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diff --git a/docs/relnotes/10.4.1.rst b/docs/relnotes/10.4.1.rst new file mode 100644 index 00000000000..8c55b4fb769 --- /dev/null +++ b/docs/relnotes/10.4.1.rst @@ -0,0 +1,76 @@ +Mesa 10.4.1 Release Notes / December 29, 2014 +============================================= + +Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 +release. + +Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +3.3. OpenGL 3.3 is **only** available if requested at context creation +because compatibility contexts are not supported. + +SHA256 checksums +---------------- + +:: + + 5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz + 91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2 + e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip + +New features +------------ + +None + +Bug fixes +--------- + +This list is likely incomplete. + +- `Bug 82585 <https://bugs.freedesktop.org/show_bug.cgi?id=82585>`__ - + geometry shader with optional out variable segfaults +- `Bug 82991 <https://bugs.freedesktop.org/show_bug.cgi?id=82991>`__ - + Inverted bumpmap in webgl applications +- `Bug 83908 <https://bugs.freedesktop.org/show_bug.cgi?id=83908>`__ - + [i965] Incorrect icon colors in Steam Big Picture + +Changes +------- + +Andres Gomez (1): + +- i965/brw_reg: struct constructor now needs explicit negate and abs + values. + +Cody Northrop (1): + +- i965: Require pixel alignment for GPU copy blit + +Emil Velikov (3): + +- docs: Add 10.4 sha256 sums, news item and link release notes +- Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. + (v3)" +- Update version to 10.4.1 + +Ian Romanick (2): + +- linker: Wrap access of producer_var with a NULL check +- linker: Assign varying locations geometry shader inputs for SSO + +Mario Kleiner (4): + +- glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. + (v2) +- glx/dri3: Track separate (ust, msc) for PresentPixmap vs. + PresentNotifyMsc (v2) +- glx/dri3: Request non-vsynced Present for swapinterval zero. (v3) +- glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) + (v2) + +Maxence Le Doré (1): + +- glsl: Add gl_MaxViewports to available builtin constants |