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authorKenneth Graunke <kenneth@whitecape.org>2013-07-17 18:11:55 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-07-18 16:57:24 -0700
commitbfcec4618a00621ae6ff13963e3ac82507168b4e (patch)
tree952af600168ae3e7e4f6ab03f2af1a5990aadf50 /src/mesa
parentf25d94084ce3225e803c07672c359a4e553b0e08 (diff)
glsl: Handle the binding qualifier for UBO variables.
layout(binding = N) is equivalent to calling glUniformBlockBinding(_,N). This currently only handles the GLSL 1.40 case - no interface names, no arrays of uniform blocks. This is okay since we don't yet support GLSL 1.50, and don't expose ARB_shading_language_420pack in ES 3.0. v2: Move into the other function; use binding, not constant_value. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Paul Berry <stereotype441@gmail.com>
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