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+Mesa 20.3.0 Release Notes / 2020-12-03
+Mesa 20.3.0 is a new development release. People who are concerned
+with stability and reliability should stick with a previous release or
+wait for Mesa 20.3.1.
+Mesa 20.3.0 implements the OpenGL 4.6 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.6. OpenGL
+4.6 is **only** available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+Mesa 20.3.0 implements the Vulkan 1.2 API, but the version reported by
+the apiVersion property of the VkPhysicalDeviceProperties struct
+depends on the particular driver being used.
+SHA256 checksum
+ TBD.
+New features
+- GL 4.5 on llvmpipe
+- GL_INTEL_blackhole_render on radeonsi
+- GL_NV_copy_depth_to_color for NIR
+- GL_NV_half_float
+- GL_NV_shader_atomic_int64 on radeonsi
+- EGL_KHR_swap_buffers_with_damage on X11 (DRI3)
+- GLX_EXT_swap_control for DRI2 and DRI3
+- GLX_EXT_swap_control_tear for DRI3
+- VK_KHR_copy_commands2 on RADV
+- VK_KHR_shader_terminate_invocation on RADV
+- NGG GS support in ACO
+- VK_KHR_shader_terminate_invocation on ANV
+- driconf: add glx_extension_override
+- driconf: add indirect_gl_extension_override
+- VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7).
+- GL_MESA_pack_invert on r100 and vieux
+- GL_ANGLE_pack_reverse_row_order
+- VK_EXT_shader_image_atomic_int64 on RADV
+- None
+Bug fixes
+- \[icl,tgl][iris][i965][regression][bisected\] piglit failures
+- shader-db valgrind error
+- \[AMDGPU NAVI 5700xt\] Large parts of the Blender viewport does not render correctly if an object with hair is moved.
+- \[aco\] problem compiling compute pipeline
+- zink: regression after !7606
+- glcpp test 084-unbalanced-parentheses fails with bison 3.6.y
+- zink+radv: corruption on pre-game menu in quake3
+- panfrost massive glitches apitrace opengl 2.1
+- \[radeonsi\] After 549ae5f84375dfadb86cfd465f0103acfae3249f commit Firefox Nightly Asan begins crashes
+- Amber test NIR validation failed after spirv_to_nir
+- zink: add detection for wsi_memory_allocate_info usage
+- Follow-up from "nir,spirv: Add generic pointers support"
+- v3d GL_ARB_vertex_array_bgra support
+- iris: glClear with FBO imported from DMA-BUF doesn't work
+- Fast-clears of GL_ALPHA16 textures are broken on TGL
+- NV50_PROG_USE_NIR=1 doesn't work for piglit/bin/pbo-teximage ?
+- Follow-up from "st/mesa: Use nir-to-tgsi for builtins if the driver needs TGSI"
+- \[spirv-fuzz\] Shader causes an assertion failure in nir_opt_large_constants
+- Amber test validate_phi_src
+- Regnum Online UBO break after game update
+- Current mesa git fails to build in multilib environment?
+- radv/aco: Vertex explosion on RPCS3
+- llvmpipe-cl should not run for other drivers
+- Factorio v1.0 - Linux native - 64 bit - OpenGL/radeonsi - completely broken rendering
+- Gnome 3.38 with Xwayland has screen corruption for X11 apps.
+- st/va fails to build on old libva in mesa git
+- sp_state_shader.c:146: undefined reference to \`nir_to_tgsi'
+- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d\* failures
+- anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d\* failures
+- RADV: Death Stranding glitchy sky rendering
+- Crash in glDrawArrays on Intel iris
+- GLX_OML_swap_method not fully supported
+- deinterlace_vaapi=rate=field does not double output's actual frame rate on AMD
+- Steam game Haydee leans on implementation-dependent behavior
+- ANV: Support 1 million update-after-bind descriptors
+- zink: crash in Blender on start-up
+- vc4 in 20.2-rc has regression causing app to crash
+- \[RADV\] broken stencil behaviour when using extended dynamic stencil state
+- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
+- \[RADV/ACO\] ACO build error about SMEM operands
+- Graphics corruption in Super Mega Baseball 2 with RADV on Navi
+- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
+- omx/tizonia build broken with latest mesa git
+- Request: VK_EXT_transform_feedback on Intel Gen 7
+- iris: Regression in deqp const_write tests
+- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
+- \[RADV/LLVM/ACO\] Serious Sam 4 crashes after first cutscene with ACO backend + flickering black spots sprout up everywhere
+- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
+- \[machines without AVX2/F16C][bisected\] X server crash, wflinfo crash in mesa CI
+- nir: Mesa regression on Compute shader
+- radv, aco: dEQP-VK.glsl.atomic_operations.*_fragment_reference regressed
+- Commit c6c1fa9a263880 causes corruption in Steam UI
+- \[spirv-fuzz\] Shader generates a wrong image
+- Running Amber test leads to VK_DEVICE_LOST
+- \[Regression][Bisected][20.2][radeonsi\] American Truck Simulator continually allocates memory until OOM
+- \[radeonsi\] bottom mips of height=1 2D texture is uninitialised after upload
+- Missing terrain in Total War: Warhammer
+- anv: dEQP-VK.robustness.robustness2.\* failures on gen12
+- AMD VAAPI encoding - applying filters introduces garbled line at the bottom
+- AMD VAAPI HEVC encoding not working correctly on Polaris
+- \[RADV\] Problems reading primitive ID in fragment shader after tessellation
+- Massive memory leak (at least AMD, others unknown)
+- Substance Painter 6.1.3 black glitches on Radeon RX570
+- \[ivb,hsw,byt,bsw][i965][bisected\] anv_reloc_list_add: Assertion failure
+- vkCmdCopyImage broadcasts subsample 0 of MSAA src into all subsamples of dst on RADV
+- assert(left \<= -1 && top \<= -1 && right \>= 1 && bottom \>= 1) fails in si_emit_guardband
+- Crash in ruvd_end_frame when calling vaBeginPicture/vaEndPicture without rendering anything
+- Release signing key is not readily available
+- \[iris][bisected\] piglit.spec.nv_copy_depth_to_color.nv_copy_depth_to_color failures
+- X-Plane 11 Installer crashes on startup since \`glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins\`
+- piglit spec/glsl-1.50/execution/geometry/clip-distance-vs-gs-out.shader_test fails on Iris
+- Amber test opt_peel_loop_initial_if: Assertion failed
+- builder_misc.cpp:137:55: error: ‘get’ is not a member of ‘llvm::ElementCount’
+- AVX instructions leak outside of CPU feature check and cause SIGILL
+- Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA
+- Horizon Zero Dawn graphics corruption with with radv
+- Crusader Kings 3 Crashes at start since commit with !6472
+- pan_resource.c:733:38: error: use of GNU empty initializer extension \[-Werror,-Wgnu-empty-initializer\]
+- \[BRW\] WRC 5 asserts with gallium nine and iris.
+- ci/bare-metal: POWER_GOOD detection broken with reboot rework
+- radv: Corruption in "The Surge 2"
+- \[RADV\] Detroit: Become Human Demo game lock-ups with RADV
+- Road Redemption certain graphic effects rendered white color
+- gen_state_llvm.h:54:99: error: invalid conversion from ‘int’ to ‘const llvm::VectorType*’ \[-fpermissive\]
+- Using a shared dEQP build script
+- vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers
+- \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR\* Waiting for fences timed out!)
+- lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? \[-Werror=implicit-function-declaration\]
+- ci: Use lld or gold instead of ld.bfd
+- Intel Vulkan driver crash with alpha-to-coverage
+- radv: blitting 3D images with linear filter
+- \[ACO\] Compiling pipelines from RPCS3's shader interpreter spins forever in ACO code
+- \[regression][bisected\] nir: nir_intrinsic_io_semantics assert failures in piglit
+- error: ‘static_assert’ was not declared in this scope
+- Intel Vulkan driver assertion with small xfb buffer
+- \<<MESA crashed>\> Array Index Out of Range with Graphicsfuzz application
+- EGL_KHR_swap_buffers_with_damage support on X11
+- \[spirv-fuzz\] SPIR-V parsing failed "src->type->type == dest->type->type"
+- radeonsi: radeonsi crashes in Chrome on chromeos
+- \[RADV\] commit d19bc94e4eb94 broke gamescope with Navi
+- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
+- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
+- Intel Vuikan (anv) crash in copy_non_dynamic_state() when using validation layer
+- \[tgl][bisected][regression\] GPU hang in The Witcher 3
+- Mafia 3: Trees get rendered incorrectly
+- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
+- Crash on GTA 5 through proton 5.0.9 and GE versions
+- Flickering textures in "Divinity Original Sin Enhanced Edition"
+- Mesa 20.2.0-rc1 fails to build for AMD
+- Assertion failure compiling shader from Zigguart
+Aaron Watry (1):
+- clover: Fix incorrect error check in clGetSupportedImageFormats
+Adam Jackson (22):
+- drisw: Port the MIT-SHM check to XCB
+- vulkan: Don't pointlessly depend on libxcb-dri2
+- docs: Stop claiming to implement OpenVG
+- mesa: Fix GL_CLAMP handling in glSamplerParameter
+- mesa: Generate more errors from GetSamplerParameter
+- glx: Use GLX_FUNCTION2 only for actually aliased function names
+- glx: Collect all the non-applegl extensions in the GetProcAddress table
+- glx: Reject glXSwapIntervalMESA greater than INT_MAX
+- glx: Implement GLX_EXT_swap_control for DRI2 and DRI3
+- glx/dri3: Implement GLX_EXT_swap_control_tear
+- glx: Allow depth-30 pbuffers to work without a depth-30 pixmap format
+- wsi/x11: Create a present queue for VK_PRESENT_MODE_FIFO_RELAXED_KHR
+- glx: move \__glXGetUST into the DRI1 code
+- glx: Delegate the core of glXGetScreenDriver to the GLX screen vtable
+- glx: Move glXGet{ScreenDriver,DriverConfig} to common code
+- docs/features: Update extensions for softpipe
+- docs/features: Update extensions for swr
+- loader: Print dlerror() output in the failure message
+- mesa: Enable GL_MESA_pack_invert unconditionally
+- mesa: Implement GL_ANGLE_pack_reverse_row_order
+- docs: Add MESA_pack_invert and ANGLE_pack_reverse_row_order
+Alejandro Piñeiro (147):
+- v3d/compiler: add v3dv_prog_data_size helper
+- v3d/packet: fix typo on Set InstanceID/PrimitiveID packet
+- v3d: set instance id to 0 at start of tile
+- broadcom/qpu_instr: wait is not a read or write vpm instruction
+- nir/lower_io: don't reduce range if parent length is zero
+- broadcom/simulator: update to a newer simulator
+- broadcom/common: increase V3D_MAX_TEXTURE_SAMPLERS, add specific OpenGL limit
+- broadcom/compiler: add V3D_DEBUG_RA option
+- v3dv: add v3d vulkan driver skeleton
+- gitlab-ci: add broadcom vulkan driver
+- v3dv: add support for VK_EXT_debug_report
+- v3dv: memory management stubs
+- v3dv: add support to use v3d simulator
+- v3dv/debug: plug v3d_debug
+- v3dv/debug: add v3dv_debug
+- v3dv: stubs for graphics pipeline methods
+- v3dv: Create/DestroyShaderModule implementation
+- v3d/compiler: num_tex_used on v3d_key
+- v3dv/format: add v3dv_get_format_swizzle
+- v3dv: initial CreateGraphicsPipeline/DestroyPipeline implementation
+- v3dv: initial stub for CmdBindPipeline
+- v3dv: CmdSetViewport and CmdSetScissor implementation
+- v3dv/pipeline: start to track dynamic state
+- v3dv/cmd_buffer: init command buffer dynamic state during pipeline bind
+- v3dv/cmd_buffer: emit Scissor packets
+- v3dv/cmd_buffer: emit Viewport packets
+- v3dv/cmd_buffer: emit shader_state packets
+- v3dv/cmd_buffer: start to emit draw packets
+- v3dv/cmd_buffer: add shader source bos to cmd_buffer
+- v3dv: clif format dumping support
+- v3dv/cmd_buffer: cache viewport translate/scale
+- v3dv: add v3dv_write_uniforms
+- v3dv/cmd_buffer: start jobs with CmdBeginRenderPass
+- v3d/compiler: update uses_vid/uses_iid check
+- v3dv/cmd_buffer: emit CFG_BITS
+- v3dv: partial prepack of the gl_shader_state_record
+- v3dv: prepack VCM_CACHE_SIZE
+- v3dv/pipeline: lower fs/vs inputs/outputs
+- v3dv: vertex input support
+- v3dv: provide default values for input attributes
+- v3dv/format: add R32G32B32A32_SFLOAT format
+- v3dv: stubs for Create/DestroyPipelineCache
+- v3d/cmd_buffer: emit flat_shade/noperspective/centroid flags
+- v3dv/pipeline: adding some nir-based linking
+- v3dv/bo: add a bo name
+- v3dv: debug nir shader also after spirv_to_nir
+- v3dv: initial descriptor set support
+- v3dv/descriptor_set: support for array of ubo/ssbo
+- v3dv/pipeline: null check for pCreateInfo->pDepthStencilState
+- v3dv: no need to manually add assembly bo to the job
+- v3d/compiler: handle GL/Vulkan differences in uniform handling
+- v3dv/cmd_buffer: support for push constants
+- v3dv/descriptor: support for dynamic ubo/ssbo
+- v3dv/pipeline: revamp nir lowering/optimizations passes
+- v3dv/pipeline: clean up io lowering
+- v3dv/descriptor: take into account pPushConstantRanges
+- v3dv/device: tweak ssbo/ubo device limits
+- v3dv/cmd_bufffer: rename and split emit_graphics_pipeline
+- v3dv/cmd_buffer: push constants not using descriptor anymore
+- v3dv/uniforms: cleaning up, moving udpate ubo/ssbo uniforms to a function
+- v3dv/pipeline: unify local allocator name
+- v3dv/pipeline: sampler lowering
+- v3dv/descriptor_set: added support for samplers
+- v3dv/uniforms: filling up QUNIFORM_TMU_CONFIG_P0/P1
+- v3dv/pipeline: add support for shader variants
+- v3dv/cmd_buffer: update shader variants at CmdBindDescriptorSets/CmdBindPipeline
+- v3dv/cmd_buffer: allow return in the middle of variant update if needed
+- v3dv/pipeline: fix adding texture/samplers array elements to texture/sampler map
+- v3dv/descriptor_set: support for immutable samplers
+- v3dv/descriptor: move descriptor_map_get_sampler, add and use get_image_view
+- v3dv/descriptor_set: combine texture and sampler indices
+- v3dv/descriptor: handle not having a sampler when combining texture and sampler id
+- v3dv/uniforms: fill up texture size-related uniforms
+- v3dv/format: expose correctly if a texture format is filterable
+- v3dv: handle texture/sampler shader state bo failure with OOM error
+- v3dv: properly return OOM error during pipeline creation
+- v3dv/meta-copy: ensure valid height/width with compressed formats
+- v3dv/cmd_buffer: move variant checking to CmdDraw
+- v3dv/pipeline: support for specialization constants
+- v3dv/descriptor: add general bo on descriptor pool
+- v3dv/descriptor: use descriptor pool bo for image/samplers
+- v3dv/meta-copy: add uintptr_t casting to avoid warning
+- v3dv/bo: adding a BO cache
+- v3dv/bo: add a maximum size for the bo_cache and a envvar to configure it
+- v3dv/bo: add dump stats info
+- v3d/tex: avoid to ask back for a sampler state if not needed
+- v3dv/pipeline: iterate used textures using the combined index map
+- v3dv/pipeline: set load_layer_id to zero
+- v3dv: initial support for input attachments
+- v3dv/descriptors: support for DESCRIPTOR_TYPE_STORAGE_IMAGE
+- v3dv/pipeline: lower_image_deref
+- v3dv/uniforms: support for some QUNIFORM_IMAGE_XXX
+- nir: include texture query lod as one of the ops that requires a sampler
+- v3dv/device: expose support for image cube array
+- v3dv/image: fix TEXTURE_SHADER_STATE depth for cube arrays
+- v3dv/device: add vendorID/deviceID get helpers
+- v3dv/device: get proper device ID under simulator
+- v3dv/device: proper pipeline cache uuid
+- v3dv/pipeline_cache: bare basic support for pipeline cache
+- v3dv/pipeline_cache: cache nir shaders
+- v3dv/pipeline: add basic ref counting support for variants
+- v3dv/pipeline_cache: cache v3dv_shader_variants
+- v3dv/pipeline_cache: support to serialize/deserialize cached NIRs
+- v3dv/pipeline_cache: MergePipelineCaches implementation
+- v3dv/pipeline: provide a shader_sha1 to private ShaderModules
+- v3dv/pipeline_cache: add default pipeline cache
+- v3dv/pipeline: remove custom variant cache
+- v3dv/pipeline: when looking for a variant, check first current variant
+- v3dv/pipeline: pre-generate more that one shader variant
+- v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error when allocating p_stage
+- v3dv/descriptor: support for UNIFORM/STORAGE_TEXEL_BUFFER
+- v3dv: add v3dv_limits file
+- v3dv/device: fix minTexelBufferOffsetAlingment
+- v3dv/formats: fix exposing FEATURE_UNIFORM/STORAGE_TEXEL_BUFFER_BIT
+- v3dv/uniforms: handle texture size for texel buffers
+- v3dv/descriptor: remove v3dv_descriptor_map_get_image_view
+- v3dv/device: add assert for texture-related limits
+- v3dv/device: warn when the pipeline cache is disabled
+- v3dv/debug: add v3dv_print_v3d_key
+- v3dv/pipeline: fix combined_index_map insertions
+- v3dv/meta: fix hash table insertion
+- broadcom/compiler: allow GLSL_SAMPLER_DIM_BUF on txs emission
+- v3d/simulator: add v3d_simulator_get_mem_size
+- v3dv/device: fix compute_heap_size for the simulator
+- v3dv/pipeline: use derefs for ubo/ssbo
+- v3dv: Call nir_lower_io for push constants
+- v3dv/pipeline: track if texture is shadow
+- v3dv/pipeline: set 16bit return_size for shadows always
+- v3dv/cmd_buffer: set instance id to 0 at start of tile
+- v3d/limits: add line width and point size limits
+- v3dv/device: fix point-related VkPhysicalDeviceLimits
+- v3dv/device: enable largePoints
+- v3dv/meta_copy: handle mirroring z component bliting 3D images
+- v3dv/formats: properly return unsupported for 1D compressed textures
+- v3dv/meta_copy: fix TFU blitting when using 3D images
+- v3dv/pipeline_cache: set a max size for the pipeline cache
+- v3dv/pipeline_cache: extend pipeline cache envvar
+- v3dv/device: Support loader interface version 3.
+- nir/lower_io_to_scalar: update io semantics on per-component inst
+- docs/features: add v3dv driver
+- v3dv/format: use XYZ1 swizzle for three-component formats
+- v3d/format: use XYZ1 swizzle for three-component formats
+- broadcom/compiler: remove v3d_fs_key depth_enabled field.
+- v3dv/util: remove several logging functions
+- v3dv/util: log debug ignored stype only on debug builds
+- v3dv/device: do nothing when asked physical device pci bus properties
+- v3dv/cmd_buffer: missing (uint8_t \*) casting when calling memcmp
+Alexandros Frantzis (5):
+- tracie: Make tests independent of environment
+- tracie: Produce JUnit XML results
+- gitlab-ci: Enable unit test reports for normal runner traces jobs
+- gitlab-ci: Enable unit test reports for lava traces jobs
+- gitlab-ci: Enable unit test report for arm64_a630_traces
+Alyssa Rosenzweig (388):
+- panfrost: Remove blend prettyprinters
+- panfrost: Move format stringify to decode.c
+- pan/decode: Remove shader replacement artefact
+- panfrost: Inline panfrost-misc.h into panfrost-job.h
+- panfrost: Remove panfrost-misc.h
+- panfrost: Don't export exception_status
+- panfrost: Rename encoder/ to lib/
+- panfrost: Move pandecode into lib/
+- pan/mdg: Separate disassembler and compiler targets
+- pan/bi: Separate disasm/compiler targets
+- panfrost: Reduce bit dependency to disassembly only
+- panfrost: Add panloader/ to .gitignore
+- pan/bi: Drop use of MALI_POSITIVE
+- panfrost: Inline max rt into compilers
+- panfrost: Treat texture dimension as first-class
+- panfrost: Drop compiler cmdstream deps
+- nir/lower_ssbo: Don't set align_\* for atomics
+- gallium/dri2: Support Arm modifiers
+- panfrost: Set \`initialized\` more conservatively
+- panfrost: Remove hint-based AFBC heuristic
+- panfrost: Introduce create_with_modifier helper
+- panfrost: Use modifier instead of layout throughout
+- panfrost: Account for modifiers when creating BO
+- panfrost: Respect modifiers in resource management
+- panfrost: Import staging routines from freedreno
+- panfrost: Choose AFBC when available
+- panfrost: Implement YTR availability check
+- panfrost: Enable YTR where allowed
+- panfrost: Allocate enough space for tiled formats
+- panfrost: Ensure AFBC slices are aligned
+- panfrost: Implement panfrost_query_dmabuf_modifiers
+- panfrost: Add stub midgard.xml
+- panfrost: Adopt via v3d
+- panfrost: Build midgard_pack.h via meson
+- panfrost: Redirect cmdstream includes through GenXML
+- pan/decode: Add helper to dump GPU structures
+- panfrost: XMLify job_type
+- panfrost: XMLify draw_mode
+- panfrost: XMLify mali_func
+- panfrost: XMLify stencil op
+- panfrost: XMLify wrap modes
+- panfrost: XMLify viewport
+- panfrost: XMLify UBOs
+- panfrost: XMLify stencil test
+- panfrost: Simplify zsa == NULL case
+- panfrost: Simplify depth/stencil/alpha
+- panfrost: Don't mask coverage mask to 4-bits
+- panfrost: XMLify Midgard samplers
+- panfrost: XMLify Bifrost samplers
+- panfrost: XMLify Midgard textures
+- panfrost: XMLify Bifrost textures
+- panfrost: Drop unused mali_channel_swizzle
+- panfrost: XMLify Block Format
+- panfrost: XMLify MSAA writeout mode
+- panfrost: XMLify exception access
+- panfrost: XMLify enum mali_format
+- panfrost: Drop NXR format
+- panfrost: Squash 22-bit format field in attr_meta
+- panfrost: XMLify mali_channel
+- panfrost: XMLify attributes
+- panfrost: Merge attribute packing routines
+- panfrost: Add XML for attribute buffers
+- panfrost: Use better packs for blits
+- panfrost: Simplify offset fixup proof
+- panfrost: Make attribute-buffer map explicit
+- panfrost: Move attr_meta emission to the draw routine
+- panfrost: Use packs for attributes
+- panfrost: Hoist instance_shift/instance_odd fetch
+- panfrost: Inline panfrost_vertex_instanced
+- panfrost: Use packs for vertex attribute buffers
+- panfrost: Use packs for vertex built-ins
+- panfrost: Reword comment
+- panfrost: Pass varying descriptors by reference
+- panfrost: Factor out general varying case
+- panfrost: Use pack for XFB varying
+- panfrost: Use pack for general varying
+- pan/bit: Use packs for Bifrost unit tests
+- panfrost: Remove mali_attr_meta
+- panfrost: Use packs for varying buffers
+- panfrost: Drop hand-rolled pandecode for attribute buffers
+- panfrost: Drop union mali_attr
+- panfrost: Update CI expectations
+- panfrost: Decontextualize rasterizer
+- panfrost: Drop rasterizer null checks in draw calls
+- panfrost: Drop ZSA null checks in draws
+- panfrost: Drop panfrost_invalidate_frame
+- panfrost: Drop QUADS primitive convert
+- panfrost: Hoist add_fbo_bo call
+- panfrost: Remove useless comment
+- panfrost: Hoist assert from bind to create
+- panfrost: Fix WRITES_GLOBAL bit
+- panfrost: Fix shared memory size computation
+- pan/mdg: Ensure barrier op is set on texture
+- pan/mdg: Handle 32-bit offsets from store_shared
+- pan/mdg: Identify barrier out-of-order field
+- pan/mdg: Fix printing of r26 ld/st sources post-RA
+- pan/mdg: Fix auxiliary load/store swizzle packing
+- panfrost: Pre-allocate memory for pool
+- panfrost: Introduce invisible pool
+- panfrost: Avoid minimum stack allocations
+- pan/decode: Don't try to dereference heap mapping
+- panfrost: Share tiler_heap across batches/contexts
+- panfrost: Drop implicit blend pooling
+- panfrost: Explicitly handle nr_cbufs=0 case
+- panfrost: Drop depth-only case in blend finalize
+- panfrost: Keep finalized blend state constant
+- panfrost: Fix blend leak for render targets 5-8
+- panfrost: Free cloned NIR shader
+- panfrost: Free NIR of blit shaders
+- panfrost: Free hash_to_temp map
+- pan/mdg: Free previous liveness
+- panfrost: Use memctx for sysvals
+- panfrost: Free batch->dependencies
+- panfrost: Pass alignments explicitly
+- panfrost: Fix attribute buffer underallocation
+- panfrost: Don't overallocate attributes
+- panfrost: Don't reserve for NPOT w/o instancing
+- panfrost: Reduce attribute buffer allocations
+- panfrost: Fix alignment on Bifrost
+- gallium: Add util_blend_factor_uses_dest helper
+- gallium: Add util_blend_uses_dest helper
+- si: Use util_blend_factor_uses_dest
+- r300: Use util_blend_factor_uses_dest
+- pan/decode: Drop legacy 32-bit job support
+- panfrost: Decode nested structs correctly
+- panfrost: Hoist blend finalize calls
+- panfrost: Separate shader/blend descriptor emits
+- panfrost: XMLify blend flags
+- panfrost: Simplify make_fixed_blend_mode prototype
+- panfrost: Honour load_dest/opaque flags
+- panfrost: XMLify blend equation
+- panfrost: Combine frag_shader_meta_init functions
+- panfrost: Size UBO#0 accurately
+- panfrost: Clamp shader->uniform_count
+- panfrost: Bake the initial tag into the shader pointer
+- panfrost: Specialize compute vs frag shader init
+- panfrost: Rename shader emit functions
+- panfrost: Clean up blend shader errata handling
+- panfrost: Group SFBD state together
+- panfrost: XMLify Midgard properties
+- panfrost: Pack compute Midgard properties
+- panfrost: Use packs for fragment properties
+- panfrost: Use pack for shaderless
+- panfrost: Fold work_count packing for blend shaders
+- panfrost: Simplify bind_blend_state
+- panfrost: Remove midgard1 bitfield
+- panfrost: XMLify bifrost1
+- panfrost: Drop redundant NULL check
+- panfrost: Group SFBD code tighter
+- panfrost: XMLify Bifrost preload
+- panfrost: Identify additional SFBD flags
+- panfrost: Support SHADERLESS mode everywhere
+- panfrost: Quiet pandecode error
+- panfrost: Derive texture/sampler_count from shader
+- panfrost: XMLify beginning of shader descriptor
+- panfrost: Derive UBO count from shader_info
+- panfrost: Pack vertex properties when compiling
+- panfrost: Prepack fragment properties/preload
+- panfrost: Simplify shaderless packing
+- panfrost: Ensure shader-db state is zero-initialized
+- panfrost: Allocate a state uploader
+- panfrost: Upload shader descriptors at CSO create
+- panfrost: Use preuploaded shader descriptors
+- panfrost: XMLify the rest of shader_meta
+- panfrost: Inherit default values from structs
+- panfrost: Use pack for blit shaders
+- panfrost: Use pack for Bifrost test state
+- panfrost: Add optional opaque packs to GenXML
+- panfrost: Use opaque pack for vertex shaders
+- panfrost: Use pack for fragment shaders
+- pan/decode: Use unpacks for state descriptor
+- panfrost: Drop mali_shader_meta
+- panfrost: Add opaque midgard_blend XML
+- panfrost: Emit explicit REPLACE for disabled colour writeout
+- panfrost: Drop blend indirection
+- panfrost: Add padded type for instance fields
+- panfrost: Add XML for mali_vertex_tiler_postfix
+- panfrost: Use draw pack for blit
+- panfrost: Separate postfix from emits
+- panfrost: Inline vt_update_{rasterizer, occlusion}
+- panfrost: Remove postfix parameter from UBO upload
+- panfrost: Avoid postfix dep for vertex_data
+- panfrost: Don't call panfrost_vt_init for compute
+- panfrost: Inline panfrost_vt_init
+- panfrost: Inline panfrost_vt_set_draw_info
+- panfrost: Detangle postfix from varying emits
+- panfrost: Use draw pack for compute jobs
+- panfrost: Use pack for draw descriptor
+- panfrost: Simplify ZSA bind
+- panfrost: Cleanup point sprite linking
+- panfrost: Drop point sprite from shader key
+- panfrost: XMLify primitive information
+- panfrost: Add invocation XML
+- panfrost: XMLify invocations
+- panfrost: Drop bifrost_payload_fused
+- panfrost: Inline bifrost_tiler_only
+- panfrost: Use nir_builder_init_simple_shader for blits
+- pan/decode: Drop scratchpad size dump
+- pan/decode: Drop mali_vertex_tiler_postfix arg
+- pan/decode: Print shader-db even for compute
+- pan/decode: Fix awkward syntax
+- pan/decode: Use generation for vertex_tiler_postfix
+- pan/decode: Use unpack for vertex_tiler_postfix_pre
+- panfrost: Remove mali_vertex_tiler_postfix
+- pan/decode: Drop prefix braces
+- panfrost: Emit texture/sampler points for compute
+- pan/mdg: Implement i/umul_high
+- pan/mdg: Scalarize 64-bit
+- pan/mdg: Bounds check swizzle writing globals
+- pan/mdg: Implement nir_intrinsic_load_sample_mask_in
+- pan/mdg: Refactor texture op/mode handling
+- pan/mdg: Add disassembly for shadow gathers
+- pan/mdg: Implement texture gathers
+- docs/features: Add missing Panfrost extensions
+- pan/mdg: Fix discard encoding
+- pan/mdg: Fix perspective combination
+- mesa/st: Don't set alpha if ALPHA_TEST is lowered
+- pan/mdg: Obey f2fmp size restriction in fuse_io_16
+- panfrost: Fix nonzero stencil mask on vertex/compute
+- pan/bit: Set d3d=true for CMP tests
+- pan/bit: Fix unit tests
+- pan/bi: Lower flrp16
+- pan/bi: Add XML describing the instruction set
+- pan/bi: Add ISA parser
+- pan/bi: Add packing generator
+- pan/bi: Add disassembler generator
+- pan/bi: Add disassembly prototypes
+- pan/bi: Add bi_disasm_dest_\* helpers
+- pan/bi: Export dump_src
+- pan/bi: Use new disassembler
+- pan/bi: Use canonical syntax for registers/uniforms/imms
+- pan/bi: Use canonical syntax for special constants
+- pan/bi: Add dummy carry/borrow argument for iadd/isub
+- pan/bi: Introduce segments into the IR
+- pan/bi: Add format field to IR
+- pan/bi: Track compute_lod in IR
+- pan/bi: Pass blend descriptor explicitly in IR
+- pan/bi: Use 8-bit shifts
+- pan/bi: Use src1/dest_invert instead of src_invert[\]
+- pan/bi: Move packing helpers to dedicated file
+- pan/bi: Use new packing
+- pan/bi: Remove unused prints
+- pan/bi: Remove unused packing data structures
+- pan/bi: Drop \*FMIN reference
+- pan/bi: Annotate stop bit (canonically "Z-bit")
+- pan/bi: Annotate disassemble with format names
+- pan/bi: Inline dump_instr
+- pan/bi: Track M values of disassembled constants
+- pan/bi: Decode M values in disasm
+- pan/bi: Disassemble PC-relative addresses
+- pan/bi: Add bifrost_reg_mode enum
+- pan/bi: Pass 'first' through disassembler
+- pan/bi: Decode all 32-bit register modes
+- pan/bi: Rename port -\> slot
+- pan/bi: Use canonical register packing
+- pan/bi: Remove old register mode definitions
+- pan/bi: Fix assert when writing vertex outputs
+- pan/bi: Add copy for register COMBINEs
+- pan/decode: Ensure mappings are zeroed
+- pan/bi: Fix memory corruption in scheduler
+- pan/bi: Drop if 0'd combine lowering
+- pan/bi: Cull unnecessary edges on the CF graph
+- pan/bi: Use canonical floating-point modes
+- pan/bi: Canonicalize terminate_discarded_threads
+- pan/bi: Use canonical next_clause_prefetch
+- pan/bi: Use canonical name for staging registers
+- pan/bi: Expand clause type to 5-bit
+- pan/bi: Add missing message types
+- pan/bi: Print message types as strings
+- pan/bi: Use canonical term "message type"
+- pan/bi: Use canonical term dependency
+- pan/bi: Use canonical flow control enum
+- pan/bi: Pass flow_control through directly
+- pan/bi: Handle vector moves
+- pan/bi: Expose GL 2.1 on Bifrost
+- pan/bi: Fix simple txl test
+- pan/bi: Use canonical texture op names in IR
+- pan/bi: Streamline TEXC/TEXS naming/selection
+- pan/bi: Encode skip bit into IR
+- pan/bi: Pack skip bit for texture operations
+- pan/bi: Add texture operator descriptor
+- pan/bi: Stub out TEXC handling
+- pan/bi: Add data register passing infrastructure
+- pan/bi: Handle nir_tex_src_lod
+- pan/bi: Pack TEXC
+- pan/bi: Rewrite to fit dest = src constraint
+- pan/bi: Prefer 'texture_index' to 'image_index'
+- panfrost: Add missing XML for Bifrost samplers
+- panfrost: Fix Bifrost filter selection
+- panfrost: Fix Bifrost high LOD clamp
+- panfrost: Add some missing Bifrost texture XML
+- pan/bi: Implement txb
+- panfrost: Set helper_invocation_enable for Bifrost
+- pan/bi: Fix message type printing
+- pan/bi: Don't terminate helper threads
+- panfrost: Add panfrost_block_dim helper
+- pan/bi: Use new block dimension helper
+- panfrost: Fix faults on block-based formats on Bifrost
+- pan/bi: Map NIR tex ops to Bifrost ops
+- pan/bi: Add bi_emit_lod_cube helper
+- pan/bi: Implement FETCH
+- panfrost: Update XML for Bifrost early-z/FPK
+- panfrost: Set "shader modifies coverage?" flag
+- panfrost: Temporarily disable FP16 on Bifrost
+- pan/bi: Disable mediump output lowering
+- pan/bi: Range check newc/oldc when rewriting
+- panfrost: Rename gtransfer to transfer
+- panfrost: Use canonical characterization of tls_size
+- panfrost: Drop panfrost_vt_emit_shared_memory
+- pan/mdg: Cleanup mir_rewrite_index_src_single
+- pan/bi: Drop 64-bit constant support
+- pan/bi: Fix handling of small constants in bi_lookup_constant
+- pan/bi: Stub spilling
+- pan/bi: Add no_spill flag to IR
+- pan/bi: Implement bi_choose_spill_node
+- pan/bi: Add spills/fills parameters
+- pan/bi: Add bi_spill helper
+- pan/bi: Add bi_fill
+- pan/bi: Add bi_rewrite_index_src_single helper
+- pan/bi: Add helpers for working with singletons
+- pan/bi: Implement bi_spill_register
+- pan/bi: Factor out singleton construction from scheduler
+- pan/bi: Add bi_foreach_clause_in_block_safe helper
+- pan/bi: Pack LOAD/STORE
+- pan/bi: Implement spilling
+- pan/bi: Pipe through tls_size
+- panfrost: Move nir_undef_to_zero to common util/
+- pan/bi: Use nir_undef_to_zero
+- panfrost: Record architecture major version
+- panfrost: Don't export queries
+- panfrost: Calculate thread count on Bifrost
+- panfrost: Fix component order XML
+- panfrost: Implement BGRA textures
+- panfrost: Drop PIPE_CAP_GLSL_FEATURE_LEVEL for Bifrost
+- panfrost: Don't advertise MSAA on Bifrost
+- pan/bi: Account for bool32 ld_ubo reads
+- panfrost: Don't double-compose swizzles
+- panfrost: Add MALI_EXTRACT_INDEX helper
+- panfrost: Use consistent swizzle names in XML
+- panfrost: Add a blendable format table
+- panfrost: Use panfrost_blendable_formats for MFBD
+- panfrost: Use panfrost_blendable_formats for SFBD
+- panfrost: Use panfrost_blendable_formats for blending
+- panfrost: Complete format_to_bifrost_blend
+- panfrost: Remove duplicated format arg for ASTC
+- panfrost: Remove panfrost_is_z24s8_variant
+- panfrost: Add v7 special colour formats
+- panfrost: Add missing depth/stencil formats
+- panfrost: Add miscellaneous missing Midgard formats
+- panfrost: Add v7-specific depth formats
+- panfrost: Split out v6/v7 format tables
+- panfrost: Rename VARYING_DISCARD to CONSTANT
+- panfrost: Rename VARYING_POS to SNAP4
+- panfrost: Add missing 1/2/4/64-bit formats to XML
+- panfrost: Use macro for panfrost_get_default_swizzle
+- panfrost: Fix RGB5A1 formats
+- panfrost: Fix BGR233 component order
+- panfrost: Add missing alpha-first special formats
+- pan/bi: Suppress disassembly for internal shaders
+- pan/bi: Lower +CUBEFACE2
+- panfrost: Disable point sprites on Bifrost
+- panfrost: Advertise Bifrost support
+- panfrost: Drop unused swizzles
+- panfrost: Add bi_emit_array_index helper
+- pan/bi: Track tex data register swizzles
+- pan/bi: Handle 3D/array coordinates
+- pan/bi: Don't emit TEXS for array textures
+- panfrost: Set .array_size on Bifrost
+- nir: Add SRC_TYPE to store_combined_output_pan
+- pan/mdg: Deduplicate nir_find_variable_with_driver_location
+- pan/mdg: Move writeout lowering to common panfrost
+- panfrost: Pass through src_type
+- panfrost: Deduplicate shader properties
+- pan/bi: Add +ZS_EMIT instruction to IR
+- pan/bi: Infer z/stencil flags from sources passed
+- pan/bi: Factor out bi_emit_atest
+- pan/bi: Factor out bi_emit_blend
+- pan/bi: Stub handling for nir_intrinsic_store_combined_output_pan
+- pan/bi: Emit +ZS_EMIT as needed
+- pan/bi: Lower depth/stencil stores
+- pan/bi: Correctly calculate render target index
+- pan/mdg: Add missing Collabora copyright notices
+- panfrost: Add missing Collabora copyright notices
+- pan/bi: Model writemasks correctly
+Andreas Baierl (4):
+- lima/ppir: Skip instruction merge when having more than one successor
+- lima: fix glCopyTexSubImage2D
+- lima: set clear depth value to 0x00ffffff as default
+- lima/parser: Fix varyings decoding in RSW
+Andres Gomez (3):
+- gitlab-ci: reuse container_post_build when building the test images
+- gitlab-ci: reorder container_post_build call for arm64_test image
+- Revert "gitlab-ci: reuse container_post_build when building the test images"
+Andrew Randrianasulu (1):
+- st/va: fix build with old libva
+Andrey Vostrikov (1):
+- egl/x11: Free memory allocated for reply structures on error
+Andrii Simiklit (4):
+- util/xmlconfig: eliminate memory leak
+- nir: get rid of OOB dereferences in nir_lower_io_arrays_to_elements
+- glx: get rid of memory leak
+- glsl: avoid an out-of-bound access while setting up a location for variable
+Anthoine Bourgeois (4):
+- docs/features: Minor update extensions support
+- docs/features: VK_KHR_mir_surface is disabled, remove it
+- docs/features: add some extensions we missed
+- docs/features.txt: VK_EXT_separate_stencil_usage not exposed on RADV
+Antonio Caggiano (1):
+- zink: pre-hash gfx-pipeline-state
+Anuj Phogat (2):
+- intel/gen9: Enable MSC RAW Hazard Avoidance
+- intel: Pointer to SCISSOR_RECT array should be 64B aligned
+Aníbal Limón (1):
+- src/util/disk_cache_os.c: Add missing headers for open/fcntl
+Arcady Goldmints-Orlov (7):
+- broadcom/compiler: support nir_intrinsic_load_sample_id
+- broadcom/compiler: Add a constant folding pass after nir_lower_io
+- broadcom/compiler: Enable PER_QUAD for UBO and SSBO loads.
+- broadcom/compiler: support varyings with struct types
+- broadcom/compiler: use nir io semantics
+- broadcom/compiler: Handle non-SSA destinations for tex instructions
+- broadcom/compiler: Allow spills of temporaries from TMU reads
+Bas Nieuwenhuizen (58):
+- radv: Add ETC2 support on RAVEN2.
+- radv: Fix assert that is too strict.
+- radv: Add forcecompress debug flag.
+- radv: Do not consider layouts fast-clearable on compute queue.
+- radv: Update CI expectations for the recent descriptor indexing regressions.
+- radv: When importing an image, redo the layout based on the metadata.
+- radv: Clean up setting the surface flags.
+- radv: Use getter instead of setter to extract value.
+- driconf: Support selection by Vulkan applicationName.
+- radv: Override the uniform buffer offset alignment for World War Z.
+- radv: Fix handling of attribs 16-31.
+- radv: Remove conformance warnings with ACO.
+- radv: Update CTS version.
+- radv: Fix 3d blits.
+- radv: Centralize enabling thread trace.
+- radv: Allow triggering thread traces by file.
+- radv: Fix threading issue with submission refcounts.
+- radv: Avoid deadlock on bo_list.
+- spirv: Deal with glslang bug not setting the decoration for stores.
+- spirv: Deal with glslang not setting NonUniform on constructors.
+- radeonsi: Work around Wasteland 2 bug.
+- radv,gallium: Add driconf option to reduce advertised VRAM size.
+- amd/common: Store non-displayable DCC pitch.
+- radeonsi: Put retile map in separate buffers.
+- radeonsi: Move display dcc dirty tracking to framebuffer emission.
+- ac/surface: Fix depth import on GFX6-GFX8.
+- radv,radeonsi: Disable compression on interop depth images
+- Revert "radv: set BIG_PAGE to improve performance on GFX10.3"
+- Revert "radv: emit {CB,DB}_RMI_L2_CACHE_CONTROL at framebuffer time"
+- st/mesa: Deal with empty textures/buffers in semaphore wait/signal.
+- radv: Disable NGG on APUs.
+- radv: Simplify radv_is_hw_resolve_pipeline.
+- radv: Add VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 rendering support.
+- radv: Fix emitting SQTT userdata.
+- radv: Use correct alignment for SQTT buffer sizes.
+- radv: Fix RGP Asic CU info for GFX10+.
+- radv: Include flushes in the barrier.
+- radv: Record cache flushes for RGP.
+- radv: Write correct dispatch size for RGP.
+- radeonsi: Fix imports with displayable DCC.
+- radv: Use atomics to read query results.
+- radv: Set fce metadata correctly on DCC initialization.
+- radv: Fix event write cmdbuffer allocation when tracing.
+- radv/winsys: Expand scope of allbos lock.
+- radv: Fix mipmap extent adjustment on GFX9+.
+- aco: Add VK_KHR_shader_terminate_invocation support.
+- amd/llvm: Add VK_KHR_shader_terminate_invocation support.
+- radv: Advertise VK_KHR_shader_terminate_invocation.
+- frontends/va: Initialize drm modifier on import.
+- radv: Fix 1D compressed mipmaps on GFX9.
+- radv: Do not access set layout during vkCmdBindDescriptorSets.
+- radv: Fix variable name collision.
+- radv: Skip tiny non-visible VRAM heap.
+- radv: Fix budget calculations with large BAR.
+- radv: Fix exporting/importing multisample images.
+- radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32.
+- radv: Fix a hang on CB change by adding flushes.
+- radv: Deal with unused attachments in mip flush
+BillKristiansen (1):
+- compiler/glsl: Initialize local variable to zero to fix MSVC RTC error
+Boris Brezillon (141):
+- spirv: Move the emit a 'return value' store logic into own function
+- compiler/nir: Add new flags to lower pack/unpack split instructions
+- nir: Fix i64tof32 lowering
+- spirv: Add support for the CL Round instruction
+- panfrost: Rename panfrost_create_pool() into panfrost_pool_init()
+- panfrost: Avoid accessing pan_pool fields directly
+- panfrost: Store transient BOs in a dynamic array
+- spirv: Add a vtn_get_mem_operands() helper
+- spirv: Don't accept CPacked decoration on struct members
+- spirv: Propagate packed information to glsl_type
+- glsl: Propagate packed info in get_explicit_type_for_size_align()
+- nir/glsl: Consider block interfaces as structs when it comes to size/align calculation
+- nir: Expose the packed attribute attached to glsl_type objects
+- panfrost: gen_pack: Minor formatting improvement
+- panfrost: gen_pack: Fix \__gen_unpack_uint()
+- panfrost: gen_pack: Add pan_{unpack,print}() helpers
+- panfrost: gen_pack: Move the group get_length() logic to its own method
+- panfrost: gen_pack: Add the aggregate concept
+- panfrost: gen_pack: Allow empty structs
+- panfrost: gen_pack: Add an align() modifier
+- panfrost: gen_pack: Add a log2 modifier
+- panfrost: gen_pack: Allow enum/define values expressed in hexadecimal
+- panfrost: decode: Make the indentation consistent with auto-generated print helpers
+- panfrost: decode: Rework the DUMP_{CL,ADDR}() macros
+- panfrost: decode: Add a macro to dump unpacked descriptors
+- panfrost: decode: Use pan_{unpack,print}() when applicable
+- panfrost: XML-ify the local storage descriptor
+- panfrost: Clarify what TILED mode is
+- panfrost: Add Tiled linear mode to the Block Format enum
+- panfrost: XML-ify the midgard tiler descriptor
+- panfrost: XML-ify the single target framebuffer descriptor
+- panfrost: XML-ify the bifrost tiler descriptors
+- panfrost: XML-ify the multi-target framebuffer descriptors
+- panfrost: XML-ify the job header descriptor
+- panfrost: XML-ify the write value job descriptor
+- panfrost: XML-ify the fragment job descriptor
+- panfrost: Rename the Blend dither disable flag
+- panfrost: XML-ify the compute job descriptor
+- panfrost: Avoid copying job descriptors around when we can
+- panfrost: decode: Misc formatting improvements
+- panfrost: gen_pack: Fix gnu-empty-initializer errors
+- ci: Extend meson-clang coverage by compiling all gallium drivers
+- panfrost: Fix bifrost tiler descriptor definition
+- panfrost: Fix bifrost tiler job emission
+- panfrost: Adjust quirks for bifrost v6
+- panfrost: Add preliminary support for Mali G72
+- kmsro: Add mediatek entry point
+- panfrost: Add support for rbg16 formats
+- panfrost: decode: Fix decode_bifrost_constant() prototype
+- panfrost: decode: Flag pandecode_log_typed() as PRINTFLIKE
+- panfrost: bifrost: disassemble: Fix decoding of next_regs
+- panfrost: Fix a warning
+- panfrost: Adjust the draw descriptor definition
+- panfrost: Adjust the primitive desc definition
+- panfrost: Adjust the renderer state definition
+- panfrost: Get rid of the with_opaque qualifier on the renderer state desc
+- panfrost: Drop the with_opaque specifier on midgard blend desc
+- panfrost: gen_pack: Drop support for opaque structs
+- panfrost: gen_pack: Support overlapping structs
+- panfrost: gen_pack: Add a no-direct-packing attribute
+- panfrost: Rework fixed-function blending
+- panfrost: Rework the render target layout to use overlapping structs
+- panfrost: XML-ify the blend descriptors
+- panfrost: Fix fixed-function blend on Mali v6
+- panfrost: Constify the rt_fmts arg passed to pan_lower_framebuffer()
+- panfrost: Move the blend constant mask extraction out of make_fixed_blend_mode()
+- panfrost: Pass compile arguments through a struct
+- panfrost: Allocate blit_blend with ralloc()
+- panfrost: Don't leak NIR blend shaders
+- panfrost: Let compile_blend_shader() allocate the blend shader object
+- panfrost: Get rid of the constant patching done on blend shader binaries
+- panfrost: Move the blend shader cache at the context level
+- panfrost: Fix fixed-function blend on bifrost
+- panfrost: Extend compile_inputs to pass a blend descriptor
+- pan/bi: Copy blend shader info from compile_inputs
+- pan/bi: Use canonical name for FAU RAM sources
+- pan/bi: Get rid of the regs argument in bi_assign_fau_idx()
+- pan/bi: Rework blend descriptor access handling
+- pan/bi: Add support for load_blend_const_color_{r,g,b,a}_float
+- pan/bi: Support indirect jumps
+- panfrost: Add a "Bifrost Internal Blend" descriptor
+- panfrost: Scalarize nir_load_blend_const_color_rgba
+- panfrost: Flag blend shader function as an entry point
+- pan/bi: Add load_output support
+- pan/bi: Collect return addresses of blend calls
+- pan/bi: Special-case BLEND instruction emission for blend shaders
+- pan/bi: Reserve r0-r3 in blend shaders
+- pan/bi: Special-case load_input for blend shaders
+- panfrost: Add missing tile-buffer formats to the format enum
+- panfrost: Add blend shader support to bifrost
+- panfrost: Adjust the renderer state definition
+- panfrost: Fix tiler job injection
+- panfrost: Add the bifrost tiler internal state field
+- panfrost: Add specialized preload descriptors
+- panfrost: Replace unkown renderer state fields by their real names
+- pan/bi: Make sure we don't print special index as a register
+- pan/bi: Print blend descriptor source properly
+- pan/bi: Add support for load_sample_id
+- pan/bi: Support the case where TEXC needs 0 or 1 staging reg
+- pan/bi: Add basic support for txf_ms
+- panfrost: Make {midgard,bifrost}_compile_shader_nir() return a program object
+- panfrost: Build blit shaders on Bifrost too
+- panfrost: Use real name for attribute's unknown field
+- panfrost: Rename panfrost_transfer to panfrost_ptr
+- panfrost: Pass the texture payload through a panfrost_ptr
+- panfrost: Split panfrost_load_midg()
+- panfrost: Add support for native wallpapering on Bifrost
+- panfrost: Use native wallpapering on Bifrost
+- panfrost: Get rid of the non-native wallpering bits
+- panfrost: Preload primitive flags when gl_FrontFacing is accessed
+- pan/bi: Add support for load_front_face
+- pan/bi: Add support for load_point_coord
+- pan/bi: Lower {i,u}{min,max} instructions
+- pan/bi: Add ult support
+- pan/bi: Fix ms_idx type to catch missing ms_index source
+- panfrost: Leave push_constants pointer to NULL if there's no uniform
+- panfrost: Suppress Bifrost prefetching
+- panfrost: Add array size to XML
+- panfrost: Implement v7 texture payloads
+- pan/bi: s/t0/t1/ in bi_disasm_dest_add()
+- pan/bi: Move special instruction packing to a separate helper
+- pan/bi: Split special class in two
+- pan/bi: Hook up cube instructions packing
+- pan/bi: Lower cube map coordinates
+- panfrost: Force late pixel kill when depth/stencil is written from the FS
+- panfrost: Expose GLES3 features on Bifrost when PAN_MESA_DEBUG=deqp
+- pan/bi: Extract LD_VAR sample field from ins->load_vary.interp_mode
+- pan/bi: Support centroid and sample interpolations
+- pan/bi: Fix swizzle handling in bi_copy_src()
+- pan/bi: Add support for load_ubo
+- pan/bi: Lower uniforms to UBO
+- pan/bi: Get rid of bi_emit_ld_uniform()
+- pan/bi: Move bitwise op packing out of bi_pack_fma()
+- pan/bi: Fix ARSHIFT definitions
+- pan/bi: Add support for ishr
+- pan/bi: Add support for ushr
+- panfrost: Allow linear ZS resources on Bifrost
+- pan/bi: Add support for load_vertex_id
+- pan/bi: Add support for load_instance_id
+- panfrost: Fix Bifrost blend descriptor emission
+- panfrost: Fix ->reads_frag_coord assignment
+Boyuan Zhang (5):
+- vl: add flag and definition for protected playback
+- frontends/va: handle protected slice data buffer
+- radeon: add decryption params definition header
+- radeon/vcn: add defines for drm message buffer
+- radeon/vcn: program drm message buffer
+Brendan Dougherty (1):
+- mesa: Fix vertex_format_to_pipe_format index.
+Caio Marcelo de Oliveira Filho (19):
+- intel/compiler: Use C99 array initializers for prog_data/key sizes
+- nir: Add nir_intrinsic_terminate and nir_intrinsic_terminate_if
+- spirv: Update headers and metadata from latest Khronos commit
+- spirv: Handle SpvOpTerminateInvocation
+- intel/fs: Handle nir_intrinsic_terminate
+- vulkan: Update XML and headers to 1.2.158
+- anv: Advertise VK_KHR_shader_terminate_invocation
+- nir: Use a switch in nir_lower_explicit_io_instr
+- intel/fs: Don't emit_uniformize when getting a constant SSBO index
+- spirv: Implement SpvCapabilitySubgroupShuffleINTEL from SPV_INTEL_subgroups
+- nir: Add nir_intrinsic_{load,store}_deref_block_intel
+- spirv: Implement SpvCapabilitySubgroupBufferBlockIOINTEL
+- intel/fs: Add A64 OWORD BLOCK opcodes
+- intel/fs: Implement nir_intrinsic_{load,store}_global_block_intel
+- intel/fs: Add surface OWORD BLOCK opcodes
+- intel/fs: Implement nir_intrinsic_{load,store}_ssbo_block_intel
+- intel/fs: Implement nir_intrinsic_{load,store}_shared_block_intel
+- compiler: Add new Vulkan shader stages
+- spirv: Add Ray Tracing execution models
+Caleb Callaway (1):
+- iris: Add missing newline to debug log message
+Chad Versace (2):
+- anv/image: Check DISJOINT in vkGetPhysicalDeviceImageFormatProperties2 (v2)
+- anv/image: Fix isl_surf_usage_flags for stencil images
+Charmaine Lee (3):
+- st/mesa: increase size of gl_register_file bitfields
+- winsys/svga: fix display corruption after surface_init
+- svga: fix draw elements with 8-bits indices
+Chia-I Wu (2):
+- virgl: move protocol headers to a common place
+- virgl: update protocol headers
+Christian Gmeiner (17):
+- etnaviv: call nir_lower_bool_to_bitsize
+- etnaviv: completely turn off MSAA
+- ci: do not build libdrm for vc4, reedreno and etnaviv
+- etnaviv: call nir_opt_shrink_vectors(..) in opt loop
+- etnaviv: shuffle some variant fields
+- etnaviv: add disk cache
+- etnaviv: simplify linear stride implementation
+- ci: piglit: conditionally build OpenCL tests
+- ci/bare-metal: suppress 'No such file or directory'
+- etnaviv: drop etna_pipe_wait(..)
+- ci/x86: speed up piglit testing
+- nir: make tgsi_varying_semantic_to_slot(..) public
+- etnaviv: convert from tgsi semantic/index to varying-slot
+- etnaviv: move etna_dump_shader(..) to generic location
+- etnaviv: move etna_destroy_shader(..) to generic location
+- etnaviv: nir: do not run opt loop after nir_lower_bool_xxx(..)
+- etnaviv/drm: fix evil-twin etna_drm_table_lock
+Connor Abbott (59):
+- freedreno/afuc: Fix printing preemptleave on a5xx
+- freedreno/afuc: Handle setsecure opcode
+- freedreno/afuc: Add iret
+- freedreno/afuc: Handle xmov modifiers
+- freedreno/afuc: Make 0 a valid number
+- freedreno/afuc: Install asm/disasm
+- freedreno: Add afuc regression test
+- nir/spirv: Add the option to keep ViewIndex as an input
+- nir/lower_input_attachments: Refactor to use an options struct
+- nir/lower_input_attachments: Support loading layer id as an input
+- radv: Use an input for the layer when lowering input attachments
+- tu: Use an input for the layer when lowering input attachments
+- nir/lower_input_attachments: Support loading layer id via gl_ViewIndex
+- freedreno/a6xx: Add multiview registers
+- ir3: Add support for gl_ViewIndex in VS & FS
+- tu: Translate VkRenderPassMultiviewCreateInfo to VkRenderPassCreateInfo2
+- tu: Parse multiview render pass info
+- tu: Implement multiview clear/resolve interactions
+- tu: Improve timestamp queries
+- tu: Implement multiview query interactions
+- tu: Add multiview lowering pass
+- tu: Implement multiview pipeline state
+- tu: Enable VK_KHR_multiview
+- freedreno/computerator: Use a render node
+- tu: Expose shaderStorageImageExtendedFormats
+- tu: Expose shaderImageGatherExtended
+- ir3: Don't use the format to get the image type
+- tu: Expose shaderStorageImage*WithoutFormat
+- nir: Add nir_lower_multiview pass
+- anv: Use nir_lower_multiview pass
+- nir: Count i/o slots correctly for per-view variables
+- nir/lower_io_arrays: Fix xfb_offset bug
+- nir: Add per_view to IO semantics
+- nir: Handle per-view io in nir_io_add_const_offset_to_base()
+- tu: Write multiview control registers in binning pass
+- tu: Refactor shader compilation flow
+- ir3, tu: Run optimization loop twice
+- ir3, tu: Link per-view position correctly
+- tu: Enable multi-position output
+- intel/nir: Use nir control flow helpers
+- radv: Use nir control flow insertion helpers
+- ttn: Use nir control flow insertion helpers
+- nir/lower_returns: Use nir control flow insertion helpers
+- nir/opt_if: Remove open-coded nir_ssa_def_rewrite_uses()
+- nir/opt_if: Use early returns in opt_if_merge()
+- ttn: Fix number of components for IF/UIF
+- nir/lower_clip_cull: Store array size for FS inputs
+- ir3: Switch tess lowering to use location
+- ir3: Handle clip+cull distances
+- tu: Implement clip/cull distances
+- freedreno/a6xx: Implement user clip/cull distances
+- freedreno: Introduce common device info struct
+- tu: Use freedreno_dev_info
+- freedreno: Use freedreno_dev_info
+- freedreno/a6xx: Update SO registers for streams
+- ir3: Support geometry streams
+- util/bitset: Add a range iterator helper
+- tu: Support geometryStreams
+- tu: Support rasterizerDiscardEnable and RasterizationStreamSelect
+Daniel Abrecht (1):
+- etnaviv: Make sure to track different pipe_screens for different DRM device descriptions
+Daniel Schürmann (26):
+- aco: execute branch instructions in WQM if necessary
+- nir,amd: remove trinary_minmax opcodes
+- aco/isel: refactor code and remove unnecessary v_mov
+- aco/isel: refactor emit_vop3a_instruction() to handle 2 operand instructions
+- ac/nir: implement nir_op_[un]pack_[64/32]_\*
+- aco: propagate SGPRs into VOP1 instructions early.
+- aco: expand create_vector more carefully w.r.t. subdword operands
+- aco: use p_create_vector for nir_op_pack_half_2x16
+- nir/opt_algebraic: optimize unpack_half_2x16_split_x(ushr, a, 16)
+- aco: use p_split_vector for nir_op_unpack_half_\*
+- aco: add validation rules for p_split_vector
+- aco: use v_cvt_pkrtz_f16_f32 for pack_half_2x16
+- radv,aco: lower_pack_half_2x16
+- aco: use VOP2 version of v_cvt_pkrtz_f16_f32 on GFX_6_7_10
+- aco: use VOP2 for v_cvt_pkrtz_f16_f32 if possible
+- aco: refactor GFX6_7 subdword copy lowering
+- aco: improve code sequences for 16bit packing
+- aco: use do_pack() for self-intersecting operations.
+- aco: fix GFX8 16-bit packing
+- aco: implement nir_op_unpack_[64/32]_\*
+- ac/nir: implement nir_op_[un]pack_64_4x16
+- nir: add options to lower nir_op_pack_[64/32]_\* via nir_lower_alu_to_scalar()
+- radv: lower pack_[64/32]_\* via nir_lower_alu_to_scalar()
+- radv: remove call to nir_lower_pack()
+- aco: refactor split_store_data() to always split into evenly sized elements
+- nir/lcssa: consider loops with no back-edge invariant
+Daniel Stone (17):
+- glsl/test: Don't run whitespace tests in parallel
+- CI: Disable Panfrost T860 and AMD Stoney tests
+- CI: Skip flaky CS test on VirGL
+- CI: Skip another flaky GS test on softpipe
+- CI: Disable Panfrost T720/T760 CI
+- meson: Add MSVC narrowing-int-to-char warnings
+- CI: Windows: Use separate config file for Docker
+- CI: Re-enable VS2019 build
+- CI: Disable Windows again
+- CI: Temporarily disable Panfrost T7xx
+- CI: Re-enable Panfrost T7xx
+- CI: Disable Panfrost T7xx CI
+- CI: Re-enable Panfrost T7xx CI
+- CI: Don't run pixmark-piano twice on radeonsi
+- CI: Only run OpenCL tests when we need to
+- CI: Disable Panfrost T760
+- freedreno: Add missing dependency to build
+Danylo Piliaiev (19):
+- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
+- anv/nir: Unify inputs_read/outputs_written between geometry stages
+- spirv: Only require bare types to match when copying variables
+- ir_constant: Return zero on out-of-bounds vector accesses
+- glsl: Eliminate assigments to out-of-bounds elements of vector
+- glsl: Eliminate out-of-bounds triop_vector_insert
+- intel/disasm: Change visibility of has_uip and has_jip
+- intel/disasm: brw_label and support functions
+- intel/disasm: Label support in shader disassembly for UIP/JIP
+- intel/assembler: Add labels support
+- intel/compiler: Fix pointer arithmetic when reading shader assembly
+- st/nir: Call st_glsl_to_nir_post_opts before interface unification
+- nir/lower_io: Eliminate oob writes and return zero for oob reads
+- nir/large_constants: Eliminate out-of-bounds writes to large constants
+- nir/lower_samplers: Clamp out-of-bounds access to array of samplers
+- intel/fs: Disable sample mask predication for scratch stores
+- docs: add INTEL_SHADER_ASM_READ_PATH description
+- nir/lower_returns: Append missing phis' sources after "break" insertion
+- freedreno/a6xx: Fix typo in height alignment calculation in a6xx layout
+Dave Airlie (115):
+- anv: add no reloc flags on empty and simple bo paths.
+- CI: temp disable t720/t760 jobs.
+- llvmpipe: only read 0 for channels being read
+- gallium: add an interface for memory allocations.
+- gallium: add a resource flag to say no over allocation.
+- llvmpipe: add support for memory allocation APIs
+- gallivm/nir: add load push constant support
+- util/format: add some ZS helpers for vallium
+- vulkan/wsi: add sw support. (v2)
+- vallium: initial import of the vulkan frontend
+- llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit
+- llvmpipe: enable GL 4.5
+- vallium: fix input attachment lowering variable shadowing
+- llvmpipe/cs: update compute counters not fragment shader.
+- gallium/nir/tgsi: reindent some code in the nir->tgsi info (v2)
+- gallivm/nir: add imod support
+- gallivm/sample: fix lod query on array textures.
+- llvmpipe: lower uadd_carry/usub_borrow.
+- gallium/nir/tgsi: add support for compact variables
+- gallivm/nir: fixup compact TCS variable storage.
+- gallivm/nir: split tex/sampler indirect offsets
+- llvmpipe: lower cs local index from id
+- llvmpipe: lower mul 2x32_64
+- llvmpipe/nir: lower some more packing at nir level.
+- llvmpipe: add reference counting to fragment shaders.
+- vallium: handle 3D image views properly.
+- vallium: limit buffer allocations to gallium max.
+- gallium/nir/tgsi: fix nir->tgsi info conversion for samplers/image
+- gallivm/nir: lower tg4 offsets.
+- gallivm/nir: add indirect swizzle output loading support
+- gallivm/nir: add quantize to f16 support
+- gallivm/nir: fix const compact
+- gallivm/nir: lower frexp/ldexp
+- gallivm/nir: add subpass sampler type support
+- gallivm: use common code to select texel type
+- llvmpipe: blend has effects even if no colorbuffers.
+- llvmpipe: add array/3d clearing support
+- llvmpipe/fs: multisample depth/stencil bad ir generated
+- gallivm/nir: allow 64-bit arit ops
+- gallivm/nir: add some f16 support
+- vallium: disable VK_KHR_shader_float16_int8.
+- vulkan/device_select: don't pick a cpu driver as the default
+- llvmpipe: include gallivm perf flags in shader cache.
+- gallivm: disable brilinear for lod bias and explicit lod.
+- vtn: add an option to create a nir library from spirv
+- clover/nir: add libclc lowering pass
+- util: add missing extern C
+- clover: handle libclc shader (v3)
+- gallivm: fix pow(0, y) to be 0
+- gallivm: fix 64-bit CL intrinsics.
+- gallivm/nir: fix up non 32-bit load stores
+- gallivm/nir: handle non-32-bit mul high
+- llvmpipe: use an alternate env var to enable clover.
+- lavapipe: rename vallium to lavapipe
+- gallivm/nir: make sure to mask global reads.
+- llvmpipe/cs: add in shader shared size.
+- gallivm/nir: fix non-32 bit find lsb/msb
+- lavapipe: drop dri,dricommon deps.
+- ci: move to using clang 10 for meson + clover
+- clover: Use core libclc loader
+- ci: enable piglit testing of clover/llvmpipe.
+- clover: don't call validate spirv at all if not needed
+- ci: fix deqp clone + fetch
+- CI: build our own spirv tools
+- clover/nir: add a constant folding pass before lowering mem const
+- llvmpipe: fix sampler/image binding for clover.
+- gallivm: add load/store scratch support.
+- llvmpipe: fix 8/16 bit global stores
+- gallivm: fix 64->16 f2f16
+- gallivm: add 16-bit split/merge support.
+- gallivm: add b2i8/b216 support
+- gallivm: handle sub-32 bit masked stores.
+- gallivm: add support for 8/16-bit mul_hi
+- gallivm: get correct min/max behaviour for kernels.
+- gallivm: lower flrp for all sizes.
+- CI: remove llvmpipe cl flake test
+- gallivm: zero init the temporary register storage.
+- gallium: add a level parameter to resource parameter get
+- gallium: add a layer stride pipe resource parameter.
+- llvmpipe: add resource get param support.
+- lavapipe: use resource get param.
+- gallivm: fix f16 quantize.
+- lavapipe: don't write to pending clear aspects in cmd buffer
+- lavapipe: constify state pointers into command buffers.
+- lavapipe: fix
+- gallivm/nir: handle dvec3/4 inputs properly.
+- gallivm/nir: fix vulkan vertex inputs
+- lavapipe: fix 3d compressed texture copies.
+- lavapipe: stop crashes with 3D z blits
+- llvmpipe: add clear_buffer callback. (v2)
+- lavapipe: use clear_buffer callback
+- lavapipe: don't advertise linear filtering on integer textures.
+- gallium: add a non-multisample sample mask out behaviour flag.
+- llvmpipe: respect the sample mask in non-multisample flag
+- lavapipe: request correct sample mask behaviour
+- CL: update CL headers to 3.0
+- vtn/opencl: add ctz support
+- clover: access 3.0 and deprecated 2.2 API
+- clover/llvm: add 3.0 versioning.
+- clover/spirv: hook up spir-v environment for 3.0
+- clover: add empty cl 3.0 dispatch entries.
+- gallium: handle empty cbuf slots in framebuffer samples helper
+- u_blitter: port radv 3D blit coords logic.
+- lavapipe: enable alpha to one.
+- lavapipe: disable SNORM blending for now
+- llvmpipe: just use draw_regions in draw/line setup.
+- draw: fix tess eval pipeline statistics.
+- lavapipe: fixup device allocate + enable private data
+- lavapipe: fix wsi acquire fences
+- llvmpipe/setup: move point stats collection earlier.
+- llvmpipe: fix multisample point rendering.
+- llvmpipe: fix multisample lines.
+- lavapipe: fixup mipmap precsion bits
+- lavapipe: enable pipeline stats queries
+- gallium: fix missing bit field in p_state.h
+Denis Pauk (1):
+- mesa: bptc fixes for decompress rgba_unorm and rgb_float
+Duncan Hopkins (10):
+- meson: Add xcb-fixes to loader when using x11 and dri3. Fixes undefined symbol for xcb_xfixes_create_region in loader_dri3_helper.c
+- zink: clamped maxPerStageDescriptorUniformBuffers limits to INT_MAX when stored as uint32_t.
+- zink: Basic framework to check for optional instance layers and instance extensions.
+- zink: Added support for MacOS MoltenVK APIs.
+- zink: return fail if create_instance fails
+- zink: Added inbuilt debug logging from the VK_LAYER_LUNARG_standard_validation layer.
+- zink: add support to device info for macro guards and just VkPhysicalDevice*Features with out the have_.
+- zink: have_triangle_fans support.
+- zink: For MoltenVk added vkFlushMappedMemoryRanges() to vkMapMemory() to fix empty mapped memory.
+- zink: make physical device functions use a dynamic function pointers.
+Dylan Baker (31):
+- Bump development version and clear new_features
+- meson/freedreno: Fix lua requirement
+- docs: update calendar for 20.2.0-rc1
+- docs: update calendar for 20.2.0-rc2
+- meson/anv: Use variable that checks for --build-id
+- glsl/ fix imports
+- clover/meson: use dep.get_variable instead of deprecated get_pkgconfig_variable
+- meson: generalize libclc usage
+- docs: update calendar and link releases notes for 20.2
+- docs/release-calender: Add 20.2 stable releases
+- docs: add release notes for 20.2.0
+- docs: Add sh256 sums for 20.2.0
+- docs: add release notes for 20.2.1
+- docs: add SHA256 sums for 20.2.1
+- docs: update calendar and link releases notes for 20.2.1
+- docs: add release notes for 20.2.2
+- dcs: Add sha256 sums for 20.2.2
+- docs: update calendar and link releases notes for 20.2.2
+- bump version for 20.3-rc1
+- .pick_status.json: Update to bf5cea7232f9ee2934c212211ebefb6fe766526d
+- .pick_status.json: Update to 87dc3106b077199b829a082e32ec33d0c6d400ab
+- .pick_status.json: Update to bac6cc586fe4c1b24351e0574d3a961eb631f6ae
+- bump VERSION for 20.3.0-rc2 release
+- .pick_status.json: Update to a59b1b18a95af1f8edb0093baf508e974e3251a2
+- .pick_status.json: Update to a92f597b98bb032b904c7c8a8c3a9fe798b51915
+- .pick_status.json: Update to 9fa1cdfe7ffd9e7ebd83055e2008f3e4b8ada549
+- meson: Don't add extra values to shader-cache
+- appveyor: disable for now
+- bump VERSION for 20.3-rc3
+- .pick_status.json: Update to 89f6b72f19dbc503386643c6283047bdb1013bef
+- .pick_status.json: Update to d3c67d7e7ec6b9cf10fbea0d08e92751b7b0fbae
+Eduardo Lima Mitev (9):
+- st: Pass TextureTiling option from texture to memory obj
+- freedreno: Implement memory object create/destroy for GL_EXT_memory_object
+- freedreno: Refactor fd_resource_create_with_modifiers() into a helper
+- freedreno/layout: Move hard-coded minimum width for UBWC to a macro
+- freedreno: implement pipe screen's resource_from_memobj
+- freedreno: Implement pipe screen's get_device/driver_uuid()
+- freedreno: Enable GL_EXT_memory_object and GL_EXT_memory_object_fd
+- freedreno: Destroy syncobj too when destroying fence
+- turnip: Enable support for KHR_incremental_present
+Eleni Maria Stea (3):
+- radeonsi: support for external buffers (ext_external_objects)
+- iris: handle PIPE_FD_TYPE_SYNCOBJ type
+- iris: add support for fence signal capability
+Emil Velikov (1):
+- radv: restrict exported symbols with static llvm
+Emmanuel Vadot (1):
+- util/os_misc: os_get_available_system_memory() for FreeBSD
+Eric Anholt (221):
+- util: Split the pack/unpack functions out of the format desc.
+- util: Change a codegenned switch statement to a nice little table.
+- util: Fix up indentation in the generated format tables code.
+- uitl: Add R1_UNORM to the list of noaccess (no pack/unpack) formats.
+- util: Make all 3 fetch_rgba functions occupy the same function slot.
+- util: Mark the format description getter functions as const.
+- util: Move fetch_rgba to a separate function table.
+- gallium: Use unpack_rgba() instead of fetch_rgba in translate_generic
+- freedreno/ir3: Fix compiler warning from the setjmp fails path.
+- freedreno/cffdec: When .mergedregs is set, don't count half regs.
+- freedreno/ir3: Fix assertion failures dumping CS high full regs.
+- util: Expose rgba unpack/fetch functions as external functions as well.
+- util: Explicitly call the unpack functions from inside bptc pack/unpack.
+- radv: Move nir_opt_shrink_vectors() into the opt loop.
+- nir/opt_undef: Handle a couple more normal store intrinsics.
+- nir: Expand opt_undef to handle undef channels in a store intrinsic.
+- nir: Shrink store intrinsic num_components to the size used by the writemask.
+- ci/deqp-runner: Drop stale comment from
+- ci/deqp-runner: Drop unused "count" variable
+- ci/deqp-runner: Add a post-deqp-run filter list for known flakes.
+- ci/freedreno: Move our skips lists over to being known-flakes lists.
+- ci/freedreno: List more common flakes reported recently.
+- ci/bare-metal: Use a new serial buffer tool.
+- ci/bare-metal: Convert the main cros-servo boot code to python
+- ci/bare-metal: Retry booting chezas instead of failing when !POWER_GOOD
+- ci/bare-metal: Try rebooting chezas again if they get stuck during tftp.
+- nir: Make the nir_builder \*_imm helpers consistently handle bit size.
+- nir: Add nir_[iu]shr_imm and nir_udiv_imm helpers and use them.
+- nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets.
+- freedreno/ir3: Replace our custom vec4 UBO intrinsic with the shared lowering.
+- nir/load_store_vectorizer: Clean up unit test swizzle assertions.
+- ci: Mark the rest of compswap as flaky on freedreno.
+- freedreno/a5xx: Don't set the VARYING flag for fragcoord-only programs.
+- ci: Test the KHR-GL\* CTS cases with softpipe.
+- nir/opt_copy_prop_vars: Quiet valgrind warning about overlapping memcpy.
+- nir: Add a helper for general instruction-modifying passes.
+- nir/lower_vec_to_movs: Convert to use nir_shader_instructions_pass().
+- nir/opt_undef: Convert to use nir_shader_instructions_pass().
+- nir/lower_io_to_scalar: Convert to use nir_shader_instructions_pass().
+- nir/nir_lower_wrmasks: Use the nir_lower_instructions_pass() helper.
+- nir/lower_discard_to_demote: Use nir_shader_instructions_pass().
+- drm-shim: Fix unused variable warnings from asserts in release build.
+- panfrost: Fix OOB array access compiler warning.
+- panfrost: Fix remaining release-build warnings.
+- gallium/tests: Fix compiler warning about unused vars in trivial tests.
+- nvc0: Fix compiler warning about unused var that gets asserted.
+- vc4: Fix unused var warnings in release builds from assertions.
+- nv50: Fix uninitialized var warnings from using assert() as unreachable().
+- zink: Fix unused var warnings in release build from assertions.
+- etnaviv: Fix unused var warning in release build from assertions.
+- lima: Fix unused var/function warnings in release build from assertions.
+- lima: Fix uninitialized var warning from using assert() as unreachable().
+- virgl: Fix unused var warnings in release build from assertions.
+- ci: Add a release build with -Werror enabled.
+- nir: Fix printing of individual instructions with io semantics.
+- nir: Look up the shader when printing a single instruction.
+- ci: Make a missing device name correctly bail out of
+- turnip: Make sure we include the build id.
+- pipe-loader: Use real galliumvl if radeonsi is being linked.
+- ci: Switch to using gold as the linker.
+- nir: Invalidate live SSA def information when making new SSA defs.
+- nir: Switch the indexing of block->live_in/out arrays.
+- ci: Bump vulkan CTS version to, and keep the GL CTS around.
+- ci: Use the same VK-GL-CTS tree for GL/GLES as VK.
+- ci: Enable KHR-GL30 CTS testing on freedreno a630.
+- freedreno/a6xx: Add ARB_depth_clamp and separate clamp support.
+- gallivm: Report the unsupported intrinsic instead of just assert(0);
+- gallium/tgsi: Add support for PRIMITIVEID as a system value.
+- gallium/tgsi: Add some missing opcodes to tgsi_ureg.
+- gallium/tgsi: Add a helper for initializing ureg from a shader_info.
+- gallium/ureg: Set the next shader stage from the shader info.
+- nir: Add simplistic lowering for bany_equal/ball_inequal.
+- nir/opt_vectorize: Add a callback for filtering of vectorizing.
+- gallium/tgsi_exec: Add missing DFLR opcode support.
+- gallium/tgsi_exec: Fix up NumOutputs counting
+- ci/bare-metal: Use instead re.match() for our line matching.
+- ci/bare-metal: Fix detection of "POWER_GOOD not seen in time" fails
+- ci/bare-metal: Include a timestamp in our serial reads.
+- ci/bare-metal: Log why our run restarts when it does.
+- ci/bare-metal: Fix capturing of serial output as job artifacts.
+- ci/bare-metal: Use python for handling fastboot booting and parsing
+- nir/load_store_vectorizer: Use more imm helpers in the tests.
+- nir/load_store_vectorizer: Add unit tests for alignment handling.
+- nir: Update the comment about nir_lower_uniforms_to_ubo()'s multiplier.
+- nir: Add a range_base+range to nir_intrinsic_load_ubo().
+- freedreno/ir3: Use the new NIR UBO ranges in UBO analysis.
+- freedreno/ir3: Apply the max upload limit to initial range setup
+- nir: Use explicit deref information to provide real UBO ranges.
+- iris: Add missing range_base/range to our nir_load_ubos.
+- turnip: Fix a compiler warning in release builds of the query code.
+- freedreno: Make the pack struct have a .qword for wide addresses.
+- turnip: Fix truncation of CS shader iovas to 32 bits.
+- turnip: Fix truncation of iovas to 32 bits in queries.
+- ci/bare-metal: Update the kernel to msm-next-pgtables
+- ci/bare-metal: Allow wget of the kernel/dtb for kernel development.
+- freedreno: Add another new sysmem flake.
+- freedreno/cffdec: Fix up texturator parsing scripts for XML changes.
+- freedreno/cffdec: Add support for texturator's 2DMS layout setup.
+- freedreno/fdl: Add layout test for the Android CTS's MSAA mustpass surface.
+- turnip: Add support for a615.
+- turnip/kgsl: Associate fences with submits.
+- mesa: Make the android_stub be a set of non-installed shared libraries.
+- android: Disable trying to read/write to the disk cache.
+- gallium/drm: Deduplicate screen creation for the dynamic (clover) pipe loader.
+- gallium/drm: Refactor the stub screen create functions.
+- gallium/drm: Define the DRM entrypoints in drm_helper.h
+- gallium/drm: Make the pipe loader handle the driconf merging.
+- util/xmlconfig: Add a unit test of the code.
+- virgl: Clean up the driconf definition of GLES_SAMPLES_PASSED_VALUE.
+- driconf: Use nesting macros for defining options.
+- mesa: Promote Intel's simple logging façade for Android to util/
+- turnip: Replace tu_log*() with mesa_log*()
+- ci/freedreno: Sort the traces in the .yml of expectations
+- ci/freedreno: Add trace tests for glxgears, 0 A.D., and xonotic.
+- nir/lower_clip: Add i/o semantics for load/store intrinsics.
+- intel: Add support for i945g to intel_stub_gpu.
+- freedreno/ir3: Make sure we run the opt loop after lowering UBOs to vec4.
+- nir: Document a bit about how align_mul/offset work.
+- nir: Print the alignment information on casts.
+- nir/nir_lower_uniforms_to_ubo: Set better alignments on our new instructions.
+- nir/gl_nir_lower_buffers: Set up align_mul/offset on UBOs.
+- nir: Make the load_store_vectorizer provide align_mul + align_offset.
+- nir: Drop the high_offset argument to the load_store_vectorizer filter.
+- nir: Make nir_lower_ubo_vec4() handle non-vec4-aligned loads.
+- freedreno/ir3: Enable the i/o vectorizer on UBOs.
+- ci/bare-metal: Move the "POWER_GOOD not seen in time" check to the right time.
+- driconf: Eliminate the DRI_CONF_OPT_BEGIN_B macro.
+- driconf: Fix extra quoting on "Jimenez'".
+- r200: Reuse DRI_CONF_OPT_F for texture_blend_quality.
+- driconf: Make a DRI_CONF_OPT_S() for string options.
+- util/xmlconfig: Drop silly open-coded strdup.
+- util/xmlconfig: Indent to Mesa style.
+- driconf: Delete disjoint range support.
+- driconf: Use DRI_CONF_OPT_I for remaining int options
+- driconf: Make the driver's declarations be structs instead of XML.
+- driconf: Stop quoting true/false in boolean option definitions.
+- util/xmlconfig: Drop use of XML_Char in parsing.
+- android: Disable the user XML config parsing.
+- turnip: Don't expose VK_ANDROID_native_buffer on non-Android.
+- turnip: Use mesa's normal PRINTFLIKE macro instead of our own.
+- turnip: Mark the vk_errorf helper as bring printflike.
+- turnip: Extend the coverage of TU_DEBUG=startup.
+- turnip: Always enable TU_DEBUG=startup on debug drivers.
+- turnip: Report device loss through \_mesa_loge() instead of fprintf.
+- turnip/kgsl: Add strerror decode in BO init failure.
+- driconf: Make sure that the range check on the defaults actually works.
+- driconf: Restore the ability to override driconf with the environment.
+- ci/softpipe: Add another flaky GS test to the skips list.
+- freedreno/ir3: Clean up the UBO upload plan setup.
+- freedreno/ir3: Don't leave holes the UBO upload plan.
+- turnip/kgsl: Fix last minute breakage of the build.
+- turnip/kgsl: Add support for importing dma-bufs.
+- turnip: Detect Qualcomm gralloc and its UBWC flag on gralloc surfaces.
+- turnip: Add support for GetSwapchainGrallocUsage2ANDROID().
+- meson: Drop adding -Wl,--gc-sections to project c/cpp arguments.
+- glsl/tests: Make the tests skip on Android binary execution failures.
+- symbols-check: Add \__cxa_guard_\* to the list of approved symbols.
+- ci/android: Switch to using the Android NDK.
+- docs: Document how to replicate a CI build locally.
+- android_stub: Update platform headers to include gralloc1.h.
+- ci/android: Switch build to using platform SDK version 26.
+- util: Import a copy of drm's libsync.h
+- android: Add pre-4.7 Android kernel compatibility to our libsync header.
+- turnip: Drop a dead error checking path in device init.
+- turnip: Use Mesa's libsync.h instead of libdrm's libsync.h.
+- turnip: Don't link the WSI code if we don't have a WSI extension.
+- turnip: Only link libdrm in the DRM case, not KGSL.
+- ci: Enable NIR_VALIDATE everywhere.
+- nir: Introduce nir_metadata_instr_index for nir_index_instr() being current.
+- nir: Replace nir_ssa_def->live_index with nir_instr->index.
+- nir: Add a block start/end ip to live instr index metadata.
+- nir: Add a call to get a struct describing SSA liveness per instruction.
+- nir: Add an option to not lower source mods for f64/u64/i64.
+- gallium: Add a nir-to-TGSI pass.
+- softpipe: Fix buffer overflows in SSBO atomics.
+- softpipe: Switch to using NIR as the shader format from mesa/st.
+- meson: Only require libexpat when a part of the build needs it.
+- freedreno: Use Android's libsync instead of libdrm's.
+- meson: Don't try to build GLX by default on Android.
+- meson: Don't enable libunwind by in 'auto' mode on Android.
+- docs: Document how to build and install Android drivers.
+- freedreno/cffdec: Fix format overflow warning.
+- freedreno/tools: Fix compiler warnings about using sz in the error paths.
+- freedreno/fdperf: Silence a compiler warning about current counter.
+- turnip: Handle some error paths in allocating CS space from a command buffer.
+- turnip: Handle the error path for tu/drm's vkResetFences().
+- turnip: Add error path handling for descriptor pool init.
+- ci: Enable Werror on meson-arm64-build-test.
+- gallium/ntt: Add default compiler options for non-native-NIR drivers.
+- st/mesa: Drop the TGSI paths for PBOs and use nir-to-tgsi if needed.
+- st/mesa: Drop the TGSI paths for drawpixels and use nir-to-tgsi if needed.
+- nir: Only validate in passes that might have changed things.
+- docs: Move the gallium driver documentation to the top level.
+- docs/vmware: Move the vmware driver docs into the drivers section.
+- docs/vc4: Move my old vc4 wiki's documentation into
+- docs/vc4: Add information on the hw documentation available.
+- docs/v3d: Add a little stub of v3d documentation.
+- docs: Drop extra link to old DRI wiki in the "Help" section.
+- docs: Add a link to the linux kernel DRM docs under "Developer Topics"
+- docs: Fix "Hosted by" link and drop duplicate.
+- ci: Add the new timeout-prone softpipe-gl test to the skips list.
+- mesa/st: Fix a use-after-free of the NIR shader stage.
+- st/nir: Fix the st->pbo.use_gs case.
+- st/nir: Drop setting interp mode on system values in builtins.
+- tu: Make sure spirv_to_nir knows we support imageStorageWithoutFormat.
+- turnip: Fix image size for 3D vkGetImageSubresourceLayout.
+- ci/bare-metal: Apply autopep8 to the bare-metal scripts.
+- ci/bare-metal: Reset colors at the end of a line of serial output.
+- ci/deqp: Switch to a new dEQP runner written in Rust.
+- util/set: Fix the \_mesa_set_clear function to not leave tombstones.
+- ci: Only install kernel modules for LAVA devices.
+- gallium/draw: Fix rasterizer_discard for wide points/lines.
+- freedreno: Fix leak of shader binary on disk cache hits.
+- freedreno: Fix warning about uninit size for the size==0 special case.
+- gallium: Fix leak of the merged driconf options.
+- freedreno: Fix leak of u_transfer_helper.
+- gallium: Fix leak of bound SSBOs at CSO context destruction.
+- gallivm: Fix max const buffer count.
+- gallium: Fix leak of currently bound UBOs at CSO context destruction.
+- freedreno: Break out of "should we free the entry" loop once we've freed.
+Eric Engestrom (94):
+- pick-ui: specify git commands in "resolve cherry pick" message
+- egl/entrypoint-check: split sort-check into a function
+- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
+- driconf: fix force_gl_vendor description
+- meson: bump required glvnd version
+- egl: replace \_EGLDriver param with \_EGLDisplay->Driver in \_eglReleaseDisplayResources()
+- egl: replace \_EGLDriver param with \_EGLDisplay->Driver in dri{2_x11,3}_create_window_surface()
+- egl: replace \_EGLDriver with \_EGLDisplay->Driver in \_eglQuerySurface()
+- egl: drop unused \_EGLDriver from Initialize()
+- egl: drop unused \_EGLDriver from Terminate()
+- egl: drop unused \_EGLDriver from {Create,Destroy}Context()
+- egl: drop unused \_EGLDriver from Create{Window,Pixmap,Pbuffer}Surface() & DestroySurface()
+- egl: drop unused \_EGLDriver from MakeCurrent()
+- egl: drop unused \_EGLDriver from QuerySurface()
+- egl: drop unused \_EGLDriver from {Bind,Release}TexImage()
+- egl: drop unused \_EGLDriver from SwapInterval()
+- egl: drop unused \_EGLDriver from SwapBuffers{,WithDamageEXT,RegionNOK}()
+- egl: drop unused \_EGLDriver from CopyBuffers()
+- egl: drop unused \_EGLDriver from SetDamageRegion()
+- egl: drop unused \_EGLDriver from WaitClient()
+- egl: drop unused \_EGLDriver & \_EGLDisplay from WaitNative()
+- egl: drop unused \_EGLDriver from GetProcAddress()
+- egl: drop unused \_EGLDriver from {Create,Destroy}ImageKHR()
+- egl: drop unused \_EGLDriver from {Create,Destroy,ClientWait,Wait,Signal}SyncKHR()
+- egl: drop unused \_EGLDriver from DupNativeFenceFDANDROID()
+- egl: drop unused \_EGLDriver from {Create,Export}DRMImageMESA()
+- egl: drop unused \_EGLDriver from {Bind,Unbind,Query}WaylandDisplayWL()
+- egl: drop unused \_EGLDriver from CreateWaylandBufferFromImageWL()
+- egl: drop unused \_EGLDriver from PostSubBufferNV()
+- egl: drop unused \_EGLDriver from QueryBufferAge()
+- egl: drop unused \_EGLDriver from ExportDMABUFImage{,Query}MESA()
+- egl: drop unused \_EGLDriver from QueryDmaBuf{Formats,Modifiers}EXT()
+- egl: drop unused \_EGLDriver from SetBlobCacheFuncsANDROID()
+- egl: drop unused \_EGLDriver from \_eglGetConfigs()/_eglChooseConfig()/_eglGetConfigAttrib()
+- egl: drop unused \_EGLDisplay from \_eglSetDamageRegionKHRClampRects()
+- egl: drop unused \_EGLDriver & \_EGLDisplay from \_eglQueryContext()
+- egl: drop unused \_EGLDriver from \_eglSurfaceAttrib()
+- egl: replace \_EGLDriver with \_EGLDisplay->Driver in \_eglGetSyncAttrib()
+- egl: replace replace \_EGLDriver with \_EGLDisplay->Driver in eglapi.c
+- egl: drop unused \_EGLDriver from MesaGLInteropEGL{QueryDeviceInfo,ExportObject}()
+- egl: replace \`&_eglDriver`/`NULL\` tested against \`NULL\` with simple \`true`/`false\`
+- egl: drop unused ${drv}_driver()
+- egl: inline \_eglGetDriverProc() into eglGetProcAddress()
+- egl: inline \_eglInitializeDisplay() into eglInitialize()
+- egl: drop now empty egldriver.c
+- egl: drop unused egldriver.h header
+- meson: fix trivial s/dir/dri/ typo
+- egl/x11_dri3: enable & require xfixes 2.0
+- egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
+- docs: add release notes for 20.1.6
+- docs: update calendar and link releases notes for 20.1.6
+- gitlab-ci: fix testing whether a variable with a given name is set or not
+- gitlab-ci: fix quoting of variables passed down to bare-metal runners
+- egl: drop an indentation level in \_eglFindDisplay() by replacing break/if with a goto
+- egl: drop another indentation level in \_eglFindDisplay() by inverting an if
+- egl: drop invalid shebang
+- scons: bump c++ standard to 14 to match meson
+- docs/egl: fix typo
+- docs/egl: move section around
+- docs/egl: complete list of dri2 platforms
+- docs/egl: add haiku driver
+- docs/egl: add some more documentation
+- docs/egl: correct/update DRI2 mention with the shiny new DRI3
+- egl: move extension driver functions after core functions
+- egl: document which driver hooks are only required by extensions
+- egl: inline eglSwapInterval() fallback
+- egl: simplify eglSwapInterval() fallback logic
+- meson: don't advertise TLS support if glx wasn't build with it
+- egl/android: simplify dri2_initialize_android()
+- egl/surfaceless: simplify dri2_initialize_surfaceless()
+- egl/wayland: simplify dri2_initialize_wayland()
+- egl/x11: simplify dri2_initialize_x11()
+- docs: add release notes for 20.1.7
+- docs: update calendar and link releases notes for 20.1.7
+- docs: shift 20.2 rc dates by two weeks to match reality
+- meson: drop leftover PTHREAD_SETAFFINITY_IN_NP_HEADER
+- docs/download: mention tarball GPG signatures and link to the keys
+- docs: add another 20.1.x release to allow for more overlap with 20.2
+- docs/release-calendar: update 20.2
+- docs: add release notes for 20.1.8
+- docs: update calendar and link releases notes for 20.1.8
+- bin/ escape special rST characters
+- docs: add release notes for 20.1.9
+- docs: update calendar and link releases notes for 20.1.9
+- add one last 20.1 release to coincide with expected 20.2.1
+- radv: add missing u_atomic.h include
+- docs: fix relnotes index
+- docs: fix release calendar
+- docs: fix 20.2.0 relnotes
+- docs: add release notes for 20.1.10
+- docs: update calendar and link releases notes for 20.1.10
+- docs/release-calendar: plan 20.3 release
+- gitlab-ci: drop deprecated platforms that snuck in when nobody was watching
+- meson: drop deprecated EGL platform build options
+Erico Nunes (4):
+- lima: dont split vec3 unaligned load inputs
+- lima: allocate new bo for stream draw
+- lima: fix vertex shader uniform buffer size
+- lima: add natively supported vertex buffer formats
+Erik Faye-Lund (123):
+- st/wgl: do not reject PFD_SUPPORT_GDI
+- gallium/util: factor out primitive-restart rewriting logic
+- gallium/indices: don't expand prim-type for 8-bit indices
+- gallium/indices: generalize primitive-restart logic
+- gallium/indices: implement prim-restart for line-loops
+- gallium/indices: use prim_restart-helper for polygon
+- gallium/indices: implement prim-restart for triangle fans
+- gallium/indices: introduce u_primconvert_config
+- gallium/indices: translate primitive-restart values
+- compiler/nir: make lowering global-id to local-id optional
+- nir: add iabs-lowering code
+- gallium/util: use uint sampler for stencil-reads
+- nir: fix const-cast warning on MSVC
+- v3d: remove unused header
+- vc4: remove unused header
+- gallium/aux: remove unused u_blit.[ch\]
+- gallium/util: add shader for stencil-blits
+- gallium/util: add blitter-support for stencil-fallback
+- mesa: handle GL_FRONT after translating to it
+- zink: correct typo in stencil-setup
+- zink: store base-object of DSA-state
+- zink: only set stencil-ref for back if two-sided
+- docs: escape backquote character
+- docs: show 'Edit on GitLab'-link
+- docs: store prefixes in redirects
+- docs: remove webmaster article
+- docs: everytime -\> every time
+- docs: apis -\> APIs
+- docs: scons -\> SCons
+- docs: frambuffer -\> framebuffer
+- docs: make two acronyms upper-case
+- docs: unecessarily -\> unnecessarily
+- docs: behaviour -\> behavior
+- docs: timeplan -\> time plan
+- docs: initialisation -\> initialization
+- docs: gitlab -\> GitLab
+- docs: url -\> URL
+- docs: recognisable -\> recognizable
+- docs: drop outdated gallium-docs comment
+- docs: clippping -\> clipping
+- docs: consistantly -\> consistently
+- docs: stabilisation -\> stabilization
+- docs: flavours -\> flavors
+- docs: debian -\> Debian
+- docs: docker -\> Docker
+- docs: gallium -\> Gallium
+- st/mesa: use roundf instead of floorf for lod-bias rounding
+- gallium/util: set right dst-dimensions
+- gallium/util: fix texture-coordinates for stencil-fallback
+- gallium/util: allow scaling blits for stencil-fallback
+- docs: softwara -\> software
+- docs: existant -\> existent
+- docs: webservice -\> web service
+- docs: bpp -\> BPP
+- docs: llvm -\> LLVM
+- docs: correct reference to
+- docs: meson -\> Meson
+- docs: python3 -\> Python 3
+- docs: flex -\> Flex
+- docs: bison -\> Bison
+- docs: mako -\> Mako
+- docs: chocolatey -\> Chocolatey
+- docs: ninja -\> Ninja
+- docs: mingw -\> MinGW
+- docs: microsoft -\> Microsoft
+- docs: linux -\> Linux
+- docs: windows -\> Windows
+- docs: visual studio -\> Visual Studio
+- docs: gpu -\> GPU
+- docs: cmake -\> CMake
+- docs: x11 -\> X11
+- docs: wayland -\> Wayland
+- docs: drm -\> DRM
+- docs: android -\> Android
+- docs: git -\> Git
+- docs: quote "git log"
+- docs: scons -\> SCons
+- docs: ubuntu -\> Ubuntu
+- docs: vmware -\> VMWare
+- docs: Sandybridge -\> Sandy Bridge
+- docs: cpu -\> CPU
+- gallium/util: fix memory-leak
+- gallium/util: allow scissored blits for stencil-fallback
+- zink: use nir_lower_ubo_vec4 to simplify things a bit
+- zink: support non-const offsets
+- zink: support loading any UBO
+- zink: do not report SSBOs as halfway supported
+- zink: add feature-documentation
+- zink: reject resource-imports with modifiers
+- v3d: do not report alpha-test as supported
+- vc4: do not report alpha-test as supported
+- nir: drop support for using load_alpha_ref_float
+- nir: drop unused alpha_ref_float
+- docs: create leading directories for redirects
+- docs: verify that targets for relative redirects exist
+- docs: specify redirects relative to docs-root
+- docs: specify redirects in instead
+- zink: verify geometry shader feature
+- docs: do not document required minimum
+- docs: document zink's gl \\> 3.0 requirements
+- mapi: remove unused function
+- mapi: do not call thread-unsafe dispatch getter
+- mapi: do not return thread-specific data for wrong thread
+- docs: add link to extension spec
+- docs: ie. -\> i.e.
+- docs: eg. -\> e.g.
+- docs: anistropy -\> anisotropy
+- docs: api -\> API
+- docs: hud -\> HUD
+- docs: fbo -\> FBO
+- docs: gcc -\> GCC
+- docs: clang -\> Clang
+- docs: s3tc -\> S3TC
+- spirv: correct sematic-typo
+- libgl-gdi: support building without softpipe
+- gallium/util: do not pass undefined sample-count
+- softpipe: correct signature of get_compiler_options
+- mesa/main: add missing include in glformats.h
+- zink: more accurately track supported blits
+- zink: fix layered resolves
+- zink: fall back to util_blitter for scaled resolves
+- docs: document new zink-flag
+- zink: do not require VK_KHR_external_memory
+Felix Yan (1):
+- Correct a typo in threads_win32.h
+Gert Wollny (81):
+- gallium + mesa/st: Add PIPE_CAP_NIR_ATOMICS_AS_DEREF and use it
+- r600: Set PIPE_CAP_NIR_ATOMICS_AS_DEREF to true
+- r600/sfn: Sort uniforms by binding and offset
+- r600/sfn: add r600 specific lowering pass for atomics and use it
+- r600/sfn: Add a mapping table for atomics
+- r600/sfn: correct allocating and emitting of atomics
+- r600/sfn: Correct ssbo instruction handling
+- r600/sfn: handle querying SSBO size
+- r600/sfn: Force a minimum of 4 GPRs, it seems to fix atomics
+- r600: Enable compute shaders for NIR code path
+- compiler/nir: rewrite lower_fragcoord_wtrans to use nir_lower_instructions
+- compiler/nir: extend lower_fragcoord_wtrans to support VARYING_SLOT_POS
+- gallium/aux: reorder vertex attributes in triangle fans according to PV
+- meson: Make some warnings handled as errors with MSVC
+- r600: revert disabling llvm draw
+- r600/nir: fetch sources and split uniforms before emittting alu instructions
+- r600/sfn: correct ring op patching
+- r600/sfn: Fix loading vertex attributes
+- r600/sfn: clone shader before lowering to registers and src/dest modifiers
+- r600/sfn: Fix ordering of tex param moves
+- r600/sfn: avoid some copies
+- r600/sfn: Lower \*sign opcodes in nir
+- r600/sfn: Fix split_alu_modifiers
+- r600/sfn: Fix bitfield ops and 2x16 split_y
+- r600/sfn: Fix source swizzle for gradient queries
+- r600/sfn: more fixing of vec4 fetching
+- r600/sfn: Fix comparison with different signedness
+- nir: Add option lower_uniforms_to_ubo
+- radeonsi: set compiler flag lower_uniforms_to_ubo
+- freedreno/ir3: set lower_uniforms_to_ubo compiler flag
+- intel/compiler: Set lower_uniform_to_ubo compiler flag
+- llvmpipe: set lower_uniform_to_ubo compiler flag
+- gallium+mesa/st: lower uniforms based on compiler flag instead of packed uniforms cap
+- r600: enable lowering uniforms to UBO
+- r600/sfn: Use load_ubo_vec4 lowering pass
+- nir: remove ubo_r600 instrinsic since ubo_vec4 is used now
+- r600/sfn: make number of source components a local variable
+- r600/sfn: Fix component count for fdph
+- r600/sfn: Fix typo in comment
+- r600/sfn: use cnde instead of cnde_int
+- r600/sfn: run late algebraic optimizations
+- r600/sfn: remove a useless if-condition
+- r600: Add flag for dual-source blending to shader key
+- r600/sfn: Sort the outputs of the FS according to data index
+- r600/sfn: Keep info about dual-source blend in FS
+- r600/sfn: Handle number of color outputs taking dual source blending into account
+- r600/sfn: Take dual source blending output indices into account
+- r600/sfn: Acquire the number of FS outputs and the write_all info early
+- r600/sfn: Be a bit more verbose when logging skipped FS outputs
+- r600/sfn: Fix emitting shared atomics with constant sources
+- r600/sfn: Handle nir_op_b2b32
+- r600/sfn: lower to scalar for some optimizations and vectortize later
+- r600/sfn: Support group memory barrier
+- r600/sfn: save some instructions when doing multisample on sample 0
+- r600/sfn: use fine gradient evaluation for interpolate_at_offset
+- r600/sfn: Fix interpolate at sample
+- r600/sfn: Fix indirect const buffer access
+- r600/sfn; go back to not lowering uniforms to UBOs
+- r600/sfn: replace hand-backed literal check by NIR function
+- r600/sfn: remove old code to track uniforms as it is no longer needed
+- r600/sfn: Add support for helper invocations
+- r600/sfn: Fix enabling the right interpolator for inerpolate_at_sample
+- r600/sfn: Fix IDX register ID
+- r600/sfn: Add support for more barrier instructions
+- r600/sfn: extend life range of all variables by one
+- r600/sfn: Don't reuse registers for workgroup ID and local invocation ID
+- r600/sfn: Fix ssbo resource offset for buffer loads
+- r600/sfn: Fix keepalive patch
+- r600/sfn: fix mega fetch count for SSBO/Image atomics result fetch
+- r600/sfn: Rework get_temp_register to return a smart pointer to GPRValue
+- r600/sfn: use shared pointer to GPR for FS sysvalues
+- r600/sfn: Handle mem barrier and image barrier by using ACK
+- r600/sfn: use cacheless op for coherent image write
+- r600/sfn: use 32 bit bools
+- r600/sfn: fix remapping of deleted attributes
+- r600/sfn: Use register keep-alive also when scanning the shader
+- r600/sfn: Fix the parameter component type
+- r600/sfn: Update state docu
+- compile/nir: Correct printing dest_type
+- r600/sfn: lower bool to int32 only after common optimizations
+- r600/sfn: fix component loading from fixed buffer ID
+Greg V (1):
+- radv,anv: use CLOCK_MONOTONIC_FAST when CLOCK_MONOTONIC_RAW is undefined
+Guido Günther (1):
+- kmsro: Extend to include imx-dcss
+Gurchetan Singh (7):
+- virgl: add flags to (*resource_create) callback
+- drm-uapi: virtgpu_drm.h: resource create blob + host visible memory region
+- virgl/drm: query for resource blob and host visible memory region
+- virgl/drm: add resource create blob function
+- virgl: query blob mem
+- virgl: fix stride + layer_stride inconsistency
+Hoe Hao Cheng (7):
+- zink: generate extension infrastructure using a python script
+- zink: hook to build system
+- zink: use the new extension infrastructure in device creation
+- zink: use the new, generated extension infrastructure
+- zink: remove old extension infrastructure
+- zink: implement pipe_device_reset_callback
+- zink: call the reset callback not only during a status check
+Hyunjun Ko (4):
+- freedreno: support GL_EXT_semaphore
+- turnip: Refactor structs of tu_query
+- turnip: Support pipeline statistics query
+- turnip: Implement VK_EXT_host_query_reset
+Iago Toral Quiroga (443):
+- v3d/compiler: fix V3D double-rounding of .8 fixed-point XY coordinates
+- v3dv: add support for valgrind macros
+- v3dv: implement vkCreateInstance
+- v3dv: implement vkDestroyInstance
+- v3dv: implement vkEnumeratePhysicalDevices
+- v3dv: pretend to initialize a physical device
+- v3dv: Implement vkGetPhysicalDeviceProperties
+- v3dv: retrieve device name from device info
+- v3dv: add a comment to clarify how we should implement uuid / deviceID retrieval
+- v3dv: implement vkGetPhysicalDeviceMemoryProperties
+- v3dv: implement vkGetPhysicalDeviceFeatures
+- v3dv: implement vkEnumerateDeviceExtensionProperties
+- v3dv: amend vkEnumerateInstanceExtensionProperties to handle layers
+- v3dv: implement vkGetPhysicalDeviceQueueFamilyProperties
+- v3dv: implement vkCreateDevice
+- v3dv: implement vkGetDeviceQueue
+- v3dv: add dummy implementations for the packet definition generator
+- v3dv: add stubs for the format table and vkGetPhysicalDeviceFormatProperties
+- v3dv: add some basic support for format properties
+- v3dv: implement vkEnumerate{Instance,Device}LayerProperties
+- v3dv: add stub for vkDeviceWaitIdle
+- v3dv: implement vkCreateImage
+- v3dv: implement vkGetImageMemoryRequirements
+- v3dv: initialize mememory heaps in the physical device
+- v3dv: implement vkAllocateMemory
+- v3dv: implement vkFreeMemory
+- v3dv: implement vkMapMemory
+- v3dv: implement vkUnmapMemory
+- v3dv: implement vkBindImageMemory
+- v3dv: implement vkCreateImageView
+- v3dv: implement vk{Create,Destroy}Buffer
+- v3dv: implement vkGetBufferMemoryRequirements
+- v3dv: implement vkBindBufferMemory
+- v3dv: implement vkCreateRenderPass
+- v3dv: implement vk{Create,Destroy}RenderPass
+- v3dv: implement vk{Create,Destroy}Framebuffer
+- v3dv: implement vkCreateCommandPool
+- v3dv: implement vk{Allocate,Free}CommandBuffers
+- v3dv: create a v3dv_bo struct and reference it from v3dv_device_memory
+- v3dv: add a concept of a command list
+- v3dv: implement vkBeginCommandBuffer
+- v3dv: start handling command buffer status
+- v3dv: implement vkGetPhysicalDeviceImageFormatProperties
+- v3dv: make v3dv_bo_alloc allocate memory for the bo struct
+- v3dv: compute tile size for framebuffer
+- v3dv: implement vkCmdBeginRenderPass
+- v3dv: make the command buffer own the command list BOs
+- v3dv: add a few more API stubs
+- v3dv: store base mip level in the image view
+- v3dv: add the tile state and alloc BOs to the command buffer BO list
+- v3dv: revert the decision that the command buffer takes ownership of BOs
+- v3dv: implement vkDestroyImage and vkDestroyImageView
+- v3dv: make v3dv_layer_offset public
+- v3dv: plug leak when destroying device
+- v3dv: precompute more tiling info at framebuffer creation time
+- v3dv: emit scissor to render area and precompute hw color clear values
+- v3dv: emit the render command list
+- v3dv: implement vkEndCommandBuffer
+- v3dv: create the command buffer BO set before we init CLs
+- v3dv: keep track of the numbre of BOs in a command buffer
+- v3dv: clear set of BOs in the command buffer on reset
+- v3dv: implement vkQueueSubmit
+- v3dv: be more conservative resetting command buffer state
+- v3dv: setup color clear values at subpass setup time
+- v3dv: emit tile loads
+- v3dv: flush at the end of each subpass
+- v3dv: split framebuffer internal bpp calculations from tiling calculations
+- v3dv: rename and make compute_tile_size_for_framebuffer() public
+- v3dv: implement vkCmdCopyImageToBuffer
+- v3dv: add the concept of a job
+- v3dv: implement vkCmdNextSubpass
+- v3dv: use the correct miplevel slice for the tile load operation
+- v3dv: implement vkCmdPipelineBarrier
+- v3dv: do not automatically emit a binner flush when finishing jobs
+- v3dv: fix clipping against render area
+- v3dv: add a note on interactions between clearing and scissor
+- v3dv: rewrite attachment state tracking
+- v3dv: only clear attachments on the first subpass that uses them
+- v3dv: merge subpasses into the same job when possible
+- v3dv: fix tile buffer loading
+- v3dv: rewrite the attachment needs clearing condition
+- v3dv: create a helper to start a new frame
+- v3dv/cmd_buffer: rename render pass RCL emission helpers to be more explicit
+- v3dv: handle VK_ATTACHMENT_UNUSED properly in more places
+- v3dv: implement vkDeviceWaitIdle
+- v3dv: implement vk{Create,Destroy}Semaphore
+- v3dv: implement semaphore waits and signals on queue submissions
+- v3dv: implement fences
+- v3dv: support queue submissions with multiple command buffers
+- v3dv: implement vkGetPhysicalDeviceSparseImageFormatProperties
+- v3dv: include Vulkan version 1.1 as unsupported.
+- v3dv: implement VK_KHR_get_physical_device_properties2
+- v3dv: implement VK_KHR_external_memory_capabilities
+- v3dv: implement VK_KHR_external_memory{_fd,_dma_buf}
+- v3dv: fix copy image to buffer
+- v3dv: implement vkGetImageSubresourceLayout
+- v3dv: implement DRM modifier setup for WSI
+- v3dv: hook up WSI support
+- v3dv: implement device detection on actual hardware
+- v3dv: allocate winsys BOs properly
+- v3dv: rename drm device fields so they are more explict
+- v3dv: don't swap RB channels when copying images to buffers
+- v3dv: implement support for depth testing
+- v3dv: don't always skip tile buffer stores
+- v3dv: compute subpass ranges for attachments at render pass creation time
+- v3dv: select the depth/stencil buffer from the attachment aspect mask
+- v3dv: select correct internal type for depth/stencil formats
+- v3dv: support depth testing on combined depth/stencil formats
+- v3dv: implement stencil testing
+- v3dv: fix indentation
+- v3dv: support copying depth/stencil aspects to buffer
+- v3dv: fix viewport state from pipeline
+- v3dv: implement early Z optimization
+- v3dv: clamp stencil masks and reference value to supported limits
+- v3dv: implement dynamic stencil states
+- v3dv: fix the mess with dynamic state handling
+- v3dv: add a helper to compute the hardware clear color
+- v3dv: add a helper to get the Z/S buffer from an aspect mask
+- v3dv: implement vkCmdClearAttachments
+- v3dv: implement indexed draws
+- v3dv: fix clockwise primitive setting
+- v3dv: ignore image view aspects for depth/stencil attachments
+- v3dv: take the number of layers from the framebuffer
+- v3dv: Add more supported formats to our format table
+- v3dv: don't advertise texel buffer support yet.
+- v3dv: implement vkCmdCopyBuffer
+- v3dv: implement vkCmdUpdateBuffer
+- v3dv: implement vkCmdFillBuffer
+- v3dv: move the framebuffer setup code for buffer copy/fill to a helper
+- v3dv: add a concept of a fake framebuffer for meta-copy operations
+- v3dv: refactor common code in meta copy operations
+- v3dv: fix copy size for image to buffer copies
+- v3dv: implement vkCmdCopyImage
+- v3dv: implement vkCmdClearColorImage
+- v3dv: fix buffer automatic stride for image to buffer copies
+- v3dv: implement vkCmdClearDepthStencilImage
+- v3dv: implement vkCmdCopyBufferToImage for color formats
+- v3dv: vkCmdCopyBufferToImage for depth/stencil formats
+- v3dv: add an assert to catch applications trying to clear invalid aspects
+- v3dv: implement indirect draws
+- v3dv: add support for primitive restarts on indexed draw calls
+- v3dv: initialize in_sync_bcl in our submits
+- v3dv: implement vkResetCommandBuffer
+- v3dv: add assertions for unimplemented fallback paths
+- v3dv: honor swizzle for non-copy operations of color formats
+- v3dv: implement vkQueueWaitIdle
+- v3dv: destroy wsi device during physical device termination
+- v3dv: implement vk{Create,Destroy}BufferView
+- v3dv: implement host-side event handling functions
+- v3dv: adjust a few limits to comply with CTS minimum requirements
+- v3dv: declare that we support robust buffer access
+- v3dv: meet requirements for supported format features and properties
+- v3dv: implement vkResetCommandPool
+- v3dv: don't swap R/B channels for VK_FORMAT_R5B6G5_UNORM_PACK16
+- v3dv: don't use TLB path for formats that are not supported for rendering
+- v3dv: fix image clearing with VK_REMAINING_\*
+- v3dv: don't support image formats that we can rendet to or texture from
+- v3dv: fix fill buffer with VK_WHOLE_SIZE
+- v3dv: implement vkGetRenderAreaGranularity
+- v3dv: fix supertile coverage when render are size is 0.
+- v3dv: take memory format from appropriate miplevel for image load/store
+- v3dv: fix framebuffer format when computing fragment shader key
+- v3dv: fix subpass tracking in the command buffer state
+- v3dv: rewrite frame tiling setup
+- v3dv: more frame tiling refactors
+- v3dv: trivial refactors in a few meta copy helpers
+- v3dv: assign driver locations on fragment shader output variables
+- v3dv: don't reset loader data on command buffers
+- v3dv: drop incorrect assertion
+- v3dv: add a no-op fragment shader if we don't have one
+- v3dv: implement interpolation qualifiers
+- v3d/compiler: implement nir_op_fquantize2f16
+- v3dv: call nir_lower_io_arrays_to_elements_no_indirects on vertex shaders
+- v3dv: fix incorrect sizing of the vertex attribute state array
+- v3dv: split fragment shader array outputs
+- v3dv: lower usubborrow and uaddcarry
+- v3dv: lower {i,u}mulExtended
+- v3dv: don't assume that VkPipelineColorBlendStateCreateInfo is provided
+- v3dv: drop incorrect assertion
+- v3dv: drop assert for map of a mapped buffer
+- v3dv: fix image tiling configuration
+- v3dv: fix scissor outside viewport
+- v3dv: fix viewport Z
+- v3dv: work around viewport Z scale hardware bug
+- v3dv: don't leak job allocations
+- v3dv: handle the case where we fail to allocate a new job gracefully
+- v3dv: only export the last job sync object once
+- v3dv: support submits without a command buffer
+- v3dv: return OOM error if we fail to import or export sync objects
+- v3dv: use vk_error() for all queue/submit errors
+- v3dv: fix copies and clears of 3D images
+- v3dv: fix depth/stencil clear color
+- v3dv: implement color blending
+- v3dv: only expose blending on formats that support it
+- v3dv: add an 'always flush' mode
+- v3dv: always flush draw calls if we are doing sRGB blending
+- v3dv: implement dynamic state for blend constants
+- v3dv: only emit blend state if the pipeline is dirty
+- v3dv: rewrite dirty state handling
+- v3dv: drop redundant emission of stencil state
+- v3dv: stencil state fixes
+- v3dv: only emit config bits and varyings packets if needed
+- v3dv: use perp end caps rasterization mode for lines
+- v3dv: drop incorrect assertion on number of clear values at render pass begin
+- v3dv: disable depth/stencil testing if we don't have a depth/stencil attachment
+- v3dv: assert on vkCreateComputePipelines
+- v3dv: improve assert handling for fallback paths on meta copy/clear operations
+- v3dv: check support for transfer usage flags
+- v3dv: make sure we only expose transfer features for formats we can use
+- v3dv: use compatible TLB formats if possible during copies and clears
+- v3dv: fix incorrect image slice selection
+- v3dv: fix clearing of 3D images
+- v3dv: fix job subpass index for vkCmdClearAttachments jobs
+- v3dv: don't emit the subpass RCL for jobs that have emitted their own
+- v3dv: fix a1r5g5b5 format
+- v3dv: allow to create shader modules from NIR
+- v3dv: improve asserts for VkPipelineColorBlendStateCreateInfo handling
+- v3dv: implement partial color attachment clears
+- v3dv: implement partial depth/stencil attachment clears
+- v3dv: implement proper caching for partial clear pipelines
+- v3dv: store the clip window in the command buffer state
+- v3dv: check the render area against the clip window
+- v3dv: fix v3dv_GetRenderAreaGranularity to account for attachment bpp
+- v3dv: don't always assert that we have an active job
+- v3dv: use the TLB to clear attachments even if we have an active scissor
+- v3dv: restrict render pass clears to the render area
+- v3dv: handle stencil load/store operations
+- v3dv: assert on subpasses that use input or resolve attachments
+- v3dv: push/pop more state during meta operations
+- v3dv: create a v3dv_cmd_buffer_subpass_resume helper
+- v3dv: set render area for partial clears to match clear rect
+- v3dv: compute tile granularity for each subpass
+- v3dv: fix incorrect attachment reference
+- v3dv: fix incorrect attachment reference
+- v3dv: simplify partial clearing code
+- v3dv: handle partial clears of just one aspect of combined DS targets
+- v3d/compiler: implement nir_intrinsic_load_base_instance
+- v3dv: emit instanced draw calls when requested
+- v3dv: fix subpass merge tests
+- v3dv: reset all state to dirty when we start a new job for a command buffer
+- v3dv: implement occlusion queries
+- v3dv: submit a no-op job if a command buffer doesn't have any jobs.
+- v3dv: simplify handling of no-op jobs
+- v3dv: add a bunch of API stubs
+- v3dv: implement TFU blits
+- v3dv: reset subpass index at render pass end
+- v3dv: meta operations can happen outside a render pass
+- v3dv: save and restore descriptor state during meta operations if needed
+- v3dv: save and restore push constant state during meta operations
+- v3dv: implement shader draw fallback for vkCmdBlitImage
+- v3dv: require optimal tiling for features that reqiure sampling
+- v3dv: move early-Z update to pre-draw
+- v3dv: don't leak NIR code in pipelines
+- v3dv: don't leak host memory allocated for shader variants
+- v3dv: don't leak default pipeline attributes BO
+- v3dv: don't leak prog_data from shader variants
+- v3dv: don't leak the compiler from the physical device
+- v3dv: don't leak the texture shader state BO from image views
+- v3dv: don't leak state BO from samplers
+- v3dv/blit: fix integer blits from larger to lower bit size
+- v3dv: handle miplevel correctly for blits
+- v3dv: support depth blits
+- v3dv: don't support blitting of combined depth/stencil formats
+- v3dv: don't support 1D depth/stencil for transfer sources or sampling
+- v3dv: remove incorrect assert
+- v3dv: support blits with 1D and 3D images
+- v3dv: add framework for private driver objects
+- v3dv: fix leaks during recording of meta blits
+- v3dv: use the private object framework in the meta clear path
+- v3dv: implement fallback for partial image copies
+- v3dv: implement stencil aspect blits for combined depth/stencil format
+- v3d: fix Tile Rendering Mode Cfg (Color) packet description
+- v3dv: limit software integer RT clamp to rgb10a2
+- v3dv: handle copies from/to compressed formats
+- v3dv: implement partial buffer copies to color images
+- v3dv: support blitting both depth and stencil aspects at the same time
+- v3dv: implement partial buffer copies to depth/stencil images
+- v3dv: always return true from a fallback path if it can handle the case
+- v3dv: fix image addressing calculations to account for suballocation
+- v3dv: only require 4-byte alignment for linear images
+- v3dv: implement partial image to buffer copies
+- v3dv: do not rewrite blit spec for combined depth/stencil in get_blit_pipeline
+- v3dv: drop blit path for depth/stencil formats
+- v3dv: implement depth bias
+- v3dv: ignore dynamic updates of depth bounds state
+- v3dv: implement wide lines
+- v3dv: fix dynamic blend constants
+- v3dv: fix the command buffer private object framework for 32-bit
+- v3dv: fix depth/stencil clears on hardware
+- v3dv: make the driver more robust against OOM
+- v3dv: implement events
+- v3dv: don't leak BOs from CLs when using BRANCH
+- v3dv: fix vkResetCommandPool
+- v3dv: make TLB clearing paths return true/false
+- v3dv: drop the extra BO handling from the command buffer
+- v3dv: remove some unnecessary / unused functions
+- v3dv: assert command buffers are executable when submitting to a queue
+- v3dv: check that GPU device matches requirements
+- v3dv: ensure BCL space is available before emitting packets
+- v3dv: handle OOM properly during command buffer recording in more places
+- v3dv: fix bogus command buffer allocation scopes
+- v3dv: add basic support for secondary command buffers
+- v3dv: implement vkCmdWaitEvents for secondary command buffers
+- v3dv: support vkCmdClearAttachments in secondary command buffers
+- v3dv: don't leak attachment state
+- v3dv: add stubs for missing API implementations
+- v3dv: warn users that this is not a conformant driver
+- v3dv: fix BCL start offset in presence of chained BOs
+- v3dv: regen BO lists for CLs inside cloned jobs
+- v3dv: fix a few cases where we were ignoring suballocated buffers
+- v3dv: fix release build warnings
+- v3dv: actually enable early Z
+- v3dv: try harder to skip emission of redundant state
+- v3dv: add a TFU path for buffer to image copies
+- v3dv: add a CPU path for buffer to image copies
+- v3dv: try to use TFU path when creating tiled images from linear buffers
+- v3dv: always map full BOs
+- v3dv: support compute pipelines
+- v3dv: handle separate binding points for compute and graphics
+- v3dv: implement compute dispatch
+- v3dv: handle unsized arrays in SSBOs
+- v3dv: always emit index buffer state for new jobs
+- v3dv: implement indirect compute dispatch
+- v3dv: return a proper error for too large buffer allocations
+- v3dv: assert that our framebuffers are single sampled
+- v3dv: don't free BOs from imported memory objects
+- v3dv: pipeline initialization fixes for disabled rasterization
+- v3dv: handle empty set layouts
+- v3dv: don't reset descriptor state after a meta operation
+- v3dv: lower unpack_{u,s}norm_2x16
+- v3dv: lower frexp
+- v3dv: implement support for shader spilling
+- v3dv: fix GFXH-930 workaround
+- v3dv: add workaround for GFXH-1602
+- v3dv: improve handling of too large image sizes
+- v3dv: handle draw after barrier
+- v3dv: fix vkCmdCopyBuffer unaligned TLB access
+- v3dv: fix textureSize() for cube arrays
+- v3dv: fix srcSubresource description for image to buffer blits
+- v3dv: fix blit_shader() to honor the region's aspect mask
+- v3dv: handle unnormalized coordinates in samplers
+- v3dv: use swizzle X001 with D/S formats
+- v3dv: fix regressions for cubemap array load/store
+- v3dv: fix color border clamping with specific formats
+- v3dv: make sure we emit vertex attributes in location order
+- v3d/compiler: support swapping R/B channels in vertex attributes.
+- v3dv: handle VK_FORMAT_B8G8R8A8_UNORM vertex attributes
+- v3dv: don't support sRGB buffer formats
+- v3dv: improve pipeline barrier handling
+- v3dv: use a binning sync for CL jobs waiting on a semaphore
+- v3dv: ignore stencil load operation if attachment format doesn't have stencil
+- v3dv: only use per-buffer clear bit for cases were we are already storing
+- v3dv: avoid prime blit path when presenting WSI images
+- v3dv: only care about barriers between GPU jobs
+- v3dv: emit new shader state if viewport is dirty
+- v3dv: only clear depth/stencil attachments if any aspect needs clearing
+- v3dv: add a fast path for vkCmdClearAttachments
+- v3dv: enable shaderClipDistance
+- v3dv: enable fillModeNonSolid
+- v3dv: fix dynamic state after meta operation
+- v3dv: consider MSAA when computing frame tiling
+- v3dv: process VkPipelineMultisampleStateCreateInfo properly
+- v3dv: implement subpass multisample rendering and resolve
+- v3dv: implement vkCmdResolveImage for whole images
+- v3dv: handle multisampled image copies in the TLB path
+- v3dv: setup texture shader state correctly for multisampled images
+- v3dv: add a blit fallback path for vkCmdResolveImage
+- v3dv: handle multisampled image copies with the blit path
+- broadcom/compiler: handle gl_SampleMask writes in fragment shaders
+- v3dv: amend tile size tables with smallest tile sizes available
+- nir/glsl: add a glsl_ivec4_type() helper
+- v3dv: fix blitting of signed integer formats
+- v3dv: handle multisample resolve of integer formats
+- v3dv: handle multisample resolves for formats that don't support TLB resolves
+- v3dv: handle multisample image clears
+- broadcom/compiler: implement nir_intrinsic_load_sample_pos
+- broadcom/compiler: track if the fragment shader forces per-sample MSAA
+- v3dv: enable sample rate shading if fragment shader reads gl_SampleID
+- v3dv: implement nir_texop_texture_samples
+- v3dv: handle multisample rasterization with empty framebuffers
+- nir/lower_io: add an option to lower interpolateAt functions
+- v3dv: lower interpolateAt functions in NIR and enable sample rate shading
+- v3dv: only require texel-size alignment for linear images
+- v3dv: fix 3D image blits
+- v3dv: don't cache subpass color clear pipelines
+- v3dV: move meta init/finish to meta implementation files
+- nir: add a nir_get_ubo_size intrinsic
+- v3d/compiler: implement nir_intrinsic_get_ubo_size
+- v3dv: handle QUNIFORM_GET_UBO_SIZE
+- v3d/compiler: add a lowering pass for robust buffer access
+- v3dv: hook up robust buffer access
+- v3dv: fix color clear pipeline destruction for 32-bit architectures
+- v3dv: expose DRM modifiers based on supported features
+- v3dv: fix offset computed by vkGetImageSubresourceLayout for array images
+- v3dv: fix size computed by vkGetImageSubresourceLayout for 3D images
+- v3dv: do not expose VK_IMAGE_USAGE_SAMPLED_BIT for swapchains
+- v3dv: signal semaphore/fence if needed after acquiring a swapchain image
+- v3dv: fix sampling from stencil aspect of a combined depth/stencil image
+- v3dv: honor VkPipelineDepthStencilStateCreateInfo::depthWriteEnable
+- v3dv: don't leak dumb BO handles allocated for swapchain images
+- v3dv: clean-up after obtaining an XCB connection
+- v3dv: free noop job if needed when finishing the queue
+- v3d/compiler: allow to batch spills
+- v3dv: always program a reasonable internal depth type for copies/clears
+- v3dv: only advertise one memory type
+- v3dv: flag tmu_dirty_rcl in primaries when linking secondaries that have it set
+- v3dv: implement workaround for GFXH-1461
+- v3dv: implement workaround for GFXH-1918
+- v3dv: fixes for barriers in secondary command buffers
+- v3dv: fix blit path for copies from 3D compressed images
+- v3dv: generate proper UUIDs for device and driver
+- v3dv: limit blit framebuffer dimensions to max coordinates
+- v3dv: drop a couple of obsolete comments
+- v3dv: fix buffer copies to compressed images on the blit path
+- broadcom/compiler: track partially interpolated fragment inputs
+- v3d/compiler: implement load interpolated input intrinsics
+- v3dv: skip unnecessary tile loads when blitting
+- v3dv: fix multi-layered buffer to image copies on the blit path
+- v3dv: do not attempt to blit from a linear image source
+- v3dv: fix Z coordinate for 3D blits
+- v3dv: handle compressed image to buffer copies on the blit path
+- v3dv: handle buffer to linear depth/stencil image copies in blit path
+- broadcom/cle: fix vec size dump when set to 0
+- v3d/compiler: fix BGRA vertex attributes for vec2/float size.
+- v3dv: compute swap_rb flag after applying all swizzles
+- v3dv: properly describe swap_color_rb
+- v3dv: enable the logicOp feature
+- v3dv: grow meta descriptor pool dynamically
+- v3dv: enable alphaToOne feature
+- v3dv: add image view debug checks for VK_KHR_maintenance1
+- v3dv: fix base slice selection for copies involving 3D images
+- v3dv: update assertion to match VK_KHR_maintenance1 semantics
+- v3dv: implement vkTrimCommandPool
+- v3dv: expose VK_KHR_maintenance1
+- v3dv: add support for timestamp queries
+- v3dv: fix occlusion query inheritance in secondary command buffers
+- zink: require Vulkan timestamp queries for time query caps
+- v3dv: add a v3dv_bo_init helper
+- v3dv: expose more features
+- zink: fix pNext chain for resource memory allocation
+Ian Romanick (34):
+- intel/vec4: Silence unused paramter warnings in brw_vec4_generator.cpp
+- intel/compiler: Silence unused parameter warning in brw_surface_payload_size
+- intel/compiler: Don't fallback to vec4 when scalar GS compile fails \[v2\]
+- intel/vec4: Remove inline lowering of LRP
+- intel/compiler: Remove INTEL_SCALAR_... env variables
+- intel/vec4: Remove all support for Gen8+ \[v2\]
+- intel/vec4: Remove everything related to VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
+- i965: Allow viewport array extensions with allow_higher_compat_version
+- intel: Silence many unused parameter warnings in blorp_genX_exec.h
+- i965: Silence many unused parameter warnings in genX_blorp_exec.c
+- i965: Silence many unused parameter warnings in genX_state_upload.c
+- i965: Make MOCS index tables static const
+- i965: Rename gen10_emit_isp_disable to gen7_emit_isp_disable
+- intel: Disable all support for Gen10
+- intel/compiler: Remove Gen10-specific code
+- i965: Remove Gen10-specific state setup and workarounds
+- i965: Don't build Gen10-specific files and libraries
+- intel: Remove Gen10-specific cache config code
+- intel/isl: Don't generate Gen10-specific functions
+- iris: Don't generate Gen10-specific functions
+- anv: Don't generate Gen10-specific functions
+- intel: Remove Gen10-speicific perf support
+- intel: Remove Gen10-specific device entries
+- i965: Silence unused parameter warnings
+- mesa/st: Silence unused parameter warnings in st_context.c
+- mesa: Pass the correct caller string to \_mesa_lookup_or_create_texture
+- glx: rework \__glXCalculateUsableExtensions to be more readable
+- nir: Rename replicated-result dot-product instructions
+- mesa: Open-code hash walk in \_mesa_HashPrint
+- mesa: Store the atlas Id in the gl_bitmap_atlas structure
+- i965: Get the gl_perf_query_object Id from the object
+- mesa: Remove the key parameter from the \_mesa_HashWalk callback
+- mesa: Remove the key parameter from the \_mesa_HashDeleteAll callback
+- intel/compiler: Rotate instructions ROR and ROL cannot have source modifiers
+Icecream95 (27):
+- panfrost: Fix border colour
+- docs/features: Add missing Panfrost extensions
+- panfrost: Cleanup panfrost_get_param
+- panfrost: Remove old comment on broken depth reload
+- panfrost: Correctly set modifier_constant
+- panfrost: Seperate resource setup and bo creation
+- panfrost: Move tiled-linear conversion checking to a new function
+- panfrost: AFBC to linear layout conversion
+- pan/mdg: Fix spilling of non-32-bit types
+- panfrost: Set modifier_constant to true for exported resources
+- pan/mdg: Return a bool from midgard_nir_lod_errata
+- pan/mdg: Use nir_shader_instructions_pass for nir_lod_errata
+- pan/mdg: Use nir_shader_instructions_pass for fdot2 lowering
+- Revert "panfrost: Drop implicit blend pooling"
+- panfrost: Clamp uniform buffer size
+- panfrost: Handle non-positive viewport positions
+- panfrost: Remove redundant casts of viewport position
+- panfrost: Mark blit shaders as internal
+- pan/mdg: Infer whether to disassemble shaders from info.internal
+- panfrost: Add a debug flag to disable AFBC
+- panfrost: Precise occlusion query support
+- panfrost: Only enable occlusion queries when active
+- panfrost: Move zs format handling code out of the !afbc case
+- panfrost: Z16 depth buffer support
+- panfrost: AFBC compress Z16 depth buffers
+- panfrost: Fix AFBC blits of resources with faked RGTC
+- panfrost: Fix stack shift calculation
+Igor V. Kovalenko (1):
+- r600: amend space check for chips older than EVERGREEN
+Ilia Mirkin (1):
+- panfrost: enable DrawTransformFeedback\*
+Indrajit Kumar Das (5):
+- mesa: add NV_copy_depth_to_color support for nir
+- gallium: prepare framework for supporting GL_NV_shader_atomic_int64
+- mesa,glsl: add support for GL_NV_shader_atomic_int64
+- radeonsi: enable support for GL_NV_shader_atomic_int64
+- radeonsi/gfx10: fix stream index for multi-stream overflow query
+Italo Nicola (12):
+- nir: add shared/global atomics to nir_get_io_offset_src()
+- panfrost: fix undefined value access on mir_set_intr_mask()
+- panfrost: add atomic_cmpxchg opcode
+- panfrost: add LDST_ADDRESS property to atomic ops
+- panfrost: introduce LDST_ATOMIC property
+- panfrost: add support for src[3\] in LOAD_STORE ops
+- panfrost: add atomic ops infrastructure
+- panfrost: add support for atomics
+- nir/algebraic: fold some nested comparisons with ball and bany
+- pan/mdg: remove unused arg from ALU_CHECK_CMP and ALU_CASE_CMP
+- pan/mdg: map uabs_i/usub to i/uabsdiff
+- pan/mdg: fix LOCAL_STORAGE wls_instances packing
+Iván Briano (1):
+- anv: restrict number of subgroups per group
+James Park (16):
+- amd/addrlib: Fix warning list for msvc
+- radv: Increased const usage
+- util: Hide timespec_passed on Windows
+- radv: Only close local_fd when valid
+- ac,amd/llvm,radv: Initialize structs with {0}
+- util,radv,radv/winsys: Cross-platform rwlock API
+- util,ac,aco,radv: Cross-platform memstream API
+- util: Fix rwlock Windows include for MinGW
+- util/xmlconfig: Disable for Windows like Android
+- aco: Clean up some C++ usages
+- vulkan/util,vulkan/wsi,radv: Add typed outarray API
+- aco: Fix accidental copies, attempt two
+- nir: Stabilize compact_components sort
+- amd/llvm,aco: Replace VLA with alloca
+- radv,radv/winsys: Move RADV_MAX_IBS_PER_SUBMIT
+- radv: Fix leak in radv_amdgpu_winsys_destroy()
+Jan Beich (1):
+- spirv: switch to util_bswap32 to improve portability
+Jan Ziak (1):
+- Add driver override to envvars.rst
+Jason Ekstrand (296):
+- iris: no-op implement set_compute_resources
+- iris: Implement set_global_binding
+- iris: Add support for serialized NIR
+- intel/cs_intrinsics: Handle 64-bit intrinsics
+- intel/compiler: Allow MESA_SHADER_KERNEL
+- iris: Use blob_write_uint32 for num_system_values
+- iris: Add a kernel_input_size field for compiled shaders
+- iris/disk_cache: Stop assuming stage == cache_id
+- iris: Copy dest size from the original intrinsic in setup_uniforms
+- iris: Upload kernel inputs with system values
+- iris: Add support for MESA_SHADER_KERNEL in the disk cache
+- nir: Add and use nir_foreach_block_unstructured helpers
+- nir/lower_goto_if: Document some data structures
+- nir/lower_goto_if: Clean up ralloc usage
+- nir/lower_goto_if: Use util/list instead of exec_list
+- nir/lower_goto_if: Rework handling of skip targets
+- nir/lower_goto_if: Rework some set union logic
+- nir/lower_goto_if: Sort blocks in select_fork
+- nir/lower_goto_if: Add a block_for_singular_set helper
+- nir/lower_goto_if: Replace a tripple loop with a double loop
+- nir/lower_goto_if: Add a route::outside set
+- nir/lower_goto_if: Add some debug prints
+- spirv: Add a MESA_SPIRV_FORCE_UNSTRUCTURED environment variable
+- nir/builder: Make nir_get_ptr_bitsize take a nir_shader
+- spirv: Don't emit RMW for vector indexing in shared or global
+- clover/nir: Stop setting ubo_addr_format
+- clover/nir: Stop computing the global address format twice
+- clover/nir: Use the correct address mode for shared
+- nir: Initialize nir_ssa_def::live_index
+- nir/builder: Add a nir_iand_imm helper
+- nir/find_array_copies: Handle cast derefs
+- nir/large_constants: Handle incomplete derefs
+- compiler/types: Allow interfaces in get_explicit_type_for_size_align
+- nir/opt_large_constants: Fix a type/deref_type typo
+- nir: Add an LOD parameter to image_*_size
+- iris: Stop advertising PIPE_SHADER_IR_NIR_SERIALIZED
+- iris: Stop advertising clover-only caps
+- iris: ref/unref the GLSL type singleton in screen_create/destroy
+- iris: Normalize all compute shaders to MESA_SHADER_COMPUTE
+- iris: Always re-upload sysvals when we have kernel inputs
+- intel/fs: Fix an assert in load_scratch
+- intel/nir: Allow splitting a single load into up to 32 loads
+- clover/spirv: Don't call llvm::regularizeLlvmForSpirv
+- clover: Call clang with -O0 for the SPIR-V path
+- nir: Report progress properly in nir_lower_bool_to_\*
+- intel/nir: Pass the nir_builder by reference in lower_alpha_to_coverage
+- intel/nir: Rewrite the guts of lower_alpha_to_coverage
+- intel/nir: Clean up lower_alpha_to_coverage a bit
+- nir: Use a switch in nir_inline_function_impl
+- nir: Take a variable remap parameter in nir_inline_function_impl
+- intel/fs: Add support for vec8 and vec16 ops
+- intel/nir: Lower things with \\> 4 components in lower_mem_access_bit_sizes
+- spirv: Support big-endian strings
+- spirv: Delete some dead workgroup variable handling code
+- nir: Rename num_shared to shared_size
+- nir: Improve the comment on num_inputs and friends
+- intel/fs: Fix MOV_INDIRECT and BROADCAST of Q types on Gen11+
+- nir: Add a new nir_var_mem_constant variable mode
+- nir: Add a load_global_constant intrinsic
+- nir/lower_io: Use the variable mode for load_scratch_base_ptr checks
+- nir/lower_io: Add a build_addr_for_var helper
+- nir/lower_io: Add support for nir_var_mem_constant
+- nir: Allow opt_large_constants to be run with constant_data_size \\> 0
+- spirv: Use nir_var_mem_constant for UniformConstant data in CL
+- intel/fs: Implement nir_intrinsic_load_global_constant
+- nouveau/nir: Implement load_global_constant
+- llvmpipe: Add support for load_global_constant
+- clover/nir: Use nir_var_mem_constant for \__constant memory
+- spirv: Drop the constant_as_global as option
+- nir/lower_explicit_io: Assert that compute address sizes match derefs
+- clover: Use 64-bit offsets for shader_in on 64-bit GPUs
+- nir/clone: Add a helper for cloning most instruction types
+- intel/compiler: Get rid of the global compaction table pointers
+- intel/compiler: Get rid of struct gen_disasm
+- iris: Use gen_disassemble
+- intel/eu: Add some new helpers
+- intel/fs,vec4: Stuff the constant data from NIR in the end of the program
+- anv: Stop storing the shader constant data side-band
+- intel/eu: Include brw_compiler.h in brw_eu.h
+- intel/eu: Add a mechanism for emitting relocatable constant MOVs
+- intel/fs: Add support for a new load_reloc_const intrinsic
+- anv: Properly cache brw_stage_prog_data::relocs
+- nir/builder: Add load/store_global helpers
+- anv: Patch constant data pointers into shaders with using softpin
+- iris: Patch constant data pointers into shaders
+- intel/fs: Don't copy-propagate stride=0 sources into ddx/ddy
+- intel/fs: Use a single untyped surface read for load_num_work_groups
+- intel/nir: Lower load_num_work_groups to 32-bit if needed
+- iris: Re-emit push constants if we have a varying workgroup size
+- intel/compiler: Handle all indirect lowering choices in brw_nir.c
+- nir/lower_indirect_derefs: Add a threshold
+- intel/nir: Stop using nir_lower_vars_to_scratch
+- nir: Don't bail too early in lower_mem_constant_vars
+- clover: Call nir_lower_mem_constant_vars
+- compiler/types: Make booleans 32-bit for cl_size/align
+- nir/glsl: Add an explicit_alignment field to glsl_type
+- nir: Add alignment information to cast derefs
+- nir: Handle all array stride cases in nir_deref_instr_array_stride
+- nir: Add a helper for getting the alignment of a deref
+- nir/lower_io: Apply alignments from derefs when available
+- nir/opt_deref: Don't remove casts with alignment information
+- nir/opt_deref: Remove restrictive alignment information from casts
+- spirv: Add pointer helper vars to OpCopyMemory
+- spirv: Propagate alignments to deref chains via casts
+- nir: Allow var_mem_global in nir_lower_vars_to_explicit_types
+- nir: Allow uniform in nir_lower_vars_to_explicit_types
+- clover: Use args.size() to compute new var locations
+- spirv: Stop counting inputs in entry_point_wrapper
+- clover/nir: Use lower_vars_to_explicit for uniform and global
+- spirv: Drop the OpenCL type layout code
+- anv: Set alignments on UBO/SSBO root derefs
+- compiler/types: Fix deserializing structs with \>= 15 members
+- spirv: Improve the "Entry point not found" error message
+- spirv2nir: Rework argument handling
+- nir/lower_io: Fix the unknown-array-index case in get_deref_align
+- nir: Add a dominance validation pass
+- spirv: Run repair_ssa if there are discard instructions
+- intel/nir: Call validate_ssa_dominance at both ends of the NIR compile
+- nir: More NIR_MAX_VEC_COMPONENTS fixes
+- nir/idiv_const: Use the modern nir_src_as_\* constant helpers
+- anv: Fix the target_bo assertion in anv_reloc_list_add
+- clover: Pull the stride from pipe_transfer for image maps
+- spirv: Access qualifiers are not a bitfield
+- spirv: Plumb access qualifiers through from image types
+- nir: Add a pass for lowering CL-style image ops to texture ops
+- intel/fs/swsb: SCHEDULING_FENCE only emits SYNC_NOP
+- nir: Rename get_buffer_size to get_ssbo_size
+- radeonsi: Only call nir_lower_var_copies at the end of the opt loop
+- spirv: vtn_fail with a nice message on unsupported rounding modes
+- nir/liveness: Consider if uses in nir_ssa_defs_interfere
+- compiler/types: Add glsl_baseN_t_type(bit_size) helpers
+- spirv: Use the new types helpers
+- nir: Add a new memcpy intrinsic
+- nir: Add a lowering pass to lower memcpy
+- spirv: Add support for OpCopyMemorySized
+- clover/nir: Call the memcpy lowering pass
+- nir: Allow creating variables with nir_var_mem_push_const.
+- nir/lower_io: Add support for push constants
+- anv,radv,tu,val: Call nir_lower_io for push constants
+- spirv: Use derefs for push constants
+- vallium: Stop using lower_ubo_ssbo_access_to_offsets
+- spirv: Delete the legacy offset/index UBO/SSBO lowering
+- nir/copy_propagate: Copy-prop into jump conditions
+- nir: Disallow goto and goto_if in clone and \[de]serialize
+- nir/cf: Better handle intra-block splits
+- nir/validate: Improve the validation of blocks
+- nir/lower_goto_ifs: Don't destroy SSA form in the process
+- nir/dominance: Use \_mesa_set_clear instead ofhand-rolling it
+- spirv: Only run repair_ssa if structured
+- nir/lower_goto_ifs: Use rzalloc
+- nir/lower_goto_ifs: Add asserts for SSA forks
+- nir/lower_goto_ifs: Always include level dom_frontiers in prev_frontier
+- Revert "nir/lower_goto_if: Add a route::outside set"
+- anv: Allow HiZ clears for multi-view
+- anv: Use more temp vars in cmd_buffer_begin_subpass
+- anv: Skip HiZ and CCS ambiguates which preceed fast-clears
+- nir: Split NIR_INTRINSIC_TYPE into separate src/dest indices
+- nir: Add a conversion and rounding intrinsic
+- nir: Add builder helpers for OpenCL type conversions
+- nir: Add a passes for nir_intrinsic_convert_alu_types
+- spirv: Add some conversion handling helpers
+- spirv: Handle all OpenCL conversion ops with full rounding
+- spirv/opencl: Drop dest_type from handle_v_load_store
+- clover/nir: Call nir_lower_convert_alu_types
+- nir: Add lowering from regular ALU conversions to the intrinsic
+- intel/fs: NoMask initialize the address register for shuffles
+- nir: Fix a misspelling
+- nir/find_array_copies: Properly discard copies for casts
+- nir: Handle memcpy in copy_prop_vars and combine_stores
+- nir: Add a memcpy optimization pass
+- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
+- nir: Add component mask re-interpret helpers
+- nir/opt_deref: Add an instruction type switch
+- nir/opt_deref: Add an optimization for bitcasts
+- nir: Add a pass to lower vec3s to vec4s
+- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs
+- iris: Fix the constant data address calculation
+- anv: Implement VK_EXT_transform_feedback on Gen7
+- spirv: Make the clc_shader const
+- nir/constant_folding: Use the builder
+- nir/constant_folding: Use nir_shader_instruction_pass
+- nir: Validate constant initializers
+- nir/constant_folding: Fold load_deref of nir_var_mem_constant
+- iris: Add pipe-loader support
+- iris: Handle runtime-specified local memory size
+- iris: Add support for load_work_dim as a system value
+- iris: Fill out compute caps and enable clover support
+- gallium/pipe: Add a GALLIUM_PIPE_SEARCH_DIR override env var
+- util/ Add an option for binary files
+- spirv: Add a shared libclc loader
+- spirv: Move nir_lower_libclc to src/compiler/spirv
+- intel/nir: Don't try to emit vector load_scratch instructions
+- intel/nir: Lower load_global_constant in lower_mem_access_bit_sizes
+- i965: Take an isl_format in emit_buffer_surface_state
+- intel/fs: Add an alignment to VARYING_PULL_CONSTANT_LOAD_LOGICAL
+- intel/fs: Add an option to use dataport messages for UBOs
+- anv: Add a device parameter to format_for_descriptor_type
+- anv: Use format_for_descriptor_type for descriptor buffers
+- anv: Plumb the device into \*bits_for_access_flags
+- anv: Use the data cache for indirect UBO pulls on Gen8+
+- iris: Use the data cache for indirect UBO pulls
+- clover: Stop leaking NIR shaders
+- nir/opt_deref: Fix the vector bitcast optimization
+- nir: Allow more deref modes in phis
+- intel/batch_decoder: Don't clame vec4 vs/gs/tcs shaders on Gen11+
+- intel/fs: Copy the PTSS from g0 for scratch reads/writes
+- intel/fs: Add a SCRATCH_HEADER opcode
+- intel/fs/ra: Increment spill_offset as part of the emit_spill loop
+- intel/fs/ra: Refactor handling of Gen7 scratch reads
+- intel/fs/ra: Store the last non-spill VGRF node
+- intel/fs/ra: Sanity-check our IP counts
+- intel/fs/ra: Use a set to track added spill/fill instructions
+- intel/fs: Rework scratch handling on Gen9+
+- intel/fs: Allow constant-propagation into SAMPLEINFO and IMAGE_SIZE
+- anv: Go back to using the sampler for UBO pulls
+- Revert "iris: Use the data cache for indirect UBO pulls"
+- anv: Bump the number of update-after-bind descriptors to 1M
+- anv: Add a descriptor_count to descriptor sets
+- anv: Implement VariableDescriptorCount
+- iris: Flush caches based on brw_compiler::indirect_ubos_use_sampler
+- anv,iris: Use the data cache for UBO pulls on Gen12+
+- spirv: Add 0.5 to integer coordinates for OpImageSampleExplicitLod
+- nir/lower_io: Assert non-zero power-of-two alignments
+- compiler/types: Assert non-zero alignments in get_explicit_type_for_size_align
+- compiler/types: Allow images and samplers in get_explicit_type_for_size_align
+- clover/nir: Calculate sizes of images and samplers properly
+- clover/nir: Add an image lowering pass
+- spirv: Fix OpCopyMemorySized
+- nir/lower_memcpy: Don't mask the store
+- docs: Specify when branch points happen
+- nir/validate: Explain why we don't use nir_foreach_block
+- mesa/spirv: Lower variable initializers for global variables
+- nir/builder: Add a nir_ieq_imm helper
+- nir/phis_to_scalar: Use a deny-list for load_deref modes
+- nir: Handle incomplete derefs in split_struct_vars
+- nir: Use var->data.mode instead of deref->mode in a few cases
+- nir: Disallow writes to system values and mem_constant
+- nir/opt_find_array_copies: Allow copies from mem_constant
+- nir: Add and use some deref mode helpers
+- nir/lower_array_deref_of_vec: Use nir_deref_mode_must_be
+- nir/lower_io: Use nir_deref_mode_\* helpers
+- nir/phis_to_scalar,gcm: Use nir_deref_mode_may_be
+- nir: Only force loop unrolling if we know it's a in/out/temp
+- nir/vars_to_ssa: Use nir_deref_must_be
+- nir/vec3_to_vec4: Use nir_deref_must_be
+- nir: Use nir_deref_mode_may_be in deref optimizations
+- nir/find_array_copies: Prepare for generic pointers
+- nir/split_*_vars: Prepare for generic pointers
+- nir: Make nir_deref_instr::mode a bitfield
+- nir: Add support for generic pointers
+- spirv: Add generic pointer support
+- nir/opt_deref: Add a deref mode specialization optimization
+- nir/opt_deref: Add an optimization for deref_mode_is
+- nir/lower_io: Add a mode parameter to build_addr_iadd
+- nir/lower_io: Add a mode parameter to addr_format_is_\*
+- nir/lower_io: Add support for 32/64bit_global for shared
+- nir/lower_io: Add support for lowering deref_mode_is
+- nir/lower_io: Support generic pointer access
+- nir/lower_io: Add a new 62bit_generic address format
+- nir/opt_intrinsics: Report progress for the gl_SampleMask optimization
+- nir/constant_folding: Use a switch in try_fold_intrinsic
+- nir/constant_folding: Use the standard variable naming convention
+- nir: Move constant folding of vote to opt_constant_folding
+- nir/constant_folding: Fold subgroup shuffle intrinsics
+- nir/opt_intrinsics: Refactor a bit
+- nir/opt_intrinsic: Optimize bcsel(b, shuffle(x, i), shuffle(x, j))
+- nir/find_array_copies: Don't assume all children exist
+- nir/deref: Fix a typo
+- spirv: Add basic plumbing for ray-tracing capabilities
+- spirv: Remove a redundant vtn_fail_if
+- spirv: Add a guard for OpTypeForwardPointer storage classes
+- spirv: Pass the deref type to storage_class_to_mode for non-forward pointers
+- spirv: Add support for OpTypeAccelerationStructureKHR
+- spirv,nir: Add support for ray-tracing built-ins
+- nir/builder: Add a select_from_ssa_def_array helper
+- nir: Add intrinsics for object to/from world RT sysvals
+- nir: Add new variable modes for ray-tracing
+- spirv: Implement the new ray-tracing storage classes
+- nir,spirv: Add support for the ShaderCallKHR scope
+- spirv,nir: Add ray-tracing intrinsics
+- nir: Handle ray-tracing intrinsics and storage classes in copy-prop etc.
+- spirv: Update headers and metadata from latest Khronos commit
+- nir: Print formats on image intrinsics as text
+- nir: Validate image atomic formats
+- util,gallium: Add new 64-bit integer formats
+- compiler/types: Add 64-bit image types
+- nir: Allow 64-bit image atomics
+- spirv: Add support for SPV_EXT_shader_image_atomic_int64
+- nir/lower_bit_size: Don't cast comparison results
+- nir/lower_bit_size: Pass a nir_instr to the callback
+- nir/lower_bit_size: Add support for lowering subgroup ops
+- intel/nir: Refactor lower_bit_size_callback
+- intel/nir: Lower 8-bit scan/reduce ops to 16-bit
+- intel/nir: Lower 8-bit ops to 16-bit in NIR on Gen11+
+- intel/fs: Fix use of undefined value in fixup_nomask_control_flow
+- spirv: Call repair SSA for OpTerminateInvocation
+Jesse Natalie (61):
+- nir: nir_range_analysis needs to be updated for vec16
+- u_debug_stack_test: Fix MSVC compiling by using ATTRIBUTE_NOINLINE
+- util/macros: Add ATTRIBUTE_NOINLINE definition for MSVC
+- glsl: Add 'bare' shadow sampler type
+- nir: Fix serialize/deserialize of void samplers/images
+- nir: Optimize mask+downcast to just downcast
+- nir: Add nir_address_format_32bit_offset_as_64bit
+- nir: Add nir_address_format_32bit_index_offset_pack64
+- nir/vtn: CL SPIR-V callers should specify address modes
+- mesa: Move ATTRIBUTE_NOINLINE for glsl_to_tgsi_visitor::visit_expression for MSVC
+- nir: Add fisnormal op
+- nir/vtn: Support SpvOpIsNormal via fisnormal
+- nir: Add fisfinite op
+- nir/vtn: Support SpvOpIsFinite via fisfinite
+- nir/vtn: Handle LessOrGreater deprecated opcode
+- nir/vtn: Support OpOrdered and OpUnordered opcodes
+- nir/glsl: Add glsl_get_cl_type_size_align helper
+- nir: Use 'unsigned' instead of enum types in nir_variable::data
+- wgl: Switch to Win10 version defines to enable usage of Win10 WGL callbacks
+- nir: Populate some places where existing system values were missing
+- nir: Add new system values and intrinsics for dealing with CL work offsets
+- nir: Move compute system value lowering to a separate pass
+- nir: Add options to nir_lower_compute_system_values to control compute ID base lowering
+- spirv: Use new global invocation offset system value
+- nir: Add a lowering pass to split 64bit phis
+- nir: Relax opt_if logic to prevent re-merging 64bit phis for loop headers
+- nir_lower_bit_size: Support lowering ops with differing source/dest sizes
+- nir: Implement mul_high lowering for bit sizes other than 32
+- nir: Remove 32bit restriction for uadd_carry optimization
+- nir: Add bit_count to lower_int64 pass
+- nir/vtn: SPIR-V bit count opcodes (core and extension) dest size mismatches nir
+- clover/nir/spirv: Use uniform rather than shader_in for kernel inputs
+- nir/vtn: Add type constant to image intrinsics
+- nir/vtn: Add support for kernel images to SPIRV-to-NIR.
+- nir/vtn: Use return type rather than image type for tex ops
+- nir/vtn: Handle integer sampling coordinates
+- nir/vtn: ImageSizeLod op can be applied to images
+- nir/vtn: Add intrinsics for CL image format/order queries
+- nir/vtn: Convert constant samplers to variables with data
+- nir_dominance: Use uint32_t instead of int16_t for dominance counters
+- nir: More NIR_MAX_VEC_COMPONENTS fixes
+- spirv: Handle OpTypeOpaque
+- glsl_type: Add packed to structure type comparison for hash map
+- nir_lower_system_values: Fix load_global_invocation_id to use base_work_group_id even with no base_global id
+- nir: Add an internal flag to shader_info
+- nir: Add glsl_base_type unsigned -\> signed version helper
+- nir/vtn: Add handling for SPIR-V event variables
+- vtn/opencl: Rework type handling for CL extension opcodes
+- vtn/opencl: Add infrastructure for calling out to libclc
+- vtn/opencl: Implement a lot of opcodes via libclc
+- vtn/opencl: Rework handle_instr to be able to handle core SPIR-V opcodes via libclc
+- vtn/opencl: Hook up OpenCL async copy and group wait opcodes via libclc
+- vtn/opencl: Switch non-native trig to use libclc
+- vtn/opencl: Switch exp/pow/log to use libclc
+- vtn/opencl: Switch division-related ops to use libclc
+- vtn/opencl: Switch some nir-sequence ops to use libclc
+- vtn/opencl: Only use libclc ldexp when lower_ldexp is set
+- vtn/opencl: Switch fma to conditionally use libclc for 32bit floats
+- spirv: Implement vload[a]_half[n\] and vstore[a]_half[n][_r\]
+- util: Move to util
+- util: Make output char array instead of string
+John Bates (1):
+- disk_cache: build option for disabled-by-default
+Jonathan Gray (13):
+- util: unbreak endian detection on OpenBSD
+- util/anon_file: add OpenBSD shm_mkstemp() path
+- meson: build with \_ISOC11_SOURCE on OpenBSD
+- meson: don't build with USE_ELF_TLS on OpenBSD
+- meson: conditionally include -ldl in gbm pkg-config file
+- util: futex fixes for OpenBSD
+- util/u_thread: include pthread_np.h if found
+- anv: use os_get_total_physical_memory()
+- util/os_misc: add os_get_available_system_memory()
+- anv: use os_get_available_system_memory()
+- util/os_misc: os_get_available_system_memory() for OpenBSD
+- radv: remove seccomp includes
+- vulkan: make VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT conditional
+Jonathan Marek (57):
+- panfrost: add missing dependency on midgard_pack.h
+- util/format: expose generated format packing functions through a header
+- turnip: implement VK_EXT_custom_border_color
+- turnip: remove dead tu_minify/typed_memcpy functions
+- turnip: delete a blit_image TODO that has already been resolved
+- turnip: fix CmdBlitImage with D32_SFLOAT_S8_UINT
+- turnip: rework format_to_ifmt
+- turnip: call packing functions directly for pack_gmem_clear_value
+- turnip: add missing tu_bo_list_add in CmdWriteTimestamp
+- freedreno/ir3: remove indirect input load
+- freedreno/ir3: improve handling of aliased inputs
+- freedreno/ir3: rework setup_{input,output} to make struct varyings work
+- freedreno/regs: add 7nm DSI PHY/PLL regs
+- turnip: delete tu_physical_device path field
+- turnip: delete unused tu_image fields
+- turnip: fix the type of tu_shader_module code field, delete unused sha1
+- turnip: delete unused "tu_cmd_buffer_upload"
+- turnip: remove some unnecessary regs init
+- turnip: rework vertex buffers draw state handling
+- turnip: device global bo list
+- turnip: avoid heap allocations in QueueSubmit when semaphores are used
+- freedreno/ir3: allow layer/viewport output for VS/GS/DS
+- freedreno/ir3: add view_zero to shader key
+- turnip: multiViewport and VK_EXT_shader_viewport_index_layer
+- vulkan/wsi/display: add option for display fence to signal syncobj
+- turnip: delete unused tu_fence_signal function
+- turnip: add a fd field to tu_device
+- turnip: require syncobj support
+- turnip: rework fences to use syncobjs
+- radv: fix incorrect ResetFences path for WSI fence
+- radv: use syncobj for wsi fence
+- turnip: fix wrong indentation in tu6_draw_common
+- turnip: move A6XX_RB_ALPHA_CONTROL write to init_hw
+- turnip: implement VK_EXT_extended_dynamic_state
+- turnip: remove unused cmd_buffer/device arguments in descriptor sets
+- turnip: delete unused/broken pipeline layout hashing code
+- turnip: initial implementation of VK_KHR_push_descriptor
+- turnip: clean up tu_device_memory
+- turnip: always create permanent syncobj for semaphore
+- turnip: set MSM_SUBMIT_SYNCOBJ_RESET for submit pWaitSemaphores
+- turnip: semaphores simplification (only syncobj semaphores supported)
+- turnip: rework GetSemaphoreFdKHR
+- turnip: rework ImportSemaphoreFdKHR
+- turnip: remove remaining uses of drmSyncobj helpers
+- turnip: share code between semaphores/fences + fence import/export
+- turnip: signal fence and semaphore in AcquireNextImage2KHR
+- turnip: implement legacy API functions separately
+- freedreno/cffdec: fix decoding of bindless descriptors
+- turnip: remove pre-emption marker
+- turnip: implement timestamp fences/semaphores for kgsl backend
+- turnip: rework android gralloc path so it doesn't call tu_image_create
+- turnip: don't implement CreateImage as two separate functions
+- turnip: LAYOUT_PREINITIALIZED is not different for optimal tiling
+- turnip: remove useless tu_image asserts
+- turnip: remove unnecessary/redundant tu_image fields
+- turnip: don't always fallback to linear for mutable formats
+- turnip: enable VK_EXT_image_drm_format_modifier
+Jordan Justen (4):
+- anv, iris: Set MediaSamplerDOPClockGateEnable for gen12+
+- anv: Drop warning about gen12 not being supported
+- intel/dev: Add device info for ADL-S
+- intel/mi_builder: Support gen11 command-streamer based register offsets
+Jose Maria Casanova Crespo (7):
+- vc4: Avoid negative scissor caused by no intersection
+- nir/algebraic: optimize iand/ior of (n)eq zero when umax/umin not available
+- vc4: Enable lower_umax and lower_umin
+- vc4: enable lower_isign for VC4
+- vc4: Add missing load_ubo set_align in yuv_blit fs.
+- vc4: Add missing range_base/range at nir_load_ubos in yuv_blit fs.
+- vc4: Enable nir_lower_io for uniforms
+Joshua Ashton (1):
+- zink: Fix 32-bit compilation
+Juan A. Suarez Romero (7):
+- intel: split driver/device UUID generators
+- iris: plumb device/driver UUID generators
+- intel/uuid: use git-sha1/package for the driver UUID
+- st/mesa: initialize lower alpha func to ALWAYS
+- v3d/compiler: extend swapping R/B support to all vertex attributes
+- v3dv: mark the right bit to swap R/B vertex attributes
+- v3d: Add GL_ARB_vertex_array_bgra support
+Julian Winkler (1):
+- nir: Add a structurizer
+Karol Herbst (48):
+- util/set: add \_mesa_set_intersects
+- spirv: rename vtn_emit_cf_list to vtn_emit_cf_list_structured
+- nir: Add a structured flag to nir_shader
+- nir: Add goto_if jump instruction
+- spirv: extract switch parsing into its own function
+- spirv: parse unstructured CFG
+- clover/nir: fix mem_shared by using address_format_32bit_offset
+- nv50/ir/nir: fix smem size
+- nv50/ir/nir: rework indirect function_temp handling
+- clover/nir: Call vars_to_explicit_types for shared memory
+- nve4: fix uploading unaligned sized input buffers
+- nv50/ir/nir: assert on unknown alu ops
+- clover/nir: support int64 atomics if the device supports it
+- nv50/ir/nir: fix global_atomic_comp_swap
+- nvc0: handle nr being 0 in nvc0_set_global_bindings
+- nv50/ir/nir: support load_work_dim
+- clover/spirv: rework handling of spirv extensions
+- clover/spirv: pass list of supported extensions to the translator
+- nir: rename nir_op_fne to nir_op_fneu
+- nir: fix nir_variable_create for kernels
+- clover/nir: add support for global invocation id offsets
+- nv50/ir: remove symbol table support for compute shaders
+- nv50/ir: add nv50_ir_prog_info_out
+- nir: use nir_var_all to get rid of casting
+- util: add helpers to define bitwise operators on enums for C++
+- nir: use enum operator helper for nir_variable_mode and nir_metadata
+- clover/nir: Lower function_temp to scratch.
+- nv50/ir: fix cas lowering for 64 bit
+- clover/nir: use offset for temp memory
+- clover/llvm: undefine \__IMAGE_SUPPORT_\_ for devices without image support
+- nvc0/ir: fix load propagation for sub 4 byte addressing
+- spirv: fix 64 bit atomic inc and dec
+- nvc0/cl: hande 64 bit pointers in nvc0_set_global_handle
+- clover/spirv: fix vec3 alignment
+- nir/serialize: fix serialization of system values
+- clover/util: add id_type_equals to support symbols with multiple sections
+- clover: bind constant buffer if one is provided
+- clover/nir: extract constant buffer into its own section
+- clover/spirv: parse arg_info
+- clover/spirv: support CL_KERNEL_COMPILE_WORK_GROUP_SIZE
+- clover: use pipe_image_view for images instead of set_compute_resources
+- clover: support custom driver strides
+- clover/device: use PIPE_MAX_SHADER_SAMPLER_VIEWS for max_images_read
+- clover/nir: set kernel_image cap
+- nouveau: hide SVM support behing a variable for now as kernel space is broken
+- nvc0/CL: enable images
+- llvmpipe: enable CL images
+- nv50/ir/nir: don't use designated initializers
+Kenneth Graunke (15):
+- iris: Fix headerless sampler messages in compute shaders with preemption
+- nir: Copy semantics to nir_intrinsic_load_fs_input_interp_deltas
+- nir: Move new edgeflag assert into the io_lowered case
+- iris: Reorder the loops in iris_fence_await() for clarity.
+- iris: Drop stale syncobj references in fence_server_sync
+- Revert "nir: replace lower_ffma and fuse_ffma with has_ffma"
+- intel/compiler, anv: Delete cs_prog_data->slm_size
+- iris: Fix doubling of shared local memory (SLM) sizes.
+- anv: Set only one ISL usage bit (RT/texture) for CopyBuffer sources
+- isl, anv, iris: Add a centralized helper to select MOCS based on usage
+- isl: Enable Tigerlake HDC:L1 caches via MOCS in various cases.
+- iris: fix source/destination layers for 3D blits
+- iris: Move blit scissoring earlier.
+- intel/fs: Fix sampler message headers on Gen11+ when using scratch
+- nir/algebraic: Avoid creating new fp64 ops when using softfp64
+Khem Raj (1):
+- vc4: use intmax_t for formatted output of timespec members
+Kristian Høgsberg (12):
+- egl/android: Call createImageFromDmaBufs directly
+- egl/android: Look up prime fds in droid_create_image_from_prime_fds()
+- egl/android: Drop unused ctx argument
+- egl/android: Simplify droid_create_image_from_name() path
+- egl/android: Move droid_create_image_from_prime_fds() function up
+- egl/android: Use droid_create_image_from_prime_fds() in get_back_bo()
+- egl/android: Add support for CrOS buffer info perform op
+- turnip: Add kgsl backend
+- util/formats: Add PIPE_FORMAT_R8_G8B8_420_UNORM
+- st/mesa: Add NV12 lowering to PIPE_FORMAT_R8_G8B8_420_UNORM
+- freedreno/a6xx: Generalize pointers in struct fd6_pipe_sampler_view
+- freedreno/a6xx: Support PIPE_FORMAT_R8_G8B8_420_UNORM for texturing
+Krunal Patel (2):
+- gallium/auxiliary/vl: Odd Dimensions are failing
+- radeon/vcn: Bitrate not updated when changing framerate
+Leo Liu (2):
+- frontends/omx/dec: Use the known codec profile when allocating buffers
+- frontends/omx/h265: Check the pps set before the scaling data
+Lepton Wu (1):
+- util/ralloc: fix ralloc alignment.
+Lionel Landwerlin (36):
+- anv: fix incorrect realloc failure handling
+- intel/dump_gpu: only write BOs mapped by the driver
+- intel/dump_gpu: further track mapping of BOs
+- intel/dump_gpu: set default device_override
+- intel/dump_gpu: add an only-capture option
+- intel/dump_gpu: only map in GTT buffers not previously mapped
+- anv: track the current frame and write it into the driver identifier BO
+- intel/dump_gpu: fix --platform option
+- intel/dump_gpu: add an option to capture a single frame
+- anv: centralize vk to gen arrays
+- anv: fix up dynamic clip emission
+- anv: don't fail userspace relocation with perf queries
+- intel/perf: store query symbol name
+- intel/perf: fix raw query kernel metric selection
+- anv: fix transform feedback surface size
+- anv: move push constant allocation tracking into gfx pipeline state
+- anv: simplify push constant emissions
+- anv: VK_INTEL_performance_query interaction with VK_EXT_private_data
+- anv: fix robust buffer access
+- include/drm-uapi: bump headers
+- anv: add new gem/drm helpers
+- anv: implement shareable timeline semaphores
+- intel/genxml: make sure test assert are compiled in
+- intel/compiler: fixup Gen12 workaround for array sizes
+- vulkan: bump headers/registry to 1.2.154
+- anv: implement VK_KHR_copy_commands2
+- intel/perf: fix crash when no perf queries are supported
+- intel/dev: add a small non installable tool to print device info
+- intel/dev: fix 32bit build issue
+- genxml: drop gen10
+- blorp: identify copy kernels in NIR
+- blorp: allow blits with floating point source layers
+- anv: fix source/destination layers for 3D blits
+- anv: report latest extension spec versions
+- intel/dev: Bump Max EU per subslice/dualsubslice
+- anv: fix descriptor pool leak in VMA object
+Louis Li (1):
+- radeon/radeon_vce: fix out of target bitrate in CBR mode (H.264)
+Louis-Francis Ratté-Boulianne (6):
+- st/mesa: factor ucp-lowering logic into helper
+- st/mesa: Enable clip planes lowering for geometry shaders
+- pipebuffer: Remove unused buffer event in slab bufmgr
+- st/mesa: Replace UsesStreams by ActiveStreamMask for GS
+- glsl/linker: Add support for XFB varying lowering in geometry shader
+- gallium: Fix NIR validation when lowering polygon stipple
+Lucas Stach (19):
+- etnaviv: stop leaking the dummy texure descriptor BO
+- gallium/dri: allow create image for formats that only support SV or RT binding
+- etnaviv: drm: fix BO refcount race
+- etnaviv: blt: properly program surface TS offset for clears
+- etnaviv: update headers from rnndb
+- etnaviv: tex_desc: fix TS compression enable
+- etnaviv: cosmetic etna_resource_alloc fixes
+- etnaviv: do proper cpu prep/fini when clearing allocated buffer
+- etnaviv: simplify etna_screen_bo_from_handle
+- etnaviv: pass correct layout to etna_resource_alloc for scanout resources
+- etnaviv: don't import allocated scanout resources via from_handle
+- Revert "gallium/dri: fix dri2_from_planar for multiplanar images"
+- etnaviv: emit RA_EARLY_DEPTH on dirty ZSA
+- etnaviv: flush depth cache when changing depth config
+- etnaviv: update headers from rnndb
+- etnaviv: expose shader discard usage in etna_shader_variant
+- etnaviv: rework ZSA into a derived state
+- gallium: document convention for get_handle calls on multi-planar resources
+- etnaviv: fix disabling of INT filter for real
+Lukas F. Hartmann (1):
+- etnaviv: Fix disabling early-z rejection on GC7000L (HALTI5)
+Marcin Ślusarz (50):
+- intel/perf: fix calculation of used counter space
+- intel/perf: fix how pipeline stats are stored
+- intel/perf: streamline error handling in read_oa_samples_until
+- intel/perf: fix performance counters availability after glFinish
+- intel/perf: split load_oa_metrics
+- intel/perf: export performance counters sorted by \[group|set\] and name
+- glsl: fix crashes on out of bound matrix access using constant index
+- gitlab: ask for more detailed info about GPU
+- mesa: fix formatting of messages printed using \_mesa_log
+- anv: refresh cached current batch bo after emitting some commands
+- iris: handle os_dupfd_cloexec failure
+- iris: verify color component width in convert_fast_clear_color
+- i965: verify format width in blorp_get_client_bo
+- intel/perf: don't generate logically dead code
+- intel/compiler/test: use TEST_DEBUG env var consistently
+- intel/compiler: mark debug constant as const
+- intel/fs,vec4: remove unused assignments
+- intel: add INTEL_DEBUG=shaders
+- intel/fs: add hint how to get more info when shader validation fails
+- intel/compiler: match brw_compile_\* declarations with their definitions
+- intel/compiler: use the same name for nir shaders in brw_compile_\* functions
+- intel/compiler: move extern C functions out of namespace brw
+- intel/compiler: print dispatch width when shader fails to compile
+- intel/compiler: fix typo in a comment
+- anv: fix minor gen_ioctl(I915_PERF_IOCTL_CONFIG) error handling issue
+- intel/compiler: remove unused fs_validator::param_size
+- intel/compiler: initialize remaining fields of various classes
+- intel/tools: fix possible memory leak in the error path
+- intel/tools: handle ftell errors
+- intel/compiler: quiet Coverity warnings
+- intel/tools: fix possible randomly increased verbosity of error2aub
+- intel: add INTEL_DEBUG expected value in declaration
+- iris: drop likely/unlikely around INTEL_DEBUG
+- i965: drop likely/unlikely around INTEL_DEBUG
+- anv: drop likely/unlikely around INTEL_DEBUG
+- intel: drop likely/unlikely around INTEL_DEBUG
+- vulkan/wsi: fix possible random stalls in wsi_display_wait_for_event
+- intel/tools: fix invalid type in argument to printf
+- intel/genxml: don't generate identical code for different branches
+- anv: always annotate memory returned from anv_gem_mmap
+- intel: remove dead code
+- i965: remove prototypes of not-existing functions
+- intel/compiler: use C++ template instead of preprocessor
+- intel/compiler: remove branch weight heuristic
+- intel/tools: allow --color option to be used without arg
+- anv: remove dead code from anv_create_cmd_buffer
+- intel/tools: handle some failures
+- intel/tools: refactor logging to be easier to follow by static analyzers
+- intel/tools: add missing new lines to few remaining fail_if users
+- nir: handle float atomics in copy propagation pass
+Marek Olšák (278):
+- radeonsi: enable ETC2 hw acceleration on Raven2
+- ac/gpu_info: set num_tiles_pipes on gfx10+ too
+- Revert "radeonsi: honor a user-specified pitch on gfx10.3"
+- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
+- radeonsi: use the same units for esgs_ring_size and ngg_emit_size
+- radeonsi: increase minimum NGG vertex count requirement per workgroup on gfx 10.3
+- radeonsi: fix applying the NGG minimum vertex count requirement
+- radeonsi: don't count unusable vertices to the NGG LDS size
+- radeonsi: add a common function for getting the size of gs_ngg_scratch
+- radeonsi: remove the NGG hack decreasing LDS usage to deal with overflows
+- radeonsi: various fixes for gfx10.3
+- radeonsi: disable NGG culling on gfx10.3 because of hangs
+- radeonsi: fix compute-based culling with VERTEX_COUNTER_GDS_MODE == 1
+- compiler: add glsl_print_type
+- nir: remove nir_strip stub declaration
+- nir: handle load_input_vertex in nir_get_io_offset_src
+- nir: save IO semantics in lowered IO intrinsics
+- nir: gather all IO info from IO intrinsics
+- nir: update IO semantics in nir_io_add_const_offset_to_base
+- nir: print IO semantics (v2)
+- nir: properly identify texcoords for lowered IO in nir_lower_drawpixels
+- nir: add shader_info::io_lowered
+- nir: add interpolation qualifiers for color sysvals into shader_info
+- nir: generate lowered IO in nir_lower_passthrough_edgeflags
+- st/mesa: don't pass NIR to draw module if IO is lowered
+- st/mesa: don't generate NIR for ARB_vp/fp if NIR is not preferred
+- st/mesa: handle lowered IO in st_nir_assign_vs_in_locations
+- gallium/tgsi: add helper tgsi_get_interp_mode
+- radeonsi: fix tess levels coming as scalar arrays from SPIR-V
+- st/mesa: remove useless code for lowered IO in st_nir_assign_vs_in_locations
+- gallivm: fix build on LLVM 12 due to LLVMAddConstantPropagationPass removal
+- amd/registers: expose the program as a function
+- amd/registers: sort registers by offset in json
+- amd/registers: add a script that generates json from kernel headers
+- amd/registers: add non-gfx10 register files generated from kernel headers
+- amd/registers: switch to new generated register definitions
+- nir: fix a bug in is_dual_slot in nir_io_add_const_offset_to_base
+- st/mesa: fix lowered IO - don't call st_nir_assign_vs_in_locations twice
+- radeonsi: don't crash if input_usage_mask is 0 for a VS input
+- radeonsi: get color interpolation info from shader_info
+- radeonsi: clean up code for loading VS inputs
+- ac/nir: handle all lowered IO intrinsics
+- radeonsi: lower IO intrinsics - complete rewrite of input/output scanning
+- radeonsi: remove in/out/uniform variables from NIR after lowering IO
+- radeonsi: don't lower indirect IO in GLSL
+- radeonsi: don't execute LDS stores for TCS outputs that are never read
+- radeonsi: simplify handling color interp modes in si_emit_spi_map
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_selector::type)
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_context::type)
+- radeonsi: change PIPE_SHADER to MESA_SHADER (debug flags)
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_compile_llvm)
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_get_shader_part)
+- radeonsi: remove unused si_shader_context::type
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_shader_dump_disassembly)
+- radeonsi: precompute si_*_descriptors_idx in si_shader_selector
+- radeonsi: change PIPE_SHADER to MESA_SHADER (si_dump_descriptors)
+- radeonsi: remove si_shader_selector::type
+- compiler: add INTERP_MODE_COLOR for radeonsi
+- radeonsi: replace TGSI_INTERPOLATE with INTERP_MODE
+- radeonsi: replace TGSI_SEMANTIC with VARYING_SLOT and FRAG_RESULT
+- radeonsi: optimize out the loop in si_get_ps_input_cntl
+- ac/llvm: fix unaligned VS input loads on gfx10.3
+- nir: get ffma support from NIR options for nir_lower_flrp
+- nir/algebraic: trivially enable existing 32-bit patterns for all bit sizes
+- nir/algebraic: add 16-bit versions of a few 32-bit patterns
+- glsl_to_nir: fix crashes with int16 shifts
+- radeonsi: remove redundant no-signed-zero-fp-math LLVM attribute
+- radeonsi: move nir_shader_compiler_options into si_screen
+- Revert "ac: generate FMA for inexact instructions for radeonsi"
+- ac/llvm: remove stub prototype for fmed3
+- ac/llvm: fix amdgcn.rcp for v2f16
+- ac/llvm: fix amdgcn.fract for v2f16
+- ac/llvm: fix amdgcn.rsq for v2f16
+- ac/llvm: fix bcsel for v2*16
+- ac/llvm: remove dead code handling for fmod
+- ac/llvm: add better code for isign
+- ac/llvm: add better code for fsign
+- ac/llvm: fix b2f for v2f16
+- radeonsi: stop using TGSI_PROPERTY_NEXT_SHADER
+- radeonsi: stop using TGSI_PROPERTY_TCS_VERTICES_OUT
+- radeonsi: stop using TGSI_PROPERTY_TES_SPACING
+- radeonsi: stop using TGSI_PROPERTY_TES_VERTEX_ORDER_CW
+- radeonsi: stop using TGSI_PROPERTY_GS_\*
+- radeonsi: stop using TGSI_PROPERTY_CS_\*
+- radeonsi: stop using TGSI_PROPERTY_FS_DEPTH_LAYOUT
+- radeonsi: stop using TGSI_PROPERTY_CS_LOCAL_SIZE
+- radeonsi: remove info::samplers_declared, image_buffers, msaa_images_declared
+- radeonsi: remove redundant si_shader_info::shader_buffers_declared
+- radeonsi: remove redundant si_shader_info::images_declared
+- radeonsi: remove redundant si_shader_info::const_buffers_declared
+- radeonsi: remove redundant si_shader_info:*(clip|cull)\* fields
+- radeonsi: remove unused si_shader_info::uses_(vertexid|basevertex)
+- radeonsi: merge uses_persp_opcode_interp_sample/uses_linear_opcode_interp_sample
+- radeonsi: remove redundant si_shader_info::uses_kill
+- radeonsi: reduce type sizes in si_shader_selector
+- radeonsi: rename num_memory_instructions -\> num_memory_stores
+- radeonsi: remove redundant si_shader_info::writes_memory
+- radeonsi: remove redundant GS variables in si_shader_selector
+- radeonsi: remove redundant si_shader_selector::max_gs_stream
+- radeonsi: remove redundant si_shader_info::uses_derivatives
+- radeonsi: use shader_info::cs::local_size_variable to clean up some code
+- radeonsi: deduplicate setting key.mono.u.vs_export_prim_id
+- radeonsi: kill point size VS output if it's not used by the rasterizer
+- radeonsi: set outputs_written_before_ps for geometry shaders too
+- radeonsi: eliminate unused shader outputs for separate NGG geometry shaders
+- radeonsi: remove swizzle == ~0 dead code in si_llvm_load_input_gs
+- ac,radeonsi: lower 64-bit IO to 32 bits and remove all dead code
+- radeonsi: inline trivial PS functions
+- nir: add mediump flag to IO semantics
+- nir: fix lower_mediump_outputs to not require variables
+- nir/algebraic: add flrp patterns for 16 and 64 bits
+- nir/algebraic: expand existing 32-bit patterns to all bit sizes using loops
+- nir: remove redundant opcode u2ump
+- nir: enforce 32-bit src type requirement for f2fmp and i2imp
+- nir: add new mediump opcodes f2[ui]mp, i2fmp, u2fmp
+- nir/algebraic: collapse conversion opcodes (many patterns)
+- nir/algebraic: add late optimizations that optimize out mediump conversions (v3)
+- nir/opt_vectorize: don't lose exact and no_*_wrap flags
+- st/mesa: don't enable NV_copy_depth_to_color if NIR doesn't support FP64
+- nir,radeonsi: move ffma fusing to late optimizations for better codegen
+- radeonsi: clean up ffma handling
+- Revert "radeonsi: set BIG_PAGE fields on gfx10.3"
+- Revert "radeonsi: move L2_CACHE_CONTROL registers into si_emit_framebuffer_state"
+- radeonsi: don't lower pack for better 16-bit vectorization
+- radeonsi: set flags for FP16 in shaders
+- radeonsi: implement 16-bit FS color outputs
+- radeonsi: vectorize IO for better ALU vectorization
+- radeonsi: don't scalarize 16-bit vec2 ALU opcodes
+- radeonsi: add 16-bit ALU vectorization
+- gallium: rename PIPE_TRANSFER_\* -\> PIPE_MAP_\*
+- gallium: rename pipe_transfer_usage -\> pipe_map_flags
+- gallium: rename transfer flags -\> map flags in comments
+- radeon: rename RADEON_TRANSFER_\* -\> RADEON_MAP_\*
+- radeonsi: set TRUNC_COORD=0 for Total War: WARHAMMER to fix it
+- radeonsi: move debug options from si_disk_cache_create to si_get_ir_cache_key
+- radeonsi: remove KILL_PS_INF_INTERP/CLAMP_DIV_BY_ZERO, use screen::options
+- amd: add Dimgrey Cavefish support
+- amd: add VanGogh support
+- radeonsi: set KEEP_TOGETHER_ENABLE if needed
+- radeonsi: move binning parameters into si_screen
+- radeonsi: break a binning batch on a new PS if bins can use multiple state sets
+- radeonsi: add a tweak for PS wave CU utilization for gfx10.3
+- nir: split fuse_ffma into fuse_ffma16/32/64
+- nir: split lower_ffma into lower_ffma16/32/64
+- radeonsi: fuse or lower ffma optimally on all chips
+- nir: replace lower_ffma and fuse_ffma with has_ffma
+- radeonsi: use optimal order of operations when setting up a compute dispatch
+- radeonsi: call si_upload_graphics_shader_descriptors before the big conditional
+- radeonsi: move a displaced comment in si_draw_vbo
+- radeonsi: don't call emit_cache_flush after uploading bindless descriptors
+- radeonsi: reorganize the code around the gfx9 scissor bug
+- radeonsi: move si_upload_vertex_buffer_descriptors into si_state_draw.c
+- radeonsi: add unlikely statements into si_draw_vbo
+- radeonsi: lift the conditional for skipping si_upload_vertex_buffer_descriptors
+- radeonsi: always inline draw-related functions that have only one use
+- nir: gather indirect info from lowered IO intrinsics
+- nir: gather tess.tcs_cross_invocation info from lowered IO intrinsics
+- nir: set system_values_read for all intrinsics
+- nir: gather fs.uses_sample_qualifier from lowered IO
+- nir: fix input/output info gathering for lowered IO
+- nir: gather information about fbfetch and dual source color
+- radeonsi: fix indirect dispatches with variable block sizes
+- radeonsi: call nir_shader_gather_info after lowering and optimizing NIR
+- radeonsi: use info.system_values_read
+- radeonsi: get information about FS color outputs from shader_info directly
+- radeonsi: get input/output usage flags from shader_info directly
+- radeonsi: run NIR optimizations that glsl_to_nir runs but other places might not
+- radeonsi: assume that constant load_local_group_size has been optimized out
+- radeonsi: remove redundant variables from struct si_compute
+- radeonsi: remove redundant info.uses_fbfetch
+- gallivm: add support for lowered IO in vertex shaders
+- util: implement f16c - fast half<->float conversions
+- util: move util_half_to_float code into \_mesa_half_to_float_slow
+- util: remove util_float_to_half and util_half_to_float wrappers
+- gallium/util: remove redundant util_float_to_half_rtz
+- gallium/util: remove empty file u_half.h
+- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
+- radeonsi: simplify NGG culling enablement and add radeonsi_shader_culling option
+- radeonsi: kill disabled clip distances and planes at per-channel granularity
+- radeonsi: move si_set_active_descriptors_for_shader into si_update_common_shader_state
+- radeonsi: use staging buffer uploads for most VRAM buffers
+- radeonsi: call nir_lower_bool_to_int32 last because it breaks nir_opt_if
+- radeonsi: restructure si_pipe_set_constant_buffer
+- mesa: factor out layout parsing for glInterleavedArrays
+- inline print_sync_dispatch
+- driconf: force the vendor string to NVIDIA to fix viewperf energy tests
+- driconf: enable force_glsl_extensions_warn for viewperf
+- st/mesa: enable GL name reuse for queries based on the driconf option
+- util/idalloc: resize if ID is too large for reservation
+- gallium/util: add set_frontend_noop into driver_noop and u_threaded_context
+- radeonsi: remove dead variable postponed_kill
+- radeonsi: implement GL_INTEL_blackhole_render
+- gallium/u_threaded_context: don't call memcpy in tc_set_constant_buffer
+- gallium/u_threaded_context: always flush asynchronously if requested
+- gallium/u_threaded_context: fix use-after-free in transfer_unmap
+- util: implement F16C using inline assembly on x86_64
+- util: move util_half_to_float code into \_mesa_half_to_float_slow
+- util: remove util_float_to_half and util_half_to_float wrappers
+- gallium/util: remove redundant util_float_to_half_rtz
+- gallium/util: remove empty file u_half.h
+- mesa: don't use GET_DISPATCH because it doesn't work with glthread
+- mesa: remove api_loopback to remove call indirections
+- glthread: handle glInterleavedArrays
+- nir/algebraic: always lower idiv to shifts if bitops are allowed
+- util: add \_mesa_set_create_u32_keys where keys are not pointers
+- nir: add new helper passes that lower uniforms to literals
+- gallium: add pipe_context::set_inlinable_constants
+- st/mesa: pass inlinable uniforms to drivers if they requested it
+- ac/surface: fix valgrind warnings in DCC retile tile lookups
+- winsys/amdgpu: rework the VM alignment optimizations
+- winsys/amdgpu: apply the VM alignment optimization to the physical alignment too
+- radeonsi: update the DMA perf test
+- radeonsi: disable SDMA on gfx6-7 and gfx10.3 to decrease CPU overhead
+- Revert "radeonsi/gfx10: disable vertex grouping"
+- radeonsi: don't disable NGG culling on gfx10.3
+- radeonsi: enable NGG culling by default on gfx10.3 dGPUs
+- radeonsi: optimize out LDS bank conflicts in the NGG culling shader
+- radeonsi: remove indirection when loading position at the end for NGG culling
+- radeonsi: write VS/TES system values into LDS after culling
+- radeonsi: pack LDS better for NGG culling
+- radeonsi: tweak LATE_ALLOC_GS numbers for faster NGG culling
+- radeonsi: enable NGG on Navi14 PRO cards
+- radeonsi: enable NGG culling by default on Navi1x PRO cards
+- ac/llvm: don't lower bool to int32, switch to native i1 bool
+- amd: update addrlib
+- nir: consider load_color intrinsics as both inputs and sysval in gathering
+- Revert "st/mesa: don't pass NIR to draw module if IO is lowered"
+- st/mesa: make sure prog->info is up to date for NIR (v2)
+- amd: regenerate gfx103.json from kernel headers
+- amd: correct typos in gfx10-rsrc.json
+- amd: update gfx10-rsrc.json for gfx10.3
+- amd: replace 0x028848 with the register definition
+- amd: print NUM_PKRS with AMD_DEBUG=info on gfx10.3
+- Revert "radeonsi: use staging buffer uploads for most VRAM buffers"
+- util: remove unused util_get_L3_for_pinned_thread
+- util: consolidate thread_get_time functions
+- st/mesa: remove random L3 pinning heuristic for glthread
+- util: add util_set_thread_affinity helpers including Windows support
+- util: add util_get_current_cpu using sched_getcpu and Windows equivalent
+- util: completely rewrite and do AMD Zen L3 cache pinning correctly
+- glthread: pin driver threads to the same L3 as the main thread regularly
+- radeonsi: implement inlinable uniforms
+- gallium: move pipe_draw_info::start/count to the beginning and pad empty space
+- gallium: add pipe_context::multi_draw
+- winsys/amdgpu: remove incorrect assertion check against max_check_space_size
+- radeonsi: add num_draws parameter into si_need_gfx_cs_space
+- radeonsi don't get count from pipe_draw_info in si_num_prims_for_vertices
+- radeonsi: don't check info->count == 0
+- radeonsi: implement multi_draw but supporting only 1 draw
+- radeonsi: add support for multi draws
+- radeonsi: set NOT_EOP for back-to-back draws on gfx10+
+- radeonsi: implement multi_draw for compute-based primitive culling
+- gallium/u_threaded: move a structure up to be used later
+- gallium/u_threaded: merge consecutive draw calls within batches
+- st/mesa: fix use-after-free when updating shader info in st_link_nir
+- radeonsi: fix min_direct_count value
+- radeonsi: do VGT_FLUSH when switching NGG -\> legacy on Sienna Cichlid
+- radeonsi: only do VGT_FLUSH for fast launch if previous draw was normal launch
+- radeonsi: determine correctly if switching from normal launch to fast launch
+- radeonsi: add options.inline_uniforms to the shader cache key
+- ac: fix detection of Pro graphics
+- ac: fix min/max_good_num_cu_per_sa on gfx10.3 with disabled SEs
+- radeonsi: fix NGG streamout regression
+- radeonsi: fix scan_instruction for bindless inc_wrap/dec_wrap atomics
+- nir: fix gathering TCS cross invocation access with lowered IO
+- nir: fix gathering patch IO usage with lowered IO
+- ac/nir: fix a typo in ac_are_tessfactors_def_in_all_invocs
+- mesa: call FLUSH_VERTICES before changing sampler uniforms
+- st/mesa: fix uninitialized/random clip plane state vars in lower_ucp
+- radeonsi: fix a memory leak in si_create_dcc_retile_cs
+- radeonsi: fix a nasty bug in si_pm4.c
+- radeonsi: disable WGP mode on gfx10.3 to prevent hangs
+Marek Vasut (2):
+- etnaviv: Remove etna_resource_get_status()
+- etnaviv: Add lock around pending_ctx
+Marijn Suijten (5):
+- util: Makefile.sources: Add disk_cache_os.{c,h}
+- android: gallium/auxiliary: Deduplicate nir_to_tgsi.c inclusion
+- scons: gallium/auxiliary: Unconditionally compile NIR regardless of LLVM
+- android: panfrost: Move nir_undef_to_zero to util
+- android: freedreno: Add freedreno_dev_info.[ch\] to Makefile.sources
+Mark Janes (2):
+- intel/fs: Assert if lower_source_modifiers converts 32x16 to 32x32 multiplication
+- intel/fs: work around gen12 lower-precision source modifier limitation
+Mark Menzynski (5):
+- nv50/ir: Use a bit field in info_out structure
+- nv50/ir: Add nv50_ir_prog_info_out serialize and deserialize
+- nv50/ir: Add prog_info_out print
+- nv50/ir: Add nv50_ir_prog_info serialize
+- nvc0: Add shader disk caching
+Martin Peres (11):
+- driconf: bump the maximum string size from 25 to 1024
+- driconf: initialize the option value before using it
+- dri/DRI2ConfigQueryExtension: add support for string options
+- glx/extensions: split set_glx_extension into find\_ and set\_
+- glx: stop using hardcoded array sizes for bitfields
+- glx: initial plumbing to let users force-enable/disable extensions
+- glx: let users force-enable/disable indirect GL extensions
+- driconf: add a way to override GLX extensions
+- driconf: add a way to override indirect-GL extensions
+- driconf: disable GLX_OML_swap_method by default on Brink
+- driconf: allow higher compat version for Brink
+Matt Turner (3):
+- intel/tools: Disassemble WAIT's argument as a destination
+- Revert F16C series (MR 6774)
+- glcpp: Handle bison-3.6 error message changes
+Mauro Rossi (28):
+- android: panfrost: Rename encoder/ to lib/
+- android: panfrost: Move pandecode into lib/
+- android: pan/mdg: Separate disassembler and compiler targets
+- android: pan/bi: Separate disasm/compiler targets
+- android: panfrost: Redirect cmdstream includes through GenXML
+- android: panfrost/bifrost: add libpanfrost_lib static dependency
+- android: panfrost: Redirect cmdstream includes through GenXML (v2)
+- android: util/format: fix generated sources rules
+- android: amd/registers: switch to new generated register definitions
+- android: util: fix missing include path
+- android: nv50/ir: Add nv50_ir_prog_info_out serialize and deserialize
+- android: freedreno: Implement pipe screen's get_device/driver_uuid()
+- android: freedreno/common: add libmesa_git_sha1 static dependency
+- egl/android: HAVE_DRM_GRALLOC path fixes (v2)
+- android: aco/isel: Move context initialization code to a dedicated file
+- android: pan/bi: Use new disassembler
+- android: pan/bi: Use new packing
+- android: pan/bi: fix typo in bifrost_gen_disasm.c gen rules
+- android: gallium/iris: cleanup iris_driinfo.h gen rules
+- android: gallium/radeonsi: cleanup si_driinfo.h gen rules
+- android: gallium/virgl: cleanup virgl_driinfo.h gen rules
+- android: util: add log.c to Makefile.sources
+- android: pan/bi: Use new disassembler (v2)
+- android: panfrost: use python3 for generated sources rules
+- android: util: Move to util
+- android: util,ac,aco,radv: Cross-platform memstream API
+- android: fix libsync dependencies (v2)
+- android: aco: add aco_form_hard_clauses.cpp to Makefile.sources
+Michael Olbrich (1):
+- xxf86vm is not needed for -Dglx-direct=false
+Michael Tretter (2):
+- etnaviv: fix comment for source of etna_mesa_debug
+- etnaviv: free tgsi tokens when shader state is deleted
+Michel Dänzer (31):
+- ci: Fix up rules for post-merge / main project branch pipelines
+- ci: Create test-docs job in mesa/mesa pipelines for MRs
+- ci: Don't exclude "success" job from mesa/mesa pipelines for MRs
+- ci: Restrict "success" job to pipelines for MRs
+- ci: Do not create manual test-docs job in post-merge pipelines
+- ci: Remove any existing results directory before running piglit
+- ci: Add "is scheduled pipeline" YAML anchor
+- ci: Add "is master branch of main project" YAML anchor
+- ci: Add "is pre-merge pipeline for Marge Bot" YAML anchor
+- ci: Add "is post-merge pipeline, not for Marge Bot" YAML anchor
+- ci: Add "is forked branch or pre-merge pipeline" YAML anchor
+- ci: Add "is forked branch" YAML anchor
+- ci: Add "is post-merge pipeline" YAML anchor
+- ci: Add "is pre-merge pipeline" YAML anchor
+- ci: Add "is for Marge Bot" YAML anchor
+- ci: Always use CI_PROJECT_NAMESPACE instead of CI_PROJECT_PATH
+- ci: Prevent pages job from running in pre-merge pipelines
+- ci: Don't create test-docs job if the pages one exists in the pipeline
+- ci: Use ignore_scheduled_pipelines anchor in .radeonsi-rules
+- gallium: Make pipe_viewport_state swizzle_x/y/z/w bit-fields 8 bits wide
+- ci: Move test-docs job to deploy stage
+- ci: Add empty needs: to pages job
+- ci: Add jobs running ci-fairy checks
+- loader/dri3: Only allocate additional buffers if needed
+- loader/dri3: Keep current number of back buffers if frame was skipped
+- loader/dri3: Allocate up to 4 back buffers for page flips
+- ci: Add "check mr" job to needs: of build jobs
+- ci: Run git_archive job if all_paths matches
+- i965/bufmgr: Handle NULL bufmgr in brw_bufmgr_get_for_fd
+- iris/bufmgr: Handle NULL bufmgr in iris_bufmgr_get_for_fd
+- ac: Don't negate strstr return values in ac_query_gpu_info
+Michel Zou (9):
+- swr: fix build with mingw
+- swr: missing \_BitScanForward64 on 32 bits win
+- swr: fix \_BitScanForward64 on unix
+- util: drop non-posix header fnmatch
+- lavapipe: fix usleep usage in lvp_device
+- wsi: move drm code to wsi_common_drm.c
+- gallium: use libpipe_loader_links
+- lavapipe: configure suffix in icd json
+- util: use dllexport for mingw too
+Mike Blumenkrantz (118):
+- zink: basic primitive restart support for strip/fan topologies
+- zink: move 8bit index handling out of u_primconvert path
+- zink: use util_draw_vbo_without_prim_restart for unsupported prim modes
+- zink: set primitive restart cap
+- zink: move shader state methods for pipe_context into zink_program.c
+- zink: adjust zink_shader struct to contain full streamout info
+- zink: refcount zink_gfx_program objects
+- zink: split up creating zink_shader objects and VkShaderModule objects
+- zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere
+- zink: start using per-stage flags for new shaders, refcount shader modules
+- zink: always compile shaders in pipeline order
+- zink: rename zink_gfx_program::stages to 'modules'
+- gallium: add pipe_transfer_usage for z/s only mappings
+- gallium/u_transfer_helper: add util functions for doing deinterleaving during map
+- zink: print error when getprocaddr fails for extension functions
+- zink: change pipeline hashes to index based on vk primitive type
+- zink: handle more draw modes
+- zink: invalidate pipeline hash on more changes
+- zink: use u_transfer_helper to split/merge interleaved depth/stencil formats
+- zink: add note about buffer<->image copy functions not handling multisample
+- zink: generically handle matrix types
+- anv: improve error message when failing to open device path
+- anv: assert that the target bo is valid when adding a reloc list
+- zink: use correct value for color buffer sample count when creating renderpass
+- zink: use correct number of samples on framebuffer in set_framebuffer_state
+- zink: use correct layer count when creating framebuffer
+- zink: clamp min created fb size to 1x1
+- zink: verify that src and dst aspects are the same in resource_copy_region hook
+- zink: implement ARB_instanced_arrays
+- zink: move viewport count to zink_gfx_pipeline_state
+- zink: set multiviewport cap in ntv when gl_ViewportIndex is a written output
+- zink: correctly set up fb-sized scissors for each viewport
+- zink: apply viewport count when creating pipelines
+- zink: reorder create_stream_output_target to fix failure case leak
+- zink: combine all surface layout-setting for src/dst into util function
+- zink: unify all occurrences of waiting on a fence
+- zink: correctly handle ARB_arrays_of_arrays in ntv for samplers
+- zink: run nir_lower_uniforms_to_ubo conditionally
+- zink: fix shader buffer size caps to use 65536
+- zink: always emit descriptor set 0 in ntv
+- zink: emit ubo variables sized based on the overall ubo block size
+- zink: don't emit ubos or bindings for ubo variables
+- zink: correctly set up ubo bindings and buffer indices
+- zink: use sizeof(vec4) multiplier for nir_lower_uniforms_to_ubo
+- zink: hook up driconf
+- xmlconfig: fix scandir_filter
+- zink: handle timestamp queries
+- zink: handle TIME_ELAPSED queries
+- zink: add pipe_context::get_timestamp hook
+- zink: enable pipe caps for ARB_timer_query
+- anv: remove VkPipelineCacheCreateInfo::flags assert
+- radv: remove VkPipelineCacheCreateInfo::flags assert
+- util/hash_table: add function for reserving size in a hash table
+- zink: enable VK_KHR_vulkan_memory_model extension
+- zink: add VK_EXT_custom_border_color
+- zink: support VK_EXT_blend_operation_advanced
+- zink: support VK_EXT_extended_dynamic_state
+- zink: add VK_EXT_pipeline_creation_cache_control
+- zink: enable VK_EXT_shader_stencil_export
+- zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc
+- glsl: fix up location setting for variables pointing to a UBO's base
+- nir: update ubo locations in nir_lower_uniforms_to_ubo
+- zink: add a mechanism to track current resource usage in batches
+- zink: optimize transfer_map for resources with pending reads/writes
+- zink: add more explicit fencing for transfer maps
+- zink: explicitly flag fb attachments as being written to in render passes
+- zink: don't leak sampler view textures
+- zink: redo slot mapping again for the last time really I mean it
+- zink: export PIPE_CAP_MAX*_VARYINGS values
+- zink: unify code for emitting named uint-based variable instructions
+- glsl: more accurately handle swizzle in 64bit varying split with no left value
+- zink: increase descriptor pool sizes for other descriptor types we'll be using
+- zink: implement ARB_texture_buffer_object
+- zink: ensure resource tracking for sampler buffers in render batches
+- zink: assert valid format in zink_create_sampler_view()
+- zink: handle null attachment for ARB_texture_buffer_object samplers
+- zink: add VK_BUFFER_USAGE_INDEX_BUFFER_BIT to vertex buffer creation
+- zink: add last few format maps for ARB_vertex_type_2_10_10_10_rev
+- zink: fix stencil wrapping
+- zink: add some spirv_builder functions we'll be using for geometry shaders
+- zink: handle shader io vars more generically for use with gs
+- zink: add ntv handling for geometry shader variables
+- zink: re-transform gl_Position for gs input
+- zink: add handling for gs in ntv
+- zink: remove ADJACENCY prim types from primconvert path
+- zink: round out handling for streamout buffer stride setting during draw
+- zink: add gallium handling for geometry shaders
+- zink: enable gs pipe caps
+- zink: bump to glsl 1.40
+- zink: mark off GL 3.1 as done in features.txt
+- zink: GLSL 1.50
+- zink: set 3.2 complete in features.txt
+- zink: bump GLSL to 3.30
+- zink: set 3.3 complete in features.txt
+- zink: implement ARB_draw_indirect
+- zink: add helper for vec-type input variables in ntv
+- zink: add ntv handling for ARB_sample_shading
+- zink: add a pipe_context::get_sample_position hook
+- zink: mark ARB_sample_shading as supported
+- doc/features: remove zink entries for GL 3.3 items
+- zink: deduplicate some query result code
+- zink: more correctly handle PIPE_QUERY_PRIMITIVES_GENERATED queries
+- zink: also create an xfb query for every primitives generated query
+- zink: store batch id onto query object at time of start
+- zink: fixup gs/xfb tracking for primitives generated queries
+- zink: rework query overflow handling
+- zink: always use query->type for starting/stopping xfb queries
+- zink: always reset query pools on next query begin
+- zink: add pass for lowering dynamic ubo/ssbo block indexing to constants
+- zink: break up dynamic access lowering
+- util/threaded_context: use driver's buffer alignment for staging transfers
+- nir/clip_disable: write 0s instead of undefs for disabled clip planes
+- nir/clip_disable: try for better no-op
+- nir/clip_disable: handle 2x vec4 case
+- zink: implement ARB_texture_query_lod
+- zink: use same function for all pipe_context::delete_*_state shader methods
+- zink: add a quadop function in spirv_builder
+- zink: add some spirv builder functions for barriers
+Nanley Chery (46):
+- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
+- iris: Don't call SET_TILING for dmabuf imports
+- iris: Make iris_bo_import_dmabuf take a modifier
+- iris: Drop iris_resource_alloc_separate_aux
+- iris: Drop unused resource allocation optimization
+- iris: Drop old comment on clear color BO allocation
+- iris: Move size/offset calculations out of configure_aux
+- iris: Add and use iris_resource_configure_main
+- iris: Drop buffer support in resource_from_handle
+- gallium/dri2: Report correct YUYV and UYVY plane count
+- iris: Fix aux assertion in resource_get_handle
+- iris: Fold a condition into no_gpu for consistency
+- iris: Make iris_has_color_unresolved more generic
+- iris: Avoid resolving Z/S reads in transfer_map
+- iris: Drop a use of the need_resolve boolean
+- iris: Better determine map_would_stall for Z/S
+- gallium/dri2: Report I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS num_planes
+- gallium/dri2: Support I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS import
+- intel/isl: Describe I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS
+- intel/isl: Support ISL_AUX_USAGE_MC in surface states
+- intel/isl: Add YUV format info for the aux-map
+- st/mesa: Don't map all P01X DRM formats to P016
+- intel/common: Add get_aux_map_format_bits()
+- iris: Support planar resource imports for MC
+- intel/common: Drop unused gen_aux_map_add_image
+- iris: Support MC modifier in plane count queries
+- iris: Support I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS
+- blorp: Fix alignment test for HIZ_CCS_WT fast-clears
+- blorp: Drop trailing whitespace in blorp_clear.c
+- anv/image: Disable multi-layer CCS_E on TGL+
+- blorp: Ensure aligned HIZ_CCS_WT partial clears
+- iris: Fix a fast-clear skipping optimization
+- anv: Enable multi-layer aux-map init for HIZ+CCS
+- Revert "anv: Add driconf option to disable compression for 16bpp format"
+- iris: Add fast-clear restriction for 8bpp surfaces
+- isl: Allow CCS for 8bpp surfaces with 3+ miplevels
+- st/mesa: Add missing sentinels in format_map[\]
+- intel/isl: Drop redundant unpack of unorm channels
+- isl: Fix the aux-map encoding for D24_UNORM_X8
+- iris: Fix fast-clears of swizzled LA formats
+- iris: Fix SINT assert in convert_fast_clear_color
+- iris: Fix fast-clears of swizzled alpha formats
+- iris: Flush dmabufs during context flushes
+- mesa: Add and use \_mesa_has_depth_float_channel
+- mesa: Clamp some depth values in glClearBufferfv
+- mesa: Clamp some depth values in glClearBufferfi
+Neil Roberts (3):
+- v3d: Make the function to set tex dirty state for a stage global
+- v3d: Split the creating of TEXTURE_SHADER_STATE into a helper function
+- v3d: Update the TEXTURE_SHADER_STATE when there’s a new buf for a tex
+Philipp Zabel (3):
+- meson: fix power8 option
+- gallium/dri: fix dri2_query_image for multiplanar images
+- gallium/dri: fix dri2_from_planar for multiplanar images
+Pierre Moreau (5):
+- clover/spirv: Remove unused tuple header
+- clover/spirv: Print linked SPIR-V module if asked
+- meson: Raise minimum version for SPIR-V OpenCL deps (v4)
+- clover/llvm: Use the highest supported SPIR-V version (v4)
+- clover/nir: Register callback for translation messages (v2)
+Pierre-Eric Pelloux-Prayer (61):
+- ac/llvm: handle static/shared llvm init separately
+- mesa/st: introduce PIPE_CAP_NO_CLIP_ON_COPY_TEX
+- radeonsi: enable PIPE_CAP_NO_CLIP_ON_COPY_TEX
+- ac/llvm: add option to clamp division by zero
+- radeonsi,driconf: add clamp_div_by_zero option
+- radeonsi: use radeonsi_clamp_div_by_zero for SPECviewperf13, Road Redemption
+- amd/llvm: switch to 3-spaces style
+- amd/common: switch to 3-spaces style
+- mesa: move u_idalloc from gallium/aux/util to util
+- util/idalloc: add util_idalloc_reserve
+- util/idalloc: add lowest_free_idx to avoid iterating from 0
+- mesa: add a isGenName parameter to \_mesa_HashInsert
+- mesa: add GL name reuse support
+- mesa: add \_mesa_HashFindFreeKeys
+- mesa: use \_mesa_HashFindFreeKeys for GL functions
+- driconf: add option to reuse GL names
+- glsl: fix per_vertex_accumulator::fields size
+- r600/uvd: set dec->bs_ptr = NULL on unmap
+- radeon/vcn: set dec->bs_ptr = NULL on unmap
+- radeonsi: fix quant_mode selection for large negative values
+- radeonsi: fix guardband handling for large values
+- mesa: fix glUniform\* when a struct contains a bindless sampler
+- gallium: add PIPE_CAP_MAX_TEXTURE_MB
+- radeonsi: move GL vendor workaround to drirc
+- radeonsi: reduce PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE value
+- radeonsi: change vendor name to AMD
+- radeonsi: force linear for textures with height=1 (gfx6-8)
+- radeonsi/tmz: use secure job if framebuffer has dcc
+- radeonsi/tmz: use secure job if using an encrypted z/s buffer
+- radeonsi/tmz: add safety assert when tmz is enabled
+- radeonsi/tmz: allocate depth/stencil buffers as encrypted
+- amd: add AMDGPU_IDS_FLAGS_TMZ definition to amdgpu_drm.h
+- ac/gpu_info: add detection of TMZ support
+- radeonsi/tmz: allow secure job if the app made a tmz allocation
+- radeonsi/tmz: fail si_texture_transfer_map if tex is encrypted
+- radeonsi/tmz: add tmz variant of sctx::wait_mem_scratch
+- radeonsi/tmz: add tmz variant for sctx::tess_rings
+- radeonsi: disable primitive discard if tmz is in use
+- radeonsi/tmz: add a tmz variant for sctx::eop_bug_scratch
+- radeonsi/tmz: add workaround for mpv/vaapi subtitles
+- amd/tmz: move uses_secure_bos to radeon_winsys
+- gallium/vl: do not call transfer_unmap if transfer is NULL
+- gallium/vl: add chroma_format arg to vl_video_buffer functions
+- omx/tizonia: fix build
+- gallium: introduce PIPE_BIND_PROTECTED
+- radeonsi: honor PIPE_BIND_PROTECTED
+- egl: implement EGL_EXT_protected_surface support
+- egl: handle EGL_PROTECTED_CONTENT_EXT for eglImage
+- dri: introduce createImageFromDmaBufs3
+- egl/dri2: implement createImageFromDmaBufs3
+- driconf: add disable_protected_content_check option
+- radeonsi: fix RADEON_FLUSH flags conflicts
+- radeon: add si_vid_create_tmz_buffer helper
+- radeon/vcn: delay dec->ctx and dec->dpb allocation
+- va/picture: make sure destination buffer is protected if needed
+- radeonsi/gfx10: flush gfx cs on ngg -\> legacy transition
+Pierre-Loup A. Griffais (2):
+- radv: fix null descriptor for dynamic buffers
+- radv: fix vertex buffer null descriptors
+Qiang Yu (4):
+- radeonsi: fix syncobj wait timeout
+- radeonsi: fix user fence space when MCBP is enabled
+- radeonsi: fix max syncobj wait timeout
+- radeonsi: fix user fence GPU address
+Rhys Perry (160):
+- aco: fix C++11/C++14 compilation
+- aco: set constant_data_offset correctly in the case of merged shaders
+- aco: don't move memory accesses to before control barriers
+- nir/opt_remove_phis: optimize out phis with undef
+- gitlab: ask inxi output to be in code blocks
+- util: add a alignof() macro
+- nir: fix potential left shift of a negative value
+- nir: fix memory leak in nir_cf_list_clone
+- radv: don't pass null to \_mesa_sha1_update
+- radv: align pipeline cache entry and header sizes
+- radv: fix null memcpy and zero-sized malloc
+- aco: fix non-rtz pack_half_2x16
+- nir: add and use nir_intrinsic_has\_ helpers
+- aco: use nir_intrinsic_has_access
+- bifrost: use nir_intrinsic_has_type
+- aco: consider branch definitions in spiller
+- aco: don't consider the first partial spill if it's the wrong type
+- aco: don't fix break condition for break+discard to exec
+- aco: fix regclass checks when fixing to vcc/exec with Builder
+- aco: fix spills_entry heuristic for branch blocks in init_live_in_vars()
+- aco: keep loop live-through variables spilled
+- aco: reserve 2 sgprs for each branch
+- aco: create long jumps
+- aco/tests: add test for GFX10 0x3f bug
+- aco: shorten disassembly for repeated instructions
+- aco/tests: add tests for long jumps
+- aco: remove 64-bit SGPR ubfe/ibfe
+- aco: fix sgpr ubfe/ibfe if the offset is too large
+- aco: sink get_alu_src() in bfe lowering
+- spirv: fix Uniform and Output MemoryAccessMakePointer{Visible,Available}
+- spirv: make OpLoad/OpStore visibility/availablity barriers acquire/release
+- spirv: add vtn_emit_make_{visible,available}_barrier helpers
+- spirv: implement MakePointerAvailable/MakePointerVisible for OpCopyMemory
+- spirv: implement Volatile memory semantic
+- spirv: implement Volatile image operand
+- spirv: implement SpvMemoryAccessVolatileMask
+- spirv: add some tests for volatile/available/visible
+- radv: remove descriptor_indexing fails from expected fails
+- aco: fix mad splitting after applying output modifiers
+- aco: remove omod_success/clamp_success
+- aco: fix byte_align_scalar for 3 dword vectors
+- nir/load_store_vectorize: rework alignment calculation
+- nir/opt_shrink_vectors: shrink image stores using the format
+- aco: fix one-off error in Operand(uint16_t)
+- aco: improve fsign selection
+- nir/opt_if: fix opt_if_merge when destination branch has a jump
+- nir/opt_loop_unroll: fix is_access_out_of_bounds with vectors
+- aco: fix v_writelane_b32 with two sgprs
+- aco: workaround disassembler bug of v_writelane_b32 with literal
+- aco: don't apply constant to SDWA on GFX8
+- aco: fix value numbering of reductions
+- aco: fix validation of sub-dword parallel-copies
+- aco: pass -fno-exceptions and -fno-rtti
+- aco: fix incorrect assertion in emit_vop3a_instruction()
+- radv: initialize with expanded cmask if the destination layout needs it
+- radv,aco: fix reading primitive ID in FS after TES
+- aco: keep track of temporaries' regclasses in the Program
+- aco: use bit vectors for liveness sets
+- aco: use io semantics to get an intrinsic's slot
+- aco: use nir_get_io_offset_src() in visit_load_input()
+- aco: use nir's constant source helpers more
+- aco: remove dead indirect fs input loading
+- aco: stop multiplying driver_location by 4
+- st/nir: call nir_opt_access before gl_nir_lower_buffers
+- radeonsi: don't use nir_opt_access
+- nir/instr_set: hash intrinsic sources
+- nir/load_store_vectorize: improve vectorization with identical operations
+- aco: fix get_buffer_resource_flags()
+- aco: remove trailing whitespace
+- radv: remove trailing whitespace
+- aco: Add loop creation helpers.
+- nir: return progress from nir_lower_io_to_scalar_early
+- radv: move optimizations in shader_compile_to_nir() to after io_to_scalar
+- radv: use radv_optimize_nir() less in radv_link_shaders()
+- spirv: add and use a generator id enum
+- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
+- radv: remove RDR2 discard workaround
+- android: fix SPIR-V -\> NIR build
+- aco: optimize more uniform reductions/scans
+- aco: implement elect
+- radv/aco,nir/lower_subgroups: don't lower elect
+- nir: add last_invocation intrinsic
+- aco: implement last_invocation
+- nir: move divergence analysis options to nir_shader_compiler_options
+- nir: allow divergence information to be updated when inserting instruction
+- nir: add pass to optimize uniform atomics
+- aco: use nir_opt_uniform_atomics
+- nir/opt_uniform_atomics: optimize image atomics
+- nir/opt_uniform_atomics: don't optimize atomics twice
+- aco: fix get_ssbo_size with a vgpr resource
+- scons: fix SPIR-V -\> NIR build
+- nir/opt_uniform_atomics: remove useless returns
+- aco: implement 16-bit literals
+- aco: propagate literals into sub-dword pseudo instructions on GFX9+
+- aco: don't use v_pack_b32_f16 if 16-bit input denormals are flushed
+- nir/opt_load_store_vectorize: don't vectorize stores across demote
+- nir/opt_load_store_vectorize: add some tests for discard/demote behaviour
+- aco: add missing SCC clobber in get_buffer_size
+- ci: disable check commits job for now
+- nir/loop_analyze: adjust force unrolling to only include interesting modes
+- ac/nir: remove bindless image atomic format check
+- aco: remove isel_context::allocated
+- aco: update phi_map in add_subdword_operand()
+- aco: don't do divergent break+discard
+- aco: skip value numbering of copies
+- aco: copy-propgate through p_create_vector during value numbering
+- aco: expand vectors passed as copy operands
+- aco: don't use bld.copy() in handle_operands()
+- aco: allow literals on sub-dword p_parallelcopy
+- aco: always use p_parallelcopy for pre-RA copies
+- aco: use Builder::copy more
+- aco: remove some unused optimizations
+- aco: use v_mov_b32_sdwa for some 16-bit constants
+- aco: remove all-undef phi opt
+- aco: ignore the ACO-inserted continue in create_continue_phis()
+- aco: default to a definition size of 32
+- aco: round bytes_written to dwords if larger than 4 bytes
+- aco: use control flow creation helpers in select_gs_copy_shader
+- aco: use mubuf helper in select_gs_copy_shader
+- aco: move individual instruction disassembly to its own helper
+- aco: refactor repeated instruction disassembly
+- aco: switch aco_print_asm to a FILE \\*
+- aco: create s_clause on GFX10+
+- aco: assert a label only uses one of the members in ssa_info's union
+- aco: fix printing of some sdwa sels
+- aco: fix combine_inverse_comparison()
+- aco: don't allow destination opsel for v_cvt_pknorm
+- aco: handle SDWA in the optimizer
+- docs/features: update unpromoted Vulkan extensions
+- docs/features: add Vulkan 1.2
+- radv: add some missing radv_{start,stop}_feedback
+- radv: fix shader caching with discard->demote workaround
+- radv: fix shader caching with NaN fixup workaround
+- nir: scalarize fdot in reverse
+- spirv: reverse order in matrix multiplication
+- nir/algebraic: better propagate constants up fadd chains
+- nir: add nir_alu_src_is_trivial_ssa()
+- nir: skip bcsel with non-trivial swizzle in opt_simplify_bcsel_of_phi()
+- nir: use nir_alu_src_is_trivial_ssa() in nir_ssa_for_alu_src()
+- nir: add shader_info::bit_sizes_used
+- nir/lower_bit_size: optimize upcast of b2i8/b2i16
+- radv: move a few passes to after load/store vectorization
+- radv: do nir_lower_bit_size after algebraic optimizations
+- radv: rework nir_lower_bit_size callback and run DA on GFX8+
+- aco: implement some 16-bit arithmetic instead of lowering
+- aco: implement 8/16-bit instructions which can be trivially widened
+- spirv: fix GLSLstd450Modf/GLSLstd450Frexp when the destination is vector
+- util: add mapping from Vulkan to Gallium R64 integer formats
+- amd/common: add PIPE_FORMAT_R64_{UINT,SINT} to GFX10 format table
+- aco: implement 64-bit images
+- ac/nir: implement 64-bit images
+- radv: implement VK_EXT_shader_image_atomic_int64
+- aco: don't combine precise max(min()) to med3
+- aco: fix combine_constant_comparison_ordering() NaN check with 16/64-bit
+- aco: disallow various v_add_u32 opts if modifiers are used
+- aco: disable omod if the sign of zeros should be preserved
+- aco: fix fp16 \*0.5 omod
+- aco: fix v_mul_hi_u32_u24 format
+- nir/unsigned_upper_bound: fix buffer overflow in search_phi_bcsel
+- nir: fix sampler_lod_parameters_pan indices
+Ricardo Garcia (1):
+- anv: Ignore continue flag in primary cmd buffers
+Ricardo Quesada (1):
+- anv: support fd==-1 in ImportSemaphoreFdKHR
+Rob Clark (46):
+- freedreno/registers: add some missing regs to build
+- freedreno/ir3: don't install ir3_compiler cmdline tool
+- freedreno/ir3: add tracking for \\# of instructions per category
+- freedreno/ir3: add more disasm stats
+- freedreno/crashdec: handle section name typos
+- freedreno/decode: try harder to not crash in disasm
+- freedreno/registers: SC_WAIT_WC is not a6xx
+- freedreno/a6xx: only generate streamout for draw pass shader
+- freedreno/a6xx: fix occlusion query with more than one tile
+- freedreno/cffdump: add arg to filter by process name
+- freedreno/a6xx: disable LRZ when color channels are masked
+- freedreno/a6xx: refactor debug logging
+- freedreno: add debug helper to dump buffers
+- freedreno: handle case of shadowing current render target
+- freedreno/gmemtool: add tile_alignw/h and a650
+- freedreno: add env var to override GMEM size
+- freedreno: add env var to override tiles-per-pipe
+- freedreno/a6xx: fix hang with large render target
+- freedreno/batch: split out helper for rb alloc
+- freedreno/batch: replace lrz_clear with prologue
+- freedreno/a5xx+a6xx: use sysmem path for nondraw batches
+- freedreno/a6xx: move ubwc clear to blitter
+- freedreno: Fix missing rsc->seqno updates
+- freedreno: fence_server_sync() fixes
+- freedreno: Fix rast state for multisample clear
+- freedreno: Don't bypass fd_draw_vbo() in clear fallback
+- freedreno/a6xx: Skip empty tile_setup
+- freedreno/a6xx: Fix fd6_draw_vbo() return
+- freedreno: Clear gs/tcs/tes state for clear blits
+- freedreno/a6xx: Fix MSAA clear
+- freedreno: fix fence-fd leak
+- ci/deqp-runner: Allow overriding width/height/config
+- ci: cherry-pick deqp fix for config choosing
+- ci: Enable remaining (non-rotate) mustpass CTS tests
+- freedreno/drm: drop bo's dev reference
+- freedreno: Don't leak border_color_buf reference
+- freedreno/a6xx: Small cleanup
+- freedreno/drm: Also clean ring_cache
+- freedreno/registers: Add a couple things used on kernel side
+- freedreno: Don't leak LRZ bo's
+- freedreno: Update import/export traces
+- freedreno: Disallow tiled if SHARED and not QCOM_COMPRESSED
+- freedreno: Rework GMEM limit init
+- freedreno/gmem: Respect max-height limits too
+- freedreno: Protect gmem_cache ralloc allocations
+- freedreno/ir3: Fix crash in shader compile fail path
+Rohan Garg (3):
+- anv: Mark anv_dump_{start,finish} as PUBLIC
+- gitlab-ci: Test the traces from bgfx
+- virgl: Always enable emulated BGRA and swizzling unless specifically told not to
+Roland Scheidegger (1):
+- gallivm: add InstSimplify pass
+Roman Gilg (2):
+- vulkan/wsi/x11: add sent image counter
+- vulkan/wsi/x11: wait for acquirable images in FIFO mode
+Roman Stratiienko (1):
+- android: freedreno: Another build fix
+Ruijing Dong (1):
+- frontends/omx/enc: fix omx h264 encoding force-keyframe-period issue.
+Ryan Neph (1):
+- virgl: Fixes portal2 binary name in tweak config
+Sagar Ghuge (12):
+- intel/isl: Drop unnecessary check on 16bpp depth format
+- intel/blorp: Conditionally clear full surface depth and stencil
+- anv: Factor out dri option initialization code in separate function
+- anv: Add driconf option to disable compression for 16bpp format
+- anv: Return number of layers/levels attached to anv_image
+- anv: Handle compressed stencil buffer transition on Gen12+
+- anv: Set stencil_aux_usage flag
+- anv: Get aux usage from plane while clearing stencil buffer
+- anv: Don't track clear bo for stencil buffer compression
+- anv: Return optimal aux state for stencil buffer compression
+- anv: Pass correct stencil aux usage during MSAA resolve
+- anv: Enable stencil buffer compression on Gen12+
+Samuel Iglesias Gonsálvez (14):
+- freedreno/layout: add tile_all flag to the layout
+- turnip: add environment variable to disable LRZ
+- turnip: create LRZ buffer
+- turnip: disable LRZ on specific cases
+- turnip: disable LRZ writes when blend is enabled
+- turnip: disable LRZ depending on fragment changes
+- turnip: add LRZ tracking to command buffer state
+- turnip: add LRZ valid tracking for secondary command buffers
+- turnip: add support to clear LRZ
+- turnip: emit correct LRZ fast clear setup
+- turnip: disable LRZ on vkCmdClearAttachments()
+- turnip: disable LRZ on vkCmdClearattachments() 3D fallback path
+- turnip: enable LRZ
+- turnip: don't initialize GRAS_LRZ_CNTL/RB_LRZ_CNTL tu6_init_hw()
+Samuel Pitoiset (157):
+- radv: allow to force-enable LLVM internally for a specific shader stage
+- radv: report the spirv-nir logs back to the application
+- radv: rework the error function helpers a bit
+- radv: report errors back to the application via VK_EXT_debug_report
+- radv: report a better error message when QueueWaitIdle() failed
+- radv/gfx10: add missing initialization of registers
+- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
+- radv: fix emitting the border color pointer on the compute queue
+- radv/winsys: add null winsys entries for Sienna Cichild/Navy Flounder
+- gitlab-ci: test Fossilize with GFX1030
+- aco: do not set valid_mask for POS0 exports on GFX 10.3
+- radv: track and report if a logical device is lost
+- aco: rework the way various compilation/validation errors are reported
+- radv,aco: report ACO errors/warnings back via VK_EXT_debug_report
+- aco: fix file leak in ra_fail()
+- radv: ignore BB labels when splitting the disassembly string
+- aco: add ACO_DEBUG=force-waitcnt to emit wait-states
+- amd/registers: add missing TBA registers on GFX6-GFX8
+- amd/registers: add some SQ_WAVE_\* register definitions
+- aco: add TBA/TMA/TTMP0-11 physical registers definitions
+- aco: validate that SMEM operands can use fixed registers
+- aco: add a helper for building a trap handler shader
+- aco: skip unnecessary compiler pass for the trap handler program
+- radv: add a small interface for creating the trap handler shader
+- radv: add initial trap handler support with RADV_TRAP_HANDLER=1
+- radv: enable the trap handler and configure the shader exceptions
+- radv: use the trap handler to detect faulty shaders/instructions
+- radv: align the TMA BO size to 256
+- radv: allocate the TMA BO into 32-bit addr space
+- radv: fix setting EXCP_EN for different shader stages
+- radv: print a warning when RADV_TRAP_HANDLER is used
+- aco: add ACO_DEBUG=novn,noopt,nosched for debugging purposes
+- radv: emit {CB,DB}_RMI_L2_CACHE_CONTROL at framebuffer time
+- radv: set BIG_PAGE to improve performance on GFX10.3
+- aco: fix wrong source position for constant with nir_op_cube_face_coord
+- radv: dump shader stats with VK_KHR_pipeline_executable_properties
+- radv: force RADV_DEBUG=syncshaders when RADV_TRACE_FILE is used
+- radv: improve reporting faulty pipelines when a GPU hang is detected
+- radv: dump GPU info into the hang report
+- nir/algebraic: mark some optimizations with fsat(NaN) as inexact
+- spirv: fix retrieving dest type for OpFragmentMaskFetchAMD
+- aco: handle unaligned loads on GFX10.3
+- spirv: fix emitting switch cases that directly jump to the merge block
+- radv: fix transform feedback crashes if pCounterBufferOffsets is NULL
+- radv: add a helper for loading meta descriptors
+- radv: do not lower UBO/SSBO access to offsets
+- radv: remove useless assignment of MAX_API_VERSION
+- radv: bump the advertised patch version to 145
+- radv: add VK_KHR_copy_commands2 but leave it disabled
+- radv: add support for CmdBlitImage2KHR()
+- radv: add support for CmdCopyBuffer2KHR()
+- radv: add support for CmdCopyBufferToImage2KHR()
+- radv: add support for CmdCopyImage2KHR()
+- radv: add support for CmdCopyImageToBuffer2KHR()
+- radv: cleanup selecting the hardware resolve path
+- radv: add support for CmdResolveImage2KHR()
+- radv: advertise VK_KHR_copy_commands2
+- radv: set KEEP_TOGETHER_ENABLE if necessary on GFX10+
+- radv: add a tweak for PS wave CU utilization for gfx10.3
+- ci: adjust RadeonSI rules
+- ci: add to the list of skipped tests
+- nir/lower_memory_model: return progress when visiting instructions
+- nir/lower_memory_model: do not break with global atomic operations
+- ac/nir: implement nir_intrinsic_{load,store}_global
+- ac/nir: implement nir_intrinsic_global_atomic_\*
+- radv: lower deref operations for global memory for both backends
+- ac/llvm: fix invalid IR if image stores are shrinked using the format
+- nir/lower_io: change nir_io_add_const_offset_to_base to use bitfield modes
+- radeonsi: call nir_io_add_const_offset_to_base only once per shader
+- radv/llvm: call nir_lower_io_to_vector with FS to fix array tests
+- radv: call nir_io_add_const_offset_to_base for FS outputs
+- radv: move lowering of FS outputs outside of ACO
+- radv: fix gathering writes_memory for global store/atomic operations
+- ac/llvm: fix invalid use of unreachable in ac_build_atomic_rmw()
+- ac/nir: fix nir_intrinsic_shared_atomic_fadd
+- radv: gather output usage mask from store_output for VS, TES and GS
+- radv/aco: lower IO for all stages outside of ACO
+- aco: apply the clamped integer addition disassembly workaround for v_add3
+- aco/tests: add disassembler tests to reproduce the add3+clamp crash
+- ac/llvm: adjust dmask when image stores are shrinked using the format
+- ac/nir: remove dead load/store deref code for temporary variables
+- radv/llvm: assign driver locations for VS, TCS, TES and GS correctly
+- radv/llvm: lower GS IO
+- radv/llvm: lower TES IO
+- radv/llvm: gather TCS outputs from the output variables
+- radv/llvm: lower TCS IO
+- radv/llvm: gather VS input usage mask from load_input
+- radv/llvm: lower VS IO
+- ac/llvm: implement nir_op_unpack_half_2x16_split_{x,y}
+- radv/llvm: enable lower_unpack_half_2x16
+- ac/nir: remove dead global load/store/atomic derefs code
+- ac/nir: remove dead shader IO code
+- radeonsi: remove dead code in TCS/TES/GS since const_index is always 0
+- ac,radv,radeonsi: remove unused parameters in the shader ABI IO
+- radv: remove unused gs.writes_memory in the shader info pass
+- radv: remove dead deref code in the shader info pass
+- ac/nir,radv: fix invalid IR when loading inline uniform blocks
+- nir/constant_folding: init nir_const_value to zero
+- aco: bail out if the NIR IO base offset isn't zero
+- aco: more uses of nir_get_io_offset_src()
+- ac/nir: implement nir_op_fsat
+- radv/llvm: do not lower nir_op_fsat
+- radv/llvm: remove dead code for 64-bit GS inputs
+- aco: dump the program if the disassembler failed
+- radv/llvm: do not lower sub
+- radv: use the same NIR compiler options for both compiler backends
+- radv/llvm: stop assigning driver_location in NIR->LLVM
+- ac,radv,radeonsi: stop multiplying driver_location by 4
+- ac/nir: pass the variable location to store_tcs_outputs
+- radv/llvm: switch to NIR IO assigned locations
+- radv/llvm: reduce the ESGS itemsize by using NIR IO assigned locations
+- radv/llvm: reduce LDS size for tess by using NIR IO assigned locations
+- radv: remove one leftover TODO in the shader info pass
+- ac/llvm: move AC_FETCH_FORMAT to non-LLVM code
+- radv: move lower_io_arrays_to_elements before lower_io_to_scalar_early
+- radv: fix adjusting vertex alpha
+- aco: implement missing nir_op_unpack_half_2x16_split_{x,y}_flush_to_zero
+- radv/aco: disable NGG GS support because it randomly hangs the GPU
+- radv: fix ignoring the vertex attribute stride if set as dynamic
+- aco: remove stub lower_wqm() prototype
+- aco: remove useless occurences of radv_nir_compiler_options
+- aco: remove unused radv_shader.h includes
+- radv: move compiler statistics to ACO
+- aco: compute the CS workgroup size from the shader NIR info
+- aco: adjust an assertion about the wavesize in emit_gfx10_wave64_bpermute()
+- radv: fix optimizing needed states if some are marked as dynamic
+- ac/nir: implement missing nir_op_pack_half_2x16_split
+- radv: report latest extension spec versions
+- radv: add missing 'discardtodemote' option in the debug list
+- Revert "radv/aco: disable NGG GS support because it randomly hangs the GPU"
+- ac/nir: handle non-const offset with txf/txf_ms
+- radv: move all NIR pass outside of ACO
+- ac/nir: do not sign-extend the result of texop_samples_identical
+- radv,aco: fix use of texop_samples_identical in the resolve meta path
+- aco: fix determining if LOD is zero for nir_texop_txf/nir_texop_txs
+- ac/nir: ignore set_vertex_and_primitive_count intrinsic
+- ac/nir: abort when an unknown intrinsic is reached
+- ac: add an option to dump GPU info to a file
+- radv: add radv_dump_cmd() helper
+- radv: dump UMR ring and waves into the hang report
+- radv: dump GPU hang report logs into $HOME/radv_dumps_<pid\>
+- radv: re-order GPU hang report dumps by usefulness
+- radv: replace RADV_TRACE_FILE by RADV_DEBUG=hang
+- radv: do not perform a FMASK expand for non-writeable MSAA images
+- radv: flush CB before and after FMASK_DECOMPRESS or DCC_DECOMPRESS
+- radv: enable VK_AMD_mixed_attachment_samples on GFX6-GFX7
+- radv,aco: adjust the sample mask only if per-sample shading is enabled
+- radv,aco: optimize computing the sample mask for per-sample shading
+- aco: store NIR range analysis data to the isel context
+- aco: select v_mul_{hi}_u32_u24 for 24-bit multiplications
+- nir/algebraic: distribute imul(iadd(a, b), c) when b and c are constants
+- aco: optimize v_and(a, v_subbrev_co(0, 0, vcc)) -\> v_cndmask(0, a, vcc)
+- nir/algebraic: optimize bitfield_select(a, b, 0) to iand(a, b)
+- aco: fix combining add/sub to b2i if a new dest needs to be allocated
+Serge Martin (13):
+- clover: set LLVM min version to 8.0.1
+- clover: implements clEnqueueMigrateMemObjects
+- clover: implements clEnqueueFillImage
+- clover: implements clGetKernelArgInfo
+- clover: bind sampler_t type to module::argument::sampler
+- clover: add CL_KERNEL_ATTRIBUTES for clGetKernelInfo
+- clover: implements clGetKernelWorkGroupInfo CL_KERNEL_COMPILE_WORK_GROUP_SIZE
+- clover: implements notification callback on program builds
+- clover: avoid adding an extra space to compiler options
+- clover: move tokenize function to algorithm
+- clover: validate image_row_pitch and image_slice_pitch in clEnqueueMapImage
+- clover: clCreateImage: calculate image row_pitch and slice_pitch when not provided
+- clover: implements clSetContextDestructorCallback
+Suresh Guttula (2):
+- gallium: update abs_delta segementation parameter
+- radeon/vcn : Corrected dpb_size calculation for VP9_2
+Tapani Pälli (16):
+- anv: add a check for depthStencilState before using it
+- anv: null check for buffer before reading size
+- anv: take depth in to account in anv_GetImageSubresourceLayout
+- mesa: refactor floating point texture fbo completeness check on gles
+- mesa: add EXT_color_buffer_half_float plumbing
+- mesa/st: enable EXT_color_buffer_half_float when formats supported
+- glsl: mark some builtins with correct glsl(es) version check
+- iris: remove additional pipe control done before hiz for older gens
+- glsl: take EXT_gpu_shader4 in to account when adding round
+- gallivm/nir: handle nir_op_flt in lp_build_nir_llvm
+- iris: fix the order of src and dst for fence memcpy
+- mesa/st: call memobj_destroy only if there is memory imported
+- mesa: do not throw \_mesa_problem when invalid enum is used
+- mesa/st: use a lock to protect access to variants when updating them
+- egl/dri2: fix race between image create and egl_image_target_texture
+- iris: initialize shared screen->vtbl only once
+Thong Thai (10):
+- radeon/vcn: fix jpeg decode for navi10
+- frontends/va: Add support for NV12/P010/P016 to vaDeriveImage
+- frontends/va: Derive image from interlaced buffers
+- frontends/va: Derive image from interlaced buffers in some cases
+- gallium: Parse packed HEVC SPS encode header for crop parameters
+- radeon: Pass HEVC encode crop parameters to the encoder
+- frontends/va: Enabled packed headers for H.264 encoder
+- gallium/auxiliary/vl: Include src region in scale_y calculation
+- frontends/va/postproc: Un-break field flag
+- frontends/va: Return P010/P016 as possible surface formats when encoding
+Timothy Arceri (15):
+- i965: add support for force_gl_vendor
+- disk_cache: move cache dir generation into OS specific helper file
+- disk_cache: add disk_cache_enabled() helper
+- disk_cache: move index mmap into OS specific helper
+- disk_cache: move munmap into an OS specific helper
+- disk_cache: move evict_lru_item() to an OS specific helper
+- disk_cache: create new helper for writing cache items to disk
+- disk_cache: move get_cache_file() to an OS specific helper
+- disk_cache: add new OS specific helper disk_cache_evict_item()
+- disk_cache: move cache item loading code into disk_cache_load_item() helper
+- glsl: don't duplicate state vars as uniforms in the NIR linker
+- util/disk_cache: remove unused function param
+- glsl: relax rule on varying matching for shaders older than 4.00
+- glsl: add extra pp tokens workaround and enable for CoR
+- glsl: drop NMS OpenGL workarounds
+Timur Kristóf (50):
+- aco: Fix unused variable warning by adding ASSERTED.
+- aco: Fix convert_to_SDWA when instruction has 3 operands.
+- aco: Move README to README-ISA
+- aco: Fixup markdown formatting of the README-ISA.
+- aco: Add README which explains about what ACO is and how it works.
+- aco: Fix emit_boolean_exclusive_scan in wave32 mode.
+- aco: Clean up emit_mbcnt.
+- aco: Add base argument to emit_mbcnt.
+- aco: Use NIR IO semantics for tess factor IO locations.
+- radv/aco: Set I/O variable locations outside ACO.
+- nir: Add ability to count emitted GS primitives.
+- nir: Add ability to count emitted GS vertices per primitive.
+- nir: Add ability to overwrite incomplete GS primitives.
+- nir: Count vertices per stream.
+- nir: Add ability to count primitives per stream.
+- radv/aco: Use new GS lowering options for ACO with NGG GS.
+- aco: Clarify missing export error message in assembler.
+- aco: Extract lanecount_to_mask to a separate function.
+- aco: Extract thread_id_in_threadgroup to a separate function.
+- aco: Use thread_id_in_threadgroup helper for ES outputs.
+- aco: Optimize thread_id_in_threadgroup when there is just one wave.
+- aco: Add wave-specific opcode for s_lshl and s_flbit.
+- aco/ngg: Refactor gs_alloc_req in preparation for NGG GS.
+- aco/ngg: Refactor ngg_emit_prim_export in preparation for NGG GS.
+- aco/ngg: Make primitive export packing less prone to error.
+- aco/ngg: Clean up and reorganize NGG VS/TES code.
+- aco/ngg: Allow NGG GS to store ES outputs.
+- aco/ngg: Allow NGG GS to load per-vertex GS inputs.
+- aco/ngg: Allow NGG GS to create VS exports.
+- aco/ngg: Setup NGG GS.
+- aco/ngg: Create LDS layout for NGG GS.
+- aco/ngg: Implement workgroup reduce / exclusive scan for NGG GS.
+- aco/ngg: Implement NGG GS output.
+- aco/ngg: Place workgroup barrier outside control flow for NGG GS.
+- aco/ngg: Add shader query support to NGG GS.
+- radv/aco: Enable NGG GS by default.
+- aco/ngg: Use more efficient LDS layout to help reduce bank conflicts.
+- aco/ngg: Allocate NGG GS space early for const vertex/primitive counts.
+- aco/ngg: Calculate workgroup size of NGG shaders.
+- nir: Emit set_vertex_and_primitive_count for inactive streams.
+- aco/ngg: Add assertion to make sure we always know the vertex count.
+- aco: Assert that workgroup barriers are not used inappropriately.
+- aco/ngg: Put shader query reduction operand into a VGPR.
+- aco: Add some validation for PSEUDO_REDUCTION instructions.
+- aco: Make emitting reduction instructions a bit more convenient.
+- aco: Add a few assertions about LDS usage.
+- aco/ngg: Export a zero-area triangle when primitive count is 0.
+- aco/ngg: Incorporate GS invocations into workgroup size calculation.
+- aco/optimizer: Only set scc_needed when it is actually needed.
+- aco: Fix NGG GS assert failure from the WG scan.
+Tomeu Vizoso (16):
+- Revert "CI: temp disable t720/t760 jobs."
+- Revert "CI: Disable Panfrost T720/T760 CI"
+- ci: Split traces.yml file per driver
+- ci: Test Panfrost with more traces
+- ci: Fix URL to imagediff page in traces dashboard
+- ci: Update kernel used in LAVA to 5.8-based drm-misc
+- ci: Run deqp-gles2 on RadeonSI
+- ci: Run deqp-gles3 and deqp-gles31 on RadeonSI
+- ci: Update kernel for LAVA
+- ci: Test Panfrost on Khadas VIM3 boards
+- ci: Disable pm_runtime and max clocks in LAVA jobs
+- ci: Unskip fragment_ops tests on Bifrost
+- virgl: Correctly align size of blobs
+- ci: Update kernel for LAVA to 5.10-rc2 plus patches
+- ci: Update dEQP skips and fails for Bifrost on G52
+- ci: Distribute ADMGPU driver to LAVA as a module
+Tony Wasserka (26):
+- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
+- radv: Fix various non-critical integer overflows
+- aco: Fix integer overflows when emitting parallel copies during RA
+- amd/common: Fix various non-critical integer overflows
+- aco/isel: Turn the function template emit_load into a proper function
+- aco/isel: Simplify nested branching code
+- aco/isel: Consistently use references for input parameters in emit_load
+- aco/isel: Remove unused definitions
+- aco/isel: Move context initialization code to a dedicated file
+- aco/isel: Move add_startpgm to aco_instruction_selection.cpp
+- aco/isel: Compile all helper functions with static linkage
+- nir: Fix undefined behavior due to signed integer multiplication overflows
+- nir: Fix unaligned pointer access
+- radv: Avoid calling memcpy with null pointers
+- radv: Fix unaligned memory access when writing specialization map entries
+- radv: Clean up CreateDescriptorSetLayout
+- radv: Respect alignment requirements in descriptor set layouts
+- aco/isel: Fix out-of-bounds write in visit_load_input
+- aco/isel: Always export position data from VS/NGG
+- aco/isel: Remove some dead code
+- aco/isel: Remove now unused VS-related code from create_null_export
+- aco: Use strong typing to model SW<->HW stage mappings
+- aco: Clean up symbol names and comments related to NGG
+- aco/isel: Miscellaneous cleanups using the new Stage API
+- aco/ra: Fix counting of subdword variables in get_reg_create_vector
+- aco: Fix format string used when raising validation errors
+Veerabadhran Gopalakrishnan (1):
+- frontends/va: Added protected playback support for VP9
+Vinson Lee (64):
+- util: Fix memory leaks in unit test.
+- meson: Fix lmsensors warning message.
+- radv/winsys: Fix memory leak.
+- vulkan: Fix memory leaks.
+- panfrost: Fix gnu-empty-initializer errors.
+- freedreno: Fix file descriptor leak.
+- svga: Fix unused printf argument.
+- spirv: Initialize spirv_test member shader.
+- nv50/ir: Add fallthrough statement.
+- nv50/ir: Remove duplicate mask assignment.
+- ac/llvm: Fix nonportable sizeof.
+- freedreno: Check file descriptor before write.
+- nv50/ir: Initialize Converter members.
+- libgl-gdi: Fix unused-variable warnings.
+- disk_cache: Fix filename leak on error path.
+- radesonsi: Remove unsigned comparison to zero.
+- panfrost: Delete debug allocated syncobj.
+- turnip: Release bo_mutex lock before potential error path.
+- pan/bi: Fix typo.
+- glsl: Initialize ir_constant member const_elements in all constructors.
+- r600/sfn: Initialize GPRValue member m_pin_to_channel.
+- gallium/dri2: Move image->texture assignment after image NULL check.
+- panfrost: Remove extra printf arguments.
+- anv: Check file descriptor before closing.
+- aco: Initialize mad_info member literal_idx.
+- gallium/swr: Remove unreachable code.
+- pan/mdg: Fix memory leak on error path.
+- lima: Print usage if --help is any of the arguments.
+- radv: Fix asserts using assign instead of compare.
+- nv50/ir: Initialize Source members.
+- freedreno: Move rsc NULL check to before rsc dereferences.
+- intel/vec4: Remove leftover code from Gen8+ removal.
+- glsl: Initialize ast_node member field location.path in constructor.
+- meson: Use more portable compiler option -std.
+- swr/rasterizer: Remove BuilderGfxMem member mpTrackMemAccessFuncTy.
+- util/xmlconfig: Initialize xmlconfig member options in constructor.
+- svga: Remove unused printf argument.
+- glsl: Initialize ir_to_mesa_visitor members in constructor.
+- v3dv: Fix assert using assign instead of compare.
+- glsl: Initialize lower_ubo_reference_visitor members in constructor.
+- glsl: Initialize add_uniform_to_shader member var in constructor.
+- v3dv: Remove unsigned comparison to zero.
+- v3dv: Initialize time before usage by free_stale_bos.
+- panfrost: Fix stride for AFBC_FORMAT_MOD_BLOCK_SIZE_32x8.
+- v3dv: Fix assert using assign instead of compare.
+- glsl: Initialize ir_if_to_cond_assign_visitor members in constructor.
+- glsl: Initialize lower_shared_reference_visitor members.
+- scons/windows: Support build with LLVM 11.
+- amd/addrlib: Initialize Gfx10Lib members in constructor.
+- Fix VMware capitalization.
+- glsl: Update loop_terminator constructor to accept parameters.
+- draw: Remove draw_install_aaline_stage dead code.
+- os: Fix open result check.
+- gallium: Remove duplicate resource variable.
+- tgsi: Initialize tgsi_declaration_dimension padding.
+- radesonsi: Remove unnecessary shader->selector NULL check.
+- amd/addrlib: Add missing va_end.
+- v3dv: Remove unsigned comparison to zero.
+- st/nine: Remove unnecessary NULL check.
+- turnip: Fix file descriptor return.
+- vdpau: Add missing printf format specifier.
+- frontends/va: Fix \*num_entrypoints check.
+- clover/spirv: Add missing break for SpvOpExecutionMode case.
+- turnip: Close sync_fd only if it is a valid file descriptor.
+Woody Chow (1):
+- st/mesa: Fix EGLImageTargetTexture2D for GL_TEXTURE_2D
+Yevhenii Kolesnikov (1):
+- nir/large_constants: only search for constant duplicates
+Yogesh Mohan Marimuthu (1):
+- src/mesa: add GL_NV_half_float extension support (v2)
+jzielins (4):
+- gallium/swr: Fix compilation with LLVM 12
+- gallium/swr: Fix compilation TCS/TES compilation issues
+- swr: Fix crashes on non-AVX hardware
+- swr: Use ElemenCount constructor for LLVM 11
+n00b7 (1):
+- v3dv/device: handle primary nodes for newer kernels
+orbea (1):
+- spirv/vtn_cfg.c: Include util/debug.h for env_var_as_boolean.
+zhu yong (1):
+- meson: add support for loongson's mips/mips64 arch.