diff options
author | Julien Cristau <jcristau@debian.org> | 2009-01-10 20:30:41 +0100 |
---|---|---|
committer | Julien Cristau <jcristau@debian.org> | 2009-01-10 20:30:41 +0100 |
commit | 5359febc9bba59cce547ca7ac06637b253f45834 (patch) | |
tree | 0e676aaa4e34f1c28185e6b71e836dce210d4a08 /src | |
parent | 5387880f1828bdfa921a0dc87bd387b382695b0e (diff) | |
parent | f1455ca5f411ee8f7d992682e3e9c55d82e75715 (diff) |
Merge tag 'mesa_7_3_rc1' into debian-experimental
Conflicts:
progs/tests/Makefile
progs/tests/floattex.c
Diffstat (limited to 'src')
156 files changed, 9160 insertions, 5189 deletions
diff --git a/src/glu/Makefile b/src/glu/Makefile index b025a90b675..e519dfeec49 100644 --- a/src/glu/Makefile +++ b/src/glu/Makefile @@ -18,7 +18,11 @@ pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + -e 's,@GLU_PC_REQ@,$(GLU_PC_REQ),' \ + -e 's,@GLU_PC_REQ_PRIV@,$(GLU_PC_REQ_PRIV),' \ + -e 's,@GLU_PC_LIB_PRIV@,$(GLU_PC_LIB_PRIV),' \ + -e 's,@GLU_PC_CFLAGS@,$(GLU_PC_CFLAGS),' glu.pc: glu.pc.in $(pcedit) $< > $@ diff --git a/src/glu/glu.pc.in b/src/glu/glu.pc.in index 8606b9b222c..bc2517e90ed 100644 --- a/src/glu/glu.pc.in +++ b/src/glu/glu.pc.in @@ -5,7 +5,9 @@ includedir=@INSTALL_INC_DIR@ Name: glu Description: Mesa OpenGL Utility library -Requires: gl +Requires: @GLU_PC_REQ@ +Requires.private: @GLU_PC_REQ_PRIV@ Version: @VERSION@ Libs: -L${libdir} -lGLU -Cflags: -I${includedir} +Libs.private: @GLU_PC_LIB_PRIV@ +Cflags: -I${includedir} @GLU_PC_CFLAGS@ diff --git a/src/glu/sgi/glu.exports b/src/glu/sgi/glu.exports index 1d1b6da24fe..aeb72729166 100644 --- a/src/glu/sgi/glu.exports +++ b/src/glu/sgi/glu.exports @@ -57,3 +57,62 @@ gluTessVertex gluUnProject gluUnProject4 + mgluBeginCurve + mgluBeginPolygon + mgluBeginSurface + mgluBeginTrim + mgluBuild1DMipmapLevels + mgluBuild1DMipmaps + mgluBuild2DMipmapLevels + mgluBuild2DMipmaps + mgluBuild3DMipmapLevels + mgluBuild3DMipmaps + mgluCheckExtension + mgluCylinder + mgluDeleteNurbsRenderer + mgluDeleteQuadric + mgluDeleteTess + mgluDisk + mgluEndCurve + mgluEndPolygon + mgluEndSurface + mgluEndTrim + mgluErrorString + mgluGetNurbsProperty + mgluGetString + mgluGetTessProperty + mgluLoadSamplingMatrices + mgluLookAt + mgluNewNurbsRenderer + mgluNewQuadric + mgluNewTess + mgluNextContour + mgluNurbsCallback + mgluNurbsCallbackData + mgluNurbsCallbackDataEXT + mgluNurbsCurve + mgluNurbsProperty + mgluNurbsSurface + mgluOrtho2D + mgluPartialDisk + mgluPerspective + mgluPickMatrix + mgluProject + mgluPwlCurve + mgluQuadricCallback + mgluQuadricDrawStyle + mgluQuadricNormals + mgluQuadricOrientation + mgluQuadricTexture + mgluScaleImage + mgluSphere + mgluTessBeginContour + mgluTessBeginPolygon + mgluTessCallback + mgluTessEndContour + mgluTessEndPolygon + mgluTessNormal + mgluTessProperty + mgluTessVertex + mgluUnProject + mgluUnProject4 diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 7f886f775ab..87301f1b77d 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -56,6 +56,7 @@ SOURCES = \ glut_modifier.c \ glut_mroman.c \ glut_overlay.c \ + glut_ppm.c \ glut_roman.c \ glut_shapes.c \ glut_space.c \ @@ -103,7 +104,10 @@ pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' + -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' \ + -e 's,@GLUT_PC_REQ_PRIV@,$(GLUT_PC_REQ_PRIV),' \ + -e 's,@GLUT_PC_LIB_PRIV@,$(GLUT_PC_LIB_PRIV),' \ + -e 's,@GLUT_PC_CFLAGS@,$(GLUT_PC_CFLAGS),' glut.pc: glut.pc.in $(pcedit) $< > $@ diff --git a/src/glut/glx/glut.pc.in b/src/glut/glx/glut.pc.in index e8638fe1488..ae0689d7e81 100644 --- a/src/glut/glx/glut.pc.in +++ b/src/glut/glx/glut.pc.in @@ -6,6 +6,8 @@ includedir=@INSTALL_INC_DIR@ Name: glut Description: Mesa OpenGL Utility Toolkit library Requires: gl glu +Requires.private: @GLUT_PC_REQ_PRIV@ Version: @VERSION@ Libs: -L${libdir} -lglut -Cflags: -I${includedir} +Libs.private: @GLUT_PC_LIB_PRIV@ +Cflags: -I${includedir} @GLUT_PC_CFLAGS@ diff --git a/src/glut/glx/glut_init.c b/src/glut/glx/glut_init.c index b1a42a328dc..78843e93bc2 100644 --- a/src/glut/glx/glut_init.c +++ b/src/glut/glx/glut_init.c @@ -51,6 +51,7 @@ int __glutInitX = -1, __glutInitY = -1; GLboolean __glutForceDirect = GL_FALSE, __glutTryDirect = GL_TRUE; Atom __glutWMDeleteWindow; +char *__glutPPMFile = NULL; /* *INDENT-ON* */ #ifdef _WIN32 @@ -341,6 +342,9 @@ glutInit(int *argcp, char **argv) __glutFPS = 5000; /* 5000 milliseconds */ } } + + /* check if GLUT_PPM_FILE env var is set */ + __glutPPMFile = getenv("GLUT_PPM_FILE"); } #ifdef _WIN32 diff --git a/src/glut/glx/glut_ppm.c b/src/glut/glx/glut_ppm.c new file mode 100644 index 00000000000..49dca8532fd --- /dev/null +++ b/src/glut/glx/glut_ppm.c @@ -0,0 +1,80 @@ +/* + * PPM file output + * Brian Paul + * 8 Dec 2008 + */ + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include "glutint.h" + + +static void +write_ppm_file(const char *filename, const GLubyte *buffer, + int width, int height) +{ + const int binary = 1; + FILE *f = fopen( filename, "w" ); + if (f) { + const GLubyte *ptr = buffer; + int i, x, y; + if (binary) { + fprintf(f,"P6\n"); + fprintf(f,"# ppm-file created by GLUT\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + fclose(f); + f = fopen( filename, "ab" ); /* reopen in binary append mode */ + for (y = height - 1; y >= 0; y--) { + for (x = 0; x < width; x++) { + i = (y * width + x) * 4; + fputc(ptr[i], f); /* write red */ + fputc(ptr[i+1], f); /* write green */ + fputc(ptr[i+2], f); /* write blue */ + } + } + } + else { + /*ASCII*/ + int counter = 0; + fprintf(f,"P3\n"); + fprintf(f,"# ascii ppm file created by GLUT\n"); + fprintf(f,"%i %i\n", width, height); + fprintf(f,"255\n"); + for (y = height - 1; y >= 0; y--) { + for (x = 0; x < width; x++) { + i = (y * width + x) * 4; + fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); + counter++; + if (counter % 5 == 0) + fprintf(f, "\n"); + } + } + } + fclose(f); + } +} + + +/** + * Called from SwapBuffers if the GLUT_PPM_FILE env var is set. + */ +void __glutWritePPMFile(void) +{ + int w = glutGet(GLUT_WINDOW_WIDTH); + int h = glutGet(GLUT_WINDOW_HEIGHT); + GLubyte *buf; + + assert(__glutPPMFile); + + buf = (GLubyte *) malloc(w * h * 4); + if (buf) { + /* XXX save/restore pixel packing */ + glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); + write_ppm_file(__glutPPMFile, buf, w, h); + free(buf); + } + + __glutPPMFile = NULL; /* only write one file */ +} diff --git a/src/glut/glx/glut_swap.c b/src/glut/glx/glut_swap.c index 4831b8eb351..07a2da88a2c 100644 --- a/src/glut/glx/glut_swap.c +++ b/src/glut/glx/glut_swap.c @@ -18,6 +18,10 @@ glutSwapBuffers(void) { GLUTwindow *window = __glutCurrentWindow; + if (__glutPPMFile) { + __glutWritePPMFile(); + } + if (window->renderWin == window->win) { if (__glutCurrentWindow->treatAsSingle) { /* Pretend the double buffered window is single buffered, diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h index a962c780238..f32da28239e 100644 --- a/src/glut/glx/glutint.h +++ b/src/glut/glx/glutint.h @@ -664,6 +664,7 @@ extern unsigned int __glutModifierMask; #ifdef _WIN32 extern void (__cdecl *__glutExitFunc)(int retval); #endif +extern char *__glutPPMFile; /* private variables from glut_menu.c */ extern GLUTmenuItem *__glutItemSelected; @@ -684,6 +685,9 @@ extern void __glutFreeOverlay(GLUToverlay * overlay); extern XVisualInfo *__glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc); +/* private variables from glut_ppm.c */ +extern void __glutWritePPMFile(void); + /* private variables from glut_mesa.c */ extern int __glutMesaSwapHackSupport; @@ -812,4 +816,5 @@ extern LONG WINAPI __glutWindowProc(HWND win, UINT msg, WPARAM w, LPARAM l); extern HDC XHDC; #endif + #endif /* __glutint_h__ */ diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile index e47d09edb71..112a250bbd8 100644 --- a/src/glut/mini/Makefile +++ b/src/glut/mini/Makefile @@ -77,7 +77,10 @@ pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' + -e 's,@VERSION@,$(GLUT_MAJOR).$(GLUT_MINOR).$(GLUT_TINY),' \ + -e 's,@GLUT_PC_REQ_PRIV@,$(GLUT_PC_REQ_PRIV),' \ + -e 's,@GLUT_PC_LIB_PRIV@,$(GLUT_PC_LIB_PRIV),' \ + -e 's,@GLUT_PC_CFLAGS@,$(GLUT_PC_CFLAGS),' glut.pc: glut.pc.in $(pcedit) $< > $@ diff --git a/src/glut/mini/glut.pc.in b/src/glut/mini/glut.pc.in index e8638fe1488..ae0689d7e81 100644 --- a/src/glut/mini/glut.pc.in +++ b/src/glut/mini/glut.pc.in @@ -6,6 +6,8 @@ includedir=@INSTALL_INC_DIR@ Name: glut Description: Mesa OpenGL Utility Toolkit library Requires: gl glu +Requires.private: @GLUT_PC_REQ_PRIV@ Version: @VERSION@ Libs: -L${libdir} -lglut -Cflags: -I${includedir} +Libs.private: @GLUT_PC_LIB_PRIV@ +Cflags: -I${includedir} @GLUT_PC_CFLAGS@ diff --git a/src/glw/Makefile b/src/glw/Makefile index 753c4b74d4a..cf412b225eb 100644 --- a/src/glw/Makefile +++ b/src/glw/Makefile @@ -30,7 +30,10 @@ pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(MAJOR).$(MINOR).$(TINY),' + -e 's,@VERSION@,$(MAJOR).$(MINOR).$(TINY),' \ + -e 's,@GLW_PC_REQ_PRIV@,$(GLW_PC_REQ_PRIV),' \ + -e 's,@GLW_PC_LIB_PRIV@,$(GLW_PC_LIB_PRIV),' \ + -e 's,@GLW_PC_CFLAGS@,$(GLW_PC_CFLAGS),' glw.pc: glw.pc.in $(pcedit) $< > $@ diff --git a/src/glw/glw.pc.in b/src/glw/glw.pc.in index 25f3f73b8c6..5493093be19 100644 --- a/src/glw/glw.pc.in +++ b/src/glw/glw.pc.in @@ -6,6 +6,8 @@ includedir=@INSTALL_INC_DIR@ Name: glw Description: Mesa OpenGL widget library Requires: gl +Requires.private: @GLW_PC_REQ_PRIV@ Version: @VERSION@ Libs: -L${libdir} -lGLw -Cflags: -I${includedir} +Libs.private: @GLW_PC_LIB_PRIV@ +Cflags: -I${includedir} @GLW_PC_CFLAGS@ diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 1fcd5ca1bb1..08d52aeea30 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -5397,8 +5397,7 @@ __glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, (void) memcpy((void *) (gc->pc + 44), (void *) (&height), 4); (void) memcpy((void *) (gc->pc + 48), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 52), (void *) (&type), 4); - (void) memcpy((void *) (gc->pc + 56), - (void *) ((pixels == NULL) ? one : zero), 4); + (void) memset((void *) (gc->pc + 56), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); @@ -5424,7 +5423,7 @@ __glx_TexSubImage_1D2D(unsigned opcode, unsigned dim, GLenum target, (void) memcpy((void *) (pc + 48), (void *) (&height), 4); (void) memcpy((void *) (pc + 52), (void *) (&format), 4); (void) memcpy((void *) (pc + 56), (void *) (&type), 4); - (void) memcpy((void *) (pc + 60), zero, 4); + (void) memset((void *) (pc + 60), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); } @@ -6869,8 +6868,7 @@ __glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, (void) memcpy((void *) (gc->pc + 76), (void *) (&extent), 4); (void) memcpy((void *) (gc->pc + 80), (void *) (&format), 4); (void) memcpy((void *) (gc->pc + 84), (void *) (&type), 4); - (void) memcpy((void *) (gc->pc + 88), - (void *) ((pixels == NULL) ? one : zero), 4); + (void) memset((void *) (gc->pc + 88), 0, 4); if (compsize > 0) { (*gc->fillImage) (gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); @@ -6900,7 +6898,7 @@ __glx_TexSubImage_3D4D(unsigned opcode, unsigned dim, GLenum target, (void) memcpy((void *) (pc + 80), (void *) (&extent), 4); (void) memcpy((void *) (pc + 84), (void *) (&format), 4); (void) memcpy((void *) (pc + 88), (void *) (&type), 4); - (void) memcpy((void *) (pc + 92), zero, 4); + (void) memset((void *) (pc + 92), 0, 4); __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); } diff --git a/src/mesa/Makefile b/src/mesa/Makefile index ba65ce695fb..6b4057030ef 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -88,14 +88,29 @@ install: default done -pcedit = sed \ +gl_pcedit = sed \ -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ - -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + -e 's,@GL_PC_REQ_PRIV@,$(GL_PC_REQ_PRIV),' \ + -e 's,@GL_PC_LIB_PRIV@,$(GL_PC_LIB_PRIV),' \ + -e 's,@GL_PC_CFLAGS@,$(GL_PC_CFLAGS),' gl.pc: gl.pc.in - $(pcedit) $< > $@ + $(gl_pcedit) $< > $@ + +osmesa_pcedit = sed \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ + -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ + -e 's,@OSMESA_LIB@,$(OSMESA_LIB),' \ + -e 's,@OSMESA_PC_REQ@,$(OSMESA_PC_REQ),' \ + -e 's,@OSMESA_PC_LIB_PRIV@,$(OSMESA_PC_LIB_PRIV),' + +osmesa.pc: osmesa.pc.in + $(osmesa_pcedit) $< > $@ install-headers: $(INSTALL) -d $(DESTDIR)$(INSTALL_INC_DIR)/GL @@ -109,10 +124,12 @@ install-libgl: default gl.pc install-headers $(DESTDIR)$(INSTALL_LIB_DIR) $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig -install-osmesa: default +install-osmesa: default osmesa.pc $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig $(INSTALL) $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_GLOB) \ $(DESTDIR)$(INSTALL_LIB_DIR) + $(INSTALL) -m 644 osmesa.pc $(DESTDIR)$(INSTALL_LIB_DIR)/pkgconfig install-dri: default cd drivers/dri && $(MAKE) install diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c index ade62518489..a9d8f62f92d 100644 --- a/src/mesa/drivers/allegro/amesa.c +++ b/src/mesa/drivers/allegro/amesa.c @@ -26,7 +26,7 @@ #include "main/imports.h" #include "main/matrix.h" #include "main/mtypes.h" -#include "GL/amesa.h" +#include "amesa.h" struct amesa_visual diff --git a/src/mesa/drivers/allegro/amesa.h b/src/mesa/drivers/allegro/amesa.h new file mode 100644 index 00000000000..852d34cf4f5 --- /dev/null +++ b/src/mesa/drivers/allegro/amesa.h @@ -0,0 +1,65 @@ +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* Allegro (DJGPP) driver by Bernhard Tschirren (bernie-t@geocities.com) */ + + +#ifndef AMESA_H +#define AMESA_H + + +#define AMESA_MAJOR_VERSION 3 +#define AMESA_MINOR_VERSION 3 + + +typedef struct amesa_visual *AMesaVisual; +typedef struct amesa_buffer *AMesaBuffer; +typedef struct amesa_context *AMesaContext; + + +extern AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, + GLint depthSize, + GLint stencilSize, + GLint accumSize); + +extern void AMesaDestroyVisual(AMesaVisual visual); + +extern AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, + GLint width, GLint height); + +extern void AMesaDestroyBuffer(AMesaBuffer buffer); + + +extern AMesaContext AMesaCreateContext(AMesaVisual visual, + AMesaContext sharelist); + +extern void AMesaDestroyContext(AMesaContext context); + +extern GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer); + +extern void AMesaSwapBuffers(AMesaBuffer buffer); + + +#endif /* AMESA_H */ diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile index eef68825bc9..9e49fb16f53 100644 --- a/src/mesa/drivers/dri/Makefile +++ b/src/mesa/drivers/dri/Makefile @@ -25,7 +25,8 @@ pcedit = sed \ -e 's,@INSTALL_LIB_DIR@,$(INSTALL_LIB_DIR),' \ -e 's,@INSTALL_INC_DIR@,$(INSTALL_INC_DIR),' \ -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' \ - -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' + -e 's,@DRI_DRIVER_DIR@,$(DRI_DRIVER_SEARCH_DIR),' \ + -e 's,@DRI_PC_REQ_PRIV@,$(DRI_PC_REQ_PRIV),' dri.pc: dri.pc.in $(pcedit) $< > $@ diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index e9b1a80b913..ae790554055 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -314,13 +314,28 @@ static void driReportDamage(__DRIdrawable *pdp, static void driSwapBuffers(__DRIdrawable *dPriv) { __DRIscreen *psp = dPriv->driScreenPriv; - + drm_clip_rect_t *rects; + int i; + if (!dPriv->numClipRects) return; psp->DriverAPI.SwapBuffers(dPriv); - driReportDamage(dPriv, dPriv->pClipRects, dPriv->numClipRects); + rects = _mesa_malloc(sizeof(*rects) * dPriv->numClipRects); + + if (!rects) + return; + + for (i = 0; i < dPriv->numClipRects; i++) { + rects[i].x1 = dPriv->pClipRects[i].x1 - dPriv->x; + rects[i].y1 = dPriv->pClipRects[i].y1 - dPriv->y; + rects[i].x2 = dPriv->pClipRects[i].x2 - dPriv->x; + rects[i].y2 = dPriv->pClipRects[i].y2 - dPriv->y; + } + + driReportDamage(dPriv, rects, dPriv->numClipRects); + _mesa_free(rects); } static int driDrawableGetMSC( __DRIscreen *sPriv, __DRIdrawable *dPriv, diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index d610253fe6f..12aeaa108f7 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -130,9 +130,8 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, if ( divisor != 0 ) { - unsigned int target = (unsigned int)target_msc; - unsigned int next = target; - unsigned int r; + int64_t next = target_msc; + int64_t r; int dont_wait = (target_msc == 0); do { @@ -154,9 +153,9 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, *msc = vblank_to_msc(priv, vbl.reply.sequence); - dont_wait = 0; - if (target_msc != 0 && *msc == target) + if (!dont_wait && *msc == next) break; + dont_wait = 0; /* Assuming the wait-done test fails, the next refresh to wait for * will be one that satisfies (MSC % divisor) == remainder. The @@ -165,11 +164,12 @@ int driWaitForMSC32( __DRIdrawablePrivate *priv, * If this refresh has already happened, we add divisor to obtain * the next refresh after the current one that will satisfy it. */ - r = (*msc % (unsigned int)divisor); - next = (*msc - r + (unsigned int)remainder); - if (next <= *msc) next += (unsigned int)divisor; + r = ((uint64_t)*msc % divisor); + next = (*msc - r + remainder); + if (next <= *msc) + next += divisor; - } while ( r != (unsigned int)remainder ); + } while (r != remainder); } else { /* If the \c divisor is zero, just wait until the MSC is greater diff --git a/src/mesa/drivers/dri/dri.pc.in b/src/mesa/drivers/dri/dri.pc.in index c47ee9c7e7d..695aa6cfd66 100644 --- a/src/mesa/drivers/dri/dri.pc.in +++ b/src/mesa/drivers/dri/dri.pc.in @@ -7,4 +7,5 @@ dridriverdir=@DRI_DRIVER_DIR@ Name: dri Description: Direct Rendering Infrastructure Version: @VERSION@ +Requires.private: @DRI_PC_REQ_PRIV@ Cflags: -I${includedir} diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 3b3ff2bceda..8fc8aa5f900 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -297,7 +297,7 @@ i830_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH(40, IGNORE_CLIPRECTS); + BEGIN_BATCH(30, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); OUT_BATCH(0); @@ -491,8 +491,17 @@ i830_emit_state(struct intel_context *intel) } if (dirty & I830_UPLOAD_BUFFERS) { + GLuint count = 9; + DBG("I830_UPLOAD_BUFFERS:\n"); - BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); + + if (state->depth_region) + count += 3; + + if (intel->constant_cliprect) + count += 6; + + BEGIN_BATCH(count, IGNORE_CLIPRECTS); OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); OUT_RELOC(state->draw_region->buffer, @@ -557,6 +566,8 @@ i830_emit_state(struct intel_context *intel) OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); + + ADVANCE_BATCH(); } if (dirty & I830_UPLOAD_TEXBLEND(i)) { diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index e0ddc7fd613..3d6af38057e 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -55,6 +55,7 @@ static const struct dri_extension i915_extensions[] = { {"GL_ARB_fragment_program", NULL}, {"GL_ARB_shadow", NULL}, {"GL_ARB_texture_non_power_of_two", NULL}, + {"GL_ATI_texture_env_combine3", NULL}, {"GL_EXT_shadow_funcs", NULL}, {NULL, NULL} }; @@ -170,7 +171,6 @@ i915CreateContext(const __GLcontextModes * mesaVis, ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */ ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; driInitExtensions(ctx, i915_extensions, GL_FALSE); diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 8bd761ec6a1..4760906a7ed 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -1105,30 +1105,14 @@ i915ValidateFragmentProgram(struct i915_context *i915) EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); } - if ((inputsRead & (FRAG_BIT_COL1 | FRAG_BIT_FOGC)) || - i915->vertex_fog != I915_FOG_NONE) { - - if (inputsRead & FRAG_BIT_COL1) { - intel->specoffset = offset / 4; - EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, S4_VFMT_SPEC_FOG, 3); - } - else - EMIT_PAD(3); - - if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) - EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, S4_VFMT_SPEC_FOG, 1); - else - EMIT_PAD(1); + if (inputsRead & FRAG_BIT_COL1) { + intel->specoffset = offset / 4; + EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_4UB_4F_BGRA, S4_VFMT_SPEC_FOG, 4); } - /* XXX this was disabled, but enabling this code helped fix the Glean - * tfragprog1 fog tests. - */ -#if 1 if ((inputsRead & FRAG_BIT_FOGC) || i915->vertex_fog != I915_FOG_NONE) { EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1F, S4_VFMT_FOG_PARAM, 4); } -#endif for (i = 0; i < p->ctx->Const.MaxTextureCoordUnits; i++) { if (inputsRead & FRAG_BIT_TEX(i)) { diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c index 9d04358e4f3..a53f120a817 100644 --- a/src/mesa/drivers/dri/i915/i915_state.c +++ b/src/mesa/drivers/dri/i915/i915_state.c @@ -569,7 +569,7 @@ i915_update_fog(GLcontext * ctx) GLboolean enabled; GLboolean try_pixel_fog; - if (ctx->FragmentProgram._Active) { + if (ctx->FragmentProgram._Current) { /* Pull in static fog state from program */ mode = ctx->FragmentProgram._Current->FogOption; enabled = (mode != GL_NONE); diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index d1b0dcdf319..adbb52a3a3b 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -295,6 +295,13 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) wt == GL_CLAMP_TO_BORDER || wr == GL_CLAMP_TO_BORDER)) return GL_FALSE; + /* Only support TEXCOORDMODE_CLAMP_EDGE and TEXCOORDMODE_CUBE (not + * used) when using cube map texture coordinates + */ + if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB && + (((ws != GL_CLAMP) && (ws != GL_CLAMP_TO_EDGE)) || + ((wt != GL_CLAMP) && (wt != GL_CLAMP_TO_EDGE)))) + return GL_FALSE; state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */ diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index e79c955d64d..3f6d282d342 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -173,7 +173,7 @@ i915_emit_invarient_state(struct intel_context *intel) { BATCH_LOCALS; - BEGIN_BATCH(200, IGNORE_CLIPRECTS); + BEGIN_BATCH(20, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | @@ -376,9 +376,18 @@ i915_emit_state(struct intel_context *intel) } if (dirty & I915_UPLOAD_BUFFERS) { + GLuint count = 9; + if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); - BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); + + if (state->depth_region) + count += 3; + + if (intel->constant_cliprect) + count += 6; + + BEGIN_BATCH(count, IGNORE_CLIPRECTS); OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); OUT_RELOC(state->draw_region->buffer, diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile index 005460f3547..37a470f2e24 100644 --- a/src/mesa/drivers/dri/i965/Makefile +++ b/src/mesa/drivers/dri/i965/Makefile @@ -68,7 +68,6 @@ DRIVER_SOURCES = \ brw_vs_constval.c \ brw_vs_emit.c \ brw_vs_state.c \ - brw_vs_tnl.c \ brw_vtbl.c \ brw_wm.c \ brw_wm_debug.c \ diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 1d6ac2cea68..a415e378fff 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -32,6 +32,7 @@ #include "main/imports.h" #include "main/api_noop.h" +#include "main/macros.h" #include "main/vtxfmt.h" #include "main/simple_list.h" #include "shader/shader_api.h" @@ -128,9 +129,10 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis, TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; - ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; - ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; + ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ + ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, + ctx->Const.MaxTextureImageUnits); ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ /* Advertise the full hardware capabilities. The new memory diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 77980109cdf..5d3f99e025e 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -238,7 +238,7 @@ struct brw_vs_ouput_sizes { }; -#define BRW_MAX_TEX_UNIT 8 +#define BRW_MAX_TEX_UNIT 16 #define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + MAX_DRAW_BUFFERS enum brw_cache_id { diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index c3a26fc82eb..785fb784ca9 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -309,12 +309,12 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) { first_time = GL_FALSE; + brw_validate_state(brw); + /* Various fallback checks: */ if (brw->intel.Fallback) goto out; - brw_validate_state(brw); - /* Check that we can fit our state in with our existing batchbuffer, or * flush otherwise. */ diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h index 49b422ee2ff..9e2b39af9bb 100644 --- a/src/mesa/drivers/dri/i965/brw_eu.h +++ b/src/mesa/drivers/dri/i965/brw_eu.h @@ -129,17 +129,28 @@ static INLINE int type_sz( GLuint type ) } } +/** + * Construct a brw_reg. + * \param file one of the BRW_x_REGISTER_FILE values + * \param nr register number/index + * \param subnr register sub number + * \param type one of BRW_REGISTER_TYPE_x + * \param vstride one of BRW_VERTICAL_STRIDE_x + * \param width one of BRW_WIDTH_x + * \param hstride one of BRW_HORIZONTAL_STRIDE_x + * \param swizzle one of BRW_SWIZZLE_x + * \param writemask WRITEMASK_X/Y/Z/W bitfield + */ static INLINE struct brw_reg brw_reg( GLuint file, - GLuint nr, - GLuint subnr, - GLuint type, - GLuint vstride, - GLuint width, - GLuint hstride, - GLuint swizzle, - GLuint writemask) -{ - + GLuint nr, + GLuint subnr, + GLuint type, + GLuint vstride, + GLuint width, + GLuint hstride, + GLuint swizzle, + GLuint writemask ) +{ struct brw_reg reg; reg.type = type; reg.file = file; @@ -166,6 +177,7 @@ static INLINE struct brw_reg brw_reg( GLuint file, return reg; } +/** Construct float[16] register */ static INLINE struct brw_reg brw_vec16_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -181,6 +193,7 @@ static INLINE struct brw_reg brw_vec16_reg( GLuint file, WRITEMASK_XYZW); } +/** Construct float[8] register */ static INLINE struct brw_reg brw_vec8_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -196,7 +209,7 @@ static INLINE struct brw_reg brw_vec8_reg( GLuint file, WRITEMASK_XYZW); } - +/** Construct float[4] register */ static INLINE struct brw_reg brw_vec4_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -212,7 +225,7 @@ static INLINE struct brw_reg brw_vec4_reg( GLuint file, WRITEMASK_XYZW); } - +/** Construct float[2] register */ static INLINE struct brw_reg brw_vec2_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -228,6 +241,7 @@ static INLINE struct brw_reg brw_vec2_reg( GLuint file, WRITEMASK_XY); } +/** Construct float[1] register */ static INLINE struct brw_reg brw_vec1_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -277,6 +291,7 @@ static INLINE struct brw_reg byte_offset( struct brw_reg reg, } +/** Construct unsigned word[16] register */ static INLINE struct brw_reg brw_uw16_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -284,6 +299,7 @@ static INLINE struct brw_reg brw_uw16_reg( GLuint file, return suboffset(retype(brw_vec16_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } +/** Construct unsigned word[8] register */ static INLINE struct brw_reg brw_uw8_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -291,6 +307,7 @@ static INLINE struct brw_reg brw_uw8_reg( GLuint file, return suboffset(retype(brw_vec8_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr); } +/** Construct unsigned word[1] register */ static INLINE struct brw_reg brw_uw1_reg( GLuint file, GLuint nr, GLuint subnr ) @@ -311,6 +328,7 @@ static INLINE struct brw_reg brw_imm_reg( GLuint type ) 0); } +/** Construct float immediate register */ static INLINE struct brw_reg brw_imm_f( GLfloat f ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_F); @@ -318,6 +336,7 @@ static INLINE struct brw_reg brw_imm_f( GLfloat f ) return imm; } +/** Construct integer immediate register */ static INLINE struct brw_reg brw_imm_d( GLint d ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_D); @@ -325,6 +344,7 @@ static INLINE struct brw_reg brw_imm_d( GLint d ) return imm; } +/** Construct uint immediate register */ static INLINE struct brw_reg brw_imm_ud( GLuint ud ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UD); @@ -332,6 +352,7 @@ static INLINE struct brw_reg brw_imm_ud( GLuint ud ) return imm; } +/** Construct ushort immediate register */ static INLINE struct brw_reg brw_imm_uw( GLushort uw ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UW); @@ -339,6 +360,7 @@ static INLINE struct brw_reg brw_imm_uw( GLushort uw ) return imm; } +/** Construct short immediate register */ static INLINE struct brw_reg brw_imm_w( GLshort w ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_W); @@ -350,8 +372,7 @@ static INLINE struct brw_reg brw_imm_w( GLshort w ) * numbers alias with _V and _VF below: */ -/* Vector of eight signed half-byte values: - */ +/** Construct vector of eight signed half-byte values */ static INLINE struct brw_reg brw_imm_v( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_V); @@ -362,8 +383,7 @@ static INLINE struct brw_reg brw_imm_v( GLuint v ) return imm; } -/* Vector of four 8-bit float values: - */ +/** Construct vector of four 8-bit float values */ static INLINE struct brw_reg brw_imm_vf( GLuint v ) { struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF); @@ -400,44 +420,43 @@ static INLINE struct brw_reg brw_address( struct brw_reg reg ) return brw_imm_uw(reg.nr * REG_SIZE + reg.subnr); } - -static INLINE struct brw_reg brw_vec1_grf( GLuint nr, - GLuint subnr ) +/** Construct float[1] general-purpose register */ +static INLINE struct brw_reg brw_vec1_grf( GLuint nr, GLuint subnr ) { return brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_vec8_grf( GLuint nr, - GLuint subnr ) +/** Construct float[2] general-purpose register */ +static INLINE struct brw_reg brw_vec2_grf( GLuint nr, GLuint subnr ) { - return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); + return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_vec4_grf( GLuint nr, - GLuint subnr ) +/** Construct float[4] general-purpose register */ +static INLINE struct brw_reg brw_vec4_grf( GLuint nr, GLuint subnr ) { return brw_vec4_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } - -static INLINE struct brw_reg brw_vec2_grf( GLuint nr, - GLuint subnr ) +/** Construct float[8] general-purpose register */ +static INLINE struct brw_reg brw_vec8_grf( GLuint nr, GLuint subnr ) { - return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); + return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_uw8_grf( GLuint nr, - GLuint subnr ) + +static INLINE struct brw_reg brw_uw8_grf( GLuint nr, GLuint subnr ) { return brw_uw8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } -static INLINE struct brw_reg brw_uw16_grf( GLuint nr, - GLuint subnr ) +static INLINE struct brw_reg brw_uw16_grf( GLuint nr, GLuint subnr ) { return brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr); } + +/** Construct null register (usually used for setting condition codes) */ static INLINE struct brw_reg brw_null_reg( void ) { return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE, @@ -524,13 +543,13 @@ static INLINE struct brw_reg stride( struct brw_reg reg, GLuint width, GLuint hstride ) { - reg.vstride = cvt(vstride); reg.width = cvt(width) - 1; reg.hstride = cvt(hstride); return reg; } + static INLINE struct brw_reg vec16( struct brw_reg reg ) { return stride(reg, 16,16,1); @@ -556,6 +575,7 @@ static INLINE struct brw_reg vec1( struct brw_reg reg ) return stride(reg, 0,1,0); } + static INLINE struct brw_reg get_element( struct brw_reg reg, GLuint elt ) { return vec1(suboffset(reg, elt)); @@ -687,7 +707,7 @@ static INLINE struct brw_indirect brw_indirect( GLuint addr_subnr, GLint offset static INLINE struct brw_instruction *current_insn( struct brw_compile *p) { - return &p->store[p->nr_insn]; + return &p->store[p->nr_insn]; } void brw_pop_insn_state( struct brw_compile *p ); @@ -733,6 +753,7 @@ ALU2(ADD) ALU2(MUL) ALU1(FRC) ALU1(RNDD) +ALU1(RNDZ) ALU2(MAC) ALU2(MACH) ALU1(LZD) diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c index ce4cf46cfa6..4e099b5945c 100644 --- a/src/mesa/drivers/dri/i965/brw_eu_emit.c +++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c @@ -439,6 +439,7 @@ ALU2(ADD) ALU2(MUL) ALU1(FRC) ALU1(RNDD) +ALU1(RNDZ) ALU2(MAC) ALU2(MACH) ALU1(LZD) diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index bb22c03eeb6..df839c5b300 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -83,7 +83,6 @@ const struct brw_tracked_state brw_wm_unit; const struct brw_tracked_state brw_psp_urb_cbs; -const struct brw_tracked_state brw_active_vertprog; const struct brw_tracked_state brw_pipe_control; const struct brw_tracked_state brw_clear_surface_cache; diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c index 5124535f2a6..4845859b3e8 100644 --- a/src/mesa/drivers/dri/i965/brw_state_upload.c +++ b/src/mesa/drivers/dri/i965/brw_state_upload.c @@ -314,12 +314,8 @@ void brw_validate_state( struct brw_context *brw ) state->brw |= ~0; } - /* texenv program needs to notify us somehow when this happens: - * Some confusion about which state flag should represent this change. - */ if (brw->fragment_program != brw->attribs.FragmentProgram->_Current) { brw->fragment_program = brw->attribs.FragmentProgram->_Current; - brw->state.dirty.mesa |= _NEW_PROGRAM; brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM; } diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 25b4ee85cb0..2084480e898 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -73,8 +73,6 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) c->prog_data.curb_read_length = reg - 1; - - /* Allocate input regs: */ c->nr_inputs = 0; @@ -84,8 +82,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c ) c->regs[PROGRAM_INPUT][i] = brw_vec8_grf(reg, 0); reg++; } - } - + } /* Allocate outputs: TODO: could organize the non-position outputs * to go straight into message regs. @@ -196,6 +193,7 @@ static void unalias1( struct brw_vs_compile *c, struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); func(c, tmp, arg0); brw_MOV(p, dst, tmp); + release_tmp(c, tmp); } else { func(c, dst, arg0); @@ -217,12 +215,38 @@ static void unalias2( struct brw_vs_compile *c, struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); func(c, tmp, arg0, arg1); brw_MOV(p, dst, tmp); + release_tmp(c, tmp); } else { func(c, dst, arg0, arg1); } } +static void unalias3( struct brw_vs_compile *c, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1, + struct brw_reg arg2, + void (*func)( struct brw_vs_compile *, + struct brw_reg, + struct brw_reg, + struct brw_reg, + struct brw_reg )) +{ + if ((dst.file == arg0.file && dst.nr == arg0.nr) || + (dst.file == arg1.file && dst.nr == arg1.nr) || + (dst.file == arg2.file && dst.nr == arg2.nr)) { + struct brw_compile *p = &c->func; + struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); + func(c, tmp, arg0, arg1, arg2); + brw_MOV(p, dst, tmp); + release_tmp(c, tmp); + } + else { + func(c, dst, arg0, arg1, arg2); + } +} + static void emit_sop( struct brw_compile *p, struct brw_reg dst, struct brw_reg arg0, @@ -339,6 +363,7 @@ static void emit_math1( struct brw_vs_compile *c, } } + static void emit_math2( struct brw_vs_compile *c, GLuint function, struct brw_reg dst, @@ -370,7 +395,6 @@ static void emit_math2( struct brw_vs_compile *c, release_tmp(c, tmp); } } - static void emit_exp_noalias( struct brw_vs_compile *c, @@ -420,7 +444,7 @@ static void emit_exp_noalias( struct brw_vs_compile *c, BRW_MATH_FUNCTION_EXP, brw_writemask(dst, WRITEMASK_Z), brw_swizzle1(arg0, 0), - BRW_MATH_PRECISION_PARTIAL); + BRW_MATH_PRECISION_FULL); } if (dst.dw1.bits.writemask & WRITEMASK_W) { @@ -521,8 +545,6 @@ static void emit_log_noalias( struct brw_vs_compile *c, } - - /* Need to unalias - consider swizzles: r0 = DST r0.xxxx r1 */ static void emit_dst_noalias( struct brw_vs_compile *c, @@ -544,6 +566,7 @@ static void emit_dst_noalias( struct brw_vs_compile *c, brw_MOV(p, brw_writemask(dst, WRITEMASK_W), arg1); } + static void emit_xpd( struct brw_compile *p, struct brw_reg dst, struct brw_reg t, @@ -554,7 +577,6 @@ static void emit_xpd( struct brw_compile *p, } - static void emit_lit_noalias( struct brw_vs_compile *c, struct brw_reg dst, struct brw_reg arg0 ) @@ -595,8 +617,42 @@ static void emit_lit_noalias( struct brw_vs_compile *c, brw_ENDIF(p, if_insn); } +static void emit_lrp_noalias(struct brw_vs_compile *c, + struct brw_reg dst, + struct brw_reg arg0, + struct brw_reg arg1, + struct brw_reg arg2) +{ + struct brw_compile *p = &c->func; + brw_ADD(p, dst, negate(arg0), brw_imm_f(1.0)); + brw_MUL(p, brw_null_reg(), dst, arg2); + brw_MAC(p, dst, arg0, arg1); +} +/** 3 or 4-component vector normalization */ +static void emit_nrm( struct brw_vs_compile *c, + struct brw_reg dst, + struct brw_reg arg0, + int num_comps) +{ + struct brw_compile *p = &c->func; + struct brw_reg tmp = get_tmp(c); + + /* tmp = dot(arg0, arg0) */ + if (num_comps == 3) + brw_DP3(p, tmp, arg0, arg0); + else + brw_DP4(p, tmp, arg0, arg0); + + /* tmp = 1 / sqrt(tmp) */ + emit_math1(c, BRW_MATH_FUNCTION_RSQ, tmp, tmp, BRW_MATH_PRECISION_FULL); + + /* dst = arg0 * tmp */ + brw_MUL(p, dst, arg0, tmp); + + release_tmp(c, tmp); +} /* TODO: relative addressing! @@ -634,7 +690,6 @@ static struct brw_reg get_reg( struct brw_vs_compile *c, } - static struct brw_reg deref( struct brw_vs_compile *c, struct brw_reg arg, GLint offset) @@ -728,8 +783,6 @@ static struct brw_reg get_dst( struct brw_vs_compile *c, } - - static void emit_swz( struct brw_vs_compile *c, struct brw_reg dst, struct prog_src_register src ) @@ -801,8 +854,8 @@ static void emit_swz( struct brw_vs_compile *c, } - -/* Post-vertex-program processing. Send the results to the URB. +/** + * Post-vertex-program processing. Send the results to the URB. */ static void emit_vertex_write( struct brw_vs_compile *c) { @@ -817,7 +870,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) get_reg(c, PROGRAM_INPUT, VERT_ATTRIB_EDGEFLAG)); } - /* Build ndc coords */ if (!c->key.know_w_is_one) { ndc = get_tmp(c); @@ -848,7 +900,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_AND(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(0x7ff<<8)); } - for (i = 0; i < c->key.nr_userclip; i++) { brw_set_conditionalmod(p, BRW_CONDITIONAL_L); brw_DP4(p, brw_null_reg(), pos, c->userplane[i]); @@ -856,7 +907,6 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_set_predicate_control(p, BRW_PREDICATE_NONE); } - /* i965 clipping workaround: * 1) Test for -ve rhw * 2) If set, @@ -888,14 +938,12 @@ static void emit_vertex_write( struct brw_vs_compile *c) brw_MOV(p, retype(brw_message_reg(1), BRW_REGISTER_TYPE_UD), brw_imm_ud(0)); } - /* Emit the (interleaved) headers for the two vertices - an 8-reg * of zeros followed by two sets of NDC coordinates: */ brw_set_access_mode(p, BRW_ALIGN_1); brw_MOV(p, offset(m0, 2), ndc); brw_MOV(p, offset(m0, 3), pos); - brw_urb_WRITE(p, brw_null_reg(), /* dest */ @@ -909,9 +957,9 @@ static void emit_vertex_write( struct brw_vs_compile *c) 1, /* writes complete */ 0, /* urb destination offset */ BRW_URB_SWIZZLE_INTERLEAVE); - } + static void post_vs_emit( struct brw_vs_compile *c, struct brw_instruction *end_inst ) { @@ -1016,6 +1064,11 @@ void brw_vs_emit(struct brw_vs_compile *c ) else dst = get_dst(c, inst->DstReg); + if (inst->SaturateMode != SATURATE_OFF) { + _mesa_problem(NULL, "Unsupported saturate %d in vertex shader", + inst->SaturateMode); + } + switch (inst->Opcode) { case OPCODE_ABS: brw_MOV(p, dst, brw_abs(args[0])); @@ -1035,6 +1088,12 @@ void brw_vs_emit(struct brw_vs_compile *c ) case OPCODE_DPH: brw_DPH(p, dst, args[0], args[1]); break; + case OPCODE_NRM3: + emit_nrm(c, dst, args[0], 3); + break; + case OPCODE_NRM4: + emit_nrm(c, dst, args[0], 4); + break; case OPCODE_DST: unalias2(c, dst, args[0], args[1], emit_dst_noalias); break; @@ -1062,6 +1121,9 @@ void brw_vs_emit(struct brw_vs_compile *c ) case OPCODE_LIT: unalias1(c, dst, args[0], emit_lit_noalias); break; + case OPCODE_LRP: + unalias3(c, dst, args[0], args[1], args[2], emit_lrp_noalias); + break; case OPCODE_MAD: brw_MOV(p, brw_acc_reg(), args[2]); brw_MAC(p, dst, args[0], args[1]); @@ -1102,7 +1164,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) break; case OPCODE_SGT: emit_sgt(p, dst, args[0], args[1]); - break; + break; case OPCODE_SLT: emit_slt(p, dst, args[0], args[1]); break; @@ -1118,6 +1180,10 @@ void brw_vs_emit(struct brw_vs_compile *c ) */ emit_swz(c, dst, inst->SrcReg[0] ); break; + case OPCODE_TRUNC: + /* round toward zero */ + brw_RNDZ(p, dst, args[0]); + break; case OPCODE_XPD: emit_xpd(p, dst, args[0], args[1]); break; @@ -1136,7 +1202,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) brw_set_predicate_control(p, BRW_PREDICATE_NORMAL); brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); brw_set_predicate_control_flag_value(p, 0xff); - break; + break; case OPCODE_CAL: brw_set_access_mode(p, BRW_ALIGN_1); brw_ADD(p, deref_1d(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16)); @@ -1145,7 +1211,7 @@ void brw_vs_emit(struct brw_vs_compile *c ) get_addr_reg(stack_index), brw_imm_d(4)); inst->Data = &p->store[p->nr_insn]; brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); - break; + break; case OPCODE_RET: brw_ADD(p, get_addr_reg(stack_index), get_addr_reg(stack_index), brw_imm_d(-4)); @@ -1154,17 +1220,17 @@ void brw_vs_emit(struct brw_vs_compile *c ) brw_set_access_mode(p, BRW_ALIGN_16); case OPCODE_END: brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16)); - break; + break; case OPCODE_PRINT: case OPCODE_BGNSUB: case OPCODE_ENDSUB: + /* no-op instructions */ break; default: - _mesa_printf("Unsupported opcode %i (%s) in vertex shader\n", - inst->Opcode, inst->Opcode < MAX_OPCODE ? + _mesa_problem(NULL, "Unsupported opcode %i (%s) in vertex shader", + inst->Opcode, inst->Opcode < MAX_OPCODE ? _mesa_opcode_string(inst->Opcode) : "unknown"); - break; } if ((inst->DstReg.File == PROGRAM_OUTPUT) diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index bad76793af7..5b4ee20ecb5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -36,6 +36,7 @@ #include "brw_state.h" +/** Return number of src args for given instruction */ GLuint brw_wm_nr_args( GLuint opcode ) { switch (opcode) { @@ -58,6 +59,8 @@ GLuint brw_wm_nr_args( GLuint opcode ) case OPCODE_TXP: case OPCODE_KIL: case OPCODE_LIT: + case OPCODE_NRM3: + case OPCODE_NRM4: case WM_CINTERP: case WM_WPOSXY: return 1; diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c index 58c78c4b2c5..b5050a3e40b 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_emit.c +++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c @@ -194,7 +194,7 @@ static void emit_linterp( struct brw_compile *p, interp[2] = brw_vec1_grf(nr+1, 0); interp[3] = brw_vec1_grf(nr+1, 4); - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_LINE(p, brw_null_reg(), interp[i], deltas[0]); brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]); @@ -219,42 +219,40 @@ static void emit_pinterp( struct brw_compile *p, interp[2] = brw_vec1_grf(nr+1, 0); interp[3] = brw_vec1_grf(nr+1, 4); - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_LINE(p, brw_null_reg(), interp[i], deltas[0]); brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]); } } - for(i = 0; i < 4; i++ ) { + for (i = 0; i < 4; i++) { if (mask & (1<<i)) { brw_MUL(p, dst[i], dst[i], w[3]); } } } + static void emit_cinterp( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, const struct brw_reg *arg0 ) { - struct brw_reg interp[4]; - GLuint nr = arg0[0].nr; - GLuint i; - - interp[0] = brw_vec1_grf(nr, 0); - interp[1] = brw_vec1_grf(nr, 4); - interp[2] = brw_vec1_grf(nr+1, 0); - interp[3] = brw_vec1_grf(nr+1, 4); - - for(i = 0; i < 4; i++ ) { - if (mask & (1<<i)) { - brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ - } - } -} - + struct brw_reg interp[4]; + GLuint nr = arg0[0].nr; + GLuint i; + interp[0] = brw_vec1_grf(nr, 0); + interp[1] = brw_vec1_grf(nr, 4); + interp[2] = brw_vec1_grf(nr+1, 0); + interp[3] = brw_vec1_grf(nr+1, 4); + for (i = 0; i < 4; i++) { + if (mask & (1<<i)) { + brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */ + } + } +} static void emit_alu1( struct brw_compile *p, @@ -280,6 +278,7 @@ static void emit_alu1( struct brw_compile *p, brw_set_saturate(p, 0); } + static void emit_alu2( struct brw_compile *p, struct brw_instruction *(*func)(struct brw_compile *, struct brw_reg, @@ -351,6 +350,7 @@ static void emit_lrp( struct brw_compile *p, } } } + static void emit_sop( struct brw_compile *p, const struct brw_reg *dst, GLuint mask, @@ -376,7 +376,7 @@ static void emit_slt( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1); } static void emit_sle( struct brw_compile *p, @@ -385,7 +385,7 @@ static void emit_sle( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1); } static void emit_sgt( struct brw_compile *p, @@ -394,7 +394,7 @@ static void emit_sgt( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1); } static void emit_sge( struct brw_compile *p, @@ -403,7 +403,7 @@ static void emit_sge( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1); } static void emit_seq( struct brw_compile *p, @@ -412,7 +412,7 @@ static void emit_seq( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1); } static void emit_sne( struct brw_compile *p, @@ -421,7 +421,7 @@ static void emit_sne( struct brw_compile *p, const struct brw_reg *arg0, const struct brw_reg *arg1 ) { - emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1); + emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1); } static void emit_cmp( struct brw_compile *p, @@ -505,7 +505,7 @@ static void emit_dp3( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -525,7 +525,7 @@ static void emit_dp4( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -546,7 +546,7 @@ static void emit_dph( struct brw_compile *p, const struct brw_reg *arg1 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -592,7 +592,7 @@ static void emit_math1( struct brw_compile *p, const struct brw_reg *arg0 ) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ //assert((mask & WRITEMASK_XYZW) == WRITEMASK_X || // function == BRW_MATH_FUNCTION_SINCOS); @@ -619,7 +619,7 @@ static void emit_math2( struct brw_compile *p, const struct brw_reg *arg1) { if (!(mask & WRITEMASK_XYZW)) - return; /* Do not emit dead code*/ + return; /* Do not emit dead code */ assert((mask & WRITEMASK_XYZW) == WRITEMASK_X); @@ -760,7 +760,6 @@ static void emit_txb( struct brw_wm_compile *c, brw_MOV(p, brw_message_reg(8), arg[3]); msgLength = 9; - brw_SAMPLE(p, retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW), 1, @@ -772,7 +771,6 @@ static void emit_txb( struct brw_wm_compile *c, 8, /* responseLength */ msgLength, 0); - } @@ -823,7 +821,6 @@ static void emit_kil( struct brw_wm_compile *c, struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW); GLuint i; - /* XXX - usually won't need 4 compares! */ for (i = 0; i < 4; i++) { @@ -836,6 +833,7 @@ static void emit_kil( struct brw_wm_compile *c, } } + static void fire_fb_write( struct brw_wm_compile *c, GLuint base_reg, GLuint nr, @@ -869,6 +867,7 @@ static void fire_fb_write( struct brw_wm_compile *c, eot); } + static void emit_aa( struct brw_wm_compile *c, struct brw_reg *arg1, GLuint reg ) @@ -962,7 +961,6 @@ static void emit_fb_write( struct brw_wm_compile *c, nr += 2; } - if (!c->key.runtime_check_aads_emit) { if (c->key.aa_dest_stencil_reg) emit_aa(c, arg1, 2); @@ -996,8 +994,6 @@ static void emit_fb_write( struct brw_wm_compile *c, } - - /* Post-fragment-program processing. Send the results to the * framebuffer. */ @@ -1022,6 +1018,7 @@ static void emit_spill( struct brw_wm_compile *c, slot); } + static void emit_unspill( struct brw_wm_compile *c, struct brw_reg reg, GLuint slot ) @@ -1047,7 +1044,6 @@ static void emit_unspill( struct brw_wm_compile *c, } - /** * Retrieve upto 4 GEN4 register pairs for the given wm reg: */ @@ -1073,6 +1069,7 @@ static void get_argument_regs( struct brw_wm_compile *c, } } + static void spill_values( struct brw_wm_compile *c, struct brw_wm_value *values, GLuint nr ) @@ -1085,7 +1082,6 @@ static void spill_values( struct brw_wm_compile *c, } - /* Emit the fragment program instructions here. */ void brw_wm_emit( struct brw_wm_compile *c ) @@ -1176,7 +1172,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]); break; - case OPCODE_DP3: /* */ + case OPCODE_DP3: emit_dp3(p, dst, dst_flags, args[0], args[1]); break; @@ -1188,7 +1184,7 @@ void brw_wm_emit( struct brw_wm_compile *c ) emit_dph(p, dst, dst_flags, args[0], args[1]); break; - case OPCODE_LRP: /* */ + case OPCODE_LRP: emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]); break; @@ -1315,8 +1311,3 @@ void brw_wm_emit( struct brw_wm_compile *c ) inst->dst[i]->spill_slot); } } - - - - - diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index 7f7b957cbe8..f4583877aa5 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -122,10 +122,11 @@ static struct prog_dst_register dst_reg(GLuint file, GLuint idx) reg.File = file; reg.Index = idx; reg.WriteMask = WRITEMASK_XYZW; + reg.RelAddr = 0; reg.CondMask = 0; reg.CondSwizzle = 0; - reg.pad = 0; reg.CondSrc = 0; + reg.pad = 0; return reg; } @@ -863,9 +864,9 @@ static void emit_fog( struct brw_wm_compile *c ) static void emit_fb_write( struct brw_wm_compile *c ) { - struct prog_src_register outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); struct prog_src_register payload_r0_depth = src_reg(PROGRAM_PAYLOAD, PAYLOAD_DEPTH); struct prog_src_register outdepth = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DEPR); + struct prog_src_register outcolor; GLuint i; struct prog_instruction *inst, *last_inst; @@ -889,7 +890,14 @@ static void emit_fb_write( struct brw_wm_compile *c ) } } last_inst->Sampler |= 1; //eot - }else { + } + else { + /* if gl_FragData[0] is written, use it, else use gl_FragColor */ + if (c->fp->program.Base.OutputsWritten & (1 << FRAG_RESULT_DATA0)) + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0); + else + outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR); + inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0), 0, 0, 0, outcolor, payload_r0_depth, outdepth); inst->Sampler = 1|(0<<1); diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c index cb728190f5c..942ebe1ed4e 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c +++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c @@ -267,7 +267,7 @@ static void emit_trunc( struct brw_wm_compile *c, struct brw_reg src, dst; dst = get_dst_reg(c, inst, i, 1) ; src = get_src_reg(c, &inst->SrcReg[0], i, 1); - brw_RNDD(p, dst, src); + brw_RNDZ(p, dst, src); } } brw_set_saturate(p, 0); @@ -623,7 +623,7 @@ static void emit_dph(struct brw_wm_compile *c, brw_MAC(p, brw_null_reg(), src0[1], src1[1]); brw_MAC(p, dst, src0[2], src1[2]); brw_set_saturate(p, (inst->SaturateMode != SATURATE_OFF) ? 1 : 0); - brw_ADD(p, dst, src0[3], src1[3]); + brw_ADD(p, dst, dst, src1[3]); brw_set_saturate(p, 0); } @@ -1095,7 +1095,7 @@ static void noise1_sub( struct brw_wm_compile *c ) { /* Arrange the two end coordinates into scalars (itmp0/itmp1) to be hashed. Also compute the remainder (offset within the unit length), interleaved to reduce register dependency penalties. */ - brw_RNDD( p, itmp[ 0 ], param ); + brw_RNDD( p, retype( itmp[ 0 ], BRW_REGISTER_TYPE_D ), param ); brw_FRC( p, param, param ); brw_ADD( p, itmp[ 1 ], itmp[ 0 ], brw_imm_ud( 1 ) ); brw_MOV( p, itmp[ 3 ], brw_imm_ud( 0x79D9 ) ); /* constant used later */ @@ -1220,8 +1220,8 @@ static void noise2_sub( struct brw_wm_compile *c ) { /* Arrange the four corner coordinates into scalars (itmp0..itmp3) to be hashed. Also compute the remainders (offsets within the unit square), interleaved to reduce register dependency penalties. */ - brw_RNDD( p, itmp[ 0 ], param0 ); - brw_RNDD( p, itmp[ 1 ], param1 ); + brw_RNDD( p, retype( itmp[ 0 ], BRW_REGISTER_TYPE_D ), param0 ); + brw_RNDD( p, retype( itmp[ 1 ], BRW_REGISTER_TYPE_D ), param1 ); brw_FRC( p, param0, param0 ); brw_FRC( p, param1, param1 ); brw_MOV( p, itmp[ 4 ], brw_imm_ud( 0xBA97 ) ); /* constant used later */ @@ -1400,21 +1400,19 @@ static void noise3_sub( struct brw_wm_compile *c ) { /* Arrange the eight corner coordinates into scalars (itmp0..itmp3) to be hashed. Also compute the remainders (offsets within the unit cube), interleaved to reduce register dependency penalties. */ - brw_RNDD( p, itmp[ 0 ], param0 ); - brw_RNDD( p, itmp[ 1 ], param1 ); - brw_RNDD( p, itmp[ 2 ], param2 ); - brw_MOV( p, itmp[ 4 ], brw_imm_ud( 0xBC8F ) ); /* constant used later */ - brw_MOV( p, itmp[ 5 ], brw_imm_ud( 0xD0BD ) ); /* constant used later */ - brw_MOV( p, itmp[ 6 ], brw_imm_ud( 0x9B93 ) ); /* constant used later */ + brw_RNDD( p, retype( itmp[ 0 ], BRW_REGISTER_TYPE_D ), param0 ); + brw_RNDD( p, retype( itmp[ 1 ], BRW_REGISTER_TYPE_D ), param1 ); + brw_RNDD( p, retype( itmp[ 2 ], BRW_REGISTER_TYPE_D ), param2 ); brw_FRC( p, param0, param0 ); brw_FRC( p, param1, param1 ); brw_FRC( p, param2, param2 ); /* Since we now have only 16 bits of precision in the hash, we must be more careful about thorough mixing to maintain entropy as we squash the input vector into a small scalar. */ - brw_MUL( p, brw_acc_reg(), itmp[ 4 ], itmp[ 0 ] ); - brw_MAC( p, brw_acc_reg(), itmp[ 5 ], itmp[ 1 ] ); - brw_MAC( p, itmp[ 0 ], itmp[ 6 ], itmp[ 2 ] ); + brw_MUL( p, brw_null_reg(), low_words( itmp[ 0 ] ), brw_imm_uw( 0xBC8F ) ); + brw_MAC( p, brw_null_reg(), low_words( itmp[ 1 ] ), brw_imm_uw( 0xD0BD ) ); + brw_MAC( p, low_words( itmp[ 0 ] ), low_words( itmp[ 2 ] ), + brw_imm_uw( 0x9B93 ) ); brw_ADD( p, high_words( itmp[ 0 ] ), low_words( itmp[ 0 ] ), brw_imm_uw( 0xBC8F ) ); @@ -1668,6 +1666,430 @@ static void emit_noise3( struct brw_wm_compile *c, release_tmps( c, mark ); } +/* For the four-dimensional case, the little micro-optimisation benefits + we obtain by unrolling all the loops aren't worth the massive bloat it + now causes. Instead, we loop twice around performing a similar operation + to noise3, once for the w=0 cube and once for the w=1, with a bit more + code to glue it all together. */ +static void noise4_sub( struct brw_wm_compile *c ) { + + struct brw_compile *p = &c->func; + struct brw_reg param[ 4 ], + x0y0, x0y1, x1y0, x1y1, /* gradients at four of the corners */ + w0, /* noise for the w=0 cube */ + floors[ 2 ], /* integer coordinates of base corner of hypercube */ + interp[ 4 ], /* interpolation coefficients */ + t, tmp[ 8 ], /* float temporaries */ + itmp[ 8 ], /* unsigned integer temporaries (aliases of floats above) */ + wtmp[ 8 ]; /* 16-way unsigned word temporaries (aliases of above) */ + int i, j; + int mark = mark_tmps( c ); + GLuint loop, origin; + + x0y0 = alloc_tmp( c ); + x0y1 = alloc_tmp( c ); + x1y0 = alloc_tmp( c ); + x1y1 = alloc_tmp( c ); + t = alloc_tmp( c ); + w0 = alloc_tmp( c ); + floors[ 0 ] = retype( alloc_tmp( c ), BRW_REGISTER_TYPE_UD ); + floors[ 1 ] = retype( alloc_tmp( c ), BRW_REGISTER_TYPE_UD ); + + for( i = 0; i < 4; i++ ) { + param[ i ] = lookup_tmp( c, mark - 5 + i ); + interp[ i ] = alloc_tmp( c ); + } + + for( i = 0; i < 8; i++ ) { + tmp[ i ] = alloc_tmp( c ); + itmp[ i ] = retype( tmp[ i ], BRW_REGISTER_TYPE_UD ); + wtmp[ i ] = brw_uw16_grf( tmp[ i ].nr, 0 ); + } + + brw_set_access_mode( p, BRW_ALIGN_1 ); + + /* We only want 16 bits of precision from the integral part of each + co-ordinate, but unfortunately the RNDD semantics would saturate + at 16 bits if we performed the operation directly to a 16-bit + destination. Therefore, we round to 32-bit temporaries where + appropriate, and then store only the lower 16 bits. */ + brw_RNDD( p, retype( floors[ 0 ], BRW_REGISTER_TYPE_D ), param[ 0 ] ); + brw_RNDD( p, retype( itmp[ 0 ], BRW_REGISTER_TYPE_D ), param[ 1 ] ); + brw_RNDD( p, retype( floors[ 1 ], BRW_REGISTER_TYPE_D ), param[ 2 ] ); + brw_RNDD( p, retype( itmp[ 1 ], BRW_REGISTER_TYPE_D ), param[ 3 ] ); + brw_MOV( p, high_words( floors[ 0 ] ), low_words( itmp[ 0 ] ) ); + brw_MOV( p, high_words( floors[ 1 ] ), low_words( itmp[ 1 ] ) ); + + /* Modify the flag register here, because the side effect is useful + later (see below). We know for certain that all flags will be + cleared, since the FRC instruction cannot possibly generate + negative results. Even for exceptional inputs (infinities, denormals, + NaNs), the architecture guarantees that the L conditional is false. */ + brw_set_conditionalmod( p, BRW_CONDITIONAL_L ); + brw_FRC( p, param[ 0 ], param[ 0 ] ); + brw_set_predicate_control( p, BRW_PREDICATE_NONE ); + for( i = 1; i < 4; i++ ) + brw_FRC( p, param[ i ], param[ i ] ); + + /* Calculate the interpolation coefficients (6t^5 - 15t^4 + 10t^3) first + of all. */ + for( i = 0; i < 4; i++ ) + brw_MUL( p, interp[ i ], param[ i ], brw_imm_f( 6.0 ) ); + for( i = 0; i < 4; i++ ) + brw_ADD( p, interp[ i ], interp[ i ], brw_imm_f( -15.0 ) ); + for( i = 0; i < 4; i++ ) + brw_MUL( p, interp[ i ], interp[ i ], param[ i ] ); + for( i = 0; i < 4; i++ ) + brw_ADD( p, interp[ i ], interp[ i ], brw_imm_f( 10.0 ) ); + for( j = 0; j < 3; j++ ) + for( i = 0; i < 4; i++ ) + brw_MUL( p, interp[ i ], interp[ i ], param[ i ] ); + + /* Mark the current address, as it will be a jump destination. The + following code will be executed twice: first, with the flag + register clear indicating the w=0 case, and second with flags + set for w=1. */ + loop = p->nr_insn; + + /* Arrange the eight corner coordinates into scalars (itmp0..itmp3) to + be hashed. Since we have only 16 bits of precision in the hash, we + must be careful about thorough mixing to maintain entropy as we + squash the input vector into a small scalar. */ + brw_MUL( p, brw_null_reg(), low_words( floors[ 0 ] ), + brw_imm_uw( 0xBC8F ) ); + brw_MAC( p, brw_null_reg(), high_words( floors[ 0 ] ), + brw_imm_uw( 0xD0BD ) ); + brw_MAC( p, brw_null_reg(), low_words( floors[ 1 ] ), + brw_imm_uw( 0x9B93 ) ); + brw_MAC( p, low_words( itmp[ 0 ] ), high_words( floors[ 1 ] ), + brw_imm_uw( 0xA359 ) ); + brw_ADD( p, high_words( itmp[ 0 ] ), low_words( itmp[ 0 ] ), + brw_imm_uw( 0xBC8F ) ); + + /* Temporarily disable the execution mask while we work with ExecSize=16 + channels (the mask is set for ExecSize=8 and is probably incorrect). + Although this might cause execution of unwanted channels, the code + writes only to temporary registers and has no side effects, so + disabling the mask is harmless. */ + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_ADD( p, wtmp[ 1 ], wtmp[ 0 ], brw_imm_uw( 0xD0BD ) ); + brw_ADD( p, wtmp[ 2 ], wtmp[ 0 ], brw_imm_uw( 0x9B93 ) ); + brw_ADD( p, wtmp[ 3 ], wtmp[ 1 ], brw_imm_uw( 0x9B93 ) ); + + /* We're now ready to perform the hashing. The eight hashes are + interleaved for performance. The hash function used is + designed to rapidly achieve avalanche and require only 16x16 + bit multiplication, and 8-bit swizzles (which we get for + free). */ + for( i = 0; i < 4; i++ ) + brw_MUL( p, wtmp[ i ], wtmp[ i ], brw_imm_uw( 0x28D9 ) ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, even_bytes( wtmp[ i ] ), even_bytes( wtmp[ i ] ), + odd_bytes( wtmp[ i ] ) ); + for( i = 0; i < 4; i++ ) + brw_MUL( p, wtmp[ i ], wtmp[ i ], brw_imm_uw( 0xC6D5 ) ); + for( i = 0; i < 4; i++ ) + brw_XOR( p, even_bytes( wtmp[ i ] ), even_bytes( wtmp[ i ] ), + odd_bytes( wtmp[ i ] ) ); + brw_pop_insn_state( p ); + + /* Now we want to initialise the four rear gradients based on the + hashes. Format conversion from signed integer to float leaves + everything scaled too high by a factor of pow( 2, 15 ), but + we correct for that right at the end. */ + /* x component */ + brw_ADD( p, t, param[ 0 ], brw_imm_f( -1.0 ) ); + brw_MOV( p, x0y0, low_words( tmp[ 0 ] ) ); + brw_MOV( p, x0y1, low_words( tmp[ 1 ] ) ); + brw_MOV( p, x1y0, high_words( tmp[ 0 ] ) ); + brw_MOV( p, x1y1, high_words( tmp[ 1 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 0 ], wtmp[ 0 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 1 ], wtmp[ 1 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, x1y0, x1y0, t ); + brw_MUL( p, x1y1, x1y1, t ); + brw_ADD( p, t, param[ 1 ], brw_imm_f( -1.0 ) ); + brw_MUL( p, x0y0, x0y0, param[ 0 ] ); + brw_MUL( p, x0y1, x0y1, param[ 0 ] ); + + /* y component */ + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 0 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 0 ], wtmp[ 0 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 1 ], wtmp[ 1 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + /* prepare t for the w component (used below): w the first time through + the loop; w - 1 the second time) */ + brw_set_predicate_control( p, BRW_PREDICATE_NORMAL ); + brw_ADD( p, t, param[ 3 ], brw_imm_f( -1.0 ) ); + p->current->header.predicate_inverse = 1; + brw_MOV( p, t, param[ 3 ] ); + p->current->header.predicate_inverse = 0; + brw_set_predicate_control( p, BRW_PREDICATE_NONE ); + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param[ 1 ] ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param[ 1 ] ); + + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + + /* z component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 1 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 0 ], wtmp[ 0 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 1 ], wtmp[ 1 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param[ 2 ] ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], param[ 2 ] ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param[ 2 ] ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], param[ 2 ] ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* w component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 1 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 0 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 1 ] ) ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], t ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + brw_ADD( p, t, param[ 0 ], brw_imm_f( -1.0 ) ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* Here we interpolate in the y dimension... */ + brw_ADD( p, x0y1, x0y1, negate( x0y0 ) ); + brw_ADD( p, x1y1, x1y1, negate( x1y0 ) ); + brw_MUL( p, x0y1, x0y1, interp[ 1 ] ); + brw_MUL( p, x1y1, x1y1, interp[ 1 ] ); + brw_ADD( p, x0y0, x0y0, x0y1 ); + brw_ADD( p, x1y0, x1y0, x1y1 ); + + /* And now in x. Leave the result in tmp[ 0 ] (see below)... */ + brw_ADD( p, x1y0, x1y0, negate( x0y0 ) ); + brw_MUL( p, x1y0, x1y0, interp[ 0 ] ); + brw_ADD( p, tmp[ 0 ], x0y0, x1y0 ); + + /* Now do the same thing for the front four gradients... */ + /* x component */ + brw_MOV( p, x0y0, low_words( tmp[ 2 ] ) ); + brw_MOV( p, x0y1, low_words( tmp[ 3 ] ) ); + brw_MOV( p, x1y0, high_words( tmp[ 2 ] ) ); + brw_MOV( p, x1y1, high_words( tmp[ 3 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 2 ], wtmp[ 2 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 3 ], wtmp[ 3 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, x1y0, x1y0, t ); + brw_MUL( p, x1y1, x1y1, t ); + brw_ADD( p, t, param[ 1 ], brw_imm_f( -1.0 ) ); + brw_MUL( p, x0y0, x0y0, param[ 0 ] ); + brw_MUL( p, x0y1, x0y1, param[ 0 ] ); + + /* y component */ + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 2 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 2 ], wtmp[ 2 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 3 ], wtmp[ 3 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + brw_ADD( p, t, param[ 2 ], brw_imm_f( -1.0 ) ); + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], param[ 1 ] ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], param[ 1 ] ); + + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + + /* z component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 3 ] ) ); + + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_SHL( p, wtmp[ 2 ], wtmp[ 2 ], brw_imm_uw( 4 ) ); + brw_SHL( p, wtmp[ 3 ], wtmp[ 3 ], brw_imm_uw( 4 ) ); + brw_pop_insn_state( p ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], t ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + /* prepare t for the w component (used below): w the first time through + the loop; w - 1 the second time) */ + brw_set_predicate_control( p, BRW_PREDICATE_NORMAL ); + brw_ADD( p, t, param[ 3 ], brw_imm_f( -1.0 ) ); + p->current->header.predicate_inverse = 1; + brw_MOV( p, t, param[ 3 ] ); + p->current->header.predicate_inverse = 0; + brw_set_predicate_control( p, BRW_PREDICATE_NONE ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* w component */ + brw_MOV( p, tmp[ 4 ], low_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 5 ], low_words( tmp[ 3 ] ) ); + brw_MOV( p, tmp[ 6 ], high_words( tmp[ 2 ] ) ); + brw_MOV( p, tmp[ 7 ], high_words( tmp[ 3 ] ) ); + + brw_MUL( p, tmp[ 4 ], tmp[ 4 ], t ); + brw_MUL( p, tmp[ 5 ], tmp[ 5 ], t ); + brw_MUL( p, tmp[ 6 ], tmp[ 6 ], t ); + brw_MUL( p, tmp[ 7 ], tmp[ 7 ], t ); + + brw_ADD( p, x0y0, x0y0, tmp[ 4 ] ); + brw_ADD( p, x0y1, x0y1, tmp[ 5 ] ); + brw_ADD( p, x1y0, x1y0, tmp[ 6 ] ); + brw_ADD( p, x1y1, x1y1, tmp[ 7 ] ); + + /* Interpolate in the y dimension: */ + brw_ADD( p, x0y1, x0y1, negate( x0y0 ) ); + brw_ADD( p, x1y1, x1y1, negate( x1y0 ) ); + brw_MUL( p, x0y1, x0y1, interp[ 1 ] ); + brw_MUL( p, x1y1, x1y1, interp[ 1 ] ); + brw_ADD( p, x0y0, x0y0, x0y1 ); + brw_ADD( p, x1y0, x1y0, x1y1 ); + + /* And now in x. The rear face is in tmp[ 0 ] (see above), so this + time put the front face in tmp[ 1 ] and we're nearly there... */ + brw_ADD( p, x1y0, x1y0, negate( x0y0 ) ); + brw_MUL( p, x1y0, x1y0, interp[ 0 ] ); + brw_ADD( p, tmp[ 1 ], x0y0, x1y0 ); + + /* Another interpolation, in the z dimension: */ + brw_ADD( p, tmp[ 1 ], tmp[ 1 ], negate( tmp[ 0 ] ) ); + brw_MUL( p, tmp[ 1 ], tmp[ 1 ], interp[ 2 ] ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], tmp[ 1 ] ); + + /* Exit the loop if we've computed both cubes... */ + origin = p->nr_insn; + brw_push_insn_state( p ); + brw_set_predicate_control( p, BRW_PREDICATE_NORMAL ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_ADD( p, brw_ip_reg(), brw_ip_reg(), brw_imm_d( 0 ) ); + brw_pop_insn_state( p ); + + /* Save the result for the w=0 case, and increment the w coordinate: */ + brw_MOV( p, w0, tmp[ 0 ] ); + brw_ADD( p, high_words( floors[ 1 ] ), high_words( floors[ 1 ] ), + brw_imm_uw( 1 ) ); + + /* Loop around for the other cube. Explicitly set the flag register + (unfortunately we must spend an extra instruction to do this: we + can't rely on a side effect of the previous MOV or ADD because + conditional modifiers which are normally true might be false in + exceptional circumstances, e.g. given a NaN input; the add to + brw_ip_reg() is not suitable because the IP is not an 8-vector). */ + brw_push_insn_state( p ); + brw_set_mask_control( p, BRW_MASK_DISABLE ); + brw_MOV( p, brw_flag_reg(), brw_imm_uw( 0xFF ) ); + brw_ADD( p, brw_ip_reg(), brw_ip_reg(), + brw_imm_d( ( loop - p->nr_insn ) << 4 ) ); + brw_pop_insn_state( p ); + + /* Patch the previous conditional branch now that we know the + destination address. */ + brw_set_src1( p->store + origin, + brw_imm_d( ( p->nr_insn - origin ) << 4 ) ); + + /* The very last interpolation. */ + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], negate( w0 ) ); + brw_MUL( p, tmp[ 0 ], tmp[ 0 ], interp[ 3 ] ); + brw_ADD( p, tmp[ 0 ], tmp[ 0 ], w0 ); + + /* scale by pow( 2, -15 ), as described above */ + brw_MUL( p, param[ 0 ], tmp[ 0 ], brw_imm_f( 0.000030517578125 ) ); + + release_tmps( c, mark ); +} + +static void emit_noise4( struct brw_wm_compile *c, + struct prog_instruction *inst ) +{ + struct brw_compile *p = &c->func; + struct brw_reg src0, src1, src2, src3, param0, param1, param2, param3, dst; + GLuint mask = inst->DstReg.WriteMask; + int i; + int mark = mark_tmps( c ); + + assert( mark == 0 ); + + src0 = get_src_reg( c, inst->SrcReg, 0, 1 ); + src1 = get_src_reg( c, inst->SrcReg, 1, 1 ); + src2 = get_src_reg( c, inst->SrcReg, 2, 1 ); + src3 = get_src_reg( c, inst->SrcReg, 3, 1 ); + + param0 = alloc_tmp( c ); + param1 = alloc_tmp( c ); + param2 = alloc_tmp( c ); + param3 = alloc_tmp( c ); + + brw_MOV( p, param0, src0 ); + brw_MOV( p, param1, src1 ); + brw_MOV( p, param2, src2 ); + brw_MOV( p, param3, src3 ); + + invoke_subroutine( c, SUB_NOISE4, noise4_sub ); + + /* Fill in the result: */ + brw_set_saturate( p, inst->SaturateMode == SATURATE_ZERO_ONE ); + for (i = 0 ; i < 4; i++) { + if (mask & (1<<i)) { + dst = get_dst_reg(c, inst, i, 1); + brw_MOV( p, dst, param0 ); + } + } + if( inst->SaturateMode == SATURATE_ZERO_ONE ) + brw_set_saturate( p, 0 ); + + release_tmps( c, mark ); +} + static void emit_wpos_xy(struct brw_wm_compile *c, struct prog_instruction *inst) { @@ -1996,8 +2418,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c) case OPCODE_NOISE3: emit_noise3(c, inst); break; - /* case OPCODE_NOISE4: */ - /* not yet implemented */ + case OPCODE_NOISE4: + emit_noise4(c, inst); + break; case OPCODE_TEX: emit_tex(c, inst); break; diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index 8129996979f..51579df09e7 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -55,6 +55,12 @@ struct intel_batchbuffer GLuint size; + /** Tracking of BEGIN_BATCH()/OUT_BATCH()/ADVANCE_BATCH() debugging */ + struct { + GLuint total; + GLubyte *start_ptr; + } emit; + GLuint dirty_state; }; @@ -143,9 +149,12 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, #define BEGIN_BATCH(n, cliprect_mode) do { \ intel_batchbuffer_require_space(intel->batch, (n)*4, cliprect_mode); \ + assert(intel->batch->emit.start_ptr == NULL); \ + intel->batch->emit.total = (n) * 4; \ + intel->batch->emit.start_ptr = intel->batch->ptr; \ } while (0) -#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) +#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) #define OUT_RELOC(buf, read_domains, write_domain, delta) do { \ assert((delta) >= 0); \ @@ -153,7 +162,16 @@ intel_batchbuffer_require_space(struct intel_batchbuffer *batch, read_domains, write_domain, delta); \ } while (0) -#define ADVANCE_BATCH() do { } while(0) +#define ADVANCE_BATCH() do { \ + unsigned int _n = intel->batch->ptr - intel->batch->emit.start_ptr; \ + assert(intel->batch->emit.start_ptr != NULL); \ + if (_n != intel->batch->emit.total) { \ + fprintf(stderr, "ADVANCE_BATCH: %d of %d dwords emitted\n", \ + _n, intel->batch->emit.total); \ + abort(); \ + } \ + intel->batch->emit.start_ptr = NULL; \ +} while(0) static INLINE void diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index f8f009c6a30..4d036dee42e 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -181,7 +181,7 @@ intelUpdatePageFlipping(struct intel_context *intel, intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_planes & 0x2)) & 0x3; - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + intel_fb->pf_num_pages = 2; pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 6c625b428c0..44b276a123e 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -412,6 +412,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_EXT_shadow_funcs", NULL }, { "GL_EXT_texture_sRGB", NULL }, { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, + { "GL_ATI_texture_env_combine3", NULL }, { NULL, NULL } }; @@ -775,7 +776,6 @@ intelDestroyContext(__DRIcontextPrivate * driContextPriv) intel_region_release(&intel->front_region); intel_region_release(&intel->back_region); - intel_region_release(&intel->third_region); intel_region_release(&intel->depth_region); driDestroyOptionCache(&intel->optionCache); @@ -825,12 +825,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, intel_renderbuffer_set_region(intel_fb->color_rb[1], intel->back_region); } -#if 0 - if (intel_fb->color_rb[2]) { - intel_renderbuffer_set_region(intel_fb->color_rb[2], - intel->third_region); - } -#endif + if (irbDepth) { intel_renderbuffer_set_region(irbDepth, intel->depth_region); } @@ -867,7 +862,7 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, driDrawableInitVBlank(driDrawPriv); intel_fb->vbl_waited = driDrawPriv->vblSeq; - for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + for (i = 0; i < 2; i++) { if (intel_fb->color_rb[i]) intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq; } diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index ee43ed7e833..048286c196b 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -157,6 +157,19 @@ struct intel_context void (*debug_batch)(struct intel_context *intel); } vtbl; + struct { + struct gl_fragment_program *bitmap_fp; + struct gl_vertex_program *passthrough_vp; + + struct gl_fragment_program *saved_fp; + GLboolean saved_fp_enable; + struct gl_vertex_program *saved_vp; + GLboolean saved_vp_enable; + + GLint saved_vp_x, saved_vp_y; + GLsizei saved_vp_width, saved_vp_height; + } meta; + GLint refcount; GLuint Fallback; GLuint NewGLState; @@ -166,7 +179,6 @@ struct intel_context struct intel_region *front_region; struct intel_region *back_region; - struct intel_region *third_region; struct intel_region *depth_region; /** diff --git a/src/mesa/drivers/dri/intel/intel_decode.c b/src/mesa/drivers/dri/intel/intel_decode.c index 0e72ca08b22..0b8a287f6fe 100644 --- a/src/mesa/drivers/dri/intel/intel_decode.c +++ b/src/mesa/drivers/dri/intel/intel_decode.c @@ -836,10 +836,71 @@ get_965_depthformat(unsigned int depthformat) } } +static const char * +get_965_element_component(uint32_t data, int component) +{ + uint32_t component_control = (data >> (16 + (3 - component) * 4)) & 0x7; + + switch (component_control) { + case 0: + return "nostore"; + case 1: + switch (component) { + case 0: return "X"; + case 1: return "Y"; + case 2: return "Z"; + case 3: return "W"; + default: return "fail"; + } + case 2: + return "0.0"; + case 3: + return "1.0"; + case 4: + return "0x1"; + case 5: + return "VID"; + default: + return "fail"; + } +} + +static const char * +get_965_prim_type(uint32_t data) +{ + uint32_t primtype = (data >> 10) & 0x1f; + + switch (primtype) { + case 0x01: return "point list"; + case 0x02: return "line list"; + case 0x03: return "line strip"; + case 0x04: return "tri list"; + case 0x05: return "tri strip"; + case 0x06: return "tri fan"; + case 0x07: return "quad list"; + case 0x08: return "quad strip"; + case 0x09: return "line list adj"; + case 0x0a: return "line strip adj"; + case 0x0b: return "tri list adj"; + case 0x0c: return "tri strip adj"; + case 0x0d: return "tri strip reverse"; + case 0x0e: return "polygon"; + case 0x0f: return "rect list"; + case 0x10: return "line loop"; + case 0x11: return "point list bf"; + case 0x12: return "line strip cont"; + case 0x13: return "line strip bf"; + case 0x14: return "line strip cont bf"; + case 0x15: return "tri fan no stipple"; + default: return "fail"; + } +} + static int decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) { unsigned int opcode, len; + int i; struct { uint32_t opcode; @@ -860,8 +921,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" }, { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" }, { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" }, - /* 0x7808: 3DSTATE_VERTEX_BUFFERS */ - /* 0x7809: 3DSTATE_VERTEX_ELEMENTS */ + { 0x780a, 3, 3, "3DSTATE_INDEX_BUFFER" }, { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" }, { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" }, { 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" }, @@ -947,6 +1007,64 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) return len; + case 0x7808: + len = (data[0] & 0xff) + 2; + if ((len - 1) % 4 != 0) + fprintf(out, "Bad count in 3DSTATE_VERTEX_BUFFERS\n"); + if (count < len) + BUFFER_FAIL(count, len, "3DSTATE_VERTEX_BUFFERS"); + instr_out(data, hw_offset, 0, "3DSTATE_VERTEX_BUFFERS\n"); + + for (i = 1; i < len;) { + instr_out(data, hw_offset, i, "buffer %d: %s, pitch %db\n", + data[i] >> 27, + data[i] & (1 << 26) ? "random" : "sequential", + data[i] & 0x07ff); + i++; + instr_out(data, hw_offset, i++, "buffer address\n"); + instr_out(data, hw_offset, i++, "max index\n"); + instr_out(data, hw_offset, i++, "mbz\n"); + } + return len; + + case 0x7809: + len = (data[0] & 0xff) + 2; + if ((len + 1) % 2 != 0) + fprintf(out, "Bad count in 3DSTATE_VERTEX_ELEMENTS\n"); + if (count < len) + BUFFER_FAIL(count, len, "3DSTATE_VERTEX_ELEMENTS"); + instr_out(data, hw_offset, 0, "3DSTATE_VERTEX_ELEMENTS\n"); + + for (i = 1; i < len;) { + instr_out(data, hw_offset, i, "buffer %d: %svalid, type 0x%04x, " + "src offset 0x%04xd bytes\n", + data[i] >> 27, + data[i] & (1 << 26) ? "" : "in", + (data[i] >> 16) & 0x1ff, + data[i] & 0x07ff); + i++; + instr_out(data, hw_offset, i, "(%s, %s, %s, %s), " + "dst offset 0x%02x bytes\n", + get_965_element_component(data[i], 0), + get_965_element_component(data[i], 1), + get_965_element_component(data[i], 2), + get_965_element_component(data[i], 3), + (data[i] & 0xff) * 4); + i++; + } + return len; + + case 0x780a: + len = (data[0] & 0xff) + 2; + if (len != 3) + fprintf(out, "Bad count in 3DSTATE_INDEX_BUFFER\n"); + if (count < len) + BUFFER_FAIL(count, len, "3DSTATE_INDEX_BUFFER"); + instr_out(data, hw_offset, 0, "3DSTATE_INDEX_BUFFER\n"); + instr_out(data, hw_offset, 1, "beginning buffer address\n"); + instr_out(data, hw_offset, 2, "ending buffer address\n"); + return len; + case 0x7900: if (len != 4) fprintf(out, "Bad count in 3DSTATE_DRAWING_RECTANGLE\n"); @@ -968,9 +1086,9 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) return len; case 0x7905: - if (len != 5) + if (len != 5 && len != 6) fprintf(out, "Bad count in 3DSTATE_DEPTH_BUFFER\n"); - if (count < 5) + if (count < len) BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER"); instr_out(data, hw_offset, 0, @@ -985,7 +1103,27 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) ((data[3] & 0x0007ffc0) >> 6) + 1, ((data[3] & 0xfff80000) >> 19) + 1); instr_out(data, hw_offset, 4, "volume depth\n"); + if (len == 6) + instr_out(data, hw_offset, 5, "\n"); + + return len; + case 0x7b00: + len = (data[0] & 0xff) + 2; + if (len != 6) + fprintf(out, "Bad count in 3DPRIMITIVE\n"); + if (count < len) + BUFFER_FAIL(count, len, "3DPRIMITIVE"); + + instr_out(data, hw_offset, 0, + "3DPRIMITIVE: %s %s\n", + get_965_prim_type(data[0]), + (data[0] & (1 << 15)) ? "random" : "sequential"); + instr_out(data, hw_offset, 1, "primitive count\n"); + instr_out(data, hw_offset, 2, "start vertex\n"); + instr_out(data, hw_offset, 3, "instance count\n"); + instr_out(data, hw_offset, 4, "start instance\n"); + instr_out(data, hw_offset, 5, "index bias\n"); return len; } diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index b96ba72853e..bf1c3f03f0e 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -111,9 +111,9 @@ intel_miptree_create(struct intel_context *intel, first_level, last_level, width0, height0, depth0, cpp, compress_byte); /* - * pitch == 0 indicates the null texture + * pitch == 0 || height == 0 indicates the null texture */ - if (!mt || !mt->pitch) + if (!mt || !mt->pitch || !mt->total_height) return NULL; mt->region = intel_region_alloc(intel, @@ -163,7 +163,7 @@ intel_miptree_create_for_region(struct intel_context *intel, mt->pitch = region->pitch; #endif - mt->region = region; + intel_region_reference(&mt->region, region); return mt; } diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c index 5702ad9bb57..cf2f32d3845 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.c +++ b/src/mesa/drivers/dri/intel/intel_pixel.c @@ -27,7 +27,12 @@ #include "main/enums.h" #include "main/state.h" +#include "main/context.h" +#include "main/enable.h" +#include "main/matrix.h" #include "swrast/swrast.h" +#include "shader/arbprogram.h" +#include "shader/program.h" #include "intel_context.h" #include "intel_pixel.h" @@ -167,6 +172,159 @@ intel_check_blit_format(struct intel_region * region, return GL_FALSE; } +void +intel_meta_set_passthrough_transform(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + intel->meta.saved_vp_x = ctx->Viewport.X; + intel->meta.saved_vp_y = ctx->Viewport.Y; + intel->meta.saved_vp_width = ctx->Viewport.Width; + intel->meta.saved_vp_height = ctx->Viewport.Height; + + _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); + _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); + + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PushMatrix(); + _mesa_LoadIdentity(); +} + +void +intel_meta_restore_transform(struct intel_context *intel) +{ + _mesa_MatrixMode(GL_PROJECTION); + _mesa_PopMatrix(); + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_PopMatrix(); + + _mesa_Viewport(intel->meta.saved_vp_x, intel->meta.saved_vp_y, + intel->meta.saved_vp_width, intel->meta.saved_vp_height); +} + +/** + * Set up a vertex program to pass through the position and first texcoord + * for pixel path. + */ +void +intel_meta_set_passthrough_vertex_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + static const char *vp = + "!!ARBvp1.0\n" + "TEMP vertexClip;\n" + "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n" + "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n" + "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n" + "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n" + "MOV result.position, vertexClip;\n" + "MOV result.texcoord[0], vertex.texcoord[0];\n" + "MOV result.color, vertex.color;\n" + "END\n"; + + assert(intel->meta.saved_vp == NULL); + + _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, + ctx->VertexProgram.Current); + if (intel->meta.passthrough_vp == NULL) { + GLuint prog_name; + _mesa_GenPrograms(1, &prog_name); + _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name); + _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(vp), (const GLubyte *)vp); + _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, + ctx->VertexProgram.Current); + _mesa_DeletePrograms(1, &prog_name); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + intel->meta.passthrough_vp); + ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, + &intel->meta.passthrough_vp->Base); + + intel->meta.saved_vp_enable = ctx->VertexProgram.Enabled; + _mesa_Enable(GL_VERTEX_PROGRAM_ARB); +} + +/** + * Restores the previous vertex program after + * intel_meta_set_passthrough_vertex_program() + */ +void +intel_meta_restore_vertex_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + intel->meta.saved_vp); + _mesa_reference_vertprog(ctx, &intel->meta.saved_vp, NULL); + ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, + &ctx->VertexProgram.Current->Base); + + if (!intel->meta.saved_vp_enable) + _mesa_Disable(GL_VERTEX_PROGRAM_ARB); +} + +/** + * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the + * program object. + */ +void +intel_meta_set_fragment_program(struct intel_context *intel, + struct gl_fragment_program **prog, + const char *prog_string) +{ + GLcontext *ctx = &intel->ctx; + assert(intel->meta.saved_fp == NULL); + + _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, + ctx->FragmentProgram.Current); + if (*prog == NULL) { + GLuint prog_name; + _mesa_GenPrograms(1, &prog_name); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, + GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(prog_string), (const GLubyte *)prog_string); + _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current); + /* Note that DeletePrograms unbinds the program on us */ + _mesa_DeletePrograms(1, &prog_name); + } + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog); + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base)); + + intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled; + _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); +} + +/** + * Restores the previous fragment program after + * intel_meta_set_fragment_program() + */ +void +intel_meta_restore_fragment_program(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + FLUSH_VERTICES(ctx, _NEW_PROGRAM); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + intel->meta.saved_fp); + _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL); + ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, + &ctx->FragmentProgram.Current->Base); + + if (!intel->meta.saved_fp_enable) + _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); +} void intelInitPixelFuncs(struct dd_function_table *functions) @@ -181,3 +339,13 @@ intelInitPixelFuncs(struct dd_function_table *functions) #endif } } + +void +intel_free_pixel_state(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + _mesa_reference_vertprog(ctx, &intel->meta.passthrough_vp, NULL); + _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL); +} + diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h index 6fa6effe835..76b8781316b 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel.h +++ b/src/mesa/drivers/dri/intel/intel_pixel.h @@ -31,6 +31,15 @@ #include "main/mtypes.h" void intelInitPixelFuncs(struct dd_function_table *functions); +void intel_meta_set_passthrough_transform(struct intel_context *intel); +void intel_meta_restore_transform(struct intel_context *intel); +void intel_meta_set_passthrough_vertex_program(struct intel_context *intel); +void intel_meta_restore_vertex_program(struct intel_context *intel); +void intel_meta_set_fragment_program(struct intel_context *intel, + struct gl_fragment_program **prog, + const char *prog_string); +void intel_meta_restore_fragment_program(struct intel_context *intel); +void intel_free_pixel_state(struct intel_context *intel); GLboolean intel_check_blit_fragment_ops(GLcontext * ctx, GLboolean src_alpha_is_one); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c index e3ce1494e5d..1d7f15f10a5 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c @@ -32,6 +32,18 @@ #include "main/mtypes.h" #include "main/macros.h" #include "main/bufferobj.h" +#include "main/pixelstore.h" +#include "main/state.h" +#include "main/teximage.h" +#include "main/texenv.h" +#include "main/texobj.h" +#include "main/texstate.h" +#include "main/texparam.h" +#include "main/varray.h" +#include "main/attrib.h" +#include "main/enable.h" +#include "shader/arbprogram.h" +#include "glapi/dispatch.h" #include "swrast/swrast.h" #include "intel_screen.h" @@ -86,6 +98,11 @@ static GLboolean test_bit( const GLubyte *src, return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; } +static GLboolean test_msb_bit(const GLubyte *src, GLuint bit) +{ + return (src[bit/8] & (1<<(7 - (bit % 8)))) ? 1 : 0; +} + static void set_bit( GLubyte *dest, GLuint bit ) { @@ -149,8 +166,18 @@ static GLuint get_bitmap_rect(GLsizei width, GLsizei height, return count; } - - +/** + * Returns the low Y value of the vertical range given, flipped according to + * whether the framebuffer is or not. + */ +static inline int +y_flip(struct gl_framebuffer *fb, int y, int height) +{ + if (fb->Name != 0) + return y; + else + return fb->Height - y - height; +} /* * Render a bitmap. @@ -171,6 +198,11 @@ do_blit_bitmap( GLcontext *ctx, unsigned int num_cliprects; drm_clip_rect_t *cliprects; int x_off, y_off; + GLsizei bitmap_width = width; + GLsizei bitmap_height = height; + + /* Update draw buffer bounds */ + _mesa_update_state(ctx); if (!dst) return GL_FALSE; @@ -202,8 +234,6 @@ do_blit_bitmap( GLcontext *ctx, intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off); if (num_cliprects != 0) { - drm_clip_rect_t dest_rect; - GLint srcx = 0, srcy = 0; GLuint i; GLint orig_dstx = dstx; GLint orig_dsty = dsty; @@ -214,45 +244,26 @@ do_blit_bitmap( GLcontext *ctx, &dstx, &dsty, &width, &height)) goto out; - /* Convert from GL to hardware coordinates. Transform original points - * along with it so that we can look at cliprects in hw coordinates and - * map back to points in the source space. - */ - if (fb->Name == 0) { - /* bitmap to a system framebuffer */ - dstx = x_off + dstx; - dsty = y_off + (fb->Height - dsty - height); - orig_dstx = x_off + orig_dstx; - orig_dsty = y_off + (fb->Height - orig_dsty - height); - } else { - /* bitmap to a user framebuffer object */ - dstx = x_off + dstx; - dsty = y_off + dsty; - orig_dstx = x_off + orig_dstx; - orig_dsty = y_off + orig_dsty; - } - - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; + dstx = x_off + dstx; + dsty = y_off + y_flip(fb, dsty, height); for (i = 0; i < num_cliprects; i++) { - drm_clip_rect_t rect; - int box_w, box_h; + int box_x, box_y, box_w, box_h; GLint px, py; GLuint stipple[32]; - if (!intel_intersect_cliprects(&rect, &dest_rect, &cliprects[i])) - continue; + box_x = dstx; + box_y = dsty; + box_w = width; + box_h = height; - /* Now go back to GL coordinates to figure out what subset of - * the bitmap we are uploading for this cliprect: - */ - box_w = rect.x2 - rect.x1; - box_h = rect.y2 - rect.y1; - srcx = rect.x1 - orig_dstx; - srcy = rect.y1 - orig_dsty; + /* Clip to drawable cliprect */ + if (!_mesa_clip_to_region(cliprects[i].x1, + cliprects[i].y1, + cliprects[i].x2, + cliprects[i].y2, + &box_x, &box_y, &box_w, &box_h)) + continue; #define DY 32 #define DX 32 @@ -273,10 +284,16 @@ do_blit_bitmap( GLcontext *ctx, /* May need to adjust this when padding has been introduced in * sz above: + * + * Have to translate destination coordinates back into source + * coordinates. */ - if (get_bitmap_rect(width, height, unpack, + if (get_bitmap_rect(bitmap_width, bitmap_height, unpack, bitmap, - srcx + px, srcy + py, w, h, + -orig_dstx + (box_x + px - x_off), + -orig_dsty + y_flip(fb, + box_y + py - y_off, h), + w, h, (GLubyte *)stipple, 8, fb->Name == 0 ? GL_TRUE : GL_FALSE) == 0) @@ -293,8 +310,8 @@ do_blit_bitmap( GLcontext *ctx, dst->buffer, 0, dst->tiling, - rect.x1 + px, - rect.y2 - (py + h), + box_x + px, + box_y + py, w, h, logic_op); } @@ -316,9 +333,174 @@ out: return GL_TRUE; } +static GLboolean +intel_texture_bitmap(GLcontext * ctx, + GLint dst_x, GLint dst_y, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) +{ + struct intel_context *intel = intel_context(ctx); + static const char *fp = + "!!ARBfp1.0\n" + "TEMP val;\n" + "PARAM color=program.local[0];\n" + "TEX val, fragment.texcoord[0], texture[0], 2D;\n" + "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n" + "KIL val;\n" + "MOV result.color, color;\n" + "END\n"; + GLuint texname; + GLfloat vertices[4][4]; + GLfloat texcoords[4][2]; + GLint old_active_texture; + GLubyte *unpacked_bitmap; + GLubyte *a8_bitmap; + int x, y; + + /* We need a fragment program for the KIL effect */ + if (!ctx->Extensions.ARB_fragment_program || + !ctx->Extensions.ARB_vertex_program) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, + "glBitmap fallback: No fragment/vertex program support\n"); + return GL_FALSE; + } + /* We're going to mess with texturing with no regard to existing texture + * state, so if there is some set up we have to bail. + */ + if (ctx->Texture._EnabledUnits != 0) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: texturing enabled\n"); + return GL_FALSE; + } + /* Can't do textured DrawPixels with a fragment program, unless we were + * to generate a new program that sampled our texture and put the results + * in the fragment color before the user's program started. + */ + if (ctx->FragmentProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: fragment program enabled\n"); + return GL_FALSE; + } + if (ctx->VertexProgram.Enabled) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: vertex program enabled\n"); + return GL_FALSE; + } + + /* Check that we can load in a texture this big. */ + if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) || + height > (1 << (ctx->Const.MaxTextureLevels - 1))) { + if (INTEL_DEBUG & DEBUG_FALLBACKS) + fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n", + width, height); + return GL_FALSE; + } + + /* Convert the A1 bitmap to an A8 format suitable for glTexImage */ + if (unpack->BufferObj->Name) { + bitmap = map_pbo(ctx, width, height, unpack, bitmap); + if (bitmap == NULL) + return GL_TRUE; /* even though this is an error, we're done */ + } + unpacked_bitmap = _mesa_unpack_bitmap(width, height, bitmap, + unpack); + a8_bitmap = _mesa_calloc(width * height); + for (y = 0; y < height; y++) { + for (x = 0; x < width; x++) { + if (test_msb_bit(unpacked_bitmap, ALIGN(width, 8) * y + x)) + a8_bitmap[y * width + x] = 0xff; + } + } + _mesa_free(unpacked_bitmap); + if (unpack->BufferObj->Name) { + /* done with PBO so unmap it now */ + ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, + unpack->BufferObj); + } + + /* Save GL state before we start setting up our drawing */ + _mesa_PushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | + GL_VIEWPORT_BIT); + _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT | + GL_CLIENT_PIXEL_STORE_BIT); + old_active_texture = ctx->Texture.CurrentUnit; + + _mesa_Disable(GL_POLYGON_STIPPLE); + + /* Upload our bitmap data to an alpha texture */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB); + _mesa_Enable(GL_TEXTURE_2D); + _mesa_GenTextures(1, &texname); + _mesa_BindTexture(GL_TEXTURE_2D, texname); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0); + _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0); + _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 1); + _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, + GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap); + _mesa_free(a8_bitmap); + + intel_meta_set_fragment_program(intel, &intel->meta.bitmap_fp, fp); + _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, + ctx->Current.RasterColor); + intel_meta_set_passthrough_vertex_program(intel); + intel_meta_set_passthrough_transform(intel); + + vertices[0][0] = dst_x; + vertices[0][1] = dst_y; + vertices[0][2] = ctx->Current.RasterPos[2]; + vertices[0][3] = 1.0; + vertices[1][0] = dst_x + width; + vertices[1][1] = dst_y; + vertices[1][2] = ctx->Current.RasterPos[2]; + vertices[1][3] = 1.0; + vertices[2][0] = dst_x + width; + vertices[2][1] = dst_y + height; + vertices[2][2] = ctx->Current.RasterPos[2]; + vertices[2][3] = 1.0; + vertices[3][0] = dst_x; + vertices[3][1] = dst_y + height; + vertices[3][2] = ctx->Current.RasterPos[2]; + vertices[3][3] = 1.0; + + texcoords[0][0] = 0.0; + texcoords[0][1] = 0.0; + texcoords[1][0] = 1.0; + texcoords[1][1] = 0.0; + texcoords[2][0] = 1.0; + texcoords[2][1] = 1.0; + texcoords[3][0] = 0.0; + texcoords[3][1] = 1.0; + + _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices); + _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords); + _mesa_Enable(GL_VERTEX_ARRAY); + _mesa_Enable(GL_TEXTURE_COORD_ARRAY); + CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + + intel_meta_restore_transform(intel); + intel_meta_restore_fragment_program(intel); + intel_meta_restore_vertex_program(intel); + + _mesa_PopClientAttrib(); + _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */ + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture); + _mesa_PopAttrib(); + + _mesa_DeleteTextures(1, &texname); + + return GL_TRUE; +} /* There are a large number of possible ways to implement bitmap on * this hardware, most of them have some sort of drawback. Here are a @@ -351,6 +533,10 @@ intelBitmap(GLcontext * ctx, unpack, pixels)) return; + if (intel_texture_bitmap(ctx, x, y, width, height, + unpack, pixels)) + return; + if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); diff --git a/src/mesa/drivers/dri/intel/intel_pixel_copy.c b/src/mesa/drivers/dri/intel/intel_pixel_copy.c index 61d1296c26c..447c6494e79 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_copy.c @@ -266,6 +266,9 @@ do_blit_copypixels(GLcontext * ctx, drm_clip_rect_t *cliprects; int x_off, y_off; + /* Update draw buffer bounds */ + _mesa_update_state(ctx); + /* Copypixels can be more than a straight copy. Ensure all the * extra operations are disabled: */ @@ -308,8 +311,8 @@ do_blit_copypixels(GLcontext * ctx, /* Clip to source buffer. */ orig_srcx = srcx; orig_srcy = srcy; - if (!_mesa_clip_to_region(read_fb->_Xmin, read_fb->_Ymin, - read_fb->_Xmax, read_fb->_Ymax, + if (!_mesa_clip_to_region(0, 0, + read_fb->Width, read_fb->Height, &srcx, &srcy, &width, &height)) goto out; /* Adjust dst coords for our post-clipped source origin */ diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c index 8ebbc95a1d0..2af839b8031 100644 --- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c @@ -36,7 +36,6 @@ #include "main/texobj.h" #include "main/texstate.h" #include "main/texparam.h" -#include "main/matrix.h" #include "main/varray.h" #include "main/attrib.h" #include "main/enable.h" @@ -68,6 +67,7 @@ intel_texture_drawpixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { + struct intel_context *intel = intel_context(ctx); GLuint texname; GLfloat vertices[4][4]; GLfloat texcoords[4][2]; @@ -117,7 +117,7 @@ intel_texture_drawpixels(GLcontext * ctx, return GL_FALSE; } - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); @@ -138,14 +138,7 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, type, pixels); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); + intel_meta_set_passthrough_transform(intel); /* Create the vertex buffer based on the current raster pos. The x and y * we're handed are ctx->Current.RasterPos[0,1] rounded to integers. @@ -184,10 +177,7 @@ intel_texture_drawpixels(GLcontext * ctx, _mesa_Enable(GL_TEXTURE_COORD_ARRAY); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); + intel_meta_restore_transform(intel); _mesa_PopClientAttrib(); _mesa_PopAttrib(); @@ -205,6 +195,7 @@ intel_stencil_drawpixels(GLcontext * ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { + struct intel_context *intel = intel_context(ctx); GLuint texname, rb_name, fb_name, old_fb_name; GLfloat vertices[4][2]; GLfloat texcoords[4][2]; @@ -267,7 +258,7 @@ intel_stencil_drawpixels(GLcontext * ctx, return GL_FALSE; } - _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_TEXTURE_BIT | + _mesa_PushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); old_fb_name = ctx->DrawBuffer->Name; @@ -335,14 +326,7 @@ intel_stencil_drawpixels(GLcontext * ctx, ctx->Unpack = old_unpack; _mesa_free(stencil_pixels); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); + intel_meta_set_passthrough_transform(intel); vertices[0][0] = x; vertices[0][1] = y; @@ -368,12 +352,10 @@ intel_stencil_drawpixels(GLcontext * ctx, _mesa_Enable(GL_TEXTURE_COORD_ARRAY); CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); + intel_meta_restore_transform(intel); + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, old_fb_name); - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); _mesa_PopClientAttrib(); _mesa_PopAttrib(); @@ -404,27 +386,6 @@ intelDrawPixels(GLcontext * ctx, if (INTEL_DEBUG & DEBUG_PIXEL) _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); - if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { - /* - * We don't want the i915 texenv program to be applied to DrawPixels. - * This is really just a performance optimization (mesa will other- - * wise happily run the fragment program on each pixel in the image). - */ - struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; - /* can't just set current frag prog to 0 here as on buffer resize - we'll get new state checks which will segfault. Remains a hack. */ - ctx->FragmentProgram._Current = NULL; - ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; - ctx->FragmentProgram._Active = GL_FALSE; - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - ctx->FragmentProgram._Current = fpSave; - ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; - ctx->FragmentProgram._Active = GL_TRUE; - _swrast_InvalidateState(ctx, _NEW_PROGRAM); - } - else { - _swrast_DrawPixels( ctx, x, y, width, height, format, type, - unpack, pixels ); - } + _swrast_DrawPixels(ctx, x, y, width, height, format, type, + unpack, pixels); } diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c index 8dbcc3050ee..51ce32a9679 100644 --- a/src/mesa/drivers/dri/intel/intel_regions.c +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -550,15 +550,6 @@ intel_recreate_static_regions(struct intel_context *intel) intel->back_region, &intelScreen->back); -#ifdef I915 - if (intelScreen->third.handle) { - intel->third_region = - intel_recreate_static(intel, "third", - intel->third_region, - &intelScreen->third); - } -#endif /* I915 */ - /* Still assumes front.cpp == depth.cpp. We can kill this when we move to * private buffers. */ diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 61b55b97b51..fc4e82b56c9 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -177,13 +177,6 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->back.size = sarea->back_size; intelScreen->back.tiled = sarea->back_tiled; - if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - intelScreen->third.tiled = sarea->third_tiled; - } - intelScreen->depth.offset = sarea->depth_offset; intelScreen->depth.handle = sarea->depth_handle; intelScreen->depth.size = sarea->depth_size; @@ -192,12 +185,10 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { intelScreen->front.bo_handle = sarea->front_bo_handle; intelScreen->back.bo_handle = sarea->back_bo_handle; - intelScreen->third.bo_handle = sarea->third_bo_handle; intelScreen->depth.bo_handle = sarea->depth_bo_handle; } else { intelScreen->front.bo_handle = -1; intelScreen->back.bo_handle = -1; - intelScreen->third.bo_handle = -1; intelScreen->depth.bo_handle = -1; } @@ -353,12 +344,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, &intel_fb->color_rb[1]->Base); - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] = intel_create_renderbuffer(rgbFormat); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } } if (mesaVis->depthBits == 24) { diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index 91f0d6d1ae8..cf5359baaeb 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h @@ -56,7 +56,6 @@ typedef struct { intelRegion front; intelRegion back; - intelRegion third; intelRegion depth; intelRegion tex; diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 82f8b870095..e64d8a1556d 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -231,6 +231,7 @@ intelInitTextureFuncs(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->CompressedTexSubImage2D = intelCompressedTexSubImage2D; functions->GetCompressedTexImage = intelGetCompressedTexImage; functions->NewTextureObject = intelNewTextureObject; diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 6219c1c953b..742ccc043aa 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -130,6 +130,16 @@ void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage ); +void intelCompressedTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c index b893990d271..08437aa0e2b 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_copy.c +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -112,56 +112,47 @@ do_copy_texsubimage(struct intel_context *intel, intelImage->level); const GLint orig_x = x; const GLint orig_y = y; - const struct gl_framebuffer *fb = ctx->DrawBuffer; - - if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, - &x, &y, &width, &height)) { - GLshort src_pitch; - - /* Update dst for clipped src. Need to also clip the source rect. - */ - dstx += x - orig_x; - dsty += y - orig_y; - - /* image_offset may be non-page-aligned, but that's illegal for tiling. + GLshort src_pitch; + + /* Update dst for clipped src. Need to also clip the source rect. */ + dstx += x - orig_x; + dsty += y - orig_y; + + /* image_offset may be non-page-aligned, but that's illegal for tiling. */ + assert(intelImage->mt->region->tiling == I915_TILING_NONE); + + if (ctx->ReadBuffer->Name == 0) { + /* reading from a window, adjust x, y */ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + y = dPriv->y + (dPriv->h - (y + height)); + x += dPriv->x; + + /* Invert the data coming from the source rectangle due to GL + * and hardware disagreeing on where y=0 is. + * + * It appears that our offsets and pitches get mangled + * appropriately by the hardware, and we don't need to adjust them + * on our own. */ - assert(intelImage->mt->region->tiling == I915_TILING_NONE); - - if (ctx->ReadBuffer->Name == 0) { - /* reading from a window, adjust x, y */ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - y = dPriv->y + (dPriv->h - (y + height)); - x += dPriv->x; - - /* Invert the data coming from the source rectangle due to GL - * and hardware disagreeing on where y=0 is. - * - * It appears that our offsets and pitches get mangled - * appropriately by the hardware, and we don't need to adjust them - * on our own. - */ - src_pitch = -src->pitch; - } - else { - /* reading from a FBO, y is already oriented the way we like */ - src_pitch = src->pitch; - } - - intelEmitCopyBlit(intel, - intelImage->mt->cpp, - src_pitch, - src->buffer, - 0, - src->tiling, - intelImage->mt->pitch, - intelImage->mt->region->buffer, - image_offset, - intelImage->mt->region->tiling, - x, y, dstx, dsty, width, height, - GL_COPY); + src_pitch = -src->pitch; + } else { + /* reading from a FBO, y is already oriented the way we like */ + src_pitch = src->pitch; } - } + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + src_pitch, + src->buffer, + 0, + src->tiling, + intelImage->mt->pitch, + intelImage->mt->region->buffer, + image_offset, + intelImage->mt->region->tiling, + x, y, dstx, dsty, width, height, + GL_COPY); + } UNLOCK_HARDWARE(intel); @@ -188,6 +179,7 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); + int srcx, srcy, dstx, dsty, height; if (border) goto fail; @@ -199,10 +191,20 @@ intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, width, border, GL_RGBA, CHAN_TYPE, NULL, &ctx->DefaultPacking, texObj, texImage); + srcx = x; + srcy = y; + dstx = 0; + dsty = 0; + height = 1; + if (!_mesa_clip_copytexsubimage(ctx, + &dstx, &dsty, + &srcx, &srcy, + &width, &height)) + return; if (!do_copy_texsubimage(intel_context(ctx), target, intel_texture_image(texImage), - internalFormat, 0, 0, x, y, width, 1)) + internalFormat, 0, 0, x, y, width, height)) goto fail; return; @@ -224,10 +226,21 @@ intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, _mesa_select_tex_object(ctx, texUnit, target); struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); + int srcx, srcy, dstx, dsty; if (border) goto fail; + srcx = x; + srcy = y; + dstx = 0; + dsty = 0; + if (!_mesa_clip_copytexsubimage(ctx, + &dstx, &dsty, + &srcx, &srcy, + &width, &height)) + return; + /* Setup or redefine the texture object, mipmap tree and texture * image. Don't populate yet. */ diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index b7523618868..f86de568976 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -184,3 +184,18 @@ intelTexSubImage1D(GLcontext * ctx, format, type, pixels, packing, texObj, texImage); } + +void +intelCompressedTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + fprintf(stderr, "stubbed CompressedTexSubImage2D: %dx%d@%dx%d\n", + width, height, xoffset, yoffset); +} diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 778db96cc1f..7c6485ef60b 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -64,7 +64,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define R300_SE_VPORT_ZSCALE 0x1DA8 #define R300_SE_VPORT_ZOFFSET 0x1DAC - +#define R300_VAP_PORT_IDX0 0x2040 /* * Vertex Array Processing (VAP) Control */ @@ -3201,9 +3201,9 @@ enum { #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 #define R300_PACKET3_INDX_BUFFER 0x00003300 -# define R300_EB_UNK1_SHIFT 24 -# define R300_EB_UNK1 (0x80<<24) -# define R300_EB_UNK2 0x0810 +# define R300_INDX_BUFFER_DST_SHIFT 0 +# define R300_INDX_BUFFER_SKIP_SHIFT 16 +# define R300_INDX_BUFFER_ONE_REG_WR (1<<31) /* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */ #define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400 diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 292f87a2b1b..f9266e44c13 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -208,7 +208,8 @@ static void r300FireEB(r300ContextPtr rmesa, unsigned long addr, e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2); - e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2); + e32(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | + (R300_VAP_PORT_IDX0 >> 2)); e32(addr); e32(vertex_count); } diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index 49f1b8b9ee7..15b57244dcd 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -66,6 +66,7 @@ #define need_GL_ARB_vertex_program #define need_GL_APPLE_vertex_array_object #define need_GL_ATI_fragment_shader +#define need_GL_ATI_separate_stencil #define need_GL_EXT_depth_bounds_test #define need_GL_EXT_framebuffer_object #define need_GL_EXT_framebuffer_blit @@ -96,6 +97,7 @@ const struct dri_extension card_extensions[] = { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions }, { "GL_ATI_fragment_shader", GL_ATI_fragment_shader_functions }, + { "GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions }, { "GL_EXT_depth_bounds_test", GL_EXT_depth_bounds_test_functions }, { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions }, { "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions }, diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile index d6a18b1d755..3b3984200aa 100644 --- a/src/mesa/drivers/osmesa/Makefile +++ b/src/mesa/drivers/osmesa/Makefile @@ -30,8 +30,7 @@ CORE_MESA = $(TOP)/src/mesa/libmesa.a $(TOP)/src/mesa/libglapi.a $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@ -default: -# $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) +default: $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) @ if [ "${DRIVER_DIRS}" = "osmesa" ] ; then \ $(MAKE) osmesa16 ; \ else \ @@ -42,9 +41,9 @@ default: # The normal libOSMesa is used in conjuction with libGL -osmesa8: $(TOP)/lib/$(OSMESA_LIB_NAME) +osmesa8: $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) -$(TOP)/lib/$(OSMESA_LIB_NAME): $(OBJECTS) +$(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(MKLIB) -o $(OSMESA_LIB) -linker '$(CC)' -ldflags '$(LDFLAGS)' \ -major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \ -install $(TOP)/$(LIB_DIR) $(MKLIB_OPTIONS) \ diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 827d39f9957..ea3585258d8 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -42,7 +42,6 @@ #include "glxheader.h" #include "glxapi.h" -#include "GL/xmesa.h" #include "main/context.h" #include "main/config.h" #include "main/macros.h" diff --git a/src/mesa/drivers/x11/fxmesa.h b/src/mesa/drivers/x11/fxmesa.h new file mode 100644 index 00000000000..f8e9661f9cc --- /dev/null +++ b/src/mesa/drivers/x11/fxmesa.h @@ -0,0 +1,103 @@ +/* + * Mesa 3-D graphics library + * Version: 4.0 + * Copyright (C) 1995-2001 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * FXMesa - 3Dfx Glide driver for Mesa. Contributed by David Bucciarelli + * + * NOTE: This version requires Glide3 (http://sourceforge.net/projects/glide) + */ + + +#ifndef FXMESA_H +#define FXMESA_H + + +#include <glide.h> + + +#ifdef __cplusplus +extern "C" { +#endif + + +#define FXMESA_MAJOR_VERSION 6 +#define FXMESA_MINOR_VERSION 3 + + +/* + * Values for attribList parameter to fxMesaCreateContext(): + */ +#define FXMESA_NONE 0 /* to terminate attribList */ +#define FXMESA_DOUBLEBUFFER 10 +#define FXMESA_ALPHA_SIZE 11 /* followed by an integer */ +#define FXMESA_DEPTH_SIZE 12 /* followed by an integer */ +#define FXMESA_STENCIL_SIZE 13 /* followed by an integer */ +#define FXMESA_ACCUM_SIZE 14 /* followed by an integer */ +#define FXMESA_COLORDEPTH 20 /* followed by an integer */ +#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */ + + + +typedef struct tfxMesaContext *fxMesaContext; + + +#if defined (__BEOS__) +#pragma export on +#endif + + +GLAPI fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, GrScreenResolution_t, + GrScreenRefresh_t, + const GLint attribList[]); + +GLAPI fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win, + GLint width, GLint height, + const GLint attribList[]); +GLAPI void GLAPIENTRY fxMesaDestroyContext(fxMesaContext ctx); + +GLAPI GLint GLAPIENTRY fxMesaSelectCurrentBoard(int n); + +GLAPI void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext ctx); + +GLAPI fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void); + +GLAPI void GLAPIENTRY fxMesaSwapBuffers(void); + +GLAPI void GLAPIENTRY fxMesaSetNearFar(GLfloat nearVal, GLfloat farVal); + +GLAPI void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext ctx); + +GLAPI void GLAPIENTRY fxCloseHardware(void); + +GLAPI void GLAPIENTRY fxGetScreenGeometry (GLint *w, GLint *h); + + +#if defined (__BEOS__) +#pragma export off +#endif + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index c9009bad031..18aa8bcc096 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -63,7 +63,6 @@ #endif #include "glxheader.h" -#include "GL/xmesa.h" #include "xmesaP.h" #include "main/context.h" #include "main/extensions.h" diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c index f104d44d051..7ad67bc34da 100644 --- a/src/mesa/drivers/x11/xm_buffer.c +++ b/src/mesa/drivers/x11/xm_buffer.c @@ -30,7 +30,6 @@ #include "glxheader.h" -#include "GL/xmesa.h" #include "xmesaP.h" #include "main/imports.h" #include "main/framebuffer.h" diff --git a/src/mesa/drivers/x11/xmesa.h b/src/mesa/drivers/x11/xmesa.h new file mode 100644 index 00000000000..98139af8336 --- /dev/null +++ b/src/mesa/drivers/x11/xmesa.h @@ -0,0 +1,424 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * Mesa/X11 interface. This header file serves as the documentation for + * the Mesa/X11 interface functions. + * + * Note: this interface isn't intended for user programs. It's primarily + * just for implementing the pseudo-GLX interface. + */ + + +/* Sample Usage: + +In addition to the usual X calls to select a visual, create a colormap +and create a window, you must do the following to use the X/Mesa interface: + +1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo. + +2. Call XMesaCreateContext() to create an X/Mesa rendering context, given + the XMesaVisual. + +3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window + and XMesaVisual. + +4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and + to make the context the current one. + +5. Make gl* calls to render your graphics. + +6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers. + +7. Before the X window is destroyed, call XMesaDestroyBuffer(). + +8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext. + +*/ + + + + +#ifndef XMESA_H +#define XMESA_H + +#ifdef __VMS +#include <GL/vms_x_fix.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef XFree86Server +#include "xmesa_xf86.h" +#else +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include "xmesa_x.h" +#endif +#include "GL/gl.h" + +#ifdef AMIWIN +#include <pragmas/xlib_pragmas.h> +extern struct Library *XLibBase; +#endif + + +#define XMESA_MAJOR_VERSION 6 +#define XMESA_MINOR_VERSION 3 + + + +/* + * Values passed to XMesaGetString: + */ +#define XMESA_VERSION 1 +#define XMESA_EXTENSIONS 2 + + +/* + * Values passed to XMesaSetFXmode: + */ +#define XMESA_FX_WINDOW 1 +#define XMESA_FX_FULLSCREEN 2 + + + +typedef struct xmesa_context *XMesaContext; + +typedef struct xmesa_visual *XMesaVisual; + +typedef struct xmesa_buffer *XMesaBuffer; + + + +/* + * Create a new X/Mesa visual. + * Input: display - X11 display + * visinfo - an XVisualInfo pointer + * rgb_flag - GL_TRUE = RGB mode, + * GL_FALSE = color index mode + * alpha_flag - alpha buffer requested? + * db_flag - GL_TRUE = double-buffered, + * GL_FALSE = single buffered + * stereo_flag - stereo visual? + * ximage_flag - GL_TRUE = use an XImage for back buffer, + * GL_FALSE = use an off-screen pixmap for back buffer + * depth_size - requested bits/depth values, or zero + * stencil_size - requested bits/stencil values, or zero + * accum_red_size - requested bits/red accum values, or zero + * accum_green_size - requested bits/green accum values, or zero + * accum_blue_size - requested bits/blue accum values, or zero + * accum_alpha_size - requested bits/alpha accum values, or zero + * num_samples - number of samples/pixel if multisampling, or zero + * level - visual level, usually 0 + * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT + * Return; a new XMesaVisual or 0 if error. + */ +extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display, + XMesaVisualInfo visinfo, + GLboolean rgb_flag, + GLboolean alpha_flag, + GLboolean db_flag, + GLboolean stereo_flag, + GLboolean ximage_flag, + GLint depth_size, + GLint stencil_size, + GLint accum_red_size, + GLint accum_green_size, + GLint accum_blue_size, + GLint accum_alpha_size, + GLint num_samples, + GLint level, + GLint visualCaveat ); + +/* + * Destroy an XMesaVisual, but not the associated XVisualInfo. + */ +extern void XMesaDestroyVisual( XMesaVisual v ); + + + +/* + * Create a new XMesaContext for rendering into an X11 window. + * + * Input: visual - an XMesaVisual + * share_list - another XMesaContext with which to share display + * lists or NULL if no sharing is wanted. + * Return: an XMesaContext or NULL if error. + */ +extern XMesaContext XMesaCreateContext( XMesaVisual v, + XMesaContext share_list ); + + +/* + * Destroy a rendering context as returned by XMesaCreateContext() + */ +extern void XMesaDestroyContext( XMesaContext c ); + + +#ifdef XFree86Server +/* + * These are the extra routines required for integration with XFree86. + * None of these routines should be user visible. -KEM + */ +extern GLboolean XMesaForceCurrent( XMesaContext c ); + +extern GLboolean XMesaLoseCurrent( XMesaContext c ); + +extern GLboolean XMesaCopyContext( XMesaContext src, + XMesaContext dst, + GLuint mask ); +#endif /* XFree86Server */ + + +/* + * Create an XMesaBuffer from an X window. + */ +extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w ); + + +/* + * Create an XMesaBuffer from an X pixmap. + */ +extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, + XMesaPixmap p, + XMesaColormap cmap ); + + +/* + * Destroy an XMesaBuffer, but not the corresponding window or pixmap. + */ +extern void XMesaDestroyBuffer( XMesaBuffer b ); + + +/* + * Return the XMesaBuffer handle which corresponds to an X drawable, if any. + * + * New in Mesa 2.3. + */ +extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, + XMesaDrawable d ); + + + +/* + * Bind a buffer to a context and make the context the current one. + */ +extern GLboolean XMesaMakeCurrent( XMesaContext c, + XMesaBuffer b ); + + +/* + * Bind two buffers (read and draw) to a context and make the + * context the current one. + * New in Mesa 3.3 + */ +extern GLboolean XMesaMakeCurrent2( XMesaContext c, + XMesaBuffer drawBuffer, + XMesaBuffer readBuffer ); + + +/* + * Unbind the current context from its buffer. + */ +extern GLboolean XMesaUnbindContext( XMesaContext c ); + + +/* + * Return a handle to the current context. + */ +extern XMesaContext XMesaGetCurrentContext( void ); + + +/* + * Return handle to the current (draw) buffer. + */ +extern XMesaBuffer XMesaGetCurrentBuffer( void ); + + +/* + * Return handle to the current read buffer. + * New in Mesa 3.3 + */ +extern XMesaBuffer XMesaGetCurrentReadBuffer( void ); + + +/* + * Swap the front and back buffers for the given buffer. No action is + * taken if the buffer is not double buffered. + */ +extern void XMesaSwapBuffers( XMesaBuffer b ); + + +/* + * Copy a sub-region of the back buffer to the front buffer. + * + * New in Mesa 2.6 + */ +extern void XMesaCopySubBuffer( XMesaBuffer b, + int x, + int y, + int width, + int height ); + + +/* + * Return a pointer to the the Pixmap or XImage being used as the back + * color buffer of an XMesaBuffer. This function is a way to get "under + * the hood" of X/Mesa so one can manipulate the back buffer directly. + * Input: b - the XMesaBuffer + * Output: pixmap - pointer to back buffer's Pixmap, or 0 + * ximage - pointer to back buffer's XImage, or NULL + * Return: GL_TRUE = context is double buffered + * GL_FALSE = context is single buffered + */ +extern GLboolean XMesaGetBackBuffer( XMesaBuffer b, + XMesaPixmap *pixmap, + XMesaImage **ximage ); + + + +/* + * Return the depth buffer associated with an XMesaBuffer. + * Input: b - the XMesa buffer handle + * Output: width, height - size of buffer in pixels + * bytesPerValue - bytes per depth value (2 or 4) + * buffer - pointer to depth buffer values + * Return: GL_TRUE or GL_FALSE to indicate success or failure. + * + * New in Mesa 2.4. + */ +extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b, + GLint *width, + GLint *height, + GLint *bytesPerValue, + void **buffer ); + + + +/* + * Flush/sync a context + */ +extern void XMesaFlush( XMesaContext c ); + + + +/* + * Get an X/Mesa-specific string. + * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS + */ +extern const char *XMesaGetString( XMesaContext c, int name ); + + + +/* + * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free + * any memory used by that buffer. + * + * New in Mesa 2.3. + */ +extern void XMesaGarbageCollect( void ); + + + +/* + * Return a dithered pixel value. + * Input: c - XMesaContext + * x, y - window coordinate + * red, green, blue, alpha - color components in [0,1] + * Return: pixel value + * + * New in Mesa 2.3. + */ +extern unsigned long XMesaDitherColor( XMesaContext xmesa, + GLint x, + GLint y, + GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha ); + + + +/* + * 3Dfx Glide driver only! + * Set 3Dfx/Glide full-screen or window rendering mode. + * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or + * XMESA_FX_FULLSCREEN (full-screen rendering mode) + * Return: GL_TRUE if success + * GL_FALSE if invalid mode or if not using 3Dfx driver + * + * New in Mesa 2.6. + */ +extern GLboolean XMesaSetFXmode( GLint mode ); + + + +/* + * Reallocate the back/depth/stencil/accum/etc/ buffers associated with + * buffer <b> if its size has changed. + * + * New in Mesa 4.0.2 + */ +extern void XMesaResizeBuffers( XMesaBuffer b ); + + + +/* + * Create a pbuffer. + * New in Mesa 4.1 + */ +extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap, + unsigned int width, unsigned int height); + + + +/* + * Texture from Pixmap + * New in Mesa 7.1 + */ +extern void +XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, + const int *attrib_list); + +extern void +XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer); + + +extern XMesaBuffer +XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, + XMesaColormap cmap, + int format, int target, int mipmap); + + + +#ifdef __cplusplus +} +#endif + + +#endif diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h index 98867ac7106..65e747d7b9d 100644 --- a/src/mesa/drivers/x11/xmesaP.h +++ b/src/mesa/drivers/x11/xmesaP.h @@ -27,10 +27,10 @@ #define XMESAP_H -#include "GL/xmesa.h" +#include "xmesa.h" #include "main/mtypes.h" #if defined(FX) -#include "GL/fxmesa.h" +#include "fxmesa.h" #include "xm_glide.h" #endif #ifdef XFree86Server diff --git a/src/mesa/drivers/x11/xmesa_x.h b/src/mesa/drivers/x11/xmesa_x.h new file mode 100644 index 00000000000..865bab4313b --- /dev/null +++ b/src/mesa/drivers/x11/xmesa_x.h @@ -0,0 +1,86 @@ + +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + * When we're building the XMesa driver for stand-alone Mesa we + * include this file when building the xm_*.c files. + * We need to define some types and macros differently when building + * in the Xserver vs. stand-alone Mesa. + */ + +#ifndef _XMESA_X_H_ +#define _XMESA_X_H_ + +typedef Display XMesaDisplay; +typedef Pixmap XMesaPixmap; +typedef Colormap XMesaColormap; +typedef Drawable XMesaDrawable; +typedef Window XMesaWindow; +typedef GC XMesaGC; +typedef XVisualInfo *XMesaVisualInfo; +typedef XImage XMesaImage; +typedef XPoint XMesaPoint; +typedef XColor XMesaColor; + +#define XMesaDestroyImage XDestroyImage + +#define XMesaPutPixel XPutPixel +#define XMesaGetPixel XGetPixel + +#define XMesaSetForeground XSetForeground +#define XMesaSetBackground XSetBackground +#define XMesaSetPlaneMask XSetPlaneMask +#define XMesaSetFunction XSetFunction +#define XMesaSetFillStyle XSetFillStyle +#define XMesaSetTile XSetTile + +#define XMesaDrawPoint XDrawPoint +#define XMesaDrawPoints XDrawPoints +#define XMesaDrawLine XDrawLine +#define XMesaFillRectangle XFillRectangle +#define XMesaGetImage XGetImage +#define XMesaPutImage XPutImage +#define XMesaCopyArea XCopyArea + +#define XMesaCreatePixmap XCreatePixmap +#define XMesaFreePixmap XFreePixmap +#define XMesaFreeGC XFreeGC + +#define GET_COLORMAP_SIZE(__v) __v->visinfo->colormap_size +#define GET_REDMASK(__v) __v->mesa_visual.redMask +#define GET_GREENMASK(__v) __v->mesa_visual.greenMask +#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask +#define GET_VISUAL_DEPTH(__v) __v->visinfo->depth +#define GET_BLACK_PIXEL(__v) BlackPixel(__v->display, __v->mesa_visual.screen) +#define CHECK_BYTE_ORDER(__v) host_byte_order()==ImageByteOrder(__v->display) +#define CHECK_FOR_HPCR(__v) XInternAtom(__v->display, "_HP_RGB_SMOOTH_MAP_LIST", True) + +#endif diff --git a/src/mesa/drivers/x11/xmesa_xf86.h b/src/mesa/drivers/x11/xmesa_xf86.h new file mode 100644 index 00000000000..10f93c3ab62 --- /dev/null +++ b/src/mesa/drivers/x11/xmesa_xf86.h @@ -0,0 +1,198 @@ + +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * + * When we're building the XMesa driver for use in the X server (as the + * indirect render) we include this file when building the xm_*.c files. + * We need to define some types and macros differently when building + * in the Xserver vs. stand-alone Mesa. + */ + +#ifndef _XMESA_XF86_H_ +#define _XMESA_XF86_H_ + +#include "GL/glxtokens.h" +#include "scrnintstr.h" +#include "pixmapstr.h" +#include "gcstruct.h" +#include "servermd.h" + + +typedef struct _XMesaImageRec { + int width, height; + char *data; + int bytes_per_line; /* Padded to 32 bits */ + int bits_per_pixel; +} XMesaImage; + +typedef ScreenRec XMesaDisplay; +typedef PixmapPtr XMesaPixmap; +typedef ColormapPtr XMesaColormap; +typedef DrawablePtr XMesaDrawable; +typedef WindowPtr XMesaWindow; +typedef GCPtr XMesaGC; +typedef VisualPtr XMesaVisualInfo; +typedef DDXPointRec XMesaPoint; +typedef xColorItem XMesaColor; + +#define XMesaSetGeneric(__d,__gc,__val,__mask) \ +do { \ + CARD32 __v[1]; \ + (void) __d; \ + __v[0] = __val; \ + dixChangeGC(NullClient, __gc, __mask, __v, NULL); \ +} while (0) + +#define XMesaSetGenericPtr(__d,__gc,__pval,__mask) \ +do { \ + ChangeGCVal __v[1]; \ + (void) __d; \ + __v[0].ptr = __pval; \ + dixChangeGC(NullClient, __gc, __mask, NULL, __v); \ +} while (0) + +#define XMesaSetForeground(d,gc,v) XMesaSetGeneric(d,gc,v,GCForeground) +#define XMesaSetBackground(d,gc,v) XMesaSetGeneric(d,gc,v,GCBackground) +#define XMesaSetPlaneMask(d,gc,v) XMesaSetGeneric(d,gc,v,GCPlaneMask) +#define XMesaSetFunction(d,gc,v) XMesaSetGeneric(d,gc,v,GCFunction) +#define XMesaSetFillStyle(d,gc,v) XMesaSetGeneric(d,gc,v,GCFillStyle) + +#define XMesaSetTile(d,gc,v) XMesaSetGenericPtr(d,gc,v,GCTile) + +#define XMesaDrawPoint(__d,__b,__gc,__x,__y) \ +do { \ + XMesaPoint __p[1]; \ + (void) __d; \ + __p[0].x = __x; \ + __p[0].y = __y; \ + ValidateGC(__b, __gc); \ + (*gc->ops->PolyPoint)(__b, __gc, CoordModeOrigin, 1, __p); \ +} while (0) + +#define XMesaDrawPoints(__d,__b,__gc,__p,__n,__m) \ +do { \ + (void) __d; \ + ValidateGC(__b, __gc); \ + (*gc->ops->PolyPoint)(__b, __gc, __m, __n, __p); \ +} while (0) + +#define XMesaDrawLine(__d, __b, __gc, __x0, __y0, __x1, __y1) \ +do { \ + XMesaPoint __p[2]; \ + (void) __d; \ + __p[0].x = __x0; \ + __p[0].y = __y0; \ + __p[1].x = __x1; \ + __p[1].y = __y1; \ + ValidateGC(__b, __gc); \ + (*gc->ops->PolyLines)(__b, __gc, CoordModeOrigin, 2, __p); \ +} while (0) + +#define XMesaFillRectangle(__d,__b,__gc,__x,__y,__w,__h) \ +do { \ + xRectangle __r[1]; \ + (void) __d; \ + ValidateGC((DrawablePtr)__b, __gc); \ + __r[0].x = __x; \ + __r[0].y = __y; \ + __r[0].width = __w; \ + __r[0].height = __h; \ + (*__gc->ops->PolyFillRect)((DrawablePtr)__b, __gc, 1, __r); \ +} while (0) + +static _X_INLINE XMesaImage *XMesaGetImage(XMesaDisplay *dpy, PixmapPtr p, int x, + int y, unsigned int width, + unsigned int height, + unsigned long plane_mask, int format) +{ + XMesaImage *img = Xcalloc(sizeof(*img)); + + img->width = p->drawable.width; + img->height = p->drawable.height; + img->bits_per_pixel = p->drawable.bitsPerPixel; + img->bytes_per_line = PixmapBytePad(width, p->drawable.depth); + img->data = malloc(height * img->bytes_per_line); + + /* Assumes: Images are always in ZPixmap format */ + (*p->drawable.pScreen->GetImage)(&p->drawable, x, y, width, height, + plane_mask, ZPixmap, img->data); + + return img; +} + +#define XMesaPutImage(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h) \ +do { \ + /* Assumes: Images are always in ZPixmap format */ \ + (void) __d; \ + ASSERT(!__sx && !__sy); /* The SubImage case */ \ + ValidateGC(__b, __gc); \ + (*__gc->ops->PutImage)(__b, __gc, ((XMesaDrawable)(__b))->depth, \ + __x, __y, __w, __h, 0, ZPixmap, \ + ((XMesaImage *)(__i))->data); \ +} while (0) + +#define XMesaCopyArea(__d,__sb,__db,__gc,__sx,__sy,__w,__h,__x,__y) \ +do { \ + (void) __d; \ + ValidateGC(__db, __gc); \ + (*__gc->ops->CopyArea)((DrawablePtr)__sb, __db, __gc, \ + __sx, __sy, __w, __h, __x, __y); \ +} while (0) + + +/* CreatePixmap returns a PixmapPtr; so, it cannot be inside braces */ +#ifdef CREATE_PIXMAP_USAGE_SCRATCH +#define XMesaCreatePixmap(__d,__b,__w,__h,__depth) \ + (*__d->CreatePixmap)(__d, __w, __h, __depth, 0) +#else +#define XMesaCreatePixmap(__d,__b,__w,__h,__depth) \ + (*__d->CreatePixmap)(__d, __w, __h, __depth) +#endif + +#define XMesaFreePixmap(__d,__b) \ + (*__d->DestroyPixmap)(__b) + +#define XMesaFreeGC(__d,__gc) \ +do { \ + (void) __d; \ + FreeScratchGC(__gc); \ +} while (0) + +#define GET_COLORMAP_SIZE(__v) __v->ColormapEntries +#define GET_REDMASK(__v) __v->mesa_visual.redMask +#define GET_GREENMASK(__v) __v->mesa_visual.greenMask +#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask +#define GET_VISUAL_DEPTH(__v) __v->nplanes +#define GET_BLACK_PIXEL(__v) __v->display->blackPixel +#define CHECK_BYTE_ORDER(__v) GL_TRUE +#define CHECK_FOR_HPCR(__v) GL_FALSE + +#endif diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in index 1927880d5f9..0462b9fca2b 100644 --- a/src/mesa/gl.pc.in +++ b/src/mesa/gl.pc.in @@ -5,7 +5,8 @@ includedir=@INSTALL_INC_DIR@ Name: gl Description: Mesa OpenGL library -Requires: +Requires.private: @GL_PC_REQ_PRIV@ Version: @VERSION@ Libs: -L${libdir} -lGL -Cflags: -I${includedir} +Libs.private: @GL_PC_LIB_PRIV@ +Cflags: -I${includedir} @GL_PC_CFLAGS@ diff --git a/src/mesa/glapi/extension_helper.py b/src/mesa/glapi/extension_helper.py index 375e3ea59e7..64f64a2fd86 100644 --- a/src/mesa/glapi/extension_helper.py +++ b/src/mesa/glapi/extension_helper.py @@ -174,6 +174,9 @@ class PrintGlExtensionGlue(gl_XML.gl_print_base): parameter_signature = '' for p in f.parameterIterator(): + if p.is_padding: + continue + # FIXME: This is a *really* ugly hack. :( tn = p.type_expr.get_base_type_node() diff --git a/src/mesa/glapi/glX_proto_recv.py b/src/mesa/glapi/glX_proto_recv.py index 20f75575cf1..923c1958f0f 100644 --- a/src/mesa/glapi/glX_proto_recv.py +++ b/src/mesa/glapi/glX_proto_recv.py @@ -89,8 +89,8 @@ class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): print '#include "glxbyteorder.h"' print '#include "indirect_util.h"' print '#include "singlesize.h"' - print '#include "glapitable.h"' print '#include "glapi.h"' + print '#include "glapitable.h"' print '#include "glthread.h"' print '#include "dispatch.h"' print '' @@ -225,6 +225,8 @@ class PrintGlxDispatchFunctions(glX_proto_common.glx_print_proto): list = [] for param in f.parameterIterator(): + if param.is_padding: + continue if param.is_counter or param.is_image() or param.is_output or param.name in f.count_parameter_list or len(param.count_parameter_list): location = param.name diff --git a/src/mesa/glapi/glX_proto_send.py b/src/mesa/glapi/glX_proto_send.py index b00b8a1ba6d..501706acc77 100644 --- a/src/mesa/glapi/glX_proto_send.py +++ b/src/mesa/glapi/glX_proto_send.py @@ -333,7 +333,7 @@ const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; if image.img_pad_dimensions: do_it = 1 break - + if do_it: [h, n] = hash_pixel_function(func) @@ -422,7 +422,10 @@ generic_%u_byte( GLint rop, const void * ptr ) else: src_ptr = "&" + p.name - if not extra_offset: + if p.is_padding: + print '(void) memset((void *)(%s + %u), 0, %s);' \ + % (pc, p.offset + adjust, p.size_string() ) + elif not extra_offset: print '(void) memcpy((void *)(%s + %u), (void *)(%s), %s);' \ % (pc, p.offset + adjust, src_ptr, p.size_string() ) else: @@ -472,6 +475,10 @@ generic_%u_byte( GLint rop, const void * ptr ) else: dim_str = str(dim) + if param.is_padding: + print '(void) memset((void *)(%s + %u), 0, %s);' \ + % (pc, (param.offset - 4) + adjust, param.size_string() ) + if param.img_null_flag: if large: print '(void) memcpy((void *)(%s + %u), zero, 4);' % (pc, (param.offset - 4) + adjust) @@ -739,6 +746,9 @@ generic_%u_byte( GLint rop, const void * ptr ) p_string = "" for param in f.parameterIterateGlxSend(): + if param.is_padding: + continue + p_string += ", " + param.name if param.is_image(): diff --git a/src/mesa/glapi/glX_proto_size.py b/src/mesa/glapi/glX_proto_size.py index 2b9a6433622..95cb5110cc3 100644 --- a/src/mesa/glapi/glX_proto_size.py +++ b/src/mesa/glapi/glX_proto_size.py @@ -581,6 +581,11 @@ class PrintGlxReqSize_c(PrintGlxReqSize_common): self.common_emit_fixups(fixup) + if img.img_null_flag: + print '' + print ' if (*(CARD32 *) (pc + %s))' % (img.offset - 4) + print ' return 0;' + print '' print ' return __glXImageSize(%s, %s, %s, %s, %s, %s,' % (img.img_format, img.img_type, img.img_target, w, h, d ) print ' image_height, row_length, skip_images,' diff --git a/src/mesa/glapi/gl_API.dtd b/src/mesa/glapi/gl_API.dtd index f89d3818663..30c646c9244 100644 --- a/src/mesa/glapi/gl_API.dtd +++ b/src/mesa/glapi/gl_API.dtd @@ -45,6 +45,7 @@ counter (true | false) "false" count_scale NMTOKEN "1" output (true | false) "false" + padding (true | false) "false" img_width NMTOKEN #IMPLIED img_height NMTOKEN #IMPLIED img_depth NMTOKEN #IMPLIED diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index 6c0367aad79..951fd957994 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -3267,7 +3267,8 @@ <param name="width" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/> + <param name="UNUSED" type="GLuint" padding="true"/> + <param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/> <glx rop="4099" large="true"/> </function> @@ -3280,7 +3281,8 @@ <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/> + <param name="UNUSED" type="GLuint" padding="true"/> + <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/> <glx rop="4100" large="true"/> </function> @@ -3994,7 +3996,8 @@ <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/> + <param name="UNUSED" type="GLuint" padding="true"/> + <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/> <glx rop="4115" large="true"/> </function> @@ -8061,6 +8064,7 @@ <param name="depth" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> + <param name="UNUSED" type="GLuint" padding="true"/> <param name="pixels" type="const GLvoid *"/> </function> </category> @@ -8092,6 +8096,7 @@ <param name="width" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> + <param name="UNUSED" type="GLuint" padding="true"/> <param name="pixels" type="const GLvoid *"/> </function> @@ -8104,6 +8109,7 @@ <param name="height" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> + <param name="UNUSED" type="GLuint" padding="true"/> <param name="pixels" type="const GLvoid *"/> </function> </category> @@ -8627,7 +8633,8 @@ <param name="size4d" type="GLsizei"/> <param name="format" type="GLenum"/> <param name="type" type="GLenum"/> - <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_null_flag="true" img_pad_dimensions="true"/> + <param name="UNUSED" type="GLuint" padding="true"/> + <param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_depth="depth" img_extent="size4d" img_xoff="xoffset" img_yoff="yoffset" img_zoff="zoffset" img_woff="woffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/> <glx rop="2058" ignore="true"/> </function> </category> diff --git a/src/mesa/glapi/gl_XML.py b/src/mesa/glapi/gl_XML.py index b7a7388400d..b98919134fb 100644 --- a/src/mesa/glapi/gl_XML.py +++ b/src/mesa/glapi/gl_XML.py @@ -309,6 +309,9 @@ def create_parameter_string(parameters, include_names): list = [] for p in parameters: + if p.is_padding: + continue + if include_names: list.append( p.string() ) else: @@ -463,6 +466,7 @@ class gl_parameter: self.img_null_flag = is_attr_true( element, 'img_null_flag' ) self.img_send_null = is_attr_true( element, 'img_send_null' ) + self.is_padding = is_attr_true( element, 'padding' ) return diff --git a/src/mesa/glapi/gl_apitemp.py b/src/mesa/glapi/gl_apitemp.py index 6e35571e143..a37c08d6ce1 100644 --- a/src/mesa/glapi/gl_apitemp.py +++ b/src/mesa/glapi/gl_apitemp.py @@ -63,6 +63,9 @@ class PrintGlOffsets(gl_XML.gl_print_base): n = f.static_name(name) for p in f.parameterIterator(): + if p.is_padding: + continue + if p.is_pointer(): cast = "(const void *) " else: diff --git a/src/mesa/glapi/gl_x86_asm.py b/src/mesa/glapi/gl_x86_asm.py index 651cb03f14d..0dbf3ebe0ab 100644 --- a/src/mesa/glapi/gl_x86_asm.py +++ b/src/mesa/glapi/gl_x86_asm.py @@ -44,6 +44,9 @@ class PrintGenericStubs(gl_XML.gl_print_base): def get_stack_size(self, f): size = 0 for p in f.parameterIterator(): + if p.is_padding: + continue + size += p.get_stack_size() return size diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index 14612393176..f3f482f8c87 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -142,7 +142,7 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->Index.StrideB = 0; obj->Index.Ptr = NULL; obj->Index.Enabled = GL_FALSE; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { obj->TexCoord[i].Size = 4; obj->TexCoord[i].Type = GL_FLOAT; obj->TexCoord[i].Stride = 0; @@ -181,7 +181,7 @@ _mesa_initialize_array_object( GLcontext *ctx, obj->SecondaryColor.BufferObj = ctx->Array.NullBufferObj; obj->FogCoord.BufferObj = ctx->Array.NullBufferObj; obj->Index.BufferObj = ctx->Array.NullBufferObj; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { obj->TexCoord[i].BufferObj = ctx->Array.NullBufferObj; } obj->EdgeFlag.BufferObj = ctx->Array.NullBufferObj; @@ -335,7 +335,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids) unbind_buffer_object( ctx, obj->SecondaryColor.BufferObj ); unbind_buffer_object( ctx, obj->FogCoord.BufferObj ); unbind_buffer_object( ctx, obj->Index.BufferObj ); - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { unbind_buffer_object( ctx, obj->TexCoord[i].BufferObj ); } unbind_buffer_object( ctx, obj->EdgeFlag.BufferObj ); diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index dc85da2518f..825c841ee21 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -224,7 +225,7 @@ _mesa_PushAttrib(GLbitfield mask) attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; attr->SampleCoverage = ctx->Multisample.SampleCoverage; attr->SampleCoverageInvert = ctx->Multisample.SampleCoverageInvert; - for (i=0; i<MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { attr->Texture[i] = ctx->Texture.Unit[i].Enabled; attr->TexGen[i] = ctx->Texture.Unit[i].TexGenEnabled; attr->TextureColorTable[i] = ctx->Texture.Unit[i].ColorTableEnabled; diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 918e87246f9..59fe8e25def 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -801,7 +801,7 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj); unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj); - for (j = 0; j < MAX_TEXTURE_UNITS; j++) { + for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) { unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj); } for (j = 0; j < VERT_ATTRIB_MAX; j++) { diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index f1f12b8a0ed..cf1198cd0d5 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -1,13 +1,9 @@ -/** - * \file config.h - * Tunable configuration parameters. - */ - /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,6 +23,10 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file config.h + * Tunable configuration parameters. + */ #ifndef MESA_CONFIG_H_INCLUDED #define MESA_CONFIG_H_INCLUDED @@ -115,27 +115,28 @@ /** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */ #define MAX_ARRAY_TEXTURE_LAYERS 64 -/** Number of texture units - GL_ARB_multitexture - * This needs to be the larger of MAX_TEXTURE_COORD_UNITS and - * MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used - * to dimension some arrays that store both coord and image data. -*/ -#define MAX_TEXTURE_UNITS 8 - -/*@}*/ +/** + * Max number of texture coordinate units. This mainly just applies to + * the fixed-function vertex code. This will be difficult to raise above + * eight because of various vertex attribute bitvectors. + */ +#define MAX_TEXTURE_COORD_UNITS 8 +/** + * Max number of texture image units. Also determines number of texture + * samplers in shaders. + */ +#define MAX_TEXTURE_IMAGE_UNITS 16 /** - * \name Separate numbers of texture coordinates and texture image units. - * - * These values will eventually replace most instances of MAX_TEXTURE_UNITS. - * We should always have MAX_TEXTURE_COORD_UNITS <= MAX_TEXTURE_IMAGE_UNITS. - * And, GL_MAX_TEXTURE_UNITS <= MAX_TEXTURE_COORD_UNITS. + * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. + * This value is only used for dimensioning arrays. + * Either MAX_TEXTURE_COORD_UNITS or MAX_TEXTURE_IMAGE_UNITS (or the + * corresponding ctx->Const.MaxTextureCoord/ImageUnits fields) should be + * used almost everywhere else. */ -/*@{*/ -#define MAX_TEXTURE_COORD_UNITS 8 -#define MAX_TEXTURE_IMAGE_UNITS 8 -/*@}*/ +#define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS) + /** * Maximum viewport/image width. Must accomodate all texture sizes too. @@ -183,16 +184,16 @@ /** For any program target/extension */ /*@{*/ -#define MAX_PROGRAM_LOCAL_PARAMS 128 /* KW: power of two */ +#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */ #define MAX_PROGRAM_ENV_PARAMS 128 #define MAX_PROGRAM_MATRICES 8 #define MAX_PROGRAM_MATRIX_STACK_DEPTH 4 #define MAX_PROGRAM_CALL_DEPTH 8 #define MAX_PROGRAM_TEMPS 128 #define MAX_PROGRAM_ADDRESS_REGS 2 -#define MAX_UNIFORMS 128 /**< number of float components */ +#define MAX_UNIFORMS 256 /**< number of vec4 uniforms */ #define MAX_VARYING 8 /**< number of float[4] vectors */ -#define MAX_SAMPLERS 8 +#define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS #define MAX_PROGRAM_INPUTS 32 #define MAX_PROGRAM_OUTPUTS 32 /*@}*/ @@ -220,8 +221,8 @@ /** For GL_ARB_vertex_shader */ /*@{*/ #define MAX_VERTEX_ATTRIBS 16 -#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_UNITS -#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS + MAX_VERTEX_TEXTURE_IMAGE_UNITS) +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS +#define MAX_COMBINED_TEXTURE_IMAGE_UNITS MAX_TEXTURE_IMAGE_UNITS /*@}*/ diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index a41cb42952e..98c23bbd3a5 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,14 +1,9 @@ -/** - * \file context.c - * Mesa context/visual/framebuffer management functions. - * \author Brian Paul - */ - /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,6 +23,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/** + * \file context.c + * Mesa context/visual/framebuffer management functions. + * \author Brian Paul + */ /** * \mainpage Mesa Main Module @@ -847,9 +847,6 @@ _mesa_init_constants(GLcontext *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_COORD_UNITS); - assert(MAX_TEXTURE_UNITS >= MAX_TEXTURE_IMAGE_UNITS); - /* Constants, may be overriden (usually only reduced) by device drivers */ ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; @@ -963,6 +960,9 @@ check_context_limits(GLcontext *ctx) assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); + /* number of coord units cannot be greater than number of image units */ + assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.MaxTextureImageUnits); + assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH); assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH); @@ -1225,7 +1225,6 @@ _mesa_initialize_context(GLcontext *ctx, ctx->FragmentProgram._MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL); - ctx->FragmentProgram._UseTexEnvProgram = ctx->FragmentProgram._MaintainTexEnvProgram; ctx->VertexProgram._MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL); diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c new file mode 100644 index 00000000000..becef8173ef --- /dev/null +++ b/src/mesa/main/dlopen.c @@ -0,0 +1,99 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * Wrapper functions for dlopen(), dlsym(), dlclose(). + * Note that the #ifdef tests for various environments should be expanded. + */ + + +#include "glheader.h" +#include "imports.h" +#include "dlopen.h" + +#if defined(_GNU_SOURCE) && !defined(__MINGW32__) +#include <dlfcn.h> +#endif + + +/** + * Wrapper for dlopen(). + * Note that 'flags' isn't used at this time. + */ +void * +_mesa_dlopen(const char *libname, int flags) +{ +#if defined(_GNU_SOURCE) + flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */ + return dlopen(libname, flags); +#elif defined(__MINGW32__) + return LoadLibrary(libname); +#else + return NULL; +#endif +} + + +/** + * Wrapper for dlsym() that does a cast to a generic function type, + * rather than a void *. This reduces the number of warnings that are + * generated. + */ +GenericFunc +_mesa_dlsym(void *handle, const char *fname) +{ +#if defined(__DJGPP__) + /* need '_' prefix on symbol names */ + char fname2[1000]; + fname2[0] = '_'; + _mesa_strncpy(fname2 + 1, fname, 998); + fname2[999] = 0; + return (GenericFunc) dlsym(handle, fname2); +#elif defined(_GNU_SOURCE) + return (GenericFunc) dlsym(handle, fname); +#elif defined(__MINGW32__) + return (GenericFunc) GetProcAddress(handle, fname); +#else + return (GenericFunc) NULL; +#endif +} + + +/** + * Wrapper for dlclose(). + */ +void +_mesa_dlclose(void *handle) +{ +#if defined(_GNU_SOURCE) + dlclose(handle); +#elif defined(__MINGW32__) + FreeLibrary(handle); +#else + (void) handle; +#endif +} + + + diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/main/dlopen.h index eacc289f1f1..9895a22549a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/main/dlopen.h @@ -1,8 +1,7 @@ /* * Mesa 3-D graphics library - * Version: 6.3 * - * Copyright (C) 2005 Tungsten Graphics All Rights Reserved. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -17,43 +16,27 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/** - * \file t_vp_build.c - * Create a vertex program to execute the current fixed function T&L pipeline. - * \author Keith Whitwell - */ +#ifndef DLOPEN_H +#define DLOPEN_H -#include "main/glheader.h" -#include "main/macros.h" -#include "main/enums.h" -#include "brw_vs.h" -#include "brw_state.h" +typedef void (*GenericFunc)(void); -static void prepare_active_vertprog( struct brw_context *brw ) -{ - const struct gl_vertex_program *prev = brw->vertex_program; - brw->vertex_program = brw->attribs.VertexProgram->_Current; +extern void * +_mesa_dlopen(const char *libname, int flags); - if (brw->vertex_program != prev) - brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM; -} +extern GenericFunc +_mesa_dlsym(void *handle, const char *fname); +extern void +_mesa_dlclose(void *handle); -const struct brw_tracked_state brw_active_vertprog = { - .dirty = { - .mesa = _NEW_PROGRAM, - .brw = 0, - .cache = 0 - }, - .prepare = prepare_active_vertprog -}; +#endif diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index e0483a72e81..160a6fc0861 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -201,6 +201,26 @@ _mesa_DisableClientState( GLenum cap ) } + +/** + * Return pointer to current texture unit for setting/getting coordinate + * state. + * Note that we'll set GL_INVALID_OPERATION if the active texture unit is + * higher than the number of supported coordinate units. And we'll return NULL. + */ +static struct gl_texture_unit * +get_texcoord_unit(GLcontext *ctx) +{ + if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)"); + return NULL; + } + else { + return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + } +} + + /** * Helper function to enable or disable a texture target. */ @@ -612,54 +632,62 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state) return; } break; - case GL_TEXTURE_GEN_Q: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; - if (state) - newenabled |= Q_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_Q: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT; + if (state) + newenabled |= Q_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_R: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; - if (state) - newenabled |= R_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_R: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT; + if (state) + newenabled |= R_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_S: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; - if (state) - newenabled |= S_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_S: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT; + if (state) + newenabled |= S_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } - case GL_TEXTURE_GEN_T: { - GLuint unit = ctx->Texture.CurrentUnit; - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; - if (state) - newenabled |= T_BIT; - if (texUnit->TexGenEnabled == newenabled) - return; - FLUSH_VERTICES(ctx, _NEW_TEXTURE); - texUnit->TexGenEnabled = newenabled; + case GL_TEXTURE_GEN_T: + { + struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT; + if (state) + newenabled |= T_BIT; + if (texUnit->TexGenEnabled == newenabled) + return; + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + texUnit->TexGenEnabled = newenabled; + } + } break; - } /* * CLIENT STATE!!! @@ -1153,28 +1181,36 @@ _mesa_IsEnabled( GLenum cap ) return is_texture_enabled(ctx, TEXTURE_3D_BIT); case GL_TEXTURE_GEN_Q: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_R: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_S: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; case GL_TEXTURE_GEN_T: { - const struct gl_texture_unit *texUnit; - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; + const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx); + if (texUnit) { + return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE; + } } + return GL_FALSE; /* * CLIENT STATE!!! diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index ebc02940ded..cc1b44de642 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -26,7 +26,7 @@ **************************************************************************/ /** - * \file ffvertex_prog. + * \file ffvertex_prog.c * * Create a vertex program to execute the current fixed function T&L pipeline. * \author Keith Whitwell @@ -99,6 +99,7 @@ static GLuint translate_fog_mode( GLenum mode ) } } + #define TXG_NONE 0 #define TXG_OBJ_LINEAR 1 #define TXG_EYE_LINEAR 2 @@ -143,6 +144,7 @@ tnl_get_per_vertex_materials(GLcontext *ctx) return mask; } + /** * Should fog be computed per-vertex? */ @@ -157,6 +159,7 @@ tnl_get_per_vertex_fog(GLcontext *ctx) #endif } + static GLboolean check_active_shininess( GLcontext *ctx, const struct state_key *key, GLuint side ) @@ -174,8 +177,6 @@ static GLboolean check_active_shininess( GLcontext *ctx, return GL_FALSE; } - - static void make_state_key( GLcontext *ctx, struct state_key *key ) @@ -275,7 +276,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) ctx->Texture._EnabledUnits) key->texture_enabled_global = 1; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; if (texUnit->_ReallyEnabled) @@ -407,11 +408,13 @@ static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) return reg; } + static struct ureg swizzle1( struct ureg reg, int x ) { return swizzle(reg, x, x, x, x); } + static struct ureg get_temp( struct tnl_program *p ) { int bit = _mesa_ffs( ~p->temp_in_use ); @@ -427,6 +430,7 @@ static struct ureg get_temp( struct tnl_program *p ) return make_ureg(PROGRAM_TEMPORARY, bit-1); } + static struct ureg reserve_temp( struct tnl_program *p ) { struct ureg temp = get_temp( p ); @@ -434,6 +438,7 @@ static struct ureg reserve_temp( struct tnl_program *p ) return temp; } + static void release_temp( struct tnl_program *p, struct ureg reg ) { if (reg.file == PROGRAM_TEMPORARY) { @@ -442,13 +447,13 @@ static void release_temp( struct tnl_program *p, struct ureg reg ) } } + static void release_temps( struct tnl_program *p ) { p->temp_in_use = p->temp_reserved; } - /** * \param input one of VERT_ATTRIB_x tokens. */ @@ -458,6 +463,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input ) return make_ureg(PROGRAM_INPUT, input); } + /** * \param input one of VERT_RESULT_x tokens. */ @@ -467,6 +473,7 @@ static struct ureg register_output( struct tnl_program *p, GLuint output ) return make_ureg(PROGRAM_OUTPUT, output); } + static struct ureg register_const4f( struct tnl_program *p, GLfloat s0, GLfloat s1, @@ -486,6 +493,7 @@ static struct ureg register_const4f( struct tnl_program *p, return make_ureg(PROGRAM_CONSTANT, idx); } + #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) @@ -496,6 +504,7 @@ static GLboolean is_undef( struct ureg reg ) return reg.file == PROGRAM_UNDEFINED; } + static struct ureg get_identity_param( struct tnl_program *p ) { if (is_undef(p->identity)) @@ -504,6 +513,7 @@ static struct ureg get_identity_param( struct tnl_program *p ) return p->identity; } + static struct ureg register_param5(struct tnl_program *p, GLint s0, GLint s1, @@ -561,6 +571,7 @@ static void emit_arg( struct prog_src_register *src, ASSERT(src->Index == reg.idx); } + static void emit_dst( struct prog_dst_register *dst, struct ureg reg, GLuint mask ) { @@ -576,6 +587,7 @@ static void emit_dst( struct prog_dst_register *dst, ASSERT(dst->Index == reg.idx); } + static void debug_insn( struct prog_instruction *inst, const char *fn, GLuint line ) { @@ -686,6 +698,7 @@ static void emit_matrix_transform_vec4( struct tnl_program *p, emit_op2(p, OPCODE_DP4, dest, WRITEMASK_W, src, mat[3]); } + /* This version is much easier to implement if writemasks are not * supported natively on the target or (like SSE), the target doesn't * have a clean/obvious dotproduct implementation. @@ -711,6 +724,7 @@ static void emit_transpose_matrix_transform_vec4( struct tnl_program *p, release_temp(p, tmp); } + static void emit_matrix_transform_vec3( struct tnl_program *p, struct ureg dest, const struct ureg *mat, @@ -738,6 +752,7 @@ static void emit_normalize_vec3( struct tnl_program *p, #endif } + static void emit_passthrough( struct tnl_program *p, GLuint input, GLuint output ) @@ -746,6 +761,7 @@ static void emit_passthrough( struct tnl_program *p, emit_op1(p, OPCODE_MOV, out, 0, register_input(p, input)); } + static struct ureg get_eye_position( struct tnl_program *p ) { if (is_undef(p->eye_position)) { @@ -793,7 +809,6 @@ static struct ureg get_eye_position_z( struct tnl_program *p ) } - static struct ureg get_eye_position_normalized( struct tnl_program *p ) { if (is_undef(p->eye_position_normalized)) { @@ -855,7 +870,6 @@ static struct ureg get_transformed_normal( struct tnl_program *p ) } - static void build_hpos( struct tnl_program *p ) { struct ureg pos = register_input( p, VERT_ATTRIB_POS ); @@ -881,7 +895,9 @@ static GLuint material_attrib( GLuint side, GLuint property ) side); } -/* Get a bitmask of which material values vary on a per-vertex basis. + +/** + * Get a bitmask of which material values vary on a per-vertex basis. */ static void set_material_flags( struct tnl_program *p ) { @@ -917,7 +933,9 @@ static struct ureg get_material( struct tnl_program *p, GLuint side, MAT_BIT_FRONT_AMBIENT | \ MAT_BIT_FRONT_DIFFUSE) << (side)) -/* Either return a precalculated constant value or emit code to + +/** + * Either return a precalculated constant value or emit code to * calculate these values dynamically in the case where material calls * are present between begin/end pairs. * @@ -960,6 +978,7 @@ static struct ureg get_lightprod( struct tnl_program *p, GLuint light, return register_param4(p, STATE_LIGHTPROD, light, side, property); } + static struct ureg calculate_light_attenuation( struct tnl_program *p, GLuint i, struct ureg VPpli, @@ -1216,7 +1235,6 @@ static void build_lighting( struct tnl_program *p ) struct ureg res0, res1; GLuint mask0, mask1; - if (count == nr_lights) { if (separate) { mask0 = WRITEMASK_XYZ; @@ -1237,7 +1255,6 @@ static void build_lighting( struct tnl_program *p ) res1 = _col1; } - if (!is_undef(att)) { /* light is attenuated by distance */ emit_op1(p, OPCODE_LIT, lit, 0, dots); @@ -1310,7 +1327,6 @@ static void build_lighting( struct tnl_program *p ) emit_op3(p, OPCODE_MAD, res0, mask0, swizzle1(lit,Y), diffuse, _bfc0); emit_op3(p, OPCODE_MAD, res1, mask1, swizzle1(lit,Z), specular, _bfc1); - /* restore negate flag for next lighting */ dots = negate(dots); @@ -1385,6 +1401,7 @@ static void build_fog( struct tnl_program *p ) emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); } } + static void build_reflect_texgen( struct tnl_program *p, struct ureg dest, @@ -1404,6 +1421,7 @@ static void build_reflect_texgen( struct tnl_program *p, release_temp(p, tmp); } + static void build_sphere_texgen( struct tnl_program *p, struct ureg dest, GLuint writemask ) @@ -1451,7 +1469,7 @@ static void build_texture_transform( struct tnl_program *p ) { GLuint i, j; - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) continue; @@ -1514,10 +1532,8 @@ static void build_texture_transform( struct tnl_program *p ) case TXG_NONE: copy_mask |= WRITEMASK_X << j; } - } - if (sphere_mask) { build_sphere_texgen(p, out_texgen, sphere_mask); } @@ -1600,6 +1616,7 @@ static void build_atten_pointsize( struct tnl_program *p ) release_temp(p, ut); } + /** * Emit constant point size. */ @@ -1610,6 +1627,7 @@ static void build_constant_pointsize( struct tnl_program *p ) emit_op1(p, OPCODE_MOV, out, WRITEMASK_X, state_size); } + /** * Pass-though per-vertex point size, from user's point size array. */ diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index f72aa6a2882..8ce9b0ae69a 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -289,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); + params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); @@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: - params[0] = ctx->Depth.Clear; + params[0] = ((GLfloat) ctx->Depth.Clear); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -3985,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ctx->DrawBuffer->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: - params[0] = FLOAT_TO_INT(ctx->Depth.Clear); + params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear)); break; case GL_DEPTH_FUNC: params[0] = ENUM_TO_INT(ctx->Depth.Func); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 152e378b4fe..a191b045d33 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -180,7 +180,7 @@ StateVars = [ ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ), ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], "", None ), - ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), + ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ), ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), ( "GL_DEPTH_RANGE", GLfloatN, [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 4551b4a3b5b..4d86c547775 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -61,7 +61,7 @@ /** * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. */ -static GLboolean +GLboolean _mesa_type_is_packed(GLenum type) { switch (type) { @@ -5119,7 +5119,7 @@ _mesa_clip_copytexsubimage(const GLcontext *ctx, const struct gl_framebuffer *fb = ctx->ReadBuffer; const GLint srcX0 = *srcX, srcY0 = *srcY; - if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, + if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, srcX, srcY, width, height)) { *destX = *destX + *srcX - srcX0; *destY = *destY + *srcY - srcY0; @@ -5152,7 +5152,7 @@ _mesa_clip_to_region(GLint xmin, GLint ymin, /* right clipping */ if (*x + *width > xmax) - *width -= (*x + *width - xmax - 1); + *width -= (*x + *width - xmax); if (*width <= 0) return GL_FALSE; @@ -5165,7 +5165,7 @@ _mesa_clip_to_region(GLint xmin, GLint ymin, /* top (or bottom) clipping */ if (*y + *height > ymax) - *height -= (*y + *height - ymax - 1); + *height -= (*y + *height - ymax); if (*height <= 0) return GL_FALSE; diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 38e1374c20c..0e0bbd96d85 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -36,6 +36,9 @@ _mesa_swap2( GLushort *p, GLuint n ); extern void _mesa_swap4( GLuint *p, GLuint n ); +extern GLboolean +_mesa_type_is_packed(GLenum type); + extern GLint _mesa_sizeof_type( GLenum type ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index 13cb84ca4bf..5cf1a2baa46 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -934,6 +934,18 @@ _mesa_sprintf( char *str, const char *fmt, ... ) return r; } +/** Wrapper around vsnprintf() */ +int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) +{ + int r; + va_list args; + va_start( args, fmt ); + r = vsnprintf( str, size, fmt, args ); + va_end( args ); + return r; +} + /** Wrapper around printf(), using vsprintf() for the formatting. */ void _mesa_printf( const char *fmtString, ... ) diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 453151ce0bd..13b571d1cbc 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -767,6 +767,9 @@ _mesa_strtod( const char *s, char **end ); extern int _mesa_sprintf( char *str, const char *fmt, ... ); +extern int +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ); + extern void _mesa_printf( const char *fmtString, ... ); diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 13d90e78fe4..3dd4b3391b9 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -41,11 +41,76 @@ bytes_per_pixel(GLenum datatype, GLuint comps) { GLint b = _mesa_sizeof_packed_type(datatype); assert(b >= 0); - return b * comps; + + if (_mesa_type_is_packed(datatype)) + return b; + else + return b * comps; } /** + * \name Support macros for do_row and do_row_3d + * + * The macro madness is here for two reasons. First, it compacts the code + * slightly. Second, it makes it much easier to adjust the specifics of the + * filter to tune the rounding characteristics. + */ +/*@{*/ +#define DECLARE_ROW_POINTERS(t, e) \ + const t(*rowA)[e] = (const t(*)[e]) srcRowA; \ + const t(*rowB)[e] = (const t(*)[e]) srcRowB; \ + const t(*rowC)[e] = (const t(*)[e]) srcRowC; \ + const t(*rowD)[e] = (const t(*)[e]) srcRowD; \ + t(*dst)[e] = (t(*)[e]) dstRow + +#define DECLARE_ROW_POINTERS0(t) \ + const t *rowA = (const t *) srcRowA; \ + const t *rowB = (const t *) srcRowB; \ + const t *rowC = (const t *) srcRowC; \ + const t *rowD = (const t *) srcRowD; \ + t *dst = (t *) dstRow + +#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \ + ((unsigned) Aj + (unsigned) Ak \ + + (unsigned) Bj + (unsigned) Bk \ + + (unsigned) Cj + (unsigned) Ck \ + + (unsigned) Dj + (unsigned) Dk \ + + 4) >> 3 + +#define FILTER_3D(e) \ + do { \ + dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \ + rowB[j][e], rowB[k][e], \ + rowC[j][e], rowC[k][e], \ + rowD[j][e], rowD[k][e]); \ + } while(0) + +#define FILTER_F_3D(e) \ + do { \ + dst[i][e] = (rowA[j][e] + rowA[k][e] \ + + rowB[j][e] + rowB[k][e] \ + + rowC[j][e] + rowC[k][e] \ + + rowD[j][e] + rowD[k][e]) * 0.125F; \ + } while(0) + +#define FILTER_HF_3D(e) \ + do { \ + const GLfloat aj = _mesa_half_to_float(rowA[j][e]); \ + const GLfloat ak = _mesa_half_to_float(rowA[k][e]); \ + const GLfloat bj = _mesa_half_to_float(rowB[j][e]); \ + const GLfloat bk = _mesa_half_to_float(rowB[k][e]); \ + const GLfloat cj = _mesa_half_to_float(rowC[j][e]); \ + const GLfloat ck = _mesa_half_to_float(rowC[k][e]); \ + const GLfloat dj = _mesa_half_to_float(rowD[j][e]); \ + const GLfloat dk = _mesa_half_to_float(rowD[k][e]); \ + dst[i][e] = _mesa_float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \ + * 0.125F); \ + } while(0) +/*@}*/ + + +/** * Average together two rows of a source image to produce a single new * row in the dest image. It's legal for the two source rows to point * to the same data. The source width must be equal to either the @@ -361,7 +426,7 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, const GLint rowAr0 = rowA[j] & 0x1f; const GLint rowAr1 = rowA[k] & 0x1f; const GLint rowBr0 = rowB[j] & 0x1f; - const GLint rowBr1 = rowB[k] & 0xf; + const GLint rowBr1 = rowB[k] & 0x1f; const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; @@ -412,6 +477,384 @@ do_row(GLenum datatype, GLuint comps, GLint srcWidth, } +/** + * Average together four rows of a source image to produce a single new + * row in the dest image. It's legal for the two source rows to point + * to the same data. The source width must be equal to either the + * dest width or two times the dest width. + * + * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, + * \c GL_FLOAT, etc. + * \param comps number of components per pixel (1..4) + * \param srcWidth Width of a row in the source data + * \param srcRowA Pointer to one of the rows of source data + * \param srcRowB Pointer to one of the rows of source data + * \param srcRowC Pointer to one of the rows of source data + * \param srcRowD Pointer to one of the rows of source data + * \param dstWidth Width of a row in the destination data + * \param srcRowA Pointer to the row of destination data + */ +static void +do_row_3D(GLenum datatype, GLuint comps, GLint srcWidth, + const GLvoid *srcRowA, const GLvoid *srcRowB, + const GLvoid *srcRowC, const GLvoid *srcRowD, + GLint dstWidth, GLvoid *dstRow) +{ + const GLuint k0 = (srcWidth == dstWidth) ? 0 : 1; + const GLuint colStride = (srcWidth == dstWidth) ? 1 : 2; + GLuint i, j, k; + + ASSERT(comps >= 1); + ASSERT(comps <= 4); + + if ((datatype == GL_UNSIGNED_BYTE) && (comps == 4)) { + DECLARE_ROW_POINTERS(GLubyte, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + FILTER_3D(2); + FILTER_3D(3); + } + } + else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 3)) { + DECLARE_ROW_POINTERS(GLubyte, 3); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + FILTER_3D(2); + } + } + else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 2)) { + DECLARE_ROW_POINTERS(GLubyte, 2); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + } + } + else if ((datatype == GL_UNSIGNED_BYTE) && (comps == 1)) { + DECLARE_ROW_POINTERS(GLubyte, 1); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + } + } + else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 4)) { + DECLARE_ROW_POINTERS(GLushort, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + FILTER_3D(2); + FILTER_3D(3); + } + } + else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 3)) { + DECLARE_ROW_POINTERS(GLushort, 3); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + FILTER_3D(2); + } + } + else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 2)) { + DECLARE_ROW_POINTERS(GLushort, 2); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + FILTER_3D(1); + } + } + else if ((datatype == GL_UNSIGNED_SHORT) && (comps == 1)) { + DECLARE_ROW_POINTERS(GLushort, 1); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_3D(0); + } + } + else if ((datatype == GL_FLOAT) && (comps == 4)) { + DECLARE_ROW_POINTERS(GLfloat, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_F_3D(0); + FILTER_F_3D(1); + FILTER_F_3D(2); + FILTER_F_3D(3); + } + } + else if ((datatype == GL_FLOAT) && (comps == 3)) { + DECLARE_ROW_POINTERS(GLfloat, 3); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_F_3D(0); + FILTER_F_3D(1); + FILTER_F_3D(2); + } + } + else if ((datatype == GL_FLOAT) && (comps == 2)) { + DECLARE_ROW_POINTERS(GLfloat, 2); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_F_3D(0); + FILTER_F_3D(1); + } + } + else if ((datatype == GL_FLOAT) && (comps == 1)) { + DECLARE_ROW_POINTERS(GLfloat, 1); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_F_3D(0); + } + } + else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 4)) { + DECLARE_ROW_POINTERS(GLhalfARB, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_HF_3D(0); + FILTER_HF_3D(1); + FILTER_HF_3D(2); + FILTER_HF_3D(3); + } + } + else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 3)) { + DECLARE_ROW_POINTERS(GLhalfARB, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_HF_3D(0); + FILTER_HF_3D(1); + FILTER_HF_3D(2); + } + } + else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 2)) { + DECLARE_ROW_POINTERS(GLhalfARB, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_HF_3D(0); + FILTER_HF_3D(1); + } + } + else if ((datatype == GL_HALF_FLOAT_ARB) && (comps == 1)) { + DECLARE_ROW_POINTERS(GLhalfARB, 4); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + FILTER_HF_3D(0); + } + } + else if ((datatype == GL_UNSIGNED_INT) && (comps == 1)) { + const GLuint *rowA = (const GLuint *) srcRowA; + const GLuint *rowB = (const GLuint *) srcRowB; + const GLuint *rowC = (const GLuint *) srcRowC; + const GLuint *rowD = (const GLuint *) srcRowD; + GLfloat *dst = (GLfloat *) dstRow; + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k]) + + ((uint64_t) rowB[j] + (uint64_t) rowB[k]) + + ((uint64_t) rowC[j] + (uint64_t) rowC[k]) + + ((uint64_t) rowD[j] + (uint64_t) rowD[k])); + dst[i] = (GLfloat)((double) tmp * 0.125); + } + } + else if ((datatype == GL_UNSIGNED_SHORT_5_6_5) && (comps == 3)) { + DECLARE_ROW_POINTERS0(GLushort); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x1f; + const GLint rowAr1 = rowA[k] & 0x1f; + const GLint rowBr0 = rowB[j] & 0x1f; + const GLint rowBr1 = rowB[k] & 0x1f; + const GLint rowCr0 = rowC[j] & 0x1f; + const GLint rowCr1 = rowC[k] & 0x1f; + const GLint rowDr0 = rowD[j] & 0x1f; + const GLint rowDr1 = rowD[k] & 0x1f; + const GLint rowAg0 = (rowA[j] >> 5) & 0x3f; + const GLint rowAg1 = (rowA[k] >> 5) & 0x3f; + const GLint rowBg0 = (rowB[j] >> 5) & 0x3f; + const GLint rowBg1 = (rowB[k] >> 5) & 0x3f; + const GLint rowCg0 = (rowC[j] >> 5) & 0x3f; + const GLint rowCg1 = (rowC[k] >> 5) & 0x3f; + const GLint rowDg0 = (rowD[j] >> 5) & 0x3f; + const GLint rowDg1 = (rowD[k] >> 5) & 0x3f; + const GLint rowAb0 = (rowA[j] >> 11) & 0x1f; + const GLint rowAb1 = (rowA[k] >> 11) & 0x1f; + const GLint rowBb0 = (rowB[j] >> 11) & 0x1f; + const GLint rowBb1 = (rowB[k] >> 11) & 0x1f; + const GLint rowCb0 = (rowC[j] >> 11) & 0x1f; + const GLint rowCb1 = (rowC[k] >> 11) & 0x1f; + const GLint rowDb0 = (rowD[j] >> 11) & 0x1f; + const GLint rowDb1 = (rowD[k] >> 11) & 0x1f; + const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, + rowCr0, rowCr1, rowDr0, rowDr1); + const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, + rowCg0, rowCg1, rowDg0, rowDg1); + const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, + rowCb0, rowCb1, rowDb0, rowDb1); + dst[i] = (b << 11) | (g << 5) | r; + } + } + else if ((datatype == GL_UNSIGNED_SHORT_4_4_4_4) && (comps == 4)) { + DECLARE_ROW_POINTERS0(GLushort); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0xf; + const GLint rowAr1 = rowA[k] & 0xf; + const GLint rowBr0 = rowB[j] & 0xf; + const GLint rowBr1 = rowB[k] & 0xf; + const GLint rowCr0 = rowC[j] & 0xf; + const GLint rowCr1 = rowC[k] & 0xf; + const GLint rowDr0 = rowD[j] & 0xf; + const GLint rowDr1 = rowD[k] & 0xf; + const GLint rowAg0 = (rowA[j] >> 4) & 0xf; + const GLint rowAg1 = (rowA[k] >> 4) & 0xf; + const GLint rowBg0 = (rowB[j] >> 4) & 0xf; + const GLint rowBg1 = (rowB[k] >> 4) & 0xf; + const GLint rowCg0 = (rowC[j] >> 4) & 0xf; + const GLint rowCg1 = (rowC[k] >> 4) & 0xf; + const GLint rowDg0 = (rowD[j] >> 4) & 0xf; + const GLint rowDg1 = (rowD[k] >> 4) & 0xf; + const GLint rowAb0 = (rowA[j] >> 8) & 0xf; + const GLint rowAb1 = (rowA[k] >> 8) & 0xf; + const GLint rowBb0 = (rowB[j] >> 8) & 0xf; + const GLint rowBb1 = (rowB[k] >> 8) & 0xf; + const GLint rowCb0 = (rowC[j] >> 8) & 0xf; + const GLint rowCb1 = (rowC[k] >> 8) & 0xf; + const GLint rowDb0 = (rowD[j] >> 8) & 0xf; + const GLint rowDb1 = (rowD[k] >> 8) & 0xf; + const GLint rowAa0 = (rowA[j] >> 12) & 0xf; + const GLint rowAa1 = (rowA[k] >> 12) & 0xf; + const GLint rowBa0 = (rowB[j] >> 12) & 0xf; + const GLint rowBa1 = (rowB[k] >> 12) & 0xf; + const GLint rowCa0 = (rowC[j] >> 12) & 0xf; + const GLint rowCa1 = (rowC[k] >> 12) & 0xf; + const GLint rowDa0 = (rowD[j] >> 12) & 0xf; + const GLint rowDa1 = (rowD[k] >> 12) & 0xf; + const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, + rowCr0, rowCr1, rowDr0, rowDr1); + const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, + rowCg0, rowCg1, rowDg0, rowDg1); + const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, + rowCb0, rowCb1, rowDb0, rowDb1); + const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, + rowCa0, rowCa1, rowDa0, rowDa1); + + dst[i] = (a << 12) | (b << 8) | (g << 4) | r; + } + } + else if ((datatype == GL_UNSIGNED_SHORT_1_5_5_5_REV) && (comps == 4)) { + DECLARE_ROW_POINTERS0(GLushort); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x1f; + const GLint rowAr1 = rowA[k] & 0x1f; + const GLint rowBr0 = rowB[j] & 0x1f; + const GLint rowBr1 = rowB[k] & 0x1f; + const GLint rowCr0 = rowC[j] & 0x1f; + const GLint rowCr1 = rowC[k] & 0x1f; + const GLint rowDr0 = rowD[j] & 0x1f; + const GLint rowDr1 = rowD[k] & 0x1f; + const GLint rowAg0 = (rowA[j] >> 5) & 0x1f; + const GLint rowAg1 = (rowA[k] >> 5) & 0x1f; + const GLint rowBg0 = (rowB[j] >> 5) & 0x1f; + const GLint rowBg1 = (rowB[k] >> 5) & 0x1f; + const GLint rowCg0 = (rowC[j] >> 5) & 0x1f; + const GLint rowCg1 = (rowC[k] >> 5) & 0x1f; + const GLint rowDg0 = (rowD[j] >> 5) & 0x1f; + const GLint rowDg1 = (rowD[k] >> 5) & 0x1f; + const GLint rowAb0 = (rowA[j] >> 10) & 0x1f; + const GLint rowAb1 = (rowA[k] >> 10) & 0x1f; + const GLint rowBb0 = (rowB[j] >> 10) & 0x1f; + const GLint rowBb1 = (rowB[k] >> 10) & 0x1f; + const GLint rowCb0 = (rowC[j] >> 10) & 0x1f; + const GLint rowCb1 = (rowC[k] >> 10) & 0x1f; + const GLint rowDb0 = (rowD[j] >> 10) & 0x1f; + const GLint rowDb1 = (rowD[k] >> 10) & 0x1f; + const GLint rowAa0 = (rowA[j] >> 15) & 0x1; + const GLint rowAa1 = (rowA[k] >> 15) & 0x1; + const GLint rowBa0 = (rowB[j] >> 15) & 0x1; + const GLint rowBa1 = (rowB[k] >> 15) & 0x1; + const GLint rowCa0 = (rowC[j] >> 15) & 0x1; + const GLint rowCa1 = (rowC[k] >> 15) & 0x1; + const GLint rowDa0 = (rowD[j] >> 15) & 0x1; + const GLint rowDa1 = (rowD[k] >> 15) & 0x1; + const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, + rowCr0, rowCr1, rowDr0, rowDr1); + const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, + rowCg0, rowCg1, rowDg0, rowDg1); + const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, + rowCb0, rowCb1, rowDb0, rowDb1); + const GLint a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1, + rowCa0, rowCa1, rowDa0, rowDa1); + + dst[i] = (a << 15) | (b << 10) | (g << 5) | r; + } + } + else if ((datatype == GL_UNSIGNED_BYTE_3_3_2) && (comps == 3)) { + DECLARE_ROW_POINTERS0(GLushort); + + for (i = j = 0, k = k0; i < (GLuint) dstWidth; + i++, j += colStride, k += colStride) { + const GLint rowAr0 = rowA[j] & 0x3; + const GLint rowAr1 = rowA[k] & 0x3; + const GLint rowBr0 = rowB[j] & 0x3; + const GLint rowBr1 = rowB[k] & 0x3; + const GLint rowCr0 = rowC[j] & 0x3; + const GLint rowCr1 = rowC[k] & 0x3; + const GLint rowDr0 = rowD[j] & 0x3; + const GLint rowDr1 = rowD[k] & 0x3; + const GLint rowAg0 = (rowA[j] >> 2) & 0x7; + const GLint rowAg1 = (rowA[k] >> 2) & 0x7; + const GLint rowBg0 = (rowB[j] >> 2) & 0x7; + const GLint rowBg1 = (rowB[k] >> 2) & 0x7; + const GLint rowCg0 = (rowC[j] >> 2) & 0x7; + const GLint rowCg1 = (rowC[k] >> 2) & 0x7; + const GLint rowDg0 = (rowD[j] >> 2) & 0x7; + const GLint rowDg1 = (rowD[k] >> 2) & 0x7; + const GLint rowAb0 = (rowA[j] >> 5) & 0x7; + const GLint rowAb1 = (rowA[k] >> 5) & 0x7; + const GLint rowBb0 = (rowB[j] >> 5) & 0x7; + const GLint rowBb1 = (rowB[k] >> 5) & 0x7; + const GLint rowCb0 = (rowC[j] >> 5) & 0x7; + const GLint rowCb1 = (rowC[k] >> 5) & 0x7; + const GLint rowDb0 = (rowD[j] >> 5) & 0x7; + const GLint rowDb1 = (rowD[k] >> 5) & 0x7; + const GLint r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1, + rowCr0, rowCr1, rowDr0, rowDr1); + const GLint g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1, + rowCg0, rowCg1, rowDg0, rowDg1); + const GLint b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1, + rowCb0, rowCb1, rowDb0, rowDb1); + dst[i] = (b << 5) | (g << 2) | r; + } + } + else { + _mesa_problem(NULL, "bad format in do_row()"); + } +} + + /* * These functions generate a 1/2-size mipmap image from a source image. * Texture borders are handled by copying or averaging the source image's @@ -544,7 +987,6 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, const GLint dstWidthNB = dstWidth - 2 * border; const GLint dstHeightNB = dstHeight - 2 * border; const GLint dstDepthNB = dstDepth - 2 * border; - GLvoid *tmpRowA, *tmpRowB; GLint img, row; GLint bytesPerSrcImage, bytesPerDstImage; GLint bytesPerSrcRow, bytesPerDstRow; @@ -552,15 +994,6 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, (void) srcDepthNB; /* silence warnings */ - /* Need two temporary row buffers */ - tmpRowA = _mesa_malloc(srcWidth * bpt); - if (!tmpRowA) - return; - tmpRowB = _mesa_malloc(srcWidth * bpt); - if (!tmpRowB) { - _mesa_free(tmpRowA); - return; - } bytesPerSrcImage = srcWidth * srcHeight * bpt; bytesPerDstImage = dstWidth * dstHeight * bpt; @@ -607,15 +1040,11 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, GLubyte *dstImgRow = imgDst; for (row = 0; row < dstHeightNB; row++) { - /* Average together two rows from first src image */ - do_row(datatype, comps, srcWidthNB, srcImgARowA, srcImgARowB, - srcWidthNB, tmpRowA); - /* Average together two rows from second src image */ - do_row(datatype, comps, srcWidthNB, srcImgBRowA, srcImgBRowB, - srcWidthNB, tmpRowB); - /* Average together the temp rows to make the final row */ - do_row(datatype, comps, srcWidthNB, tmpRowA, tmpRowB, - dstWidthNB, dstImgRow); + do_row_3D(datatype, comps, srcWidthNB, + srcImgARowA, srcImgARowB, + srcImgBRowA, srcImgBRowB, + dstWidthNB, dstImgRow); + /* advance to next rows */ srcImgARowA += bytesPerSrcRow + srcRowOffset; srcImgARowB += bytesPerSrcRow + srcRowOffset; @@ -625,8 +1054,6 @@ make_3d_mipmap(GLenum datatype, GLuint comps, GLint border, } } - _mesa_free(tmpRowA); - _mesa_free(tmpRowB); /* Luckily we can leverage the make_2d_mipmap() function here! */ if (border > 0) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 9b40d8fb6cc..3eca8a85f95 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,15 +1,9 @@ -/** - * \file mtypes.h - * Main Mesa data structures. - * - * Please try to mark derived values with a leading underscore ('_'). - */ - /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,7 +23,12 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - +/** + * \file mtypes.h + * Main Mesa data structures. + * + * Please try to mark derived values with a leading underscore ('_'). + */ #ifndef TYPES_H #define TYPES_H @@ -639,7 +638,7 @@ struct gl_current_attrib GLfloat RasterColor[4]; GLfloat RasterSecondaryColor[4]; GLfloat RasterIndex; - GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; + GLfloat RasterTexCoords[MAX_TEXTURE_UNITS][4]; GLboolean RasterPosValid; /*@}*/ }; @@ -723,10 +722,10 @@ struct gl_enable_attrib GLboolean SampleCoverage; /* GL_ARB_multisample */ GLboolean SampleCoverageInvert; /* GL_ARB_multisample */ GLboolean RasterPositionUnclipped; /* GL_IBM_rasterpos_clip */ - GLuint Texture[MAX_TEXTURE_IMAGE_UNITS]; - GLuint TexGen[MAX_TEXTURE_COORD_UNITS]; + GLuint Texture[MAX_TEXTURE_UNITS]; + GLuint TexGen[MAX_TEXTURE_UNITS]; /* SGI_texture_color_table */ - GLboolean TextureColorTable[MAX_TEXTURE_IMAGE_UNITS]; + GLboolean TextureColorTable[MAX_TEXTURE_UNITS]; /* GL_ARB_vertex_program / GL_NV_vertex_program */ GLboolean VertexProgram; GLboolean VertexProgramPointSize; @@ -1069,7 +1068,7 @@ struct gl_point_attrib GLfloat Threshold; /**< GL_EXT_point_parameters */ GLboolean _Attenuated; /**< True if Params != [1, 0, 0] */ GLboolean PointSprite; /**< GL_NV/ARB_point_sprite */ - GLboolean CoordReplace[MAX_TEXTURE_COORD_UNITS]; /**< GL_ARB_point_sprite */ + GLboolean CoordReplace[MAX_TEXTURE_UNITS]; /**< GL_ARB_point_sprite */ GLenum SpriteRMode; /**< GL_NV_point_sprite (only!) */ GLenum SpriteOrigin; /**< GL_ARB_point_sprite */ }; @@ -1557,7 +1556,7 @@ struct gl_texture_attrib * name multitexture */ /**@{*/ - GLuint CurrentUnit; /**< Active texture unit */ + GLuint CurrentUnit; /**< Active texture unit [0, MaxTextureImageUnits-1] */ GLbitfield _EnabledUnits; /**< one bit set for each really-enabled unit */ GLbitfield _EnabledCoordUnits; /**< one bit per enabled coordinate unit */ GLbitfield _GenFlags; /**< for texgen */ @@ -1875,7 +1874,7 @@ struct gl_program GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */ GLbitfield InputFlags[MAX_PROGRAM_INPUTS]; /**< PROG_PARAM_BIT_x flags */ GLbitfield OutputFlags[MAX_PROGRAM_OUTPUTS]; /**< PROG_PARAM_BIT_x flags */ - GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ + GLbitfield TexturesUsed[MAX_TEXTURE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ @@ -1957,14 +1956,15 @@ struct gl_program_state */ struct gl_vertex_program_state { - GLboolean Enabled; /**< GL_VERTEX_PROGRAM_ARB/NV */ - GLboolean _Enabled; /**< Enabled and valid program? */ + GLboolean Enabled; /**< User-set GL_VERTEX_PROGRAM_ARB/NV flag */ + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ GLboolean PointSizeEnabled; /**< GL_VERTEX_PROGRAM_POINT_SIZE_ARB/NV */ GLboolean TwoSideEnabled; /**< GL_VERTEX_PROGRAM_TWO_SIDE_ARB/NV */ - struct gl_vertex_program *Current; /**< user-bound vertex program */ + struct gl_vertex_program *Current; /**< User-bound vertex program */ - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). + /** Currently enabled and valid vertex program (including internal programs, + * user-defined vertex programs and GLSL vertex shaders). + * This is the program we must use when rendering. */ struct gl_vertex_program *_Current; @@ -1998,12 +1998,12 @@ struct gl_vertex_program_state struct gl_fragment_program_state { GLboolean Enabled; /**< User-set fragment program enable flag */ - GLboolean _Enabled; /**< Fragment program enabled and valid? */ - GLboolean _Active; + GLboolean _Enabled; /**< Enabled and _valid_ user program? */ struct gl_fragment_program *Current; /**< User-bound fragment program */ - /** Currently enabled and valid program (including internal programs - * and compiled shader programs). + /** Currently enabled and valid fragment program (including internal programs, + * user-defined fragment programs and GLSL fragment shaders). + * This is the program we must use when rendering. */ struct gl_fragment_program *_Current; @@ -2011,7 +2011,6 @@ struct gl_fragment_program_state /** Should fixed-function texturing be implemented with a fragment prog? */ GLboolean _MaintainTexEnvProgram; - GLboolean _UseTexEnvProgram; /** Program to emulate fixed-function texture env/combine (see above) */ struct gl_fragment_program *_TexEnvProgram; @@ -2467,9 +2466,9 @@ struct gl_constants GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */ GLuint MaxTextureCoordUnits; GLuint MaxTextureImageUnits; - GLuint MaxTextureUnits; /* = MIN(CoordUnits, ImageUnits) */ - GLfloat MaxTextureMaxAnisotropy; /* GL_EXT_texture_filter_anisotropic */ - GLfloat MaxTextureLodBias; /* GL_EXT_texture_lod_bias */ + GLuint MaxTextureUnits; /**< = MIN(CoordUnits, ImageUnits) */ + GLfloat MaxTextureMaxAnisotropy; /**< GL_EXT_texture_filter_anisotropic */ + GLfloat MaxTextureLodBias; /**< GL_EXT_texture_lod_bias */ GLuint MaxArrayLockSize; GLint SubPixelBits; GLfloat MinPointSize, MaxPointSize; /* aliased */ @@ -2944,7 +2943,7 @@ struct __GLcontextRec struct gl_matrix_stack ModelviewMatrixStack; struct gl_matrix_stack ProjectionMatrixStack; struct gl_matrix_stack ColorMatrixStack; - struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_COORD_UNITS]; + struct gl_matrix_stack TextureMatrixStack[MAX_TEXTURE_UNITS]; struct gl_matrix_stack ProgramMatrixStack[MAX_PROGRAM_MATRICES]; struct gl_matrix_stack *CurrentStack; /**< Points to one of the above stacks */ /*@}*/ diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 1fe697033f1..4c8fc1f72e0 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -257,7 +257,7 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */ ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */ ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */ - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { ctx->Point.CoordReplace[i] = GL_FALSE; /* GL_ARB/NV_point_sprite */ } } diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c index 9842172f460..9f309d6ab84 100644 --- a/src/mesa/main/rastpos.c +++ b/src/mesa/main/rastpos.c @@ -500,7 +500,7 @@ void _mesa_init_rastpos( GLcontext * ctx ) ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterIndex = 1.0; - for (i=0; i<MAX_TEXTURE_UNITS; i++) + for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); ctx->Current.RasterPosValid = GL_TRUE; } diff --git a/src/mesa/main/sources b/src/mesa/main/sources index eb8cd900ee5..1b43e7e00f0 100644 --- a/src/mesa/main/sources +++ b/src/mesa/main/sources @@ -20,6 +20,7 @@ debug.c \ depth.c \ depthstencil.c \ dlist.c \ +dlopen.c \ drawpix.c \ enable.c \ enums.c \ @@ -101,6 +102,7 @@ debug.h \ depth.h \ depthstencil.h \ dlist.h \ +dlopen.h \ drawpix.h \ enable.h \ enums.h \ diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index e87a62f59da..6fe54c753f4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -190,8 +190,8 @@ update_program(GLcontext *ctx) /* * Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current - * pointers to the programs that should be enabled/used. These will only - * be NULL if we need to use the fixed-function code. + * pointers to the programs that should be used for rendering. If either + * is NULL, use fixed-function code paths. * * These programs may come from several sources. The priority is as * follows: @@ -204,8 +204,6 @@ update_program(GLcontext *ctx) * come up, or matter. */ - _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); - if (shProg && shProg->LinkStatus && shProg->FragmentProgram) { /* Use shader programs */ _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, @@ -256,17 +254,6 @@ update_program(GLcontext *ctx) _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); } - /* XXX: get rid of _Active flag. - */ -#if 1 - ctx->FragmentProgram._Active = ctx->FragmentProgram._Enabled; - if (ctx->FragmentProgram._MaintainTexEnvProgram && - !ctx->FragmentProgram._Enabled) { - if (ctx->FragmentProgram._UseTexEnvProgram) - ctx->FragmentProgram._Active = GL_TRUE; - } -#endif - /* Let the driver know what's happening: */ if (ctx->FragmentProgram._Current != prevFP && ctx->Driver.BindProgram) { diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index 4f329cdf59b..a19c161b2c0 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -29,7 +29,7 @@ */ #ifndef USE_EXTERNAL_DXTN_LIB -#define USE_EXTERNAL_DXTN_LIB 0 +#define USE_EXTERNAL_DXTN_LIB 1 #endif #include "glheader.h" @@ -37,15 +37,12 @@ #include "colormac.h" #include "context.h" #include "convolve.h" +#include "dlopen.h" #include "image.h" #include "texcompress.h" #include "texformat.h" #include "texstore.h" -#if USE_EXTERNAL_DXTN_LIB && !defined(__MINGW32__) -#include <dlfcn.h> -#endif - #ifdef __MINGW32__ #define DXTN_LIBNAME "dxtn.dll" #define RTLD_LAZY 0 @@ -74,72 +71,6 @@ static dxtCompressTexFuncExt ext_tx_compress_dxtn = NULL; static void *dxtlibhandle = NULL; -typedef void (*GenericFunc)(void); - - -/** - * Wrapper for dlopen(). - * XXX Probably move this and the following wrappers into imports.h someday. - */ -static void * -_mesa_dlopen(const char *libname, int flags) -{ -#if USE_EXTERNAL_DXTN_LIB -#ifdef __MINGW32__ - return LoadLibrary(libname); -#else - return dlopen(libname, flags); -#endif -#else - return NULL; -#endif /* USE_EXTERNAL_DXTN_LIB */ -} - - -/** - * Wrapper for dlsym() that does a cast to a generic function type, - * rather than a void *. This reduces the number of warnings that are - * generated. - */ -static GenericFunc -_mesa_dlsym(void *handle, const char *fname) -{ -#if USE_EXTERNAL_DXTN_LIB -#ifdef __MINGW32__ - return (GenericFunc) GetProcAddress(handle, fname); -#elif defined(__DJGPP__) - /* need '_' prefix on symbol names */ - char fname2[1000]; - fname2[0] = '_'; - _mesa_strncpy(fname2 + 1, fname, 998); - fname2[999] = 0; - return (GenericFunc) dlsym(handle, fname2); -#else - return (GenericFunc) dlsym(handle, fname); -#endif -#else - return (GenericFunc) NULL; -#endif /* USE_EXTERNAL_DXTN_LIB */ -} - - -/** - * Wrapper for dlclose(). - */ -static void -_mesa_dlclose(void *handle) -{ -#if USE_EXTERNAL_DXTN_LIB -#ifdef __MINGW32__ - FreeLibrary(handle); -#else - dlclose(handle); -#endif -#endif -} - - - void _mesa_init_texture_s3tc( GLcontext *ctx ) { @@ -147,7 +78,7 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) ctx->Mesa_DXTn = GL_FALSE; #if USE_EXTERNAL_DXTN_LIB if (!dxtlibhandle) { - dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, RTLD_LAZY | RTLD_GLOBAL); + dxtlibhandle = _mesa_dlopen(DXTN_LIBNAME, 0); if (!dxtlibhandle) { _mesa_warning(ctx, "couldn't open " DXTN_LIBNAME ", software DXTn " "compression/decompression unavailable"); diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index ba7ce4a3cc6..6a57d50193c 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -38,6 +38,21 @@ #include "texenvprogram.h" +/* + * Note on texture units: + * + * The number of texture units supported by fixed-function fragment + * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. + * That's because there's a one-to-one correspondence between texture + * coordinates and samplers in fixed-function processing. + * + * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS + * sets of texcoords, so is fixed-function fragment processing. + * + * We can safely use ctx->Const.MaxTextureUnits for loop bounds. + */ + + struct texenvprog_cache_item { GLuint hash; @@ -52,7 +67,7 @@ struct texenvprog_cache_item * up to four instructions per texture unit (TEX + 3 for combine), * then there's fog and specular add. */ -#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 4) + 12) +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 4) + 12) #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) @@ -211,7 +226,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) memset(key, 0, sizeof(*key)); - for (i=0;i<MAX_TEXTURE_UNITS;i++) { + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; GLenum format; @@ -306,7 +321,7 @@ struct texenv_fragment_program { GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */ GLboolean error; - struct ureg src_texture[MAX_TEXTURE_UNITS]; + struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; /* Reg containing each texture unit's sampled texture color, * else undef. */ @@ -1056,7 +1071,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, p.program->Base.InputsRead = 0; p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLR; - for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) + for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) p.src_texture[unit] = undef; p.src_previous = undef; diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 4442ce39a44..1dd7bdd9cef 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1641,7 +1641,7 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format, case MESA_FORMAT_ARGB1555: case MESA_FORMAT_ARGB1555_REV: *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 3; + *comps = 4; return; case MESA_FORMAT_AL88: diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 2a54ff7ff90..d8e8b559f53 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -383,6 +383,18 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, t->_Complete = GL_TRUE; /* be optimistic */ + /* Detect cases where the application set the base level to an invalid + * value. + */ + if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) { + char s[100]; + _mesa_sprintf(s, "obj %p (%d) base level = %d is invalid", + (void *) t, t->Name, baseLevel); + incomplete(t, s); + t->_Complete = GL_FALSE; + return; + } + /* Always need the base level image */ if (!t->Image[0][baseLevel]) { char s[100]; diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 163bda45014..4ae13a7b9b5 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -49,6 +49,14 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; /* @@ -96,6 +104,15 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, z, rgbaOut + 4 * i); } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + GLushort *zValues = (GLushort *) values; + for (i = 0; i < count; i++) { + GLfloat flt; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, &flt); + zValues[i] = (GLushort) (flt * 0xffff); + } + } else if (rb->DataType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { @@ -147,6 +164,14 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, rgba += 4; } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, zValues + i); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { @@ -189,6 +214,14 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, } } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x + i, y, z, &zValue); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint zValue = *((const GLuint *) value); for (i = 0; i < count; i++) { @@ -231,12 +264,19 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, rgba += 4; } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort *zValues = (const GLushort *) values; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT) { const GLuint *zValues = (const GLuint *) values; for (i = 0; i < count; i++) { if (!mask || mask[i]) { - trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, - zValues + i); + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, zValues + i); } } } @@ -281,6 +321,14 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, } } } + else if (rb->DataType == GL_UNSIGNED_SHORT) { + const GLushort zValue = *((const GLushort *) value); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue); + } + } + } else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) { const GLuint zValue = *((const GLuint *) value); const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff)); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index f0193770412..29955d76cbe 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -81,7 +81,7 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ - for (i = 0; i < src->Const.MaxTextureUnits; i++) { + for (i = 0; i < src->Const.MaxTextureImageUnits; i++) { dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); @@ -307,8 +307,7 @@ _mesa_ActiveTextureARB(GLenum texture) _mesa_debug(ctx, "glActiveTexture %s\n", _mesa_lookup_enum_by_nr(texture)); - /* XXX error-check against max(coordunits, imageunits) */ - if (texUnit >= ctx->Const.MaxTextureUnits) { + if (texUnit >= ctx->Const.MaxTextureImageUnits) { _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)"); return; } @@ -369,7 +368,7 @@ update_texture_matrices( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; - for (i=0; i < ctx->Const.MaxTextureUnits; i++) { + for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) { _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); @@ -491,7 +490,7 @@ update_texture_state( GLcontext *ctx ) /* * Update texture unit state. */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLbitfield enableBits; @@ -621,7 +620,7 @@ update_texture_state( GLcontext *ctx ) } /* Setup texgen for those texture coordinate sets that are in use */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { + for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h index 81034a35d1e..83aefe685ad 100644 --- a/src/mesa/main/version.h +++ b/src/mesa/main/version.h @@ -31,7 +31,7 @@ #define MESA_MAJOR 7 #define MESA_MINOR 3 #define MESA_PATCH 0 -#define MESA_VERSION_STRING "7.3-devel" +#define MESA_VERSION_STRING "7.3-rc1" /* To make version comparison easy */ #define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c)) diff --git a/src/mesa/osmesa.pc.in b/src/mesa/osmesa.pc.in new file mode 100644 index 00000000000..05327f40aa0 --- /dev/null +++ b/src/mesa/osmesa.pc.in @@ -0,0 +1,12 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=@INSTALL_LIB_DIR@ +includedir=@INSTALL_INC_DIR@ + +Name: osmesa +Description: Mesa Off-screen Rendering library +Requires: @OSMESA_PC_REQ@ +Version: @VERSION@ +Libs: -L${libdir} -l@OSMESA_LIB@ +Libs.private: @OSMESA_PC_LIB_PRIV@ +Cflags: -I${includedir} diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 923611b7975..a93733c0852 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -43,7 +43,7 @@ #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" -#include "shader/slang/slang_library_noise.h" +#include "prog_noise.h" /* debug predicate */ @@ -705,7 +705,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat t[4]; fetch_vector4(&inst->SrcReg[0], machine, t); - machine->AddressReg[0][0] = (GLint) FLOORF(t[0]); + machine->AddressReg[0][0] = IFLOOR(t[0]); } break; case OPCODE_BGNLOOP: @@ -963,7 +963,10 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; fetch_vector1(&inst->SrcReg[0], machine, a); - result[0] = result[1] = result[2] = result[3] = LOG2(a[0]); + /* The fast LOG2 macro doesn't meet the precision requirements. + */ + result[0] = result[1] = result[2] = result[3] = + (log(a[0]) * 1.442695F); store_vector4(inst, machine, result); } break; @@ -1022,7 +1025,11 @@ _mesa_execute_program(GLcontext * ctx, GLfloat mantissa = FREXPF(t[0], &exponent); q[0] = (GLfloat) (exponent - 1); q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */ - q[2] = (GLfloat) (q[0] + LOG2(q[1])); + + /* The fast LOG2 macro doesn't meet the precision + * requirements. + */ + q[2] = (log(t[0]) * 1.442695F); } } else { @@ -1137,7 +1144,8 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = - result[2] = result[3] = _slang_library_noise1(a[0]); + result[2] = + result[3] = _mesa_noise1(a[0]); store_vector4(inst, machine, result); } break; @@ -1147,7 +1155,7 @@ _mesa_execute_program(GLcontext * ctx, fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = result[1] = - result[2] = result[3] = _slang_library_noise2(a[0], a[1]); + result[2] = result[3] = _mesa_noise2(a[0], a[1]); store_vector4(inst, machine, result); } break; @@ -1158,7 +1166,7 @@ _mesa_execute_program(GLcontext * ctx, result[0] = result[1] = result[2] = - result[3] = _slang_library_noise3(a[0], a[1], a[2]); + result[3] = _mesa_noise3(a[0], a[1], a[2]); store_vector4(inst, machine, result); } break; @@ -1169,7 +1177,7 @@ _mesa_execute_program(GLcontext * ctx, result[0] = result[1] = result[2] = - result[3] = _slang_library_noise4(a[0], a[1], a[2], a[3]); + result[3] = _mesa_noise4(a[0], a[1], a[2], a[3]); store_vector4(inst, machine, result); } break; diff --git a/src/mesa/shader/prog_noise.c b/src/mesa/shader/prog_noise.c new file mode 100644 index 00000000000..1713ddb5f34 --- /dev/null +++ b/src/mesa/shader/prog_noise.c @@ -0,0 +1,638 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * + * Copyright (C) 2006 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * SimplexNoise1234 + * Copyright (c) 2003-2005, Stefan Gustavson + * + * Contact: stegu@itn.liu.se + */ + +/** + * \file + * \brief C implementation of Perlin Simplex Noise over 1, 2, 3 and 4 dims. + * \author Stefan Gustavson (stegu@itn.liu.se) + * + * + * This implementation is "Simplex Noise" as presented by + * Ken Perlin at a relatively obscure and not often cited course + * session "Real-Time Shading" at Siggraph 2001 (before real + * time shading actually took on), under the title "hardware noise". + * The 3D function is numerically equivalent to his Java reference + * code available in the PDF course notes, although I re-implemented + * it from scratch to get more readable code. The 1D, 2D and 4D cases + * were implemented from scratch by me from Ken Perlin's text. + * + * This file has no dependencies on any other file, not even its own + * header file. The header file is made for use by external code only. + */ + + +#include "main/imports.h" +#include "prog_noise.h" + +#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) + +/* + * --------------------------------------------------------------------- + * Static data + */ + +/** + * Permutation table. This is just a random jumble of all numbers 0-255, + * repeated twice to avoid wrapping the index at 255 for each lookup. + * This needs to be exactly the same for all instances on all platforms, + * so it's easiest to just keep it as static explicit data. + * This also removes the need for any initialisation of this class. + * + * Note that making this an int[] instead of a char[] might make the + * code run faster on platforms with a high penalty for unaligned single + * byte addressing. Intel x86 is generally single-byte-friendly, but + * some other CPUs are faster with 4-aligned reads. + * However, a char[] is smaller, which avoids cache trashing, and that + * is probably the most important aspect on most architectures. + * This array is accessed a *lot* by the noise functions. + * A vector-valued noise over 3D accesses it 96 times, and a + * float-valued 4D noise 64 times. We want this to fit in the cache! + */ +unsigned char perm[512] = { 151, 160, 137, 91, 90, 15, + 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, + 99, 37, 240, 21, 10, 23, + 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, + 11, 32, 57, 177, 33, + 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, + 134, 139, 48, 27, 166, + 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, + 55, 46, 245, 40, 244, + 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, + 18, 169, 200, 196, + 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, + 226, 250, 124, 123, + 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, + 17, 182, 189, 28, 42, + 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, + 167, 43, 172, 9, + 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, + 218, 246, 97, 228, + 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, + 249, 14, 239, 107, + 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, + 127, 4, 150, 254, + 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, + 215, 61, 156, 180, + 151, 160, 137, 91, 90, 15, + 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, + 99, 37, 240, 21, 10, 23, + 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, + 11, 32, 57, 177, 33, + 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, + 134, 139, 48, 27, 166, + 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, + 55, 46, 245, 40, 244, + 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, + 18, 169, 200, 196, + 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, + 226, 250, 124, 123, + 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, + 17, 182, 189, 28, 42, + 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, + 167, 43, 172, 9, + 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, + 218, 246, 97, 228, + 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, + 249, 14, 239, 107, + 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, + 127, 4, 150, 254, + 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, + 215, 61, 156, 180 +}; + +/* + * --------------------------------------------------------------------- + */ + +/* + * Helper functions to compute gradients-dot-residualvectors (1D to 4D) + * Note that these generate gradients of more than unit length. To make + * a close match with the value range of classic Perlin noise, the final + * noise values need to be rescaled to fit nicely within [-1,1]. + * (The simplex noise functions as such also have different scaling.) + * Note also that these noise functions are the most practical and useful + * signed version of Perlin noise. To return values according to the + * RenderMan specification from the SL noise() and pnoise() functions, + * the noise values need to be scaled and offset to [0,1], like this: + * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5; + */ + +static float +grad1(int hash, float x) +{ + int h = hash & 15; + float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */ + if (h & 8) + grad = -grad; /* Set a random sign for the gradient */ + return (grad * x); /* Multiply the gradient with the distance */ +} + +static float +grad2(int hash, float x, float y) +{ + int h = hash & 7; /* Convert low 3 bits of hash code */ + float u = h < 4 ? x : y; /* into 8 simple gradient directions, */ + float v = h < 4 ? y : x; /* and compute the dot product with (x,y). */ + return ((h & 1) ? -u : u) + ((h & 2) ? -2.0f * v : 2.0f * v); +} + +static float +grad3(int hash, float x, float y, float z) +{ + int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */ + float u = h < 8 ? x : y; /* gradient directions, and compute dot product. */ + float v = h < 4 ? y : h == 12 || h == 14 ? x : z; /* Fix repeats at h = 12 to 15 */ + return ((h & 1) ? -u : u) + ((h & 2) ? -v : v); +} + +static float +grad4(int hash, float x, float y, float z, float t) +{ + int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */ + float u = h < 24 ? x : y; /* gradient directions, and compute dot product. */ + float v = h < 16 ? y : z; + float w = h < 8 ? z : t; + return ((h & 1) ? -u : u) + ((h & 2) ? -v : v) + ((h & 4) ? -w : w); +} + +/** + * A lookup table to traverse the simplex around a given point in 4D. + * Details can be found where this table is used, in the 4D noise method. + * TODO: This should not be required, backport it from Bill's GLSL code! + */ +static unsigned char simplex[64][4] = { + {0, 1, 2, 3}, {0, 1, 3, 2}, {0, 0, 0, 0}, {0, 2, 3, 1}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 3, 0}, + {0, 2, 1, 3}, {0, 0, 0, 0}, {0, 3, 1, 2}, {0, 3, 2, 1}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {1, 3, 2, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {1, 2, 0, 3}, {0, 0, 0, 0}, {1, 3, 0, 2}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {2, 3, 0, 1}, {2, 3, 1, 0}, + {1, 0, 2, 3}, {1, 0, 3, 2}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {2, 0, 3, 1}, {0, 0, 0, 0}, {2, 1, 3, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {2, 0, 1, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {3, 0, 1, 2}, {3, 0, 2, 1}, {0, 0, 0, 0}, {3, 1, 2, 0}, + {2, 1, 0, 3}, {0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}, + {3, 1, 0, 2}, {0, 0, 0, 0}, {3, 2, 0, 1}, {3, 2, 1, 0} +}; + + +/** 1D simplex noise */ +GLfloat +_mesa_noise1(GLfloat x) +{ + int i0 = FASTFLOOR(x); + int i1 = i0 + 1; + float x0 = x - i0; + float x1 = x0 - 1.0f; + float t1 = 1.0f - x1 * x1; + float n0, n1; + + float t0 = 1.0f - x0 * x0; +/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */ + t0 *= t0; + n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0); + +/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */ + t1 *= t1; + n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1); + /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */ + /* A factor of 0.395 would scale to fit exactly within [-1,1], but */ + /* we want to match PRMan's 1D noise, so we scale it down some more. */ + return 0.25f * (n0 + n1); +} + + +/** 2D simplex noise */ +GLfloat +_mesa_noise2(GLfloat x, GLfloat y) +{ +#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */ +#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */ + + float n0, n1, n2; /* Noise contributions from the three corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x + y) * F2; /* Hairy factor for 2D */ + float xs = x + s; + float ys = y + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + + float t = (float) (i + j) * G2; + float X0 = i - t; /* Unskew the cell origin back to (x,y) space */ + float Y0 = j - t; + float x0 = x - X0; /* The x,y distances from the cell origin */ + float y0 = y - Y0; + + float x1, y1, x2, y2; + int ii, jj; + float t0, t1, t2; + + /* For the 2D case, the simplex shape is an equilateral triangle. */ + /* Determine which simplex we are in. */ + int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ + if (x0 > y0) { + i1 = 1; + j1 = 0; + } /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */ + else { + i1 = 0; + j1 = 1; + } /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */ + + /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */ + /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */ + /* c = (3-sqrt(3))/6 */ + + x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ + y1 = y0 - j1 + G2; + x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ + y2 = y0 - 1.0f + 2.0f * G2; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + + /* Calculate the contribution from the three corners */ + t0 = 0.5f - x0 * x0 - y0 * y0; + if (t0 < 0.0f) + n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad2(perm[ii + perm[jj]], x0, y0); + } + + t1 = 0.5f - x1 * x1 - y1 * y1; + if (t1 < 0.0f) + n1 = 0.0f; + else { + t1 *= t1; + n1 = t1 * t1 * grad2(perm[ii + i1 + perm[jj + j1]], x1, y1); + } + + t2 = 0.5f - x2 * x2 - y2 * y2; + if (t2 < 0.0f) + n2 = 0.0f; + else { + t2 *= t2; + n2 = t2 * t2 * grad2(perm[ii + 1 + perm[jj + 1]], x2, y2); + } + + /* Add contributions from each corner to get the final noise value. */ + /* The result is scaled to return values in the interval [-1,1]. */ + return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */ +} + + +/** 3D simplex noise */ +GLfloat +_mesa_noise3(GLfloat x, GLfloat y, GLfloat z) +{ +/* Simple skewing factors for the 3D case */ +#define F3 0.333333333f +#define G3 0.166666667f + + float n0, n1, n2, n3; /* Noise contributions from the four corners */ + + /* Skew the input space to determine which simplex cell we're in */ + float s = (x + y + z) * F3; /* Very nice and simple skew factor for 3D */ + float xs = x + s; + float ys = y + s; + float zs = z + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + int k = FASTFLOOR(zs); + + float t = (float) (i + j + k) * G3; + float X0 = i - t; /* Unskew the cell origin back to (x,y,z) space */ + float Y0 = j - t; + float Z0 = k - t; + float x0 = x - X0; /* The x,y,z distances from the cell origin */ + float y0 = y - Y0; + float z0 = z - Z0; + + float x1, y1, z1, x2, y2, z2, x3, y3, z3; + int ii, jj, kk; + float t0, t1, t2, t3; + + /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */ + /* Determine which simplex we are in. */ + int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ + int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ + +/* This code would benefit from a backport from the GLSL version! */ + if (x0 >= y0) { + if (y0 >= z0) { + i1 = 1; + j1 = 0; + k1 = 0; + i2 = 1; + j2 = 1; + k2 = 0; + } /* X Y Z order */ + else if (x0 >= z0) { + i1 = 1; + j1 = 0; + k1 = 0; + i2 = 1; + j2 = 0; + k2 = 1; + } /* X Z Y order */ + else { + i1 = 0; + j1 = 0; + k1 = 1; + i2 = 1; + j2 = 0; + k2 = 1; + } /* Z X Y order */ + } + else { /* x0<y0 */ + if (y0 < z0) { + i1 = 0; + j1 = 0; + k1 = 1; + i2 = 0; + j2 = 1; + k2 = 1; + } /* Z Y X order */ + else if (x0 < z0) { + i1 = 0; + j1 = 1; + k1 = 0; + i2 = 0; + j2 = 1; + k2 = 1; + } /* Y Z X order */ + else { + i1 = 0; + j1 = 1; + k1 = 0; + i2 = 1; + j2 = 1; + k2 = 0; + } /* Y X Z order */ + } + + /* A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in + * (x,y,z), a step of (0,1,0) in (i,j,k) means a step of + * (-c,1-c,-c) in (x,y,z), and a step of (0,0,1) in (i,j,k) means a + * step of (-c,-c,1-c) in (x,y,z), where c = 1/6. + */ + + x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ + y1 = y0 - j1 + G3; + z1 = z0 - k1 + G3; + x2 = x0 - i2 + 2.0f * G3; /* Offsets for third corner in (x,y,z) coords */ + y2 = y0 - j2 + 2.0f * G3; + z2 = z0 - k2 + 2.0f * G3; + x3 = x0 - 1.0f + 3.0f * G3;/* Offsets for last corner in (x,y,z) coords */ + y3 = y0 - 1.0f + 3.0f * G3; + z3 = z0 - 1.0f + 3.0f * G3; + + /* Wrap the integer indices at 256 to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + kk = k % 256; + + /* Calculate the contribution from the four corners */ + t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; + if (t0 < 0.0f) + n0 = 0.0f; + else { + t0 *= t0; + n0 = t0 * t0 * grad3(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); + } + + t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; + if (t1 < 0.0f) + n1 = 0.0f; + else { + t1 *= t1; + n1 = + t1 * t1 * grad3(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, + y1, z1); + } + + t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; + if (t2 < 0.0f) + n2 = 0.0f; + else { + t2 *= t2; + n2 = + t2 * t2 * grad3(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, + y2, z2); + } + + t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; + if (t3 < 0.0f) + n3 = 0.0f; + else { + t3 *= t3; + n3 = + t3 * t3 * grad3(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, + z3); + } + + /* Add contributions from each corner to get the final noise value. + * The result is scaled to stay just inside [-1,1] + */ + return 32.0f * (n0 + n1 + n2 + n3); /* TODO: The scale factor is preliminary! */ +} + + +/** 4D simplex noise */ +GLfloat +_mesa_noise4(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + /* The skewing and unskewing factors are hairy again for the 4D case */ +#define F4 0.309016994f /* F4 = (Math.sqrt(5.0)-1.0)/4.0 */ +#define G4 0.138196601f /* G4 = (5.0-Math.sqrt(5.0))/20.0 */ + + float n0, n1, n2, n3, n4; /* Noise contributions from the five corners */ + + /* Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in */ + float s = (x + y + z + w) * F4; /* Factor for 4D skewing */ + float xs = x + s; + float ys = y + s; + float zs = z + s; + float ws = w + s; + int i = FASTFLOOR(xs); + int j = FASTFLOOR(ys); + int k = FASTFLOOR(zs); + int l = FASTFLOOR(ws); + + float t = (i + j + k + l) * G4; /* Factor for 4D unskewing */ + float X0 = i - t; /* Unskew the cell origin back to (x,y,z,w) space */ + float Y0 = j - t; + float Z0 = k - t; + float W0 = l - t; + + float x0 = x - X0; /* The x,y,z,w distances from the cell origin */ + float y0 = y - Y0; + float z0 = z - Z0; + float w0 = w - W0; + + /* For the 4D case, the simplex is a 4D shape I won't even try to describe. + * To find out which of the 24 possible simplices we're in, we need to + * determine the magnitude ordering of x0, y0, z0 and w0. + * The method below is a good way of finding the ordering of x,y,z,w and + * then find the correct traversal order for the simplex we're in. + * First, six pair-wise comparisons are performed between each possible pair + * of the four coordinates, and the results are used to add up binary bits + * for an integer index. + */ + int c1 = (x0 > y0) ? 32 : 0; + int c2 = (x0 > z0) ? 16 : 0; + int c3 = (y0 > z0) ? 8 : 0; + int c4 = (x0 > w0) ? 4 : 0; + int c5 = (y0 > w0) ? 2 : 0; + int c6 = (z0 > w0) ? 1 : 0; + int c = c1 + c2 + c3 + c4 + c5 + c6; + + int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */ + int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */ + int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */ + + float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4; + int ii, jj, kk, ll; + float t0, t1, t2, t3, t4; + + /* + * simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some + * order. Many values of c will never occur, since e.g. x>y>z>w + * makes x<z, y<w and x<w impossible. Only the 24 indices which + * have non-zero entries make any sense. We use a thresholding to + * set the coordinates in turn from the largest magnitude. The + * number 3 in the "simplex" array is at the position of the + * largest coordinate. + */ + i1 = simplex[c][0] >= 3 ? 1 : 0; + j1 = simplex[c][1] >= 3 ? 1 : 0; + k1 = simplex[c][2] >= 3 ? 1 : 0; + l1 = simplex[c][3] >= 3 ? 1 : 0; + /* The number 2 in the "simplex" array is at the second largest coordinate. */ + i2 = simplex[c][0] >= 2 ? 1 : 0; + j2 = simplex[c][1] >= 2 ? 1 : 0; + k2 = simplex[c][2] >= 2 ? 1 : 0; + l2 = simplex[c][3] >= 2 ? 1 : 0; + /* The number 1 in the "simplex" array is at the second smallest coordinate. */ + i3 = simplex[c][0] >= 1 ? 1 : 0; + j3 = simplex[c][1] >= 1 ? 1 : 0; + k3 = simplex[c][2] >= 1 ? 1 : 0; + l3 = simplex[c][3] >= 1 ? 1 : 0; + /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */ + + x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */ + y1 = y0 - j1 + G4; + z1 = z0 - k1 + G4; + w1 = w0 - l1 + G4; + x2 = x0 - i2 + 2.0f * G4; /* Offsets for third corner in (x,y,z,w) coords */ + y2 = y0 - j2 + 2.0f * G4; + z2 = z0 - k2 + 2.0f * G4; + w2 = w0 - l2 + 2.0f * G4; + x3 = x0 - i3 + 3.0f * G4; /* Offsets for fourth corner in (x,y,z,w) coords */ + y3 = y0 - j3 + 3.0f * G4; + z3 = z0 - k3 + 3.0f * G4; + w3 = w0 - l3 + 3.0f * G4; + x4 = x0 - 1.0f + 4.0f * G4; /* Offsets for last corner in (x,y,z,w) coords */ + y4 = y0 - 1.0f + 4.0f * G4; + z4 = z0 - 1.0f + 4.0f * G4; + w4 = w0 - 1.0f + 4.0f * G4; + + /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ + ii = i % 256; + jj = j % 256; + kk = k % 256; + ll = l % 256; + + /* Calculate the contribution from the five corners */ + t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0; + if (t0 < 0.0f) + n0 = 0.0f; + else { + t0 *= t0; + n0 = + t0 * t0 * grad4(perm[ii + perm[jj + perm[kk + perm[ll]]]], x0, y0, + z0, w0); + } + + t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1; + if (t1 < 0.0f) + n1 = 0.0f; + else { + t1 *= t1; + n1 = + t1 * t1 * + grad4(perm[ii + i1 + perm[jj + j1 + perm[kk + k1 + perm[ll + l1]]]], + x1, y1, z1, w1); + } + + t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2; + if (t2 < 0.0f) + n2 = 0.0f; + else { + t2 *= t2; + n2 = + t2 * t2 * + grad4(perm[ii + i2 + perm[jj + j2 + perm[kk + k2 + perm[ll + l2]]]], + x2, y2, z2, w2); + } + + t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3; + if (t3 < 0.0f) + n3 = 0.0f; + else { + t3 *= t3; + n3 = + t3 * t3 * + grad4(perm[ii + i3 + perm[jj + j3 + perm[kk + k3 + perm[ll + l3]]]], + x3, y3, z3, w3); + } + + t4 = 0.6f - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4; + if (t4 < 0.0f) + n4 = 0.0f; + else { + t4 *= t4; + n4 = + t4 * t4 * + grad4(perm[ii + 1 + perm[jj + 1 + perm[kk + 1 + perm[ll + 1]]]], x4, + y4, z4, w4); + } + + /* Sum up and scale the result to cover the range [-1,1] */ + return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */ +} diff --git a/src/mesa/shader/slang/slang_library_noise.h b/src/mesa/shader/prog_noise.h index da7367c1ce1..c4779479f9b 100644 --- a/src/mesa/shader/slang/slang_library_noise.h +++ b/src/mesa/shader/prog_noise.h @@ -22,21 +22,13 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#if !defined SLANG_LIBRARY_NOISE_H -#define SLANG_LIBRARY_NOISE_H +#ifndef PROG_NOISE +#define PROG_NOISE -#if defined __cplusplus -extern "C" { -#endif - -GLfloat _slang_library_noise1 (GLfloat); -GLfloat _slang_library_noise2 (GLfloat, GLfloat); -GLfloat _slang_library_noise3 (GLfloat, GLfloat, GLfloat); -GLfloat _slang_library_noise4 (GLfloat, GLfloat, GLfloat, GLfloat); - -#ifdef __cplusplus -} -#endif +extern GLfloat _mesa_noise1(GLfloat); +extern GLfloat _mesa_noise2(GLfloat, GLfloat); +extern GLfloat _mesa_noise3(GLfloat, GLfloat, GLfloat); +extern GLfloat _mesa_noise4(GLfloat, GLfloat, GLfloat, GLfloat); #endif diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c index 32f8860a149..dc48e84ab29 100644 --- a/src/mesa/shader/prog_parameter.c +++ b/src/mesa/shader/prog_parameter.c @@ -187,7 +187,6 @@ _mesa_add_named_constant(struct gl_program_parameter_list *paramList, return pos; } #endif - size = 4; /** XXX fix */ return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, size, GL_NONE, values, NULL, 0x0); } @@ -291,7 +290,8 @@ _mesa_use_uniform(struct gl_program_parameter_list *paramList, GLuint i; for (i = 0; i < paramList->NumParameters; i++) { struct gl_program_parameter *p = paramList->Parameters + i; - if (p->Type == PROGRAM_UNIFORM && _mesa_strcmp(p->Name, name) == 0) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) && + _mesa_strcmp(p->Name, name) == 0) { p->Used = GL_TRUE; /* Note that large uniforms may occupy several slots so we're * not done searching yet. diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index 9215ed7abf6..0ec13a415c4 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -71,6 +71,8 @@ file_string(enum register_file f, gl_prog_print_mode mode) return "ADDR"; case PROGRAM_SAMPLER: return "SAMPLER"; + case PROGRAM_UNDEFINED: + return "UNDEFINED"; default: return "Unknown program file!"; } diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h index d3091147f82..909bce0a4f3 100644 --- a/src/mesa/shader/prog_statevars.h +++ b/src/mesa/shader/prog_statevars.h @@ -79,10 +79,10 @@ typedef enum gl_state_index_ { STATE_SHININESS, STATE_HALF_VECTOR, - STATE_POSITION, - STATE_ATTENUATION, - STATE_SPOT_DIRECTION, - STATE_SPOT_CUTOFF, + STATE_POSITION, /**< xyzw = position */ + STATE_ATTENUATION, /**< xyz = attenuation, w = spot exponent */ + STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */ + STATE_SPOT_CUTOFF, /**< x = cutoff, yzw = undefined */ STATE_TEXGEN_EYE_S, STATE_TEXGEN_EYE_T, diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 738891a0293..d114828ec6a 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -571,7 +571,7 @@ _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count) for (i = 0; i < prog->NumInstructions; i++) { struct prog_instruction *inst = prog->Instructions + i; if (inst->BranchTarget > 0) { - if (inst->BranchTarget >= start) { + if (inst->BranchTarget > start) { inst->BranchTarget -= count; } } diff --git a/src/mesa/shader/slang/library/slang_120_core_gc.h b/src/mesa/shader/slang/library/slang_120_core_gc.h index ad2ef34909a..1fdbddf7c3e 100644 --- a/src/mesa/shader/slang/library/slang_120_core_gc.h +++ b/src/mesa/shader/slang/library/slang_120_core_gc.h @@ -2,756 +2,763 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_120_core.gc */ -4,1,90,95,0,0,26,221,1,1,1,0,0,9,102,48,48,0,0,1,1,0,0,9,102,49,48,0,0,1,1,0,0,9,102,50,48,0,0,1,1, -0,0,9,102,48,49,0,0,1,1,0,0,9,102,49,49,0,0,1,1,0,0,9,102,50,49,0,0,0,1,9,18,95,95,114,101,116,86, 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100644 --- a/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h +++ b/src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h @@ -2,4 +2,4 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_builtin_120_fragment.gc */ -4,2,2,90,95,3,0,10,221,1,103,108,95,80,111,105,110,116,67,111,111,114,100,0,0,0,0 +5,2,2,90,95,3,0,10,0,1,103,108,95,80,111,105,110,116,67,111,111,114,100,0,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index a051c53eea3..230c57cea8d 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.3 * * Copyright (C) 2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -26,8 +27,9 @@ // From Shader Spec, ver. 1.10, rev. 59 // -//bp: XXX these will probably go away since the value needs to be -//determined at runtime and may vary from one GLcontext to another... +// Note: the values assigned to these constants here aren't actually used. +// They're set by the compiler according to the GL context limits. +// See slang_simplify.c const int gl_MaxLights = 8; const int gl_MaxClipPlanes = 6; const int gl_MaxTextureUnits = 8; @@ -98,6 +100,9 @@ struct gl_MaterialParameters { uniform gl_MaterialParameters gl_FrontMaterial; uniform gl_MaterialParameters gl_BackMaterial; +/* NOTE: the order of these fields is significant! + * See the definition of the lighting state vars such as STATE_SPOT_DIRECTION. + */ struct gl_LightSourceParameters { vec4 ambient; vec4 diffuse; @@ -105,12 +110,14 @@ struct gl_LightSourceParameters { vec4 position; vec4 halfVector; vec3 spotDirection; - float spotExponent; - float spotCutoff; float spotCosCutoff; + float constantAttenuation; float linearAttenuation; float quadraticAttenuation; + float spotExponent; + + float spotCutoff; }; uniform gl_LightSourceParameters gl_LightSource[gl_MaxLights]; diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index 1ee776984fb..759bf247d80 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -2,863 +2,867 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_common_builtin.gc */ -4,2,2,90,95,1,0,5,221,1,103,108,95,77,97,120,76,105,103,104,116,115,0,2,16,10,56,0,0,0,2,2,90,95,1, -0,5,221,1,103,108,95,77,97,120,67,108,105,112,80,108,97,110,101,115,0,2,16,10,54,0,0,0,2,2,90,95,1, 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+99,52,0,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0,52,56,0, +0,0,0,46,0,0,20,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 10a6bb5cb15..0a0d15903bc 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1207,370 +1207,381 @@ float dot(const vec4 a, const vec4 b) //// int assignment operators -void __operator += (inout int a, const int b) +int __operator += (inout int a, const int b) { - __asm vec4_add a, a, b; + a = a + b; + return a; } -void __operator -= (inout int a, const int b) +int __operator -= (inout int a, const int b) { - __asm vec4_subtract a, a, b; + a = a - b; + return a; } -void __operator *= (inout int a, const int b) +int __operator *= (inout int a, const int b) { - __asm vec4_multiply a, a, b; + a = a * b; + return a; } -void __operator /= (inout int a, const int b) +int __operator /= (inout int a, const int b) { - float invB; - __asm float_rcp invB, b; - __asm vec4_multiply a, a, invB; - __asm vec4_to_ivec4 a, a; + a = a / b; + return a; } //// ivec2 assignment operators -void __operator += (inout ivec2 v, const ivec2 u) +ivec2 __operator += (inout ivec2 v, const ivec2 u) { - __asm vec4_add v, v, u; + v = v + u; + return v; } -void __operator -= (inout ivec2 v, const ivec2 u) +ivec2 __operator -= (inout ivec2 v, const ivec2 u) { - __asm vec4_subtract v, v, u; + v = v - u; + return v; } -void __operator *= (inout ivec2 v, const ivec2 u) +ivec2 __operator *= (inout ivec2 v, const ivec2 u) { - __asm vec4_multiply v, v, u; + v = v * u; + return v; } -void __operator /= (inout ivec2 v, const ivec2 u) +ivec2 __operator /= (inout ivec2 v, const ivec2 u) { - ivec2 inv, z; - __asm float_rcp inv.x, u.x; - __asm float_rcp inv.y, u.y; - __asm vec4_multiply z, v, inv; - __asm vec4_to_ivec4 v, z; + v = v / u; + return v; } //// ivec3 assignment operators -void __operator += (inout ivec3 v, const ivec3 u) +ivec3 __operator += (inout ivec3 v, const ivec3 u) { - __asm vec4_add v, v, u; + v = v + u; + return v; } -void __operator -= (inout ivec3 v, const ivec3 u) +ivec3 __operator -= (inout ivec3 v, const ivec3 u) { - __asm vec4_subtract v, v, u; + v = v - u; + return v; } -void __operator *= (inout ivec3 v, const ivec3 u) +ivec3 __operator *= (inout ivec3 v, const ivec3 u) { - __asm vec4_multiply v, v, u; + v = v * u; + return v; } -void __operator /= (inout ivec3 v, const ivec3 u) +ivec3 __operator /= (inout ivec3 v, const ivec3 u) { - ivec3 inv, z; - __asm float_rcp inv.x, u.x; - __asm float_rcp inv.y, u.y; - __asm vec4_multiply z, v, inv; - __asm vec4_to_ivec4 v, z; + v = v / u; + return v; } //// ivec4 assignment operators -void __operator += (inout ivec4 v, const ivec4 u) +ivec4 __operator += (inout ivec4 v, const ivec4 u) { - __asm vec4_add v, v, u; + v = v + u; + return v; } -void __operator -= (inout ivec4 v, const ivec4 u) +ivec4 __operator -= (inout ivec4 v, const ivec4 u) { - __asm vec4_subtract v, v, u; + v = v - u; + return v; } -void __operator *= (inout ivec4 v, const ivec4 u) +ivec4 __operator *= (inout ivec4 v, const ivec4 u) { - __asm vec4_multiply v, v, u; + v = v * u; + return v; } -void __operator /= (inout ivec4 v, const ivec4 u) +ivec4 __operator /= (inout ivec4 v, const ivec4 u) { - ivec4 inv, z; - __asm float_rcp inv.x, u.x; - __asm float_rcp inv.y, u.y; - __asm vec4_multiply z, v, inv; - __asm vec4_to_ivec4 v, z; + v = v / u; + return v; } //// float assignment operators -void __operator += (inout float a, const float b) +float __operator += (inout float a, const float b) { - __asm vec4_add a.x, a.x, b.x; + a = a + b; + return a; } -void __operator -= (inout float a, const float b) +float __operator -= (inout float a, const float b) { - __asm vec4_subtract a.x, a, b; + a = a - b; + return a; } -void __operator *= (inout float a, const float b) +float __operator *= (inout float a, const float b) { - __asm vec4_multiply a.x, a, b; + a = a * b; + return a; } -void __operator /= (inout float a, const float b) +float __operator /= (inout float a, const float b) { - float w; // = 1 / b - __asm float_rcp w.x, b; - __asm vec4_multiply a.x, a, w; + a = a / b; + return a; } //// vec2 assignment operators -void __operator += (inout vec2 v, const vec2 u) +vec2 __operator += (inout vec2 v, const vec2 u) { - __asm vec4_add v.xy, v.xy, u.xy; + v = v + u; + return v; } -void __operator -= (inout vec2 v, const vec2 u) +vec2 __operator -= (inout vec2 v, const vec2 u) { - __asm vec4_subtract v.xy, v.xy, u.xy; + v = v - u; + return v; } -void __operator *= (inout vec2 v, const vec2 u) +vec2 __operator *= (inout vec2 v, const vec2 u) { - __asm vec4_multiply v.xy, v.xy, u.xy; + v = v * u; + return v; } -void __operator /= (inout vec2 v, const vec2 u) +vec2 __operator /= (inout vec2 v, const vec2 u) { - vec2 w; - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm vec4_multiply v.xy, v.xy, w.xy; + v = v / u; + return v; } //// vec3 assignment operators -void __operator += (inout vec3 v, const vec3 u) +vec3 __operator += (inout vec3 v, const vec3 u) { - __asm vec4_add v.xyz, v, u; + v = v + u; + return v; } -void __operator -= (inout vec3 v, const vec3 u) +vec3 __operator -= (inout vec3 v, const vec3 u) { - __asm vec4_subtract v.xyz, v, u; + v = v - u; + return v; } -void __operator *= (inout vec3 v, const vec3 u) +vec3 __operator *= (inout vec3 v, const vec3 u) { - __asm vec4_multiply v.xyz, v, u; + v = v * u; + return v; } -void __operator /= (inout vec3 v, const vec3 u) +vec3 __operator /= (inout vec3 v, const vec3 u) { - vec3 w; - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm vec4_multiply v.xyz, v.xyz, w.xyz; + v = v / u; + return v; } //// vec4 assignment operators -void __operator += (inout vec4 v, const vec4 u) +vec4 __operator += (inout vec4 v, const vec4 u) { - __asm vec4_add v, v, u; + v = v + u; + return v; } -void __operator -= (inout vec4 v, const vec4 u) +vec4 __operator -= (inout vec4 v, const vec4 u) { - __asm vec4_subtract v, v, u; + v = v - u; + return v; } -void __operator *= (inout vec4 v, const vec4 u) +vec4 __operator *= (inout vec4 v, const vec4 u) { - __asm vec4_multiply v, v, u; + v = v * u; + return v; } -void __operator /= (inout vec4 v, const vec4 u) +vec4 __operator /= (inout vec4 v, const vec4 u) { - vec4 w; - __asm float_rcp w.x, u.x; - __asm float_rcp w.y, u.y; - __asm float_rcp w.z, u.z; - __asm float_rcp w.w, u.w; - __asm vec4_multiply v, v, w; + v = v / u; + return v; } //// ivec2/int assignment operators -void __operator += (inout ivec2 v, const int a) +ivec2 __operator += (inout ivec2 v, const int a) { - __asm vec4_add v.xy, v.xy, a; + v = v + ivec2(a); + return v; } -void __operator -= (inout ivec2 v, const int a) +ivec2 __operator -= (inout ivec2 v, const int a) { - __asm vec4_subtract v.xy, v.xy, a; + v = v - ivec2(a); + return v; } -void __operator *= (inout ivec2 v, const int a) +ivec2 __operator *= (inout ivec2 v, const int a) { - __asm vec4_multiply v.xy, v.xy, a; - v.x *= a; - v.y *= a; + v = v * ivec2(a); + return v; } -void __operator /= (inout ivec2 v, const int a) +ivec2 __operator /= (inout ivec2 v, const int a) { -// XXX rcp - v.x /= a; - v.y /= a; + v = v / ivec2(a); + return v; } //// ivec3/int assignment operators -void __operator += (inout ivec3 v, const int a) +ivec3 __operator += (inout ivec3 v, const int a) { - __asm vec4_add v.xyz, v.xyz, a; + v = v + ivec3(a); + return v; } -void __operator -= (inout ivec3 v, const int a) +ivec3 __operator -= (inout ivec3 v, const int a) { - __asm vec4_subtract v.xyz, v.xyz, a; + v = v - ivec3(a); + return v; } -void __operator *= (inout ivec3 v, const int a) +ivec3 __operator *= (inout ivec3 v, const int a) { - __asm vec4_multiply v.xyz, v.xyz, a; + v = v * ivec3(a); + return v; } -void __operator /= (inout ivec3 v, const int a) +ivec4 __operator /= (inout ivec3 v, const int a) { - // XXX rcp - v.x /= a; - v.y /= a; - v.z /= a; + v = v / ivec3(a); + return v; } //// ivec4/int assignment operators -void __operator += (inout ivec4 v, const int a) +ivec4 __operator += (inout ivec4 v, const int a) { - __asm vec4_add v, v, a; + v = v + ivec4(a); + return v; } -void __operator -= (inout ivec4 v, const int a) +ivec4 __operator -= (inout ivec4 v, const int a) { - __asm vec4_subtract v, v, a; + v = v - ivec4(a); + return v; } -void __operator *= (inout ivec4 v, const int a) +ivec4 __operator *= (inout ivec4 v, const int a) { - __asm vec4_multiply v, v, a; + v = v * ivec4(a); + return v; } -void __operator /= (inout ivec4 v, const int a) +ivec4 __operator /= (inout ivec4 v, const int a) { - v.x /= a; - v.y /= a; - v.z /= a; - v.w /= a; + v = v / ivec4(a); + return v; } //// vec2/float assignment operators -void __operator += (inout vec2 v, const float a) +vec2 __operator += (inout vec2 v, const float a) { - __asm vec4_add v.xy, v, a; + v = v + vec2(a); + return v; } -void __operator -= (inout vec2 v, const float a) +vec2 __operator -= (inout vec2 v, const float a) { - __asm vec4_subtract v.xy, v, a; + v = v - vec2(a); + return v; } -void __operator *= (inout vec2 v, const float a) +vec2 __operator *= (inout vec2 v, const float a) { - __asm vec4_multiply v.xy, v, a; + v = v * vec2(a); + return v; } -void __operator /= (inout vec2 v, const float a) +vec2 __operator /= (inout vec2 v, const float a) { - float invA; - __asm float_rcp invA, a; - __asm vec4_multiply v.xy, v.xy, invA; + v = v / vec2(a); + return v; } //// vec3/float assignment operators -void __operator += (inout vec3 v, const float a) +vec3 __operator += (inout vec3 v, const float a) { - __asm vec4_add v.xyz, v, a; + v = v + vec3(a); + return v; } -void __operator -= (inout vec3 v, const float a) +vec3 __operator -= (inout vec3 v, const float a) { - __asm vec4_subtract v.xyz, v, a; + v = v - vec3(a); + return v; } -void __operator *= (inout vec3 v, const float a) +vec3 __operator *= (inout vec3 v, const float a) { - __asm vec4_multiply v.xyz, v, a; + v = v * vec3(a); + return v; } -void __operator /= (inout vec3 v, const float a) +vec3 __operator /= (inout vec3 v, const float a) { - float invA; - __asm float_rcp invA, a; - __asm vec4_multiply v.xyz, v.xyz, invA; + v = v / vec3(a); + return v; } //// vec4/float assignment operators -void __operator += (inout vec4 v, const float a) +vec4 __operator += (inout vec4 v, const float a) { - __asm vec4_add v, v, a; + v = v + vec4(a); + return v; } -void __operator -= (inout vec4 v, const float a) +vec4 __operator -= (inout vec4 v, const float a) { - __asm vec4_subtract v, v, a; + v = v - vec4(a); + return v; } -void __operator *= (inout vec4 v, const float a) +vec4 __operator *= (inout vec4 v, const float a) { - __asm vec4_multiply v, v, a; + v = v * vec4(a); + return v; } -void __operator /= (inout vec4 v, const float a) +vec4 __operator /= (inout vec4 v, const float a) { - float invA; - __asm float_rcp invA, a; - __asm vec4_multiply v, v, invA; + v = v / vec4(a); + return v; } @@ -1896,187 +1907,239 @@ vec4 __operator * (const vec4 v, const mat4 m) //// mat2 assignment operators -void __operator += (inout mat2 m, const mat2 n) +mat2 __operator += (inout mat2 m, const mat2 n) { - m[0] += n[0]; - m[1] += n[1]; + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + return m; } -void __operator -= (inout mat2 m, const mat2 n) +mat2 __operator -= (inout mat2 m, const mat2 n) { - m[0] -= n[0]; - m[1] -= n[1]; + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + return m; } -void __operator *= (inout mat2 m, const mat2 n) +mat2 __operator *= (inout mat2 m, const mat2 n) { - m = m * n; + m = m * n; + return m; } -void __operator /= (inout mat2 m, const mat2 n) +mat2 __operator /= (inout mat2 m, const mat2 n) { - m[0] /= n[0]; - m[1] /= n[1]; + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + return m; } //// mat3 assignment operators -void __operator += (inout mat3 m, const mat3 n) +mat3 __operator += (inout mat3 m, const mat3 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + return m; } -void __operator -= (inout mat3 m, const mat3 n) +mat3 __operator -= (inout mat3 m, const mat3 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + return m; } -void __operator *= (inout mat3 m, const mat3 n) +mat3 __operator *= (inout mat3 m, const mat3 n) { - m = m * n; + m = m * n; + return m; } -void __operator /= (inout mat3 m, const mat3 n) +mat3 __operator /= (inout mat3 m, const mat3 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + return m; } // mat4 assignment operators -void __operator += (inout mat4 m, const mat4 n) +mat4 __operator += (inout mat4 m, const mat4 n) { - m[0] += n[0]; - m[1] += n[1]; - m[2] += n[2]; - m[3] += n[3]; + m[0] = m[0] + n[0]; + m[1] = m[1] + n[1]; + m[2] = m[2] + n[2]; + m[3] = m[3] + n[3]; + return m; } -void __operator -= (inout mat4 m, const mat4 n) { - m[0] -= n[0]; - m[1] -= n[1]; - m[2] -= n[2]; - m[3] -= n[3]; +mat4 __operator -= (inout mat4 m, const mat4 n) +{ + m[0] = m[0] - n[0]; + m[1] = m[1] - n[1]; + m[2] = m[2] - n[2]; + m[3] = m[3] - n[3]; + return m; } -void __operator *= (inout mat4 m, const mat4 n) +mat4 __operator *= (inout mat4 m, const mat4 n) { - m = m * n; + m = m * n; + return m; } -void __operator /= (inout mat4 m, const mat4 n) +mat4 __operator /= (inout mat4 m, const mat4 n) { - m[0] /= n[0]; - m[1] /= n[1]; - m[2] /= n[2]; - m[3] /= n[3]; + m[0] = m[0] / n[0]; + m[1] = m[1] / n[1]; + m[2] = m[2] / n[2]; + m[3] = m[3] / n[3]; + return m; } //// mat2/float assignment operators -void __operator += (inout mat2 m, const float a) { - m[0] += a; - m[1] += a; +mat2 __operator += (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + return m; } -void __operator -= (inout mat2 m, const float a) { - m[0] -= a; - m[1] -= a; +mat2 __operator -= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + return m; } -void __operator *= (inout mat2 m, const float a) { - m[0] *= a; - m[1] *= a; +mat2 __operator *= (inout mat2 m, const float a) +{ + vec2 v = vec2(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; } -void __operator /= (inout mat2 m, const float a) { - m[0] /= a; - m[1] /= a; +mat2 __operator /= (inout mat2 m, const float a) +{ + vec2 v = vec2(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + return m; } //// mat3/float assignment operators -void __operator += (inout mat3 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; +mat3 __operator += (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + return m; } -void __operator -= (inout mat3 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; +mat3 __operator -= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + return m; } -void __operator *= (inout mat3 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; +mat3 __operator *= (inout mat3 m, const float a) +{ + vec3 v = vec3(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; } -void __operator /= (inout mat3 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; +mat3 __operator /= (inout mat3 m, const float a) +{ + vec3 v = vec3(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + return m; } //// mat4/float assignment operators -void __operator += (inout mat4 m, const float a) { - m[0] += a; - m[1] += a; - m[2] += a; - m[3] += a; +mat4 __operator += (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] + v; + m[1] = m[1] + v; + m[2] = m[2] + v; + m[3] = m[3] + v; + return m; } -void __operator -= (inout mat4 m, const float a) { - m[0] -= a; - m[1] -= a; - m[2] -= a; - m[3] -= a; +mat4 __operator -= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] - v; + m[1] = m[1] - v; + m[2] = m[2] - v; + m[3] = m[3] - v; + return m; } -void __operator *= (inout mat4 m, const float a) { - m[0] *= a; - m[1] *= a; - m[2] *= a; - m[3] *= a; +mat4 __operator *= (inout mat4 m, const float a) +{ + vec4 v = vec4(a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; } -void __operator /= (inout mat4 m, const float a) { - m[0] /= a; - m[1] /= a; - m[2] /= a; - m[3] /= a; +mat4 __operator /= (inout mat4 m, const float a) +{ + vec4 v = vec4(1.0 / a); + m[0] = m[0] * v; + m[1] = m[1] * v; + m[2] = m[2] * v; + m[3] = m[3] * v; + return m; } //// vec/mat assignment operators -void __operator *= (inout vec2 v, const mat2 m) +vec2 __operator *= (inout vec2 v, const mat2 m) { - v = v * m; + v = v * m; + return v; } -void __operator *= (inout vec3 v, const mat3 m) +vec3 __operator *= (inout vec3 v, const mat3 m) { - v = v * m; + v = v * m; + return v; } -void __operator *= (inout vec4 v, const mat4 m) +vec4 __operator *= (inout vec4 v, const mat4 m) { - v = v * m; + v = v * m; + return v; } diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 3cf1911a5d8..b3d3e87cf42 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -2,874 +2,868 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_core.gc */ -4,1,90,95,0,0,5,221,1,1,1,0,0,9,102,0,0,0,1,4,118,101,99,52,95,116,111,95,105,118,101,99,52,0,18, -95,95,114,101,116,86,97,108,0,0,18,102,0,0,0,0,1,90,95,0,0,5,221,1,1,1,0,0,1,98,0,0,0,1,9,18,95,95, -114,101,116,86,97,108,0,18,98,0,20,0,0,1,90,95,0,0,5,221,1,1,1,0,0,5,105,0,0,0,1,9,18,95,95,114, -101,116,86,97,108,0,18,105,0,20,0,0,1,90,95,0,0,1,221,1,1,1,0,0,5,105,0,0,0,1,4,118,101,99,52,95, -115,110,101,0,18,95,95,114,101,116,86,97,108,0,0,18,105,0,0,17,48,0,48,0,0,0,0,0,1,90,95,0,0,1,221, 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+100,120,0,18,95,95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,90,95,0,0,9,0,0,100,70,100,121,0,1,1, +0,0,9,0,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0, +18,112,0,59,120,120,120,120,0,0,0,0,1,90,95,0,0,10,0,0,100,70,100,121,0,1,1,0,0,10,0,112,0,0,0,1,4, +118,101,99,52,95,100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,0,0,18,112,0,59,120,121, +121,121,0,0,0,0,1,90,95,0,0,11,0,0,100,70,100,121,0,1,1,0,0,11,0,112,0,0,0,1,4,118,101,99,52,95, +100,100,121,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,112,0,59,120,121,122,122,0,0, +0,0,1,90,95,0,0,12,0,0,100,70,100,121,0,1,1,0,0,12,0,112,0,0,0,1,4,118,101,99,52,95,100,100,121,0, +18,95,95,114,101,116,86,97,108,0,0,18,112,0,0,0,0,1,90,95,0,0,9,0,0,102,119,105,100,116,104,0,1,1, +0,0,9,0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98,115,0,0,58, +100,70,100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,10,0,0,102,119,105,100,116,104,0,1,1,0,0,10, +0,112,0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98,115,0,0,58,100,70, +100,121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,11,0,0,102,119,105,100,116,104,0,1,1,0,0,11,0,112, +0,0,0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98,115,0,0,58,100,70,100, +121,0,0,18,112,0,0,0,0,0,46,0,0,1,90,95,0,0,12,0,0,102,119,105,100,116,104,0,1,1,0,0,12,0,112,0,0, +0,1,8,58,97,98,115,0,0,58,100,70,100,120,0,0,18,112,0,0,0,0,0,58,97,98,115,0,0,58,100,70,100,121,0, +0,18,112,0,0,0,0,0,46,0,0,0 diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn index 760dfbcea7e..0ad4a1cba62 100644 --- a/src/mesa/shader/slang/library/slang_shader.syn +++ b/src/mesa/shader/slang/library/slang_shader.syn @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 * * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -59,7 +59,7 @@ .syntax translation_unit; /* revision number - increment after each change affecting emitted output */ -.emtcode REVISION 4 +.emtcode REVISION 5 /* external declaration (or precision or invariant stmt) */ .emtcode EXTERNAL_NULL 0 @@ -83,6 +83,10 @@ .emtcode FUNCTION_CONSTRUCTOR 1 .emtcode FUNCTION_OPERATOR 2 +/* function call type */ +.emtcode FUNCTION_CALL_NONARRAY 0 +.emtcode FUNCTION_CALL_ARRAY 1 + /* operator type */ .emtcode OPERATOR_ADDASSIGN 1 .emtcode OPERATOR_SUBASSIGN 2 @@ -178,9 +182,9 @@ .emtcode TYPE_SPECIFIER_MAT34 30 .emtcode TYPE_SPECIFIER_MAT43 31 -/* optional array size. Ex: "float[6] myarray;" */ -.emtcode TYPE_ARRAY_SIZE 220 -.emtcode TYPE_NO_ARRAY_SIZE 221 +/* type specifier array */ +.emtcode TYPE_SPECIFIER_NONARRAY 0 +.emtcode TYPE_SPECIFIER_ARRAY 1 /* structure field */ .emtcode FIELD_NONE 0 @@ -403,11 +407,17 @@ function_call_header /* * <function_identifier> ::= <constructor_identifier> * | <identifier> + * | <type_specifier> * - * note: <constructor_identifier> has been deleted + * note: <constructor_identifier> and <type_specifier> have been deleted */ function_identifier - identifier; + identifier .and function_identifier_opt_array; +function_identifier_opt_array + function_identifier_array .emit FUNCTION_CALL_ARRAY .or + .true .emit FUNCTION_CALL_NONARRAY; +function_identifier_array + lbracket .and constant_expression .and rbracket; /* * <unary_expression> ::= <postfix_expression> @@ -908,22 +918,14 @@ single_declaration_6 constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN; /* - * <fully_specified_type> ::= <opt_invariant> <opt_centroid> <opt_qualifer> <opt_precision> <type_specifier> <opt_array_size> - * - * Example: "invariant varying highp vec3 [4]" + * <fully_specified_type> ::= <opt_invariant> <opt_centroid> <opt_qualifer> <opt_precision> <type_specifier> * - * Note that the *_space version doesn't parse the array size, make sure it is being invoked after the *_nospace version. + * Example: "invariant varying highp vec3" */ fully_specified_type_space - fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space .and .true .emit TYPE_NO_ARRAY_SIZE; + fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space; fully_specified_type_nospace - fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_array; -type_specifier_array - type_specifier_array_1 .or type_specifier_array_2; -type_specifier_array_1 - type_specifier_space .and array_size; -type_specifier_array_2 - type_specifier_nospace .and opt_array_size; + fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_nospace; fully_specified_type_optinvariant fully_specified_type_invariant .or .true .emit TYPE_VARIANT; fully_specified_type_invariant @@ -940,11 +942,6 @@ fully_specified_type_optprec fully_specified_type_prec .or .true .emit PRECISION_DEFAULT; fully_specified_type_prec precision .and space; -opt_array_size - array_size .or .true .emit TYPE_NO_ARRAY_SIZE; -array_size - lbracket .emit TYPE_ARRAY_SIZE .and constant_expression .and rbracket; - /* * <invariant_qualifier> ::= "invariant" @@ -976,40 +973,40 @@ type_qualifier .if (parsing_builtin != 0) "__fixed_input" .emit TYPE_QUALIFIER_FIXEDINPUT; /* - * <type_specifier> ::= "void" - * | "float" - * | "int" - * | "bool" - * | "vec2" - * | "vec3" - * | "vec4" - * | "bvec2" - * | "bvec3" - * | "bvec4" - * | "ivec2" - * | "ivec3" - * | "ivec4" - * | "mat2" - * | "mat3" - * | "mat4" - * | "mat2x3" - * | "mat3x2" - * | "mat2x4" - * | "mat4x2" - * | "mat3x4" - * | "mat4x3" - * | "sampler1D" - * | "sampler2D" - * | "sampler3D" - * | "samplerCube" - * | "sampler1DShadow" - * | "sampler2DShadow" - * | "sampler2DRect" - * | "sampler2DRectShadow" - * | <struct_specifier> - * | <type_name> - */ -type_specifier_space + * <type_specifier_nonarray> ::= "void" + * | "float" + * | "int" + * | "bool" + * | "vec2" + * | "vec3" + * | "vec4" + * | "bvec2" + * | "bvec3" + * | "bvec4" + * | "ivec2" + * | "ivec3" + * | "ivec4" + * | "mat2" + * | "mat3" + * | "mat4" + * | "mat2x3" + * | "mat3x2" + * | "mat2x4" + * | "mat4x2" + * | "mat3x4" + * | "mat4x3" + * | "sampler1D" + * | "sampler2D" + * | "sampler3D" + * | "samplerCube" + * | "sampler1DShadow" + * | "sampler2DShadow" + * | "sampler2DRect" + * | "sampler2DRectShadow" + * | <struct_specifier> + * | <type_name> + */ +type_specifier_nonarray_space "void" .emit TYPE_SPECIFIER_VOID .or "float" .emit TYPE_SPECIFIER_FLOAT .or "int" .emit TYPE_SPECIFIER_INT .or @@ -1041,8 +1038,23 @@ type_specifier_space "sampler2DRect" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or "sampler2DRectShadow" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW .or type_name .emit TYPE_SPECIFIER_TYPENAME; -type_specifier_nospace +type_specifier_nonarray_nospace struct_specifier .emit TYPE_SPECIFIER_STRUCT; +type_specifier_nonarray + type_specifier_nonarray_nospace .or type_specifier_nonarray_space; + +/* + * <type_specifier> ::= <type_specifier_nonarray> + * | <type_specifier_nonarray> "[" <constant_expression> "]" + */ +type_specifier_space + type_specifier_nonarray_space .and .true .emit TYPE_SPECIFIER_NONARRAY; +type_specifier_nospace + type_specifier_nospace_array .or type_specifier_nospace_1; +type_specifier_nospace_1 + type_specifier_nonarray_nospace .and .true .emit TYPE_SPECIFIER_NONARRAY; +type_specifier_nospace_array + type_specifier_nonarray .and lbracket .emit TYPE_SPECIFIER_ARRAY .and constant_expression .and rbracket; /* * <struct_specifier> ::= "struct" <identifier> "{" <struct_declaration_list> "}" diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index 42ff92b65a8..e1705dfe193 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -2,7 +2,7 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE .syn FILE */ ".syntax translation_unit;\n" -".emtcode REVISION 4\n" +".emtcode REVISION 5\n" ".emtcode EXTERNAL_NULL 0\n" ".emtcode EXTERNAL_FUNCTION_DEFINITION 1\n" ".emtcode EXTERNAL_DECLARATION 2\n" @@ -17,6 +17,8 @@ ".emtcode FUNCTION_ORDINARY 0\n" ".emtcode FUNCTION_CONSTRUCTOR 1\n" ".emtcode FUNCTION_OPERATOR 2\n" +".emtcode FUNCTION_CALL_NONARRAY 0\n" +".emtcode FUNCTION_CALL_ARRAY 1\n" ".emtcode OPERATOR_ADDASSIGN 1\n" ".emtcode OPERATOR_SUBASSIGN 2\n" ".emtcode OPERATOR_MULASSIGN 3\n" @@ -83,8 +85,8 @@ ".emtcode TYPE_SPECIFIER_MAT42 29\n" ".emtcode TYPE_SPECIFIER_MAT34 30\n" ".emtcode TYPE_SPECIFIER_MAT43 31\n" -".emtcode TYPE_ARRAY_SIZE 220\n" -".emtcode TYPE_NO_ARRAY_SIZE 221\n" +".emtcode TYPE_SPECIFIER_NONARRAY 0\n" +".emtcode TYPE_SPECIFIER_ARRAY 1\n" ".emtcode FIELD_NONE 0\n" ".emtcode FIELD_NEXT 1\n" ".emtcode FIELD_ARRAY 2\n" @@ -201,7 +203,12 @@ "function_call_header\n" " function_identifier .and lparen;\n" "function_identifier\n" -" identifier;\n" +" identifier .and function_identifier_opt_array;\n" +"function_identifier_opt_array\n" +" function_identifier_array .emit FUNCTION_CALL_ARRAY .or\n" +" .true .emit FUNCTION_CALL_NONARRAY;\n" +"function_identifier_array\n" +" lbracket .and constant_expression .and rbracket;\n" "unary_expression\n" " postfix_expression .or unary_expression_1 .or unary_expression_2 .or unary_expression_3 .or\n" " unary_expression_4 .or unary_expression_5;\n" @@ -434,15 +441,9 @@ "single_declaration_6\n" " constant_expression .emit VARIABLE_ARRAY_EXPLICIT .or .true .emit VARIABLE_ARRAY_UNKNOWN;\n" "fully_specified_type_space\n" -" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space .and .true .emit TYPE_NO_ARRAY_SIZE;\n" +" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_space;\n" "fully_specified_type_nospace\n" -" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_array;\n" -"type_specifier_array\n" -" type_specifier_array_1 .or type_specifier_array_2;\n" -"type_specifier_array_1\n" -" type_specifier_space .and array_size;\n" -"type_specifier_array_2\n" -" type_specifier_nospace .and opt_array_size;\n" +" fully_specified_type_optinvariant .and fully_specified_type_optcentroid .and fully_specified_type_optqual .and fully_specified_type_optprec .and type_specifier_nospace;\n" "fully_specified_type_optinvariant\n" " fully_specified_type_invariant .or .true .emit TYPE_VARIANT;\n" "fully_specified_type_invariant\n" @@ -459,10 +460,6 @@ " fully_specified_type_prec .or .true .emit PRECISION_DEFAULT;\n" "fully_specified_type_prec\n" " precision .and space;\n" -"opt_array_size\n" -" array_size .or .true .emit TYPE_NO_ARRAY_SIZE;\n" -"array_size\n" -" lbracket .emit TYPE_ARRAY_SIZE .and constant_expression .and rbracket;\n" "invariant_qualifier\n" " \"invariant\" .emit TYPE_INVARIANT;\n" "centroid_qualifier\n" @@ -474,7 +471,7 @@ " \"uniform\" .emit TYPE_QUALIFIER_UNIFORM .or\n" " .if (parsing_builtin != 0) \"__fixed_output\" .emit TYPE_QUALIFIER_FIXEDOUTPUT .or\n" " .if (parsing_builtin != 0) \"__fixed_input\" .emit TYPE_QUALIFIER_FIXEDINPUT;\n" -"type_specifier_space\n" +"type_specifier_nonarray_space\n" " \"void\" .emit TYPE_SPECIFIER_VOID .or\n" " \"float\" .emit TYPE_SPECIFIER_FLOAT .or\n" " \"int\" .emit TYPE_SPECIFIER_INT .or\n" @@ -506,8 +503,18 @@ " \"sampler2DRect\" .emit TYPE_SPECIFIER_SAMPLER2DRECT .or\n" " \"sampler2DRectShadow\" .emit TYPE_SPECIFIER_SAMPLER2DRECTSHADOW .or\n" " type_name .emit TYPE_SPECIFIER_TYPENAME;\n" -"type_specifier_nospace\n" +"type_specifier_nonarray_nospace\n" " struct_specifier .emit TYPE_SPECIFIER_STRUCT;\n" +"type_specifier_nonarray\n" +" type_specifier_nonarray_nospace .or type_specifier_nonarray_space;\n" +"type_specifier_space\n" +" type_specifier_nonarray_space .and .true .emit TYPE_SPECIFIER_NONARRAY;\n" +"type_specifier_nospace\n" +" type_specifier_nospace_array .or type_specifier_nospace_1;\n" +"type_specifier_nospace_1\n" +" type_specifier_nonarray_nospace .and .true .emit TYPE_SPECIFIER_NONARRAY;\n" +"type_specifier_nospace_array\n" +" type_specifier_nonarray .and lbracket .emit TYPE_SPECIFIER_ARRAY .and constant_expression .and rbracket;\n" "struct_specifier\n" " \"struct\" .and struct_specifier_1 .and optional_space .and lbrace .error LBRACE_EXPECTED .and\n" " struct_declaration_list .and rbrace .emit FIELD_NONE;\n" diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index 01980826a95..2cb91bf268f 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -2,104 +2,104 @@ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE FOLLOWING FILE: */ /* slang_vertex_builtin.gc */ -4,2,2,90,95,5,0,12,221,1,103,108,95,80,111,115,105,116,105,111,110,0,0,0,2,2,90,95,5,0,9,221,1,103, -108,95,80,111,105,110,116,83,105,122,101,0,0,0,2,2,90,95,5,0,12,221,1,103,108,95,67,108,105,112,86, 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db00c54b8a2..c0f4c79e136 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -39,6 +40,10 @@ #include "shader/slang/slang_builtin.h" +/** special state token (see below) */ +#define STATE_ARRAY ((gl_state_index) 0xfffff) + + /** * Lookup GL state given a variable name, 0, 1 or 2 indexes and a field. * Allocate room for the state in the given param list and return position @@ -132,6 +137,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_ClipPlane") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_CLIPPLANE; tokens[1] = index1; } @@ -196,8 +203,12 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_LightSource") == 0) { + if (!field || index1 < 0) + return -1; + tokens[0] = STATE_LIGHT; tokens[1] = index1; + if (strcmp(field, "ambient") == 0) { tokens[2] = STATE_AMBIENT; } @@ -272,6 +283,9 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } else if (strcmp(var, "gl_FrontLightProduct") == 0 || strcmp(var, "gl_BackLightProduct") == 0) { + if (index1 < 0 || !field) + return -1; + tokens[0] = STATE_LIGHTPROD; tokens[1] = index1; /* light number */ if (strcmp(var, "gl_FrontLightProduct") == 0) { @@ -294,45 +308,63 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } } else if (strcmp(var, "gl_TextureEnvColor") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXENV_COLOR; tokens[1] = index1; } else if (strcmp(var, "gl_EyePlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_S; } else if (strcmp(var, "gl_EyePlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_T; } else if (strcmp(var, "gl_EyePlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_R; } else if (strcmp(var, "gl_EyePlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_EYE_Q; } else if (strcmp(var, "gl_ObjectPlaneS") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_S; } else if (strcmp(var, "gl_ObjectPlaneT") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_T; } else if (strcmp(var, "gl_ObjectPlaneR") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_R; } else if (strcmp(var, "gl_ObjectPlaneQ") == 0) { + if (index1 < 0) + return -1; tokens[0] = STATE_TEXGEN; tokens[1] = index1; /* tex unit */ tokens[2] = STATE_TEXGEN_OBJECT_Q; @@ -386,13 +418,222 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, } + +/** + * Given a variable name and datatype, emit uniform/constant buffer + * entries which will store that state variable. + * For example, if name="gl_LightSource" we'll emit 64 state variable + * vectors/references and return position where that data starts. This will + * allow run-time array indexing into the light source array. + * + * Note that this is a recursive function. + * + * \return -1 if error, else index of start of data in the program parameter list + */ +static GLint +emit_statevars(const char *name, int array_len, + const slang_type_specifier *type, + gl_state_index tokens[STATE_LENGTH], + struct gl_program_parameter_list *paramList) +{ + if (type->type == SLANG_SPEC_ARRAY) { + GLint i, pos; + assert(array_len > 0); + if (strcmp(name, "gl_ClipPlane") == 0) { + tokens[0] = STATE_CLIPPLANE; + } + else if (strcmp(name, "gl_LightSource") == 0) { + tokens[0] = STATE_LIGHT; + } + else if (strcmp(name, "gl_FrontLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 0; /* front */ + } + else if (strcmp(name, "gl_BackLightProduct") == 0) { + tokens[0] = STATE_LIGHTPROD; + tokens[2] = 1; /* back */ + } + else if (strcmp(name, "gl_TextureEnvColor") == 0) { + tokens[0] = STATE_TEXENV_COLOR; + } + else if (strcmp(name, "gl_EyePlaneS") == 0) { + tokens[0] = STATE_TEXGEN_EYE_S; + } + else if (strcmp(name, "gl_EyePlaneT") == 0) { + tokens[0] = STATE_TEXGEN_EYE_T; + } + else if (strcmp(name, "gl_EyePlaneR") == 0) { + tokens[0] = STATE_TEXGEN_EYE_R; + } + else if (strcmp(name, "gl_EyePlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_EYE_Q; + } + else if (strcmp(name, "gl_ObjectPlaneS") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_S; + } + else if (strcmp(name, "gl_ObjectPlaneT") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_T; + } + else if (strcmp(name, "gl_ObjectPlaneR") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_R; + } + else if (strcmp(name, "gl_ObjectPlaneQ") == 0) { + tokens[0] = STATE_TEXGEN_OBJECT_Q; + } + else { + return -1; /* invalid array name */ + } + for (i = 0; i < array_len; i++) { + GLint p; + tokens[1] = i; + p = emit_statevars(NULL, 0, type->_array, tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else if (type->type == SLANG_SPEC_STRUCT) { + const slang_variable_scope *fields = type->_struct->fields; + GLuint i, pos; + for (i = 0; i < fields->num_variables; i++) { + const slang_variable *var = fields->variables[i]; + GLint p = emit_statevars(var->a_name, 0, &var->type.specifier, + tokens, paramList); + if (i == 0) + pos = p; + } + return pos; + } + else { + GLint pos; + assert(type->type == SLANG_SPEC_VEC4 || + type->type == SLANG_SPEC_VEC3 || + type->type == SLANG_SPEC_VEC2 || + type->type == SLANG_SPEC_FLOAT || + type->type == SLANG_SPEC_IVEC4 || + type->type == SLANG_SPEC_IVEC3 || + type->type == SLANG_SPEC_IVEC2 || + type->type == SLANG_SPEC_INT); + if (name) { + GLint t; + + if (tokens[0] == STATE_LIGHT) + t = 2; + else if (tokens[0] == STATE_LIGHTPROD) + t = 3; + else + return -1; /* invalid array name */ + + if (strcmp(name, "ambient") == 0) { + tokens[t] = STATE_AMBIENT; + } + else if (strcmp(name, "diffuse") == 0) { + tokens[t] = STATE_DIFFUSE; + } + else if (strcmp(name, "specular") == 0) { + tokens[t] = STATE_SPECULAR; + } + else if (strcmp(name, "position") == 0) { + tokens[t] = STATE_POSITION; + } + else if (strcmp(name, "halfVector") == 0) { + tokens[t] = STATE_HALF_VECTOR; + } + else if (strcmp(name, "spotDirection") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* xyz components */ + } + else if (strcmp(name, "spotCosCutoff") == 0) { + tokens[t] = STATE_SPOT_DIRECTION; /* w component */ + } + + else if (strcmp(name, "constantAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* x component */ + } + else if (strcmp(name, "linearAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* y component */ + } + else if (strcmp(name, "quadraticAttenuation") == 0) { + tokens[t] = STATE_ATTENUATION; /* z component */ + } + else if (strcmp(name, "spotExponent") == 0) { + tokens[t] = STATE_ATTENUATION; /* w = spot exponent */ + } + + else if (strcmp(name, "spotCutoff") == 0) { + tokens[t] = STATE_SPOT_CUTOFF; /* x component */ + } + + else { + return -1; /* invalid field name */ + } + } + + pos = _mesa_add_state_reference(paramList, tokens); + return pos; + } + + return 1; +} + + +/** + * Unroll the named built-in uniform variable into a sequence of state + * vars in the given parameter list. + */ +static GLint +alloc_state_var_array(const slang_variable *var, + struct gl_program_parameter_list *paramList) +{ + gl_state_index tokens[STATE_LENGTH]; + GLuint i; + GLint pos; + + /* Initialize the state tokens array. This is very important. + * When we call _mesa_add_state_reference() it'll searches the parameter + * list to see if the given statevar token sequence is already present. + * This is normally a good thing since it prevents redundant values in the + * constant buffer. + * + * But when we're building arrays of state this can be bad. For example, + * consider this fragment of GLSL code: + * foo = gl_LightSource[3].diffuse; + * ... + * bar = gl_LightSource[i].diffuse; + * + * When we unroll the gl_LightSource array (for "bar") we want to re-emit + * gl_LightSource[3].diffuse and not re-use the first instance (from "foo") + * since that would upset the array layout. We handle this situation by + * setting the last token in the state var token array to the special + * value STATE_ARRAY. + * This token will only be set for array state. We can hijack the last + * element in the array for this since it's never used for light, clipplane + * or texture env array state. + */ + for (i = 0; i < STATE_LENGTH; i++) + tokens[i] = 0; + tokens[STATE_LENGTH - 1] = STATE_ARRAY; + + pos = emit_statevars(var->a_name, var->array_len, &var->type.specifier, + tokens, paramList); + + return pos; +} + + + /** * Allocate storage for a pre-defined uniform (a GL state variable). * As a memory-saving optimization, we try to only allocate storage for * state vars that are actually used. - * For example, the "gl_LightSource" uniform is huge. If we only use - * a handful of gl_LightSource fields, we don't want to allocate storage - * for all of gl_LightSource. + * + * Arrays such as gl_LightSource are handled specially. For an expression + * like "gl_LightSource[2].diffuse", we can allocate a single uniform/constant + * slot and return the index. In this case, we return direct=TRUE. + * + * Buf for something like "gl_LightSource[i].diffuse" we don't know the value + * of 'i' at compile time so we need to "unroll" the gl_LightSource array + * into a consecutive sequence of uniform/constant slots so it can be indexed + * at runtime. In this case, we return direct=FALSE. * * Currently, all pre-defined uniforms are in one of these forms: * var @@ -401,52 +642,62 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field, * var[i].field * var[i][j] * - * \return -1 upon error, else position in paramList of the state var/data + * \return -1 upon error, else position in paramList of the state variable/data */ GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList) + struct gl_program_parameter_list *paramList, + GLboolean *direct) { slang_ir_node *n0 = n; - const char *field = NULL, *var; - GLint index1 = -1, index2 = -1, pos; + const char *field = NULL; + GLint index1 = -1, index2 = -1; GLuint swizzle; + *direct = GL_TRUE; + if (n->Opcode == IR_FIELD) { field = n->Field; n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { - /* XXX can only handle constant indexes for now */ if (n->Children[1]->Opcode == IR_FLOAT) { index1 = (GLint) n->Children[1]->Value[0]; - n = n->Children[0]; } else { - return -1; + *direct = GL_FALSE; } + n = n->Children[0]; } if (n->Opcode == IR_ELEMENT) { /* XXX can only handle constant indexes for now */ - assert(n->Children[1]->Opcode == IR_FLOAT); - index2 = (GLint) n->Children[1]->Value[0]; + if (n->Children[1]->Opcode == IR_FLOAT) { + index2 = (GLint) n->Children[1]->Value[0]; + } + else { + *direct = GL_FALSE; + } n = n->Children[0]; } assert(n->Opcode == IR_VAR); - var = (char *) n->Var->a_name; - pos = lookup_statevar(var, index1, index2, field, &swizzle, paramList); - assert(pos >= 0); - if (pos >= 0) { - /* newly resolved storage for the statevar/constant/uniform */ - n0->Store->File = PROGRAM_STATE_VAR; - n0->Store->Index = pos; - n0->Store->Swizzle = swizzle; - n0->Store->Parent = NULL; + if (*direct) { + const char *var = (const char *) n->Var->a_name; + GLint pos = + lookup_statevar(var, index1, index2, field, &swizzle, paramList); + if (pos >= 0) { + /* newly resolved storage for the statevar/constant/uniform */ + n0->Store->File = PROGRAM_STATE_VAR; + n0->Store->Index = pos; + n0->Store->Swizzle = swizzle; + n0->Store->Parent = NULL; + return pos; + } } - return pos; -} + *direct = GL_FALSE; + return alloc_state_var_array(n->Var, paramList); +} diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index 58629f4f7fe..7f6fe80fcca 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -33,7 +33,8 @@ extern GLint _slang_alloc_statevar(slang_ir_node *n, - struct gl_program_parameter_list *paramList); + struct gl_program_parameter_list *paramList, + GLboolean *direct); #endif /* SLANG_BUILTIN_H */ diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 8abb642a728..f5c5cbdd484 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -57,10 +57,39 @@ #include "slang_print.h" +/** Max iterations to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_ITERATIONS = 32; + +/** Max for-loop body size (in slang operations) to unroll */ +const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; + +/** Max for-loop body complexity to unroll. + * We'll compute complexity as the product of the number of iterations + * and the size of the body. So long-ish loops with very simple bodies + * can be unrolled, as well as short loops with larger bodies. + */ +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; + + + static slang_ir_node * _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); +/** + * Retrieves type information about an operation. + * Returns GL_TRUE on success. + * Returns GL_FALSE otherwise. + */ +static GLboolean +typeof_operation(const struct slang_assemble_ctx_ *A, + slang_operation *op, + slang_typeinfo *ti) +{ + return _slang_typeof_operation(op, &A->space, ti, A->atoms, A->log); +} + + static GLboolean is_sampler_type(const slang_fully_specified_type *t) { @@ -199,7 +228,14 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) break; case SLANG_SPEC_STRUCT: sz = _slang_field_offset(spec, 0); /* special use */ - if (sz > 4) { + if (sz == 1) { + /* 1-float structs are actually troublesome to deal with since they + * might get placed at R.x, R.y, R.z or R.z. Return size=2 to + * ensure the object is placed at R.x + */ + sz = 2; + } + else if (sz > 4) { sz = (sz + 3) & ~0x3; /* round up to multiple of four */ } break; @@ -220,6 +256,48 @@ _slang_sizeof_type_specifier(const slang_type_specifier *spec) /** + * Query variable/array length (number of elements). + * This is slightly non-trivial because there are two ways to express + * arrays: "float x[3]" vs. "float[3] x". + * \return the length of the array for the given variable, or 0 if not an array + */ +static GLint +_slang_array_length(const slang_variable *var) +{ + if (var->type.array_len > 0) { + /* Ex: float[4] x; */ + return var->type.array_len; + } + if (var->array_len > 0) { + /* Ex: float x[4]; */ + return var->array_len; + } + return 0; +} + + +/** + * Compute total size of array give size of element, number of elements. + * \return size in floats + */ +static GLint +_slang_array_size(GLint elemSize, GLint arrayLen) +{ + GLint total; + assert(elemSize > 0); + if (arrayLen > 1) { + /* round up base type to multiple of 4 */ + total = ((elemSize + 3) & ~0x3) * MAX2(arrayLen, 1); + } + else { + total = elemSize; + } + return total; +} + + + +/** * Establish the binding between a slang_ir_node and a slang_variable. * Then, allocate/attach a slang_ir_storage object to the IR node if needed. * The IR node must be a IR_VAR or IR_VAR_DECL node. @@ -335,7 +413,7 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) const struct input_info *inputs = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; - ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */ + ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */ for (i = 0; inputs[i].Name; i++) { if (strcmp(inputs[i].Name, name) == 0) { @@ -653,23 +731,11 @@ new_if(slang_ir_node *cond, slang_ir_node *ifPart, slang_ir_node *elsePart) * New IR_VAR node - a reference to a previously declared variable. */ static slang_ir_node * -new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name) +new_var(slang_assemble_ctx *A, slang_variable *var) { - slang_ir_node *n; - slang_variable *var = _slang_locate_variable(oper->locals, name, GL_TRUE); - if (!var) - return NULL; - - assert(var->declared); - - assert(!oper->var || oper->var == var); - - n = new_node0(IR_VAR); + slang_ir_node *n = new_node0(IR_VAR); if (n) { _slang_attach_storage(n, var); - /* - printf("new_var %s store=%p\n", (char*)name, (void*) n->Store); - */ } return n; } @@ -783,7 +849,7 @@ static void slang_resolve_variable(slang_operation *oper) { if (oper->type == SLANG_OPER_IDENTIFIER && !oper->var) { - oper->var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); + oper->var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); } } @@ -799,7 +865,7 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, switch (oper->type) { case SLANG_OPER_VARIABLE_DECL: { - slang_variable *v = _slang_locate_variable(oper->locals, + slang_variable *v = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); assert(v); if (v->initializer && oper->num_children == 0) { @@ -821,7 +887,7 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, slang_atom id = oper->a_id; slang_variable *v; GLuint i; - v = _slang_locate_variable(oper->locals, id, GL_TRUE); + v = _slang_variable_locate(oper->locals, id, GL_TRUE); if (!v) { _mesa_problem(NULL, "var %s not found!\n", (char *) oper->a_id); return; @@ -1414,27 +1480,6 @@ slang_find_asm_info(const char *name) /** - * Return the default swizzle mask for accessing a variable of the - * given size (in floats). If size = 1, comp is used to identify - * which component [0..3] of the register holds the variable. - */ -static GLuint -_slang_var_swizzle(GLint size, GLint comp) -{ - switch (size) { - case 1: - return MAKE_SWIZZLE4(comp, comp, comp, comp); - case 2: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); - case 3: - return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); - default: - return SWIZZLE_XYZW; - } -} - - -/** * Some write-masked assignments are simple, but others are hard. * Simple example: * vec3 v; @@ -1547,6 +1592,7 @@ swizzle_to_writemask(slang_assemble_ctx *A, GLuint swizzle, } +#if 0 /* not used, but don't remove just yet */ /** * Recursively traverse 'oper' to produce a swizzle mask in the event * of any vector subscripts and swizzle suffixes. @@ -1600,8 +1646,10 @@ resolve_swizzle(const slang_operation *oper) return SWIZZLE_XYZW; } } +#endif +#if 0 /** * Recursively descend through swizzle nodes to find the node's storage info. */ @@ -1613,7 +1661,7 @@ get_store(const slang_ir_node *n) } return n->Store; } - +#endif /** @@ -1686,6 +1734,7 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, } +#if 0 static void print_funcs(struct slang_function_scope_ *scope, const char *name) { @@ -1699,6 +1748,7 @@ print_funcs(struct slang_function_scope_ *scope, const char *name) if (scope->outer_scope) print_funcs(scope->outer_scope, name); } +#endif /** @@ -1760,18 +1810,12 @@ _slang_find_function_by_max_argc(slang_function_scope *scope, * struct type. */ static slang_function * -_slang_make_constructor(slang_assemble_ctx *A, slang_struct *str) +_slang_make_struct_constructor(slang_assemble_ctx *A, slang_struct *str) { const GLint numFields = str->fields->num_variables; - - slang_function *fun = (slang_function *) _mesa_malloc(sizeof(slang_function)); - if (!fun) - return NULL; - - slang_function_construct(fun); + slang_function *fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); /* function header (name, return type) */ - fun->kind = SLANG_FUNC_CONSTRUCTOR; fun->header.a_name = str->a_name; fun->header.type.qualifier = SLANG_QUAL_NONE; fun->header.type.specifier.type = SLANG_SPEC_STRUCT; @@ -1785,7 +1829,7 @@ _slang_make_constructor(slang_assemble_ctx *A, slang_struct *str) printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); */ slang_variable *p = slang_variable_scope_grow(fun->parameters); - *p = *str->fields->variables[i]; /* copy the type */ + *p = *str->fields->variables[i]; /* copy the variable and type */ p->type.qualifier = SLANG_QUAL_CONST; } fun->param_count = fun->parameters->num_variables; @@ -1890,7 +1934,6 @@ _slang_make_constructor(slang_assemble_ctx *A, slang_struct *str) ret->children[0].type = SLANG_OPER_IDENTIFIER; ret->children[0].a_id = var->a_name; ret->children[0].locals = _slang_variable_scope_new(scope); - } } /* @@ -1913,7 +1956,7 @@ _slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) /* found a structure type that matches the function name */ if (!str->constructor) { /* create the constructor function now */ - str->constructor = _slang_make_constructor(A, str); + str->constructor = _slang_make_struct_constructor(A, str); } return str->constructor; } @@ -1922,6 +1965,156 @@ _slang_locate_struct_constructor(slang_assemble_ctx *A, const char *name) } +/** + * Generate a new slang_function to satisfy a call to an array constructor. + * Ex: float[3](1., 2., 3.) + */ +static slang_function * +_slang_make_array_constructor(slang_assemble_ctx *A, slang_operation *oper) +{ + slang_type_specifier_type baseType; + slang_function *fun; + int num_elements; + + fun = slang_function_new(SLANG_FUNC_CONSTRUCTOR); + if (!fun) + return NULL; + + baseType = slang_type_specifier_type_from_string((char *) oper->a_id); + + num_elements = oper->num_children; + + /* function header, return type */ + { + fun->header.a_name = oper->a_id; + fun->header.type.qualifier = SLANG_QUAL_NONE; + fun->header.type.specifier.type = SLANG_SPEC_ARRAY; + fun->header.type.specifier._array = + slang_type_specifier_new(baseType, NULL, NULL); + fun->header.type.array_len = num_elements; + } + + /* function parameters (= number of elements) */ + { + GLint i; + for (i = 0; i < num_elements; i++) { + /* + printf("Field %d: %s\n", i, (char*) str->fields->variables[i]->a_name); + */ + slang_variable *p = slang_variable_scope_grow(fun->parameters); + char name[10]; + _mesa_snprintf(name, sizeof(name), "p%d", i); + p->a_name = slang_atom_pool_atom(A->atoms, name); + p->type.qualifier = SLANG_QUAL_CONST; + p->type.specifier.type = baseType; + } + fun->param_count = fun->parameters->num_variables; + } + + /* Add __retVal to params */ + { + slang_variable *p = slang_variable_scope_grow(fun->parameters); + slang_atom a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); + assert(a_retVal); + p->a_name = a_retVal; + p->type = fun->header.type; + p->type.qualifier = SLANG_QUAL_OUT; + p->type.specifier.type = baseType; + fun->param_count++; + } + + /* function body is: + * block: + * declare T; + * T[0] = p0; + * T[1] = p1; + * ... + * T[n] = pn; + * return T; + */ + { + slang_variable_scope *scope; + slang_variable *var; + GLint i; + + fun->body = slang_operation_new(1); + fun->body->type = SLANG_OPER_BLOCK_NEW_SCOPE; + fun->body->num_children = num_elements + 2; + fun->body->children = slang_operation_new(num_elements + 2); + + scope = fun->body->locals; + scope->outer_scope = fun->parameters; + + /* create local var 't' */ + var = slang_variable_scope_grow(scope); + var->a_name = slang_atom_pool_atom(A->atoms, "ttt"); + var->type = fun->header.type;/*XXX copy*/ + + /* declare t */ + { + slang_operation *decl; + + decl = &fun->body->children[0]; + decl->type = SLANG_OPER_VARIABLE_DECL; + decl->locals = _slang_variable_scope_new(scope); + decl->a_id = var->a_name; + } + + /* assign params to elements of t */ + for (i = 0; i < num_elements; i++) { + slang_operation *assign = &fun->body->children[1 + i]; + + assign->type = SLANG_OPER_ASSIGN; + assign->locals = _slang_variable_scope_new(scope); + assign->num_children = 2; + assign->children = slang_operation_new(2); + + { + slang_operation *lhs = &assign->children[0]; + + lhs->type = SLANG_OPER_SUBSCRIPT; + lhs->locals = _slang_variable_scope_new(scope); + lhs->num_children = 2; + lhs->children = slang_operation_new(2); + + lhs->children[0].type = SLANG_OPER_IDENTIFIER; + lhs->children[0].a_id = var->a_name; + lhs->children[0].locals = _slang_variable_scope_new(scope); + + lhs->children[1].type = SLANG_OPER_LITERAL_INT; + lhs->children[1].literal[0] = (GLfloat) i; + } + + { + slang_operation *rhs = &assign->children[1]; + + rhs->type = SLANG_OPER_IDENTIFIER; + rhs->locals = _slang_variable_scope_new(scope); + rhs->a_id = fun->parameters->variables[i]->a_name; + } + } + + /* return t; */ + { + slang_operation *ret = &fun->body->children[num_elements + 1]; + + ret->type = SLANG_OPER_RETURN; + ret->locals = _slang_variable_scope_new(scope); + ret->num_children = 1; + ret->children = slang_operation_new(1); + ret->children[0].type = SLANG_OPER_IDENTIFIER; + ret->children[0].a_id = var->a_name; + ret->children[0].locals = _slang_variable_scope_new(scope); + } + } + + /* + slang_print_function(fun, 1); + */ + + return fun; +} + static GLboolean _slang_is_vec_mat_type(const char *name) @@ -1955,24 +2148,27 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, const GLuint param_count = oper->num_children; slang_atom atom; slang_function *fun; - GLboolean error; slang_ir_node *n; atom = slang_atom_pool_atom(A->atoms, name); if (atom == SLANG_ATOM_NULL) return NULL; - /* - * First, try to find function by name and exact argument type matching. - */ - fun = _slang_locate_function(A->space.funcs, atom, params, param_count, - &A->space, A->atoms, A->log, &error); - - if (error) { - slang_info_log_error(A->log, - "Function '%s' not found (check argument types)", - name); - return NULL; + if (oper->array_constructor) { + /* this needs special handling */ + fun = _slang_make_array_constructor(A, oper); + } + else { + /* Try to find function by name and exact argument type matching */ + GLboolean error = GL_FALSE; + fun = _slang_function_locate(A->space.funcs, atom, params, param_count, + &A->space, A->atoms, A->log, &error); + if (error) { + slang_info_log_error(A->log, + "Function '%s' not found (check argument types)", + name); + return NULL; + } } if (!fun) { @@ -2033,7 +2229,7 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, slang_typeinfo t0; slang_typeinfo_construct(&t0); - _slang_typeof_operation(A, dest, &t0); + typeof_operation(A, dest, &t0); if (!slang_type_specifier_equal(&t0.spec, &fun->header.type.specifier)) { slang_info_log_error(A->log, @@ -2053,6 +2249,11 @@ _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, /*printf("Alloc storage for function result, size %d \n", size);*/ } + if (oper->array_constructor) { + /* free the temporary array constructor function now */ + slang_function_destruct(fun); + } + return n; } @@ -2080,7 +2281,7 @@ _slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) } /* lookup the object/variable */ - var = _slang_locate_variable(oper->locals, oper->a_obj, GL_TRUE); + var = _slang_variable_locate(oper->locals, oper->a_obj, GL_TRUE); if (!var || var->type.specifier.type != SLANG_SPEC_ARRAY) { slang_info_log_error(A->log, "Undefined object '%s'", (char *) oper->a_obj); @@ -2090,7 +2291,7 @@ _slang_gen_method_call(slang_assemble_ctx *A, slang_operation *oper) /* Create a float/literal IR node encoding the array length */ n = new_node0(IR_FLOAT); if (n) { - n->Value[0] = (float) var->array_len; + n->Value[0] = (float) _slang_array_length(var); n->Store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, 1); } return n; @@ -2127,7 +2328,7 @@ _slang_is_scalar_or_boolean(slang_assemble_ctx *A, slang_operation *oper) GLint size; slang_typeinfo_construct(&type); - _slang_typeof_operation(A, oper, &type); + typeof_operation(A, oper, &type); size = _slang_sizeof_type_specifier(&type.spec); slang_typeinfo_destruct(&type); return size == 1; @@ -2144,7 +2345,7 @@ _slang_is_boolean(slang_assemble_ctx *A, slang_operation *oper) GLboolean isBool; slang_typeinfo_construct(&type); - _slang_typeof_operation(A, oper, &type); + typeof_operation(A, oper, &type); isBool = (type.spec.type == SLANG_SPEC_BOOL); slang_typeinfo_destruct(&type); return isBool; @@ -2265,40 +2466,259 @@ _slang_gen_do(slang_assemble_ctx * A, const slang_operation *oper) /** - * Generate for-loop using high-level IR_LOOP instruction. + * Recursively count the number of operations rooted at 'oper'. + * This gives some kind of indication of the size/complexity of an operation. + */ +static GLuint +sizeof_operation(const slang_operation *oper) +{ + if (oper) { + GLuint count = 1; /* me */ + GLuint i; + for (i = 0; i < oper->num_children; i++) { + count += sizeof_operation(&oper->children[i]); + } + return count; + } + else { + return 0; + } +} + + +/** + * Determine if a for-loop can be unrolled. + * At this time, only a rather narrow class of for loops can be unrolled. + * See code for details. + * When a loop can't be unrolled because it's too large we'll emit a + * message to the log. + */ +static GLboolean +_slang_can_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLuint bodySize; + GLint start, end; + const char *varName; + slang_atom varId; + + assert(oper->type == SLANG_OPER_FOR); + assert(oper->num_children == 4); + + /* children[0] must be either "int i=constant" or "i=constant" */ + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + slang_variable *var; + + if (oper->children[0].children[0].type != SLANG_OPER_VARIABLE_DECL) + return GL_FALSE; + + varId = oper->children[0].children[0].a_id; + + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + if (!var) + return GL_FALSE; + if (!var->initializer) + return GL_FALSE; + if (var->initializer->type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + start = (GLint) var->initializer->literal[0]; + } + else if (oper->children[0].type == SLANG_OPER_EXPRESSION) { + if (oper->children[0].children[0].type != SLANG_OPER_ASSIGN) + return GL_FALSE; + if (oper->children[0].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[0].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + varId = oper->children[0].children[0].children[0].a_id; + + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + else { + return GL_FALSE; + } + + /* children[1] must be "i<constant" */ + if (oper->children[1].type != SLANG_OPER_EXPRESSION) + return GL_FALSE; + if (oper->children[1].children[0].type != SLANG_OPER_LESS) + return GL_FALSE; + if (oper->children[1].children[0].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + if (oper->children[1].children[0].children[1].type != SLANG_OPER_LITERAL_INT) + return GL_FALSE; + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + /* children[2] must be "i++" or "++i" */ + if (oper->children[2].type != SLANG_OPER_POSTINCREMENT && + oper->children[2].type != SLANG_OPER_PREINCREMENT) + return GL_FALSE; + if (oper->children[2].children[0].type != SLANG_OPER_IDENTIFIER) + return GL_FALSE; + + /* make sure the same variable name is used in all places */ + if ((oper->children[1].children[0].children[0].a_id != varId) || + (oper->children[2].children[0].a_id != varId)) + return GL_FALSE; + + varName = (const char *) varId; + + /* children[3], the loop body, can't be too large */ + bodySize = sizeof_operation(&oper->children[3]); + if (bodySize > MAX_FOR_LOOP_UNROLL_BODY_SIZE) { + slang_info_log_print(A->log, + "Note: 'for (%s ... )' body is too large/complex" + " to unroll", + varName); + return GL_FALSE; + } + + if (start >= end) + return GL_FALSE; /* degenerate case */ + + if (end - start > MAX_FOR_LOOP_UNROLL_ITERATIONS) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' is too" + " many iterations to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + if ((end - start) * bodySize > MAX_FOR_LOOP_UNROLL_COMPLEXITY) { + slang_info_log_print(A->log, + "Note: 'for (%s=%d; %s<%d; ++%s)' will generate" + " too much code to unroll", + varName, start, varName, end, varName); + return GL_FALSE; + } + + return GL_TRUE; /* we can unroll the loop */ +} + + +/** + * Unroll a for-loop. + * First we determine the number of iterations to unroll. + * Then for each iteration: + * make a copy of the loop body + * replace instances of the loop variable with the current iteration value + * generate IR code for the body + * \return pointer to generated IR code or NULL if error, out of memory, etc. + */ +static slang_ir_node * +_slang_unroll_for_loop(slang_assemble_ctx * A, const slang_operation *oper) +{ + GLint start, end, iter; + slang_ir_node *n, *root = NULL; + slang_atom varId; + + if (oper->children[0].type == SLANG_OPER_BLOCK_NO_NEW_SCOPE) { + /* for (int i=0; ... */ + slang_variable *var; + + varId = oper->children[0].children[0].a_id; + var = _slang_variable_locate(oper->children[0].children[0].locals, + varId, GL_TRUE); + start = (GLint) var->initializer->literal[0]; + } + else { + /* for (i=0; ... */ + varId = oper->children[0].children[0].children[0].a_id; + start = (GLint) oper->children[0].children[0].children[1].literal[0]; + } + + end = (GLint) oper->children[1].children[0].children[1].literal[0]; + + for (iter = start; iter < end; iter++) { + slang_operation *body; + + /* make a copy of the loop body */ + body = slang_operation_new(1); + if (!body) + return NULL; + + if (!slang_operation_copy(body, &oper->children[3])) + return NULL; + + /* in body, replace instances of 'varId' with literal 'iter' */ + { + slang_variable *oldVar; + slang_operation *newOper; + + oldVar = _slang_variable_locate(oper->locals, varId, GL_TRUE); + if (!oldVar) { + /* undeclared loop variable */ + slang_operation_delete(body); + return NULL; + } + + newOper = slang_operation_new(1); + newOper->type = SLANG_OPER_LITERAL_INT; + newOper->literal_size = 1; + newOper->literal[0] = iter; + + /* replace instances of the loop variable with newOper */ + slang_substitute(A, body, 1, &oldVar, &newOper, GL_FALSE); + } + + /* do IR codegen for body */ + n = _slang_gen_operation(A, body); + root = new_seq(root, n); + + slang_operation_delete(body); + } + + return root; +} + + +/** + * Generate IR for a for-loop. Unrolling will be done when possible. */ static slang_ir_node * _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) { - /* - * init code (child[0]) - * LOOP: - * BREAK if !expr (child[1]) - * body code (child[3]) - * tail code: - * incr code (child[2]) // XXX continue here - */ - slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr; + GLboolean unroll = _slang_can_unroll_for_loop(A, oper); - init = _slang_gen_operation(A, &oper->children[0]); - loop = new_loop(NULL); + if (unroll) { + slang_ir_node *code = _slang_unroll_for_loop(A, oper); + if (code) + return code; + } - /* save old, push new loop */ - prevLoop = A->CurLoop; - A->CurLoop = loop; + /* conventional for-loop code generation */ + { + /* + * init code (child[0]) + * LOOP: + * BREAK if !expr (child[1]) + * body code (child[3]) + * tail code: + * incr code (child[2]) // XXX continue here + */ + slang_ir_node *prevLoop, *loop, *cond, *breakIf, *body, *init, *incr; + init = _slang_gen_operation(A, &oper->children[0]); + loop = new_loop(NULL); - cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); - breakIf = new_break_if_true(A->CurLoop, cond); - body = _slang_gen_operation(A, &oper->children[3]); - incr = _slang_gen_operation(A, &oper->children[2]); + /* save old, push new loop */ + prevLoop = A->CurLoop; + A->CurLoop = loop; - loop->Children[0] = new_seq(breakIf, body); - loop->Children[1] = incr; /* tail code */ + cond = new_cond(new_not(_slang_gen_operation(A, &oper->children[1]))); + breakIf = new_break_if_true(A->CurLoop, cond); + body = _slang_gen_operation(A, &oper->children[3]); + incr = _slang_gen_operation(A, &oper->children[2]); - /* pop loop, restore prev */ - A->CurLoop = prevLoop; + loop->Children[0] = new_seq(breakIf, body); + loop->Children[1] = incr; /* tail code */ - return new_seq(init, loop); + /* pop loop, restore prev */ + A->CurLoop = prevLoop; + + return new_seq(init, loop); + } } @@ -2479,80 +2899,237 @@ _slang_gen_temporary(GLint size) /** - * Generate IR node for allocating/declaring a variable. + * Generate program constants for an array. + * Ex: const vec2[3] v = vec2[3](vec2(1,1), vec2(2,2), vec2(3,3)); + * This will allocate and initialize three vector constants, storing + * the array in constant memory, not temporaries like a non-const array. + * This can also be used for uniform array initializers. + * \return GL_TRUE for success, GL_FALSE if failure (semantic error, etc). + */ +static GLboolean +make_constant_array(slang_assemble_ctx *A, + slang_variable *var, + slang_operation *initializer) +{ + struct gl_program *prog = A->program; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + const char *varName = (char *) var->a_name; + const GLuint numElements = initializer->num_children; + GLint size; + GLuint i, j; + GLfloat *values; + + if (!var->store) { + var->store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -6, -6); + } + size = var->store->Size; + + assert(var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM); + assert(initializer->type == SLANG_OPER_CALL); + assert(initializer->array_constructor); + + values = (GLfloat *) _mesa_malloc(numElements * 4 * sizeof(GLfloat)); + + /* convert constructor params into ordinary floats */ + for (i = 0; i < numElements; i++) { + const slang_operation *op = &initializer->children[i]; + if (op->type != SLANG_OPER_LITERAL_FLOAT) { + /* unsupported type for this optimization */ + free(values); + return GL_FALSE; + } + for (j = 0; j < op->literal_size; j++) { + values[i * 4 + j] = op->literal[j]; + } + for ( ; j < 4; j++) { + values[i * 4 + j] = 0.0f; + } + } + + /* slightly different paths for constants vs. uniforms */ + if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->store->File = PROGRAM_UNIFORM; + var->store->Index = _mesa_add_uniform(prog->Parameters, varName, + size, datatype, values); + } + else { + var->store->File = PROGRAM_CONSTANT; + var->store->Index = _mesa_add_named_constant(prog->Parameters, varName, + values, size); + } + assert(var->store->Size == size); + + _mesa_free(values); + + return GL_TRUE; +} + + + +/** + * Generate IR node for allocating/declaring a variable (either a local or + * a global). + * Generally, this involves allocating an slang_ir_storage instance for the + * variable, choosing a register file (temporary, constant, etc). + * For ordinary variables we do not yet allocate storage though. We do that + * when we find the first actual use of the variable to avoid allocating temp + * regs that will never get used. + * At this time, uniforms are always allocated space in this function. + * + * \param initializer Optional initializer expression for the variable. */ static slang_ir_node * -_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) +_slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var, + slang_operation *initializer) { - slang_ir_node *n; + const char *varName = (const char *) var->a_name; + const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); + slang_ir_node *varDecl, *n; + slang_ir_storage *store; + GLint arrayLen, size, totalSize; /* if array then totalSize > size */ + enum register_file file; /*assert(!var->declared);*/ var->declared = GL_TRUE; - n = new_node0(IR_VAR_DECL); - if (n) { - _slang_attach_storage(n, var); - assert(var->store); - assert(n->Store == var->store); - assert(n->Store); - assert(n->Store->Index < 0); + /* determine GPU register file for simple cases */ + if (is_sampler_type(&var->type)) { + file = PROGRAM_SAMPLER; + } + else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { + file = PROGRAM_UNIFORM; + } + else { + file = PROGRAM_TEMPORARY; + } - if (is_sampler_type(&var->type)) { - n->Store->File = PROGRAM_SAMPLER; - } - else { - n->Store->File = PROGRAM_TEMPORARY; - } + totalSize = size = _slang_sizeof_type_specifier(&var->type.specifier); + if (size <= 0) { + slang_info_log_error(A->log, "invalid declaration for '%s'", varName); + return NULL; + } - n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); + arrayLen = _slang_array_length(var); + totalSize = _slang_array_size(size, arrayLen); - if (n->Store->Size <= 0) { - slang_info_log_error(A->log, "invalid declaration for '%s'", - (char*) var->a_name); - return NULL; - } + /* Allocate IR node for the declaration */ + varDecl = new_node0(IR_VAR_DECL); + if (!varDecl) + return NULL; + + _slang_attach_storage(varDecl, var); /* undefined storage at first */ + assert(var->store); + assert(varDecl->Store == var->store); + assert(varDecl->Store); + assert(varDecl->Store->Index < 0); + store = var->store; + + assert(store == varDecl->Store); + + + /* Fill in storage fields which we now know. store->Index/Swizzle may be + * set for some cases below. Otherwise, store->Index/Swizzle will be set + * during code emit. + */ + store->File = file; + store->Size = totalSize; + + /* if there's an initializer, generate IR for the expression */ + if (initializer) { + slang_ir_node *varRef, *init; + + if (var->type.qualifier == SLANG_QUAL_CONST) { + /* if the variable is const, the initializer must be a const + * expression as well. + */ #if 0 - printf("%s var %p %s store=%p index=%d size=%d\n", - __FUNCTION__, (void *) var, (char *) var->a_name, - (void *) n->Store, n->Store->Index, n->Store->Size); + if (!_slang_is_constant_expr(initializer)) { + slang_info_log_error(A->log, + "initializer for %s not constant", varName); + return NULL; + } #endif + } - if (var->array_len > 0) { - /* this is an array */ - /* cannot be const-qualified */ - if (var->type.qualifier == SLANG_QUAL_CONST) { - slang_info_log_error(A->log, "array '%s' cannot be const", - (char*) var->a_name); - return NULL; + /* IR for the variable we're initializing */ + varRef = new_var(A, var); + if (!varRef) { + slang_info_log_error(A->log, "out of memory"); + return NULL; + } + + /* constant-folding, etc here */ + _slang_simplify(initializer, &A->space, A->atoms); + + /* look for simple constant-valued variables and uniforms */ + if (var->type.qualifier == SLANG_QUAL_CONST || + var->type.qualifier == SLANG_QUAL_UNIFORM) { + + if (initializer->type == SLANG_OPER_CALL && + initializer->array_constructor) { + /* array initializer */ + if (make_constant_array(A, var, initializer)) + return varRef; } - else { - /* round up element size to mult of 4 */ - GLint sz = (n->Store->Size + 3) & ~3; - /* mult by array size */ - sz *= var->array_len; - n->Store->Size = sz; + else if (initializer->type == SLANG_OPER_LITERAL_FLOAT || + initializer->type == SLANG_OPER_LITERAL_INT) { + /* simple float/vector initializer */ + if (store->File == PROGRAM_UNIFORM) { + store->Index = _mesa_add_uniform(A->program->Parameters, + varName, + totalSize, datatype, + initializer->literal); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#if 0 + else { + store->File = PROGRAM_CONSTANT; + store->Index = _mesa_add_named_constant(A->program->Parameters, + varName, + initializer->literal, + totalSize); + store->Swizzle = _slang_var_swizzle(size, 0); + return varRef; + } +#endif } } - assert(n->Store->Size > 0); + /* IR for initializer */ + init = _slang_gen_operation(A, initializer); + if (!init) + return NULL; - /* setup default swizzle for storing the variable */ - switch (n->Store->Size) { - case 2: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_NIL, SWIZZLE_NIL); - break; - case 3: - n->Store->Swizzle = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, - SWIZZLE_Z, SWIZZLE_NIL); - break; - default: - /* Note that float-sized vars may be allocated in any x/y/z/w - * slot, but that won't be determined until code emit time. - */ - n->Store->Swizzle = SWIZZLE_NOOP; + /* XXX remove this when type checking is added above */ + if (init->Store && init->Store->Size != totalSize) { + slang_info_log_error(A->log, "invalid assignment (wrong types)"); + return NULL; } + + /* assign RHS to LHS */ + n = new_node2(IR_COPY, varRef, init); + n = new_seq(varDecl, n); + } + else { + /* no initializer */ + n = varDecl; + } + + if (store->File == PROGRAM_UNIFORM && store->Index < 0) { + /* always need to allocate storage for uniforms at this point */ + store->Index = _mesa_add_uniform(A->program->Parameters, varName, + totalSize, datatype, NULL); + store->Swizzle = _slang_var_swizzle(size, 0); } + +#if 0 + printf("%s var %p %s store=%p index=%d size=%d\n", + __FUNCTION__, (void *) var, (char *) varName, + (void *) store, store->Index, store->Size); +#endif + return n; } @@ -2576,7 +3153,7 @@ _slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) /* type of children[0] must be boolean */ slang_typeinfo_construct(&type0); - _slang_typeof_operation(A, &oper->children[0], &type0); + typeof_operation(A, &oper->children[0], &type0); isBool = (type0.spec.type == SLANG_SPEC_BOOL); slang_typeinfo_destruct(&type0); if (!isBool) { @@ -2586,8 +3163,8 @@ _slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) slang_typeinfo_construct(&type1); slang_typeinfo_construct(&type2); - _slang_typeof_operation(A, &oper->children[1], &type1); - _slang_typeof_operation(A, &oper->children[2], &type2); + typeof_operation(A, &oper->children[1], &type1); + typeof_operation(A, &oper->children[2], &type2); isEqual = slang_type_specifier_equal(&type1.spec, &type2.spec); slang_typeinfo_destruct(&type1); slang_typeinfo_destruct(&type2); @@ -2727,8 +3304,8 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) #if 1 /* DEBUG */ { - slang_variable *v - = _slang_locate_variable(oper->locals, a_retVal, GL_TRUE); + slang_variable *v = + _slang_variable_locate(oper->locals, a_retVal, GL_TRUE); if (!v) { /* trying to return a value in a void-valued function */ return NULL; @@ -2758,6 +3335,7 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) } +#if 0 /** * Determine if the given operation/expression is const-valued. */ @@ -2769,7 +3347,7 @@ _slang_is_constant_expr(const slang_operation *oper) switch (oper->type) { case SLANG_OPER_IDENTIFIER: - var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); if (var && var->type.qualifier == SLANG_QUAL_CONST) return GL_TRUE; return GL_FALSE; @@ -2781,6 +3359,7 @@ _slang_is_constant_expr(const slang_operation *oper) return GL_TRUE; } } +#endif /** @@ -2801,10 +3380,10 @@ _slang_assignment_compatible(slang_assemble_ctx *A, } slang_typeinfo_construct(&t0); - _slang_typeof_operation(A, op0, &t0); + typeof_operation(A, op0, &t0); slang_typeinfo_construct(&t1); - _slang_typeof_operation(A, op1, &t1); + typeof_operation(A, op1, &t1); sz0 = _slang_sizeof_type_specifier(&t0.spec); sz1 = _slang_sizeof_type_specifier(&t1.spec); @@ -2843,29 +3422,29 @@ _slang_assignment_compatible(slang_assemble_ctx *A, } - /** - * Generate IR tree for a variable declaration. + * Generate IR tree for a local variable declaration. + * Basically do some error checking and call _slang_gen_var_decl(). */ static slang_ir_node * _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) { - slang_ir_node *n; - slang_ir_node *varDecl; - slang_variable *v; const char *varName = (char *) oper->a_id; + slang_variable *var; + slang_ir_node *varDecl; slang_operation *initializer; assert(oper->type == SLANG_OPER_VARIABLE_DECL); assert(oper->num_children <= 1); - v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); - if (!v) + /* lookup the variable by name */ + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); + if (!var) return NULL; /* "shouldn't happen" */ - if (v->type.qualifier == SLANG_QUAL_ATTRIBUTE || - v->type.qualifier == SLANG_QUAL_VARYING || - v->type.qualifier == SLANG_QUAL_UNIFORM) { + if (var->type.qualifier == SLANG_QUAL_ATTRIBUTE || + var->type.qualifier == SLANG_QUAL_VARYING || + var->type.qualifier == SLANG_QUAL_UNIFORM) { /* can't declare attribute/uniform vars inside functions */ slang_info_log_error(A->log, "local variable '%s' cannot be an attribute/uniform/varying", @@ -2880,85 +3459,46 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) } #endif - varDecl = _slang_gen_var_decl(A, v); - if (!varDecl) - return NULL; - /* check if the var has an initializer */ if (oper->num_children > 0) { assert(oper->num_children == 1); initializer = &oper->children[0]; } - else if (v->initializer) { - initializer = v->initializer; + else if (var->initializer) { + initializer = var->initializer; } else { initializer = NULL; } - if (v->type.qualifier == SLANG_QUAL_CONST && !initializer) { - slang_info_log_error(A->log, - "const-qualified variable '%s' requires initializer", - varName); - return NULL; - } - - if (initializer) { - slang_ir_node *var, *init; - - /* type check/compare var and initializer */ + /* check/compare var type and initializer type */ if (!_slang_assignment_compatible(A, oper, initializer)) { slang_info_log_error(A->log, "incompatible types in assignment"); return NULL; } - - var = new_var(A, oper, oper->a_id); - if (!var) { - slang_info_log_error(A->log, "undefined variable '%s'", varName); - return NULL; - } - - if (v->type.qualifier == SLANG_QUAL_CONST) { - /* if the variable is const, the initializer must be a const - * expression as well. - */ -#if 0 - if (!_slang_is_constant_expr(initializer)) { - slang_info_log_error(A->log, - "initializer for %s not constant", varName); - return NULL; - } -#endif - } - - _slang_simplify(initializer, &A->space, A->atoms); - - init = _slang_gen_operation(A, initializer); - if (!init) - return NULL; - - /*assert(init->Store);*/ - - /* XXX remove this when type checking is added above */ - if (init->Store && var->Store->Size != init->Store->Size) { - slang_info_log_error(A->log, "invalid assignment (wrong types)"); - return NULL; - } - - n = new_node2(IR_COPY, var, init); - n = new_seq(varDecl, n); } else { - n = varDecl; + if (var->type.qualifier == SLANG_QUAL_CONST) { + slang_info_log_error(A->log, + "const-qualified variable '%s' requires initializer", + varName); + return NULL; + } } - return n; + /* Generate IR node */ + varDecl = _slang_gen_var_decl(A, var, initializer); + if (!varDecl) + return NULL; + + return varDecl; } /** - * Generate IR tree for a variable (such as in an expression). + * Generate IR tree for a reference to a variable (such as in an expression). + * This is different from a variable declaration. */ static slang_ir_node * _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) @@ -2966,12 +3506,15 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) /* If there's a variable associated with this oper (from inlining) * use it. Otherwise, use the oper's var id. */ - slang_atom aVar = oper->var ? oper->var->a_name : oper->a_id; - slang_ir_node *n = new_var(A, oper, aVar); - if (!n) { - slang_info_log_error(A->log, "undefined variable '%s'", (char *) aVar); + slang_atom name = oper->var ? oper->var->a_name : oper->a_id; + slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); + slang_ir_node *n; + if (!var) { + slang_info_log_error(A->log, "undefined variable '%s'", (char *) name); return NULL; } + assert(var->declared); + n = new_var(A, var); return n; } @@ -3028,6 +3571,22 @@ is_store_writable(const slang_assemble_ctx *A, const slang_ir_storage *store) /** + * Walk up an IR storage path to compute the final swizzle. + * This is used when we find an expression such as "foo.xz.yx". + */ +static GLuint +root_swizzle(const slang_ir_storage *st) +{ + GLuint swizzle = st->Swizzle; + while (st->Parent) { + st = st->Parent; + swizzle = _slang_swizzle_swizzle(st->Swizzle, swizzle); + } + return swizzle; +} + + +/** * Generate IR tree for an assignment (=). */ static slang_ir_node * @@ -3036,7 +3595,7 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) if (oper->children[0].type == SLANG_OPER_IDENTIFIER) { /* Check that var is writeable */ slang_variable *var - = _slang_locate_variable(oper->children[0].locals, + = _slang_variable_locate(oper->children[0].locals, oper->children[0].a_id, GL_TRUE); if (!var) { slang_info_log_error(A->log, "undefined variable '%s'", @@ -3102,9 +3661,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) rhs = _slang_gen_operation(A, &oper->children[1]); if (lhs && rhs) { /* convert lhs swizzle into writemask */ + const GLuint swizzle = root_swizzle(lhs->Store); GLuint writemask, newSwizzle; - if (!swizzle_to_writemask(A, lhs->Store->Swizzle, - &writemask, &newSwizzle)) { + if (!swizzle_to_writemask(A, swizzle, &writemask, &newSwizzle)) { /* Non-simple writemask, need to swizzle right hand side in * order to put components into the right place. */ @@ -3130,7 +3689,7 @@ _slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) /* type of struct */ slang_typeinfo_construct(&ti); - _slang_typeof_operation(A, &oper->children[0], &ti); + typeof_operation(A, &oper->children[0], &ti); if (_slang_type_is_vector(ti.spec.type)) { /* the field should be a swizzle */ @@ -3182,7 +3741,7 @@ _slang_gen_struct_field(slang_assemble_ctx * A, slang_operation *oper) /* type of field */ slang_typeinfo_construct(&field_ti); - _slang_typeof_operation(A, oper, &field_ti); + typeof_operation(A, oper, &field_ti); fieldSize = _slang_sizeof_type_specifier(&field_ti.spec); if (fieldSize > 0) @@ -3233,7 +3792,7 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) /* get array's type info */ slang_typeinfo_construct(&array_ti); - _slang_typeof_operation(A, &oper->children[0], &array_ti); + typeof_operation(A, &oper->children[0], &array_ti); if (_slang_type_is_vector(array_ti.spec.type)) { /* indexing a simple vector type: "vec4 v; v[0]=p;" */ @@ -3245,8 +3804,16 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) index = (GLint) oper->children[1].literal[0]; if (oper->children[1].type != SLANG_OPER_LITERAL_INT || index >= (GLint) max) { +#if 0 slang_info_log_error(A->log, "Invalid array index for vector type"); + printf("type = %d\n", oper->children[1].type); + printf("index = %d, max = %d\n", index, max); + printf("array = %s\n", (char*)oper->children[0].a_id); + printf("index = %s\n", (char*)oper->children[1].a_id); return NULL; +#else + index = 0; +#endif } n = _slang_gen_operation(A, &oper->children[0]); @@ -3269,7 +3836,7 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) /* size of array element */ slang_typeinfo_construct(&elem_ti); - _slang_typeof_operation(A, oper, &elem_ti); + typeof_operation(A, oper, &elem_ti); elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); if (_slang_type_is_matrix(array_ti.spec.type)) @@ -3314,7 +3881,7 @@ _slang_gen_array_element(slang_assemble_ctx * A, slang_operation *oper) elem->Store = _slang_new_ir_storage(array->Store->File, array->Store->Index, elemSize); - + elem->Store->Swizzle = _slang_var_swizzle(elemSize, 0); return elem; } else { @@ -3334,10 +3901,10 @@ _slang_gen_compare(slang_assemble_ctx *A, slang_operation *oper, slang_ir_node *n; slang_typeinfo_construct(&t0); - _slang_typeof_operation(A, &oper->children[0], &t0); + typeof_operation(A, &oper->children[0], &t0); slang_typeinfo_construct(&t1); - _slang_typeof_operation(A, &oper->children[0], &t1); + typeof_operation(A, &oper->children[0], &t1); if (t0.spec.type == SLANG_SPEC_ARRAY || t1.spec.type == SLANG_SPEC_ARRAY) { @@ -3672,24 +4239,6 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) /** - * Compute total size of array give size of element, number of elements. - */ -static GLint -array_size(GLint baseSize, GLint arrayLen) -{ - GLint total; - if (arrayLen > 1) { - /* round up base type to multiple of 4 */ - total = ((baseSize + 3) & ~0x3) * MAX2(arrayLen, 1); - } - else { - total = baseSize; - } - return total; -} - - -/** * Called by compiler when a global variable has been parsed/compiled. * Here we examine the variable's type to determine what kind of register * storage will be used. @@ -3714,6 +4263,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, const GLenum datatype = _slang_gltype_from_specifier(&var->type.specifier); const GLint texIndex = sampler_to_texture_index(var->type.specifier.type); const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); + const GLint arrayLen = _slang_array_length(var); + const GLint totalSize = _slang_array_size(size, arrayLen); if (texIndex != -1) { /* This is a texture sampler variable... @@ -3741,7 +4292,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } else if (var->type.qualifier == SLANG_QUAL_UNIFORM) { /* Uniform variable */ - const GLint totalSize = array_size(size, var->array_len); const GLuint swizzle = _slang_var_swizzle(totalSize, 0); if (prog) { @@ -3783,27 +4333,10 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, } } else { - GLint uniformLoc; - const GLfloat *initialValues = NULL; - if (var->initializer) { - _slang_simplify(var->initializer, &A->space, A->atoms); - if (var->initializer->type == SLANG_OPER_LITERAL_FLOAT || - var->initializer->type == SLANG_OPER_LITERAL_INT) { - /* simple float/vector initializer */ - initialValues = var->initializer->literal; - } - else { - /* complex initializer */ - slang_info_log_error(A->log, - "unsupported initializer for uniform '%s'", varName); - return GL_FALSE; - } - } - - uniformLoc = _mesa_add_uniform(prog->Parameters, varName, - totalSize, datatype, initialValues); - store = _slang_new_ir_storage_swz(PROGRAM_UNIFORM, uniformLoc, - totalSize, swizzle); + /* non-struct uniform */ + if (!_slang_gen_var_decl(A, var, var->initializer)) + return GL_FALSE; + store = var->store; } } else { @@ -3817,8 +4350,6 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (dbg) printf("UNIFORM (sz %d) ", totalSize); } else if (var->type.qualifier == SLANG_QUAL_VARYING) { - const GLint totalSize = array_size(size, var->array_len); - /* varyings must be float, vec or mat */ if (!_slang_type_is_float_vec_mat(var->type.specifier.type) && var->type.specifier.type != SLANG_SPEC_ARRAY) { @@ -3936,26 +4467,9 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, slang_ir_node *n; /* IR node to declare the variable */ - n = _slang_gen_var_decl(A, var); - - /* IR code for the var's initializer, if present */ - if (var->initializer) { - slang_ir_node *lhs, *rhs, *init; - - /* Generate IR_COPY instruction to initialize the variable */ - lhs = new_node0(IR_VAR); - lhs->Var = var; - lhs->Store = n->Store; - - /* constant folding, etc */ - _slang_simplify(var->initializer, &A->space, A->atoms); - - rhs = _slang_gen_operation(A, var->initializer); - assert(rhs); - init = new_node2(IR_COPY, lhs, rhs); - n = new_seq(n, init); - } + n = _slang_gen_var_decl(A, var, var->initializer); + /* emit GPU instructions */ success = _slang_emit_code(n, A->vartable, A->program, GL_FALSE, A->log); _slang_free_ir_tree(n); diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/shader/slang/slang_codegen.h index ba7ca4c142c..9489033d7b8 100644 --- a/src/mesa/shader/slang/slang_codegen.h +++ b/src/mesa/shader/slang/slang_codegen.h @@ -31,6 +31,19 @@ #include "slang_compile.h" +typedef struct slang_assemble_ctx_ +{ + slang_atom_pool *atoms; + slang_name_space space; + struct gl_program *program; + slang_var_table *vartable; + slang_info_log *log; + struct slang_label_ *curFuncEndLabel; + struct slang_ir_node_ *CurLoop; + struct slang_function_ *CurFunction; +} slang_assemble_ctx; + + extern GLuint _slang_sizeof_type_specifier(const slang_type_specifier *spec); diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index 457a6b92c11..add8594ff95 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 * * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -74,18 +74,6 @@ legal_identifier(slang_atom name) } -/** - * Allocate storage for a variable of 'size' bytes from given pool. - * Return the allocated address for the variable. - */ -static GLuint -slang_var_pool_alloc(slang_var_pool * pool, unsigned int size) -{ - const GLuint addr = pool->next_addr; - pool->next_addr += size; - return addr; -} - /* * slang_code_unit */ @@ -120,7 +108,6 @@ _slang_code_object_ctr(slang_code_object * self) for (i = 0; i < SLANG_BUILTIN_TOTAL; i++) _slang_code_unit_ctr(&self->builtin[i], self); _slang_code_unit_ctr(&self->unit, self); - self->varpool.next_addr = 0; slang_atom_pool_construct(&self->atompool); } @@ -156,7 +143,6 @@ typedef struct slang_output_ctx_ slang_variable_scope *vars; slang_function_scope *funs; slang_struct_scope *structs; - slang_var_pool *global_pool; struct gl_program *program; slang_var_table *vartable; GLuint default_precision[TYPE_SPECIFIER_COUNT]; @@ -251,7 +237,7 @@ parse_float(slang_parse_ctx * C, float *number) } /* revision number - increment after each change affecting emitted output */ -#define REVISION 4 +#define REVISION 5 static int check_revision(slang_parse_ctx * C) @@ -270,6 +256,10 @@ static int parse_expression(slang_parse_ctx *, slang_output_ctx *, slang_operation *); static int parse_type_specifier(slang_parse_ctx *, slang_output_ctx *, slang_type_specifier *); +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len); static GLboolean parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) @@ -296,7 +286,7 @@ parse_array_len(slang_parse_ctx * C, slang_output_ctx * O, GLuint * len) result = GL_TRUE; *len = (GLint) array_size.literal[0]; } else if (array_size.type == SLANG_OPER_IDENTIFIER) { - slang_variable *var = _slang_locate_variable(array_size.locals, array_size.a_id, GL_TRUE); + slang_variable *var = _slang_variable_locate(array_size.locals, array_size.a_id, GL_TRUE); if (!var) { slang_info_log_error(C->L, "undefined variable '%s'", (char *) array_size.a_id); @@ -341,6 +331,20 @@ calculate_var_size(slang_parse_ctx * C, slang_output_ctx * O, return GL_TRUE; } +static void +promote_type_to_array(slang_parse_ctx *C, + slang_fully_specified_type *type, + GLint array_len) +{ + slang_type_specifier *baseType = + slang_type_specifier_new(type->specifier.type, NULL, NULL); + + type->specifier.type = SLANG_SPEC_ARRAY; + type->specifier._array = baseType; + type->array_len = array_len; +} + + static GLboolean convert_to_array(slang_parse_ctx * C, slang_variable * var, const slang_type_specifier * sp) @@ -366,7 +370,8 @@ convert_to_array(slang_parse_ctx * C, slang_variable * var, static GLboolean parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, slang_variable * var, slang_atom a_name, - const slang_type_specifier * sp) + const slang_type_specifier * sp, + GLuint array_len) { var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) @@ -374,10 +379,19 @@ parse_struct_field_var(slang_parse_ctx * C, slang_output_ctx * O, switch (*C->I++) { case FIELD_NONE: - if (!slang_type_specifier_copy(&var->type.specifier, sp)) - return GL_FALSE; + if (array_len != -1) { + if (!convert_to_array(C, var, sp)) + return GL_FALSE; + var->array_len = array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, sp)) + return GL_FALSE; + } break; case FIELD_ARRAY: + if (array_len != -1) + return GL_FALSE; if (!convert_to_array(C, var, sp)) return GL_FALSE; if (!parse_array_len(C, O, &var->array_len)) @@ -395,10 +409,13 @@ parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, slang_struct * st, slang_type_specifier * sp) { slang_output_ctx o = *O; + GLint array_len; o.structs = st->structs; if (!parse_type_specifier(C, &o, sp)) RETURN0; + if (!parse_type_array_size(C, &o, &array_len)) + RETURN0; do { slang_atom a_name; @@ -408,12 +425,12 @@ parse_struct_field(slang_parse_ctx * C, slang_output_ctx * O, RETURN0; } a_name = parse_identifier(C); - if (_slang_locate_variable(st->fields, a_name, GL_FALSE)) { + if (_slang_variable_locate(st->fields, a_name, GL_FALSE)) { slang_info_log_error(C->L, "duplicate field '%s'", (char *) a_name); RETURN0; } - if (!parse_struct_field_var(C, &o, var, a_name, sp)) + if (!parse_struct_field_var(C, &o, var, a_name, sp, array_len)) RETURN0; } while (*C->I++ != FIELD_NONE); @@ -748,6 +765,31 @@ parse_type_specifier(slang_parse_ctx * C, slang_output_ctx * O, return 1; } +#define TYPE_SPECIFIER_NONARRAY 0 +#define TYPE_SPECIFIER_ARRAY 1 + +static int +parse_type_array_size(slang_parse_ctx *C, + slang_output_ctx *O, + GLint *array_len) +{ + GLuint size; + + switch (*C->I++) { + case TYPE_SPECIFIER_NONARRAY: + *array_len = -1; /* -1 = not an array */ + break; + case TYPE_SPECIFIER_ARRAY: + if (!parse_array_len(C, O, &size)) + RETURN0; + *array_len = (GLint) size; + break; + default: + assert(0); + RETURN0; + } + return 1; +} #define PRECISION_DEFAULT 0 #define PRECISION_LOW 1 @@ -777,36 +819,6 @@ parse_type_precision(slang_parse_ctx *C, } } - -#define TYPE_ARRAY_SIZE 220 -#define TYPE_NO_ARRAY_SIZE 221 - - -/* - * Parse array size (if present) in something like "uniform float [6] var;". - */ -static int -parse_type_array_size(slang_parse_ctx *C, slang_output_ctx * O, - GLint *size) -{ - GLint arr = *C->I++; - GLuint sz; - - switch (arr) { - case TYPE_ARRAY_SIZE: - if (!parse_array_len(C, O, &sz)) - RETURN0; - *size = sz; - return 1; - case TYPE_NO_ARRAY_SIZE: - *size = -1; /* -1 = not an array */ - return 1; - default: - assert(0); - RETURN0; - } -} - static int parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, slang_fully_specified_type * type) @@ -877,6 +889,11 @@ parse_fully_specified_type(slang_parse_ctx * C, slang_output_ctx * O, RETURN0; } + if (type->array_len >= 0) { + /* convert type to array type (ex: convert "int" to "array of int" */ + promote_type_to_array(C, type, type->array_len); + } + return 1; } @@ -978,13 +995,17 @@ static int parse_statement(slang_parse_ctx * C, slang_output_ctx * O, slang_operation * oper) { + int op; + oper->locals->outer_scope = O->vars; - switch (*C->I++) { + + op = *C->I++; + switch (op) { case OP_BLOCK_BEGIN_NO_NEW_SCOPE: /* parse child statements, do not create new variable scope */ oper->type = SLANG_OPER_BLOCK_NO_NEW_SCOPE; while (*C->I != OP_END) - if (!parse_child_operation(C, O, oper, 1)) + if (!parse_child_operation(C, O, oper, GL_TRUE)) RETURN0; C->I++; break; @@ -996,7 +1017,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_BLOCK_NEW_SCOPE; o.vars = oper->locals; while (*C->I != OP_END) - if (!parse_child_operation(C, &o, oper, 1)) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; C->I++; } @@ -1053,7 +1074,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, if (oper->a_id == SLANG_ATOM_NULL) RETURN0; while (*C->I != OP_END) { - if (!parse_child_operation(C, O, oper, 0)) + if (!parse_child_operation(C, O, oper, GL_FALSE)) RETURN0; } C->I++; @@ -1069,21 +1090,21 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, break; case OP_RETURN: oper->type = SLANG_OPER_RETURN; - if (!parse_child_operation(C, O, oper, 0)) + if (!parse_child_operation(C, O, oper, GL_FALSE)) RETURN0; break; case OP_EXPRESSION: oper->type = SLANG_OPER_EXPRESSION; - if (!parse_child_operation(C, O, oper, 0)) + if (!parse_child_operation(C, O, oper, GL_FALSE)) RETURN0; break; case OP_IF: oper->type = SLANG_OPER_IF; - if (!parse_child_operation(C, O, oper, 0)) + if (!parse_child_operation(C, O, oper, GL_FALSE)) RETURN0; - if (!parse_child_operation(C, O, oper, 1)) + if (!parse_child_operation(C, O, oper, GL_TRUE)) RETURN0; - if (!parse_child_operation(C, O, oper, 1)) + if (!parse_child_operation(C, O, oper, GL_TRUE)) RETURN0; break; case OP_WHILE: @@ -1092,17 +1113,17 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_WHILE; o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, 1)) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; - if (!parse_child_operation(C, &o, oper, 1)) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; } break; case OP_DO: oper->type = SLANG_OPER_DO; - if (!parse_child_operation(C, O, oper, 1)) + if (!parse_child_operation(C, O, oper, GL_TRUE)) RETURN0; - if (!parse_child_operation(C, O, oper, 0)) + if (!parse_child_operation(C, O, oper, GL_FALSE)) RETURN0; break; case OP_FOR: @@ -1111,14 +1132,32 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, oper->type = SLANG_OPER_FOR; o.vars = oper->locals; - if (!parse_child_operation(C, &o, oper, 1)) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; - if (!parse_child_operation(C, &o, oper, 1)) + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; - if (!parse_child_operation(C, &o, oper, 0)) + if (!parse_child_operation(C, &o, oper, GL_FALSE)) RETURN0; - if (!parse_child_operation(C, &o, oper, 1)) +#if 0 + if (!parse_child_operation(C, &o, oper, GL_TRUE)) RETURN0; +#else + /* force creation of new scope for loop body */ + { + slang_operation *ch; + slang_output_ctx oo = o; + + /* grow child array */ + ch = slang_operation_grow(&oper->num_children, &oper->children); + ch->type = SLANG_OPER_BLOCK_NEW_SCOPE; + + ch->locals->outer_scope = o.vars; + oo.vars = ch->locals; + + if (!parse_child_operation(C, &oo, ch, GL_TRUE)) + RETURN0; + } +#endif } break; case OP_PRECISION: @@ -1132,6 +1171,7 @@ parse_statement(slang_parse_ctx * C, slang_output_ctx * O, } break; default: + /*printf("Unexpected operation %d\n", op);*/ RETURN0; } return 1; @@ -1179,6 +1219,9 @@ is_constructor_name(const char *name, slang_atom a_name, return slang_struct_scope_find(structs, a_name, 1) != NULL; } +#define FUNCTION_CALL_NONARRAY 0 +#define FUNCTION_CALL_ARRAY 1 + static int parse_expression(slang_parse_ctx * C, slang_output_ctx * O, slang_operation * oper) @@ -1400,8 +1443,11 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, if (op->a_id == SLANG_ATOM_NULL) RETURN0; + assert(*C->I == OP_END); + C->I++; + while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, 0)) + if (!parse_child_operation(C, O, op, GL_FALSE)) RETURN0; C->I++; #if 0 @@ -1419,24 +1465,74 @@ parse_expression(slang_parse_ctx * C, slang_output_ctx * O, #endif break; case OP_CALL: - op->type = SLANG_OPER_CALL; - op->a_id = parse_identifier(C); - if (op->a_id == SLANG_ATOM_NULL) - RETURN0; - while (*C->I != OP_END) - if (!parse_child_operation(C, O, op, 0)) - RETURN0; - C->I++; + { + GLboolean array_constructor = GL_FALSE; + GLint array_constructor_size; - if (!C->parsing_builtin - && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { - const char *id; + op->type = SLANG_OPER_CALL; + op->a_id = parse_identifier(C); + if (op->a_id == SLANG_ATOM_NULL) + RETURN0; + switch (*C->I++) { + case FUNCTION_CALL_NONARRAY: + /* Nothing to do. */ + break; + case FUNCTION_CALL_ARRAY: + /* Calling an array constructor. For example: + * float[3](1.1, 2.2, 3.3); + */ + if (!O->allow_array_types) { + slang_info_log_error(C->L, + "array constructors not allowed " + "in this GLSL version"); + RETURN0; + } + else { + array_constructor = GL_TRUE; + /* parse the array constructor size */ + slang_operation array_size; + slang_operation_construct(&array_size); + if (!parse_expression(C, O, &array_size)) { + slang_operation_destruct(&array_size); + return GL_FALSE; + } + if (array_size.type != SLANG_OPER_LITERAL_INT) { + slang_info_log_error(C->L, + "constructor array size is not an integer"); + slang_operation_destruct(&array_size); + RETURN0; + } + array_constructor_size = (int) array_size.literal[0]; + op->array_constructor = GL_TRUE; + slang_operation_destruct(&array_size); + } + break; + default: + assert(0); + RETURN0; + } + while (*C->I != OP_END) + if (!parse_child_operation(C, O, op, GL_FALSE)) + RETURN0; + C->I++; - id = slang_atom_pool_id(C->atoms, op->a_id); - if (!is_constructor_name(id, op->a_id, O->structs)) { - slang_info_log_error(C->L, "%s: undeclared function name.", id); + if (array_constructor && + array_constructor_size != op->num_children) { + slang_info_log_error(C->L, "number of parameters to array" + " constructor does not match array size"); RETURN0; } + + if (!C->parsing_builtin + && !slang_function_scope_find_by_name(O->funs, op->a_id, 1)) { + const char *id; + + id = slang_atom_pool_id(C->atoms, op->a_id); + if (!is_constructor_name(id, op->a_id, O->structs)) { + slang_info_log_error(C->L, "%s: undeclared function name.", id); + RETURN0; + } + } } break; case OP_FIELD: @@ -1528,34 +1624,59 @@ parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O, /* parse parameter's type specifier and name */ if (!parse_type_specifier(C, O, ¶m->type.specifier)) RETURN0; + if (!parse_type_array_size(C, O, ¶m->type.array_len)) + RETURN0; param->a_name = parse_identifier(C); if (param->a_name == SLANG_ATOM_NULL) RETURN0; + /* first-class array + */ + if (param->type.array_len >= 0) { + slang_type_specifier p; + + slang_type_specifier_ctr(&p); + if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + if (!convert_to_array(C, param, &p)) { + slang_type_specifier_dtr(&p); + RETURN0; + } + slang_type_specifier_dtr(&p); + param->array_len = param->type.array_len; + } + /* if the parameter is an array, parse its size (the size must be * explicitly defined */ if (*C->I++ == PARAMETER_ARRAY_PRESENT) { slang_type_specifier p; + if (param->type.array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } slang_type_specifier_ctr(&p); if (!slang_type_specifier_copy(&p, ¶m->type.specifier)) { slang_type_specifier_dtr(&p); - return GL_FALSE; + RETURN0; } if (!convert_to_array(C, param, &p)) { slang_type_specifier_dtr(&p); - return GL_FALSE; + RETURN0; } slang_type_specifier_dtr(&p); if (!parse_array_len(C, O, ¶m->array_len)) - return GL_FALSE; + RETURN0; } +#if 0 /* calculate the parameter size */ if (!calculate_var_size(C, O, param)) - return GL_FALSE; - + RETURN0; +#endif /* TODO: allocate the local address here? */ return 1; } @@ -1858,7 +1979,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, a_name = parse_identifier(C); /* check if name is already in this scope */ - if (_slang_locate_variable(O->vars, a_name, GL_FALSE)) { + if (_slang_variable_locate(O->vars, a_name, GL_FALSE)) { slang_info_log_error(C->L, "declaration of '%s' conflicts with previous declaration", (char *) a_name); @@ -1877,6 +1998,7 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, var->type.centroid = type->centroid; var->type.precision = type->precision; var->type.variant = type->variant; + var->type.array_len = type->array_len; var->a_name = a_name; if (var->a_name == SLANG_ATOM_NULL) RETURN0; @@ -1889,8 +2011,15 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, break; case VARIABLE_INITIALIZER: /* initialized variable - copy the specifier and parse the expression */ - if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) - RETURN0; + if (0 && type->array_len >= 0) { + /* The type was something like "float[4]" */ + convert_to_array(C, var, &type->specifier); + var->array_len = type->array_len; + } + else { + if (!slang_type_specifier_copy(&var->type.specifier, &type->specifier)) + RETURN0; + } var->initializer = (slang_operation *) _slang_alloc(sizeof(slang_operation)); if (var->initializer == NULL) { @@ -1908,12 +2037,21 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, break; case VARIABLE_ARRAY_UNKNOWN: /* unsized array - mark it as array and copy the specifier to - the array element - */ + * the array element + */ + if (type->array_len >= 0) { + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } if (!convert_to_array(C, var, &type->specifier)) return GL_FALSE; break; case VARIABLE_ARRAY_EXPLICIT: + if (type->array_len >= 0) { + /* the user is trying to do something like: float[2] x[3]; */ + slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); + RETURN0; + } if (!convert_to_array(C, var, &type->specifier)) return GL_FALSE; if (!parse_array_len(C, O, &var->array_len)) @@ -1923,23 +2061,12 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O, RETURN0; } - if (type->array_len >= 0) { - /* The type was something like "float[4]" */ - if (var->array_len != 0) { - slang_info_log_error(C->L, "multi-dimensional arrays not allowed"); - RETURN0; - } - convert_to_array(C, var, &type->specifier); - var->array_len = type->array_len; - } - /* allocate global address space for a variable with a known size */ if (C->global_scope && !(var->type.specifier.type == SLANG_SPEC_ARRAY && var->array_len == 0)) { if (!calculate_var_size(C, O, var)) return GL_FALSE; - var->address = slang_var_pool_alloc(O->global_pool, var->size); } /* emit code for global var decl */ @@ -2072,10 +2199,8 @@ parse_function(slang_parse_ctx * C, slang_output_ctx * O, int definition, } /* destroy the existing function declaration and replace it - * with the new one, remember to save the fixup table + * with the new one */ - parsed_func.fixups = found_func->fixups; - slang_fixup_table_init(&found_func->fixups); slang_function_destruct(found_func); *found_func = parsed_func; } @@ -2241,7 +2366,6 @@ parse_code_unit(slang_parse_ctx * C, slang_code_unit * unit, o.funs = &unit->funs; o.structs = &unit->structs; o.vars = &unit->vars; - o.global_pool = &unit->object->varpool; o.program = shader ? shader->Program : NULL; o.vartable = _slang_new_var_table(maxRegs); _slang_push_var_table(o.vartable); @@ -2368,7 +2492,8 @@ static GLboolean compile_with_grammar(grammar id, const char *source, slang_code_unit * unit, slang_unit_type type, slang_info_log * infolog, slang_code_unit * builtin, - struct gl_shader *shader) + struct gl_shader *shader, + const struct gl_extensions *extensions) { byte *prod; GLuint size, start, version; @@ -2396,7 +2521,8 @@ compile_with_grammar(grammar id, const char *source, slang_code_unit * unit, /* Now preprocess the source string. */ slang_string_init(&preprocessed); - if (!_slang_preprocess_directives(&preprocessed, &source[start], infolog)) { + if (!_slang_preprocess_directives(&preprocessed, &source[start], + infolog, extensions)) { slang_string_free(&preprocessed); slang_info_log_error(infolog, "failed to preprocess the source."); return GL_FALSE; @@ -2469,7 +2595,8 @@ static const byte slang_vertex_builtin_gc[] = { static GLboolean compile_object(grammar * id, const char *source, slang_code_object * object, slang_unit_type type, slang_info_log * infolog, - struct gl_shader *shader) + struct gl_shader *shader, + const struct gl_extensions *extensions) { slang_code_unit *builtins = NULL; GLuint base_version = 110; @@ -2568,7 +2695,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object, /* compile the actual shader - pass-in built-in library for external shader */ return compile_with_grammar(*id, source, &object->unit, type, infolog, - builtins, shader); + builtins, shader, extensions); } @@ -2591,7 +2718,8 @@ compile_shader(GLcontext *ctx, slang_code_object * object, _slang_code_object_dtr(object); _slang_code_object_ctr(object); - success = compile_object(&id, shader->Source, object, type, infolog, shader); + success = compile_object(&id, shader->Source, object, type, infolog, shader, + &ctx->Extensions); if (id != 0) grammar_destroy(id); if (!success) diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/shader/slang/slang_compile.h index 35e468b44e7..7fb549d33d2 100644 --- a/src/mesa/shader/slang/slang_compile.h +++ b/src/mesa/shader/slang/slang_compile.h @@ -37,6 +37,13 @@ extern "C" { #endif +typedef struct slang_name_space_ +{ + struct slang_function_scope_ *funcs; + struct slang_struct_scope_ *structs; + struct slang_variable_scope_ *vars; +} slang_name_space; + typedef enum slang_unit_type_ { SLANG_UNIT_FRAGMENT_SHADER, @@ -46,12 +53,6 @@ typedef enum slang_unit_type_ } slang_unit_type; -typedef struct slang_var_pool_ -{ - GLuint next_addr; -} slang_var_pool; - - typedef struct slang_code_unit_ { slang_variable_scope vars; @@ -79,7 +80,6 @@ typedef struct slang_code_object_ { slang_code_unit builtin[SLANG_BUILTIN_TOTAL]; slang_code_unit unit; - slang_var_pool varpool; slang_atom_pool atompool; } slang_code_object; diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/shader/slang/slang_compile_function.c index 8405d7f778c..4dd885176d4 100644 --- a/src/mesa/shader/slang/slang_compile_function.c +++ b/src/mesa/shader/slang/slang_compile_function.c @@ -32,42 +32,6 @@ #include "slang_compile.h" #include "slang_mem.h" -/* slang_fixup_table */ - -void -slang_fixup_table_init(slang_fixup_table * fix) -{ - fix->table = NULL; - fix->count = 0; -} - -void -slang_fixup_table_free(slang_fixup_table * fix) -{ - _slang_free(fix->table); - slang_fixup_table_init(fix); -} - -/** - * Add a new fixup address to the table. - */ -GLboolean -slang_fixup_save(slang_fixup_table *fixups, GLuint address) -{ - fixups->table = (GLuint *) - _slang_realloc(fixups->table, - fixups->count * sizeof(GLuint), - (fixups->count + 1) * sizeof(GLuint)); - if (fixups->table == NULL) - return GL_FALSE; - fixups->table[fixups->count] = address; - fixups->count++; - return GL_TRUE; -} - - - -/* slang_function */ int slang_function_construct(slang_function * func) @@ -86,8 +50,6 @@ slang_function_construct(slang_function * func) _slang_variable_scope_ctr(func->parameters); func->param_count = 0; func->body = NULL; - func->address = ~0; - slang_fixup_table_init(&func->fixups); return 1; } @@ -101,9 +63,22 @@ slang_function_destruct(slang_function * func) slang_operation_destruct(func->body); _slang_free(func->body); } - slang_fixup_table_free(&func->fixups); } + +slang_function * +slang_function_new(slang_function_kind kind) +{ + slang_function *fun = (slang_function *) + _slang_alloc(sizeof(slang_function)); + if (fun) { + slang_function_construct(fun); + fun->kind = kind; + } + return fun; +} + + /* * slang_function_scope */ @@ -214,3 +189,74 @@ slang_function_scope_find(slang_function_scope * funcs, slang_function * fun, return slang_function_scope_find(funcs->outer_scope, fun, 1); return NULL; } + + +/** + * Lookup a function according to name and parameter count/types. + */ +slang_function * +_slang_function_locate(const slang_function_scope * funcs, slang_atom a_name, + slang_operation * args, GLuint num_args, + const slang_name_space * space, slang_atom_pool * atoms, + slang_info_log *log, GLboolean *error) +{ + slang_typeinfo arg_ti[100]; + GLuint i; + + *error = GL_FALSE; + + /* determine type of each argument */ + assert(num_args < 100); + for (i = 0; i < num_args; i++) { + if (!slang_typeinfo_construct(&arg_ti[i])) + return NULL; + if (!_slang_typeof_operation(&args[i], space, &arg_ti[i], atoms, log)) { + return NULL; + } + } + + /* loop over function scopes */ + while (funcs) { + + /* look for function with matching name and argument/param types */ + for (i = 0; i < funcs->num_functions; i++) { + slang_function *f = &funcs->functions[i]; + const GLuint haveRetValue = _slang_function_has_return_value(f); + GLuint j; + + if (a_name != f->header.a_name) + continue; + if (f->param_count - haveRetValue != num_args) + continue; + + /* compare parameter / argument types */ + for (j = 0; j < num_args; j++) { + if (!slang_type_specifier_compatible(&arg_ti[j].spec, + &f->parameters->variables[j]->type.specifier)) { + /* param/arg types don't match */ + break; + } + + /* "out" and "inout" formal parameter requires the actual + * argument to be an l-value. + */ + if (!arg_ti[j].can_be_referenced && + (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || + f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { + /* param is not an lvalue! */ + *error = GL_TRUE; + return NULL; + } + } + + if (j == num_args) { + /* name and args match! */ + return f; + } + } + + funcs = funcs->outer_scope; + } + + return NULL; +} diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/shader/slang/slang_compile_function.h index a59b094e08d..a5445ec2537 100644 --- a/src/mesa/shader/slang/slang_compile_function.h +++ b/src/mesa/shader/slang/slang_compile_function.h @@ -26,8 +26,6 @@ #define SLANG_COMPILE_FUNCTION_H -struct slang_code_unit_; - /** * Types of functions. */ @@ -40,21 +38,6 @@ typedef enum slang_function_kind_ /** - * When we need to fill in addresses which we won't know until the future, - * we keep track of them with a fix-up table. - */ -typedef struct slang_fixup_table_ -{ - GLuint *table; /**< array[count] of addresses */ - GLuint count; -} slang_fixup_table; - -extern void slang_fixup_table_init(slang_fixup_table *); -extern void slang_fixup_table_free(slang_fixup_table *); -extern GLboolean slang_fixup_save(slang_fixup_table *fixups, GLuint address); - - -/** * Description of a compiled shader function. */ typedef struct slang_function_ @@ -64,12 +47,14 @@ typedef struct slang_function_ slang_variable_scope *parameters; /**< formal parameters AND local vars */ unsigned int param_count; /**< number of formal params (no locals) */ slang_operation *body; /**< The instruction tree */ - unsigned int address; /**< Address of this func in memory */ - slang_fixup_table fixups; /**< Mem locations which need func's address */ } slang_function; extern int slang_function_construct(slang_function *); extern void slang_function_destruct(slang_function *); +extern slang_function *slang_function_new(slang_function_kind kind); + +extern GLboolean +_slang_function_has_return_value(const slang_function *fun); /** @@ -89,13 +74,19 @@ _slang_function_scope_ctr(slang_function_scope *); extern void slang_function_scope_destruct(slang_function_scope *); -extern GLboolean -_slang_function_has_return_value(const slang_function *fun); - extern int slang_function_scope_find_by_name(slang_function_scope *, slang_atom, int); extern slang_function * slang_function_scope_find(slang_function_scope *, slang_function *, int); +extern struct slang_function_ * +_slang_function_locate(const struct slang_function_scope_ *funcs, + slang_atom name, struct slang_operation_ *params, + GLuint num_params, + const struct slang_name_space_ *space, + slang_atom_pool *atoms, slang_info_log *log, + GLboolean *error); + + #endif /* SLANG_COMPILE_FUNCTION_H */ diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index 53cf6faff97..e6506168808 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -44,6 +44,7 @@ slang_operation_construct(slang_operation * oper) oper->num_children = 0; oper->literal[0] = 0.0; oper->literal_size = 1; + oper->array_constructor = GL_FALSE; oper->a_id = SLANG_ATOM_NULL; oper->locals = _slang_variable_scope_new(NULL); if (oper->locals == NULL) @@ -90,7 +91,7 @@ slang_replace_scope(slang_operation *oper, if (oper->type == SLANG_OPER_VARIABLE_DECL) { /* search/replace in the initializer */ slang_variable *var; - var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); if (var && var->initializer) { slang_replace_scope(var->initializer, oldScope, newScope); } diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index ec99338cb88..37af5d617c9 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -121,6 +121,12 @@ typedef struct slang_operation_ struct slang_function_ *fun; /**< If type == SLANG_OPER_CALL */ struct slang_variable_ *var; /**< If type == slang_oper_identier */ struct slang_label_ *label; /**< If type == SLANG_OPER_LABEL */ + /** If type==SLANG_OPER_CALL and we're calling an array constructor, + * for which there's no real function, we need to have a flag to + * indicate such. num_children indicates number of elements. + */ + GLboolean array_constructor; + double x; } slang_operation; diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/shader/slang/slang_compile_variable.c index abe9c55d799..eab912710e8 100644 --- a/src/mesa/shader/slang/slang_compile_variable.c +++ b/src/mesa/shader/slang/slang_compile_variable.c @@ -33,108 +33,6 @@ #include "slang_mem.h" -typedef struct -{ - const char *name; - slang_type_specifier_type type; -} type_specifier_type_name; - -static const type_specifier_type_name type_specifier_type_names[] = { - {"void", SLANG_SPEC_VOID}, - {"bool", SLANG_SPEC_BOOL}, - {"bvec2", SLANG_SPEC_BVEC2}, - {"bvec3", SLANG_SPEC_BVEC3}, - {"bvec4", SLANG_SPEC_BVEC4}, - {"int", SLANG_SPEC_INT}, - {"ivec2", SLANG_SPEC_IVEC2}, - {"ivec3", SLANG_SPEC_IVEC3}, - {"ivec4", SLANG_SPEC_IVEC4}, - {"float", SLANG_SPEC_FLOAT}, - {"vec2", SLANG_SPEC_VEC2}, - {"vec3", SLANG_SPEC_VEC3}, - {"vec4", SLANG_SPEC_VEC4}, - {"mat2", SLANG_SPEC_MAT2}, - {"mat3", SLANG_SPEC_MAT3}, - {"mat4", SLANG_SPEC_MAT4}, - {"mat2x3", SLANG_SPEC_MAT23}, - {"mat3x2", SLANG_SPEC_MAT32}, - {"mat2x4", SLANG_SPEC_MAT24}, - {"mat4x2", SLANG_SPEC_MAT42}, - {"mat3x4", SLANG_SPEC_MAT34}, - {"mat4x3", SLANG_SPEC_MAT43}, - {"sampler1D", SLANG_SPEC_SAMPLER1D}, - {"sampler2D", SLANG_SPEC_SAMPLER2D}, - {"sampler3D", SLANG_SPEC_SAMPLER3D}, - {"samplerCube", SLANG_SPEC_SAMPLERCUBE}, - {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW}, - {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW}, - {"sampler2DRect", SLANG_SPEC_SAMPLER2DRECT}, - {"sampler2DRectShadow", SLANG_SPEC_SAMPLER2DRECTSHADOW}, - {NULL, SLANG_SPEC_VOID} -}; - -slang_type_specifier_type -slang_type_specifier_type_from_string(const char *name) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (slang_string_compare(p->name, name) == 0) - break; - p++; - } - return p->type; -} - -const char * -slang_type_specifier_type_to_string(slang_type_specifier_type type) -{ - const type_specifier_type_name *p = type_specifier_type_names; - while (p->name != NULL) { - if (p->type == type) - break; - p++; - } - return p->name; -} - -/* slang_fully_specified_type */ - -int -slang_fully_specified_type_construct(slang_fully_specified_type * type) -{ - type->qualifier = SLANG_QUAL_NONE; - slang_type_specifier_ctr(&type->specifier); - return 1; -} - -void -slang_fully_specified_type_destruct(slang_fully_specified_type * type) -{ - slang_type_specifier_dtr(&type->specifier); -} - -int -slang_fully_specified_type_copy(slang_fully_specified_type * x, - const slang_fully_specified_type * y) -{ - slang_fully_specified_type z; - - if (!slang_fully_specified_type_construct(&z)) - return 0; - z.qualifier = y->qualifier; - z.precision = y->precision; - z.variant = y->variant; - z.centroid = y->centroid; - if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { - slang_fully_specified_type_destruct(&z); - return 0; - } - slang_fully_specified_type_destruct(x); - *x = z; - return 1; -} - - static slang_variable * slang_variable_new(void) { @@ -266,7 +164,6 @@ slang_variable_construct(slang_variable * var) var->a_name = SLANG_ATOM_NULL; var->array_len = 0; var->initializer = NULL; - var->address = ~0; var->size = 0; var->isTemp = GL_FALSE; var->store = NULL; @@ -321,7 +218,6 @@ slang_variable_copy(slang_variable * x, const slang_variable * y) return 0; } } - z.address = y->address; z.size = y->size; slang_variable_destruct(x); *x = z; @@ -334,7 +230,7 @@ slang_variable_copy(slang_variable * x, const slang_variable * y) * \param all if true, search parent scopes too. */ slang_variable * -_slang_locate_variable(const slang_variable_scope * scope, +_slang_variable_locate(const slang_variable_scope * scope, const slang_atom a_name, GLboolean all) { while (scope) { diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index d2a86b772c6..a667d91b471 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -25,79 +25,10 @@ #ifndef SLANG_COMPILE_VARIABLE_H #define SLANG_COMPILE_VARIABLE_H -#if defined __cplusplus -extern "C" { -#endif - struct slang_ir_storage_; -typedef enum slang_type_variant_ -{ - SLANG_VARIANT, /* the default */ - SLANG_INVARIANT /* indicates the "invariant" keyword */ -} slang_type_variant; - - -typedef enum slang_type_centroid_ -{ - SLANG_CENTER, /* the default */ - SLANG_CENTROID /* indicates the "centroid" keyword */ -} slang_type_centroid; - - -typedef enum slang_type_qualifier_ -{ - SLANG_QUAL_NONE, - SLANG_QUAL_CONST, - SLANG_QUAL_ATTRIBUTE, - SLANG_QUAL_VARYING, - SLANG_QUAL_UNIFORM, - SLANG_QUAL_OUT, - SLANG_QUAL_INOUT, - SLANG_QUAL_FIXEDOUTPUT, /* internal */ - SLANG_QUAL_FIXEDINPUT /* internal */ -} slang_type_qualifier; - -extern slang_type_specifier_type -slang_type_specifier_type_from_string(const char *); - -extern const char * -slang_type_specifier_type_to_string(slang_type_specifier_type); - - - -typedef enum slang_type_precision_ -{ - SLANG_PREC_DEFAULT, - SLANG_PREC_LOW, - SLANG_PREC_MEDIUM, - SLANG_PREC_HIGH -} slang_type_precision; - - -typedef struct slang_fully_specified_type_ -{ - slang_type_qualifier qualifier; - slang_type_specifier specifier; - slang_type_precision precision; - slang_type_variant variant; - slang_type_centroid centroid; - GLint array_len; /**< -1 if not an array type */ -} slang_fully_specified_type; - -extern int -slang_fully_specified_type_construct(slang_fully_specified_type *); - -extern void -slang_fully_specified_type_destruct(slang_fully_specified_type *); - -extern int -slang_fully_specified_type_copy(slang_fully_specified_type *, - const slang_fully_specified_type *); - - /** * A shading language program variable. */ @@ -107,7 +38,6 @@ typedef struct slang_variable_ slang_atom a_name; /**< The variable's name (char *) */ GLuint array_len; /**< only if type == SLANG_SPEC_ARRAy */ struct slang_operation_ *initializer; /**< Optional initializer code */ - GLuint address; /**< Storage location */ GLuint size; /**< Variable's size in bytes */ GLboolean isTemp; /**< a named temporary (__resultTmp) */ GLboolean declared; /**< for debug */ @@ -152,12 +82,8 @@ extern int slang_variable_copy(slang_variable *, const slang_variable *); extern slang_variable * -_slang_locate_variable(const slang_variable_scope *, const slang_atom a_name, +_slang_variable_locate(const slang_variable_scope *, const slang_atom a_name, GLboolean all); -#ifdef __cplusplus -} -#endif - #endif /* SLANG_COMPILE_VARIABLE_H */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index e3cb252a3d7..d3b4e64b78d 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 7.1 * * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2008 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -155,6 +155,28 @@ _slang_swizzle_swizzle(GLuint swz1, GLuint swz2) /** + * Return the default swizzle mask for accessing a variable of the + * given size (in floats). If size = 1, comp is used to identify + * which component [0..3] of the register holds the variable. + */ +GLuint +_slang_var_swizzle(GLint size, GLint comp) +{ + switch (size) { + case 1: + return MAKE_SWIZZLE4(comp, comp, comp, comp); + case 2: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_NIL, SWIZZLE_NIL); + case 3: + return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_NIL); + default: + return SWIZZLE_XYZW; + } +} + + + +/** * Allocate storage for the given node (if it hasn't already been allocated). * * Typically this is temporary storage for an intermediate result (such as @@ -288,24 +310,22 @@ storage_to_dst_reg(struct prog_dst_register *dst, const slang_ir_storage *st) dst->WriteMask = swizzle_to_writemask(swizzle); } else { - GLuint writemask; switch (size) { case 1: - writemask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); + dst->WriteMask = WRITEMASK_X << GET_SWZ(st->Swizzle, 0); break; case 2: - writemask = WRITEMASK_XY; + dst->WriteMask = WRITEMASK_XY; break; case 3: - writemask = WRITEMASK_XYZ; + dst->WriteMask = WRITEMASK_XYZ; break; case 4: - writemask = WRITEMASK_XYZW; + dst->WriteMask = WRITEMASK_XYZW; break; default: ; /* error would have been caught above */ } - dst->WriteMask = writemask; } dst->RelAddr = relAddr; @@ -326,6 +346,10 @@ storage_to_src_reg(struct prog_src_register *src, const slang_ir_storage *st) assert(index >= 0); while (st->Parent) { st = st->Parent; + if (st->Index < 0) { + /* an error should have been reported already */ + return; + } assert(st->Index >= 0); index += st->Index; swizzle = _slang_swizzle_swizzle(fix_swizzle(st->Swizzle), swizzle); @@ -1264,6 +1288,7 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) /* Child[0] is the sampler (a uniform which'll indicate the texture unit) */ assert(n->Children[0]->Store); + assert(n->Children[0]->Store->File == PROGRAM_SAMPLER); /* Store->Index is the sampler index */ assert(n->Children[0]->Store->Index >= 0); /* Store->Size is the texture target */ @@ -1273,6 +1298,10 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n) inst->TexSrcTarget = n->Children[0]->Store->Size; inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */ + /* mark the sampler as being used */ + _mesa_use_uniform(emitInfo->prog->Parameters, + (char *) n->Children[0]->Var->a_name); + return inst; } @@ -1819,9 +1848,17 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) root = root->Parent; if (root->File == PROGRAM_STATE_VAR) { - GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - assert(n->Store->Index == index); - return NULL; + GLboolean direct; + GLint index = + _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + return NULL; + } + if (direct) { + n->Store->Index = index; + return NULL; /* all done */ + } } } @@ -1917,6 +1954,7 @@ emit_array_element(slang_emit_info *emitInfo, slang_ir_node *n) } n->Store->Size = elemSize; + n->Store->Swizzle = _slang_var_swizzle(elemSize, 0); return NULL; /* no instruction */ } @@ -1944,28 +1982,30 @@ emit_struct_field(slang_emit_info *emitInfo, slang_ir_node *n) * space for the ones that we actually use! */ if (root->File == PROGRAM_STATE_VAR) { - root->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); - if (root->Index < 0) { + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { slang_info_log_error(emitInfo->log, "Error parsing state variable"); return NULL; } - return NULL; - } - else { - /* do codegen for struct */ - emit(emitInfo, n->Children[0]); - assert(n->Children[0]->Store->Index >= 0); + if (direct) { + root->Index = index; + return NULL; /* all done */ + } } + /* do codegen for struct */ + emit(emitInfo, n->Children[0]); + assert(n->Children[0]->Store->Index >= 0); + + fieldOffset = n->Store->Index; fieldSize = n->Store->Size; _slang_copy_ir_storage(n->Store, n->Children[0]->Store); n->Store->Index = n->Children[0]->Store->Index + fieldOffset / 4; - /* XXX test this: - n->Store->Index += fieldOffset / 4; - */ + n->Store->Size = fieldSize; switch (fieldSize) { case 1: @@ -2054,9 +2094,21 @@ emit_var_ref(slang_emit_info *emitInfo, slang_ir_node *n) assert(n->Store->File != PROGRAM_UNDEFINED); if (n->Store->File == PROGRAM_STATE_VAR && n->Store->Index < 0) { - n->Store->Index = _slang_alloc_statevar(n, emitInfo->prog->Parameters); + GLboolean direct; + GLint index = _slang_alloc_statevar(n, emitInfo->prog->Parameters, &direct); + if (index < 0) { + /* error */ + char s[100]; + _mesa_snprintf(s, sizeof(s), "Undefined variable '%s'", + (char *) n->Var->a_name); + slang_info_log_error(emitInfo->log, s); + return NULL; + } + + n->Store->Index = index; } - else if (n->Store->File == PROGRAM_UNIFORM) { + else if (n->Store->File == PROGRAM_UNIFORM || + n->Store->File == PROGRAM_SAMPLER) { /* mark var as used */ _mesa_use_uniform(emitInfo->prog->Parameters, (char *) n->Var->a_name); } diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/shader/slang/slang_emit.h index 4db4bbe5621..59fb2fa890d 100644 --- a/src/mesa/shader/slang/slang_emit.h +++ b/src/mesa/shader/slang/slang_emit.h @@ -40,6 +40,10 @@ extern GLuint _slang_swizzle_swizzle(GLuint swz1, GLuint swz2); +extern GLuint +_slang_var_swizzle(GLint size, GLint comp); + + extern GLboolean _slang_emit_code(slang_ir_node *n, slang_var_table *vartable, struct gl_program *prog, GLboolean withEnd, diff --git a/src/mesa/shader/slang/slang_library_noise.c b/src/mesa/shader/slang/slang_library_noise.c deleted file mode 100644 index 25a05657cc8..00000000000 --- a/src/mesa/shader/slang/slang_library_noise.c +++ /dev/null @@ -1,501 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * SimplexNoise1234 - * Copyright (c) 2003-2005, Stefan Gustavson - * - * Contact: stegu@itn.liu.se - */ - -/** \file - \brief C implementation of Perlin Simplex Noise over 1,2,3, and 4 dimensions. - \author Stefan Gustavson (stegu@itn.liu.se) -*/ - -/* - * This implementation is "Simplex Noise" as presented by - * Ken Perlin at a relatively obscure and not often cited course - * session "Real-Time Shading" at Siggraph 2001 (before real - * time shading actually took on), under the title "hardware noise". - * The 3D function is numerically equivalent to his Java reference - * code available in the PDF course notes, although I re-implemented - * it from scratch to get more readable code. The 1D, 2D and 4D cases - * were implemented from scratch by me from Ken Perlin's text. - * - * This file has no dependencies on any other file, not even its own - * header file. The header file is made for use by external code only. - */ - - -#include "main/imports.h" -#include "slang_library_noise.h" - -#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : (((int)x)-1) ) - -/* - * --------------------------------------------------------------------- - * Static data - */ - -/* - * Permutation table. This is just a random jumble of all numbers 0-255, - * repeated twice to avoid wrapping the index at 255 for each lookup. - * This needs to be exactly the same for all instances on all platforms, - * so it's easiest to just keep it as static explicit data. - * This also removes the need for any initialisation of this class. - * - * Note that making this an int[] instead of a char[] might make the - * code run faster on platforms with a high penalty for unaligned single - * byte addressing. Intel x86 is generally single-byte-friendly, but - * some other CPUs are faster with 4-aligned reads. - * However, a char[] is smaller, which avoids cache trashing, and that - * is probably the most important aspect on most architectures. - * This array is accessed a *lot* by the noise functions. - * A vector-valued noise over 3D accesses it 96 times, and a - * float-valued 4D noise 64 times. We want this to fit in the cache! - */ -unsigned char perm[512] = {151,160,137,91,90,15, - 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, - 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, - 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, - 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, - 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, - 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, - 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, - 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, - 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, - 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, - 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, - 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, - 151,160,137,91,90,15, - 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, - 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, - 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, - 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, - 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, - 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, - 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, - 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, - 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, - 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, - 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, - 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 -}; - -/* - * --------------------------------------------------------------------- - */ - -/* - * Helper functions to compute gradients-dot-residualvectors (1D to 4D) - * Note that these generate gradients of more than unit length. To make - * a close match with the value range of classic Perlin noise, the final - * noise values need to be rescaled to fit nicely within [-1,1]. - * (The simplex noise functions as such also have different scaling.) - * Note also that these noise functions are the most practical and useful - * signed version of Perlin noise. To return values according to the - * RenderMan specification from the SL noise() and pnoise() functions, - * the noise values need to be scaled and offset to [0,1], like this: - * float SLnoise = (SimplexNoise1234::noise(x,y,z) + 1.0) * 0.5; - */ - -static float grad1( int hash, float x ) { - int h = hash & 15; - float grad = 1.0f + (h & 7); /* Gradient value 1.0, 2.0, ..., 8.0 */ - if (h&8) grad = -grad; /* Set a random sign for the gradient */ - return ( grad * x ); /* Multiply the gradient with the distance */ -} - -static float grad2( int hash, float x, float y ) { - int h = hash & 7; /* Convert low 3 bits of hash code */ - float u = h<4 ? x : y; /* into 8 simple gradient directions, */ - float v = h<4 ? y : x; /* and compute the dot product with (x,y). */ - return ((h&1)? -u : u) + ((h&2)? -2.0f*v : 2.0f*v); -} - -static float grad3( int hash, float x, float y , float z ) { - int h = hash & 15; /* Convert low 4 bits of hash code into 12 simple */ - float u = h<8 ? x : y; /* gradient directions, and compute dot product. */ - float v = h<4 ? y : h==12||h==14 ? x : z; /* Fix repeats at h = 12 to 15 */ - return ((h&1)? -u : u) + ((h&2)? -v : v); -} - -static float grad4( int hash, float x, float y, float z, float t ) { - int h = hash & 31; /* Convert low 5 bits of hash code into 32 simple */ - float u = h<24 ? x : y; /* gradient directions, and compute dot product. */ - float v = h<16 ? y : z; - float w = h<8 ? z : t; - return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w); -} - - /* A lookup table to traverse the simplex around a given point in 4D. */ - /* Details can be found where this table is used, in the 4D noise method. */ - /* TODO: This should not be required, backport it from Bill's GLSL code! */ - static unsigned char simplex[64][4] = { - {0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0}, - {0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0}, - {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}, - {1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0}, - {1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0}, - {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0}, - {2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0}, - {2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}}; - -/* 1D simplex noise */ -GLfloat _slang_library_noise1 (GLfloat x) -{ - int i0 = FASTFLOOR(x); - int i1 = i0 + 1; - float x0 = x - i0; - float x1 = x0 - 1.0f; - float t1 = 1.0f - x1*x1; - float n0, n1; - - float t0 = 1.0f - x0*x0; -/* if(t0 < 0.0f) t0 = 0.0f; // this never happens for the 1D case */ - t0 *= t0; - n0 = t0 * t0 * grad1(perm[i0 & 0xff], x0); - -/* if(t1 < 0.0f) t1 = 0.0f; // this never happens for the 1D case */ - t1 *= t1; - n1 = t1 * t1 * grad1(perm[i1 & 0xff], x1); - /* The maximum value of this noise is 8*(3/4)^4 = 2.53125 */ - /* A factor of 0.395 would scale to fit exactly within [-1,1], but */ - /* we want to match PRMan's 1D noise, so we scale it down some more. */ - return 0.25f * (n0 + n1); -} - -/* 2D simplex noise */ -GLfloat _slang_library_noise2 (GLfloat x, GLfloat y) -{ -#define F2 0.366025403f /* F2 = 0.5*(sqrt(3.0)-1.0) */ -#define G2 0.211324865f /* G2 = (3.0-Math.sqrt(3.0))/6.0 */ - - float n0, n1, n2; /* Noise contributions from the three corners */ - - /* Skew the input space to determine which simplex cell we're in */ - float s = (x+y)*F2; /* Hairy factor for 2D */ - float xs = x + s; - float ys = y + s; - int i = FASTFLOOR(xs); - int j = FASTFLOOR(ys); - - float t = (float)(i+j)*G2; - float X0 = i-t; /* Unskew the cell origin back to (x,y) space */ - float Y0 = j-t; - float x0 = x-X0; /* The x,y distances from the cell origin */ - float y0 = y-Y0; - - float x1, y1, x2, y2; - int ii, jj; - float t0, t1, t2; - - /* For the 2D case, the simplex shape is an equilateral triangle. */ - /* Determine which simplex we are in. */ - int i1, j1; /* Offsets for second (middle) corner of simplex in (i,j) coords */ - if(x0>y0) {i1=1; j1=0;} /* lower triangle, XY order: (0,0)->(1,0)->(1,1) */ - else {i1=0; j1=1;} /* upper triangle, YX order: (0,0)->(0,1)->(1,1) */ - - /* A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and */ - /* a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where */ - /* c = (3-sqrt(3))/6 */ - - x1 = x0 - i1 + G2; /* Offsets for middle corner in (x,y) unskewed coords */ - y1 = y0 - j1 + G2; - x2 = x0 - 1.0f + 2.0f * G2; /* Offsets for last corner in (x,y) unskewed coords */ - y2 = y0 - 1.0f + 2.0f * G2; - - /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ - ii = i % 256; - jj = j % 256; - - /* Calculate the contribution from the three corners */ - t0 = 0.5f - x0*x0-y0*y0; - if(t0 < 0.0f) n0 = 0.0f; - else { - t0 *= t0; - n0 = t0 * t0 * grad2(perm[ii+perm[jj]], x0, y0); - } - - t1 = 0.5f - x1*x1-y1*y1; - if(t1 < 0.0f) n1 = 0.0f; - else { - t1 *= t1; - n1 = t1 * t1 * grad2(perm[ii+i1+perm[jj+j1]], x1, y1); - } - - t2 = 0.5f - x2*x2-y2*y2; - if(t2 < 0.0f) n2 = 0.0f; - else { - t2 *= t2; - n2 = t2 * t2 * grad2(perm[ii+1+perm[jj+1]], x2, y2); - } - - /* Add contributions from each corner to get the final noise value. */ - /* The result is scaled to return values in the interval [-1,1]. */ - return 40.0f * (n0 + n1 + n2); /* TODO: The scale factor is preliminary! */ -} - -/* 3D simplex noise */ -GLfloat _slang_library_noise3 (GLfloat x, GLfloat y, GLfloat z) -{ -/* Simple skewing factors for the 3D case */ -#define F3 0.333333333f -#define G3 0.166666667f - - float n0, n1, n2, n3; /* Noise contributions from the four corners */ - - /* Skew the input space to determine which simplex cell we're in */ - float s = (x+y+z)*F3; /* Very nice and simple skew factor for 3D */ - float xs = x+s; - float ys = y+s; - float zs = z+s; - int i = FASTFLOOR(xs); - int j = FASTFLOOR(ys); - int k = FASTFLOOR(zs); - - float t = (float)(i+j+k)*G3; - float X0 = i-t; /* Unskew the cell origin back to (x,y,z) space */ - float Y0 = j-t; - float Z0 = k-t; - float x0 = x-X0; /* The x,y,z distances from the cell origin */ - float y0 = y-Y0; - float z0 = z-Z0; - - float x1, y1, z1, x2, y2, z2, x3, y3, z3; - int ii, jj, kk; - float t0, t1, t2, t3; - - /* For the 3D case, the simplex shape is a slightly irregular tetrahedron. */ - /* Determine which simplex we are in. */ - int i1, j1, k1; /* Offsets for second corner of simplex in (i,j,k) coords */ - int i2, j2, k2; /* Offsets for third corner of simplex in (i,j,k) coords */ - -/* This code would benefit from a backport from the GLSL version! */ - if(x0>=y0) { - if(y0>=z0) - { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } /* X Y Z order */ - else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } /* X Z Y order */ - else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } /* Z X Y order */ - } - else { /* x0<y0 */ - if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } /* Z Y X order */ - else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } /* Y Z X order */ - else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } /* Y X Z order */ - } - - /* A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), */ - /* a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and */ - /* a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where */ - /* c = 1/6. */ - - x1 = x0 - i1 + G3; /* Offsets for second corner in (x,y,z) coords */ - y1 = y0 - j1 + G3; - z1 = z0 - k1 + G3; - x2 = x0 - i2 + 2.0f*G3; /* Offsets for third corner in (x,y,z) coords */ - y2 = y0 - j2 + 2.0f*G3; - z2 = z0 - k2 + 2.0f*G3; - x3 = x0 - 1.0f + 3.0f*G3; /* Offsets for last corner in (x,y,z) coords */ - y3 = y0 - 1.0f + 3.0f*G3; - z3 = z0 - 1.0f + 3.0f*G3; - - /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ - ii = i % 256; - jj = j % 256; - kk = k % 256; - - /* Calculate the contribution from the four corners */ - t0 = 0.6f - x0*x0 - y0*y0 - z0*z0; - if(t0 < 0.0f) n0 = 0.0f; - else { - t0 *= t0; - n0 = t0 * t0 * grad3(perm[ii+perm[jj+perm[kk]]], x0, y0, z0); - } - - t1 = 0.6f - x1*x1 - y1*y1 - z1*z1; - if(t1 < 0.0f) n1 = 0.0f; - else { - t1 *= t1; - n1 = t1 * t1 * grad3(perm[ii+i1+perm[jj+j1+perm[kk+k1]]], x1, y1, z1); - } - - t2 = 0.6f - x2*x2 - y2*y2 - z2*z2; - if(t2 < 0.0f) n2 = 0.0f; - else { - t2 *= t2; - n2 = t2 * t2 * grad3(perm[ii+i2+perm[jj+j2+perm[kk+k2]]], x2, y2, z2); - } - - t3 = 0.6f - x3*x3 - y3*y3 - z3*z3; - if(t3<0.0f) n3 = 0.0f; - else { - t3 *= t3; - n3 = t3 * t3 * grad3(perm[ii+1+perm[jj+1+perm[kk+1]]], x3, y3, z3); - } - - /* Add contributions from each corner to get the final noise value. */ - /* The result is scaled to stay just inside [-1,1] */ - return 32.0f * (n0 + n1 + n2 + n3); /* TODO: The scale factor is preliminary! */ -} - -/* 4D simplex noise */ -GLfloat _slang_library_noise4 (GLfloat x, GLfloat y, GLfloat z, GLfloat w) -{ - /* The skewing and unskewing factors are hairy again for the 4D case */ -#define F4 0.309016994f /* F4 = (Math.sqrt(5.0)-1.0)/4.0 */ -#define G4 0.138196601f /* G4 = (5.0-Math.sqrt(5.0))/20.0 */ - - float n0, n1, n2, n3, n4; /* Noise contributions from the five corners */ - - /* Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in */ - float s = (x + y + z + w) * F4; /* Factor for 4D skewing */ - float xs = x + s; - float ys = y + s; - float zs = z + s; - float ws = w + s; - int i = FASTFLOOR(xs); - int j = FASTFLOOR(ys); - int k = FASTFLOOR(zs); - int l = FASTFLOOR(ws); - - float t = (i + j + k + l) * G4; /* Factor for 4D unskewing */ - float X0 = i - t; /* Unskew the cell origin back to (x,y,z,w) space */ - float Y0 = j - t; - float Z0 = k - t; - float W0 = l - t; - - float x0 = x - X0; /* The x,y,z,w distances from the cell origin */ - float y0 = y - Y0; - float z0 = z - Z0; - float w0 = w - W0; - - /* For the 4D case, the simplex is a 4D shape I won't even try to describe. */ - /* To find out which of the 24 possible simplices we're in, we need to */ - /* determine the magnitude ordering of x0, y0, z0 and w0. */ - /* The method below is a good way of finding the ordering of x,y,z,w and */ - /* then find the correct traversal order for the simplex we're in. */ - /* First, six pair-wise comparisons are performed between each possible pair */ - /* of the four coordinates, and the results are used to add up binary bits */ - /* for an integer index. */ - int c1 = (x0 > y0) ? 32 : 0; - int c2 = (x0 > z0) ? 16 : 0; - int c3 = (y0 > z0) ? 8 : 0; - int c4 = (x0 > w0) ? 4 : 0; - int c5 = (y0 > w0) ? 2 : 0; - int c6 = (z0 > w0) ? 1 : 0; - int c = c1 + c2 + c3 + c4 + c5 + c6; - - int i1, j1, k1, l1; /* The integer offsets for the second simplex corner */ - int i2, j2, k2, l2; /* The integer offsets for the third simplex corner */ - int i3, j3, k3, l3; /* The integer offsets for the fourth simplex corner */ - - float x1, y1, z1, w1, x2, y2, z2, w2, x3, y3, z3, w3, x4, y4, z4, w4; - int ii, jj, kk, ll; - float t0, t1, t2, t3, t4; - - /* simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order. */ - /* Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w */ - /* impossible. Only the 24 indices which have non-zero entries make any sense. */ - /* We use a thresholding to set the coordinates in turn from the largest magnitude. */ - /* The number 3 in the "simplex" array is at the position of the largest coordinate. */ - i1 = simplex[c][0]>=3 ? 1 : 0; - j1 = simplex[c][1]>=3 ? 1 : 0; - k1 = simplex[c][2]>=3 ? 1 : 0; - l1 = simplex[c][3]>=3 ? 1 : 0; - /* The number 2 in the "simplex" array is at the second largest coordinate. */ - i2 = simplex[c][0]>=2 ? 1 : 0; - j2 = simplex[c][1]>=2 ? 1 : 0; - k2 = simplex[c][2]>=2 ? 1 : 0; - l2 = simplex[c][3]>=2 ? 1 : 0; - /* The number 1 in the "simplex" array is at the second smallest coordinate. */ - i3 = simplex[c][0]>=1 ? 1 : 0; - j3 = simplex[c][1]>=1 ? 1 : 0; - k3 = simplex[c][2]>=1 ? 1 : 0; - l3 = simplex[c][3]>=1 ? 1 : 0; - /* The fifth corner has all coordinate offsets = 1, so no need to look that up. */ - - x1 = x0 - i1 + G4; /* Offsets for second corner in (x,y,z,w) coords */ - y1 = y0 - j1 + G4; - z1 = z0 - k1 + G4; - w1 = w0 - l1 + G4; - x2 = x0 - i2 + 2.0f*G4; /* Offsets for third corner in (x,y,z,w) coords */ - y2 = y0 - j2 + 2.0f*G4; - z2 = z0 - k2 + 2.0f*G4; - w2 = w0 - l2 + 2.0f*G4; - x3 = x0 - i3 + 3.0f*G4; /* Offsets for fourth corner in (x,y,z,w) coords */ - y3 = y0 - j3 + 3.0f*G4; - z3 = z0 - k3 + 3.0f*G4; - w3 = w0 - l3 + 3.0f*G4; - x4 = x0 - 1.0f + 4.0f*G4; /* Offsets for last corner in (x,y,z,w) coords */ - y4 = y0 - 1.0f + 4.0f*G4; - z4 = z0 - 1.0f + 4.0f*G4; - w4 = w0 - 1.0f + 4.0f*G4; - - /* Wrap the integer indices at 256, to avoid indexing perm[] out of bounds */ - ii = i % 256; - jj = j % 256; - kk = k % 256; - ll = l % 256; - - /* Calculate the contribution from the five corners */ - t0 = 0.6f - x0*x0 - y0*y0 - z0*z0 - w0*w0; - if(t0 < 0.0f) n0 = 0.0f; - else { - t0 *= t0; - n0 = t0 * t0 * grad4(perm[ii+perm[jj+perm[kk+perm[ll]]]], x0, y0, z0, w0); - } - - t1 = 0.6f - x1*x1 - y1*y1 - z1*z1 - w1*w1; - if(t1 < 0.0f) n1 = 0.0f; - else { - t1 *= t1; - n1 = t1 * t1 * grad4(perm[ii+i1+perm[jj+j1+perm[kk+k1+perm[ll+l1]]]], x1, y1, z1, w1); - } - - t2 = 0.6f - x2*x2 - y2*y2 - z2*z2 - w2*w2; - if(t2 < 0.0f) n2 = 0.0f; - else { - t2 *= t2; - n2 = t2 * t2 * grad4(perm[ii+i2+perm[jj+j2+perm[kk+k2+perm[ll+l2]]]], x2, y2, z2, w2); - } - - t3 = 0.6f - x3*x3 - y3*y3 - z3*z3 - w3*w3; - if(t3 < 0.0f) n3 = 0.0f; - else { - t3 *= t3; - n3 = t3 * t3 * grad4(perm[ii+i3+perm[jj+j3+perm[kk+k3+perm[ll+l3]]]], x3, y3, z3, w3); - } - - t4 = 0.6f - x4*x4 - y4*y4 - z4*z4 - w4*w4; - if(t4 < 0.0f) n4 = 0.0f; - else { - t4 *= t4; - n4 = t4 * t4 * grad4(perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]], x4, y4, z4, w4); - } - - /* Sum up and scale the result to cover the range [-1,1] */ - return 27.0f * (n0 + n1 + n2 + n3 + n4); /* TODO: The scale factor is preliminary! */ -} - diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index 08d75403723..26f5d61e048 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 7.2 + * Version: 7.3 * * Copyright (C) 2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -136,15 +137,15 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) { char msg[100]; - snprintf(msg, sizeof(msg), - "centroid modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "centroid modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) { char msg[100]; - snprintf(msg, sizeof(msg), - "invariant modifier mismatch for '%s'", var->Name); + _mesa_snprintf(msg, sizeof(msg), + "invariant modifier mismatch for '%s'", var->Name); link_error(shProg, msg); return GL_FALSE; } @@ -206,13 +207,27 @@ link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog) * Build the shProg->Uniforms list. * This is basically a list/index of all uniforms found in either/both of * the vertex and fragment shaders. + * + * About uniforms: + * Each uniform has two indexes, one that points into the vertex + * program's parameter array and another that points into the fragment + * program's parameter array. When the user changes a uniform's value + * we have to change the value in the vertex and/or fragment program's + * parameter array. + * + * This function will be called twice to set up the two uniform->parameter + * mappings. + * + * If a uniform is only present in the vertex program OR fragment program + * then the fragment/vertex parameter index, respectively, will be -1. */ -static void -link_uniform_vars(struct gl_shader_program *shProg, +static GLboolean +link_uniform_vars(GLcontext *ctx, + struct gl_shader_program *shProg, struct gl_program *prog, GLuint *numSamplers) { - GLuint samplerMap[MAX_SAMPLERS]; + GLuint samplerMap[200]; /* max number of samplers declared, not used */ GLuint i; for (i = 0; i < prog->Parameters->NumParameters; i++) { @@ -227,27 +242,41 @@ link_uniform_vars(struct gl_shader_program *shProg, * Furthermore, we'll need to fix the state-var's size/datatype info. */ - if ((p->Type == PROGRAM_UNIFORM && p->Used) || - p->Type == PROGRAM_SAMPLER) { + if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) + && p->Used) { + /* add this uniform, indexing into the target's Parameters list */ struct gl_uniform *uniform = _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i); if (uniform) uniform->Initialized = p->Initialized; } - if (p->Type == PROGRAM_SAMPLER) { + /* The samplerMap[] table we build here is used to remap/re-index + * sampler references by TEX instructions. + */ + if (p->Type == PROGRAM_SAMPLER && p->Used) { /* Allocate a new sampler index */ - GLuint sampNum = *numSamplers; GLuint oldSampNum = (GLuint) prog->Parameters->ParameterValues[i][0]; - assert(oldSampNum < MAX_SAMPLERS); - samplerMap[oldSampNum] = sampNum; + GLuint newSampNum = *numSamplers; + if (newSampNum >= ctx->Const.MaxTextureImageUnits) { + char s[100]; + sprintf(s, "Too many texture samplers (%u, max is %u)", + newSampNum, ctx->Const.MaxTextureImageUnits); + link_error(shProg, s); + return GL_FALSE; + } + /* save old->new mapping in the table */ + if (oldSampNum < Elements(samplerMap)) + samplerMap[oldSampNum] = newSampNum; + /* update parameter's sampler index */ + prog->Parameters->ParameterValues[i][0] = (GLfloat) newSampNum; (*numSamplers)++; } } - - /* OK, now scan the program/shader instructions looking for sampler vars, - * replacing the old index with the new index. + /* OK, now scan the program/shader instructions looking for texture + * instructions using sampler vars. Replace old sampler indexes with + * new ones. */ prog->SamplersUsed = 0x0; for (i = 0; i < prog->NumInstructions; i++) { @@ -258,13 +287,17 @@ link_uniform_vars(struct gl_shader_program *shProg, inst->Sampler, map[ inst->Sampler ]); */ /* here, texUnit is really samplerUnit */ - assert(inst->TexSrcUnit < MAX_SAMPLERS); - inst->TexSrcUnit = samplerMap[inst->TexSrcUnit]; - prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget; - prog->SamplersUsed |= (1 << inst->TexSrcUnit); + const GLint oldSampNum = inst->TexSrcUnit; + if (oldSampNum < Elements(samplerMap)) { + const GLuint newSampNum = samplerMap[oldSampNum]; + inst->TexSrcUnit = newSampNum; + prog->SamplerTargets[newSampNum] = inst->TexSrcTarget; + prog->SamplersUsed |= (1 << newSampNum); + } } } + return GL_TRUE; } @@ -560,10 +593,18 @@ _slang_link(GLcontext *ctx, } /* link uniform vars */ - if (shProg->VertexProgram) - link_uniform_vars(shProg, &shProg->VertexProgram->Base, &numSamplers); - if (shProg->FragmentProgram) - link_uniform_vars(shProg, &shProg->FragmentProgram->Base, &numSamplers); + if (shProg->VertexProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->VertexProgram->Base, + &numSamplers)) { + return; + } + } + if (shProg->FragmentProgram) { + if (!link_uniform_vars(ctx, shProg, &shProg->FragmentProgram->Base, + &numSamplers)) { + return; + } + } /*_mesa_print_uniforms(shProg->Uniforms);*/ @@ -604,6 +645,17 @@ _slang_link(GLcontext *ctx, } } + /* check that gl_FragColor and gl_FragData are not both written to */ + if (shProg->FragmentProgram) { + GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten; + if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) && + (outputsWritten >= (1 << FRAG_RESULT_DATA0))) { + link_error(shProg, "Fragment program cannot write both gl_FragColor" + " and gl_FragData[].\n"); + return; + } + } + if (fragProg && shProg->FragmentProgram) { /* Compute initial program's TexturesUsed info */ diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c index 25f696f67ea..d5576d7ee2d 100644 --- a/src/mesa/shader/slang/slang_log.c +++ b/src/mesa/shader/slang/slang_log.c @@ -1,8 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -43,11 +44,7 @@ void slang_info_log_destruct(slang_info_log * log) { if (!log->dont_free_text) -#if 0 - slang_alloc_free(log->text); -#else _mesa_free(log->text); -#endif } static int @@ -64,18 +61,10 @@ slang_info_log_message(slang_info_log * log, const char *prefix, if (log->text != NULL) { GLuint old_len = slang_string_length(log->text); log->text = (char *) -#if 0 - slang_alloc_realloc(log->text, old_len + 1, old_len + size); -#else _mesa_realloc(log->text, old_len + 1, old_len + size); -#endif } else { -#if 0 - log->text = (char *) (slang_alloc_malloc(size)); -#else log->text = (char *) (_mesa_malloc(size)); -#endif if (log->text != NULL) log->text[0] = '\0'; } diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 786f6467c93..76e757cb381 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 * - * Copyright (C) 2005-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2005-2008 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -475,52 +475,63 @@ pp_cond_stack_reevaluate (pp_cond_stack *self) self->top->effective = self->top->current && self->top[1].effective; } -/* + +/** * Extension enables through #extension directive. * NOTE: Currently, only enable/disable state is stored. */ - typedef struct { - GLboolean MESA_shader_debug; /* GL_MESA_shader_debug enable */ - GLboolean ARB_texture_rectangle; /* GL_ARB_texture_rectangle enable */ + GLboolean ARB_draw_buffers; + GLboolean ARB_texture_rectangle; } pp_ext; -/* + +/** * Disable all extensions. Called at startup and on #extension all: disable. */ static GLvoid -pp_ext_disable_all (pp_ext *self) +pp_ext_disable_all(pp_ext *self) { - self->MESA_shader_debug = GL_FALSE; + _mesa_memset(self, 0, sizeof(self)); } + +/** + * Called during preprocessor initialization to set the initial enable/disable + * state of extensions. + */ static GLvoid -pp_ext_init (pp_ext *self) +pp_ext_init(pp_ext *self, const struct gl_extensions *extensions) { pp_ext_disable_all (self); - self->ARB_texture_rectangle = GL_TRUE; - /* Other initialization code goes here. */ + if (extensions->ARB_draw_buffers) + self->ARB_draw_buffers = GL_TRUE; + if (extensions->NV_texture_rectangle) + self->ARB_texture_rectangle = GL_TRUE; } +/** + * Called in response to #extension directives to enable/disable + * the named extension. + */ static GLboolean -pp_ext_set (pp_ext *self, const char *name, GLboolean enable) +pp_ext_set(pp_ext *self, const char *name, GLboolean enable) { - if (_mesa_strcmp (name, "MESA_shader_debug") == 0) - self->MESA_shader_debug = enable; + if (_mesa_strcmp (name, "GL_ARB_draw_buffers") == 0) + self->ARB_draw_buffers = enable; else if (_mesa_strcmp (name, "GL_ARB_texture_rectangle") == 0) self->ARB_texture_rectangle = enable; - /* Next extension name tests go here. */ else return GL_FALSE; return GL_TRUE; } -/* - * The state of preprocessor: current line, file and version number, list of all defined macros - * and the #if/#endif context. - */ +/** + * The state of preprocessor: current line, file and version number, list + * of all defined macros and the #if/#endif context. + */ typedef struct { GLint line; @@ -533,7 +544,8 @@ typedef struct } pp_state; static GLvoid -pp_state_init (pp_state *self, slang_info_log *elog) +pp_state_init (pp_state *self, slang_info_log *elog, + const struct gl_extensions *extensions) { self->line = 0; self->file = 1; @@ -543,7 +555,7 @@ pp_state_init (pp_state *self, slang_info_log *elog) self->version = 110; #endif pp_symbols_init (&self->symbols); - pp_ext_init (&self->ext); + pp_ext_init (&self->ext, extensions); self->elog = elog; /* Initialize condition stack and create the global context. */ @@ -641,8 +653,10 @@ expand_symbol (expand_state *e, pp_symbol *symbol) SKIP_WHITE(e->input); /* Parse macro actual parameters. This can be anything, separated by a colon. - * TODO: What about nested/grouped parameters by parenthesis? */ + */ for (i = 0; i < symbol->parameters.count; i++) { + GLuint nested_paren_count = 0; /* track number of nested parentheses */ + if (*e->input == ')') { slang_info_log_error (e->state->elog, "preprocess error: unexpected ')'."); return GL_FALSE; @@ -650,8 +664,19 @@ expand_symbol (expand_state *e, pp_symbol *symbol) /* Eat all characters up to the comma or closing parentheses. */ pp_symbol_reset (&symbol->parameters.symbols[i]); - while (!IS_NULL(*e->input) && *e->input != ',' && *e->input != ')') + while (!IS_NULL(*e->input)) { + /* Exit loop only when all nested parens have been eaten. */ + if (nested_paren_count == 0 && (*e->input == ',' || *e->input == ')')) + break; + + /* Actually count nested parens here. */ + if (*e->input == '(') + nested_paren_count++; + else if (*e->input == ')') + nested_paren_count--; + slang_string_pushc (&symbol->parameters.symbols[i].replacement, *e->input++); + } /* If it was not the last paremeter, skip the comma. Otherwise, skip the * closing parentheses. */ @@ -838,8 +863,10 @@ parse_if (slang_string *output, const byte *prod, GLuint *pi, GLint *result, pp_ #define BEHAVIOR_DISABLE 4 static GLboolean -preprocess_source (slang_string *output, const char *source, grammar pid, grammar eid, - slang_info_log *elog) +preprocess_source (slang_string *output, const char *source, + grammar pid, grammar eid, + slang_info_log *elog, + const struct gl_extensions *extensions) { static const char *predefined[] = { "__FILE__", @@ -860,7 +887,7 @@ preprocess_source (slang_string *output, const char *source, grammar pid, gramma return GL_FALSE; } - pp_state_init (&state, elog); + pp_state_init (&state, elog, extensions); /* add the predefined symbols to the symbol table */ for (i = 0; predefined[i]; i++) { @@ -1183,8 +1210,20 @@ error: return GL_FALSE; } + +/** + * Run preprocessor on source code. + * \param extensions indicates which GL extensions are enabled + * \param output the post-process results + * \param input the input text + * \param elog log to record warnings, errors + * \return GL_TRUE for success, GL_FALSE for error + */ GLboolean -_slang_preprocess_directives (slang_string *output, const char *input, slang_info_log *elog) +_slang_preprocess_directives(slang_string *output, + const char *input, + slang_info_log *elog, + const struct gl_extensions *extensions) { grammar pid, eid; GLboolean success; @@ -1200,7 +1239,7 @@ _slang_preprocess_directives (slang_string *output, const char *input, slang_inf grammar_destroy (pid); return GL_FALSE; } - success = preprocess_source (output, input, pid, eid, elog); + success = preprocess_source (output, input, pid, eid, elog, extensions); grammar_destroy (eid); grammar_destroy (pid); return success; diff --git a/src/mesa/shader/slang/slang_preprocess.h b/src/mesa/shader/slang/slang_preprocess.h index d8eb12e4ff2..dd996a6314b 100644 --- a/src/mesa/shader/slang/slang_preprocess.h +++ b/src/mesa/shader/slang/slang_preprocess.h @@ -33,8 +33,8 @@ extern GLboolean _slang_preprocess_version (const char *, GLuint *, GLuint *, slang_info_log *); extern GLboolean -_slang_preprocess_directives (slang_string *output, const char *input, - slang_info_log *); - +_slang_preprocess_directives(slang_string *output, const char *input, + slang_info_log *, + const struct gl_extensions *extensions); #endif /* SLANG_PREPROCESS_H */ diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/shader/slang/slang_print.c index 1194d0b4b99..bf1475f91d9 100644 --- a/src/mesa/shader/slang/slang_print.c +++ b/src/mesa/shader/slang/slang_print.c @@ -278,7 +278,7 @@ slang_print_tree(const slang_operation *op, int indent) assert(op->num_children == 0 || op->num_children == 1); { slang_variable *v; - v = _slang_locate_variable(op->locals, op->a_id, GL_TRUE); + v = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); if (v) { const slang_variable_scope *scope; spaces(indent); @@ -636,7 +636,7 @@ slang_print_tree(const slang_operation *op, int indent) case SLANG_OPER_CALL: #if 0 slang_function *fun - = _slang_locate_function(A->space.funcs, oper->a_id, + = _slang_function_locate(A->space.funcs, oper->a_id, oper->children, oper->num_children, &A->space, A->atoms); #endif diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/shader/slang/slang_simplify.c index 6ef95c48f91..b8a21f642cb 100644 --- a/src/mesa/shader/slang/slang_simplify.c +++ b/src/mesa/shader/slang/slang_simplify.c @@ -135,7 +135,7 @@ _slang_simplify(slang_operation *oper, /* look for user-defined constant */ { slang_variable *var; - var = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); + var = _slang_variable_locate(oper->locals, oper->a_id, GL_TRUE); if (var) { if (var->type.qualifier == SLANG_QUAL_CONST && var->initializer && @@ -380,7 +380,7 @@ _slang_cast_func_params(slang_operation *callOper, const slang_function *fun, /* Get type of arg[i] */ if (!slang_typeinfo_construct(&argType)) return GL_FALSE; - if (!_slang_typeof_operation_(&callOper->children[i], space, + if (!_slang_typeof_operation(&callOper->children[i], space, &argType, atoms, log)) { slang_typeinfo_destruct(&argType); return GL_FALSE; @@ -464,7 +464,7 @@ _slang_adapt_call(slang_operation *callOper, const slang_function *fun, /* Get type of arg[i] */ if (!slang_typeinfo_construct(&argType)) return GL_FALSE; - if (!_slang_typeof_operation_(&callOper->children[i], space, + if (!_slang_typeof_operation(&callOper->children[i], space, &argType, atoms, log)) { slang_typeinfo_destruct(&argType); return GL_FALSE; diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h index d3047ee5164..1876a36dd63 100644 --- a/src/mesa/shader/slang/slang_storage.h +++ b/src/mesa/shader/slang/slang_storage.h @@ -26,7 +26,6 @@ #define SLANG_STORAGE_H #include "slang_compile.h" -#include "slang_typeinfo.h" /* diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index b1afd969d95..a5bcde404f6 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -130,7 +130,7 @@ _slang_is_swizzle(const char *field, GLuint rows, slang_swizzle * swz) * do not have duplicated fields. Returns GL_TRUE if this is a * swizzle mask. Returns GL_FALSE otherwise */ -GLboolean +static GLboolean _slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) { GLuint i, c = 0; @@ -154,7 +154,7 @@ _slang_is_swizzle_mask(const slang_swizzle * swz, GLuint rows) * Combines (multiplies) two swizzles to form single swizzle. * Example: "vec.wzyx.yx" --> "vec.zw". */ -GLvoid +static void _slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, const slang_swizzle * right) { @@ -166,6 +166,110 @@ _slang_multiply_swizzles(slang_swizzle * dst, const slang_swizzle * left, } +typedef struct +{ + const char *name; + slang_type_specifier_type type; +} type_specifier_type_name; + +static const type_specifier_type_name type_specifier_type_names[] = { + {"void", SLANG_SPEC_VOID}, + {"bool", SLANG_SPEC_BOOL}, + {"bvec2", SLANG_SPEC_BVEC2}, + {"bvec3", SLANG_SPEC_BVEC3}, + {"bvec4", SLANG_SPEC_BVEC4}, + {"int", SLANG_SPEC_INT}, + {"ivec2", SLANG_SPEC_IVEC2}, + {"ivec3", SLANG_SPEC_IVEC3}, + {"ivec4", SLANG_SPEC_IVEC4}, + {"float", SLANG_SPEC_FLOAT}, + {"vec2", SLANG_SPEC_VEC2}, + {"vec3", SLANG_SPEC_VEC3}, + {"vec4", SLANG_SPEC_VEC4}, + {"mat2", SLANG_SPEC_MAT2}, + {"mat3", SLANG_SPEC_MAT3}, + {"mat4", SLANG_SPEC_MAT4}, + {"mat2x3", SLANG_SPEC_MAT23}, + {"mat3x2", SLANG_SPEC_MAT32}, + {"mat2x4", SLANG_SPEC_MAT24}, + {"mat4x2", SLANG_SPEC_MAT42}, + {"mat3x4", SLANG_SPEC_MAT34}, + {"mat4x3", SLANG_SPEC_MAT43}, + {"sampler1D", SLANG_SPEC_SAMPLER1D}, + {"sampler2D", SLANG_SPEC_SAMPLER2D}, + {"sampler3D", SLANG_SPEC_SAMPLER3D}, + {"samplerCube", SLANG_SPEC_SAMPLERCUBE}, + {"sampler1DShadow", SLANG_SPEC_SAMPLER1DSHADOW}, + {"sampler2DShadow", SLANG_SPEC_SAMPLER2DSHADOW}, + {"sampler2DRect", SLANG_SPEC_SAMPLER2DRECT}, + {"sampler2DRectShadow", SLANG_SPEC_SAMPLER2DRECTSHADOW}, + {NULL, SLANG_SPEC_VOID} +}; + +slang_type_specifier_type +slang_type_specifier_type_from_string(const char *name) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (slang_string_compare(p->name, name) == 0) + break; + p++; + } + return p->type; +} + +const char * +slang_type_specifier_type_to_string(slang_type_specifier_type type) +{ + const type_specifier_type_name *p = type_specifier_type_names; + while (p->name != NULL) { + if (p->type == type) + break; + p++; + } + return p->name; +} + +/* slang_fully_specified_type */ + +int +slang_fully_specified_type_construct(slang_fully_specified_type * type) +{ + type->qualifier = SLANG_QUAL_NONE; + slang_type_specifier_ctr(&type->specifier); + return 1; +} + +void +slang_fully_specified_type_destruct(slang_fully_specified_type * type) +{ + slang_type_specifier_dtr(&type->specifier); +} + +int +slang_fully_specified_type_copy(slang_fully_specified_type * x, + const slang_fully_specified_type * y) +{ + slang_fully_specified_type z; + + if (!slang_fully_specified_type_construct(&z)) + return 0; + z.qualifier = y->qualifier; + z.precision = y->precision; + z.variant = y->variant; + z.centroid = y->centroid; + z.array_len = y->array_len; + if (!slang_type_specifier_copy(&z.specifier, &y->specifier)) { + slang_fully_specified_type_destruct(&z); + return 0; + } + slang_fully_specified_type_destruct(x); + *x = z; + return 1; +} + + + GLvoid slang_type_specifier_ctr(slang_type_specifier * self) { @@ -187,6 +291,21 @@ slang_type_specifier_dtr(slang_type_specifier * self) } } +slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array) +{ + slang_type_specifier *spec = + (slang_type_specifier *) _slang_alloc(sizeof(slang_type_specifier)); + if (spec) { + spec->type = type; + spec->_struct = _struct; + spec->_array = _array; + } + return spec; +} + GLboolean slang_type_specifier_copy(slang_type_specifier * x, const slang_type_specifier * y) @@ -250,7 +369,7 @@ slang_type_specifier_equal(const slang_type_specifier * x, /** * As above, but allow float/int casting. */ -static GLboolean +GLboolean slang_type_specifier_compatible(const slang_type_specifier * x, const slang_type_specifier * y) { @@ -307,7 +426,7 @@ _slang_typeof_function(slang_atom a_name, { GLboolean error; - *funFound = _slang_locate_function(space->funcs, a_name, params, + *funFound = _slang_function_locate(space->funcs, a_name, params, num_params, space, atoms, log, &error); if (error) return GL_FALSE; @@ -362,14 +481,6 @@ typeof_math_call(const char *name, slang_operation *call, } } -GLboolean -_slang_typeof_operation(const slang_assemble_ctx * A, - slang_operation * op, - slang_typeinfo * ti) -{ - return _slang_typeof_operation_(op, &A->space, ti, A->atoms, A->log); -} - /** * Determine the return type of an operation. @@ -380,7 +491,7 @@ _slang_typeof_operation(const slang_assemble_ctx * A, * \return GL_TRUE for success, GL_FALSE if failure */ GLboolean -_slang_typeof_operation_(slang_operation * op, +_slang_typeof_operation(slang_operation * op, const slang_name_space * space, slang_typeinfo * ti, slang_atom_pool * atoms, @@ -412,7 +523,7 @@ _slang_typeof_operation_(slang_operation * op, case SLANG_OPER_DIVASSIGN: case SLANG_OPER_PREINCREMENT: case SLANG_OPER_PREDECREMENT: - if (!_slang_typeof_operation_(op->children, space, ti, atoms, log)) + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) return GL_FALSE; break; case SLANG_OPER_LITERAL_BOOL: @@ -479,7 +590,7 @@ _slang_typeof_operation_(slang_operation * op, case SLANG_OPER_VARIABLE_DECL: { slang_variable *var; - var = _slang_locate_variable(op->locals, op->a_id, GL_TRUE); + var = _slang_variable_locate(op->locals, op->a_id, GL_TRUE); if (!var) { slang_info_log_error(log, "undefined variable '%s'", (char *) op->a_id); @@ -490,12 +601,20 @@ _slang_typeof_operation_(slang_operation * op, return GL_FALSE; } ti->can_be_referenced = GL_TRUE; - ti->array_len = var->array_len; + if (var->type.specifier.type == SLANG_SPEC_ARRAY && + var->type.array_len >= 1) { + /* the datatype is an array, ex: float[3] x; */ + ti->array_len = var->type.array_len; + } + else { + /* the variable is an array, ex: float x[3]; */ + ti->array_len = var->array_len; + } } break; case SLANG_OPER_SEQUENCE: /* TODO: check [0] and [1] if they match */ - if (!_slang_typeof_operation_(&op->children[1], space, ti, atoms, log)) { + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { return GL_FALSE; } ti->can_be_referenced = GL_FALSE; @@ -509,7 +628,7 @@ _slang_typeof_operation_(slang_operation * op, /*case SLANG_OPER_ANDASSIGN: */ case SLANG_OPER_SELECT: /* TODO: check [1] and [2] if they match */ - if (!_slang_typeof_operation_(&op->children[1], space, ti, atoms, log)) { + if (!_slang_typeof_operation(&op->children[1], space, ti, atoms, log)) { return GL_FALSE; } ti->can_be_referenced = GL_FALSE; @@ -542,7 +661,7 @@ _slang_typeof_operation_(slang_operation * op, break; /*case SLANG_OPER_MODULUS: */ case SLANG_OPER_PLUS: - if (!_slang_typeof_operation_(op->children, space, ti, atoms, log)) + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) return GL_FALSE; ti->can_be_referenced = GL_FALSE; ti->is_swizzled = GL_FALSE; @@ -559,7 +678,7 @@ _slang_typeof_operation_(slang_operation * op, if (!slang_typeinfo_construct(&_ti)) return GL_FALSE; - if (!_slang_typeof_operation_(op->children, space, &_ti, atoms, log)) { + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { slang_typeinfo_destruct(&_ti); return GL_FALSE; } @@ -583,7 +702,18 @@ _slang_typeof_operation_(slang_operation * op, } break; case SLANG_OPER_CALL: - if (op->fun) { + if (op->array_constructor) { + /* build array typeinfo */ + ti->spec.type = SLANG_SPEC_ARRAY; + ti->spec._array = (slang_type_specifier *) + _slang_alloc(sizeof(slang_type_specifier)); + slang_type_specifier_ctr(ti->spec._array); + + ti->spec._array->type = + slang_type_specifier_type_from_string((char *) op->a_id); + ti->array_len = op->num_children; + } + else if (op->fun) { /* we've resolved this call before */ slang_type_specifier_copy(&ti->spec, &op->fun->header.type.specifier); } @@ -642,14 +772,14 @@ _slang_typeof_operation_(slang_operation * op, if (!slang_typeinfo_construct(&_ti)) return GL_FALSE; - if (!_slang_typeof_operation_(op->children, space, &_ti, atoms, log)) { + if (!_slang_typeof_operation(op->children, space, &_ti, atoms, log)) { slang_typeinfo_destruct(&_ti); return GL_FALSE; } if (_ti.spec.type == SLANG_SPEC_STRUCT) { slang_variable *field; - field = _slang_locate_variable(_ti.spec._struct->fields, op->a_id, + field = _slang_variable_locate(_ti.spec._struct->fields, op->a_id, GL_FALSE); if (field == NULL) { slang_typeinfo_destruct(&_ti); @@ -748,7 +878,7 @@ _slang_typeof_operation_(slang_operation * op, break; case SLANG_OPER_POSTINCREMENT: case SLANG_OPER_POSTDECREMENT: - if (!_slang_typeof_operation_(op->children, space, ti, atoms, log)) + if (!_slang_typeof_operation(op->children, space, ti, atoms, log)) return GL_FALSE; ti->can_be_referenced = GL_FALSE; ti->is_swizzled = GL_FALSE; @@ -762,77 +892,6 @@ _slang_typeof_operation_(slang_operation * op, /** - * Lookup a function according to name and parameter count/types. - */ -slang_function * -_slang_locate_function(const slang_function_scope * funcs, slang_atom a_name, - slang_operation * args, GLuint num_args, - const slang_name_space * space, slang_atom_pool * atoms, - slang_info_log *log, GLboolean *error) -{ - slang_typeinfo arg_ti[100]; - GLuint i; - - *error = GL_FALSE; - - /* determine type of each argument */ - assert(num_args < 100); - for (i = 0; i < num_args; i++) { - if (!slang_typeinfo_construct(&arg_ti[i])) - return NULL; - if (!_slang_typeof_operation_(&args[i], space, &arg_ti[i], atoms, log)) { - return NULL; - } - } - - /* loop over function scopes */ - while (funcs) { - - /* look for function with matching name and argument/param types */ - for (i = 0; i < funcs->num_functions; i++) { - slang_function *f = &funcs->functions[i]; - const GLuint haveRetValue = _slang_function_has_return_value(f); - GLuint j; - - if (a_name != f->header.a_name) - continue; - if (f->param_count - haveRetValue != num_args) - continue; - - /* compare parameter / argument types */ - for (j = 0; j < num_args; j++) { - if (!slang_type_specifier_compatible(&arg_ti[j].spec, - &f->parameters->variables[j]->type.specifier)) { - /* param/arg types don't match */ - break; - } - - /* "out" and "inout" formal parameter requires the actual - * argument to be an l-value. - */ - if (!arg_ti[j].can_be_referenced && - (f->parameters->variables[j]->type.qualifier == SLANG_QUAL_OUT || - f->parameters->variables[j]->type.qualifier == SLANG_QUAL_INOUT)) { - /* param is not an lvalue! */ - *error = GL_TRUE; - return NULL; - } - } - - if (j == num_args) { - /* name and args match! */ - return f; - } - } - - funcs = funcs->outer_scope; - } - - return NULL; -} - - -/** * Determine if a type is a matrix. * \return GL_TRUE if is a matrix, GL_FALSE otherwise. */ diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/shader/slang/slang_typeinfo.h index b3ad06b65c2..e6fecd350af 100644 --- a/src/mesa/shader/slang/slang_typeinfo.h +++ b/src/mesa/shader/slang/slang_typeinfo.h @@ -34,6 +34,9 @@ struct slang_operation_; +struct slang_name_space_; + + /** * Holds complete information about vector swizzle - the <swizzle> @@ -47,45 +50,45 @@ typedef struct slang_swizzle_ GLuint swizzle[4]; } slang_swizzle; -typedef struct slang_name_space_ -{ - struct slang_function_scope_ *funcs; - struct slang_struct_scope_ *structs; - struct slang_variable_scope_ *vars; -} slang_name_space; +extern GLboolean +_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); -typedef struct slang_assemble_ctx_ +typedef enum slang_type_variant_ { - slang_atom_pool *atoms; - slang_name_space space; - struct gl_program *program; - slang_var_table *vartable; - slang_info_log *log; - struct slang_label_ *curFuncEndLabel; - struct slang_ir_node_ *CurLoop; - struct slang_function_ *CurFunction; -} slang_assemble_ctx; - - -extern struct slang_function_ * -_slang_locate_function(const struct slang_function_scope_ *funcs, - slang_atom name, struct slang_operation_ *params, - GLuint num_params, - const slang_name_space *space, - slang_atom_pool *atoms, slang_info_log *log, - GLboolean *error); + SLANG_VARIANT, /* the default */ + SLANG_INVARIANT /* indicates the "invariant" keyword */ +} slang_type_variant; -extern GLboolean -_slang_is_swizzle(const char *field, GLuint rows, slang_swizzle *swz); +typedef enum slang_type_centroid_ +{ + SLANG_CENTER, /* the default */ + SLANG_CENTROID /* indicates the "centroid" keyword */ +} slang_type_centroid; -extern GLboolean -_slang_is_swizzle_mask(const slang_swizzle *swz, GLuint rows); -extern GLvoid -_slang_multiply_swizzles(slang_swizzle *, const slang_swizzle *, - const slang_swizzle *); +typedef enum slang_type_qualifier_ +{ + SLANG_QUAL_NONE, + SLANG_QUAL_CONST, + SLANG_QUAL_ATTRIBUTE, + SLANG_QUAL_VARYING, + SLANG_QUAL_UNIFORM, + SLANG_QUAL_OUT, + SLANG_QUAL_INOUT, + SLANG_QUAL_FIXEDOUTPUT, /* internal */ + SLANG_QUAL_FIXEDINPUT /* internal */ +} slang_type_qualifier; + + +typedef enum slang_type_precision_ +{ + SLANG_PREC_DEFAULT, + SLANG_PREC_LOW, + SLANG_PREC_MEDIUM, + SLANG_PREC_HIGH +} slang_type_precision; /** @@ -128,14 +131,21 @@ typedef enum slang_type_specifier_type_ } slang_type_specifier_type; +extern slang_type_specifier_type +slang_type_specifier_type_from_string(const char *); + +extern const char * +slang_type_specifier_type_to_string(slang_type_specifier_type); + + /** * Describes more sophisticated types, like structs and arrays. */ typedef struct slang_type_specifier_ { slang_type_specifier_type type; - struct slang_struct_ *_struct; /**< used if type == spec_struct */ - struct slang_type_specifier_ *_array; /**< used if type == spec_array */ + struct slang_struct_ *_struct; /**< if type == SLANG_SPEC_STRUCT */ + struct slang_type_specifier_ *_array; /**< if type == SLANG_SPEC_ARRAY */ } slang_type_specifier; @@ -145,6 +155,12 @@ slang_type_specifier_ctr(slang_type_specifier *); extern GLvoid slang_type_specifier_dtr(slang_type_specifier *); +extern slang_type_specifier * +slang_type_specifier_new(slang_type_specifier_type type, + struct slang_struct_ *_struct, + struct slang_type_specifier_ *_array); + + extern GLboolean slang_type_specifier_copy(slang_type_specifier *, const slang_type_specifier *); @@ -153,6 +169,33 @@ slang_type_specifier_equal(const slang_type_specifier *, const slang_type_specifier *); +extern GLboolean +slang_type_specifier_compatible(const slang_type_specifier * x, + const slang_type_specifier * y); + + +typedef struct slang_fully_specified_type_ +{ + slang_type_qualifier qualifier; + slang_type_specifier specifier; + slang_type_precision precision; + slang_type_variant variant; + slang_type_centroid centroid; + GLint array_len; /**< -1 if not an array type */ +} slang_fully_specified_type; + +extern int +slang_fully_specified_type_construct(slang_fully_specified_type *); + +extern void +slang_fully_specified_type_destruct(slang_fully_specified_type *); + +extern int +slang_fully_specified_type_copy(slang_fully_specified_type *, + const slang_fully_specified_type *); + + + typedef struct slang_typeinfo_ { GLboolean can_be_referenced; @@ -169,19 +212,9 @@ extern GLvoid slang_typeinfo_destruct(slang_typeinfo *); -/** - * Retrieves type information about an operation. - * Returns GL_TRUE on success. - * Returns GL_FALSE otherwise. - */ -extern GLboolean -_slang_typeof_operation(const slang_assemble_ctx *, - struct slang_operation_ *, - slang_typeinfo *); - extern GLboolean -_slang_typeof_operation_(struct slang_operation_ *, - const slang_name_space *, +_slang_typeof_operation(struct slang_operation_ *, + const struct slang_name_space_ *, slang_typeinfo *, slang_atom_pool *, slang_info_log *log); diff --git a/src/mesa/sources b/src/mesa/sources index 9b9eb991fd4..01a3fb89e61 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -21,6 +21,7 @@ MAIN_SOURCES = \ main/depth.c \ main/depthstencil.c \ main/dlist.c \ + main/dlopen.c \ main/drawpix.c \ main/enable.c \ main/enums.c \ @@ -175,6 +176,7 @@ SHADER_SOURCES = \ shader/prog_debug.c \ shader/prog_execute.c \ shader/prog_instruction.c \ + shader/prog_noise.c \ shader/prog_parameter.c \ shader/prog_print.c \ shader/prog_statevars.c \ @@ -193,7 +195,6 @@ SLANG_SOURCES = \ shader/slang/slang_emit.c \ shader/slang/slang_ir.c \ shader/slang/slang_label.c \ - shader/slang/slang_library_noise.c \ shader/slang/slang_link.c \ shader/slang/slang_log.c \ shader/slang/slang_mem.c \ diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index ca08203d831..42ffe9f20c1 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -76,7 +76,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) ATTRIB_LOOP_BEGIN GLfloat (*attribArray)[4] = line->span.array->attribs[attr]; if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0 - && !ctx->FragmentProgram._Active) { + && !ctx->FragmentProgram._Current) { /* texcoord w/ divide by Q */ const GLuint unit = attr - FRAG_ATTRIB_TEX0; const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]); diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 8977fadcca2..5e2a58249ec 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -137,7 +137,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* fixed-function fog */ RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG ); } - else if (ctx->FragmentProgram._Active || ctx->FragmentProgram._Current) { + else if (ctx->FragmentProgram._Current) { struct gl_fragment_program *fp = ctx->FragmentProgram._Current; if (fp) { if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) { diff --git a/src/mesa/tnl/t_vertex_generic.c b/src/mesa/tnl/t_vertex_generic.c index f763522f91f..9812f8c8081 100644 --- a/src/mesa/tnl/t_vertex_generic.c +++ b/src/mesa/tnl/t_vertex_generic.c @@ -113,7 +113,7 @@ static INLINE void insert_3f_viewport_2( const struct tnl_clipspace_attr *a, GLu DEBUG_INSERT; out[0] = vp[0] * in[0] + vp[12]; out[1] = vp[5] * in[1] + vp[13]; - out[2] = vp[10] * in[2] + vp[14]; + out[2] = vp[14]; } static INLINE void insert_3f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v, diff --git a/src/mesa/tnl/t_vertex_sse.c b/src/mesa/tnl/t_vertex_sse.c index 76043bd1b54..7a255d680a1 100644 --- a/src/mesa/tnl/t_vertex_sse.c +++ b/src/mesa/tnl/t_vertex_sse.c @@ -146,7 +146,8 @@ static void emit_load3f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { - emit_load4f_1(p, dest, arg0); + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); } static void emit_load2f_2( struct x86_program *p, @@ -160,7 +161,8 @@ static void emit_load2f_1( struct x86_program *p, struct x86_reg dest, struct x86_reg arg0 ) { - emit_load4f_1(p, dest, arg0); + /* Loading from memory erases the upper bits. */ + sse_movss(&p->func, dest, arg0); } static void emit_load1f_1( struct x86_program *p, @@ -352,6 +354,7 @@ static GLboolean build_vertex_emit( struct x86_program *p ) struct x86_reg temp = x86_make_reg(file_XMM, 0); struct x86_reg vp0 = x86_make_reg(file_XMM, 1); struct x86_reg vp1 = x86_make_reg(file_XMM, 2); + struct x86_reg temp2 = x86_make_reg(file_XMM, 3); GLubyte *fixup, *label; /* Push a few regs? @@ -524,7 +527,8 @@ static GLboolean build_vertex_emit( struct x86_program *p ) sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z)); get_src_ptr(p, srcECX, vtxESI, &a[1]); - emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize); + emit_load(p, temp2, 1, x86_deref(srcECX), a[1].inputsize); + sse_movss(&p->func, temp, temp2); update_src_ptr(p, srcECX, vtxESI, &a[1]); /* Rearrange and possibly do BGR conversion: @@ -539,8 +543,8 @@ static GLboolean build_vertex_emit( struct x86_program *p ) } else { _mesa_printf("Can't emit 3ub\n"); + return GL_FALSE; /* add this later */ } - return GL_FALSE; /* add this later */ break; case EMIT_4UB_4F_RGBA: |