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+Mesa 10.1.4 Release Notes / (May 20, 2014)
+==========================================
+
+Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3
+release.
+
+Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
+used. Some drivers don't support all the features required in OpenGL
+3.3. OpenGL 3.3 is **only** available if requested at context creation
+because compatibility contexts are not supported.
+
+MD5 checksums
+-------------
+
+::
+
+ e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
+ 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
+ ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
+
+New features
+------------
+
+None
+
+Bug fixes
+---------
+
+This list is likely incomplete.
+
+- `Bug 78225 <https://bugs.freedesktop.org/show_bug.cgi?id=78225>`__ -
+ Compile error due to undefined reference to \`gbm_dri_backend', fix
+ attached
+- `Bug 78537 <https://bugs.freedesktop.org/show_bug.cgi?id=78537>`__ -
+ no anisotropic filtering in a native Half-Life 2
+
+Changes
+-------
+
+Brian Paul (1):
+
+- mesa: fix double-freeing of dispatch tables inside glBegin/End.
+
+Carl Worth (3):
+
+- docs: Add MD5 sums for 10.1.3
+- cherry-ignore: Roland and Michel agreed to drop these patches.
+- VERSION: Update to 10.1.4
+
+Emil Velikov (1):
+
+- configure: error out if building GBM without dri
+
+Eric Anholt (1):
+
+- i965/vs: Use samplers for UBOs in the VS like we do for non-UBO
+ pulls.
+
+Ilia Mirkin (3):
+
+- nv50/ir: make sure to reverse cond codes on all the OP_SET variants
+- nv50: fix setting of texture ms info to be per-stage
+- nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
+
+Michel Dänzer (1):
+
+- radeonsi: Fix anisotropic filtering state setup
+
+Tom Stellard (2):
+
+- configure.ac: Add LLVM_VERSION_PATCH to DEFINES
+- radeonsi: Enable geometry shaders with LLVM 3.4.1