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+Mesa 19.3.2 Release Notes / 2020-01-09
+======================================
+
+Mesa 19.3.2 is a bug fix release which fixes bugs found since the 19.3.1
+release.
+
+Mesa 19.3.2 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+4.6. OpenGL 4.6 is **only** available if requested at context creation.
+Compatibility contexts may report a lower version depending on each
+driver.
+
+Mesa 19.3.2 implements the Vulkan 1.1 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct depends
+on the particular driver being used.
+
+SHA256 checksum
+---------------
+
+::
+
+ 4e3aee324616352bbc7f58d47ab573e10f68cc7719fd045bd6d3abcdd97ee1c1 mesa-19.3.2.tar.xz
+
+New features
+------------
+
+- None
+
+Bug fixes
+---------
+
+- Rise of the Tomb Raider benchmark crash on Dell XPS 7390 2-in-1 w/
+ Iris Plus Graphics (Ice Lake 8x8 GT2)
+- Raven Ridge (2400G): Resident Evil 2 crashes my machine
+- Rocket League ingame artifacts
+- [radv] SteamVR direct mode no longer works
+- [RADV] [Navi] LOD artifacting in Halo - The Master Chief Collection
+ (Halo Reach)
+- [ANV] unused create parameters not properly ignored
+- Blocky corruption in The Surge 2
+- radeonsi: Floating point exception on R9 270 gpu for a set of traces
+- [CTS]
+ dEQP-VK.api.image_clearing.core.clear_color_image.2d.linear.single_layer.r32g32b32_\*
+ fail on GFX6-GFX8
+- Vulkan: Please consider adding another sample count to
+ sampledImageIntegerSampleCounts
+- Navi10: Bitrate based encoding with VAAPI/RadeonSI unusable
+- [GFX10] Glitch rendering Custom Avatars in Beat Saber
+- intel/fs: Check for 16-bit immediates in
+ fs_visitor::lower_mul_dword_inst is too strict
+
+Changes
+-------
+
+- glsl: fix an incorrect max_array_access after optimization of
+ ssbo/ubo
+- glsl: fix a binding points assignment for ssbo/ubo arrays
+- glsl/nir: do not change an element index to have correct block name
+- radv: Limit workgroup size to 1024.
+- radv: Expose all sample counts for integer formats as well.
+- amd/common: Handle alignment of 96-bit formats.
+- nir: Add clone/hash/serialize support for non-uniform tex
+ instructions.
+- spirv: Fix glsl type assert in spir2nir.
+- radv: Only use the gfx mipmap level offset/pitch for linear textures.
+- radv: Emit a BATCH_BREAK when changing pixel shaders or
+ CB_TARGET_MASK.
+- intel/fs: Lower 64-bit MOVs after lower_load_payload()
+- intel/fs: Fix lowering of dword multiplication by 16-bit constant
+- intel/vec4: Fix lowering of multiplication by 16-bit constant
+- anv: Ignore some CreateInfo structs when rasterization is disabled
+- etnaviv: update resource status after flushing
+- dcos: add releanse notes for 19.3.1
+- cherry-ignore: update for 19.3.2
+- util/format: remove left-over util_format_description_table
+ declaration
+- amd: fix empty-body issues
+- nine: fix empty-body-issues
+- mesa: avoid returning a value in a void function
+- r600: Fix maximum line width
+- anv: Properly advertise sampledImageIntegerSampleCounts
+- intel/nir: Add a memory barrier before barrier()
+- loader: fix close on uninitialized file descriptor value
+- anv: don't close invalid syncfd semaphore
+- winsys/radeon: initialize pte_fragment_size
+- radeonsi: disable SDMA on gfx8 to fix corruption on RX 580
+- radeon/vcn2: enable rate control for hevc encoding
+- radeonsi: check ctx->sdma_cs before using it
+- radv/gfx10: fix the out-of-bounds check for vertex descriptors
+- radv: return the correct pitch for linear mipmaps on GFX10
+- aco: Fix uniform i2i64.
+- meta: Cleanup function for DrawTex
+- main: allow external textures for BindImageTexture