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authorIan Romanick <ian.d.romanick@intel.com>2011-08-16 12:51:25 -0700
committerIan Romanick <ian.d.romanick@intel.com>2011-10-04 12:33:28 -0700
commitb7fa0d0727a3a9e1f64d3cfc7a0f157b35dec09e (patch)
tree84d4cf73928dd54023863471f1a72e4be1b7e877 /src/mesa/sources.mak
parent7bbcc0b832b02f9da6365ec6a86a0167cf75d8a8 (diff)
mesa: Move _mesa_GetAttribLocationARB to shader_query.cpp
This allows querying the linked shader itself rather than the Mesa IR. This is the first step towards removing gl_program::Attributes. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/sources.mak')
-rw-r--r--src/mesa/sources.mak3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index da5d90ec4db..e473b49f3f0 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -104,7 +104,8 @@ MAIN_SOURCES = \
$(MAIN_ES_SOURCES)
MAIN_CXX_SOURCES = \
- main/ff_fragment_shader.cpp
+ main/ff_fragment_shader.cpp \
+ main/shader_query.cpp
MATH_SOURCES = \
math/m_debug_clip.c \