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diff --git a/docs/relnotes/20.1.10.html b/docs/relnotes/20.1.10.html new file mode 100644 index 00000000000..e4dc5c06f14 --- /dev/null +++ b/docs/relnotes/20.1.10.html @@ -0,0 +1,125 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.1.10 Release Notes / 2020-10-14</h1> + +<p> + Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release. +</p> +<p> +Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>[RADV/ACO] Star Citizen Lighting/Shadow Issue</li> + <li>Graphics corruption in Super Mega Baseball 2 with RADV on Navi</li> + <li>RADV ACO - ground line corruption in Path of Exile with Vulkan renderer</li> + <li>omx/tizonia build broken with latest mesa git</li> + <li>[hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests</li> + <li>TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Alyssa Rosenzweig (1):</p> + <li> pan/bi: Handle vector moves</li> + <p></p> + <p>Anuj Phogat (1):</p> + <li> intel/gen9: Enable MSC RAW Hazard Avoidance</li> + <p></p> + <p>Bas Nieuwenhuizen (2):</p> + <li> radv: Use atomics to read query results.</li> + <li> radv: Fix mipmap extent adjustment on GFX9+.</li> + <p></p> + <p>Dylan Baker (1):</p> + <li> glsl/xxd.py: fix imports</li> + <p></p> + <p>Eric Engestrom (4):</p> + <li> docs/relnotes: add sha256 sums to 20.1.9</li> + <li> .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a</li> + <li> .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated</li> + <li> .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied</li> + <p></p> + <p>Jason Ekstrand (5):</p> + <li> nir/cf: Better handle intra-block splits</li> + <li> intel/fs: NoMask initialize the address register for shuffles</li> + <li> nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility</li> + <li> intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs</li> + <li> intel/nir: Don't try to emit vector load_scratch instructions</li> + <p></p> + <p>Lionel Landwerlin (1):</p> + <li> intel/perf: fix crash when no perf queries are supported</li> + <p></p> + <p>Lucas Stach (1):</p> + <li> etnaviv: stop leaking the dummy texure descriptor BO</li> + <p></p> + <p>Marek Olšák (1):</p> + <li> radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.</li> + <p></p> + <p>Nanley Chery (2):</p> + <li> iris: Fix a fast-clear skipping optimization</li> + <li> anv: Enable multi-layer aux-map init for HIZ+CCS</li> + <p></p> + <p>Pierre-Eric Pelloux-Prayer (1):</p> + <li> omx/tizonia: fix build</li> + <p></p> + <p>Rhys Perry (4):</p> + <li> spirv: add and use a generator id enum</li> + <li> spirv: replace discard with demote for incorrect HLSL->SPIR-V translations</li> + <li> android: fix SPIR-V -> NIR build</li> + <li> scons: fix SPIR-V -> NIR build</li> + <p></p> + <p>Timothy Arceri (1):</p> + <li> glsl: don't duplicate state vars as uniforms in the NIR linker</li> + <p></p> + <p>Tony Wasserka (1):</p> + <li> aco/isel: Always export position data from VS/NGG</li> + <p></p> + <p>Vinson Lee (1):</p> + <li> freedreno: Move rsc NULL check to before rsc dereferences.</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |