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authorJason Ekstrand <jason.ekstrand@intel.com>2018-03-19 10:50:40 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2018-06-22 20:15:54 -0700
commit74212c2414ce04c1331f6c79d74bcc75ea5d4726 (patch)
tree84b4493870a2f29c4011b16ae62d9eca2204180b /src
parent8b7aa66169f9d675f83c483b3c7af38007e7e056 (diff)
anv,i965,radv,st,ir3: Call nir_lower_deref_instrs
This inserts a call to nir_lower_deref_instrs at every call site of glsl_to_nir, spirv_to_nir, and prog_to_nir. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src')
-rw-r--r--src/amd/vulkan/radv_shader.c4
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_cmdline.c3
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_nir.c4
-rw-r--r--src/gallium/drivers/v3d/v3d_program.c1
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c1
-rw-r--r--src/intel/blorp/blorp.c2
-rw-r--r--src/intel/vulkan/anv_pipeline.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c8
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c1
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp1
10 files changed, 24 insertions, 3 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 7a5ade9ec7f..1b6e11f49fe 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -177,6 +177,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
assert(exec_list_length(&nir->functions) == 1);
struct exec_node *node = exec_list_get_head(&nir->functions);
entry_point = exec_node_data(nir_function, node, node);
+
+ NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
} else {
uint32_t *spirv = (uint32_t *) module->data;
assert(module->size % 4 == 0);
@@ -234,6 +236,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
free(spec_entries);
+ NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
+
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
index 55809d527ad..ab2fbf618bf 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_cmdline.c
@@ -113,6 +113,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
errx(1, "couldn't parse `%s'", files[0]);
nir_shader *nir = glsl_to_nir(prog, stage, ir3_get_compiler_options(compiler));
+ nir_lower_deref_instrs(nir, ~0);
/* required NIR passes: */
/* TODO cmdline args for some of the conditional lowering passes? */
@@ -232,6 +233,8 @@ load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
&spirv_options,
ir3_get_compiler_options(compiler));
+ NIR_PASS_V(entry_point->shader, nir_lower_deref_instrs, ~0);
+
nir_print_shader(entry_point->shader, stdout);
return entry_point->shader;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index 9ada3889eb9..990be925833 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -57,7 +57,9 @@ static const nir_shader_compiler_options options = {
struct nir_shader *
ir3_tgsi_to_nir(const struct tgsi_token *tokens)
{
- return tgsi_to_nir(tokens, &options);
+ struct nir_shader *shader = tgsi_to_nir(tokens, &options);
+ NIR_PASS_V(shader, nir_lower_deref_instrs, ~0);
+ return shader;
}
const nir_shader_compiler_options *
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index ef7dd375bf7..55c6dc071a2 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -209,6 +209,7 @@ v3d_shader_state_create(struct pipe_context *pctx,
fprintf(stderr, "\n");
}
s = tgsi_to_nir(cso->tokens, &v3d_nir_options);
+ NIR_PASS_V(s, nir_lower_deref_instrs, ~0);
so->was_tgsi = true;
}
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 367613130bb..e4ad329d1b9 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2480,6 +2480,7 @@ vc4_shader_state_create(struct pipe_context *pctx,
fprintf(stderr, "\n");
}
s = tgsi_to_nir(cso->tokens, &nir_options);
+ NIR_PASS_V(s, nir_lower_deref_instrs, ~0);
}
NIR_PASS_V(s, nir_opt_global_to_local);
diff --git a/src/intel/blorp/blorp.c b/src/intel/blorp/blorp.c
index 73f8c67802e..58d858dff00 100644
--- a/src/intel/blorp/blorp.c
+++ b/src/intel/blorp/blorp.c
@@ -204,6 +204,7 @@ blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
*/
wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
+ nir_lower_deref_instrs(nir, ~0);
nir = brw_preprocess_nir(compiler, nir);
nir_remove_dead_variables(nir, nir_var_shader_in);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
@@ -233,6 +234,7 @@ blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
nir->options =
compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
+ nir_lower_deref_instrs(nir, ~0);
nir = brw_preprocess_nir(compiler, nir);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 240bde036d6..b454624c37b 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -173,6 +173,8 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline,
nir_print_shader(nir, stderr);
}
+ NIR_PASS_V(nir, nir_lower_deref_instrs, ~0);
+
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 959c6122f57..faf706c7d15 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -77,10 +77,13 @@ brw_create_nir(struct brw_context *brw,
/* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
- if (shader_prog->data->spirv)
+ if (shader_prog->data->spirv) {
nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
- else
+ nir_lower_deref_instrs(nir, ~0);
+ } else {
nir = glsl_to_nir(shader_prog, stage, options);
+ nir_lower_deref_instrs(nir, ~0);
+ }
assert (nir);
nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
@@ -90,6 +93,7 @@ brw_create_nir(struct brw_context *brw,
nir_shader_get_entrypoint(nir), true, false);
} else {
nir = prog_to_nir(prog, options);
+ nir_lower_deref_instrs(nir, ~0);
NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
}
nir_validate_shader(nir);
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 931ef64166c..277c5e4c3e8 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -109,6 +109,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
}
nir_validate_shader(nir);
+ nir_lower_deref_instrs(nir, ~0);
nir = brw_preprocess_nir(compiler, nir);
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index d24944c6af5..6d5881084d3 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -376,6 +376,7 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
return prog->nir;
nir_shader *nir = glsl_to_nir(shader_program, stage, options);
+ nir_lower_deref_instrs(nir, (nir_lower_deref_flags)~0);
/* Set the next shader stage hint for VS and TES. */
if (!nir->info.separate_shader &&