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diff --git a/docs/relnotes/20.1.6.html b/docs/relnotes/20.1.6.html new file mode 100644 index 00000000000..0ce65bd851a --- /dev/null +++ b/docs/relnotes/20.1.6.html @@ -0,0 +1,135 @@ + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> +<meta http-equiv="content-type" content="text/html; charset=utf-8"> +<title>Mesa Release Notes</title> +<link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> +<h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 20.1.6 Release Notes / 2020-08-19</h1> + +<p> + Mesa 20.1.6 is a bug fix release which fixes bugs found since the 20.1.5 release. +</p> +<p> +Mesa 20.1.6 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> +<p> +Mesa 20.1.6 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. +</p> + +<h2>SHA256 checksum</h2> +<pre> +TBD. +</pre> + + +<h2>New features</h2> + +<ul> + <li>None</li> +</ul> + +<h2>Bug fixes</h2> + +<ul> + <li>[spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type"</li> + <li>[RADV] commit d19bc94e4eb94 broke gamescope with Navi</li> + <li>4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.</li> + <li>anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval</li> + <li>Mafia 3: Trees get rendered incorrectly</li> + <li>radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.</li> + <li>Assertion failure compiling shader from Zigguart</li> + <li>Panfrost locks for waiting fence when running Source engine games</li> +</ul> + +<h2>Changes</h2> + +<ul> + <p>Bas Nieuwenhuizen (6):</p> + <li> radv: Do not consider layouts fast-clearable on compute queue.</li> + <li> radv: When importing an image, redo the layout based on the metadata.</li> + <li> radv: Use getter instead of setter to extract value.</li> + <li> driconf: Support selection by Vulkan applicationName.</li> + <li> radv: Override the uniform buffer offset alignment for World War Z.</li> + <li> radv: Fix handling of attribs 16-31.</li> + <p></p> + <p>Christian Gmeiner (1):</p> + <li> etnaviv: completely turn off MSAA</li> + <p></p> + <p>Daniel Schürmann (1):</p> + <li> aco: execute branch instructions in WQM if necessary</li> + <p></p> + <p>Danylo Piliaiev (3):</p> + <li> st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi</li> + <li> anv/nir: Unify inputs_read/outputs_written between geometry stages</li> + <li> spirv: Only require bare types to match when copying variables</li> + <p></p> + <p>Dave Airlie (2):</p> + <li> llvmpipe: only read 0 for channels being read</li> + <li> llvmpipe/cs: update compute counters not fragment shader.</li> + <p></p> + <p>Eric Engestrom (7):</p> + <li> docs/relnotes: add sha256 sums to 20.1.5</li> + <li> .pick_status.json: Update to a880f97d593a461bdcce27e526423a9b1d6834b4</li> + <li> .pick_status.json: Mark e03622e50fcebbcc32b2fd403b1a729c73cb49d5 as denominated</li> + <li> pick-ui: specify git commands in "resolve cherry pick" message</li> + <li> egl/entrypoint-check: split sort-check into a function</li> + <li> egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints</li> + <li> driconf: fix force_gl_vendor description</li> + <p></p> + <p>Icenowy Zheng (1):</p> + <li> panfrost: signal syncobj if nothing is going to be flushed</li> + <p></p> + <p>Jason Ekstrand (2):</p> + <li> anv: Advertise shaderIntegerFunctions2</li> + <li> spirv: Don't emit RMW for vector indexing in shared or global</li> + <p></p> + <p>Karol Herbst (1):</p> + <li> nv50/ir/nir: fix global_atomic_comp_swap</li> + <p></p> + <p>Lionel Landwerlin (1):</p> + <li> anv: fix incorrect realloc failure handling</li> + <p></p> + <p>Marcin Ślusarz (1):</p> + <li> intel/perf: fix performance counters availability after glFinish</li> + <p></p> + <p>Marek Olšák (2):</p> + <li> radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info</li> + <li> radeonsi: fix applying the NGG minimum vertex count requirement</li> + <p></p> + <p>Nanley Chery (1):</p> + <li> dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM</li> + <p></p> + <p>Rhys Perry (1):</p> + <li> aco: set constant_data_offset correctly in the case of merged shaders</li> + <p></p> + <p>Samuel Pitoiset (2):</p> + <li> radv/gfx10: add missing initialization of registers</li> + <li> radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10</li> + <p></p> + <p>Tony Wasserka (1):</p> + <li> nir/lower_idiv: Port recent LLVM fixes to emit_udiv</li> + <p></p> + <p></p> +</ul> + +</div> +</body> +</html> |