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-rw-r--r--progs/directfb/df_gears.c480
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diff --git a/progs/directfb/df_gears.c b/progs/directfb/df_gears.c
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index c480767bd33..00000000000
--- a/progs/directfb/df_gears.c
+++ /dev/null
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-/*
- (c) Copyright 2001 convergence integrated media GmbH.
- All rights reserved.
-
- Written by Denis Oliver Kropp <dok@convergence.de> and
- Andreas Hundt <andi@convergence.de>.
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the
- Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA.
-*/
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-
-#include <directfb.h>
-#include <directfbgl.h>
-
-#include <GL/gl.h>
-
-
-/* the super interface */
-IDirectFB *dfb;
-
-/* the primary surface (surface of primary layer) */
-IDirectFBSurface *primary;
-
-/* the GL context */
-IDirectFBGL *primary_gl;
-
-/* our font */
-IDirectFBFont *font;
-
-/* event buffer */
-IDirectFBEventBuffer *events;
-
-/* macro for a safe call to DirectFB functions */
-#define DFBCHECK(x...) \
- { \
- err = x; \
- if (err != DFB_OK) { \
- fprintf( stderr, "%s <%d>:\n\t", __FILE__, __LINE__ ); \
- DirectFBErrorFatal( #x, err ); \
- } \
- }
-
-static int screen_width, screen_height;
-
-static unsigned long T0 = 0;
-static GLint Frames = 0;
-static GLfloat fps = 0;
-
-static inline unsigned long get_millis()
-{
- struct timeval tv;
-
- gettimeofday (&tv, NULL);
- return (tv.tv_sec * 1000 + tv.tv_usec / 1000);
-}
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-/**
-
- Draw a gear wheel. You'll probably want to call this function when
- building a display list since we do a lot of trig here.
-
- Input: inner_radius - radius of hole at center
- outer_radius - radius at center of teeth
- width - width of gear
- teeth - number of teeth
- tooth_depth - depth of tooth
-
- **/
-
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-
-}
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLfloat inc_rotx = 0, inc_roty = 0, inc_rotz = 0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-}
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-static void
-init(int argc, char *argv[])
-{
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
- static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
- static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- GLint i;
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-
- for ( i=1; i<argc; i++ ) {
- if (strcmp(argv[i], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- }
-}
-
-int main( int argc, char *argv[] )
-{
- int quit = 0;
- DFBResult err;
- DFBSurfaceDescription dsc;
-
- DFBCHECK(DirectFBInit( &argc, &argv ));
-
- /* create the super interface */
- DFBCHECK(DirectFBCreate( &dfb ));
-
- /* create an event buffer for all devices with these caps */
- DFBCHECK(dfb->CreateInputEventBuffer( dfb, DICAPS_KEYS | DICAPS_AXES,
- DFB_FALSE, &events ));
-
- /* set our cooperative level to DFSCL_FULLSCREEN
- for exclusive access to the primary layer */
- dfb->SetCooperativeLevel( dfb, DFSCL_FULLSCREEN );
-
- /* get the primary surface, i.e. the surface of the
- primary layer we have exclusive access to */
- dsc.flags = DSDESC_CAPS;
- dsc.caps = DSCAPS_PRIMARY | DSCAPS_DOUBLE;
-
- DFBCHECK(dfb->CreateSurface( dfb, &dsc, &primary ));
-
- /* get the size of the surface and fill it */
- DFBCHECK(primary->GetSize( primary, &screen_width, &screen_height ));
- DFBCHECK(primary->FillRectangle( primary, 0, 0,
- screen_width, screen_height ));
- primary->Flip( primary, NULL, 0 );
-
- /* create the default font and set it */
- DFBCHECK(dfb->CreateFont( dfb, NULL, NULL, &font ));
- DFBCHECK(primary->SetFont( primary, font ));
-
- /* get the GL context */
- DFBCHECK(primary->GetGL( primary, &primary_gl ));
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- init(argc, argv);
- reshape(screen_width, screen_height);
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- T0 = get_millis();
-
- while (!quit) {
- DFBInputEvent evt;
- unsigned long t;
-
- DFBCHECK(primary_gl->Lock( primary_gl ));
-
- draw();
-
- DFBCHECK(primary_gl->Unlock( primary_gl ));
-
- if (fps) {
- char buf[64];
-
- snprintf(buf, 64, "%4.1f FPS\n", fps);
-
- primary->SetColor( primary, 0xff, 0, 0, 0xff );
- primary->DrawString( primary, buf, -1, screen_width - 5, 5, DSTF_TOPRIGHT );
- }
-
- primary->Flip( primary, NULL, 0 );
- Frames++;
-
-
- t = get_millis();
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
-
- fps = Frames / seconds;
-
- T0 = t;
- Frames = 0;
- }
-
-
- while (events->GetEvent( events, DFB_EVENT(&evt) ) == DFB_OK) {
- switch (evt.type) {
- case DIET_KEYPRESS:
- switch (evt.key_symbol) {
- case DIKS_ESCAPE:
- quit = 1;
- break;
- case DIKS_CURSOR_UP:
- inc_rotx = 5.0;
- break;
- case DIKS_CURSOR_DOWN:
- inc_rotx = -5.0;
- break;
- case DIKS_CURSOR_LEFT:
- inc_roty = 5.0;
- break;
- case DIKS_CURSOR_RIGHT:
- inc_roty = -5.0;
- break;
- case DIKS_PAGE_UP:
- inc_rotz = 5.0;
- break;
- case DIKS_PAGE_DOWN:
- inc_rotz = -5.0;
- break;
- default:
- ;
- }
- break;
- case DIET_KEYRELEASE:
- switch (evt.key_symbol) {
- case DIKS_CURSOR_UP:
- inc_rotx = 0;
- break;
- case DIKS_CURSOR_DOWN:
- inc_rotx = 0;
- break;
- case DIKS_CURSOR_LEFT:
- inc_roty = 0;
- break;
- case DIKS_CURSOR_RIGHT:
- inc_roty = 0;
- break;
- case DIKS_PAGE_UP:
- inc_rotz = 0;
- break;
- case DIKS_PAGE_DOWN:
- inc_rotz = 0;
- break;
- default:
- ;
- }
- break;
- case DIET_AXISMOTION:
- if (evt.flags & DIEF_AXISREL) {
- switch (evt.axis) {
- case DIAI_X:
- view_roty += evt.axisrel / 2.0;
- break;
- case DIAI_Y:
- view_rotx += evt.axisrel / 2.0;
- break;
- case DIAI_Z:
- view_rotz += evt.axisrel / 2.0;
- break;
- default:
- ;
- }
- }
- break;
- default:
- ;
- }
- }
-
- angle += 2.0;
-
- view_rotx += inc_rotx;
- view_roty += inc_roty;
- view_rotz += inc_rotz;
- }
-
- /* release our interfaces to shutdown DirectFB */
- primary_gl->Release( primary_gl );
- primary->Release( primary );
- font->Release( font );
- events->Release( events );
- dfb->Release( dfb );
-
- return 0;
-}
-