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authorIcecream95 <ixn@disroot.org>2021-07-31 12:27:43 +1200
committerMarge Bot <eric+marge@anholt.net>2021-08-01 13:04:20 +0000
commit1acc3394c434891233cb67fd587f6cbbf2677514 (patch)
treeb584d54bc99288b42921453bc4f2ded42d55107e /windows
parent8574ca4491815647e69ff529d8c81391080de4c1 (diff)
pan/bi: Use padding bytes for checking whether to stop disassembly
Both Panfrost and the DDK add padding zero bytes to the end of shaders, so we can use this instead of the end-of-shader clause for checking whether to stop disassembling. Shaders can have end-of-shader clauses partway through; these shaders will now be completely disassembled instead of cut off at the first end-of-shader clause. A tag byte of zero is an invalid encoding, so unlike the previous version of this test only check the first word. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12153>
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions