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authorGregory Hainaut <gregory.hainaut@gmail.com>2017-05-29 13:18:26 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2017-05-29 17:06:49 +0100
commit63b78c939bcca5a0ec29259e312b986604d617f3 (patch)
treeb4e639d3a42f594a23aba8ac57eda507b459f5ea /src
parentfa84f6225b1342dbe564962f639de50c5e9029d3 (diff)
glx: implement __DRIbackgroundCallableExtension.isThreadSafe
v2: bump version v3: Add code comment s/IsGlThread/IsThread/ (and variation) v4: DRI3 doesn't hit X through GL call so it is always safe Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Diffstat (limited to 'src')
-rw-r--r--src/glx/dri2_glx.c15
-rw-r--r--src/glx/dri3_glx.c12
2 files changed, 25 insertions, 2 deletions
diff --git a/src/glx/dri2_glx.c b/src/glx/dri2_glx.c
index 145f44d6e8c..4f163688f2c 100644
--- a/src/glx/dri2_glx.c
+++ b/src/glx/dri2_glx.c
@@ -953,6 +953,18 @@ driSetBackgroundContext(void *loaderPrivate)
__glXSetCurrentContext(&pcp->base);
}
+static GLboolean
+driIsThreadSafe(void *loaderPrivate)
+{
+ struct dri2_context *pcp = (struct dri2_context *) loaderPrivate;
+ /* Check Xlib is running in thread safe mode
+ *
+ * 'lock_fns' is the XLockDisplay function pointer of the X11 display 'dpy'.
+ * It wll be NULL if XInitThreads wasn't called.
+ */
+ return pcp->base.psc->dpy->lock_fns != NULL;
+}
+
static const __DRIdri2LoaderExtension dri2LoaderExtension = {
.base = { __DRI_DRI2_LOADER, 3 },
@@ -974,9 +986,10 @@ static const __DRIuseInvalidateExtension dri2UseInvalidate = {
};
static const __DRIbackgroundCallableExtension driBackgroundCallable = {
- .base = { __DRI_BACKGROUND_CALLABLE, 1 },
+ .base = { __DRI_BACKGROUND_CALLABLE, 2 },
.setBackgroundContext = driSetBackgroundContext,
+ .isThreadSafe = driIsThreadSafe,
};
_X_HIDDEN void
diff --git a/src/glx/dri3_glx.c b/src/glx/dri3_glx.c
index e1dc5aa4a83..d07968e3c5e 100644
--- a/src/glx/dri3_glx.c
+++ b/src/glx/dri3_glx.c
@@ -503,6 +503,15 @@ dri_set_background_context(void *loaderPrivate)
__glXSetCurrentContext(&pcp->base);
}
+static GLboolean
+dri_is_thread_safe(void *loaderPrivate)
+{
+ /* Unlike DRI2, DRI3 doesn't call GetBuffers/GetBuffersWithFormat
+ * during draw so we're safe here.
+ */
+ return true;
+}
+
/* The image loader extension record for DRI3
*/
static const __DRIimageLoaderExtension imageLoaderExtension = {
@@ -517,9 +526,10 @@ const __DRIuseInvalidateExtension dri3UseInvalidate = {
};
static const __DRIbackgroundCallableExtension driBackgroundCallable = {
- .base = { __DRI_BACKGROUND_CALLABLE, 1 },
+ .base = { __DRI_BACKGROUND_CALLABLE, 2 },
.setBackgroundContext = dri_set_background_context,
+ .isThreadSafe = dri_is_thread_safe,
};
static const __DRIextension *loader_extensions[] = {