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authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>2019-12-31 21:37:30 -0500
committerAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>2020-01-02 15:20:55 -0500
commitd58600c0e0af98fa2173aaa4dc996ea71502208a (patch)
treef6c2e4744b2fdc272b49629ec6f525a5635a8aa3 /src
parent1b86e0927d4c829209a6134223b0ca5aff771c8d (diff)
panfrost: Pack MRT blend shaders into a single BO
Blend shader size and location in memory is considerably constrained, probably to facilitate optimizations (my guess is that blend shaders are run strictly out of i-cache). We need to pack the blend shaders for each RT of a single framebuffer together. The easiest way to do this is at draw time which is not terribly efficient but will hold us over for now. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/panfrost/pan_blend.h6
-rw-r--r--src/gallium/drivers/panfrost/pan_blend_cso.c29
-rw-r--r--src/gallium/drivers/panfrost/pan_context.c25
3 files changed, 38 insertions, 22 deletions
diff --git a/src/gallium/drivers/panfrost/pan_blend.h b/src/gallium/drivers/panfrost/pan_blend.h
index 83fe35e325c..1b1cb9df31d 100644
--- a/src/gallium/drivers/panfrost/pan_blend.h
+++ b/src/gallium/drivers/panfrost/pan_blend.h
@@ -55,8 +55,8 @@ struct panfrost_blend_shader {
/* A blend shader descriptor ready for actual use */
struct panfrost_blend_shader_final {
- /* The compiled shader in GPU memory, possibly patched */
- struct panfrost_bo *bo;
+ /* GPU address where we're compiled to */
+ uint64_t gpu;
/* First instruction tag (for tagging the pointer) */
unsigned first_tag;
@@ -113,6 +113,6 @@ void
panfrost_blend_context_init(struct pipe_context *pipe);
struct panfrost_blend_final
-panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt);
+panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rt, struct panfrost_bo **bo, unsigned *shader_offset);
#endif
diff --git a/src/gallium/drivers/panfrost/pan_blend_cso.c b/src/gallium/drivers/panfrost/pan_blend_cso.c
index 1dd211e6b4c..b6c46323020 100644
--- a/src/gallium/drivers/panfrost/pan_blend_cso.c
+++ b/src/gallium/drivers/panfrost/pan_blend_cso.c
@@ -227,7 +227,7 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
/* Create a final blend given the context */
struct panfrost_blend_final
-panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
+panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti, struct panfrost_bo **bo, unsigned *shader_offset)
{
struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
@@ -273,23 +273,32 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
final.shader.work_count = shader->work_count;
final.shader.first_tag = shader->first_tag;
- /* Upload the shader */
- final.shader.bo = panfrost_batch_create_bo(batch, shader->size,
- PAN_BO_EXECUTE,
- PAN_BO_ACCESS_PRIVATE |
- PAN_BO_ACCESS_READ |
- PAN_BO_ACCESS_VERTEX_TILER |
- PAN_BO_ACCESS_FRAGMENT);
- memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
+ /* Upload the shader, sharing a BO */
+ if (!(*bo)) {
+ *bo = panfrost_batch_create_bo(batch, 4096,
+ PAN_BO_EXECUTE,
+ PAN_BO_ACCESS_PRIVATE |
+ PAN_BO_ACCESS_READ |
+ PAN_BO_ACCESS_VERTEX_TILER |
+ PAN_BO_ACCESS_FRAGMENT);
+ }
+
+ /* Size check */
+ assert((*shader_offset + shader->size) < 4096);
+
+ memcpy((*bo)->cpu + *shader_offset, shader->buffer, shader->size);
+ final.shader.gpu = (*bo)->gpu + *shader_offset;
if (shader->patch_index) {
/* We have to specialize the blend shader to use constants, so
* patch in the current constants */
- float *patch = (float *) (final.shader.bo->cpu + shader->patch_index);
+ float *patch = (float *) ((*bo)->cpu + *shader_offset + shader->patch_index);
memcpy(patch, ctx->blend_color.color, sizeof(float) * 4);
}
+ *shader_offset += shader->size;
+
return final;
}
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index 3a8d21d1d8f..8c911b5d001 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -936,9 +936,12 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
unsigned rt_count = MAX2(ctx->pipe_framebuffer.nr_cbufs, 1);
struct panfrost_blend_final blend[PIPE_MAX_COLOR_BUFS];
+ unsigned shader_offset = 0;
+ struct panfrost_bo *shader_bo = NULL;
- for (unsigned c = 0; c < rt_count; ++c)
- blend[c] = panfrost_get_blend_for_context(ctx, c);
+ for (unsigned c = 0; c < rt_count; ++c) {
+ blend[c] = panfrost_get_blend_for_context(ctx, c, &shader_bo, &shader_offset);
+ }
/* If there is a blend shader, work registers are shared. XXX: opt */
@@ -979,13 +982,17 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
/* Even on MFBD, the shader descriptor gets blend shaders. It's
* *also* copied to the blend_meta appended (by convention),
* but this is the field actually read by the hardware. (Or
- * maybe both are read...?) */
+ * maybe both are read...?). Specify the last RTi with a blend
+ * shader. */
- if (blend[0].is_shader) {
- ctx->fragment_shader_core.blend.shader =
- blend[0].shader.bo->gpu | blend[0].shader.first_tag;
- } else {
- ctx->fragment_shader_core.blend.shader = 0;
+ ctx->fragment_shader_core.blend.shader = 0;
+
+ for (signed rt = (rt_count - 1); rt >= 0; --rt) {
+ if (blend[rt].is_shader) {
+ ctx->fragment_shader_core.blend.shader =
+ blend[rt].shader.gpu | blend[rt].shader.first_tag;
+ break;
+ }
}
if (screen->quirks & MIDGARD_SFBD) {
@@ -1039,7 +1046,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
assert(!(is_srgb && blend[i].is_shader));
if (blend[i].is_shader) {
- rts[i].blend.shader = blend[i].shader.bo->gpu | blend[i].shader.first_tag;
+ rts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
} else {
rts[i].blend.equation = *blend[i].equation.equation;
rts[i].blend.constant = blend[i].equation.constant;