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authorVladislav Egorov <vegorov180@gmail.com>2017-05-21 22:49:17 +0200
committerTimothy Arceri <tarceri@itsqueeze.com>2017-05-22 12:34:28 +1000
commit4a47247523e678a3a9d3939e8a3c217188b99452 (patch)
treeff701ebd659f0b3efb1f5c450ff72a3d28a023c3 /src/util
parentb8e792ee25e01ce1e9e4f3ed444f8e1ade8c992e (diff)
glcpp: Skip unnecessary line continuations removal
Overwhelming majority of shaders don't use line continuations. In my shader-db only shaders from the Talos Principle and Serious Sam used them, less than 1% out of all shaders. Optimize for this case, don't do any copying if no line continuation was found. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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