->get_buffer() - y->get_buffer();
- return x->get_offset() - y->get_offset();
-}
-
-/**
- * Store transform feedback location assignments into
- * prog->sh.LinkedTransformFeedback based on the data stored in
- * tfeedback_decls.
- *
- * If an error occurs, the error is reported through linker_error() and false
- * is returned.
- */
-static bool
-store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
- unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls, bool has_xfb_qualifiers,
- const void *mem_ctx)
-{
- if (!prog->last_vert_prog)
- return true;
-
- /* Make sure MaxTransformFeedbackBuffers is less than 32 so the bitmask for
- * tracking the number of buffers doesn't overflow.
- */
- assert(ctx->Const.MaxTransformFeedbackBuffers < 32);
-
- bool separate_attribs_mode =
- prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS;
-
- struct gl_program *xfb_prog = prog->last_vert_prog;
- xfb_prog->sh.LinkedTransformFeedback =
- rzalloc(xfb_prog, struct gl_transform_feedback_info);
-
- /* The xfb_offset qualifier does not have to be used in increasing order
- * however some drivers expect to receive the list of transform feedback
- * declarations in order so sort it now for convenience.
- */
- if (has_xfb_qualifiers) {
- qsort(tfeedback_decls, num_tfeedback_decls, sizeof(*tfeedback_decls),
- cmp_xfb_offset);
- }
-
- xfb_prog->sh.LinkedTransformFeedback->Varyings =
- rzalloc_array(xfb_prog, struct gl_transform_feedback_varying_info,
- num_tfeedback_decls);
-
- unsigned num_outputs = 0;
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (tfeedback_decls[i].is_varying_written())
- num_outputs += tfeedback_decls[i].get_num_outputs();
- }
-
- xfb_prog->sh.LinkedTransformFeedback->Outputs =
- rzalloc_array(xfb_prog, struct gl_transform_feedback_output,
- num_outputs);
-
- unsigned num_buffers = 0;
- unsigned buffers = 0;
- BITSET_WORD *used_components[MAX_FEEDBACK_BUFFERS] = {};
-
- if (!has_xfb_qualifiers && separate_attribs_mode) {
- /* GL_SEPARATE_ATTRIBS */
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].store(ctx, prog,
- xfb_prog->sh.LinkedTransformFeedback,
- num_buffers, num_buffers, num_outputs,
- used_components, NULL, NULL,
- has_xfb_qualifiers, mem_ctx))
- return false;
-
- buffers |= 1 << num_buffers;
- num_buffers++;
- }
- }
- else {
- /* GL_INVERLEAVED_ATTRIBS */
- int buffer_stream_id = -1;
- unsigned buffer =
- num_tfeedback_decls ? tfeedback_decls[0].get_buffer() : 0;
- bool explicit_stride[MAX_FEEDBACK_BUFFERS] = { false };
- unsigned max_member_alignment[MAX_FEEDBACK_BUFFERS] = { 1, 1, 1, 1 };
- /* Apply any xfb_stride global qualifiers */
- if (has_xfb_qualifiers) {
- for (unsigned j = 0; j < MAX_FEEDBACK_BUFFERS; j++) {
- if (prog->TransformFeedback.BufferStride[j]) {
- explicit_stride[j] = true;
- xfb_prog->sh.LinkedTransformFeedback->Buffers[j].Stride =
- prog->TransformFeedback.BufferStride[j] / 4;
- }
- }
- }
-
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (has_xfb_qualifiers &&
- buffer != tfeedback_decls[i].get_buffer()) {
- /* we have moved to the next buffer so reset stream id */
- buffer_stream_id = -1;
- num_buffers++;
- }
-
- if (tfeedback_decls[i].is_next_buffer_separator()) {
- if (!tfeedback_decls[i].store(ctx, prog,
- xfb_prog->sh.LinkedTransformFeedback,
- buffer, num_buffers, num_outputs,
- used_components, explicit_stride,
- max_member_alignment,
- has_xfb_qualifiers,
- mem_ctx))
- return false;
- num_buffers++;
- buffer_stream_id = -1;
- continue;
- }
-
- if (has_xfb_qualifiers) {
- buffer = tfeedback_decls[i].get_buffer();
- } else {
- buffer = num_buffers;
- }
-
- if (tfeedback_decls[i].is_varying()) {
- if (buffer_stream_id == -1) {
- /* First varying writing to this buffer: remember its stream */
- buffer_stream_id = (int) tfeedback_decls[i].get_stream_id();
-
- /* Only mark a buffer as active when there is a varying
- * attached to it. This behaviour is based on a revised version
- * of section 13.2.2 of the GL 4.6 spec.
- */
- buffers |= 1 << buffer;
- } else if (buffer_stream_id !=
- (int) tfeedback_decls[i].get_stream_id()) {
- /* Varying writes to the same buffer from a different stream */
- linker_error(prog,
- "Transform feedback can't capture varyings belonging "
- "to different vertex streams in a single buffer. "
- "Varying %s writes to buffer from stream %u, other "
- "varyings in the same buffer write from stream %u.",
- tfeedback_decls[i].name(),
- tfeedback_decls[i].get_stream_id(),
- buffer_stream_id);
- return false;
- }
- }
-
- if (!tfeedback_decls[i].store(ctx, prog,
- xfb_prog->sh.LinkedTransformFeedback,
- buffer, num_buffers, num_outputs,
- used_components, explicit_stride,
- max_member_alignment,
- has_xfb_qualifiers,
- mem_ctx))
- return false;
- }
- }
-
- assert(xfb_prog->sh.LinkedTransformFeedback->NumOutputs == num_outputs);
-
- xfb_prog->sh.LinkedTransformFeedback->ActiveBuffers = buffers;
- return true;
-}
-
-namespace {
-
-/**
- * Data structure recording the relationship between outputs of one shader
- * stage (the "producer") and inputs of another (the "consumer").
- */
-class varying_matches
-{
-public:
- varying_matches(bool disable_varying_packing,
- bool disable_xfb_packing,
- bool xfb_enabled,
- bool enhanced_layouts_enabled,
- gl_shader_stage producer_stage,
- gl_shader_stage consumer_stage);
- ~varying_matches();
- void record(ir_variable *producer_var, ir_variable *consumer_var);
- unsigned assign_locations(struct gl_shader_program *prog,
- uint8_t components[],
- uint64_t reserved_slots);
- void store_locations() const;
-
-private:
- bool is_varying_packing_safe(const glsl_type *type,
- const ir_variable *var) const;
-
- /**
- * If true, this driver disables varying packing, so all varyings need to
- * be aligned on slot boundaries, and take up a number of slots equal to
- * their number of matrix columns times their array size.
- *
- * Packing may also be disabled because our current packing method is not
- * safe in SSO or versions of OpenGL where interpolation qualifiers are not
- * guaranteed to match across stages.
- */
- const bool disable_varying_packing;
-
- /**
- * If true, this driver disables packing for varyings used by transform
- * feedback.
- */
- const bool disable_xfb_packing;
-
- /**
- * If true, this driver has transform feedback enabled. The transform
- * feedback code usually requires at least some packing be done even
- * when varying packing is disabled, fortunately where transform feedback
- * requires packing it's safe to override the disabled setting. See
- * is_varying_packing_safe().
- */
- const bool xfb_enabled;
-
- const bool enhanced_layouts_enabled;
-
- /**
- * Enum representing the order in which varyings are packed within a
- * packing class.
- *
- * Currently we pack vec4's first, then vec2's, then scalar values, then
- * vec3's. This order ensures that the only vectors that are at risk of
- * having to be "double parked" (split between two adjacent varying slots)
- * are the vec3's.
- */
- enum packing_order_enum {
- PACKING_ORDER_VEC4,
- PACKING_ORDER_VEC2,
- PACKING_ORDER_SCALAR,
- PACKING_ORDER_VEC3,
- };
-
- static unsigned compute_packing_class(const ir_variable *var);
- static packing_order_enum compute_packing_order(const ir_variable *var);
- static int match_comparator(const void *x_generic, const void *y_generic);
- static int xfb_comparator(const void *x_generic, const void *y_generic);
- static int not_xfb_comparator(const void *x_generic, const void *y_generic);
-
- /**
- * Structure recording the relationship between a single producer output
- * and a single consumer input.
- */
- struct match {
- /**
- * Packing class for this varying, computed by compute_packing_class().
- */
- unsigned packing_class;
-
- /**
- * Packing order for this varying, computed by compute_packing_order().
- */
- packing_order_enum packing_order;
-
- /**
- * The output variable in the producer stage.
- */
- ir_variable *producer_var;
-
- /**
- * The input variable in the consumer stage.
- */
- ir_variable *consumer_var;
-
- /**
- * The location which has been assigned for this varying. This is
- * expressed in multiples of a float, with the first generic varying
- * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the
- * value 0.
- */
- unsigned generic_location;
- } *matches;
-
- /**
- * The number of elements in the \c matches array that are currently in
- * use.
- */
- unsigned num_matches;
-
- /**
- * The number of elements that were set aside for the \c matches array when
- * it was allocated.
- */
- unsigned matches_capacity;
-
- gl_shader_stage producer_stage;
- gl_shader_stage consumer_stage;
-};
-
-} /* anonymous namespace */
-
-varying_matches::varying_matches(bool disable_varying_packing,
- bool disable_xfb_packing,
- bool xfb_enabled,
- bool enhanced_layouts_enabled,
- gl_shader_stage producer_stage,
- gl_shader_stage consumer_stage)
- : disable_varying_packing(disable_varying_packing),
- disable_xfb_packing(disable_xfb_packing),
- xfb_enabled(xfb_enabled),
- enhanced_layouts_enabled(enhanced_layouts_enabled),
- producer_stage(producer_stage),
- consumer_stage(consumer_stage)
-{
- /* Note: this initial capacity is rather arbitrarily chosen to be large
- * enough for many cases without wasting an unreasonable amount of space.
- * varying_matches::record() will resize the array if there are more than
- * this number of varyings.
- */
- this->matches_capacity = 8;
- this->matches = (match *)
- malloc(sizeof(*this->matches) * this->matches_capacity);
- this->num_matches = 0;
-}
-
-
-varying_matches::~varying_matches()
-{
- free(this->matches);
-}
-
-
-/**
- * Packing is always safe on individual arrays, structures, and matrices. It
- * is also safe if the varying is only used for transform feedback.
- */
-bool
-varying_matches::is_varying_packing_safe(const glsl_type *type,
- const ir_variable *var) const
-{
- if (consumer_stage == MESA_SHADER_TESS_EVAL ||
- consumer_stage == MESA_SHADER_TESS_CTRL ||
- producer_stage == MESA_SHADER_TESS_CTRL)
- return false;
-
- return xfb_enabled && (type->is_array() || type->is_struct() ||
- type->is_matrix() || var->data.is_xfb_only);
-}
-
-
-/**
- * Record the given producer/consumer variable pair in the list of variables
- * that should later be assigned locations.
- *
- * It is permissible for \c consumer_var to be NULL (this happens if a
- * variable is output by the producer and consumed by transform feedback, but
- * not consumed by the consumer).
- *
- * If \c producer_var has already been paired up with a consumer_var, or
- * producer_var is part of fixed pipeline functionality (and hence already has
- * a location assigned), this function has no effect.
- *
- * Note: as a side effect this function may change the interpolation type of
- * \c producer_var, but only when the change couldn't possibly affect
- * rendering.
- */
-void
-varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
-{
- assert(producer_var != NULL || consumer_var != NULL);
-
- if ((producer_var && (!producer_var->data.is_unmatched_generic_inout ||
- producer_var->data.explicit_location)) ||
- (consumer_var && (!consumer_var->data.is_unmatched_generic_inout ||
- consumer_var->data.explicit_location))) {
- /* Either a location already exists for this variable (since it is part
- * of fixed functionality), or it has already been recorded as part of a
- * previous match.
- */
- return;
- }
-
- bool needs_flat_qualifier = consumer_var == NULL &&
- (producer_var->type->contains_integer() ||
- producer_var->type->contains_double());
-
- if (!disable_varying_packing &&
- (!disable_xfb_packing || producer_var == NULL || !producer_var->data.is_xfb) &&
- (needs_flat_qualifier ||
- (consumer_stage != MESA_SHADER_NONE && consumer_stage != MESA_SHADER_FRAGMENT))) {
- /* Since this varying is not being consumed by the fragment shader, its
- * interpolation type varying cannot possibly affect rendering.
- * Also, this variable is non-flat and is (or contains) an integer
- * or a double.
- * If the consumer stage is unknown, don't modify the interpolation
- * type as it could affect rendering later with separate shaders.
- *
- * lower_packed_varyings requires all integer varyings to flat,
- * regardless of where they appear. We can trivially satisfy that
- * requirement by changing the interpolation type to flat here.
- */
- if (producer_var) {
- producer_var->data.centroid = false;
- producer_var->data.sample = false;
- producer_var->data.interpolation = INTERP_MODE_FLAT;
- }
-
- if (consumer_var) {
- consumer_var->data.centroid = false;
- consumer_var->data.sample = false;
- consumer_var->data.interpolation = INTERP_MODE_FLAT;
- }
- }
-
- if (this->num_matches == this->matches_capacity) {
- this->matches_capacity *= 2;
- this->matches = (match *)
- realloc(this->matches,
- sizeof(*this->matches) * this->matches_capacity);
- }
-
- /* We must use the consumer to compute the packing class because in GL4.4+
- * there is no guarantee interpolation qualifiers will match across stages.
- *
- * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.30 spec:
- *
- * "The type and presence of interpolation qualifiers of variables with
- * the same name declared in all linked shaders for the same cross-stage
- * interface must match, otherwise the link command will fail.
- *
- * When comparing an output from one stage to an input of a subsequent
- * stage, the input and output don't match if their interpolation
- * qualifiers (or lack thereof) are not the same."
- *
- * This text was also in at least revison 7 of the 4.40 spec but is no
- * longer in revision 9 and not in the 4.50 spec.
- */
- const ir_variable *const var = (consumer_var != NULL)
- ? consumer_var : producer_var;
-
- if (producer_var && consumer_var &&
- consumer_var->data.must_be_shader_input) {
- producer_var->data.must_be_shader_input = 1;
- }
-
- this->matches[this->num_matches].packing_class
- = this->compute_packing_class(var);
- this->matches[this->num_matches].packing_order
- = this->compute_packing_order(var);
-
- this->matches[this->num_matches].producer_var = producer_var;
- this->matches[this->num_matches].consumer_var = consumer_var;
- this->num_matches++;
- if (producer_var)
- producer_var->data.is_unmatched_generic_inout = 0;
- if (consumer_var)
- consumer_var->data.is_unmatched_generic_inout = 0;
-}
-
-
-/**
- * Choose locations for all of the variable matches that were previously
- * passed to varying_matches::record().
- * \param components returns array[slot] of number of components used
- * per slot (1, 2, 3 or 4)
- * \param reserved_slots bitmask indicating which varying slots are already
- * allocated
- * \return number of slots (4-element vectors) allocated
- */
-unsigned
-varying_matches::assign_locations(struct gl_shader_program *prog,
- uint8_t components[],
- uint64_t reserved_slots)
-{
- /* If packing has been disabled then we cannot safely sort the varyings by
- * class as it may mean we are using a version of OpenGL where
- * interpolation qualifiers are not guaranteed to be matching across
- * shaders, sorting in this case could result in mismatching shader
- * interfaces.
- * When packing is disabled the sort orders varyings used by transform
- * feedback first, but also depends on *undefined behaviour* of qsort to
- * reverse the order of the varyings. See: xfb_comparator().
- *
- * If packing is only disabled for xfb varyings (mutually exclusive with
- * disable_varying_packing), we then group varyings depending on if they
- * are captured for transform feedback. The same *undefined behaviour* is
- * taken advantage of.
- */
- if (this->disable_varying_packing) {
- /* Only sort varyings that are only used by transform feedback. */
- qsort(this->matches, this->num_matches, sizeof(*this->matches),
- &varying_matches::xfb_comparator);
- } else if (this->disable_xfb_packing) {
- /* Only sort varyings that are NOT used by transform feedback. */
- qsort(this->matches, this->num_matches, sizeof(*this->matches),
- &varying_matches::not_xfb_comparator);
- } else {
- /* Sort varying matches into an order that makes them easy to pack. */
- qsort(this->matches, this->num_matches, sizeof(*this->matches),
- &varying_matches::match_comparator);
- }
-
- unsigned generic_location = 0;
- unsigned generic_patch_location = MAX_VARYING*4;
- bool previous_var_xfb = false;
- bool previous_var_xfb_only = false;
- unsigned previous_packing_class = ~0u;
-
- /* For tranform feedback separate mode, we know the number of attributes
- * is <= the number of buffers. So packing isn't critical. In fact,
- * packing vec3 attributes can cause trouble because splitting a vec3
- * effectively creates an additional transform feedback output. The
- * extra TFB output may exceed device driver limits.
- */
- const bool dont_pack_vec3 =
- (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS &&
- prog->TransformFeedback.NumVarying > 0);
-
- for (unsigned i = 0; i < this->num_matches; i++) {
- unsigned *location = &generic_location;
- const ir_variable *var;
- const glsl_type *type;
- bool is_vertex_input = false;
-
- if (matches[i].consumer_var) {
- var = matches[i].consumer_var;
- type = get_varying_type(var, consumer_stage);
- if (consumer_stage == MESA_SHADER_VERTEX)
- is_vertex_input = true;
- } else {
- var = matches[i].producer_var;
- type = get_varying_type(var, producer_stage);
- }
-
- if (var->data.patch)
- location = &generic_patch_location;
-
- /* Advance to the next slot if this varying has a different packing
- * class than the previous one, and we're not already on a slot
- * boundary.
- *
- * Also advance if varying packing is disabled for transform feedback,
- * and previous or current varying is used for transform feedback.
- *
- * Also advance to the next slot if packing is disabled. This makes sure
- * we don't assign varyings the same locations which is possible
- * because we still pack individual arrays, records and matrices even
- * when packing is disabled. Note we don't advance to the next slot if
- * we can pack varyings together that are only used for transform
- * feedback.
- */
- if (var->data.must_be_shader_input ||
- (this->disable_xfb_packing &&
- (previous_var_xfb || var->data.is_xfb)) ||
- (this->disable_varying_packing &&
- !(previous_var_xfb_only && var->data.is_xfb_only)) ||
- (previous_packing_class != this->matches[i].packing_class) ||
- (this->matches[i].packing_order == PACKING_ORDER_VEC3 &&
- dont_pack_vec3)) {
- *location = ALIGN(*location, 4);
- }
-
- previous_var_xfb = var->data.is_xfb;
- previous_var_xfb_only = var->data.is_xfb_only;
- previous_packing_class = this->matches[i].packing_class;
-
- /* The number of components taken up by this variable. For vertex shader
- * inputs, we use the number of slots * 4, as they have different
- * counting rules.
- */
- unsigned num_components = 0;
- if (is_vertex_input) {
- num_components = type->count_attribute_slots(is_vertex_input) * 4;
- } else {
- if ((this->disable_varying_packing &&
- !is_varying_packing_safe(type, var)) ||
- (this->disable_xfb_packing && var->data.is_xfb &&
- !(type->is_array() || type->is_struct() || type->is_matrix())) ||
- var->data.must_be_shader_input) {
- num_components = type->count_attribute_slots(false) * 4;
- } else {
- num_components = type->component_slots_aligned(*location);
- }
- }
-
- /* The last slot for this variable, inclusive. */
- unsigned slot_end = *location + num_components - 1;
-
- /* FIXME: We could be smarter in the below code and loop back over
- * trying to fill any locations that we skipped because we couldn't pack
- * the varying between an explicit location. For now just let the user
- * hit the linking error if we run out of room and suggest they use
- * explicit locations.
- */
- while (slot_end < MAX_VARYING * 4u) {
- const unsigned slots = (slot_end / 4u) - (*location / 4u) + 1;
- const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
-
- assert(slots > 0);
-
- if ((reserved_slots & slot_mask) == 0) {
- break;
- }
-
- *location = ALIGN(*location + 1, 4);
- slot_end = *location + num_components - 1;
- }
-
- if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {
- linker_error(prog, "insufficient contiguous locations available for "
- "%s it is possible an array or struct could not be "
- "packed between varyings with explicit locations. Try "
- "using an explicit location for arrays and structs.",
- var->name);
- }
-
- if (slot_end < MAX_VARYINGS_INCL_PATCH * 4u) {
- for (unsigned j = *location / 4u; j < slot_end / 4u; j++)
- components[j] = 4;
- components[slot_end / 4u] = (slot_end & 3) + 1;
- }
-
- this->matches[i].generic_location = *location;
-
- *location = slot_end + 1;
- }
-
- return (generic_location + 3) / 4;
-}
-
-
-/**
- * Update the producer and consumer shaders to reflect the locations
- * assignments that were made by varying_matches::assign_locations().
- */
-void
-varying_matches::store_locations() const
-{
- /* Check is location needs to be packed with lower_packed_varyings() or if
- * we can just use ARB_enhanced_layouts packing.
- */
- bool pack_loc[MAX_VARYINGS_INCL_PATCH] = {};
- const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} };
-
- for (unsigned i = 0; i < this->num_matches; i++) {
- ir_variable *producer_var = this->matches[i].producer_var;
- ir_variable *consumer_var = this->matches[i].consumer_var;
- unsigned generic_location = this->matches[i].generic_location;
- unsigned slot = generic_location / 4;
- unsigned offset = generic_location % 4;
-
- if (producer_var) {
- producer_var->data.location = VARYING_SLOT_VAR0 + slot;
- producer_var->data.location_frac = offset;
- }
-
- if (consumer_var) {
- assert(consumer_var->data.location == -1);
- consumer_var->data.location = VARYING_SLOT_VAR0 + slot;
- consumer_var->data.location_frac = offset;
- }
-
- /* Find locations suitable for native packing via
- * ARB_enhanced_layouts.
- */
- if (producer_var && consumer_var) {
- if (enhanced_layouts_enabled) {
- const glsl_type *type =
- get_varying_type(producer_var, producer_stage);
- if (type->is_array() || type->is_matrix() || type->is_struct() ||
- type->is_64bit()) {
- unsigned comp_slots = type->component_slots() + offset;
- unsigned slots = comp_slots / 4;
- if (comp_slots % 4)
- slots += 1;
-
- for (unsigned j = 0; j < slots; j++) {
- pack_loc[slot + j] = true;
- }
- } else if (offset + type->vector_elements > 4) {
- pack_loc[slot] = true;
- pack_loc[slot + 1] = true;
- } else {
- loc_type[slot][offset] = type;
- }
- }
- }
- }
-
- /* Attempt to use ARB_enhanced_layouts for more efficient packing if
- * suitable.
- */
- if (enhanced_layouts_enabled) {
- for (unsigned i = 0; i < this->num_matches; i++) {
- ir_variable *producer_var = this->matches[i].producer_var;
- ir_variable *consumer_var = this->matches[i].consumer_var;
- unsigned generic_location = this->matches[i].generic_location;
- unsigned slot = generic_location / 4;
-
- if (pack_loc[slot] || !producer_var || !consumer_var)
- continue;
-
- const glsl_type *type =
- get_varying_type(producer_var, producer_stage);
- bool type_match = true;
- for (unsigned j = 0; j < 4; j++) {
- if (loc_type[slot][j]) {
- if (type->base_type != loc_type[slot][j]->base_type)
- type_match = false;
- }
- }
-
- if (type_match) {
- producer_var->data.explicit_location = 1;
- consumer_var->data.explicit_location = 1;
- producer_var->data.explicit_component = 1;
- consumer_var->data.explicit_component = 1;
- }
- }
- }
-}
-
-
-/**
- * Compute the "packing class" of the given varying. This is an unsigned
- * integer with the property that two variables in the same packing class can
- * be safely backed into the same vec4.
- */
-unsigned
-varying_matches::compute_packing_class(const ir_variable *var)
-{
- /* Without help from the back-end, there is no way to pack together
- * variables with different interpolation types, because
- * lower_packed_varyings must choose exactly one interpolation type for
- * each packed varying it creates.
- *
- * However, we can safely pack together floats, ints, and uints, because:
- *
- * - varyings of base type "int" and "uint" must use the "flat"
- * interpolation type, which can only occur in GLSL 1.30 and above.
- *
- * - On platforms that support GLSL 1.30 and above, lower_packed_varyings
- * can store flat floats as ints without losing any information (using
- * the ir_unop_bitcast_* opcodes).
- *
- * Therefore, the packing class depends only on the interpolation type.
- */
- const unsigned interp = var->is_interpolation_flat()
- ? unsigned(INTERP_MODE_FLAT) : var->data.interpolation;
-
- assert(interp < (1 << 3));
-
- const unsigned packing_class = (interp << 0) |
- (var->data.centroid << 3) |
- (var->data.sample << 4) |
- (var->data.patch << 5) |
- (var->data.must_be_shader_input << 6);
-
- return packing_class;
-}
-
-
-/**
- * Compute the "packing order" of the given varying. This is a sort key we
- * use to determine when to attempt to pack the given varying relative to
- * other varyings in the same packing class.
- */
-varying_matches::packing_order_enum
-varying_matches::compute_packing_order(const ir_variable *var)
-{
- const glsl_type *element_type = var->type;
-
- while (element_type->is_array()) {
- element_type = element_type->fields.array;
- }
-
- switch (element_type->component_slots() % 4) {
- case 1: return PACKING_ORDER_SCALAR;
- case 2: return PACKING_ORDER_VEC2;
- case 3: return PACKING_ORDER_VEC3;
- case 0: return PACKING_ORDER_VEC4;
- default:
- assert(!"Unexpected value of vector_elements");
- return PACKING_ORDER_VEC4;
- }
-}
-
-
-/**
- * Comparison function passed to qsort() to sort varyings by packing_class and
- * then by packing_order.
- */
-int
-varying_matches::match_comparator(const void *x_generic, const void *y_generic)
-{
- const match *x = (const match *) x_generic;
- const match *y = (const match *) y_generic;
-
- if (x->packing_class != y->packing_class)
- return x->packing_class - y->packing_class;
- return x->packing_order - y->packing_order;
-}
-
-
-/**
- * Comparison function passed to qsort() to sort varyings used only by
- * transform feedback when packing of other varyings is disabled.
- */
-int
-varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
-{
- const match *x = (const match *) x_generic;
-
- if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
- return match_comparator(x_generic, y_generic);
-
- /* FIXME: When the comparator returns 0 it means the elements being
- * compared are equivalent. However the qsort documentation says:
- *
- * "The order of equivalent elements is undefined."
- *
- * In practice the sort ends up reversing the order of the varyings which
- * means locations are also assigned in this reversed order and happens to
- * be what we want. This is also whats happening in
- * varying_matches::match_comparator().
- */
- return 0;
-}
-
-
-/**
- * Comparison function passed to qsort() to sort varyings NOT used by
- * transform feedback when packing of xfb varyings is disabled.
- */
-int
-varying_matches::not_xfb_comparator(const void *x_generic, const void *y_generic)
-{
- const match *x = (const match *) x_generic;
-
- if (x->producer_var != NULL && !x->producer_var->data.is_xfb)
- return match_comparator(x_generic, y_generic);
-
- /* FIXME: When the comparator returns 0 it means the elements being
- * compared are equivalent. However the qsort documentation says:
- *
- * "The order of equivalent elements is undefined."
- *
- * In practice the sort ends up reversing the order of the varyings which
- * means locations are also assigned in this reversed order and happens to
- * be what we want. This is also whats happening in
- * varying_matches::match_comparator().
- */
- return 0;
-}
-
-
-/**
- * Is the given variable a varying variable to be counted against the
- * limit in ctx->Const.MaxVarying?
- * This includes variables such as texcoords, colors and generic
- * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
- */
-static bool
-var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
-{
- /* Only fragment shaders will take a varying variable as an input */
- if (stage == MESA_SHADER_FRAGMENT &&
- var->data.mode == ir_var_shader_in) {
- switch (var->data.location) {
- case VARYING_SLOT_POS:
- case VARYING_SLOT_FACE:
- case VARYING_SLOT_PNTC:
- return false;
- default:
- return true;
- }
- }
- return false;
-}
-
-
-/**
- * Visitor class that generates tfeedback_candidate structs describing all
- * possible targets of transform feedback.
- *
- * tfeedback_candidate structs are stored in the hash table
- * tfeedback_candidates, which is passed to the constructor. This hash table
- * maps varying names to instances of the tfeedback_candidate struct.
- */
-class tfeedback_candidate_generator : public program_resource_visitor
-{
-public:
- tfeedback_candidate_generator(void *mem_ctx,
- hash_table *tfeedback_candidates,
- gl_shader_stage stage)
- : mem_ctx(mem_ctx),
- tfeedback_candidates(tfeedback_candidates),
- stage(stage),
- toplevel_var(NULL),
- varying_floats(0),
- xfb_offset_floats(0)
- {
- }
-
- void process(ir_variable *var)
- {
- /* All named varying interface blocks should be flattened by now */
- assert(!var->is_interface_instance());
- assert(var->data.mode == ir_var_shader_out);
-
- this->toplevel_var = var;
- this->varying_floats = 0;
- this->xfb_offset_floats = 0;
- const glsl_type *t =
- var->data.from_named_ifc_block ? var->get_interface_type() : var->type;
- if (!var->data.patch && stage == MESA_SHADER_TESS_CTRL) {
- assert(t->is_array());
- t = t->fields.array;
- }
- program_resource_visitor::process(var, t, false);
- }
-
-private:
- virtual void visit_field(const glsl_type *type, const char *name,
- bool /* row_major */,
- const glsl_type * /* record_type */,
- const enum glsl_interface_packing,
- bool /* last_field */)
- {
- assert(!type->without_array()->is_struct());
- assert(!type->without_array()->is_interface());
-
- tfeedback_candidate *candidate
- = rzalloc(this->mem_ctx, tfeedback_candidate);
- candidate->toplevel_var = this->toplevel_var;
- candidate->type = type;
-
- if (type->without_array()->is_64bit()) {
- /* From ARB_gpu_shader_fp64:
- *
- * If any variable captured in transform feedback has double-precision
- * components, the practical requirements for defined behavior are:
- * ...
- * (c) each double-precision variable captured must be aligned to a
- * multiple of eight bytes relative to the beginning of a vertex.
- */
- this->xfb_offset_floats = ALIGN(this->xfb_offset_floats, 2);
- /* 64-bit members of structs are also aligned. */
- this->varying_floats = ALIGN(this->varying_floats, 2);
- }
-
- candidate->xfb_offset_floats = this->xfb_offset_floats;
- candidate->struct_offset_floats = this->varying_floats;
-
- _mesa_hash_table_insert(this->tfeedback_candidates,
- ralloc_strdup(this->mem_ctx, name),
- candidate);
-
- const unsigned component_slots = type->component_slots();
-
- if (varying_has_user_specified_location(this->toplevel_var)) {
- this->varying_floats += type->count_attribute_slots(false) * 4;
- } else {
- this->varying_floats += component_slots;
- }
-
- this->xfb_offset_floats += component_slots;
- }
-
- /**
- * Memory context used to allocate hash table keys and values.
- */
- void * const mem_ctx;
-
- /**
- * Hash table in which tfeedback_candidate objects should be stored.
- */
- hash_table * const tfeedback_candidates;
-
- gl_shader_stage stage;
-
- /**
- * Pointer to the toplevel variable that is being traversed.
- */
- ir_variable *toplevel_var;
-
- /**
- * Total number of varying floats that have been visited so far. This is
- * used to determine the offset to each varying within the toplevel
- * variable.
- */
- unsigned varying_floats;
-
- /**
- * Offset within the xfb. Counted in floats.
- */
- unsigned xfb_offset_floats;
-};
-
-
-namespace linker {
-
-void
-populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
- hash_table *consumer_inputs,
- hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
-{
- memset(consumer_inputs_with_locations,
- 0,
- sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX);
-
- foreach_in_list(ir_instruction, node, ir) {
- ir_variable *const input_var = node->as_variable();
-
- if (input_var != NULL && input_var->data.mode == ir_var_shader_in) {
- /* All interface blocks should have been lowered by this point */
- assert(!input_var->type->is_interface());
-
- if (input_var->data.explicit_location) {
- /* assign_varying_locations only cares about finding the
- * ir_variable at the start of a contiguous location block.
- *
- * - For !producer, consumer_inputs_with_locations isn't used.
- *
- * - For !consumer, consumer_inputs_with_locations is empty.
- *
- * For consumer && producer, if you were trying to set some
- * ir_variable to the middle of a location block on the other side
- * of producer/consumer, cross_validate_outputs_to_inputs() should
- * be link-erroring due to either type mismatch or location
- * overlaps. If the variables do match up, then they've got a
- * matching data.location and you only looked at
- * consumer_inputs_with_locations[var->data.location], not any
- * following entries for the array/structure.
- */
- consumer_inputs_with_locations[input_var->data.location] =
- input_var;
- } else if (input_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- input_var->get_interface_type()->without_array()->name,
- input_var->name);
- _mesa_hash_table_insert(consumer_interface_inputs,
- iface_field_name, input_var);
- } else {
- _mesa_hash_table_insert(consumer_inputs,
- ralloc_strdup(mem_ctx, input_var->name),
- input_var);
- }
- }
- }
-}
-
-/**
- * Find a variable from the consumer that "matches" the specified variable
- *
- * This function only finds inputs with names that match. There is no
- * validation (here) that the types, etc. are compatible.
- */
-ir_variable *
-get_matching_input(void *mem_ctx,
- const ir_variable *output_var,
- hash_table *consumer_inputs,
- hash_table *consumer_interface_inputs,
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX])
-{
- ir_variable *input_var;
-
- if (output_var->data.explicit_location) {
- input_var = consumer_inputs_with_locations[output_var->data.location];
- } else if (output_var->get_interface_type() != NULL) {
- char *const iface_field_name =
- ralloc_asprintf(mem_ctx, "%s.%s",
- output_var->get_interface_type()->without_array()->name,
- output_var->name);
- hash_entry *entry = _mesa_hash_table_search(consumer_interface_inputs, iface_field_name);
- input_var = entry ? (ir_variable *) entry->data : NULL;
- } else {
- hash_entry *entry = _mesa_hash_table_search(consumer_inputs, output_var->name);
- input_var = entry ? (ir_variable *) entry->data : NULL;
- }
-
- return (input_var == NULL || input_var->data.mode != ir_var_shader_in)
- ? NULL : input_var;
-}
-
-}
-
-static int
-io_variable_cmp(const void *_a, const void *_b)
-{
- const ir_variable *const a = *(const ir_variable **) _a;
- const ir_variable *const b = *(const ir_variable **) _b;
-
- if (a->data.explicit_location && b->data.explicit_location)
- return b->data.location - a->data.location;
-
- if (a->data.explicit_location && !b->data.explicit_location)
- return 1;
-
- if (!a->data.explicit_location && b->data.explicit_location)
- return -1;
-
- return -strcmp(a->name, b->name);
-}
-
-/**
- * Sort the shader IO variables into canonical order
- */
-static void
-canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
-{
- ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4];
- unsigned num_variables = 0;
-
- foreach_in_list(ir_instruction, node, ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != io_mode)
- continue;
-
- /* If we have already encountered more I/O variables that could
- * successfully link, bail.
- */
- if (num_variables == ARRAY_SIZE(var_table))
- return;
-
- var_table[num_variables++] = var;
- }
-
- if (num_variables == 0)
- return;
-
- /* Sort the list in reverse order (io_variable_cmp handles this). Later
- * we're going to push the variables on to the IR list as a stack, so we
- * want the last variable (in canonical order) to be first in the list.
- */
- qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp);
-
- /* Remove the variable from it's current location in the IR, and put it at
- * the front.
- */
- for (unsigned i = 0; i < num_variables; i++) {
- var_table[i]->remove();
- ir->push_head(var_table[i]);
- }
-}
-
-/**
- * Generate a bitfield map of the explicit locations for shader varyings.
- *
- * Note: For Tessellation shaders we are sitting right on the limits of the
- * 64 bit map. Per-vertex and per-patch both have separate location domains
- * with a max of MAX_VARYING.
- */
-static uint64_t
-reserved_varying_slot(struct gl_linked_shader *stage,
- ir_variable_mode io_mode)
-{
- assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
- /* Avoid an overflow of the returned value */
- assert(MAX_VARYINGS_INCL_PATCH <= 64);
-
- uint64_t slots = 0;
- int var_slot;
-
- if (!stage)
- return slots;
-
- foreach_in_list(ir_instruction, node, stage->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var == NULL || var->data.mode != io_mode ||
- !var->data.explicit_location ||
- var->data.location < VARYING_SLOT_VAR0)
- continue;
-
- var_slot = var->data.location - VARYING_SLOT_VAR0;
-
- unsigned num_elements = get_varying_type(var, stage->Stage)
- ->count_attribute_slots(io_mode == ir_var_shader_in &&
- stage->Stage == MESA_SHADER_VERTEX);
- for (unsigned i = 0; i < num_elements; i++) {
- if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
- slots |= UINT64_C(1) << var_slot;
- var_slot += 1;
- }
- }
-
- return slots;
-}
-
-
-/**
- * Assign locations for all variables that are produced in one pipeline stage
- * (the "producer") and consumed in the next stage (the "consumer").
- *
- * Variables produced by the producer may also be consumed by transform
- * feedback.
- *
- * \param num_tfeedback_decls is the number of declarations indicating
- * variables that may be consumed by transform feedback.
- *
- * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects
- * representing the result of parsing the strings passed to
- * glTransformFeedbackVaryings(). assign_location() will be called for
- * each of these objects that matches one of the outputs of the
- * producer.
- *
- * When num_tfeedback_decls is nonzero, it is permissible for the consumer to
- * be NULL. In this case, varying locations are assigned solely based on the
- * requirements of transform feedback.
- */
-static bool
-assign_varying_locations(struct gl_context *ctx,
- void *mem_ctx,
- struct gl_shader_program *prog,
- gl_linked_shader *producer,
- gl_linked_shader *consumer,
- unsigned num_tfeedback_decls,
- tfeedback_decl *tfeedback_decls,
- const uint64_t reserved_slots)
-{
- /* Tessellation shaders treat inputs and outputs as shared memory and can
- * access inputs and outputs of other invocations.
- * Therefore, they can't be lowered to temps easily (and definitely not
- * efficiently).
- */
- bool unpackable_tess =
- (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) ||
- (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) ||
- (producer && producer->Stage == MESA_SHADER_TESS_CTRL);
-
- /* Transform feedback code assumes varying arrays are packed, so if the
- * driver has disabled varying packing, make sure to at least enable
- * packing required by transform feedback. See below for exception.
- */
- bool xfb_enabled =
- ctx->Extensions.EXT_transform_feedback && !unpackable_tess;
-
- /* Some drivers actually requires packing to be explicitly disabled
- * for varyings used by transform feedback.
- */
- bool disable_xfb_packing =
- ctx->Const.DisableTransformFeedbackPacking;
-
- /* Disable packing on outward facing interfaces for SSO because in ES we
- * need to retain the unpacked varying information for draw time
- * validation.
- *
- * Packing is still enabled on individual arrays, structs, and matrices as
- * these are required by the transform feedback code and it is still safe
- * to do so. We also enable packing when a varying is only used for
- * transform feedback and its not a SSO.
- */
- bool disable_varying_packing =
- ctx->Const.DisableVaryingPacking || unpackable_tess;
- if (prog->SeparateShader && (producer == NULL || consumer == NULL))
- disable_varying_packing = true;
-
- varying_matches matches(disable_varying_packing,
- disable_xfb_packing,
- xfb_enabled,
- ctx->Extensions.ARB_enhanced_layouts,
- producer ? producer->Stage : MESA_SHADER_NONE,
- consumer ? consumer->Stage : MESA_SHADER_NONE);
- void *hash_table_ctx = ralloc_context(NULL);
- hash_table *tfeedback_candidates =
- _mesa_hash_table_create(hash_table_ctx, _mesa_hash_string,
- _mesa_key_string_equal);
- hash_table *consumer_inputs =
- _mesa_hash_table_create(hash_table_ctx, _mesa_hash_string,
- _mesa_key_string_equal);
- hash_table *consumer_interface_inputs =
- _mesa_hash_table_create(hash_table_ctx, _mesa_hash_string,
- _mesa_key_string_equal);
- ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = {
- NULL,
- };
-
- unsigned consumer_vertices = 0;
- if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY)
- consumer_vertices = prog->Geom.VerticesIn;
-
- /* Operate in a total of four passes.
- *
- * 1. Sort inputs / outputs into a canonical order. This is necessary so
- * that inputs / outputs of separable shaders will be assigned
- * predictable locations regardless of the order in which declarations
- * appeared in the shader source.
- *
- * 2. Assign locations for any matching inputs and outputs.
- *
- * 3. Mark output variables in the producer that do not have locations as
- * not being outputs. This lets the optimizer eliminate them.
- *
- * 4. Mark input variables in the consumer that do not have locations as
- * not being inputs. This lets the optimizer eliminate them.
- */
- if (consumer)
- canonicalize_shader_io(consumer->ir, ir_var_shader_in);
-
- if (producer)
- canonicalize_shader_io(producer->ir, ir_var_shader_out);
-
- if (consumer)
- linker::populate_consumer_input_sets(mem_ctx, consumer->ir,
- consumer_inputs,
- consumer_interface_inputs,
- consumer_inputs_with_locations);
-
- if (producer) {
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const output_var = node->as_variable();
-
- if (output_var == NULL || output_var->data.mode != ir_var_shader_out)
- continue;
-
- /* Only geometry shaders can use non-zero streams */
- assert(output_var->data.stream == 0 ||
- (output_var->data.stream < MAX_VERTEX_STREAMS &&
- producer->Stage == MESA_SHADER_GEOMETRY));
-
- if (num_tfeedback_decls > 0) {
- tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates, producer->Stage);
- /* From OpenGL 4.6 (Core Profile) spec, section 11.1.2.1
- * ("Vertex Shader Variables / Output Variables")
- *
- * "Each program object can specify a set of output variables from
- * one shader to be recorded in transform feedback mode (see
- * section 13.3). The variables that can be recorded are those
- * emitted by the first active shader, in order, from the
- * following list:
- *
- * * geometry shader
- * * tessellation evaluation shader
- * * tessellation control shader
- * * vertex shader"
- *
- * But on OpenGL ES 3.2, section 11.1.2.1 ("Vertex Shader
- * Variables / Output Variables") tessellation control shader is
- * not included in the stages list.
- */
- if (!prog->IsES || producer->Stage != MESA_SHADER_TESS_CTRL) {
- g.process(output_var);
- }
- }
-
- ir_variable *const input_var =
- linker::get_matching_input(mem_ctx, output_var, consumer_inputs,
- consumer_interface_inputs,
- consumer_inputs_with_locations);
-
- /* If a matching input variable was found, add this output (and the
- * input) to the set. If this is a separable program and there is no
- * consumer stage, add the output.
- *
- * Always add TCS outputs. They are shared by all invocations
- * within a patch and can be used as shared memory.
- */
- if (input_var || (prog->SeparateShader && consumer == NULL) ||
- producer->Stage == MESA_SHADER_TESS_CTRL) {
- matches.record(output_var, input_var);
- }
-
- /* Only stream 0 outputs can be consumed in the next stage */
- if (input_var && output_var->data.stream != 0) {
- linker_error(prog, "output %s is assigned to stream=%d but "
- "is linked to an input, which requires stream=0",
- output_var->name, output_var->data.stream);
- ralloc_free(hash_table_ctx);
- return false;
- }
- }
- } else {
- /* If there's no producer stage, then this must be a separable program.
- * For example, we may have a program that has just a fragment shader.
- * Later this program will be used with some arbitrary vertex (or
- * geometry) shader program. This means that locations must be assigned
- * for all the inputs.
- */
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const input_var = node->as_variable();
- if (input_var && input_var->data.mode == ir_var_shader_in) {
- matches.record(NULL, input_var);
- }
- }
- }
-
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (!tfeedback_decls[i].is_varying())
- continue;
-
- const tfeedback_candidate *matched_candidate
- = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates);
-
- if (matched_candidate == NULL) {
- ralloc_free(hash_table_ctx);
- return false;
- }
-
- /* There are two situations where a new output varying is needed:
- *
- * - If varying packing is disabled for xfb and the current declaration
- * is subscripting an array, whether the subscript is aligned or not.
- * to preserve the rest of the array for the consumer.
- *
- * - If a builtin variable needs to be copied to a new variable
- * before its content is modified by another lowering pass (e.g.
- * \c gl_Position is transformed by \c nir_lower_viewport_transform).
- */
- const bool lowered =
- (disable_xfb_packing && tfeedback_decls[i].subscripted()) ||
- (matched_candidate->toplevel_var->data.explicit_location &&
- matched_candidate->toplevel_var->data.location < VARYING_SLOT_VAR0 &&
- (!consumer || consumer->Stage == MESA_SHADER_FRAGMENT) &&
- (ctx->Const.ShaderCompilerOptions[producer->Stage].LowerBuiltinVariablesXfb &
- BITFIELD_BIT(matched_candidate->toplevel_var->data.location)));
-
- if (lowered) {
- ir_variable *new_var;
- tfeedback_candidate *new_candidate = NULL;
-
- new_var = lower_xfb_varying(mem_ctx, producer, tfeedback_decls[i].name());
- if (new_var == NULL) {
- ralloc_free(hash_table_ctx);
- return false;
- }
-
- /* Create new candidate and replace matched_candidate */
- new_candidate = rzalloc(mem_ctx, tfeedback_candidate);
- new_candidate->toplevel_var = new_var;
- new_candidate->toplevel_var->data.is_unmatched_generic_inout = 1;
- new_candidate->type = new_var->type;
- new_candidate->struct_offset_floats = 0;
- new_candidate->xfb_offset_floats = 0;
- _mesa_hash_table_insert(tfeedback_candidates,
- ralloc_strdup(mem_ctx, new_var->name),
- new_candidate);
-
- tfeedback_decls[i].set_lowered_candidate(new_candidate);
- matched_candidate = new_candidate;
- }
-
- /* Mark as xfb varying */
- matched_candidate->toplevel_var->data.is_xfb = 1;
-
- /* Mark xfb varyings as always active */
- matched_candidate->toplevel_var->data.always_active_io = 1;
-
- /* Mark any corresponding inputs as always active also. We must do this
- * because we have a NIR pass that lowers vectors to scalars and another
- * that removes unused varyings.
- * We don't split varyings marked as always active because there is no
- * point in doing so. This means we need to mark both sides of the
- * interface as always active otherwise we will have a mismatch and
- * start removing things we shouldn't.
- */
- ir_variable *const input_var =
- linker::get_matching_input(mem_ctx, matched_candidate->toplevel_var,
- consumer_inputs,
- consumer_interface_inputs,
- consumer_inputs_with_locations);
- if (input_var) {
- input_var->data.is_xfb = 1;
- input_var->data.always_active_io = 1;
- }
-
- if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) {
- matched_candidate->toplevel_var->data.is_xfb_only = 1;
- matches.record(matched_candidate->toplevel_var, NULL);
- }
- }
-
- uint8_t components[MAX_VARYINGS_INCL_PATCH] = {0};
- const unsigned slots_used = matches.assign_locations(
- prog, components, reserved_slots);
- matches.store_locations();
-
- for (unsigned i = 0; i < num_tfeedback_decls; ++i) {
- if (tfeedback_decls[i].is_varying()) {
- if (!tfeedback_decls[i].assign_location(ctx, prog)) {
- ralloc_free(hash_table_ctx);
- return false;
- }
- }
- }
- ralloc_free(hash_table_ctx);
-
- if (consumer && producer) {
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && var->data.mode == ir_var_shader_in &&
- var->data.is_unmatched_generic_inout) {
- if (!prog->IsES && prog->data->Version <= 120) {
- /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
- *
- * Only those varying variables used (i.e. read) in
- * the fragment shader executable must be written to
- * by the vertex shader executable; declaring
- * superfluous varying variables in a vertex shader is
- * permissible.
- *
- * We interpret this text as meaning that the VS must
- * write the variable for the FS to read it. See
- * "glsl1-varying read but not written" in piglit.
- */
- linker_error(prog, "%s shader varying %s not written "
- "by %s shader\n.",
- _mesa_shader_stage_to_string(consumer->Stage),
- var->name,
- _mesa_shader_stage_to_string(producer->Stage));
- } else {
- linker_warning(prog, "%s shader varying %s not written "
- "by %s shader\n.",
- _mesa_shader_stage_to_string(consumer->Stage),
- var->name,
- _mesa_shader_stage_to_string(producer->Stage));
- }
- }
- }
-
- /* Now that validation is done its safe to remove unused varyings. As
- * we have both a producer and consumer its safe to remove unused
- * varyings even if the program is a SSO because the stages are being
- * linked together i.e. we have a multi-stage SSO.
- */
- remove_unused_shader_inputs_and_outputs(false, producer,
- ir_var_shader_out);
- remove_unused_shader_inputs_and_outputs(false, consumer,
- ir_var_shader_in);
- }
-
- if (producer) {
- lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_out,
- 0, producer, disable_varying_packing,
- disable_xfb_packing, xfb_enabled);
- }
-
- if (consumer) {
- lower_packed_varyings(mem_ctx, slots_used, components, ir_var_shader_in,
- consumer_vertices, consumer, disable_varying_packing,
- disable_xfb_packing, xfb_enabled);
- }
-
- return true;
-}
-
-static bool
-check_against_output_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_linked_shader *producer,
- unsigned num_explicit_locations)
-{
- unsigned output_vectors = num_explicit_locations;
-
- foreach_in_list(ir_instruction, node, producer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && !var->data.explicit_location &&
- var->data.mode == ir_var_shader_out &&
- var_counts_against_varying_limit(producer->Stage, var)) {
- /* outputs for fragment shader can't be doubles */
- output_vectors += var->type->count_attribute_slots(false);
- }
- }
-
- assert(producer->Stage != MESA_SHADER_FRAGMENT);
- unsigned max_output_components =
- ctx->Const.Program[producer->Stage].MaxOutputComponents;
-
- const unsigned output_components = output_vectors * 4;
- if (output_components > max_output_components) {
- if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "%s shader uses too many output vectors "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(producer->Stage),
- output_vectors,
- max_output_components / 4);
- else
- linker_error(prog, "%s shader uses too many output components "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(producer->Stage),
- output_components,
- max_output_components);
-
- return false;
- }
-
- return true;
-}
-
-static bool
-check_against_input_limit(struct gl_context *ctx,
- struct gl_shader_program *prog,
- gl_linked_shader *consumer,
- unsigned num_explicit_locations)
-{
- unsigned input_vectors = num_explicit_locations;
-
- foreach_in_list(ir_instruction, node, consumer->ir) {
- ir_variable *const var = node->as_variable();
-
- if (var && !var->data.explicit_location &&
- var->data.mode == ir_var_shader_in &&
- var_counts_against_varying_limit(consumer->Stage, var)) {
- /* vertex inputs aren't varying counted */
- input_vectors += var->type->count_attribute_slots(false);
- }
- }
-
- assert(consumer->Stage != MESA_SHADER_VERTEX);
- unsigned max_input_components =
- ctx->Const.Program[consumer->Stage].MaxInputComponents;
-
- const unsigned input_components = input_vectors * 4;
- if (input_components > max_input_components) {
- if (ctx->API == API_OPENGLES2 || prog->IsES)
- linker_error(prog, "%s shader uses too many input vectors "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input_vectors,
- max_input_components / 4);
- else
- linker_error(prog, "%s shader uses too many input components "
- "(%u > %u)\n",
- _mesa_shader_stage_to_string(consumer->Stage),
- input_components,
- max_input_components);
-
- return false;
- }
-
- return true;
-}
-
-bool
-link_varyings(struct gl_shader_program *prog, unsigned first, unsigned last,
- struct gl_context *ctx, void *mem_ctx)
-{
- bool has_xfb_qualifiers = false;
- unsigned num_tfeedback_decls = 0;
- char **varying_names = NULL;
- tfeedback_decl *tfeedback_decls = NULL;
-
- /* From the ARB_enhanced_layouts spec:
- *
- * "If the shader used to record output variables for transform feedback
- * varyings uses the "xfb_buffer", "xfb_offset", or "xfb_stride" layout
- * qualifiers, the values specified by TransformFeedbackVaryings are
- * ignored, and the set of variables captured for transform feedback is
- * instead derived from the specified layout qualifiers."
- */
- for (int i = MESA_SHADER_FRAGMENT - 1; i >= 0; i--) {
- /* Find last stage before fragment shader */
- if (prog->_LinkedShaders[i]) {
- has_xfb_qualifiers =
- process_xfb_layout_qualifiers(mem_ctx, prog->_LinkedShaders[i],
- prog, &num_tfeedback_decls,
- &varying_names);
- break;
- }
- }
-
- if (!has_xfb_qualifiers) {
- num_tfeedback_decls = prog->TransformFeedback.NumVarying;
- varying_names = prog->TransformFeedback.VaryingNames;
- }
-
- if (num_tfeedback_decls != 0) {
- /* From GL_EXT_transform_feedback:
- * A program will fail to link if:
- *
- * * the <count> specified by TransformFeedbackVaryingsEXT is
- * non-zero, but the program object has no vertex or geometry
- * shader;
- */
- if (first >= MESA_SHADER_FRAGMENT) {
- linker_error(prog, "Transform feedback varyings specified, but "
- "no vertex, tessellation, or geometry shader is "
- "present.\n");
- return false;
- }
-
- tfeedback_decls = rzalloc_array(mem_ctx, tfeedback_decl,
- num_tfeedback_decls);
- if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
- varying_names, tfeedback_decls))
- return false;
- }
-
- /* If there is no fragment shader we need to set transform feedback.
- *
- * For SSO we also need to assign output locations. We assign them here
- * because we need to do it for both single stage programs and multi stage
- * programs.
- */
- if (last < MESA_SHADER_FRAGMENT &&
- (num_tfeedback_decls != 0 || prog->SeparateShader)) {
- const uint64_t reserved_out_slots =
- reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out);
- if (!assign_varying_locations(ctx, mem_ctx, prog,
- prog->_LinkedShaders[last], NULL,
- num_tfeedback_decls, tfeedback_decls,
- reserved_out_slots))
- return false;
- }
-
- if (last <= MESA_SHADER_FRAGMENT) {
- /* Remove unused varyings from the first/last stage unless SSO */
- remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
- prog->_LinkedShaders[first],
- ir_var_shader_in);
- remove_unused_shader_inputs_and_outputs(prog->SeparateShader,
- prog->_LinkedShaders[last],
- ir_var_shader_out);
-
- /* If the program is made up of only a single stage */
- if (first == last) {
- gl_linked_shader *const sh = prog->_LinkedShaders[last];
-
- do_dead_builtin_varyings(ctx, NULL, sh, 0, NULL);
- do_dead_builtin_varyings(ctx, sh, NULL, num_tfeedback_decls,
- tfeedback_decls);
-
- if (prog->SeparateShader) {
- const uint64_t reserved_slots =
- reserved_varying_slot(sh, ir_var_shader_in);
-
- /* Assign input locations for SSO, output locations are already
- * assigned.
- */
- if (!assign_varying_locations(ctx, mem_ctx, prog,
- NULL /* producer */,
- sh /* consumer */,
- 0 /* num_tfeedback_decls */,
- NULL /* tfeedback_decls */,
- reserved_slots))
- return false;
- }
- } else {
- /* Linking the stages in the opposite order (from fragment to vertex)
- * ensures that inter-shader outputs written to in an earlier stage
- * are eliminated if they are (transitively) not used in a later
- * stage.
- */
- int next = last;
- for (int i = next - 1; i >= 0; i--) {
- if (prog->_LinkedShaders[i] == NULL && i != 0)
- continue;
-
- gl_linked_shader *const sh_i = prog->_LinkedShaders[i];
- gl_linked_shader *const sh_next = prog->_LinkedShaders[next];
-
- const uint64_t reserved_out_slots =
- reserved_varying_slot(sh_i, ir_var_shader_out);
- const uint64_t reserved_in_slots =
- reserved_varying_slot(sh_next, ir_var_shader_in);
-
- do_dead_builtin_varyings(ctx, sh_i, sh_next,
- next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
- tfeedback_decls);
-
- if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
- next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
- tfeedback_decls,
- reserved_out_slots | reserved_in_slots))
- return false;
-
- /* This must be done after all dead varyings are eliminated. */
- if (sh_i != NULL) {
- unsigned slots_used = util_bitcount64(reserved_out_slots);
- if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) {
- return false;
- }
- }
-
- unsigned slots_used = util_bitcount64(reserved_in_slots);
- if (!check_against_input_limit(ctx, prog, sh_next, slots_used))
- return false;
-
- next = i;
- }
- }
- }
-
- if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls,
- has_xfb_qualifiers, mem_ctx))
- return false;
-
- return true;
-}