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authorBrian Paul <brianp@vmware.com>2011-06-08 08:05:41 -0600
committerBrian Paul <brianp@vmware.com>2011-06-08 08:05:41 -0600
commit7c2847a972cd68107348ba8fe3667dc211b78f3e (patch)
tree7277671fca05e0e1a2863029ecb647af9688a8a2 /src
parent9404835ccdcd503b2cd50797f43b04ebe8db6873 (diff)
vbo: run 'indent' on vbo_save_api.c
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_save_api.c818
1 files changed, 456 insertions, 362 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index dd6e89942f2..9041f791edd 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -100,12 +100,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* NOTE: Old 'parity' issue is gone, but copying can still be
* wrong-footed on replay.
*/
-static GLuint _save_copy_vertices( struct gl_context *ctx,
- const struct vbo_save_vertex_list *node,
- const GLfloat *src_buffer)
+static GLuint
+_save_copy_vertices(struct gl_context *ctx,
+ const struct vbo_save_vertex_list *node,
+ const GLfloat * src_buffer)
{
- struct vbo_save_context *save = &vbo_context( ctx )->save;
- const struct _mesa_prim *prim = &node->prim[node->prim_count-1];
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
+ const struct _mesa_prim *prim = &node->prim[node->prim_count - 1];
GLuint nr = prim->count;
GLuint sz = save->vertex_size;
const GLfloat *src = src_buffer + prim->start * sz;
@@ -114,55 +115,65 @@ static GLuint _save_copy_vertices( struct gl_context *ctx,
if (prim->end)
return 0;
-
- switch( prim->mode )
- {
+
+ switch (prim->mode) {
case GL_POINTS:
return 0;
case GL_LINES:
- ovf = nr&1;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ ovf = nr & 1;
+ for (i = 0; i < ovf; i++)
+ memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
+ sz * sizeof(GLfloat));
return i;
case GL_TRIANGLES:
- ovf = nr%3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ ovf = nr % 3;
+ for (i = 0; i < ovf; i++)
+ memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
+ sz * sizeof(GLfloat));
return i;
case GL_QUADS:
- ovf = nr&3;
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ ovf = nr & 3;
+ for (i = 0; i < ovf; i++)
+ memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
+ sz * sizeof(GLfloat));
return i;
case GL_LINE_STRIP:
- if (nr == 0)
- return 0;
+ if (nr == 0)
+ return 0;
else {
- memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 1;
+ memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat));
+ return 1;
}
case GL_LINE_LOOP:
case GL_TRIANGLE_FAN:
case GL_POLYGON:
- if (nr == 0)
- return 0;
+ if (nr == 0)
+ return 0;
else if (nr == 1) {
- memcpy( dst, src+0, sz*sizeof(GLfloat) );
- return 1;
- } else {
- memcpy( dst, src+0, sz*sizeof(GLfloat) );
- memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) );
- return 2;
+ memcpy(dst, src + 0, sz * sizeof(GLfloat));
+ return 1;
+ }
+ else {
+ memcpy(dst, src + 0, sz * sizeof(GLfloat));
+ memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat));
+ return 2;
}
case GL_TRIANGLE_STRIP:
case GL_QUAD_STRIP:
switch (nr) {
- case 0: ovf = 0; break;
- case 1: ovf = 1; break;
- default: ovf = 2 + (nr&1); break;
+ case 0:
+ ovf = 0;
+ break;
+ case 1:
+ ovf = 1;
+ break;
+ default:
+ ovf = 2 + (nr & 1);
+ break;
}
- for (i = 0 ; i < ovf ; i++)
- memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) );
+ for (i = 0; i < ovf; i++)
+ memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
+ sz * sizeof(GLfloat));
return i;
default:
assert(0);
@@ -171,9 +182,11 @@ static GLuint _save_copy_vertices( struct gl_context *ctx,
}
-static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx )
+static struct vbo_save_vertex_store *
+alloc_vertex_store(struct gl_context *ctx)
{
- struct vbo_save_vertex_store *vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
+ struct vbo_save_vertex_store *vertex_store =
+ CALLOC_STRUCT(vbo_save_vertex_store);
/* obj->Name needs to be non-zero, but won't ever be examined more
* closely than that. In particular these buffers won't be entered
@@ -185,12 +198,10 @@ static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx
VBO_BUF_ID,
GL_ARRAY_BUFFER_ARB);
- ctx->Driver.BufferData( ctx,
- GL_ARRAY_BUFFER_ARB,
- VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
- NULL,
- GL_STATIC_DRAW_ARB,
- vertex_store->bufferobj);
+ ctx->Driver.BufferData(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
+ NULL, GL_STATIC_DRAW_ARB, vertex_store->bufferobj);
vertex_store->buffer = NULL;
vertex_store->used = 0;
@@ -199,7 +210,10 @@ static struct vbo_save_vertex_store *alloc_vertex_store( struct gl_context *ctx
return vertex_store;
}
-static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+
+static void
+free_vertex_store(struct gl_context *ctx,
+ struct vbo_save_vertex_store *vertex_store)
{
assert(!vertex_store->buffer);
@@ -207,51 +221,62 @@ static void free_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_st
_mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
}
- FREE( vertex_store );
+ FREE(vertex_store);
}
-static GLfloat *map_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+
+static GLfloat *
+map_vertex_store(struct gl_context *ctx,
+ struct vbo_save_vertex_store *vertex_store)
{
assert(vertex_store->bufferobj);
assert(!vertex_store->buffer);
- vertex_store->buffer = (GLfloat *)ctx->Driver.MapBuffer(ctx,
- GL_ARRAY_BUFFER_ARB, /* not used */
- GL_WRITE_ONLY, /* not used */
- vertex_store->bufferobj);
+ vertex_store->buffer =
+ (GLfloat *) ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB, /* not used */
+ GL_WRITE_ONLY, /* not used */
+ vertex_store->
+ bufferobj);
assert(vertex_store->buffer);
return vertex_store->buffer + vertex_store->used;
}
-static void unmap_vertex_store( struct gl_context *ctx, struct vbo_save_vertex_store *vertex_store )
+
+static void
+unmap_vertex_store(struct gl_context *ctx,
+ struct vbo_save_vertex_store *vertex_store)
{
- ctx->Driver.UnmapBuffer( ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj );
+ ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, vertex_store->bufferobj);
vertex_store->buffer = NULL;
}
-static struct vbo_save_primitive_store *alloc_prim_store( struct gl_context *ctx )
+static struct vbo_save_primitive_store *
+alloc_prim_store(struct gl_context *ctx)
{
- struct vbo_save_primitive_store *store = CALLOC_STRUCT(vbo_save_primitive_store);
+ struct vbo_save_primitive_store *store =
+ CALLOC_STRUCT(vbo_save_primitive_store);
(void) ctx;
store->used = 0;
store->refcount = 1;
return store;
}
-static void _save_reset_counters( struct gl_context *ctx )
+
+static void
+_save_reset_counters(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
save->prim = save->prim_store->buffer + save->prim_store->used;
- save->buffer = (save->vertex_store->buffer +
- save->vertex_store->used);
+ save->buffer = save->vertex_store->buffer + save->vertex_store->used;
assert(save->buffer == save->buffer_ptr);
if (save->vertex_size)
- save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
- save->vertex_size);
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
else
save->max_vert = 0;
@@ -262,10 +287,12 @@ static void _save_reset_counters( struct gl_context *ctx )
}
-/* Insert the active immediate struct onto the display list currently
+/**
+ * Insert the active immediate struct onto the display list currently
* being built.
*/
-static void _save_compile_vertex_list( struct gl_context *ctx )
+static void
+_save_compile_vertex_list(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct vbo_save_vertex_list *node;
@@ -283,7 +310,8 @@ static void _save_compile_vertex_list( struct gl_context *ctx )
*/
memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
node->vertex_size = save->vertex_size;
- node->buffer_offset = (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
+ node->buffer_offset =
+ (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
node->count = save->vert_count;
node->wrap_count = save->copied.nr;
node->dangling_attr_ref = save->dangling_attr_ref;
@@ -298,34 +326,33 @@ static void _save_compile_vertex_list( struct gl_context *ctx )
if (node->prim[0].no_current_update) {
node->current_size = 0;
node->current_data = NULL;
- } else {
+ }
+ else {
node->current_size = node->vertex_size - node->attrsz[0];
node->current_data = NULL;
-
+
if (node->current_size) {
/* If the malloc fails, we just pull the data out of the VBO
* later instead.
*/
- node->current_data = MALLOC( node->current_size * sizeof(GLfloat) );
+ node->current_data = MALLOC(node->current_size * sizeof(GLfloat));
if (node->current_data) {
- const char *buffer = (const char *)save->vertex_store->buffer;
+ const char *buffer = (const char *) save->vertex_store->buffer;
unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
unsigned vertex_offset = 0;
-
+
if (node->count)
- vertex_offset = (node->count-1) * node->vertex_size * sizeof(GLfloat);
-
- memcpy( node->current_data,
- buffer + node->buffer_offset + vertex_offset + attr_offset,
- node->current_size * sizeof(GLfloat) );
+ vertex_offset =
+ (node->count - 1) * node->vertex_size * sizeof(GLfloat);
+
+ memcpy(node->current_data,
+ buffer + node->buffer_offset + vertex_offset + attr_offset,
+ node->current_size * sizeof(GLfloat));
}
}
}
-
-
- assert(node->attrsz[VBO_ATTRIB_POS] != 0 ||
- node->count == 0);
+ assert(node->attrsz[VBO_ATTRIB_POS] != 0 || node->count == 0);
if (save->dangling_attr_ref)
ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
@@ -333,11 +360,9 @@ static void _save_compile_vertex_list( struct gl_context *ctx )
save->vertex_store->used += save->vertex_size * node->count;
save->prim_store->used += node->prim_count;
-
/* Copy duplicated vertices
*/
- save->copied.nr = _save_copy_vertices( ctx, node, save->buffer );
-
+ save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);
/* Deal with GL_COMPILE_AND_EXECUTE:
*/
@@ -346,57 +371,55 @@ static void _save_compile_vertex_list( struct gl_context *ctx )
_glapi_set_dispatch(ctx->Exec);
- vbo_loopback_vertex_list( ctx,
- (const GLfloat *)((const char *)save->vertex_store->buffer +
- node->buffer_offset),
- node->attrsz,
- node->prim,
- node->prim_count,
- node->wrap_count,
- node->vertex_size);
+ vbo_loopback_vertex_list(ctx,
+ (const GLfloat *) ((const char *) save->
+ vertex_store->buffer +
+ node->buffer_offset),
+ node->attrsz, node->prim, node->prim_count,
+ node->wrap_count, node->vertex_size);
_glapi_set_dispatch(dispatch);
}
-
/* Decide whether the storage structs are full, or can be used for
* the next vertex lists as well.
*/
- if (save->vertex_store->used >
+ if (save->vertex_store->used >
VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
/* Unmap old store:
*/
- unmap_vertex_store( ctx, save->vertex_store );
+ unmap_vertex_store(ctx, save->vertex_store);
/* Release old reference:
*/
- save->vertex_store->refcount--;
+ save->vertex_store->refcount--;
assert(save->vertex_store->refcount != 0);
save->vertex_store = NULL;
/* Allocate and map new store:
*/
- save->vertex_store = alloc_vertex_store( ctx );
- save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
- }
+ save->vertex_store = alloc_vertex_store(ctx);
+ save->buffer_ptr = map_vertex_store(ctx, save->vertex_store);
+ }
if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
- save->prim_store->refcount--;
+ save->prim_store->refcount--;
assert(save->prim_store->refcount != 0);
- save->prim_store = alloc_prim_store( ctx );
- }
+ save->prim_store = alloc_prim_store(ctx);
+ }
/* Reset our structures for the next run of vertices:
*/
- _save_reset_counters( ctx );
+ _save_reset_counters(ctx);
}
-/* TODO -- If no new vertices have been stored, don't bother saving
- * it.
+/**
+ * TODO -- If no new vertices have been stored, don't bother saving it.
*/
-static void _save_wrap_buffers( struct gl_context *ctx )
+static void
+_save_wrap_buffers(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
@@ -409,15 +432,14 @@ static void _save_wrap_buffers( struct gl_context *ctx )
/* Close off in-progress primitive.
*/
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
+ save->prim[i].count = (save->vert_count - save->prim[i].start);
mode = save->prim[i].mode;
weak = save->prim[i].weak;
no_current_update = save->prim[i].no_current_update;
-
+
/* store the copied vertices, and allocate a new list.
*/
- _save_compile_vertex_list( ctx );
+ _save_compile_vertex_list(ctx);
/* Restart interrupted primitive
*/
@@ -434,11 +456,12 @@ static void _save_wrap_buffers( struct gl_context *ctx )
}
-
-/* Called only when buffers are wrapped as the result of filling the
+/**
+ * Called only when buffers are wrapped as the result of filling the
* vertex_store struct.
*/
-static void _save_wrap_filled_vertex( struct gl_context *ctx )
+static void
+_save_wrap_filled_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLfloat *data = save->copied.buffer;
@@ -446,14 +469,14 @@ static void _save_wrap_filled_vertex( struct gl_context *ctx )
/* Emit a glEnd to close off the last vertex list.
*/
- _save_wrap_buffers( ctx );
-
- /* Copy stored stored vertices to start of new list.
+ _save_wrap_buffers(ctx);
+
+ /* Copy stored stored vertices to start of new list.
*/
assert(save->max_vert - save->vert_count > save->copied.nr);
- for (i = 0 ; i < save->copied.nr ; i++) {
- memcpy( save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
+ for (i = 0; i < save->copied.nr; i++) {
+ memcpy(save->buffer_ptr, data, save->vertex_size * sizeof(GLfloat));
data += save->vertex_size;
save->buffer_ptr += save->vertex_size;
save->vert_count++;
@@ -461,46 +484,48 @@ static void _save_wrap_filled_vertex( struct gl_context *ctx )
}
-static void _save_copy_to_current( struct gl_context *ctx )
+static void
+_save_copy_to_current(struct gl_context *ctx)
{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
if (save->attrsz[i]) {
- save->currentsz[i][0] = save->attrsz[i];
- COPY_CLEAN_4V(save->current[i],
- save->attrsz[i],
- save->attrptr[i]);
+ save->currentsz[i][0] = save->attrsz[i];
+ COPY_CLEAN_4V(save->current[i], save->attrsz[i], save->attrptr[i]);
}
}
}
-static void _save_copy_from_current( struct gl_context *ctx )
+static void
+_save_copy_from_current(struct gl_context *ctx)
{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
- for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
switch (save->attrsz[i]) {
- case 4: save->attrptr[i][3] = save->current[i][3];
- case 3: save->attrptr[i][2] = save->current[i][2];
- case 2: save->attrptr[i][1] = save->current[i][1];
- case 1: save->attrptr[i][0] = save->current[i][0];
- case 0: break;
+ case 4:
+ save->attrptr[i][3] = save->current[i][3];
+ case 3:
+ save->attrptr[i][2] = save->current[i][2];
+ case 2:
+ save->attrptr[i][1] = save->current[i][1];
+ case 1:
+ save->attrptr[i][0] = save->current[i][0];
+ case 0:
+ break;
}
}
}
-
-
/* Flush existing data, set new attrib size, replay copied vertices.
- */
-static void _save_upgrade_vertex( struct gl_context *ctx,
- GLuint attr,
- GLuint newsz )
+ */
+static void
+_save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint oldsz;
@@ -510,16 +535,16 @@ static void _save_upgrade_vertex( struct gl_context *ctx,
/* Store the current run of vertices, and emit a GL_END. Emit a
* BEGIN in the new buffer.
*/
- if (save->vert_count)
- _save_wrap_buffers( ctx );
+ if (save->vert_count)
+ _save_wrap_buffers(ctx);
else
- assert( save->copied.nr == 0 );
+ assert(save->copied.nr == 0);
/* Do a COPY_TO_CURRENT to ensure back-copying works for the case
* when the attribute already exists in the vertex and is having
* its size increased.
*/
- _save_copy_to_current( ctx );
+ _save_copy_to_current(ctx);
/* Fix up sizes:
*/
@@ -527,24 +552,25 @@ static void _save_upgrade_vertex( struct gl_context *ctx,
save->attrsz[attr] = newsz;
save->vertex_size += newsz - oldsz;
- save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
- save->vertex_size);
+ save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
+ save->vertex_size);
save->vert_count = 0;
/* Recalculate all the attrptr[] values:
*/
- for (i = 0, tmp = save->vertex ; i < VBO_ATTRIB_MAX ; i++) {
+ for (i = 0, tmp = save->vertex; i < VBO_ATTRIB_MAX; i++) {
if (save->attrsz[i]) {
- save->attrptr[i] = tmp;
- tmp += save->attrsz[i];
+ save->attrptr[i] = tmp;
+ tmp += save->attrsz[i];
+ }
+ else {
+ save->attrptr[i] = NULL; /* will not be dereferenced. */
}
- else
- save->attrptr[i] = NULL; /* will not be dereferenced. */
}
/* Copy from current to repopulate the vertex with correct values.
*/
- _save_copy_from_current( ctx );
+ _save_copy_from_current(ctx);
/* Replay stored vertices to translate them to new format here.
*
@@ -552,8 +578,7 @@ static void _save_upgrade_vertex( struct gl_context *ctx,
* has not been defined before, this list is somewhat degenerate,
* and will need fixup at runtime.
*/
- if (save->copied.nr)
- {
+ if (save->copied.nr) {
GLfloat *data = save->copied.buffer;
GLfloat *dest = save->buffer;
GLuint j;
@@ -561,32 +586,32 @@ static void _save_upgrade_vertex( struct gl_context *ctx,
/* Need to note this and fix up at runtime (or loopback):
*/
if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
- assert(oldsz == 0);
- save->dangling_attr_ref = GL_TRUE;
+ assert(oldsz == 0);
+ save->dangling_attr_ref = GL_TRUE;
}
- for (i = 0 ; i < save->copied.nr ; i++) {
- for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
- if (save->attrsz[j]) {
- if (j == attr) {
- if (oldsz) {
- COPY_CLEAN_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
- }
- else {
- COPY_SZ_4V( dest, newsz, save->current[attr] );
- dest += newsz;
- }
- }
- else {
- GLint sz = save->attrsz[j];
- COPY_SZ_4V( dest, sz, data );
- data += sz;
- dest += sz;
- }
- }
- }
+ for (i = 0; i < save->copied.nr; i++) {
+ for (j = 0; j < VBO_ATTRIB_MAX; j++) {
+ if (save->attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+ COPY_CLEAN_4V(dest, oldsz, data);
+ data += oldsz;
+ dest += newsz;
+ }
+ else {
+ COPY_SZ_4V(dest, newsz, save->current[attr]);
+ dest += newsz;
+ }
+ }
+ else {
+ GLint sz = save->attrsz[j];
+ COPY_SZ_4V(dest, sz, data);
+ data += sz;
+ dest += sz;
+ }
+ }
+ }
}
save->buffer_ptr = dest;
@@ -594,15 +619,17 @@ static void _save_upgrade_vertex( struct gl_context *ctx,
}
}
-static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz )
+
+static void
+save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
if (sz > save->attrsz[attr]) {
/* New size is larger. Need to flush existing vertices and get
* an enlarged vertex format.
*/
- _save_upgrade_vertex( ctx, attr, sz );
+ _save_upgrade_vertex(ctx, attr, sz);
}
else if (sz < save->active_sz[attr]) {
static GLfloat id[4] = { 0, 0, 0, 1 };
@@ -611,29 +638,31 @@ static void save_fixup_vertex( struct gl_context *ctx, GLuint attr, GLuint sz )
/* New size is equal or smaller - just need to fill in some
* zeros.
*/
- for (i = sz ; i <= save->attrsz[attr] ; i++)
- save->attrptr[attr][i-1] = id[i-1];
+ for (i = sz; i <= save->attrsz[attr]; i++)
+ save->attrptr[attr][i - 1] = id[i - 1];
}
save->active_sz[attr] = sz;
}
-static void _save_reset_vertex( struct gl_context *ctx )
+
+static void
+_save_reset_vertex(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i;
- for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ for (i = 0; i < VBO_ATTRIB_MAX; i++) {
save->attrsz[i] = 0;
save->active_sz[i] = 0;
}
-
+
save->vertex_size = 0;
}
-#define ERROR(err) _mesa_compile_error( ctx, err, __FUNCTION__ );
+#define ERROR(err) _mesa_compile_error(ctx, err, __FUNCTION__);
/* Only one size for each attribute may be active at once. Eg. if
@@ -642,7 +671,7 @@ static void _save_reset_vertex( struct gl_context *ctx )
* 3f version won't otherwise set color[3] to 1.0 -- this is the job
* of the chooser function when switching between Color4f and Color3f.
*/
-#define ATTR( A, N, V0, V1, V2, V3 ) \
+#define ATTR(A, N, V0, V1, V2, V3) \
do { \
struct vbo_save_context *save = &vbo_context(ctx)->save; \
\
@@ -666,7 +695,7 @@ do { \
save->buffer_ptr += save->vertex_size; \
\
if (++save->vert_count >= save->max_vert) \
- _save_wrap_filled_vertex( ctx ); \
+ _save_wrap_filled_vertex(ctx); \
} \
} while (0)
@@ -681,7 +710,8 @@ do { \
* -- Flush current buffer
* -- Fallback to opcodes for the rest of the begin/end object.
*/
-static void dlist_fallback( struct gl_context *ctx )
+static void
+dlist_fallback(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -697,67 +727,76 @@ static void dlist_fallback( struct gl_context *ctx )
* properly:
*/
save->dangling_attr_ref = 1;
-
- _save_compile_vertex_list( ctx );
+
+ _save_compile_vertex_list(ctx);
}
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ _save_copy_to_current(ctx);
+ _save_reset_vertex(ctx);
+ _save_reset_counters(ctx);
+ _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
ctx->Driver.SaveNeedFlush = 0;
}
-static void GLAPIENTRY _save_EvalCoord1f( GLfloat u )
+
+static void GLAPIENTRY
+_save_EvalCoord1f(GLfloat u)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalCoord1f(ctx->Save, (u));
}
-static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v )
+static void GLAPIENTRY
+_save_EvalCoord1fv(const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalCoord1fv(ctx->Save, (v));
}
-static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v )
+static void GLAPIENTRY
+_save_EvalCoord2f(GLfloat u, GLfloat v)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalCoord2f(ctx->Save, (u, v));
}
-static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v )
+static void GLAPIENTRY
+_save_EvalCoord2fv(const GLfloat * v)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalCoord2fv(ctx->Save, (v));
}
-static void GLAPIENTRY _save_EvalPoint1( GLint i )
+static void GLAPIENTRY
+_save_EvalPoint1(GLint i)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalPoint1(ctx->Save, (i));
}
-static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j )
+static void GLAPIENTRY
+_save_EvalPoint2(GLint i, GLint j)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_EvalPoint2(ctx->Save, (i, j));
}
-static void GLAPIENTRY _save_CallList( GLuint l )
+static void GLAPIENTRY
+_save_CallList(GLuint l)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
CALL_CallList(ctx->Save, (l));
}
-static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v )
+static void GLAPIENTRY
+_save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
{
GET_CURRENT_CONTEXT(ctx);
dlist_fallback(ctx);
@@ -766,13 +805,13 @@ static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v
-
/* This begin is hooked into ... Updating of
* ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
-GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode )
+GLboolean
+vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
{
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLuint i = save->prim_count++;
@@ -781,133 +820,169 @@ GLboolean vbo_save_NotifyBegin( struct gl_context *ctx, GLenum mode )
save->prim[i].begin = 1;
save->prim[i].end = 0;
save->prim[i].weak = (mode & VBO_SAVE_PRIM_WEAK) ? 1 : 0;
- save->prim[i].no_current_update = (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
+ save->prim[i].no_current_update =
+ (mode & VBO_SAVE_PRIM_NO_CURRENT_UPDATE) ? 1 : 0;
save->prim[i].pad = 0;
save->prim[i].start = save->vert_count;
- save->prim[i].count = 0;
- save->prim[i].num_instances = 1;
+ save->prim[i].count = 0;
+ save->prim[i].num_instances = 1;
- _mesa_install_save_vtxfmt( ctx, &save->vtxfmt );
+ _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
ctx->Driver.SaveNeedFlush = 1;
return GL_TRUE;
}
-
-static void GLAPIENTRY _save_End( void )
+static void GLAPIENTRY
+_save_End(void)
{
- GET_CURRENT_CONTEXT( ctx );
- struct vbo_save_context *save = &vbo_context(ctx)->save;
+ GET_CURRENT_CONTEXT(ctx);
+ struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i = save->prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
save->prim[i].end = 1;
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
+ save->prim[i].count = (save->vert_count - save->prim[i].start);
if (i == (GLint) save->prim_max - 1) {
- _save_compile_vertex_list( ctx );
+ _save_compile_vertex_list(ctx);
assert(save->copied.nr == 0);
}
/* Swap out this vertex format while outside begin/end. Any color,
* etc. received between here and the next begin will be compiled
* as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ */
+ _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}
/* These are all errors as this vtxfmt is only installed inside
* begin/end pairs.
*/
-static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+static void GLAPIENTRY
+_save_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+ (void) mode;
+ (void) count;
+ (void) type;
+ (void) indices;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements");
}
-static void GLAPIENTRY _save_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
+static void GLAPIENTRY
+_save_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type, const GLvoid * indices)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+ (void) mode;
+ (void) start;
+ (void) end;
+ (void) count;
+ (void) type;
+ (void) indices;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements");
}
-static void GLAPIENTRY _save_DrawElementsBaseVertex(GLenum mode,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
+
+static void GLAPIENTRY
+_save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) count; (void) type; (void) indices; (void)basevertex;
-
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" );
+ (void) mode;
+ (void) count;
+ (void) type;
+ (void) indices;
+ (void) basevertex;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawElements");
}
-static void GLAPIENTRY _save_DrawRangeElementsBaseVertex(GLenum mode,
- GLuint start,
- GLuint end,
- GLsizei count,
- GLenum type,
- const GLvoid *indices,
- GLint basevertex)
+
+static void GLAPIENTRY
+_save_DrawRangeElementsBaseVertex(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid * indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) end; (void) count; (void) type;
- (void) indices; (void)basevertex;
-
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" );
+ (void) mode;
+ (void) start;
+ (void) end;
+ (void) count;
+ (void) type;
+ (void) indices;
+ (void) basevertex;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawRangeElements");
}
-static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count)
+
+static void GLAPIENTRY
+_save_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) start; (void) count;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" );
+ (void) mode;
+ (void) start;
+ (void) count;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glDrawArrays");
}
-static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+
+static void GLAPIENTRY
+_save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
- (void) x1; (void) y1; (void) x2; (void) y2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" );
+ (void) x1;
+ (void) y1;
+ (void) x2;
+ (void) y2;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glRectf");
}
-static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+
+static void GLAPIENTRY
+_save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" );
+ (void) mode;
+ (void) i1;
+ (void) i2;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh1");
}
-static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2,
- GLint j1, GLint j2 )
+
+static void GLAPIENTRY
+_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
GET_CURRENT_CONTEXT(ctx);
- (void) mode; (void) i1; (void) i2; (void) j1; (void) j2;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" );
+ (void) mode;
+ (void) i1;
+ (void) i2;
+ (void) j1;
+ (void) j2;
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "glEvalMesh2");
}
-static void GLAPIENTRY _save_Begin( GLenum mode )
+
+static void GLAPIENTRY
+_save_Begin(GLenum mode)
{
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
(void) mode;
- _mesa_compile_error( ctx, GL_INVALID_OPERATION, "Recursive glBegin" );
+ _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
}
-static void GLAPIENTRY _save_PrimitiveRestartNV( void )
+static void GLAPIENTRY
+_save_PrimitiveRestartNV(void)
{
GLenum curPrim;
- GET_CURRENT_CONTEXT( ctx );
+ GET_CURRENT_CONTEXT(ctx);
curPrim = ctx->Driver.CurrentSavePrimitive;
@@ -920,96 +995,102 @@ static void GLAPIENTRY _save_PrimitiveRestartNV( void )
* maintained in ctx->ListState, active when the list is known or
* suspected to be outside any begin/end primitive.
*/
-static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void GLAPIENTRY
+_save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
GET_CURRENT_CONTEXT(ctx);
- vbo_save_NotifyBegin( ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK );
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 ));
- CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 ));
+ vbo_save_NotifyBegin(ctx, GL_QUADS | VBO_SAVE_PRIM_WEAK);
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
CALL_End(GET_DISPATCH(), ());
}
-static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
+static void GLAPIENTRY
+_save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ if (!_mesa_validate_DrawArrays(ctx, mode, start, count))
return;
- _ae_map_vbos( ctx );
+ _ae_map_vbos(ctx);
- vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE);
+ vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK
+ | VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
for (i = 0; i < count; i++)
- CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
CALL_End(GET_DISPATCH(), ());
- _ae_unmap_vbos( ctx );
+ _ae_unmap_vbos(ctx);
}
+
/* Could do better by copying the arrays and element list intact and
* then emitting an indexed prim at runtime.
*/
-static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+static void GLAPIENTRY
+_save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
+ if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices, 0))
return;
- _ae_map_vbos( ctx );
+ _ae_map_vbos(ctx);
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
- indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+ indices =
+ ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
- vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK | VBO_SAVE_PRIM_NO_CURRENT_UPDATE );
+ vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK |
+ VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
switch (type) {
case GL_UNSIGNED_BYTE:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (((GLubyte *) indices)[i]));
break;
case GL_UNSIGNED_SHORT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (((GLushort *) indices)[i]));
break;
case GL_UNSIGNED_INT:
- for (i = 0 ; i < count ; i++)
- CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
+ for (i = 0; i < count; i++)
+ CALL_ArrayElement(GET_DISPATCH(), (((GLuint *) indices)[i]));
break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
break;
}
CALL_End(GET_DISPATCH(), ());
- _ae_unmap_vbos( ctx );
+ _ae_unmap_vbos(ctx);
}
-static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
+
+static void GLAPIENTRY
+_save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices)
{
GET_CURRENT_CONTEXT(ctx);
- if (_mesa_validate_DrawRangeElements( ctx, mode,
- start, end,
- count, type, indices, 0 ))
- _save_OBE_DrawElements( mode, count, type, indices );
+ if (_mesa_validate_DrawRangeElements(ctx, mode,
+ start, end, count, type, indices, 0)) {
+ _save_OBE_DrawElements(mode, count, type, indices);
+ }
}
-
-
-
-static void _save_vtxfmt_init( struct gl_context *ctx )
+static void
+_save_vtxfmt_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLvertexformat *vfmt = &save->vtxfmt;
@@ -1072,7 +1153,7 @@ static void _save_vtxfmt_init( struct gl_context *ctx )
vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV;
-
+
/* integer-valued */
vfmt->VertexAttribI1i = _save_VertexAttribI1i;
vfmt->VertexAttribI2i = _save_VertexAttribI2i;
@@ -1092,8 +1173,8 @@ static void _save_vtxfmt_init( struct gl_context *ctx )
vfmt->VertexAttribI4uiv = _save_VertexAttribI4uiv;
/* This will all require us to fallback to saving the list as opcodes:
- */
- _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */
+ */
+ _MESA_INIT_DLIST_VTXFMT(vfmt, _save_); /* inside begin/end */
_MESA_INIT_EVAL_VTXFMT(vfmt, _save_);
@@ -1113,7 +1194,8 @@ static void _save_vtxfmt_init( struct gl_context *ctx )
}
-void vbo_save_SaveFlushVertices( struct gl_context *ctx )
+void
+vbo_save_SaveFlushVertices(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1123,36 +1205,40 @@ void vbo_save_SaveFlushVertices( struct gl_context *ctx )
ctx->Driver.CurrentSavePrimitive <= GL_POLYGON)
return;
- if (save->vert_count ||
- save->prim_count)
- _save_compile_vertex_list( ctx );
-
- _save_copy_to_current( ctx );
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
+ if (save->vert_count || save->prim_count)
+ _save_compile_vertex_list(ctx);
+
+ _save_copy_to_current(ctx);
+ _save_reset_vertex(ctx);
+ _save_reset_counters(ctx);
ctx->Driver.SaveNeedFlush = 0;
}
-void vbo_save_NewList( struct gl_context *ctx, GLuint list, GLenum mode )
+
+void
+vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
- (void) list; (void) mode;
+ (void) list;
+ (void) mode;
if (!save->prim_store)
- save->prim_store = alloc_prim_store( ctx );
-
- if (!save->vertex_store)
- save->vertex_store = alloc_vertex_store( ctx );
-
- save->buffer_ptr = map_vertex_store( ctx, save->vertex_store );
-
- _save_reset_vertex( ctx );
- _save_reset_counters( ctx );
+ save->prim_store = alloc_prim_store(ctx);
+
+ if (!save->vertex_store)
+ save->vertex_store = alloc_vertex_store(ctx);
+
+ save->buffer_ptr = map_vertex_store(ctx, save->vertex_store);
+
+ _save_reset_vertex(ctx);
+ _save_reset_counters(ctx);
ctx->Driver.SaveNeedFlush = 0;
}
-void vbo_save_EndList( struct gl_context *ctx )
+
+void
+vbo_save_EndList(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
@@ -1164,38 +1250,41 @@ void vbo_save_EndList( struct gl_context *ctx )
GLint i = save->prim_count - 1;
ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
save->prim[i].end = 0;
- save->prim[i].count = (save->vert_count -
- save->prim[i].start);
+ save->prim[i].count = (save->vert_count - save->prim[i].start);
}
/* Make sure this vertex list gets replayed by the "loopback"
* mechanism:
*/
save->dangling_attr_ref = 1;
- vbo_save_SaveFlushVertices( ctx );
+ vbo_save_SaveFlushVertices(ctx);
/* Swap out this vertex format while outside begin/end. Any color,
* etc. received between here and the next begin will be compiled
* as opcodes.
- */
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ */
+ _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}
- unmap_vertex_store( ctx, save->vertex_store );
+ unmap_vertex_store(ctx, save->vertex_store);
assert(save->vertex_size == 0);
}
-
-void vbo_save_BeginCallList( struct gl_context *ctx, struct gl_display_list *dlist )
+
+
+void
+vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
save->replay_flags |= dlist->Flags;
}
-void vbo_save_EndCallList( struct gl_context *ctx )
+
+void
+vbo_save_EndCallList(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
-
+
if (ctx->ListState.CallDepth == 1) {
/* This is correct: want to keep only the VBO_SAVE_FALLBACK
* flag, if it is set:
@@ -1205,16 +1294,17 @@ void vbo_save_EndCallList( struct gl_context *ctx )
}
-static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data )
+static void
+vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
{
- struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
(void) ctx;
- if ( --node->vertex_store->refcount == 0 )
- free_vertex_store( ctx, node->vertex_store );
+ if (--node->vertex_store->refcount == 0)
+ free_vertex_store(ctx, node->vertex_store);
- if ( --node->prim_store->refcount == 0 )
- FREE( node->prim_store );
+ if (--node->prim_store->refcount == 0)
+ FREE(node->prim_store);
if (node->current_data) {
FREE(node->current_data);
@@ -1223,32 +1313,32 @@ static void vbo_destroy_vertex_list( struct gl_context *ctx, void *data )
}
-static void vbo_print_vertex_list( struct gl_context *ctx, void *data )
+static void
+vbo_print_vertex_list(struct gl_context *ctx, void *data)
{
- struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *)data;
+ struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
GLuint i;
(void) ctx;
printf("VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count,
- node->prim_count,
- node->vertex_size);
+ node->count, node->prim_count, node->vertex_size);
- for (i = 0 ; i < node->prim_count ; i++) {
+ for (i = 0; i < node->prim_count; i++) {
struct _mesa_prim *prim = &node->prim[i];
_mesa_debug(NULL, " prim %d: %s%s %d..%d %s %s\n",
- i,
- _mesa_lookup_prim_by_nr(prim->mode),
- prim->weak ? " (weak)" : "",
- prim->start,
- prim->start + prim->count,
- (prim->begin) ? "BEGIN" : "(wrap)",
- (prim->end) ? "END" : "(wrap)");
+ i,
+ _mesa_lookup_prim_by_nr(prim->mode),
+ prim->weak ? " (weak)" : "",
+ prim->start,
+ prim->start + prim->count,
+ (prim->begin) ? "BEGIN" : "(wrap)",
+ (prim->end) ? "END" : "(wrap)");
}
}
-static void _save_current_init( struct gl_context *ctx )
+static void
+_save_current_init(struct gl_context *ctx)
{
struct vbo_save_context *save = &vbo_context(ctx)->save;
GLint i;
@@ -1268,25 +1358,27 @@ static void _save_current_init( struct gl_context *ctx )
}
}
+
/**
* Initialize the display list compiler
*/
-void vbo_save_api_init( struct vbo_save_context *save )
+void
+vbo_save_api_init(struct vbo_save_context *save)
{
struct gl_context *ctx = save->ctx;
GLuint i;
save->opcode_vertex_list =
- _mesa_dlist_alloc_opcode( ctx,
- sizeof(struct vbo_save_vertex_list),
- vbo_save_playback_vertex_list,
- vbo_destroy_vertex_list,
- vbo_print_vertex_list );
+ _mesa_dlist_alloc_opcode(ctx,
+ sizeof(struct vbo_save_vertex_list),
+ vbo_save_playback_vertex_list,
+ vbo_destroy_vertex_list,
+ vbo_print_vertex_list);
ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
- _save_vtxfmt_init( ctx );
- _save_current_init( ctx );
+ _save_vtxfmt_init(ctx);
+ _save_current_init(ctx);
/* These will actually get set again when binding/drawing */
for (i = 0; i < VBO_ATTRIB_MAX; i++)
@@ -1300,9 +1392,11 @@ void vbo_save_api_init( struct vbo_save_context *save )
ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements;
ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements;
/* loops back into _save_OBE_DrawElements */
- ctx->ListState.ListVtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
- ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
- _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt );
+ ctx->ListState.ListVtxfmt.MultiDrawElementsEXT =
+ _mesa_noop_MultiDrawElements;
+ ctx->ListState.ListVtxfmt.MultiDrawElementsBaseVertex =
+ _mesa_noop_MultiDrawElementsBaseVertex;
+ _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
}