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authorBrian Paul <brianp@vmware.com>2009-01-07 18:41:54 -0700
committerBrian Paul <brianp@vmware.com>2009-01-07 18:41:54 -0700
commit176464b14b8ec2a248aed95df087e47749c851fa (patch)
tree107c6e337fd6eb5c78e683d648315f0b44566be9 /src
parentd1860bcd0ade44a884ac1b7e0c5b2bef8ed6afcb (diff)
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index bf04cfa99f5..ba1c955a1ae 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
* and the size of the body. So long-ish loops with very simple bodies
* can be unrolled, as well as short loops with larger bodies.
*/
-const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200;
+const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;