summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/mesa/drivers/dri/i965/brw_pipe_control.c49
-rw-r--r--src/mesa/drivers/dri/i965/brw_pipe_control.h1
-rw-r--r--src/mesa/drivers/dri/i965/intel_batchbuffer.c4
3 files changed, 54 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_pipe_control.c b/src/mesa/drivers/dri/i965/brw_pipe_control.c
index e28be34c8e8..eb8ada63129 100644
--- a/src/mesa/drivers/dri/i965/brw_pipe_control.c
+++ b/src/mesa/drivers/dri/i965/brw_pipe_control.c
@@ -317,6 +317,55 @@ gen7_emit_vs_workaround_flush(struct brw_context *brw)
brw->workaround_bo, 0, 0);
}
+/**
+ * From the PRM, Volume 2a:
+ *
+ * "Indirect State Pointers Disable
+ *
+ * At the completion of the post-sync operation associated with this pipe
+ * control packet, the indirect state pointers in the hardware are
+ * considered invalid; the indirect pointers are not saved in the context.
+ * If any new indirect state commands are executed in the command stream
+ * while the pipe control is pending, the new indirect state commands are
+ * preserved.
+ *
+ * [DevIVB+]: Using Invalidate State Pointer (ISP) only inhibits context
+ * restoring of Push Constant (3DSTATE_CONSTANT_*) commands. Push Constant
+ * commands are only considered as Indirect State Pointers. Once ISP is
+ * issued in a context, SW must initialize by programming push constant
+ * commands for all the shaders (at least to zero length) before attempting
+ * any rendering operation for the same context."
+ *
+ * 3DSTATE_CONSTANT_* packets are restored during a context restore,
+ * even though they point to a BO that has been already unreferenced at
+ * the end of the previous batch buffer. This has been fine so far since
+ * we are protected by these scratch page (every address not covered by
+ * a BO should be pointing to the scratch page). But on CNL, it is
+ * causing a GPU hang during context restore at the 3DSTATE_CONSTANT_*
+ * instruction.
+ *
+ * The flag "Indirect State Pointers Disable" in PIPE_CONTROL tells the
+ * hardware to ignore previous 3DSTATE_CONSTANT_* packets during a
+ * context restore, so the mentioned hang doesn't happen. However,
+ * software must program push constant commands for all stages prior to
+ * rendering anything, so we flag them as dirty.
+ */
+void
+gen10_emit_isp_disable(struct brw_context *brw)
+{
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ brw_emit_pipe_control_write(brw,
+ PIPE_CONTROL_ISP_DIS |
+ PIPE_CONTROL_WRITE_IMMEDIATE,
+ brw->workaround_bo, 0, 0);
+
+ brw->vs.base.push_constants_dirty = true;
+ brw->tcs.base.push_constants_dirty = true;
+ brw->tes.base.push_constants_dirty = true;
+ brw->gs.base.push_constants_dirty = true;
+ brw->wm.base.push_constants_dirty = true;
+}
/**
* Emit a PIPE_CONTROL command for gen7 with the CS Stall bit set.
diff --git a/src/mesa/drivers/dri/i965/brw_pipe_control.h b/src/mesa/drivers/dri/i965/brw_pipe_control.h
index 6e9a404870d..651cd4d3e70 100644
--- a/src/mesa/drivers/dri/i965/brw_pipe_control.h
+++ b/src/mesa/drivers/dri/i965/brw_pipe_control.h
@@ -85,5 +85,6 @@ void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
void brw_emit_depth_stall_flushes(struct brw_context *brw);
void gen7_emit_vs_workaround_flush(struct brw_context *brw);
void gen7_emit_cs_stall_flush(struct brw_context *brw);
+void gen10_emit_isp_disable(struct brw_context *brw);
#endif
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
index 02bfd3f333c..86d88a701f8 100644
--- a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
@@ -764,6 +764,10 @@ brw_finish_batch(struct brw_context *brw)
brw_emit_pipe_control_flush(brw, PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_CS_STALL);
}
+
+ /* Do not restore push constant packets during context restore. */
+ if (devinfo->gen == 10)
+ gen10_emit_isp_disable(brw);
}
/* Emit MI_BATCH_BUFFER_END to finish our batch. Note that execbuf2