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authorKenneth Graunke <kenneth@whitecape.org>2015-02-26 22:55:54 -0800
committerEmil Velikov <emil.l.velikov@gmail.com>2015-03-11 18:29:49 +0000
commitc232d765affc06cc6e81ddee07656919e7f17aa5 (patch)
treebc56b22a0115f1f6067caf73e422fc118a7d91a3 /src/mesa
parent0d625e1ae7a112fee1e5068b7817e07ee1a253e1 (diff)
i965/fs: Make emit_shader_time_end() insert before EOT.
Previously, we emitted the shader-time epilogue from emit_fb_writes(), during the middle of looping through color regions (or emit_urb_writes for the VS). This is duplicated several times and rather awkward. I need to fix a bug in our FB write handling, and it will be a lot easier if we move emit_shader_time_end() out of there. Now, we simply emit FB writes/URB writes, and subsequently have emit_shader_time_end() insert instructions before the final SEND with EOT. Not only is this simpler, it's actually a slight improvement: we now include the MOVs to set up the final FB write payload in our shader-time measurements. Note that INTEL_DEBUG=shader_time only exists on Gen7+, and uses send-from-GRF. (In the past, we might have hit trouble where both attempt to use MRFs for messages; that's not a problem now.) v2: Rebase on v3 of the previous patch and other shader_time fixes. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1] Acked-by: Matt Turner <mattst88@gmail.com> Cc: mesa-stable@lists.freedesktop.org (cherry picked from commit 4ebeb71573ad44f7657810dc5dd2c9030e3e63db) Conflicts: src/mesa/drivers/dri/i965/brw_fs.cpp
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp28
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp13
2 files changed, 18 insertions, 23 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index a2bfaf225bb..97568c129f8 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -760,19 +760,24 @@ fs_visitor::emit_shader_time_end()
unreachable("fs_visitor::emit_shader_time_end missing code");
}
+ /* Insert our code just before the final SEND with EOT. */
+ exec_node *end = this->instructions.get_tail();
+ assert(end && ((fs_inst *) end)->eot);
+
fs_inst *tm_read;
fs_reg shader_end_time = get_timestamp(&tm_read);
- emit(tm_read);
+ end->insert_before(tm_read);
/* Check that there weren't any timestamp reset events (assuming these
* were the only two timestamp reads that happened).
*/
fs_reg reset = shader_end_time;
reset.set_smear(2);
- fs_inst *test = emit(AND(reg_null_d, reset, fs_reg(1u)));
+ fs_inst *test = AND(reg_null_d, reset, fs_reg(1u));
test->conditional_mod = BRW_CONDITIONAL_Z;
test->force_writemask_all = true;
- emit(IF(BRW_PREDICATE_NORMAL));
+ end->insert_before(test);
+ end->insert_before(IF(BRW_PREDICATE_NORMAL));
fs_reg start = shader_start_time;
start.negate = true;
@@ -780,7 +785,7 @@ fs_visitor::emit_shader_time_end()
diff.set_smear(0);
fs_inst *add = ADD(diff, start, shader_end_time);
add->force_writemask_all = true;
- emit(add);
+ end->insert_before(add);
/* If there were no instructions between the two timestamp gets, the diff
* is 2 cycles. Remove that overhead, so I can forget about that when
@@ -788,13 +793,13 @@ fs_visitor::emit_shader_time_end()
*/
add = ADD(diff, diff, fs_reg(-2u));
add->force_writemask_all = true;
- emit(add);
+ end->insert_before(add);
- emit(SHADER_TIME_ADD(type, diff));
- emit(SHADER_TIME_ADD(written_type, fs_reg(1u)));
- emit(BRW_OPCODE_ELSE);
- emit(SHADER_TIME_ADD(reset_type, fs_reg(1u)));
- emit(BRW_OPCODE_ENDIF);
+ end->insert_before(SHADER_TIME_ADD(type, diff));
+ end->insert_before(SHADER_TIME_ADD(written_type, fs_reg(1u)));
+ end->insert_before(new(mem_ctx) fs_inst(BRW_OPCODE_ELSE, dispatch_width));
+ end->insert_before(SHADER_TIME_ADD(reset_type, fs_reg(1u)));
+ end->insert_before(new(mem_ctx) fs_inst(BRW_OPCODE_ENDIF, dispatch_width));
}
fs_inst *
@@ -3823,6 +3828,9 @@ fs_visitor::run_fs()
emit_fb_writes();
+ if (INTEL_DEBUG & DEBUG_SHADER_TIME)
+ emit_shader_time_end();
+
optimize();
assign_curb_setup();
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index d8e10dfa538..0e4b814e73c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -3522,9 +3522,6 @@ fs_visitor::emit_fb_writes()
fs_inst *inst;
if (do_dual_src) {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
-
this->current_annotation = ralloc_asprintf(this->mem_ctx,
"FB dual-source write");
inst = emit_single_fb_write(this->outputs[0], this->dual_src_output,
@@ -3540,19 +3537,12 @@ fs_visitor::emit_fb_writes()
if (brw->gen >= 6 && key->replicate_alpha && target != 0)
src0_alpha = offset(outputs[0], 3);
- if (target == key->nr_color_regions - 1 &&
- (INTEL_DEBUG & DEBUG_SHADER_TIME))
- emit_shader_time_end();
-
inst = emit_single_fb_write(this->outputs[target], reg_undef,
src0_alpha,
this->output_components[target]);
inst->target = target;
}
} else {
- if (INTEL_DEBUG & DEBUG_SHADER_TIME)
- emit_shader_time_end();
-
/* Even if there's no color buffers enabled, we still need to send
* alpha out the pipeline to our null renderbuffer to support
* alpha-testing, alpha-to-coverage, and so on.
@@ -3763,9 +3753,6 @@ fs_visitor::emit_urb_writes()
if (length == 8 || last)
flush = true;
if (flush) {
- if (last && (INTEL_DEBUG & DEBUG_SHADER_TIME))
- emit_shader_time_end();
-
fs_reg *payload_sources = ralloc_array(mem_ctx, fs_reg, length + 1);
fs_reg payload = fs_reg(GRF, virtual_grf_alloc(length + 1),
BRW_REGISTER_TYPE_F);